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On the Mass Effect 3 endings. Yes, we are listening.


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#11576
JackLaVaporiera

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Commander Chris N7 wrote...

JackLaVaporiera wrote...

ilWarden wrote...

First-draft of -MY- ending.  
Let me know what you think.


Remarkable.


This


But still doesn't explain a damn thing about the reapers, that would have been cool...

#11577
clipped_wolf

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I'm not in favor of a retcon, for this reason I support indoc theory. I do want to know what happens after Shepard wakes up.
I'm also not in favor of the originally planned endings either, they do the same thing that plagues the existing three: control is wrested out of the players hands and previous choices don't matter. I want an end that involves me as a player and takes previous choices into account.

#11578
Achkas

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I really enjoyed ME3; thank you Bioware. I found the final scene more intriguing than anything else and assume my choice will be dealt with in future DLC or a sequel; regarding the 'ending' so many fans are looking for, I treated the entire game as my ending. Each plotline I wished for resolution was indeed resolved, and I got to say goodbye to anything. Anything else would have been cheap.

#11579
Nighleth

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BhallSpawn1011 wrote...

Fix the ending and preserve the legacy of the greatest game trilogy of all time.

I can't even drum up the interest for a second playthrough for ME3 because of the ending, in contrast I played ME 1 and ME2 for over 150 hours each.


Same here.

#11580
galbyman

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I just finished talking o my my non game playing wife about the ending and the IT. She asked if I would pay the True Ending if, indeed it was released and had a price on it. I told her that I had too and she said that we are all the indoctrinated ones and that Bioware will make millions off of that DLC.

#11581
Nighleth

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jeweledleah wrote...

honestly at this point the only thing that will restore even a modicum of faith for me is ability to have an ending where relays don't blow up and Shepard gets to reunite with her/his crew. alive obviously. if that is not an option? I'm done.

...

we all want different things and we're all willing to accept varying degrees of bitter or sweet. this is mine.



If this is a negotiation, I can accept this too.

#11582
trogwolf

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The only thing wrong with the ending:

Throughout the game, and from the beginning of the development of Mass Effect 1, it seems clear that making hard choices is a HUGE part of the game. Even when you begin the last push in London, I think it is Garrus who mentions that there are likely to me more tough choices ahead.

So here you are, you have made it to the last choice:
1) don't stop the Reapers and allow the cycle of bringing order out of chaos to continue
2) stop the Reapers by destroying all synthetics, including the Geth
3) synthesis - the last evolution - make organics and synthetics one

one of these choices causes the destruction of the Mass Relays

Just as you are waiting for the dialog options to appear, a cinematic appears instead and Shepard jumps into the beam

Where is the decision???? There needs to be three ending cinematics showing the results of each decision that Shepard might choose.

(btw, one of these ought to result in Shepard survivng long enough to get back to whoever his romantic interest is. just saying)

#11583
jeweledleah

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not sure if its been posted here, but just in case - excellent write up.

http://www.gamefront...compromise-art/

#11584
JackLaVaporiera

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clipped_wolf wrote...

I'm not in favor of a retcon, for this reason I support indoc theory. I do want to know what happens after Shepard wakes up.
I'm
also not in favor of the originally planned endings either, they do the
same thing that plagues the existing three: control is wrested out of
the players hands and previous choices don't matter. I want an end that
involves me as a player and takes previous choices into
account.


You missed it.

FOR THOSE ONE THAT ARE ABOUT INDOCTRINATION THEORY.

Indoctrination theory is BS.

When shepard "wakes up", IF it was a dream there should have been still reapers around and everyone remaining one fighting them, instead it could only be heard SILENCE, NO MORE WAR, NOTHING, this means that one CAN NOT BE A DREAM, plain and simple.

galbyman wrote...

I just finished talking o my my non game playing wife about the ending and the IT. She asked if I would pay the True Ending if, indeed it was released and had a price on it. I told her that I had too and she said that we are all the indoctrinated ones and that Bioware will make millions off of that DLC.


That's not the point.

I'm not jealous if Bioware makes money with a DLC, but I'll be hurt if they should try to make money on something that should already have been in the game. A correct/decent ending at first.

#11585
Haranalee

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 Btw, the musical score and sound in general made this game just EPIC. So beautiful and perfect for each occassion in the game. Whenever I hear that grinding horrid reaper shriek, it just sets my teeth on edge (in the best possible way)

#11586
JackLaVaporiera

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Haranalee wrote...

 Btw, the musical score and sound in general made this game just EPIC. So beautiful and perfect for each occassion in the game. Whenever I hear that grinding horrid reaper shriek, it just sets my teeth on edge (in the best possible way)


Ok, next time I'll buy only the OST.

#11587
trogwolf

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I have only just finished my first playthrough, so I am not sure I can say what my favorite moment was - especially since every time I turned around, so to speak, I was being impressed with some aspect of the game.

However, there was one moment that impressed me more than any other in this play through:

When you bring back the message from the fallen Krogan to his mate on the Citadel, his Rose of Ilium, I think he called her; whoever wrote that deserves a prize. It was very moving.

I understand that in any story, be it game or film, there is bound to be a moment when the player/viewer says, "I can't believe the writer did that!" Mine was at the temple on Thessia.

After the experience on Ilos, when a Prothean AI says "Indoctrinated presence detected, initiating security protocol", you don't stand there and listen to your adversary on a holoviewer, whose only agenda is likely that of delaying you long enough for his weapons to get into position, YOU KILL THE MESSENGER - the indoctrinated presence.

#11588
AdmiralCheez

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All my feels.

/shamelessselfpromotion

#11589
trogwolf

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k177sh0t wrote...

What's the origin of the Reapers? Who created them? Organics or Intellectual Synthetics?


I'm guessing there are a lot of people with this question, which puzzles me.  We already knew that the Citadel predated the Protheans and we learn that the same is true of the Crucible.  We also learn that the reapers are not the masters, they are servants of some cause so ancient they don't even know what it is, only that it is defined by the directive "Harvesting must take place to bring order out of chaos.  Harvesting is your salvation."

We meet the master of these servants in the ending of the game.  For lack of a better name, you could call this master the Creator.  The only real difference, it would seem, between the Reapers and the Keepers (of the Citadel) is their size, their function and their age.  They have a role and they have the means to accomplish that role.  It isn't clear that they know anything beyond what is required to fullfil their role in accomplishing the Directive.

#11590
jeweledleah

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AdmiralCheez wrote...

All my feels.

/shamelessselfpromotion


/hugs

#11591
clipped_wolf

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JackLaVaporiera wrote...

When shepard "wakes up", IF it was a dream there should have been still reapers around and everyone remaining one fighting them, instead it could only be heard SILENCE, NO MORE WAR, NOTHING, this means that one CAN NOT BE A DREAM, plain and simple.


Take my word for it: noise is relative.  You can have a sound with a lot of decibels not register in your consciousness.  Especially in battle.  Follow my link in my sig and  assume that there is a correlation and I'm not talking out of my fourth point of contact. :whistle:

#11592
RainbowDazed

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PH03N1X 108 wrote...

I'm not sure on the general reception of that scene where Shepard takes a breath but just reading the end of the walkthrough guide I got today, it says that he lives. It also lists out the "different" endings according to the amount of readiness points you have. If anyone's interested, reply to this post and I'll happily write them out for you :)


I'd like to read about them. :)

jeweledleah wrote...

honestly at this point the only thing
that will restore even a modicum of faith for me is ability to have an
ending where relays don't blow up and Shepard gets to reunite with
her/his crew. alive obviously. if that is not an option? I'm done.


I personally  don't mind an ending where the ME-relays are destroyed as long as it's explained well enough (with enough closure). If getting rid of reapers means getting rid of reaper technology, then fine, that's a prize my Shepard would pay. But, before paying it, she'd like to know wether destroying the relays will destroy whole solar systems at the same time or not. She would not just press the button and see what happens.

If the choices were: 

1) Destroy - press the button and see what all gets destroyed. All you're told is that atleast all synthetic life gets wiped out.
2) Synthesis - press the button and see what happens (wether everyone turns into husks or if something more positive will follow)
3) Control - press the button and see how it plays out. Will you become the new Catalyst or a tool for the reapers

my Shepard would not pick any of them. Instead she'd pick:

4) No thank you, I'll take my chances fighting the reapers to the bitter end and then she'd do a BSG with the Citadel and fly it to the sun.

#11593
ThunderSoul

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I just want my blue lil' kids....

#11594
trogwolf

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jeweledleah wrote...

http://www.gamefront...compromise-art/


From the above linked article:

"The announcement on March 21 that BioWare had decided to give in to unhappy fans and change Mass Effect 3′s ending may have been welcome news to the members of Retake Mass Effect, but it was met with a collective gasp of horror from industry professionals and game journalists alike. The emerging consensus seems to be, whatever you think of the ending, the fans begging for a change are behaving in a most unseemly fashion, and BioWare’s ‘capitulation’ to them is a betrayal of artistic integrity with dire implications for the creative future of the industry."

This seems like a smokescreen.  Of course industry professionals will gasp.  Not only has BioWare raised the bar for SciFi videogame storytelling, as the original Die Hard did for action-film storytelling (which no doubt caused some gasps among film industry professionals at the time), when confronted by a significant negative response to such a critical aspect of the game as the ending, they have chosen to attempt to accomodate the customers.  "OMG", industry professionals are whispring to each other, "Does this mean we have to care what the customers expect?"  The betrayal is only to the moneyed powers in the industry who fear they might have to shell out some day after producing a game that contains an aspect of lesser quality than their customers have been led to expect.  As to the game journalists - frankly, I can't imagine why game journalists even have an opinion about it - but what do I know.  Oh, that's right, game journalists are essentially critics, and critics have opinions simply for the sake of having opinions.

#11595
Sleeping_Kitten

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Hi, since you are asking for opinions about the game here is mine: I loved ME, ME2 and ME3, but frankly the ending of ME3 was quite disappointing. I'll try to explain why below:

1) Why can't you have an ending where Shepard is fine and reunited with his/her companions?
 I found that the whole storyline of ME3 is very grim and dark, which is fine considering that you are trying to realistically portray a war and all that comes with it; however, in the end you should have provided some change of tones, the reapers are defeated after so much time and effort, don't you think Shepard deserves some celebrations with his/her friends? Don't you think that the oppressive athmosphere of the game should be cheered up a little?

2) Why did you even bother considering as an option the possibility of controlling the reapers? we played throughout ME2 and ME3  fighting the illusive man and telling him that controlling the reapers is not possible, don't you think that to change that at the very end is a bit inconsistent?

3) I found the option where organic and synthetic life get fused together quite preposterous. That's more fitting to a fantasy story than a sci-fi one, especially considering that the whole galaxy is hybridized by a colorful bubble of energy... a wave of energy is perfecly fine to cause the destruction of the reapers, but a major modification of all organic life in the galaxy?? that sounds a bit hard to believe, and that's exactly were my "suspension of disbelief" ceased to be.

So, in short, I wouldn't have bothered with the three endings and I would have focused on the only one that really matters, the reason for which Shepard fought all the time: the destruction of the reapers.
I would have made the aftermath way more rewarding for Shepard and his/her friends, and I would have tried to show that the nightmare of the reapers is finally over and that it's time for the galaxy to celebrate and rebuild from what is left. I was expecting a message of renovated hope for the future of all races in the galaxy, instead I found the end of the game depressing.

As a final note, I know that many people are upset with you guys for the ending of ME3, but I want you to know that I am not upset, just a little disappointed. I really appreciated the ME trilogy up to its end (end excluded :P), I loved the story and I loved the characters. ME2 in particular is still one of my favourite games of all time (I did three playthroughs on that one!).

Thanks for listening and keep up the good work!

#11596
Redshirt-1701

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Ok, I just finished playing ME3.  First of all I want to thank the Bioware team for all of their hard work on an amazing trilogy.  That being said while hate may be too strong a word I have to agree with the vast majority of people in expressing my deep disappointment for the ending of this game.  Mass Effect 3 had such amazing potential only to drop the ball inches from the goal. 

For the record I never went into Mass Effect 3 expecting the proverbial ultimate ending in which my Sheppard saves everybody.  I understand that ME3 is a war story and sacrifice is required for the sake of that story.  I did expect to loose some beloved characters in this final chapter of the game.  However, I also expected that a happy ending, or at the very least more positive ending, was potentially possible.  In addition I also expected that the ending would be better thought out.  More on this point later.  As for my belief in the possibility of a "happy ending" I need only look towards ME2 to provide the example.  Mass Effect 2 was billed as a suicide mission.  Indeed everyone in the party could be killed, including Sheppard, him or herself.  However, by doing everything right it was possible to save everyone of your crew, Sheppard included.  Again I did not expect that here, but I did expect that my choices made in all three games would direct my outcome towards a non-character sacrificing ending.  After all Sheppard had already died once for this game, it seems somewhat cruel to have to kill him or her again rather than to be able to reap the rewards of a sucessfully won battle.  There should have been an option to save Sheppard, especially if you did everythig right.

As for doing everything right, that capablility should not depend on whether or not I complete the multiplayer option.  Personally I am not a big fan of multiplayer games.  In fact I usually do not log in to play games at all.  Mass Effect has always been about choice.  I should be able to achieve all the resources required to gain access to any "secret ending" by playing the best single player game I can.  Between ME1 and ME3 I have invested hundreds of single play hours collecting resources, completing every available quest, only to be told that I have to play online in order to get the best ending possible.  That is hardly fair to us single players.  After all ME2 made certain assumptions about a non-ported ME1 game.  Why could ME3 not make assumptions that the rest of the universe is kicking butt  in the offline single player game wether I play online or not?

Ok so lets get to one of my main problems with the ending, choices, or lack there of.  This is were I am going to start getting specific so Spoiler Alert is now in effect.  After all the hard work of getting to the Citadel everything boils down to some strange starchild giving Sheppard three options.  Now one might say that this in of itself is a choice on how the games ends.  However, this is an incorrect assumption because all three options are virtually identical.  There are of course a few minor changes here and there, but not enough to allow one action be considered different from another.  If every outcome is the same then choice is irrelevant.  Basically after Anderson dies we watch one big cut scene with no interaction from us, the player.  When the starchild is talking to Sheppard where was our dialogue wheel to let us question him, argue with and find another solution?  Throughout the series this is what Sheppard has always done.  Like another sci-fi Captain, Sheppard doesn't believe in the no win senario.  There were in fact several ways out of this situation which would have served the story just as well.  Let us look at some of the things that happened and discuss why things went so badly.

One of the great things about the Mass Effect story line has been that at it's heart it has always been a morality play.  Who do I let live: Ashley or Kaiden?  What will the consequences be if I do this action or that?  Do I fool around on Liara or remain true?  Should I let Cerberus have the Reaper tech or destroy it?  Our actions through out the game had repercussions.  So what are the repercussions for the end game.  Why do I have to destroy all AI lifeforms in order to destroy the Reapers?  According to the starchild all artificial life will eventually rise up against its creators.  However, this is clearly not the case.  The Geth did not rise up against the Quarians.  They responded to a threat against their survival.  It was the organic Quarians not the AI Geth that struck the first blow, and the second in ME3.  In addition, based on how you played things the Geth sought peace with their creators and began helping them reclaim their homeworld.  Edi, on the otherhand, was capable of friendship, compassion, and  love.  She overwrote her own programing to be able to sacrifice herself to save others.  This clearly shows that not all forms of AI are destructive.  Yet in order to destroy the Reapers they need to die as well?  this does not make sense.  Especially since in one of the quests Sheppard acquires Reaper codes it should be very possible to align the Crucible to destroy Reapers only.

What about taking over the Reapers?  Again ME3 is a morality play.  What does it say about a Paragon Sheppard who has spent the better part of two games building relationships and trust with AI's only to enslave another AI species.  Destroying an evil agressive sentient species is one thing, but simply put: good guys don't enslave bad guys.  It's hard to claim the moral high ground when you muck things up with slavery.

What about joining organic and inorganic species together.  So basically Sheppard has been flying around the galaxy and getting everyone to join together because our differences makes us stronger.  That our diversity will be our salvation.  The Prothean even realizes that his people were wrong in this regard.  Now at the end we should give up that diversity and all become borgified.  True strength comes from different people working together towards a common purpose not everybody being replicas of one another. 

Why would you destroy the Mass Effect Relay?  Why bother having Sheppard go out and create a truly universal cohessive peoples if in the end none of the alliances will remain intact because space travel has basically been destroyed.  So what if the Krogan and the Turians made peace when they are now seperated by thousands of light years?  What happened to all the fleets surrounding Earth when the Mass Effect Relay blew up?  Basically you have litterly thousands of ships, with hundreds of thousands, possibly millions, of crews stuck in orbit of a decimated earth.  How are they going to survive?  Earth won't have enough resources to support them all.  How will they get reources if all the Mass Relays are destroyed?

Then there is two little things that are bothering me.  How did the Normandy crew get back to the Normandy when Joker said he was taking the ship to rejoin Sword?  Where was Joker running to at the end.  He basically fled the battle, left Earth by Relay before Sheppard made his/her decission to destroy the Relay network.  Why?  The crew wouldn't have abandoned Sheppard or the fleet.  So where were they going and why?  

I won't presume to speak for anyone else, but I for one want a resolution.  And I want a happy one, or at the very least the ability to achieve a happy one, without the need to go online to do it.  I won't go into the details of all the characters but if I were writing the ending it would go something like this.

- Sheppard executes a code to send out an energy wave that targets and destroyes the Reapers only
- The Citadel, Relays and Sheppard were not destroyed in the end
- As no one can figure out how the Reapers actually moved the Citadel, it remains in the Sol system and Earth becomes the new galactic center.
- Work begins to rebuild the galaxy and it's decimated planets.  The managing of galactic resources falls to the Citadel.  Peace remains in effect with the races working together to help rebuild their systems.  The Volus help to restablize the economy.  The fleets are assigned to deliever aid and protect from piracy.
-Tali is assigned to the Citadel as the new Quarian ambassador.  She shares an office with the Geth Representative.
- With Bailey having been killed on the Citadel, Garrus accepts promotion as Executor of C-Sec.  His and Tali's relationship continues.
- Wrex manages to survive the Earth assult with several new battle scars.  He returns home to rule and enjoy fatherhood.  He begins implementing his plans to help his people establish a more peaceful working relationship with Citadel space. 
- Sheppard has several options: retire to the home he/she won.  Continue as a newly promoted Alliance officer and Spectre commander.  Or recieves an offer to replace Udina as Earth's Ambassador on the Council.
-In my specific case Liara turns over some of her Shadow Broker activites to Feron.  Writes a book on the true history of the Prothean Empire.  Lives with my Sheppard on the Citadel and they have lots of little blue babies.

Whether you use any of this or not doesn't matter.  I just urge you to come up with multiple endings, as promised, and to make a few of them good endings.  Like I said earlier Sheppard died once for the cause, it is not fair that she/he have to die a second time.  I worked hard to make my Sheppard the best possible Paragon Sheppard I could.  She needs to have a break and reap the rewards of her service.

Thanks for your time.  

 

   

#11597
clanqui

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Herr Igor wrote...

Had Lord Of The Rings been written by BIOWARE...

http://bit.ly/HdEa4H

../../../images/forum/emoticons/alien.png


Other than confusing elves and dwarves, option 3 is exactly how lord of the rings ends.  And he had the choice of 1.

#11598
SuperClutch16

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For arguments sake, I'm just going to say that the Indoctrination Theory is true and that everything that happened beyond that point was, in fact, a psycholigical battle between the Reapers and Shepard.

-These are possible scenarios that Bioware could choose to elaborate on if they decide to take up the Indoc Theory-

Scenario 1) After Shepard is hit with Harbinger's plasma cannon, and he/she is knocked unconscious, the original ending plays out as usual. However, if Shepard chose to destroy the Reapers, Shepard wakes up under rubble and dead bodies created by Harbinger's laser. Slowly, after digging himself out, Shepard finds all of his squadmates from the Normandy either unharmed, somewhat wounded, or ultimately dead (each option depending on your effective amount of EMS). After rallying together your remaining allies, you actually make it to the crucible. Now, rather than having the "Star Child" materialize and act like its God, have possibly a hologram of Harbinger show up and demand why you continue to resist "salvation through destruction."  Following a long, informative, string of dialogue explaining the purpose of the Reapers, who created them, etcetera. Now, depending on past choices and your current EMS and war assets, the ending could play remarkably different.The ultimate, and best ending, more than likely revolving around you riding off into the sunset with your romanced partner:
  • Tali: Live on Rannoch and build Tali a house
  • Liara: Return to Thessia and help rebuild; subsequently have little blue children
  • Garrus: Have a sniping competiton that turns into...well, y'know.
That's just a short list of possible outcomes.The writers at Bioware can certainly come up with compelling and captivating conclusions to the Mass Effect series.

Scenario 2) Now, lets say that Shepard decided to accept Synargy or controlling the Reapers after he got blasted by Harbinger. Like scenario 1, Shepard still wakes up alive but definitely a little..."off." Just like earlier, depending  on your
effective amount of EMS, Shepard finds all of his squadmates from the Normandy either unharmed, somewhat wounded, or ultimately dead. In contrast however, Shepard begins to kill them off one by one until the two you've had the best relationships with are the only ones alive. This could play out in a few different ways:
  • The two squadmates are killed
  • Shepard kills one, but ultimately stops before killing the other
  • Shepard is killed by said squadmates but the universe and earth is also destroyed due to Reaper take over
  • Shepard snaps out of Indoctriantion to defeat the Reapers, but ultimately sacrifices himself for the greater good
------------------------------------------------------------------------------------------------------------------------------------------------------------
This is just some ideas about what could be done, and or changed. Let me know what you think.

Thank you for taking the time to read my little story hahah :)

#11599
Menagra

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Being ignorant on the workings of your DLC I am going to assume that the endings as is are what was intended to be THE ending and nothing more or less was intended.

If that's the case someone somewhere needs to put the link below on an excel sheet and send it to Casey Hudson, Ray Muzyka and Mac Walters to watch.



IF they accept the indoctrination theory as their own and act as true artists willing to take criticism and take on this idea for the series people will think they are mad geniuses.

Like seriously, no one would have to know that the fans came up with it on their own if Bioware hadn't intended the indoctrination theory to be true.

We care about your games--- that's great for you. So no worries your artists whether or not you stick with your "vision" that you came up that obviously isn't working out.

And if you did intend this.... <3

#11600
KUNG PLOW

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Its not about happy or sad. grim is fine. some variety in the endings and having that variety based on decisions made before 5 mins from the end would feel less like a betrayal.
Our decisions were to make a tottaly different personal outcome. THAT is what BioWare promised. The rest of the game and series is brilliant, some of my favourite, but it ultimately failed to deliver on what it promised... which is kind of a ****ty thing to do with product you are selling.
This was not the right setting for a twist ending. Definitly not the right setting to introduce god.