Modifié par Chrislo1990, 28 mars 2012 - 06:13 .
On the Mass Effect 3 endings. Yes, we are listening.
#11626
Posté 28 mars 2012 - 06:12
#11627
Posté 28 mars 2012 - 06:18
jeweledleah wrote...
well, DA2 at least, has 3 different conversation paths going for it, while ME3 has 1.5...ish and as strange as it sounds, DA2's ending actualy have a bit more variance to it.. even though its a middle game and as such, had to converge into an ending that would work as a starting point for a final game (suicide mission for all its variables is essentialy the same mission)
I partially agree regarding the suicide mission, but with one crucial difference. Yes, your prior choices affected the fates of your party members but the larger and I'd argue more important choice at hand was lacking.
ME2 gave Shep the option of destroying or simply pacifying the collector base, either option fit snugly into ME3 with only a few lines of dialog.
DAII... well... Bwaaaaaaa Kill! It's been so long I don't remember the names, siding with the Mages most of the game just begged for a conversation choice with head mage to talk him out of resorting to blood magic, never happened, much like telling the little turd in the airducts to shove it never happened.
There really isn't any reason in my mind why the player couldn't have sided with either of the two groups and actually had a stable alliance that didn't devolve into a bloodbath. BW proved more than capable of giving us satisfying and cost effective resolutions to large seeming choices without breaking their games before.
#11628
Posté 28 mars 2012 - 06:25
GennadiosMxms wrote...
jeweledleah wrote...
well, DA2 at least, has 3 different conversation paths going for it, while ME3 has 1.5...ish and as strange as it sounds, DA2's ending actualy have a bit more variance to it.. even though its a middle game and as such, had to converge into an ending that would work as a starting point for a final game (suicide mission for all its variables is essentialy the same mission)
I partially agree regarding the suicide mission, but with one crucial difference. Yes, your prior choices affected the fates of your party members but the larger and I'd argue more important choice at hand was lacking.
ME2 gave Shep the option of destroying or simply pacifying the collector base, either option fit snugly into ME3 with only a few lines of dialog.
DAII... well... Bwaaaaaaa Kill! It's been so long I don't remember the names, siding with the Mages most of the game just begged for a conversation choice with head mage to talk him out of resorting to blood magic, never happened, much like telling the little turd in the airducts to shove it never happened.
There really isn't any reason in my mind why the player couldn't have sided with either of the two groups and actually had a stable alliance that didn't devolve into a bloodbath. BW proved more than capable of giving us satisfying and cost effective resolutions to large seeming choices without breaking their games before.
welll... technicaly siding with templars all the way makes you a vicount, whole siding with mages meas you are a fugitive... and some of the ending conversations change a great deal.
not saying DA2 had a fantastic ending (and the fact that Orsino goes raaaawrr no matter who you side with annoyed the hell out of me). but it was still better then ME3. at least it was foreshadowed from the start, and was directly connected to the rest of the game.. I mean, outcome was mostly influenced by your act 3 choices, but then DA2 was not really a full out story, but rather 3 consecutive stories, each taking a single act.
I did have a great deal of deja vu when playing ME3... in terms of it being quite a bit like DA2 in structure. and maybe its becasue I wasn't as involved with both the world and protagonist as I was with Shepard (didn't have 2 game to build Hawke after all), but somehow it didn't crush me nearly as much as ending of ME3.
P.S> I actualy hated how little difference collector base decision made in ME3. as well as rachni decision :/ it was supposed to be such an important choice.. and it came down to slight difference in asset number :/
Modifié par jeweledleah, 28 mars 2012 - 06:26 .
#11629
Posté 28 mars 2012 - 06:28
#11630
Posté 28 mars 2012 - 06:31
#11631
Posté 28 mars 2012 - 06:51
Good luck!
#11632
Posté 28 mars 2012 - 07:00
Its worse than the ending for the (new) Battlestar Galactica series.
And now they're going to force us to pay more money to get the real ending.
#11633
Posté 28 mars 2012 - 07:04
I've been talking a little smack about the ending to Mass Effect. If the Indoctrination Theory is correct.... that is the most awesome, brilliant, daring, most innovative thing I've ever heard of and apologize for everything I've ever said about the ending. I still think it was presented badly, and it's pretty crappy to end with a bad ending and then release the real ending as DLC especially if you have to pay for it. [I don't have good internet service}.... but I'll totally forgive them and defend to the end the brilliance of the enidng if they do release the ending as indoctrination theory.
If Indoctrination theory is a red herring.... I'm back to "what a crappy enidng".
#11634
Posté 28 mars 2012 - 07:08
#11635
Posté 28 mars 2012 - 07:14
Destroy: save your race, through an act of genocide against a potential ally.
Synthesis: remove all diversity in the galaxy.
Control: become the despot of a group you spent 5 years to defeat.
How could a paragon Shepard truly accept any of these?
Please Bioware change this if it truly about artistic integrity, go back to Drew's original ending or use the indoctrination theory and all us fans to send Shepard and the crew of the Sr2 the send off they deserve.
Thanks for listening.
#11636
Posté 28 mars 2012 - 07:18
I'm not sure what the right forum for a question like this is. If there's a better one, please let me know.
Thanks!
#11637
Posté 28 mars 2012 - 07:28
That was what I have been hungry for since the ending of mass effect 1, kill the bastards at any and all cost; although
I was damn sure going in that there would be no way to bring them down since they had been doing this and building their fleet for longer than I can comprehend. Still not sure why the normandy was fleeing the battle in those final scenes, that was a little dissapointing; but I forgive this clumsy dues ex machina for the fact that you left me a chance to beat the reapers; even if it meant dying and wiping out EDI and my geth allies.
I played shepard with about 60/40 renegade/paragon; mostly because I liked to shoot/headbut boring people in mid conversation.
It would have been nice to have a chat with harbinger as that massive fleet full of krogan infantry was rammed crosswise up it just before I pressed the button that wiped its smug, self satisfied, taking direct control face out of existance... but doing it felt good regardless.
Thanks Bioware, it was a great ride; even if there were some cracks towards the end. Knowing what I know now I would do it all again. Indeed I will, if.only to see the other two not so much crushing the reapers and their little boy god completely out of existance endings.
The things that did really get under my skin werent the ending (that was annoying, but acceptable) were:
-The uber cheesy manufactured sad moment during the fall of earth when junior gets on a shuttle that is soon shot down; it was unnecessary other than to establish the avatar of annoying AI child god. Still, Shepard is supposed to be the hardest of the hard SF's the Galaxy has ever produced, if anyone could say F*ck it, drive on in a situation like that, it's Shepard.
-The stupidity of forgetting to empty his weapon into the skull of the cerberus emo assassin when he was down and not wandering down and placing an appropriate volley of rounds into Miranda's dad's head too; he basically left it to chance wether the high value targets were put down or not in both cases. It was like Shepard was forgetting all of his/her special forces training slowly across the game.
err!
jak.
Modifié par riprjak, 28 mars 2012 - 07:44 .
#11638
Posté 28 mars 2012 - 07:28
Since Monkey Island 2 no ending of a video game upset me in this way.
It took me a little time to play through the game because I have only about two hours at evening to play. Like in Mass Effect 2 I don't read any review or test about the game ahead to be fully unprepared for the story. And again it is a great story. I liked every moment and every emotion it caused until the last few minutes. I played with my female paragon Shepard first, because I got most familar with her on the Mass Effect 2 story.
At this point many thanks for look of the new standard female shepard. She looks like I ever wanted her. Would be great if she would be available backwards to ME1 and ME2.
But back to the story. I hoped that Shepard will survive the end and could retire in peace but expected that she will die in a heroic way what won't be a problem. But what happens. You build up the tension to the very last minutes and let break the spring. The holes in the ending are shown in many posts here in the forum and to bring a new instance or person on the last page is not good storytelling. I reached the green end first and shut of the PC after end credits. My first thoughts were: Did they interchanged the ending with a different story? I tried blue and red IU took the colours because in my feeling they are the only difference) the next two evenings with the very same result. Where are the promised different endigs? What happens to all my effords I have taken to free the universe? What happens to my compenions and friends?
In my head the story ends where Anderson sits beside Shepard and both fade away.
I don't feel the intention to play through the story with any of my other characters from Shepard right now. At my momentary point of view a fourth choice for shepard to put the pistol against the head and end this bad dream would be a acceptable solution.
I started reading the forums yesterday and felt confirmed that I am not the only one who don't like the ending.
I am very excited what you will tell us in April. But as pessimist what means experienced optimist I don't expect to much.
Modifié par Thoragas, 28 mars 2012 - 07:29 .
#11639
Posté 28 mars 2012 - 07:36
#11640
Posté 28 mars 2012 - 07:47
azile0 wrote...
My biggest issue with the endings is that they kill replay value. I have no desire to play past the Cerberus base on my latest character because I know that even though I have 7000+ EMS, a combined Quarian-Geth fleet and every squad member possible, it won't mean jack when I get to Earth. Shepard dies (sort of), Mass Relays destroyed, galaxy screwed.
In fairness, when you fight a numerically superior enemy who has had billions of years to build their forces, are functionally immortal and able to communicate in real time across any distance, you *should* lose, no matter how prepared you are. Thats not even considering that most of their primary units require most of your fleet to kill.
Just sayin'
err!
Jak.
#11641
Posté 28 mars 2012 - 07:54
#11642
Posté 28 mars 2012 - 07:55
Haranalee wrote...
Voodoo2015 wrote...
Yes all of your choices made a difference up to 5 minutes before the end.
Then you could throw them out the window.becaurce whatever you did how much you've gained. It di not mather because we all got the same ending no matter what choice you did.
And why must Shep sacrifice him self. And don't answer because it is an epic dark tale.
But the point is of course the BW to promise us a lot of different endings not a lot of endings that are the same with a twist.
It they lied to us.
I'll always take more from them storywise, sure, but I was satisfied with my Shep's ending. I don't see what else she can accomplish in that world that will be a worthy continuation of her story post-apocalypse (but please, BioWare, prove me wrong and give me more Shep). I didn't much mind her death because she was mortally wounded on her way to the Citadel, so, at least she used her dying breath to do something magnificent. That said, you'll counter with: yeah, but why did she have to be mortally wounded? Well, I don't know, but I don't find it out of the realm of possibility when running on foot toward a reaper (that was Harbinger, wasn't it?).
If Shepard must sacrifice himself ok, I can live with that.
But we need a proper ending, not an end, where it creates more questions than answers, and some things are so weird about the end.
Yes it was Harbinger. The funny thing with that is that Harbinger is so confident of himself that he would bragging when he arrives on Earth
Everything else in the games is amazing, genius and stylish buut ending.
#11643
Posté 28 mars 2012 - 07:57
The only reason to be enthousiastic about it is if you're absolutely certain there'll be a Closure DLC. Those who are pro-IT and are fine with that ending..... well, that's just beyond my cognitive ability to fathom.
#11644
Posté 28 mars 2012 - 08:00
riprjak wrote...
azile0 wrote...
My biggest issue with the endings is that they kill replay value. I have no desire to play past the Cerberus base on my latest character because I know that even though I have 7000+ EMS, a combined Quarian-Geth fleet and every squad member possible, it won't mean jack when I get to Earth. Shepard dies (sort of), Mass Relays destroyed, galaxy screwed.
In fairness, when you fight a numerically superior enemy who has had billions of years to build their forces, are functionally immortal and able to communicate in real time across any distance, you *should* lose, no matter how prepared you are. Thats not even considering that most of their primary units require most of your fleet to kill.
Just sayin'
err!
Jak.
except this is fiction. in Lord of the rings battle for Helm's deep was just about as improbable and yet... they won.
which is kinda the whole point, you know. and with the whole - oooh, so we just found this super weapon at the very last moment and managed to build it in matter of what.. months? weeks? already goes against realism.
in all fairness - for that alone, we should have been able to win decisively without losing relays and mandatory self sacrifice that doesn't even make fictional sence, let alone realistic one.
#11645
Posté 28 mars 2012 - 08:00
azile0 wrote...
My biggest issue with the endings is that they kill replay value. I have no desire to play past the Cerberus base on my latest character because I know that even though I have 7000+ EMS, a combined Quarian-Geth fleet and every squad member possible, it won't mean jack when I get to Earth. Shepard dies (sort of), Mass Relays destroyed, galaxy screwed.
The ride means nothing to you? To me, half the game was exploring the world. It's the reason I was sad when characters died. It defined my character and despite the universe having no mass relays after I blew them up, I got to decide if the krogan could reproduce and repopulate, I got to decide if there were geth after the reapers, I got to decide if half of my friends lived or died. Yes, I don't know if Tali is pregnant with Garrus' baby, or if EDI and Joker get married, but I know that my character died to try and save them.
Just because in my life I get to make a lot of paragon or renegade choices, doesn't mean that I won't get hit by a bus, and being hit by that bus doesn't mean that my life choices didn't matter.
#11646
Posté 28 mars 2012 - 08:04
Haranalee wrote...
Voodoo2015 wrote...
Yes all of your choices made a difference up to 5 minutes before the end.
Then you could throw them out the window.becaurce whatever you did how much you've gained. It di not mather because we all got the same ending no matter what choice you did.
And why must Shep sacrifice him self. And don't answer because it is an epic dark tale.
But the point is of course the BW to promise us a lot of different endings not a lot of endings that are the same with a twist.
It they lied to us.
I'll always take more from them storywise, sure, but I was satisfied with my Shep's ending. I don't see what else she can accomplish in that world that will be a worthy continuation of her story post-apocalypse (but please, BioWare, prove me wrong and give me more Shep). I didn't much mind her death because she was mortally wounded on her way to the Citadel, so, at least she used her dying breath to do something magnificent. That said, you'll counter with: yeah, but why did she have to be mortally wounded? Well, I don't know, but I don't find it out of the realm of possibility when running on foot toward a reaper (that was Harbinger, wasn't it?).
why does it have to be further adventures of Shepard. why must it end on some arbitrary pinacle and with her death? why can't she just retire, or serve without any more spectacular heroics? just another alliance officer and spectre? we don't have to have more stories with Shepard, just becasue she's alive.
I liked it that my wardens who survied, settled into their roles, whether as warden commanders, consorts, or anything else. I didn't have to keep watching them adventure, to be satisfied with their impact on Ferelden and world in general. their did their jobs, and they keep doing their jobs, just without heroics. /shrug.
#11647
Posté 28 mars 2012 - 08:07
I really hope the ending gets changed. To leave it as it stands is a gross disservice to beloved characters and a kick in the teeth to loyal fans who were expecting CLOSURE to a truly epic trilogy -- not more questions and a ridiculous A-B-C type ending (the very kind we were promised we WOULDN'T get, damn it) that left me, at least, feeling like a woman after a one night stand waking up to her purse emptied and the keys to her car gone.
#11648
Posté 28 mars 2012 - 08:09
Sc2mashimaro wrote...
This, so much this:
This man is a legend. He could add alot more but i belive that all employes of Bioware should see this movie.
So far all i have done since the ending has been multiplayer. Me and my wife have four caracters alltogether and we fought that hey! We should play ME2 several times to unlock more endings in ME3.. And after i finished the game neither me nor my wife have even botherd with pressing the new game button. Such a shame games are not refundable when they are broken and incomplete. Yes hard words but this is how we feel, betrayed, forgotten and robbed. Especially if you have the Collector's Edition.
All i need is an apoligie and a fix for this game. Not so much to ask for since i bought an malfunctioning product!
#11649
Posté 28 mars 2012 - 08:10
NotAnotherDisplayName wrote...
azile0 wrote...
My biggest issue with the endings is that they kill replay value. I have no desire to play past the Cerberus base on my latest character because I know that even though I have 7000+ EMS, a combined Quarian-Geth fleet and every squad member possible, it won't mean jack when I get to Earth. Shepard dies (sort of), Mass Relays destroyed, galaxy screwed.
The ride means nothing to you? To me, half the game was exploring the world. It's the reason I was sad when characters died. It defined my character and despite the universe having no mass relays after I blew them up, I got to decide if the krogan could reproduce and repopulate, I got to decide if there were geth after the reapers, I got to decide if half of my friends lived or died. Yes, I don't know if Tali is pregnant with Garrus' baby, or if EDI and Joker get married, but I know that my character died to try and save them.
Just because in my life I get to make a lot of paragon or renegade choices, doesn't mean that I won't get hit by a bus, and being hit by that bus doesn't mean that my life choices didn't matter.
for most of us - making those choices is means... to an end. you make different choices to see how they affect the outcome. with ME3? they don't. you get the same outcome regardless of your choices and you KNOW it.
are you expecting to get hit by a bus any day now? are you expecting to die? are you making your life choices knowing that they will affect nothing, or are you making them towards a goal?
becasue the difference between real life and video game is that video game has certainty attached to it. you KNOW how it will end and you know when. you are playing with discernible end in mind. and becasue the game is THIS linear and has that much auto dialogue? you don't even have THAt many differences to explore. the only thing that truly varies is romances.
and I did do some dialogue exploration, out of curiocity. and what kills me is this curious dichotomy. there are isntances where the dialogue varies to the point of saying the same thing in different tone of voice... and its not even all that necessary IMO. and then there are cases where dialogue is copy pasted to the point of ridiculousness. it almost feels like leadership was scattered and disorganized with so much focus on some of the detauls and skimping over others.
Modifié par jeweledleah, 28 mars 2012 - 08:14 .
#11650
Posté 28 mars 2012 - 08:10
darkelightnx01 wrote...
I agree the original dark energy plot line worked much better. I could have accepted that. Even though from the sounds of it there was less choice. It just seems to fit seamlessly with what came before. Not some strapped on last minute idea that was "better." it seems the only way it was better was that it hadn't been leaked. Besides how many people have been avoiding spoilers for this game before release anyway? I'm sure that the leak had a lot less impact than the the seemingly knee jerk reaction by bioware implies.
Agreed with this. Since the moment i knew the history was leaked i avoid all mention of mass effect is the webpages, i did enter in "avoid spoilers at all cost" mod. And so i didnt know the leaked ending till i finish the game.
Has you say, i m sure a lot of pople did the same.
Modifié par Zubi Fett, 28 mars 2012 - 08:11 .




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