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On the Mass Effect 3 endings. Yes, we are listening.


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#11651
Theronyll Itholien

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NotAnotherDisplayName wrote...

azile0 wrote...

My biggest issue with the endings is that they kill replay value. I have no desire to play past the Cerberus base on my latest character because I know that even though I have 7000+ EMS, a combined Quarian-Geth fleet and every squad member possible, it won't mean jack when I get to Earth. Shepard dies (sort of), Mass Relays destroyed, galaxy screwed.


The ride means nothing to you?  To me, half the game was exploring the world.  It's the reason I was sad when characters died.  It defined my character and despite the universe having no mass relays after I blew them up, I got to decide if the krogan could reproduce and repopulate, I got to decide if there were geth after the reapers, I got to decide if half of my friends lived or died.  Yes, I don't know if Tali is pregnant with Garrus' baby, or if EDI and Joker get married, but I know that my character died to try and save them. 

Just because in my life I get to make a lot of paragon or renegade choices, doesn't mean that I won't get hit by a bus, and being hit by that bus doesn't mean that my life choices didn't matter.


You miss the point to a scary extent.

Whatever choice you made -- yes, whatever choice! -- the game ALWAYS ends with the destruction of the universe that made ME the awesomeness that it was. 99% of the players will no longer have the drive to REPLAY the game, knowing that whatever you do.. everything goes to galactic sh*t anyway.

If you cant sympathize or even understand that... well...

#11652
NotAnotherDisplayName

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jeweledleah wrote...

for most of us - making those choices is means... to an end.  you make different choices to see how they affect the outcome.  with ME3?  they don't.  you get the same outcome regardless of your choices and you KNOW it. 

are you expecting to get hit by a bus any day now?  are you expecting to die?  are you making your life choices knowing that they will affect nothing, or are you making them towards a goal?

becasue the difference between real life and video game is that video game has certainty attached to it.  you KNOW how it will end and you know when.  you are playing with discernible end in mind.  and becasue the game is THIS linear and has that much auto dialogue?  you don't even have THAt many differences to explore.  the only thing that truly varies is romances.


Did your choices through the game not impact your choice when the freaky kid showed up?  Did the thought of killing the geth not give you pause on which course to take?  Did you really play the game from 1-3 with the whole goal of just collecting enough points to beat the reapers with the 'best' ending in 3?

The point being, didn't the journey to the end mean anything?  Did you find the dialog between your squad mates enjoyable, when Tali drinks through her emergency induction point, the point at which you may end up having Ashley shoot Wrex in the head, the Reaper reveal, the dead of any of the characters in 1, 2, or 3?

And as for differences- the Krogan can be cured or not, your party can be dead or not (you can kill at least one of them yourself), Tali can kill herself or not, the geth can be wiped out or not.  Sure, I still have the mission to find the hannar diplomat, but if I played the DLC an old friend shows up, if I don't, the side quest has way less impact to me.  Yes, the story progresses to the end and the relays are blown to bits, but to me the differences are the details. 

#11653
NotAnotherDisplayName

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Theronyll Itholien wrote...

You miss the point to a scary extent.

Whatever choice you made -- yes, whatever choice! -- the game ALWAYS ends with the destruction of the universe that made ME the awesomeness that it was. 99% of the players will no longer have the drive to REPLAY the game, knowing that whatever you do.. everything goes to galactic sh*t anyway.

If you cant sympathize or even understand that... well...


So not trying to condesend here, depspite the internet probably making it sound that way- so the replay value for you would only be if you could change the ending?  Do you not re-read books or re-watch movies?  Do you not enjoy movies or stories that end tragically or with a question?

I can sympathize with frustration that you didn't get to pick your ending, or that you're annoyed that saving the rachni queen didn't change the final cinematic- there are some quotes form the devs that suggest pretty heavily that there would be 101 endings rather than 4...ish, but you're missing my point here as well.  What I'm trying to say, perhaps poorly, is that for me half of the enjoyment of the game was playing the game, not the final result itself.  The fact that Legion deactivates himself made me feel loss, and that was because I was enjoying the rest of the game. 

In addition, I don't personally need to feel that 100% of my choices all lead up to the final choice- I was content in seeing that my choices all influenced my final choice, and my choices through the games influenced which set of choices were open to me.  I don't really have a problem with the cycle being broken and the galaxy having to kind of start off again.

For some players, yes, replay value will be soley based on whether or not they can change up their choices to see different cinematics and dialogs, but I'ld also say 99% is a bit of a high number.  People replay the crap out of old video games and old RPGs that were completely linear (pick any JRPG) and had no dialog options at all.  So I ask if you at least enjoyed the ride there?

#11654
AkaXan

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Phaelducan wrote...

Or Bioware for the first time has done something completely unique with their "ending" in that it's all in Shep's head and nothing is resolved in the game.

Yeah, it's BS that it isn't on the disc that we all paid for, but if it's free DLC that actually ends the story I will chalk it up as one of the ballsiest and coolest things ever done from a game developer.

Was I pissed when I finished the game? Hell yes I was, and it almost ruined the game for me. Then I gave it a day, gave it some perspective, and read some other gamers opinions on the issue.

No way was that the end of the game, and no way was it not designed this way. If it was, and they literally had no plans to give us a real ending MONTHS before the game launched, then there is no rational explanation for how the rest of the game/series is written so well yet the end is so poor.

There is no rational way to justify the "whoops, Bioware just effed up" argument. It was planned, and they waited this long to generate tons more investment in what really happens after Harbinger attacks.

Flat out, if there isn't real closure, they will kill the franchise, and they would have known that going in. We all got played, and I'm fine with that.. as long as they do deliver the goods come DLC.

I predict it will be free as well, but that is equal parts optimism and belief that charging for an actual conclusion would be tantamount to lighting pre-orders for ME4 on fire.

If I'm wrong, I'm wrong, and I've bought my last Bioware game. However, if I'm right, then ME3 will stand as one of my top 5 games of all time, and mad props to the writers for being daring, creative, and creating the best "ending" I can recall to a game in recent memory.


Agree, anyone who says Bioware arent to blame, is burrying their head in the sand. The end meakes nosense reagardless of how many people want to believe otherwise it dosent. It kills player choise to the point that there is no reason to play the series anymore, it kills Bioware own logic that they set up through the games and DLC and can I point out that Bioware has effectly ripped people of with the Arrivial DLC as that also has absolutly no merit now.

There is no clean way for Bioware to get out of the mess, either (A)  they deliberatly screwed players over to sell more content and expected fans to take it.
(B) The lead writer and director got the final call, ignored the peer reveiw writing approach and threw all game logic and the promises of player choise out the window, beacuase "they know better".
© They screwed up and simply refuse to admit the ending Bioware put out was just wrong on all levels, writing, polish, presentation. logic and clarity.

If Bioware hope to get anyone one to invest in new DLC for ME3, the endings need to be fixed, not explained and it needs to be free, not cheaper, Free beacuase its Biowares mess, they killed player interest in replaying the ME games ever again as player choise means nothing at the end. All that time, money and investment mean nothing, so why would we buy their DLC when we now know this.

I would also argue that Bioware have killed a lot of dersire to buy new games from them in the future as Bioware clearly have shown that in the end it wont be worth it, they wont keep their word or put out a complete product.

I dont know if Bioware is listening, but I hope EA is, if for nothing else this will effect their bottom line now and in the future and so they may want this fixed, as all this is killing any chance of new ME universe games in the future selling well. No real fan is going to risk putting themselves through this again. Especially if Bioware start promising player action will mean something.

Make new endings that reflect our time, investment and all our work, if we did everything, got everything, let us have an ending that we earned, be it shepard lives, or spends the last few moments with a lover before the end or just the simple pleasure of seeing that our teamates are fine, that they will be fine. Thats what we were promised and thats what we earned by buying the games and playing every part in the hope of getting an end that reflects all our imput.

Make the DLC free, fix this mess for fans and yourselves as all this is leading to a future were fans think twice about any new Bioware game.

Modifié par AkaXan, 28 mars 2012 - 09:00 .


#11655
Theronyll Itholien

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NotAnotherDisplayName wrote...

Theronyll Itholien wrote...

You miss the point to a scary extent.

Whatever choice you made -- yes, whatever choice! -- the game ALWAYS ends with the destruction of the universe that made ME the awesomeness that it was. 99% of the players will no longer have the drive to REPLAY the game, knowing that whatever you do.. everything goes to galactic sh*t anyway.

If you cant sympathize or even understand that... well...


So not trying to condesend here, depspite the internet probably making it sound that way- so the replay value for you would only be if you could change the ending?  Do you not re-read books or re-watch movies?  Do you not enjoy movies or stories that end tragically or with a question?

I can sympathize with frustration that you didn't get to pick your ending, or that you're annoyed that saving the rachni queen didn't change the final cinematic- there are some quotes form the devs that suggest pretty heavily that there would be 101 endings rather than 4...ish, but you're missing my point here as well.  What I'm trying to say, perhaps poorly, is that for me half of the enjoyment of the game was playing the game, not the final result itself.  The fact that Legion deactivates himself made me feel loss, and that was because I was enjoying the rest of the game. 

In addition, I don't personally need to feel that 100% of my choices all lead up to the final choice- I was content in seeing that my choices all influenced my final choice, and my choices through the games influenced which set of choices were open to me.  I don't really have a problem with the cycle being broken and the galaxy having to kind of start off again.

For some players, yes, replay value will be soley based on whether or not they can change up their choices to see different cinematics and dialogs, but I'ld also say 99% is a bit of a high number.  People replay the crap out of old video games and old RPGs that were completely linear (pick any JRPG) and had no dialog options at all.  So I ask if you at least enjoyed the ride there?


The difference with books/movies and the Mass Effect game is interactivity, and the sweet delusion that the story becomes your individual story.

The moment I knew ME would be a trilogy, and you're working from the start toward the final battle against the Reapers, every choice I made was influenced by the question "How would this decision influence the war?". This... drive, if you will... has been removed entirely if you want to replay the game now.

Replay the game to keep the unethical krogan research in order to save Eve in ME3? Why should I? I'm gonna blow the galaxy to hell.

Replay to make sure the Quarians and Geth will make peace (which I already did, but for the sake of argument)? Why should I? I'm gonna blow the galaxy to hell.

Replay the game as a bad-ass renegade? Why should I? I've already blown the galaxy to hell with my paragon Shep.

I can go on and on.

Yes, mate, I enjoyed the ride to the end. I loved it. I've never had a better gaming experience in my life. I loved replaying the first game and the second game. Would I still, after the ME3 inevitably horrible ending no matter what choices you make? No. Absolutely not. And that, right there, is my point.

#11656
LoadedMoon

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I know alot of people are tired of of hearing about it but I think the indoctrination theory is the only way for bioware to keep their "artistic integrity" and for the fans to get the ending we were promise in the first place. They dont need to completely get rid of the existing ending all they need to do is re-purpose it. I know Bioware isnt gonig to take my advise but hear me out, this how I think they could continue the game so it can lead to the ending we want. 

1. If you make the control choice at the end then as you see shepard following through with it eventually the screen will fade and go comletely silent. After a few seconds you'll begin to hear voices and as it begins to clear up and your vision is coming back you see and hear the illusive man in front of you saying your name. He tells you how impressed he is that you were able to resist for so long but knew you would eventually give in. He tells you that like him you had given in to Harbinger's will and had become convinced that the only way to stop the reapers was to control them. Controlling the reapers  is impossible and it is only suggested to distract you from the truth, the only way to stop them is to destroy them. He then tells you as a result to your weakness Anderson and both of your squad mates were killed trying to get you to the portal and fend off reaper thralls. He tells you that after you went through the beam you were transported out of Harbingers range and therefor released from his direct control. Shepard asks how the Illusive man is no longer under indoctrination. He says tells you that the research at sanctuary was the key to releasing himself from reaper control but there is no way to release  anyone from indoctrination " We are all indoctinated, we always have been......goodbye Shepard." he says. And with that he walks off and the two troopers restaining you get ready to execute you, but before you know it using superior hand to hand techniques shepard dissarms them and kills them and moves on to face whatever lies before him....ALONE.

2. If you make the synthesis choise you wake up and Anderson has a pistol pointed at you while ONE of your squad mates restains you. Anderson tells you your other squad member died making sure all three of you made it through and that it you were behaving like you were indoctrinated but you passed out when you came through the beam. One of them asks if you are still you and you comfirm it.You tell them about what you saw and they come to the conclusion that perhaps that descision meant you were niether willing to join them nor were able to resist them and thus you proved to be of no use to them therefor they probably would have turned you into a husk. But before they can their very educational discussion they are interupted by cerberus troops fireing upon them and from that point all three of have to press on to whatever lies ahead.

3. If you choose to destroy the reapers then you have proven how resiliant you are to Harbinger's control and have shown him you will never stop fighting him. As you awake you hear either your LI or anderson shouting your name. When you come to BOTH of your sqaud members and Anderson are standing over you.They tell you that it appeared you were being indoctrinated but you were resisting and when you ALL went through the beam you passed out. As shepard gets up cerberus troops come through the door and open fire and all four of you move on.

Now this isnt exactly the way it has to be, Bioware can write it how ever they want and they definetely will but this is just one way for them to create a smooth transition from the existing ending to the a completely new DLC ending that better reflects our choices and offers us more closure.

Im sorry this is so long but its almost over. I think the crucible needs to be re-purposed into something thats more believable, not just some super weapon that solves the problem in a second. Thats a really cheap and unsatisfying way to beat the reapers. So Ive thought about what really makes the reapers so effective and throughout all three games it made pefectly obvious.....the indoctrination process. 90% of our concentration is on the husks and other reaper thralls. If we could cripple the reapers ability to create and control their thralls then thay would have our full attention of our air and ground forces. And further more if we could somehow turn their thralls against them then they would really be in trouble because not only would they be attacked from the outside but the inside aswell, because the reapers themselves are transpots for their ground forces. So that could be the purpose of the crucible, to reverse the effects of the reaper indoctrination signal. I also thought as an even bigger plot that the citidel is actually the source of the indoc. signal. That the signal itself merely opens up our minds to reaper influence, that when the signal is relayed through the reapers it b becomes the reaper indoc. signal. So it could be said that the citidel has always been emitting the signal and has been effecting the minds of everyone in the galaxy. putting us in a state of mind that the reapers can calculate and predict. So when you come to the final showdown between you and the illusive man your are given two choices. The illusive man discovered that you can also use the signal to improve the cognative( mental) abilities of everyone in the galaxy giving you the uper hand against the reapers, thus crippling thier resolve. But as I said youll have two choices to make. You can either do the right thing and improve everyone or you can take the illusive mans advice and only improve humans, thus ensuring human dominance throughout the galaxy.

#11657
TheNinja0

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Here is the correct way Mass effect 3 ends.

http://arkis.deviant...et=100#comments

#11658
DamonD7

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Theronyll Itholien wrote...

The difference with books/movies and the Mass Effect game is interactivity, and the sweet delusion that the story becomes your individual story.

The moment I knew ME would be a trilogy, and you're working from the start toward the final battle against the Reapers, every choice I made was influenced by the question "How would this decision influence the war?". This... drive, if you will... has been removed entirely if you want to replay the game now.

Replay the game to keep the unethical krogan research in order to save Eve in ME3? Why should I? I'm gonna blow the galaxy to hell.

Replay to make sure the Quarians and Geth will make peace (which I already did, but for the sake of argument)? Why should I? I'm gonna blow the galaxy to hell.

Replay the game as a bad-ass renegade? Why should I? I've already blown the galaxy to hell with my paragon Shep.

I can go on and on.

Yes, mate, I enjoyed the ride to the end. I loved it. I've never had a better gaming experience in my life. I loved replaying the first game and the second game. Would I still, after the ME3 inevitably horrible ending no matter what choices you make? No. Absolutely not. And that, right there, is my point.

Yes. If a movie or a book ends badly, you can at least point at the character and say  "They were really dumb at the end there."

We're playing Commander Shepard in this trilogy but we're still the ones making many of his choices.
So we end up feeling like the dumb ones at the end.

I could have a fantastic 7-day trip through Europe and see some beautiful sights, but if it ends with me accidentally ramming into the back of a truck, writing off the car and breaking a leg or two, it's going to sour the journey somewhat.

That's the real big thing here, why comparisons to other media like films doesn't work so well. You're talking about direct involvement, for hundreds of hours in some cases (certainly for me, over the 3 games). Is it any wonder people get more attached and need more than in more passive forms of entertainment?

Modifié par DamonD7, 28 mars 2012 - 09:11 .


#11659
DuncanId

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NotAnotherDisplayName wrote...

So not trying to condesend here, depspite the internet probably making it sound that way- so the replay value for you would only be if you could change the ending?  Do you not re-read books or re-watch movies?  Do you not enjoy movies or stories that end tragically or with a question?

I can sympathize with frustration that you didn't get to pick your ending, or that you're annoyed that saving the rachni queen didn't change the final cinematic- there are some quotes form the devs that suggest pretty heavily that there would be 101 endings rather than 4...ish, but you're missing my point here as well.  What I'm trying to say, perhaps poorly, is that for me half of the enjoyment of the game was playing the game, not the final result itself.  The fact that Legion deactivates himself made me feel loss, and that was because I was enjoying the rest of the game. 

In addition, I don't personally need to feel that 100% of my choices all lead up to the final choice- I was content in seeing that my choices all influenced my final choice, and my choices through the games influenced which set of choices were open to me.  I don't really have a problem with the cycle being broken and the galaxy having to kind of start off again.

For some players, yes, replay value will be soley based on whether or not they can change up their choices to see different cinematics and dialogs, but I'ld also say 99% is a bit of a high number.  People replay the crap out of old video games and old RPGs that were completely linear (pick any JRPG) and had no dialog options at all.  So I ask if you at least enjoyed the ride there?


In a movie your choices don't matter. In a book your choices don't matter. In a linear game, your choices don't matter. You never expected they would. They never promised you they would. And even then, a movie, a book or a game can have an ending so bad that it can kill all desire to watch/read/play it again.

In mass effect your choices do matter, up until the final mission, so the replayability was based on seeing the different outcomes and how it would affect at the end.

And the choices after finishing the game a first time...
What is the dilemma in curing the genophage? The krogans are going to die anyway and won't be able to rebel. What't he point in saving Tali? She is going to die anyway.

And anyway, ALL choices you make are just numbers. They don't reflect in the final battle, they are just numbers on a list. Wow, I can't wait to replay 100+ hours to see how a 90 turns into a 85 for making a different choice...

The "did you enjoy the ride" deffense is plain BS. No matter how awesome is the ride, if it fails to deliver you to your destination, it's completely pointless to take the same ride again. Because most people don't like to waste their time. And this ride doesn't even end. They just throw you in the middle of the desert saying "I't been a nice ride, enjoy your trip back. By the way, buy our survival kits to be able to live to the end"

Modifié par DuncanId, 28 mars 2012 - 09:17 .


#11660
NoirCZ

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You know, now I kind of envy all the Dallas TV series fans that at least got the "Ha-ha! It was all just a dream sequence. Moving on! Let us get back to real story." thing.

#11661
NotAnotherDisplayName

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Theronyll Itholien wrote...

Yes, mate, I enjoyed the ride to the end. I loved it. I've never had a better gaming experience in my life. I loved replaying the first game and the second game. Would I still, after the ME3 inevitably horrible ending no matter what choices you make? No. Absolutely not. And that, right there, is my point.


Perhaps it was to my benefit that I assumed the endings to Mass 1 and Mass 2 were indicative of how 3 would play out.  I truly felt the endings of Mass 1, and Mass 2, ultimately resulted in the 'same' type of ending.  Mass 1, you still weren't trusted but a reaper was dead and you knew what they were- renegade or paragon.  Mass 2?  You wander off back to the alliance after dealing with the collectors...you might have left their base intact.  Mass 3?  You're going to wipe out the reapers.  I guess it was always for me about the little things, the character interaction, the backstory, the dialog, the set piece reveals, how I defined my character.  I didn't mind that the endings of each were close to the same in order for the story to make sense.

I'd have loved to see more of the universe, and actually am kind of interested to see where they want the fiction to go because you now they have future plans (please oh lord please not prequels), but only time will tell what they do there.  The end choices and the choices you made up to that point create a very different post-relay galaxy, and create a very clear end to the Reaper threat.  And to me personally, that was not a bad end (though even if you don't agree with the Indoctrination Theory you have to admit something is sketch about the endings and how they were presented, they've got something planned post end).

Sorry it was a let down to you Posted Image

#11662
weltraumhamster89

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TheNinja0 wrote...

Here is the correct way Mass effect 3 ends.

http://arkis.deviant...et=100#comments



#11663
Temporal Loop

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BioWare, best you get some or all team members on this. It's about 45 mins in length:

VIDEO LINK:



/VIDEO LINK

It's not by me, but it addressed what I struggled to fully understand/put my finger on, and it makes SENSE.
(The video, not the ME3 ending.)

Modifié par Temporal Loop, 28 mars 2012 - 09:34 .


#11664
NovaM4

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Hello. I just wanted to say
that Mass Effect has been a great series to me. It didn't feel like a
game. It felt like it was something else. I don't know how to say it. I
liked everything. Except the ending. The was no clearance at all in the ending scenes. 

I decided to make a VID to kill some time and
waiting and hoping for a upcoming DLC.

I appreciate it a lot if you click on this link
and take just a little time to watch this VID.I want to remember Mass Effect as
a good game. Not with a game with a bad ending.

Link to my VID: www.youtube.com/watch



Thanks..

Modifié par NovaM4, 28 mars 2012 - 10:07 .


#11665
Gurneyslabb

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I dont know i have hope for a decent ending loved all 3 games right up to the last 10 minutes and they pulled a cowboy bebop, my shepard lived but going through 3 games and having so many plotholes in the last 10 minutes i just hope there is a solid amount of dlc content and a true ending as the light at the end of the tunnel just hate getting jaded right at the end

#11666
NoirCZ

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Another thing I am wondering about... even if you go with the indoctrination attempt and dream sequence... I think that the scene that the commander breathes is when you choose the destruction, while you need most assets to get the symbiosis. That would be weird to digest.

I wonder if there is DLC to make it better somehow. And if it will be paid or free... I mean... Imagine going to cinema, say Lord of The Rings, third movie. They make last stand at the gate to Mordor and then the evil guy's tower blows up and it shows the wave of earthquake and destruction heading on at the allied forces. And then the movie ends. What happened to allied forces, and to Frodo? If you want to find out... come back some time later, pay us more and we give you ten minutes long movie that gives you the end. Hmm actually sounds like a way to get more money...

#11667
Enomis Scorcher

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I'm not even sure i'm in the right place (it's the 1st time i post something on a forum!!!) so if I'm wrong, sorry in advance!!
I've Enjoyed the whole ME trilogy and I don't thing that ME3 ending sucks as many people say. But I've also to say that it left me with a bittersweet sensation in my mouth (may be because I don't fully understand it). I think there's no need for a change in the ending but, since ME3 is an artistic product, I beleive that creatives at bioware may explain which was their idea for a canon ending and what really happened to Shep and the others.

#11668
Antithesissimo

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I, too, find that this video is a calm and thoughtful analysis explaining why people are dissatisfied. It does take time to do so, but uses that time well.



#11669
Jcswe

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Temporal Loop wrote...

BioWare, best you get some or all team members on this. It's about 45 mins in length:

VIDEO LINK:



/VIDEO LINK

It's not by me, but it addressed what I struggled to fully understand/put my finger on, and it makes SENSE.
(The video, not the ME3 ending.)



NICE

#11670
NotAnotherDisplayName

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DuncanId wrote...

In mass effect your choices do matter, up until the final mission, so the replayability was based on seeing the different outcomes and how it would affect at the end.


To me, and apparently in this particular thread I'm in the minority, the replayability for me is based on how things change, it's not all about the end.  It's not about if I get cut scene 1, or cut scene 10 in the last 10 mintues of the game.  How does me killing the salarian scientist in 2 impact the scenes in 3?  What happens if Thane, or Legion, or Mordin, are dead in 3?  What happens if I don't have enough paragon and can't keep Tali from killing herself?  Those are the scenes I really enjoyed.

Again though, if you're focused on the outcome, I see where you're coming from, I guess I'm just looking at the series from a different angle.

DuncanId wrote...
And the choices after finishing the game a first time...
What is the dilemma in curing the genophage? The krogans are going to die anyway and won't be able to rebel. What't he point in saving Tali? She is going to die anyway.

So, just because the relays were destroyed doesn't mean everyone in the galaxy dies.  There are a lot of systems with no mass relays in them, right?  And when the crucible wave passed over people, it didn't kill them.  From my perspective the galaxy would be dramatically changed, but life goes on- you even see it with your crew setting down on mystery planet x or whatever, not everyone is dead.  Your sacrifice in theory saved organic life.

DuncanId wrote...
And anyway, ALL choices you make are just numbers. They don't reflect in the final battle, they are just numbers on a list. Wow, I can't wait to replay 100+ hours to see how a 90 turns into a 85 for making a different choice...

So, I'm curious, how would you have combined the choices of your 3 games into an ending?  Apologies if you've covered this before, these threads are amazingly long and I have to admit I'm too lazy to read the whole thing.  I thought, mechanically and thematically, the transitions between the games worked.  When I finished two I really wondered how leaving the reaper base intact would change three without throwing it way out of whack, but they turned it into war assets, which kind of worked for me.  And you know your renegade and paragon points through the whole series are all points to- if you don't have x points you don't get dialog options x or y.  But again, it's the scenes where my choices let up to Ashley killing Wrex, or Jack hating me and not leading the biotic kids, or letting Cerberus keep their reaper tech.

DuncanId wrote...
The "did you enjoy the ride" deffense is plain BS. No matter how awesome is the ride, if it fails to deliver you to your destination, it's completely pointless to take the same ride again. Because most people don't like to waste their time. And this ride doesn't even end. They just throw you in the middle of the desert saying "I't been a nice ride, enjoy your trip back. By the way, buy our survival kits to be able to live to the end"

Well, I woudln't call it BS- I know a good number of folks that played the game, about half of them hated the end and the other half didn't.  But none of them said all replayability is gone, because they liked the things I liked about it. 

In your example of a trip to Europe, I'd still have enjoyed a trip to Europe, and after I got home I wouldn't be thinking that I'd never go to Europe agaon, and I'd probably mostly talk about the trip that didn't involve the accident.  I might be mad for a day or two after the accident, but hey, I was in Europe.

Sorry you feel that way though- I really am, and if the ending is what ruined 100+ hours of gameplay...that sucks.

#11671
NotAnotherDisplayName

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NoirCZ wrote...

Another thing I am wondering about... even if you go with the indoctrination attempt and dream sequence... I think that the scene that the commander breathes is when you choose the destruction, while you need most assets to get the symbiosis. That would be weird to digest.

One of the things in indoctrination theory is that the reason that you have to have the most assets to get synthesis is to further confuse you.  You also have to have the most assets to see Shepard breath at the end of the credits if you chose the destroy path, which is the only path that has a hint at him living at the end.

NoirCZ wrote...
I wonder if there is DLC to make it better somehow. And if it will be paid or free... I mean... Imagine going to cinema, say Lord of The Rings, third movie. They make last stand at the gate to Mordor and then the evil guy's tower blows up and it shows the wave of earthquake and destruction heading on at the allied forces. And then the movie ends. What happened to allied forces, and to Frodo? If you want to find out... come back some time later, pay us more and we give you ten minutes long movie that gives you the end. Hmm actually sounds like a way to get more money...

I think it depends- if it's "here is the actual ending, we got you guys!" it would logically, business-wise, be free to users (especially after all the internet rage). 

If it's "here is an some DLC and in this DLC there is additional info to provide more context for your ending so you understand what we did better" it'll probably be paid.

#11672
iamthedave3

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NotAnotherDisplayName wrote...

Theronyll Itholien wrote...

Yes, mate, I enjoyed the ride to the end. I loved it. I've never had a better gaming experience in my life. I loved replaying the first game and the second game. Would I still, after the ME3 inevitably horrible ending no matter what choices you make? No. Absolutely not. And that, right there, is my point.


Perhaps it was to my benefit that I assumed the endings to Mass 1 and Mass 2 were indicative of how 3 would play out.  I truly felt the endings of Mass 1, and Mass 2, ultimately resulted in the 'same' type of ending.  Mass 1, you still weren't trusted but a reaper was dead and you knew what they were- renegade or paragon.  Mass 2?  You wander off back to the alliance after dealing with the collectors...you might have left their base intact.  Mass 3?  You're going to wipe out the reapers.  I guess it was always for me about the little things, the character interaction, the backstory, the dialog, the set piece reveals, how I defined my character.  I didn't mind that the endings of each were close to the same in order for the story to make sense.

I'd have loved to see more of the universe, and actually am kind of interested to see where they want the fiction to go because you now they have future plans (please oh lord please not prequels), but only time will tell what they do there.  The end choices and the choices you made up to that point create a very different post-relay galaxy, and create a very clear end to the Reaper threat.  And to me personally, that was not a bad end (though even if you don't agree with the Indoctrination Theory you have to admit something is sketch about the endings and how they were presented, they've got something planned post end).

Sorry it was a let down to you Posted Image


Yeah, it's really because Bioware promised one thing but delivered another. Audience expectation plays a big role in these things.

Was the Matrix Reloaded really as bad as people say? Not really. It was pretentious and overblown, but it's still better than most modern action movies that get praise they don't deserve. It seems so bad because the original movie did everything Reloaded does, but far better.

In ME's case this applies. The trilogy - according to the devs at least - promises that your choices matter, but the previous two games deliver on this promise much better. If you put them under the microscope ME 3 is actually very similar to the previous two games, with one critical difference: in the end it pulls the rug out from under the player and exposes the truth in a brutal fashion.

Honestly, the flaws would still be there, but a better ending would stop people focusing on them. As it stands, people are clawing out all of the niggles and minor twinges in the ME fabric, and the whole thing is becoming agonizing. Our choices never mattered -that- much. We told ourselves they did because the game allowed us to believe they did. Your choices in ME 1 had very little genuine effect on the ending, but hot damn if choosing to save the Destiny Ascension didn't FEEL awesome.

ME 3 - in its ending - offers you no such moment of 'hot damn this is awesome'. It gives you all of that on the lead up to the ending, at which point you're presented with a massive section of auto-dialog (already something which unbalanced a lot of players due to how dialog worked in previous titles) leading into three choices which have nothing to do with player input. They're options presented - essentially - by the villain.

It doesn't feel like a victory. It feels like the main villain just decides 'ok, I'll let you win. I will permit you to win in these three ways.'

Do the reapers lose? Yes.

But they lose on THEIR terms, not yours. And if you choose to destroy the reapers, well, Bioware's got a backhand for you because they're going to kill the Geth after showing them to be complete innocents AND they'll blow up the entire civilization you're so invested in, too.

As several people have pointed out, there's no upswell, no uplifting moment of victory. Which would be fine, in truth, only Bioware promised the exact opposite.

Heck, they even said they had us covered when someone asked about marrying their LI.

Really, this was a hype train disaster.

#11673
9Enrico0

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please .... create an happy ending .. with shepard that finds and kisses his girlfriend and is celebrated by his friends ... would be a great end to a great saga .... simple and nice ..

anyway ... My favorite scene was the romance with Liara

#11674
lTheEnigmistl

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Please, create a epic final battle with epic boss (respect to marauder shields), i was ready to kick Harbinger but no fight :(
Ah and i prefer to see 3 stupid ending like shepard sacrifices himself / shepard lives happy with friends and offspring based on romantic choises/ shepard dies and reaper wins. But pls, make me happy and create a full epic battle with all races in ground :D
Sorry for bad english!

Modifié par lTheEnigmistl, 28 mars 2012 - 11:55 .


#11675
Xandurpein

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TheNinja0 wrote...

Here is the correct way Mass effect 3 ends.

http://arkis.deviant...et=100#comments


Of all the fan-made endings I've seen that doesn't do away with the Starchild, this is by far the best one!