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On the Mass Effect 3 endings. Yes, we are listening.


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#11676
Surprise Guest

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I really hope that the ending isn't just clarified, but changed. Even though it is extremely unlikely that would ever happen, the current ending will always remain a really poor example of storytelling, science fiction and game narrative. I'm definately not looking for an escapist or happy ending, the galaxy could be left in an even worse position and I wouldn't mind. What is upsetting is that through three games I anticipated a revelation that would tie the story and its universe into something interesting and insightful, however instead what we got felt like an easy way to end the story in an incoherent manner, providing no satisfaction emotionally or intellectually.

I don't care about all this stuff saying "this character deserves a better ending" etc. I think that Mass Effect as a series, as a franchise deserves better. The Legacy of the games and of Bioware's reputation as storytellers is what matters in the long run, and I really hope financial incentive or media coverage doesn't take away from that.

#11677
Sphynxian

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Having finished the game, I cannot believe how disappointed I am that the choices I made thorugh the course of the Mass Effect series ultimately had little to no impact on the actual ending of the game. Being able to see a 20 second clip of Shepard breathing at the end does not sufficiently take into account anything that I actually did over the course of the game.

I recall reading a quote from one of the developers stating that we wouldn't be able to say that we got endings "A, B or C" and that is exactly what it feels like we received. I talked to a friend who also finished the game and there was little room to discuss how different our endings were.

From a company that has produced so many games I enjoy, I cannot believe that this is something that my Bioware created. I was disheartened by the end of Star Wars: Knights of the Old Republic II, but that was seemingly minor in comparison to how insignificant any of my actions felt by the end of Mass Effect 3.

I was expecting an epilogue, in the very least like the ending of the original Dragon Age which contained text-only "slides" detailing what happened as a result of my choices.

Instead I got the the Matrix.

At least I got to choose the red pill.

#11678
garytwine

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This isn't related to the ending directly but it may have some impact for any future Mass Effect games which may take place after the events of Mass Effect 3.

I was reading (listening to) the Codex regarding Mass Relays in ME1. It states that not every Mass Relay that has been found has actually been activated. There are two reasons for this:

1. Fear of where the Mass Relay might lead to.

2. The Mass Relay's pair Relay (the one which it links and allows ships to travel to) has not yet been found.

Quite possibly Bioware may have planned this as a story iniative for future games. A de-activated Mass Relay won't have been destroyed at the end of Mass Effect 3 as it wasn't actually linked to any other Mass Relays. The galactic community or Victory Fleet may have to start a new age of exploration to find and pair the missing relays in an attempt to hop, skip and jump back to their home systems.

This could be where the next game, set some years later picks up (if the Relay explosions didn't actually kill everyone), with the search for de-activated/dormant Relays and explorers braving the unknown to try to re-link the Galactic Communities travel network and search for any survivors.

This might be why Bioware forced every ending into destruction of the Relays. If this is the case it's doubtful they would ever change this as it would cause problems for their future plans for the franchise.

Still... an epilogue with a key character mentioning about the de-activated Relay's possibly surviving (along with explaining the plot holes and adding some closure) might go a long way to actually giving fans of Mass Effect some hope there is actually a future to look forward to.

Modifié par garytwine, 28 mars 2012 - 12:00 .


#11679
improperdancing

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NotAnotherDisplayName wrote...
So not trying to condesend here, depspite the internet probably making it sound that way- so the replay value for you would only be if you could change the ending?  Do you not re-read books or re-watch movies?  Do you not enjoy movies or stories that end tragically or with a question?


I don't re-read books or re-watch if the ending completely ruins everything that came before it.

It has nothing to do with a tragic ending.  Lots of great books and movies have awesome tragic endings.  But a great tragic ending has to make logical sense and appropriately follow everything that came before.  The Mass Effect 3 ending comes completely out of left field, neuters the main enemy of the series with some awful and poorly thought out logic, totally invalidates every decision made by the main character throughout the series, totally craps on one of the main themes running through the series (unity through diversity), completely misses the point that the series was founded on (player choice), and fails to give you even a glimpse of what actually happens to all of the characters and species you fought for.

Quite simply, the ending just sucks.  It fails at a level rarely seen in any medium.  And as such, it makes it hard to replay the game knowing you're going to be inundated with a giant waterfall of suck the second you head back to Earth to wrap things up.

So please don't condescend to us with that "you don't re-watch movies?" folly.  No, I don't re-watch movies if the ending is completely awful, regardless of how good the rest of the movie was.  Neither do most people.

In fact, I'll even give you a real world example.  Let's take a look at Lost, a series that, to some extent, mirrors Mass Effect.  There was an interesting premise, some great and likeable characters who you grew to care for over the course of the series, some fantastic mysteries that kept you coming back in the hopes that they would be properly answered, and some awesome villains who you really wanted to know more about.  And how did it end?  With a nonsensical ending that didn't feel earned, no inkling of what happened to most of the characters you loved, and inadequate answers to most of the series' greatest mysteries.  Sound familiar?

And for the record, after the ending of Lost premiered, I sold all of the other seasons I had previously bought on Blu-Ray on eBay.  I had no desire to ever watch that show again because, despite the fact that the journey could be very fun at times (and equally frustrating at other times...looking at you seasons two and three), knowing that the ending was so bad (and felt very condescending toward the viewer) made re-watching the series pointless.

Modifié par improperdancing, 28 mars 2012 - 12:23 .


#11680
FOX216BC

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 What's wrong whit the ending?
This video Explains it very well without insulting Bioware.
39 minutes long, but worth it.



#11681
durdensbuddy

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I have seen a lot of posts requesting a HAPPY ending where Shep and LI are able to live happily ever after.  That'd be great, but I didn't expect that.  I kinda went in with the assumption that Shep had to die.  Otherwise, there'd be too much temptation on the BiEwAre team to resurrect his career for a later game.  So, I'm fine with the big sacrifice SO LONG AS IT IS IN A MEANINGFUL WAY.

My vote is run with indoctrination theory.  There are more than enough holes that this theory plugs, that I'm pretty sure we'll all go, "Yeah, they probably did intend it that way all along."  I'm still pissed that I paid full price for what HAS to turn into episodic content.

As has been stated the ENDINGS (and yes, based on YOUR pre-release press you owe us multiple endings) need to be drastically different.  I have seen apologists on this board saying how they understand if it's difficult and you have to cut corners, there's too many resources to be created.  I say, tough!  Deliver the product that your advertising had me believe I was getting. 

Relays should not be destroyed.  Not for the world implications, although I agree with all that have been listed, but because you have said you want to continue the franchise.  Killing the Relays, essentially forces you to only do games set pre-ME1.  Now, a MMO during the Rachni War or Krogan Rebellion might be cool.  But do you really want to paint yourself into a corner with only one direction to go?

Boss battle!  For me the best play moment in the entirety of the game was taking out the Reaper on Rannoch.  That was just total and utter bad-assery.  Because, I was ahead of a friend and desperately trying not to spoil anything for him that moment came to be called THE EPIC.  As in, "Dude, when you do the quarian missions save the geth base for last.  You want THE EPIC to be your last moment there."  (All time favourite ME moments - tie: Garrus asking if they were going to cement the krogan/turian alliance with marriage.  Tali saying, "what are you talking about Vakarian, I'm just using you for your body."  Literally, fell off my seat laughing at these).

Whatever endingS you choose to give us - please dance with the girl who brought you.  The gameplay in 3 was stellar.  You brought enough of the RP back while tweaking the shooting (which i personally hated in 2) to make it a thoroughly enjoyable game. 

*edit - and what happened to being able to get the BEST ending without MP?  I finished with 7k plus total assets but because I wont buy gold, i can't see charred shep breathing?  this is as constructive as i can be F*** THAT

Modifié par durdensbuddy, 28 mars 2012 - 12:10 .


#11682
ZajoE38

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Bioware please, release the clarification of ending. There is no need to wait longer, I thing that enough players has finished the game. And you know what we want. Not another ending, just clarification of the original one. Confirm the indoctrination theory, or come up with something that will clarify the non-indoctrinated ending to make it logical. You can at least release some hint, we don't need to know the content of the DLC.

#11683
Theronyll Itholien

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ZajoE38 wrote...

Bioware please, release the clarification of ending. There is no need to wait longer, I thing that enough players has finished the game. And you know what we want. Not another ending, just clarification of the original one. Confirm the indoctrination theory, or come up with something that will clarify the non-indoctrinated ending to make it logical. You can at least release some hint, we don't need to know the content of the DLC.


You are wrong to speak for the majority in that fashion, mate. The majority disagrees with you.

I think I speak for them when I say that the last thing we want is a clarification to the ending. There's nothing we don't understand. The ending sucks, no matter what explanation is given.

And then, if it's the IT, we're not like "Oh OK!" but we'll be like "Oh OK. Annnnd...?" because nobody could accept a Shepard winning from indoctrination, waking up on Earth where we're left off in the middle of a war and let that be it.

So, no. Bioware's gotta do one hell of a lot more.

#11684
Motherlander

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Before I start, i am not going to defend the ending below. I am only going to provide a scenario for when ending may make sense.

From my perspective, the only way that the ending is satisfying is if my Shep is renegade, does not care about his/her LIs and either is willing to sacrifice the Geth or treat them as an enemy, especially if he did not activate legion in ME2.

In the case, the ending does make sense and gives satisfaction with the destroy option because Shep has succeeded in blowing up the Reapers and the Geth (who may not even be allies), and a renegade Shep would regard the destruction of civilisation as an acceptable sacrifice.

Even the crew and Joker feeling could be regarded as consistent with this scenario as the crew may have become renegade as well, deciding to flee for their lives. Also, whether the squad mates survive or not on the planet is not important to a renegade Shep, because the mission is now complete.

So yes, there is the one scenario where the end may be OK.

However, I find that the ending is completely unsatisfactory for any other type of Shepard.

What about the Shepard who would survive and be reunited with his/her love interest? Not possible?

What aout the Shepard who would destroy the Reapers and save civilisation and his allies, even if it means sacrificing himself? Not possible.

So much for choice.

In the end, all many of us really wanted was to see a big explosion in which the Reapers are destroyed and we feel good about it. That is what we got in ME1 and ME2, so why not in ME3.

Then once we understand the game mechanics, we want to be able to play through the whole trilogy creating the story of our Shepard and trilogy and allowing us to determine the ending we want. And many of us would play the game several times aiming for many different outcomes if we are allowed to plan the nature of the ending.

In the end, Bioware didn't give us the right options. I personally don't really care about the Synthesis and Control option. That doesn't provide replayability. i want to destroy the reapers.

Bioware should have given us the ability to influence the aftermatch of the galaxy and lives of Shepard and his squadmates. That would add to replayability. And it is sad that Bioware did not realise this before adding this insipid and uninspired ending in the game.

Modifié par Motherlander, 28 mars 2012 - 12:51 .


#11685
happy_diplomat

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I think my favorite moment was the epic space combat, followed by ground invasion towards the end, epic and masterfully done, makes me think bioware should reboot Wing Commander Franchise post Prophecy, and create a space sim game version of Mass Effect. Where decisions are made via combat/cutscene, and have an awesome crew relationship dynamic.

#11686
TheStratovarian

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I can say the nice little words, of my worries, and what was done, but so many others have done so well, strongly, and with feeling. It's true, and its right, but in the end, all this really is, are little words of data, as easily misplaced as a quick delete or burying amongst distractions you may toss. I did not try to touch the operations, and now, now, it is unpleasant to say, but regardless needs to.

I'm sorry to feel that in my actions of being willing to trust a good gaming company are gone. I tried once with TOR, and could chalk it up as a test that did not work out, but this game.. You have lost me bioware. I see no reason, no viable wordplay, no action anymore you can do to win me back. You really had a chance, to make this even substandard, and I could have excused it, in dislike, tarnished, not broken... but, anymore, I can't.

You did so many things right in this, the events, the options, the choices, the path, and yet, in the end, the ultimate choice, we go, into the night, not with a bang, that leaves the reader in tears of joy and sadness, the act a marvel of written and spoken word that haunts with the power it should. No, such is unobtainable, we go, a whimper, a quiet little light in the dark, alone, cold, and turning away from the ugly and harsh truth you have chosen.

I have said my words, tired to convey, and express what feels wrong, and was right. And do what I can to ensure no one makes the mistakes I did, and spend the money where I did, or might have, now won't, not without proof, in time.

Can this be fixed? I don't know, only you do. And I would not be in your shoes, not for any amount of money.

#11687
Succubemiria1

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Hi,

Won't said the end is bad about the story , actually i was thinking that can only finish like this since the end of Mass Effect 1 .

What i don't like is we don't know nothing about a lot of stuff at this end ;

1 ) What happening to all us friend ? We just have 2 secondes pictures of 2 or 3 peoples and that it . I wished to know more about what they did during the final battle , even if they die .

2 ) Some understanding at the end , the end open more question and like answer none . It's like Bioware wasn't sure to know where they want to go in the story and " found " a way to explain think without explication ( sound like a Chuck Norris way to do ^^ ) .

3 ) I rushed final battle with 2 others characters ( didn't see them on the rush ) , at this end they said all dead beside us and Anderson , but ... at final , i saw .. one of them go out the ship after IDA and Joker .. O.o .. I did missing something ? ( was Liara for info ) . Actually only Joker , IDA & Liara goes out the ship .

Anyway , spend a lot of time with my crew , and the game of course and sound like then end is rushed , No time to give information about others then Shepard . Maybe no time to finish the game as they want .

P.S : English not my primary language so i might made some faults , sorry about that .

Modifié par Succubemiria1, 28 mars 2012 - 12:45 .


#11688
GIEV DIZ PEEPHOLE AEYR

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http://www.ibtimes.c...ns-cupcakes.htm

im sorry but this is pure WIN!

xD

#11689
Redshirt-1701

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One further comment with regards to artistic merrit over fan based pressure. I watched the IGN video with some dude complaining that Bioware caving in to public demand would set a bad precedent for the future of gaming. This is in error. First of all Bioware has not set the precedent, Bethseda Studios did with their Fallout game. The ending was stupid fans complained and a new ending was written and put out as DLC. However, it should also be noted that this kind of action does not destroy artisit merrit. What destroyed artistic merrit was Bioware forgetting to include player choices into account for creating the ending.

Is video games an art form equal to movies, books, plays and all other forms of media? Absolutely! That being said it is also a unique form of media in that it absolutely requires player interaction to complete the story. This is especially true of the Mass Effect series. My ending for both ME1 and ME 2 could be completly different from someone elses ending of the games. Did I save Wrex or not? Did I save Kaiden or Ashley? Did I save a few of the crew of the Normandy, or did I save everyone, or maybe rocks fell and everybody died. Incorporating multiple endings is absolutely required for Mass Effect three, otherwise what is the point on having choices throughout the rest of the game? If all three options at the end of ME 3 lead to the same resolution then choice is irrelevant. Bioware kept claiming that Mass Effect 3 would take into accout previous actions and use those actions to give the most amout of player choice in the game as possible and offer multiple resolutins to the story line. Where is the resolution? how did my actions affect the characters and the universe? Well in all three possible options the Citadel is destroyed, the Relays are destroyed, the universe comes to a grinding halt with a stranded fleet in orbit around earth. The current ending should only ever have been one possible ending out of serval potential endings that could have been created by the players choice. This is what we have come to expect from Mass Effect games because the two previous games were set up this way. For Mass Effect the artisitic merrit has always come from both the development team working in concert with the players to create a rich and diverse universe of possibilities that could be completly different from that of every other player.

#11690
GlennWH

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NCPokey wrote...

 So, some additional thoughts a few days after finishing the game.

I obsessively played ME 1 and 2 and had numerous characters (male and female with different love interests and paragon and renegade) ready to play through ME 3. However, since playing through ME 3, I have had no desire to load up any of those other characters because I know it won't matter. All those thousands of choices were really for naught.

This is the first BioWare where this has happened. I usually do at least a half-dozen playthroughs of BioWare games but I may not get back to ME 3 unless some DLC addresses the ending. Too bad, I didn't think this would have been my reaction to the end of my favorite series of games. Between this and Dragon Age 2, BioWare has me worried...


Same for me. I had a half dozen versions of Shepard ready to go. Got the game, loaded up my Renagon FemShep, and played for three days straight, except for food and sleep (took two days vacation from work for it). Got to the ending. Took a break. Had a nap. Loaded up another ME2 save. Played for a bit, and just stopped.

Since then, I've played a little multiplayer. Haven't finished the main game again. Haven't even managed to get halfway thru it. As things stand, my enthusiasm is dead.

I just don't understand how the people that gave us such solid endings for ME1 and DA:O, and such a triumph in ME2 could have botched it so bad.

And for the record, I don't need a happy ending. It would be nice if you brought everything to the table (EMS of 7000=, say), but not neccesary. What I need if an ending that makes sense and provides some closure. Instead, we ended an epic space opera with a bad version of a Solaris/2001 ending.

BTW, my brother was on the Benning mission when he found out about the ending. Hasn't touched the game since.

#11691
ZajoE38

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Theronyll Itholien wrote...

ZajoE38 wrote...

Bioware please, release the clarification of ending. There is no need to wait longer, I thing that enough players has finished the game. And you know what we want. Not another ending, just clarification of the original one. Confirm the indoctrination theory, or come up with something that will clarify the non-indoctrinated ending to make it logical. You can at least release some hint, we don't need to know the content of the DLC.


You are wrong to speak for the majority in that fashion, mate. The majority disagrees with you.

I think I speak for them when I say that the last thing we want is a clarification to the ending. There's nothing we don't understand. The ending sucks, no matter what explanation is given.

And then, if it's the IT, we're not like "Oh OK!" but we'll be like "Oh OK. Annnnd...?" because nobody could accept a Shepard winning from indoctrination, waking up on Earth where we're left off in the middle of a war and let that be it.

So, no. Bioware's gotta do one hell of a lot more.

And you(we) have no right to tell Bioware what to do and how to do. They gave us their work. Hell they gave us the best RPG space opera ever on Earth. We have no rights to demand. We could be glad we have ME3. I don't want rainbows, cracking bottles open, celebration on the streets and Shepard on a beach with Ash. You can't refuse IND theory, because there is a saying.. if it looks like a dog and barks like a dog..  I want from they to bring logic into the ending. I want them to be fair with the customers. Because there remained so many questions about the ending and they are not willing to tell us what's going on. I think that's rude. Ok, I might be wrong, I take that, but.. what ever ending they will come up with, not everyone will be pleased that is for sure. What I suggest is in my opionion not the best ending, but the most neutral.

#11692
Tempist fox3

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I have a few things that i'd like to discuass, firstly has anyone noticed that the cuscene for the Synthesis and the Control ending are nearly identical? ,Dunno about the destruction ending as i haven't done it, The only differences are that in Control the Energy pulse is Bluenot green and the Citadel's arms close up rather than the citadel exploding.

Also Can anyone clarify why the Normandy was running away from battle and how on earth several team member ,2 of which who appeared at the end getting off the ship with joker i had in the party for the Dash to the conduit, managed to get off earth and back onto the ship?

Also has anyone noticed how the ending is incredibly simmilar to the Ending for mass effect one, from the mad dash to the conduit to persuading Saren/Illusive man to shoot themselves?

Also the 3 way ending just felt incredibly underwhelming as all the decisions that have been made though out Mas effect 1 2 & 3 just got simply ignored. I also really wanted to see the normandy take on a reaper ship with the upgrades carried over from Mass effect 2 :) Yes i noticed it still had those, though they were never used :( .

Futhermore, where exactly did the explanation of the Organics Vs Synthetics come from? Also wouldn't it have been rendered null and void by the fact that i just convinced the Quarians & Geth to stop fighting and work together? Poor legion :'(

#11693
Raven Snow

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GIEV DIZ PEEPHOLE AEYR wrote...

http://www.ibtimes.c...ns-cupcakes.htm

im sorry but this is pure WIN!

xD



#11694
pheanor75

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The ending of ME3 has 3 Major problems

First: It lacks of coerence, plothole and inlogic events make it hard to understend
Second: It lacks of the so said..."and they live...." how? Happily, Bad, UnHappy, They don't live.... still we'd like, as fan, to know what appened to the team mates, to the races we fought for.
Tird, and worst problem, the only ending is a cheap shortcut that trown away all what we did, now i know that what ever i will do in Me, Me2 and Me3 will be pointless if i saved Quarina or not, if i cured Geno****y or not all that don't change the fact that i failed, and may be all race will die to the final explosion of the MassReleys, to me the universe of Me3 is come to an and, it's the same than seeing the story of anakin Skywolker, you now that i will become DartVader some time so even if you make me play a game were i fight as ShadowTeam to help sheppard, as player i know that im wasting my time.

#11695
seitani

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FOX216BC wrote...

 What's wrong whit the ending?
This video Explains it very well without insulting Bioware.
39 minutes long, but worth it.



That video sums up in detail why we hate the ending(s) i recommend all to watch it....Bioware included

Modifié par seitani, 28 mars 2012 - 01:45 .


#11696
HT-Thunder

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As for my part, it was when Shepard and Garrus were shooting stuff in citadel. Everything else was just great until suddenly it was like this:

Modifié par HT-Thunder, 28 mars 2012 - 01:10 .


#11697
NordicLord

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watch it bioware!

#11698
EnforcerWRX7

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Bioware, you abandoned everything that made the series excellent.


You threw it away in the last 10 minutes for WHAT!? Art?

As mentioned in the video..

You threw away narrative coherence in favor of a childish, silly and non sense ending that is so out of place that it can't possibly belong IN the story.

#11699
Tonymac

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FOX216BC wrote...

 What's wrong whit the ending?
This video Explains it very well without insulting Bioware.
39 minutes long, but worth it.



I must say, this is very well put together - Bioware should look at that video.  It might be a bit long, but it goes into great depth without any rudeness or EMO or Nerdrage.

Very nicely done!

Bioware - Please look at that link.

Modifié par Tonymac, 28 mars 2012 - 02:33 .


#11700
Roe Parc Ranger

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Akael_Bayn wrote...
“There are many different endings. We wouldn’t do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets?”


Its this pre-release quote which annoys me the most how can you say something like that and then throw all of us the same three endings?!? Other than that I thought the writing was brilliant Mordin's death, Grunt's survival. However needs more Elcor!