On the Mass Effect 3 endings. Yes, we are listening.
#11701
Posté 28 mars 2012 - 01:41
#11702
Posté 28 mars 2012 - 01:41
PROS
- Excellent animation & graphics.
- Having to press & hold the R3 button in certain moments during a mission where the camera focuses on something a squadmate is commenting on.
- Seeing my FemShep rock the N7 Hoodie.
- Improved sound effects.
- Improved customization options for Commander Shepard's armour.
- Getting to shoot up some Cerberus scum.
- Stopping Cerberus and Udina from attempting a coup on the Citadel.
- The Genophage Arc.
- Launching an attack on Cerberus HQ.
- Getting to kill off that xenophobic cretin, Kai Leng.
- Experiencing the joy of getting to convince the Illusive Man to kill himself.
- The Grissom Academy side-mission.
CONS
- The endings. (However I don't really hate them, I just feel that Bioware should expand the choices to include happier versions of them. As in a happier version of the Control, Destroy and Synthesis endings that doesn't blow up the Mass Relays and causes the Normandy to crash-land on an alien planet and has Shepard at least survive, so it can be possible for Shepard to spend his/her days living a happier life with his/her Love Interest, if Shepard had romanced anybody at all that is.)
- Ashley Williams not being romancable by a female Shepard. (I mean Kaidan can finally be romanced by a male Shepard in ME3, so why not have the possibility for a FemShep/Ashley romance in ME3?)
FAVOURITE LINES
[Shepard]: THERE'S A REAPER IN MY WAY, WREX!
[Wrex]: I know, you get all the fun!
[Shepard; to Kai Leng]: THAT WAS FOR THANE YOU SON OF A B****!
[Jack]: Kids, cover you ears. Hey Joker, f--*(cut to loading screen)*
#11703
Posté 28 mars 2012 - 01:45
Understand that at that point, I love the game so much that any type of cliché would work. The only thing I want is an epic ending. And preferably, a long one. Tolkien took half a book for his epilogue because he wanted to give a proper ending to all of his characters. It's a bit much but the latest Castlevania almost had a mini-movie at the end and it was only one game! Mass Effect is 3 games totalling over a 100 hours of gameplay, and with the quality you gave me, I'm not expecting any less of you than awesomeness. The greatest thing about ME2 was that in the end, absolutely everybody was involved; heck, even the otherwise average Dragon Age 2 had everyone involved. Give me a cut scene with as much characters as you can cram in; I want the whole squad of this game and as much of the ME2 squad as you can. There is also something to be done with the different armies that have joined in.
Oh, and I don't care about making another choice. In fact, the thing that pissed me off the most about the Decision is that after I had worked so hard to make a peace between the Quarians and the Geth, the game had the balls to ask me to destroy all synthetics or to die. Sorry, I already took that decision and the Geth survives!
#11704
Posté 28 mars 2012 - 01:48
Thornquist wrote...
I LOVED MASS EFFECT 3!
Want all at Bioware to know that.
Argreed! One of the best games I've ever played and belive me i've played alot of games!
#11705
Posté 28 mars 2012 - 01:51
Sphynxian wrote...
Having finished the game, I cannot believe how disappointed I am that the choices I made thorugh the course of the Mass Effect series ultimately had little to no impact on the actual ending of the game. Being able to see a 20 second clip of Shepard breathing at the end does not sufficiently take into account anything that I actually did over the course of the game.
I recall reading a quote from one of the developers stating that we wouldn't be able to say that we got endings "A, B or C" and that is exactly what it feels like we received. I talked to a friend who also finished the game and there was little room to discuss how different our endings were.
From a company that has produced so many games I enjoy, I cannot believe that this is something that my Bioware created. I was disheartened by the end of Star Wars: Knights of the Old Republic II, but that was seemingly minor in comparison to how insignificant any of my actions felt by the end of Mass Effect 3.
I was expecting an epilogue, in the very least like the ending of the original Dragon Age which contained text-only "slides" detailing what happened as a result of my choices.
Instead I got the the Matrix.
At least I got to choose the red pill.
I agree, I don't think i would be as upset if it wasn't bioware that did this to me. There are few companies out there that i can trust to delivery a good quality product and bioware was one of them.
#11706
Posté 28 mars 2012 - 01:59
Modifié par lofte_2000, 28 mars 2012 - 02:00 .
#11707
Posté 28 mars 2012 - 02:05
In fact, I was so sure about this decision, that I automatically assumed it was a decision my paragon Shepard would have made.
Then, imagine my surprise when I went the "Blue Paragon" pathway (I was slightly distracted when I was offered the options first time around by a housemate or something - can't remember
Oops. Reload!
#11708
Posté 28 mars 2012 - 02:21
But damn.. I keep seeing Casey's face. It's like I feel his hatred toward us. It's a delusion I'm sure. But thqt first reaction from Bioware to our criticism was just.... very bad. It also defies logic that the Indoctrination Theory is correct, and that a true ending was already planned as a DLC.
Argh. Bioware! Time to leave a message in this thread, I beg!
#11709
Posté 28 mars 2012 - 02:24
First, let me start by saying that I am a fan. I've been a Bioware fan since the olden days of Baldur's Gate and KOTR. I've been playing the ME games since the first one and have loved every minute that I wasted on it, including those wasted gathering those stupid Asari writings or ID tags that were scattered across the reaches of the galaxy. So yeah I'm a fan, probably one of those rabid ones that I read about in that article.(I think it was Forbes, but I forget.)
I think the reason why most of us are mad though is that we're spoiled. We're spoiled by the exceptional quality of games that Bioware releases, or at least I am. So when I see an unfinished/poorly thought out end to a series that IMO was on par or better than some of the great Sci-Fi classics like Dune(Frank Herbert's stuff, not his son's), Star Wars, and Star Trek, I'm sort of at a loss for words.
So what about the end? Yeah...the end...
From what I've been reading the two most viable theories on where you were going with this are:
1) Everthing in the ending is supposed to be taken literally and Bioware dropped the ball and packaged the game with a series breaking ending that pretty much ruins the whole series, and Bioware's credibility ta boot. If this is the case then I recommend watching this video if you haven't already and taking it to heart:
2) The end isn't finished. The one that answers this theory that I like the most is the "Indoctrination Theory" that's been flooding the internets. You know, the one where you have the choice of taking the blue or green pills and go to sleep (get indoctrinated), or the red pill and fight indoctrination. In which case I have to take back most of the bad things I've said. If this is the case then it was done well. Had me sitting on the edge of my chair and broke the story arc at it's most critical moment. when I play through it with this theory in mind it left me wanting more, which is just brilliant.
If the latter or something like it is the case, and you expected to pump more money out of me via DLC that would provide more closure then shame on you. It's not like it's unprecedented though. TV shows use the cliffhanger endings all the time. The difference though is that you know it's a cliffhanger. Whereas, here, you don't. Oh and TV shows don't cost ten bucks a pop.
If the former is the case then wow.. just wow... I mean great job. You know letting me build my rapport with these characters who are going to either die or chicken out and get stranded on some remote planet somewhere.
I'm thinking the sequel can be in the spirit of Giligan's Isle. I can just think of the highjinks that old Joker can get into. Of course there's no captain. I guess Garrus will have to play the straight man. (I hope to see a youtube video about this idea someday. Seriously, pure genius on my part.)
Either way, I would really just like you to do something with it that makes the series I poured countless hours into to have some sort of a finish that gives some sort of closure and that doesn't break the series that we all quite clearly loved so much. You'll get my money regardless though. I'm a hypocrite like that.
#11710
Posté 28 mars 2012 - 02:27
#11711
Posté 28 mars 2012 - 02:33
Man, if someone would stream that live, watching it might be as dramatic as playing me3.
#11712
Posté 28 mars 2012 - 02:38
#11713
Posté 28 mars 2012 - 02:40
The reason (I feel) that we have a right to be upset is that even though they did this thing with the ending, they left it off the disc... that we paid for. I do NOT like the precedent of leaving an actual conclusion to a retail product off of said product to generate additional investment and hype.
Has it worked? Absolutely, and if Shep is shown to have been indoctrinated and the whole thing is in the player and PC's head, I will say that it was one of the coolest things I've ever seen in modern gaming. However, that DLC NEEDS to be free otherwise we are being fleeced extra cash for what is literally the core experience of the game we've already purchased.
With that said, yes I'll pay for it if it isn't free, but I'll be seriously irritated and I won't buy DA3 or ME4. The issue here isn't what they did, it will be if they did it and then charge us for the "real" ending.
All the complaining about how the ending is bad and Bioware screwed up I think is completely off-base. There is simply zero chance it was oversight and "art" which led to what we have now. It was a deliberate swerve, and it was super cool (in hindsight, admittedly, I was fuming right after I beat the game)... IF it's addressed in DLC... for free.
Otherwise, I'm taking my fanboy card and going home.
#11714
Posté 28 mars 2012 - 02:40
Theronyll Itholien wrote...
I read almost all comments here. What I see is people actually saying they have lost their trust in Bioware and stuff like that. Don't forget that they failed in the ending alone. Most agree that the resf of the game was absolutely FANTASTIC!
But damn.. I keep seeing Casey's face. It's like I feel his hatred toward us. It's a delusion I'm sure. But thqt first reaction from Bioware to our criticism was just.... very bad. It also defies logic that the Indoctrination Theory is correct, and that a true ending was already planned as a DLC.
Argh. Bioware! Time to leave a message in this thread, I beg!
if i had spent years working on a game pouring my heart and soul into something to have people trash it online non stop for the last 10 minutes i would hate the people who did that to. the game has 2 stars on amazon and all the reviews say its such a good game but the ending isnt good so it gets 1 star. its gotten so out of control and it makes me sick. what could they possibly say thats going to make people stop complaining? probably nothing people think they have some sort of entitlement in bioware's IP and its so annoying. There is barely any constuctive criticism on the whole website its mostly just people saying that the whole series is ruined because they didnt like the ending. The fact that people are trying to completely ruin a whole series rep just because they didnt like the ending is not only disrespectful to bioware but just low all around. im not accusing you of this im only qouting you because if the good things you said just to be clear.
#11715
Posté 28 mars 2012 - 02:44
#11716
Posté 28 mars 2012 - 02:45
For me the difficulty curve was just right. The final battle getting to the beam was hard, and I died a lot, but not so much that I quit or turned down the difficulty. I was glad there wasn't another "boss battle". +1 Bioware
I don't know how much the endings differ, but for me I chose all of the Paragon options except the last, which wasn't available, and I shot the Illusive Man. I thought the voice acting was good and the story was compelling. I was interested in the Illusive Man's point of view and sad when Anderson died. The game could have ended right there with the crucible firing, the bad guys blowing up, Shepard saving the day and Liara (or whoever love interest) landing on a shuttle to bathe him in love and medicine - it would have been predictable and if done right, it would have been "feel good", but it wouldn't have been in keeping with the depth of the series and the moral choices made along the way. +1 Bioware
The next segment was truly great, IMO. My take away from it was that the Reapers were the evolved remnants of a synthetic life that valued organic life, but felt the only way to preserve it was to destroy it. I think the idea of a Godlike synthetic race from countless 'cycles' ago is deep and made me contemplate the cyclic nature of life and war in our world. Bioware big +1 for finally providing motivation for the Reapers and having it be beleivable and consistent with their universe based on moral choice and gray area.
Quibbles - I was fine with the post credits epilogue, but thought the "legend continues by giving us more money" box was in poor taste and shouldn't be the last thing you see after such an Epic game. They could have accomplished the same thing with more taste by just saying "...and the legend continues" and dropping to the ship. We aren't idiots - we would have figured out that we could buy more content when it comes out without having it waived in our faces and breaking us out of the game world. I also thought it was a pretty bad oversight that I took Liara on the Earth raid and the last I saw of her was by my side while I shot the missles, but then she magically appeared on the Normandy for the end sequence. I think they could have come up with 10-20 seconds of material to explain how they got back on the ship. Bioware -1
Overall, I think the Mass Effect Trilogy, taken as a whole, is the best gaming experience I've ever had (and I've played many hundreds of games starting with Combat in 1979). There is nothing else like it in gaming and Bioware's huge ambition in carrying your decisions forward from game to game really paid off. The consistently high production values with the voice acting, set design, back story, characters, and plot kept me riveted for 120+ hours over the course of the trilogy. The gameplay differed quite a bit over the series, but I liked each for what they were and at the time I played them. I, for one, am content with the ending and don't really want another one. If they make one, however, it won't bother me. If I was going to want something else in the ending, it would be a series of scenes during the credits, based on my character, showing highlights from all of the last three games. I think that would help with final denouement and in reconnecting the player with the character and helping them to appreciate his/her life and all of the struggles that led up to the final battle. It also would have been cool to provide some kind of material to reflect on all of the "Shepards" that came before and built the design for the crucible to what it was prior to the last cycle.
Bravo, Bioware. Thanks for the experience. I'll remember it fondly alongside all of my other favorite fictions and I think it will earn a permanent place in the gaming halls of fame for what it achieved.
Modifié par Garrun, 28 mars 2012 - 02:50 .
#11717
Posté 28 mars 2012 - 02:48
In a lot of ways, the ending to ME3 felt like the ending to LOST. . .unrewarding and lacking closure (or answers). If there is a plan for a DLC ending, I agree with the crowd that it should be free as a game's ending shouldn't be sold seperately.
#11718
Posté 28 mars 2012 - 02:53
NotAnotherDisplayName wrote...
jeweledleah wrote...
for most of us - making those choices is means... to an end. you make different choices to see how they affect the outcome. with ME3? they don't. you get the same outcome regardless of your choices and you KNOW it.
are you expecting to get hit by a bus any day now? are you expecting to die? are you making your life choices knowing that they will affect nothing, or are you making them towards a goal?
becasue the difference between real life and video game is that video game has certainty attached to it. you KNOW how it will end and you know when. you are playing with discernible end in mind. and becasue the game is THIS linear and has that much auto dialogue? you don't even have THAt many differences to explore. the only thing that truly varies is romances.
Did your choices through the game not impact your choice when the freaky kid showed up? Did the thought of killing the geth not give you pause on which course to take? Did you really play the game from 1-3 with the whole goal of just collecting enough points to beat the reapers with the 'best' ending in 3?
The point being, didn't the journey to the end mean anything? Did you find the dialog between your squad mates enjoyable, when Tali drinks through her emergency induction point, the point at which you may end up having Ashley shoot Wrex in the head, the Reaper reveal, the dead of any of the characters in 1, 2, or 3?
And as for differences- the Krogan can be cured or not, your party can be dead or not (you can kill at least one of them yourself), Tali can kill herself or not, the geth can be wiped out or not. Sure, I still have the mission to find the hannar diplomat, but if I played the DLC an old friend shows up, if I don't, the side quest has way less impact to me. Yes, the story progresses to the end and the relays are blown to bits, but to me the differences are the details.
a bit of a late reply, but no. they did not. it didn't matter what I did before, I got those 3 choices, regardless. horrible murderous Shepard that gets everyone killed - gets those 3 same choices. competionist peace maker Shepard? gets those 3 same choices. hell, murderous Shepard with 100% readiness gets "better" outcome with destroy then completionist who haven't touched anything but the single player game.
and the biggest problem with those so-called choices is that 2 of them NEVER seemed viable to me. control? didn't I just tell team that we're messing with things we are not ready for? what kind of a hyppocrit would I be if I did the very thing I condemned him for? Synthesis? aside from the fact that it makes no scientific sence - it takes a very significant choice out of hands of everyone. who am I to make that choice for them? not to mention - if it doesn't change anyone, they will still have wars. but if they don't.. did I just chose to brain wash the entire universe? and reapers would still be outthere. what if they decide to come back anyways? what if, in control, they will end up controling Shepard after all? what if Shepard will no longer be Shepard, the whatever that process was transforming her into just... another starchild?
so even if I made peace with the geth... there was only one choice. the only one that didn't feel like giving in and compromising everything my Shepards stood for. and the results? they are more or less the same regardless of the choice you make. galaxy stranded and splintered. knowing that this is what I have to looked forward to? why would I do this again?
#11719
Posté 28 mars 2012 - 03:00
jeweledleah wrote...
NotAnotherDisplayName wrote...
jeweledleah wrote...
for most of us - making those choices is means... to an end. you make different choices to see how they affect the outcome. with ME3? they don't. you get the same outcome regardless of your choices and you KNOW it.
are you expecting to get hit by a bus any day now? are you expecting to die? are you making your life choices knowing that they will affect nothing, or are you making them towards a goal?
becasue the difference between real life and video game is that video game has certainty attached to it. you KNOW how it will end and you know when. you are playing with discernible end in mind. and becasue the game is THIS linear and has that much auto dialogue? you don't even have THAt many differences to explore. the only thing that truly varies is romances.
Did your choices through the game not impact your choice when the freaky kid showed up? Did the thought of killing the geth not give you pause on which course to take? Did you really play the game from 1-3 with the whole goal of just collecting enough points to beat the reapers with the 'best' ending in 3?
The point being, didn't the journey to the end mean anything? Did you find the dialog between your squad mates enjoyable, when Tali drinks through her emergency induction point, the point at which you may end up having Ashley shoot Wrex in the head, the Reaper reveal, the dead of any of the characters in 1, 2, or 3?
And as for differences- the Krogan can be cured or not, your party can be dead or not (you can kill at least one of them yourself), Tali can kill herself or not, the geth can be wiped out or not. Sure, I still have the mission to find the hannar diplomat, but if I played the DLC an old friend shows up, if I don't, the side quest has way less impact to me. Yes, the story progresses to the end and the relays are blown to bits, but to me the differences are the details.
a bit of a late reply, but no. they did not. it didn't matter what I did before, I got those 3 choices, regardless. horrible murderous Shepard that gets everyone killed - gets those 3 same choices. competionist peace maker Shepard? gets those 3 same choices. hell, murderous Shepard with 100% readiness gets "better" outcome with destroy then completionist who haven't touched anything but the single player game.
and the biggest problem with those so-called choices is that 2 of them NEVER seemed viable to me. control? didn't I just tell team that we're messing with things we are not ready for? what kind of a hyppocrit would I be if I did the very thing I condemned him for? Synthesis? aside from the fact that it makes no scientific sence - it takes a very significant choice out of hands of everyone. who am I to make that choice for them? not to mention - if it doesn't change anyone, they will still have wars. but if they don't.. did I just chose to brain wash the entire universe? and reapers would still be outthere. what if they decide to come back anyways? what if, in control, they will end up controling Shepard after all? what if Shepard will no longer be Shepard, the whatever that process was transforming her into just... another starchild?
so even if I made peace with the geth... there was only one choice. the only one that didn't feel like giving in and compromising everything my Shepards stood for. and the results? they are more or less the same regardless of the choice you make. galaxy stranded and splintered. knowing that this is what I have to looked forward to? why would I do this again?
What, so you want your own Shep to have their own unique decisions to make? Sorry, but with several million people playing the game Bioware had to give the same choices to everyone. That's just a logic fail to think that's a flaw.
Of course everyone has the same decisions to make. Furthermore, it's always been like that in ME. You get to choose between killing/saving the Rachni Queen... every time you go to Noveria. It never changes. You make the same choice each and every time. Same with Virmire, Council, etc etc.
You are criticizing the game over a non-issue. The choices were always repetitive on further playthroughs. There isn't a game out there which is fundamentally different each and every time you play it. You find your variety in gameplay decisions, not story ones.
#11720
Posté 28 mars 2012 - 03:03
The ending to me felt as though parts were missing, we did not get to fight Habringer, I also noticed that we did not get to see all our troops with in cutscenes, plus all the endings seemed the same to me, also I would like to mention the mass relays, it seems rather silly to me that you would choose to blow them up no matter what the sheapard in question chooses at the the end, what I mean to say is, with the mass relays gone how would the armies get back to there home world?, if I understand correctly, the mass relays give the ship in question faster than light travel?, that said everyone is stuck in Sol.
I would not mind to see an ending were everybody lived and we could maybe get a chance to see how our li's lives turn out as well as our friends, like did they live did they join a diffrent fraction and so forth.
I have so much more to say but I have problems voicing my opinions...
all in all i loved ME3 just the ending made me want to go super nova
#11721
Posté 28 mars 2012 - 03:04
robertm2 wrote...
Theronyll Itholien wrote...
I read almost all comments here. What I see is people actually saying they have lost their trust in Bioware and stuff like that. Don't forget that they failed in the ending alone. Most agree that the resf of the game was absolutely FANTASTIC!
But damn.. I keep seeing Casey's face. It's like I feel his hatred toward us. It's a delusion I'm sure. But thqt first reaction from Bioware to our criticism was just.... very bad. It also defies logic that the Indoctrination Theory is correct, and that a true ending was already planned as a DLC.
Argh. Bioware! Time to leave a message in this thread, I beg!
if i had spent years working on a game pouring my heart and soul into something to have people trash it online non stop for the last 10 minutes i would hate the people who did that to. the game has 2 stars on amazon and all the reviews say its such a good game but the ending isnt good so it gets 1 star. its gotten so out of control and it makes me sick. what could they possibly say thats going to make people stop complaining? probably nothing people think they have some sort of entitlement in bioware's IP and its so annoying. There is barely any constuctive criticism on the whole website its mostly just people saying that the whole series is ruined because they didnt like the ending. The fact that people are trying to completely ruin a whole series rep just because they didnt like the ending is not only disrespectful to bioware but just low all around. im not accusing you of this im only qouting you because if the good things you said just to be clear.
It has only 2 stars on Amazon? Oh my god, that made me swallow hard.
What the hell were those pathetic children thinking!? You're completely right, man. This has gone out of hand....
#11722
Posté 28 mars 2012 - 03:15
#11723
Posté 28 mars 2012 - 03:16
I found this link above and found it pretty interesting.
Modifié par Chocho_GURU, 28 mars 2012 - 03:16 .
#11724
Posté 28 mars 2012 - 03:22
Phaelducan wrote...
What, so you want your own Shep to have their own unique decisions to make? Sorry, but with several million people playing the game Bioware had to give the same choices to everyone. That's just a logic fail to think that's a flaw.
Of course everyone has the same decisions to make. Furthermore, it's always been like that in ME. You get to choose between killing/saving the Rachni Queen... every time you go to Noveria. It never changes. You make the same choice each and every time. Same with Virmire, Council, etc etc.
You are criticizing the game over a non-issue. The choices were always repetitive on further playthroughs. There isn't a game out there which is fundamentally different each and every time you play it. You find your variety in gameplay decisions, not story ones.
allow me to describe suicide mission to you.
right from the start my prior choices come into play. did I upgrade the shielding? I didn't? damn, someone dies. did I upgrade the canons. I didn't, oh oy - another person dies. did I do any loyalty missions? oh I skipped some, gotta be careful now. whom do I chose for which role? make a wrong choice? they die or get someone else killed. did I go after the crew right away, or did I wait? depending on how long I waited, more of them died and I can see it right away. finaly, I get to the collector base decision, which btw, I didn't even expect to make a choice on, I thought my choices would only affect the progress of the mission itself. holy moly, an extra choice? and it feels like an important one, do I give TIM a weapon I don't really trust him with, but potentialy make reapers easier to defeat due to extra tech? or do I destroy it, to make sure he doesn't become to formidable of an oponent in a future, and risk weaker forces overall?
finaly mission is done, I have y conversation in which I can chose exactly how I want our partnership to look i na future,whether its telling him to go to hell, or urging him to do his best against the reapers. lastly.. if I had any casualties, Shepard stops by the symbolic coffins. and then walks past the remainder of her crew, working together.
choices, closure, all mattered despite linearity.
ME1 didn't offer me as many choices, but I always knew that ME1 was part one. so I expected choices to come to fruitision later. and even then, whether you save the council, or kill it - gives you very different conversation at the end.
ME3? promised all of the stuff in THIS link. and didn't deliver. when the final battle starts? its identical, unlike suicide mission. the entire take back earth sequence has barely any differences to it. even saying good bye is not all that different, other then possible small extras for romances. i don't get to assign my crew. I don't get to assign forces I have gathered or watch them fight. and when the final choice comes? the resulting cutscene is near identical and provides no closure. and the choices themself go against everything you stood for through the entire series. why the hell would I trust an enemy AI exactly? just like that? without asking any questions, or not even trying to contact Hackett and the fleets, among other things?
the ending sucks, it destroyes everything you worked for through the entire 3 games, rendering those choices moot.
granted. it wasn't JUST the ending. but the ending was that last straw that broke the camels back. its an non-issue to you. its a huge issue to me.
#11725
Posté 28 mars 2012 - 03:22
Phaelducan wrote...
What, so you want your own Shep to have their own unique decisions to make? Sorry, but with several million people playing the game Bioware had to give the same choices to everyone. That's just a logic fail to think that's a flaw.
I don't expect my own Shep to have her unique choices but the 3 endings to be different and distinct depending on War Assets, Ren/Par alignment at least, not 3 almost identical ending cutscenes with different coloured explosions.




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