NotAnotherDisplayName wrote...
To me, and apparently in this particular thread I'm in the minority, the replayability for me is based on how things change, it's not all about the end. It's not about if I get cut scene 1, or cut scene 10 in the last 10 mintues of the game. How does me killing the salarian scientist in 2 impact the scenes in 3? What happens if Thane, or Legion, or Mordin, are dead in 3? What happens if I don't have enough paragon and can't keep Tali from killing herself? Those are the scenes I really enjoyed.
If you save Tali, she dies anyway, if legion or mordin are dead en ME2, they just reapear en ME3, if you kill the rachni in the first, the rachni is still there.
So, just because the relays were destroyed doesn't mean everyone in the galaxy dies. There are a lot of systems with no mass relays in them, right? And when the crucible wave passed over people, it didn't kill them. From my perspective the galaxy would be dramatically changed, but life goes on- you even see it with your crew setting down on mystery planet x or whatever, not everyone is dead. Your sacrifice in theory saved organic life.
All mayor planets are devastated, the fleets are stranded in the solar sistem, FTL travel is insufficient to travel except within nearby clusters, turians and quarians can't eat human food and the krogan homeworld is a wasteland incapable of sustaining long term life. Just because the multicolored light didn't kill them instantly doesn't mean they are not screwed. And Tali and garrus trapped in another planet without food? Yeah, very dead.
And I'm talking about the logical consecuences of what we got.
So, I'm curious, how would you have combined the choices of your 3 games into an ending? Apologies if you've covered this before, these threads are amazingly long and I have to admit I'm too lazy to read the whole thing. I thought, mechanically and thematically, the transitions between the games worked. When I finished two I really wondered how leaving the reaper base intact would change three without throwing it way out of whack, but they turned it into war assets, which kind of worked for me. And you know your renegade and paragon points through the whole series are all points to- if you don't have x points you don't get dialog options x or y. But again, it's the scenes where my choices let up to Ashley killing Wrex, or Jack hating me and not leading the biotic kids, or letting Cerberus keep their reaper tech.
That has been discussed a lot os times already. There is a very complete graphic that shows how to take into account al mayor choices in all three games.
And at least they could have shown us the different species helping in the final battle, in space and in the ground. What about the rachni, the elcor or the drell? If you didn't save the rachni queen in the first game but you do in the third, the rachni betray you, but as it is only a number that most of the time you can't see, it doesn't have any impact. And what about Udina? I chose Anderson because it was clear that Udina was a xenophobic bastard who would try to seize power given the chance. How does that ends? Udina is the counselor because bioware says so. Great. Why giving us the choice in the first place?
Well, I woudln't call it BS- I know a good number of folks that played the game, about half of them hated the end and the other half didn't. But none of them said all replayability is gone, because they liked the things I liked about it.
In your example of a trip to Europe, I'd still have enjoyed a trip to Europe, and after I got home I wouldn't be thinking that I'd never go to Europe agaon, and I'd probably mostly talk about the trip that didn't involve the accident. I might be mad for a day or two after the accident, but hey, I was in Europe.
Yes, it's BS, becaus "enjoying the ride" doesn't excuse a broken bad written ending of 10 minutes that looks like a 12 year old kid fanfiction. They change things without explanation, they don't give any closure and they undo all your previous decisions by making you choose between three endings so similar that you have to watch a few times to notice the diferences. You can't compare the ending of this game, wich is the end of a trilogy, with the ending of the two previous games. That just doesn't work. Compare it with the ending of the lord of the rings, star wars or even the matrix.
And yes, to me it breaks al replayability. Whatever I choose, a light of space magic, the relays explode and normandy crashes with Tali and Garrus starving to dead, all fleets stranded on a system that can't maintain all those creatures and a interstela travel economy dependant civilization destroyed. Actually I consider dying in any of the games a better ending. At least that way the future civilizations have a chance. And don't even get me started with the green ending, there's a limit to the disbelief I can suspend...
Another thing is that I never mentioned Europe. I can't even see how that relates to my example. Last time I checked Europe wasn't a desert. And I should know, I live here. I mean, this last few days have been hot, but not that much...
Modifié par DuncanId, 28 mars 2012 - 03:54 .