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On the Mass Effect 3 endings. Yes, we are listening.


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#11826
Mastone

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Theronyll Itholien wrote...

@Mastone

You're teacher is full of bull****. He's never giving people a 10 because he reserves that for an invisible being? If you ask me, he should atleast say a 10 is for your mother who loves you and makes you feel safe. Tell him to keep his religious view and proper education seperate from eachother.

As for the ending DLC.... I think Bioware has pushed itself into a corner. Now angry fans are closing in on them and they have nowhere to go. We expect a better ending which would cost them allot of time and money to invest in... but asking money for it in return would deal their reputation a lethal blow. All the while EA is hiding in the darkness thinking "Whoops. Sorry that we got you into that mess, Bioware!".

It's a sad thing. I feel for Bio.


First of all you are right, in fact all of my teachers were full of bull****, Ihave tried explaining this to them numerous times but it always earned me detentions..... as if that would proof otherwise ;)
Second I was talking in past tence, I haven't had a teacher in a long while, but although it pains me to admit it I do believe he had a point, I think that if I relate it to only the games industry and its "critics" that 10/10 grades are overused and people are to much influenced by the hype that preceeds it, with Bioware I normally wouldn't have mind , since I believe(d) they were genuin in making a great game and having that as priority numero uno.
I don't  have that feeling anymore although  I am willing to give them the benefit of the doubt.
Your last remark about EA is to easy I think, sure we all know EA/Activision love diving in their warehouse full of money, but I never saw an indication that Bioware was under that much pressure from EA and even if this was true you could still stand for making the best game as a company ...quality not quantity.
Normally companies like EA put a lot of pressure on failing franchises not on thriving ones like mass effect, they cherish those.
The only thing that kinda bothers me is that they seemed to have wanted to release this game before the end of quarter, so they rushed the ending, now I wouldn't mind them deliberate making a vaque ending just to release it to keep EA suits happy and then work on the real ending to please the fans, but this only works if you make the ending for free and make it a real ending and not "a clarification of how we the creators envisioned the ending".
If Bioware fixes this without resorting to moneygrubbing I forgive them, and will buy DLC for ME3 without question if they do the latter or nothing it's over for me with regards to ME-franchise, new titles they bring will be bought only when they are in the bargain sections for a long time...........

#11827
Lord Irvine

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I think we all should have let Marauder Shields kill us before we reached the beam.

#11828
Chrislo1990

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Now Bioware is an extermely delicate situation. Personally I wouldn't mind paying for an alternate ending DLC so long as plot holes are addressed and I actually have a fighting chance of surviving the war triumphantly, return to my love interest and crew, and have the oppportunity to see for myself the devastation the war brought. Others however as had been stated counteless times in this forum, would be extremely upset knowing they spent their hard earned cash purchasing an incomplete product. It would shatter trust in Bioware and the quality of their games. The best thing Bioware can do is quit being so heavily influenced by EA and concentrate on satisfying the passionate hardcore fans first and foremost, not the casual player. In focusing wo attarct the casual player, ME3 became dumbed down. We had very little control over Shepard's dialogue through the classic dialogue trees. They consisted of perhaps two maybe three options at best to choose from. Also we rarely has the oppportunity to actually interact with our squad mates and love interests in such a manner. I hated having to press the A button just to extract a sentence out of them!

#11829
Lord Irvine

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Chrislo1990 wrote...

Now Bioware is an extermely delicate situation. Personally I wouldn't mind paying for an alternate ending DLC so long as plot holes are addressed and I actually have a fighting chance of surviving the war triumphantly, return to my love interest and crew, and have the oppportunity to see for myself the devastation the war brought. Others however as had been stated counteless times in this forum, would be extremely upset knowing they spent their hard earned cash purchasing an incomplete product. It would shatter trust in Bioware and the quality of their games. The best thing Bioware can do is quit being so heavily influenced by EA and concentrate on satisfying the passionate hardcore fans first and foremost, not the casual player. In focusing wo attarct the casual player, ME3 became dumbed down. We had very little control over Shepard's dialogue through the classic dialogue trees. They consisted of perhaps two maybe three options at best to choose from. Also we rarely has the oppportunity to actually interact with our squad mates and love interests in such a manner. I hated having to press the A button just to extract a sentence out of them!


There was actually an option to let conversations play themselves. I wondered "Is this a movie now?"

#11830
Futch007

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In response to the broken ending(s) and subsequent fan backlash, I wrote an alternate ending that requires Conrad Vernor's doctoral thesis to save the mass relays...though the ending I wrote is not all rosy.

I like this idea for two reasons:
1) I thought getting the 1 point war asset from that knucklehead was a cool surprise for keeping him around for three games.
2) It'd make the 'fan-boy' crowd put their Shepard where their mouth is by tieing the ending of the game to how well they treated their fan.

#11831
jumashark

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lrdocllins wrote...

jumashark wrote...

ok so is no one here buying into the indoctrination theory? I mean it all makes sense if you look at it that way. once you are hit by the beam in the final run, everything else is in your head. IT is you battling not to be indoctrinated.

The whole game you are battling against it......

This all adds up and makes to much sense to not work, go back play the last 20-30 minutes again. With this in mind and you will see it all alot more clearly.


Just read your post after posting mine and I would agree with you, however I dont think that any of the descisions actually happen with this theory.  If anything I think he is unconcious trying to fight of idoctrination.  I agree with your assesment of the normady as him hoping happy things becaus that is the only thing that can explain such a blatant plot hole.  My hope is though that his name "shepard" will be whispered in the DLC and will find himself either in the process of being harvested to fight out or to have one of his squad mates come up to him with him lying still on the battle field and with having regained conciousness will realize that it was all an attempt to indoctrinate him to stop the attempt.


Let  me clarify I'm not trying to say the whole game is a dream. I'm saying the last 20 minutes, give or take, from the time you get hit by harbingers lasar on, is a dream. But I feel like the whole game shepard is fighting off indoctrination. He/she has been in a few reapers in his day he/she has been around a few artifacts too. The reapers talk to him/her, do they talk to anyone else? 

I feel like in this game shepard is more at odds with his/her decsions then ever. There has always been emotions about losing people on teh battle feild Kaiden/Ashley dying in ME was tough on shepard but there was a mission to do and that couldn't get in the way. Here in ME3 shepard shows more self doubt then ever. That is the indoctrination slowly taking hold makeing Shepard question every little thing to wonder was this right?

Another point I forgot to mention perviously is the kid in shepards dream. At the begining of the game when he dies watch the scene. No one acknoledges him. No one sees him. He isn't there. He is in shepards head. When Shepard sees him in the duct why doesn't anderson hear the kid or acknowledg that he is there? The kid even says 'You can't save me...'. The reapers are using this kid as a manifestation of Shepards greatest fear that he can't save those around him/her. and they are using that fear to control and indoctrinate him.

All that said if this was planned from word go congrats bioware you are the best story tellers of our generation. If you make people pay money to get the true ending of a game though that is nothing but greed. This DLC should be free especially if it was planned from the begining...

#11832
Chrislo1990

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Lord Irvine wrote...

Chrislo1990 wrote...

Now Bioware is an extermely delicate situation. Personally I wouldn't mind paying for an alternate ending DLC so long as plot holes are addressed and I actually have a fighting chance of surviving the war triumphantly, return to my love interest and crew, and have the oppportunity to see for myself the devastation the war brought. Others however as had been stated counteless times in this forum, would be extremely upset knowing they spent their hard earned cash purchasing an incomplete product. It would shatter trust in Bioware and the quality of their games. The best thing Bioware can do is quit being so heavily influenced by EA and concentrate on satisfying the passionate hardcore fans first and foremost, not the casual player. In focusing wo attarct the casual player, ME3 became dumbed down. We had very little control over Shepard's dialogue through the classic dialogue trees. They consisted of perhaps two maybe three options at best to choose from. Also we rarely has the oppportunity to actually interact with our squad mates and love interests in such a manner. I hated having to press the A button just to extract a sentence out of them!


There was actually an option to let conversations play themselves. I wondered "Is this a movie now?"


Yeah I know right! I felt like I was being held by the hand the wohole time whern it came to dialogue. at first I was like oh maybe the dialogue trees are simple right now because I just started the game. But as thegame progressed it remained the simplistic. I went countless times to narrative options to make sure I was actually playingin full RPG mode and I was. What the hell Bioware. I 've played ME1 and ME2 several times over. I can't handle more complex dialolgue thank you very much!

#11833
darkway1

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Mastone wrote...

darkway1 wrote...

Mastone wrote...

My only real question is, did Bioware/EA plan this ending and if so are you intending to make or are already making DLC for which must be paid in order to see the real ending?
And did this have an universal approval across all ranks?
If that is so, then it is beyond despicable and it kinda reminds me of gandalf speaking to Saruman when saruman says he is not Saruman the white anymore but saruman of all colours, to which Gandalf replies; someone who breaks something to see how it works has left the path of wisdom...and we all know how Saruman ended up...

My point with this is that if you deliberately done this, just to see if you can deliver a crap enough ending just to get people so annoyed they will even be willing to pay for a better ending and you exploit that, then you have done the same thing as Saruman did and have broken the trust with your loyal fanbase.

Just to be clear I am not a fanboy nor a hater, but I appreciate well made games like thief,final fantasy and mass effect only one of these 3 has ( bliep) up the ending


I give Mass effect 3 a 6.5 out of 10 if I had to give it a grade, but that's because of the ending .
With a satisfying ending I would make that an 8( my teacher used to tell me a 9 is for the master and the 10 is for the god you believe in, so 8 is the highest grade I am willing to give)


Theres no way a company sits down after publishing a game and thinks,"what shall we do for DLC",DLC was planed along time ago,voice actors,scripts etc all need to be figured out way in advanced.


I don't mind them creating DLC or planning DLC ahead or creating it long before they actually make it available, I am talking about creating a trilogy in which people put countless of hours unlike a movie where you sit for 2 hours and if it is crap you only invested 2 hours ( although Indy 4 and starwars the prequels still make me drink more then I should LOL).
And when the final "episode"of the trilogy comes out on which you are working towards for quite a few hours deliberatly **** up the ending just to have people buy the ending it is despicable there is no other word for it.
If they made a 10 years later DLC after a fitting ending ( I don't mean happy , just something that fits the canon they themselves have set up the past 2 installments) in which you can possibly visit  places which are rebuilding, meet Wrex and all other characters  just to lead up to ME 4 or even sidemission like DLC where you can do shadowbroker stuff then it is making "an honest living"since you are not cutting away the essential core elements, having the prothean as day 1 DLC is imo an indicator thatthey are really are going down this route and I hope they turn on heir TOMTOM  and steer out of that place.
DLC in my book is adding more depth to a story/game which is already done, next thing they do is start a game halfway make you play it until the end and put something in the ending which makes you buy the first part of the game it borderlines extortion...


I honestly don't think the MASS3's ending is the real ending and the real ending will be addressed via DLC ,not because the fan base wants a different ending,but because it's already been thought out and put into motion,also if Mass2 is ant thing to go by we are going to see a lot of DLC.

The truth is people invest in games to make money,so there's no way on this planet MASS3 ends this way.

#11834
robertm2

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Wow.... just people and their plot holes. I tell you what lets just take out everything that doesnt make sense because thats a plot hole right? so no FTL travel, no mass relays, no enviro-suits, no artificial gravity, no citadel, no aliens. If you take out every so called plot hole sci-fi does not exist. thats just a cheap cop out for people who didnt like the ending but cant explain themselves intelligently. The star childs a plot hole the mass relays not destroying the whole solar systems is a plot hole, the illusive man being on the citadel is a plot hole. Just because the reason's arent hand fed to you doesnt make it a story flaw its a lack of original thought on your part. As someone said before me the mass relay in arrival had a giant rock thrown at it where as the other relays were destroyed by technology so plot hole filled. The star child could have been a hallucination from shepard being injured or could have been a product of shepard being indoctrinated plot hole filled. The illusive man even without the reapers help has a reputation of being able to get where he wants when he wants to and is in fact a capable soldier plot hole filled. See how easy that was? Now while i agree that bioware should just do this for us so there is no confusion calling the game the worst game of all time or saying that it ruined the series is such bull. People are just butthurt because the game didnt end the way they wanted it to well guess what this might come as a shock but you dont own bioware and there are a million people with different expectations as to what the ending should have been bioware is not magical and cannot create a thousand different endings. It is the way it is because it is leading into something else whether that be dlc or another title just because people are to dumb to realize this doesnt mean they should have to spend time changing the ending. Clarification fine by me but demanding a complete change is selfish and short sighted.

#11835
Futch007

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To the people who quote the Indoc Theory and then, when confronted with evidence to the contrary, act like 'you don't get it.' Let me say this: http://xkcd.com/169/

#11836
jumashark

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Chrislo1990 wrote...

Guys the current ending just has to go! It is insulting to me that after having spent so much time shaping my character I am forced to see him die in the end no matter what I did.


Ok really hang on I ahve played these games from day one when ME came out and I knew a few things the moment I put the disc in my xbox, this game was a triology and they had said taht this would be shepards tale. So I knew from taht alone that when the 3rd game ended it would end with my charcters death. Mass Effect has had many tragic moments and has never shied away from being gritty. All arrows from day one on have pointed to Shepard not making it past ME3. I, like many are ok with that aspect.

In fact if shepard hadn't been willing to die at the end then he really wouldn't have been worth playing as a charcter...

#11837
steelch

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This is not a constructive post, this is a damn plea.

BioWare, I love Mass Effect. The game, the story, the characters... It's all amazing!
After I finished 1, I kept playing it. Wanted to explore all the options. When I finished 2, I kept playing 1 and 2, still wanted to explore all options and see what happened when I brought that squad member on that mission etc. I've been doing this a few hours every week or so since I first finished ME 1. I couldn't get enough.
But the sad truth is, as soon as I finished ME 3, I took the game out of my xbox, put it on the shelf with the other two, and they haven't moved since. It's been a couple of weeks plus, and I still can't find any desire to put it back in the xbox. Cause I know that no matter what road I choose, they all lead to the ruins of Rome.
For me, Mass Effect died along with Shepard, his crew and the mass relays.

That ending was just stupid. Silly and unfitting. sense no makes It.

I suppose some constructive feedback is in place...
So here it is; change the ending. Thats the only constructive feedback you need. Change it to what you ask?
Theres 10000 posts about it if you google "ME3 ending" that makes 100 times more sense than your ending!
It's not hard. The only hard part is admitting you fudged us, even without kissing us first.

Please change it, or please let the IT be true! Something! Or just cut away the ending scenes, and have it all end with Shepard sitting besides Anderson, with Hackett on the radio screaming "It's working!". That would even be better.

Please... :(

#11838
Chrislo1990

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jumashark wrote...

lrdocllins wrote...

jumashark wrote...

ok so is no one here buying into the indoctrination theory? I mean it all makes sense if you look at it that way. once you are hit by the beam in the final run, everything else is in your head. IT is you battling not to be indoctrinated.

The whole game you are battling against it......

This all adds up and makes to much sense to not work, go back play the last 20-30 minutes again. With this in mind and you will see it all alot more clearly.


Just read your post after posting mine and I would agree with you, however I dont think that any of the descisions actually happen with this theory.  If anything I think he is unconcious trying to fight of idoctrination.  I agree with your assesment of the normady as him hoping happy things becaus that is the only thing that can explain such a blatant plot hole.  My hope is though that his name "shepard" will be whispered in the DLC and will find himself either in the process of being harvested to fight out or to have one of his squad mates come up to him with him lying still on the battle field and with having regained conciousness will realize that it was all an attempt to indoctrinate him to stop the attempt.


Let  me clarify I'm not trying to say the whole game is a dream. I'm saying the last 20 minutes, give or take, from the time you get hit by harbingers lasar on, is a dream. But I feel like the whole game shepard is fighting off indoctrination. He/she has been in a few reapers in his day he/she has been around a few artifacts too. The reapers talk to him/her, do they talk to anyone else? 

I feel like in this game shepard is more at odds with his/her decsions then ever. There has always been emotions about losing people on teh battle feild Kaiden/Ashley dying in ME was tough on shepard but there was a mission to do and that couldn't get in the way. Here in ME3 shepard shows more self doubt then ever. That is the indoctrination slowly taking hold makeing Shepard question every little thing to wonder was this right?

Another point I forgot to mention perviously is the kid in shepards dream. At the begining of the game when he dies watch the scene. No one acknoledges him. No one sees him. He isn't there. He is in shepards head. When Shepard sees him in the duct why doesn't anderson hear the kid or acknowledg that he is there? The kid even says 'You can't save me...'. The reapers are using this kid as a manifestation of Shepards greatest fear that he can't save those around him/her. and they are using that fear to control and indoctrinate him.

All that said if this was planned from word go congrats bioware you are the best story tellers of our generation. If you make people pay money to get the true ending of a game though that is nothing but greed. This DLC should be free especially if it was planned from the begining...


Excellent analysis. I'm in full support of the indoctrination theory because of the sheer amount of plot holes and incosistencies in this game, especially during the ending. It just doesn't make any sense to me whatsoever. Just to cite an example, do you guys remember the Mass Effect 2 Arrival DLC? Dr. Amanda Kenson clearly tells us that wiping out a mass relay would decimate an entire star system. How is then that when the mass realays go off in this ridiculius ending all organic life isn't extinguished? Did Bioware really contradict themselves here? Did they really just go against canon? This has to be a hallucination or dream  resulting from gradual indoctrination. I can't find a better explanation for the senseless ending.

#11839
jumashark

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Futch007 wrote...

To the people who quote the Indoc Theory and then, when confronted with evidence to the contrary, act like 'you don't get it.' Let me say this: http://xkcd.com/169/


I'll be the first to admit I havn't read all 450 pages of this forum, so I'll ask at risk of getting flamed. What evedence to the contray of the indoctrination theory do you have I would love to hear it...

Modifié par jumashark, 28 mars 2012 - 10:27 .


#11840
Chrislo1990

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jumashark wrote...

Chrislo1990 wrote...

Guys the current ending just has to go! It is insulting to me that after having spent so much time shaping my character I am forced to see him die in the end no matter what I did.


Ok really hang on I ahve played these games from day one when ME came out and I knew a few things the moment I put the disc in my xbox, this game was a triology and they had said taht this would be shepards tale. So I knew from taht alone that when the 3rd game ended it would end with my charcters death. Mass Effect has had many tragic moments and has never shied away from being gritty. All arrows from day one on have pointed to Shepard not making it past ME3. I, like many are ok with that aspect.

In fact if shepard hadn't been willing to die at the end then he really wouldn't have been worth playing as a charcter...


If you'ver been playing ME since the very beginning then you are very well acquainted with fact the franchise is centered around player choice. You choose how you which to play. Do you wish to be paragon or renegade? Did you save this guy or that guy? The outcome is determined by your playstyle. Well ME3 takes that away from you. I refuse accept a game that negates a formula that had worked since the very inception of the franchise. Let your gameplay determine how your Shepard story ends. Each player is unique, and so are theri characters. I think it is completely unfair that I am forced to die no matter what I do.

#11841
darkway1

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On the subject of DLC content I would like to see new relationship content,the ability to romance characters you could not romance in MASS2,like Kasumi for example.......Liara was re-booted in Mass2 via the shadow broker DLC,so I don't see why other characters can't be re-booted in Mass3.

#11842
Fission_Tzu

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 The Mass Effect trilogy is by far my favorite game series ever. I would like to congratulate and thank the dev teams at BioWare for producing such a complex and rewarding experience. As many others have stated, I absolutely love Mass Effect 3 up until the ending. My only problem with the endings are that they seem to disregard continuity. I just can't bring myself to believe that after all of the amazing work you guys did on the story throughout the series that you would settle for less. The story arcs through the series are incredibly complex, thought provoking, and seemlessly written with almost no plot holes to speak of. That is until the endings. I won't rehash what you've already been told countless times. I just wanted you to know that there are those of us out here who respect the work you've all done and admire the commitment you've given to this trilogy. Call me optimistic if you will, but I won't believe that such a talented group of developers and writers would truely end this epic tale in the manner it seems to end. I have faith that, for whatever reasons, this was all part of the plan and that those of us who trust in your judgement will be rewarded for our faith, candor, and respectfulness regarding this issue. Unfortunately there will always be those who turn a constructive discussion into mud-slinging, please just keep in mind that those people by no means represent your fanbase as a whole. Thank you for your time, and I look forward to seeing what you guys have in store for us.

#11843
robertm2

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Chrislo1990 wrote...

jumashark wrote...

Chrislo1990 wrote...

Guys the current ending just has to go! It is insulting to me that after having spent so much time shaping my character I am forced to see him die in the end no matter what I did.


Ok really hang on I ahve played these games from day one when ME came out and I knew a few things the moment I put the disc in my xbox, this game was a triology and they had said taht this would be shepards tale. So I knew from taht alone that when the 3rd game ended it would end with my charcters death. Mass Effect has had many tragic moments and has never shied away from being gritty. All arrows from day one on have pointed to Shepard not making it past ME3. I, like many are ok with that aspect.

In fact if shepard hadn't been willing to die at the end then he really wouldn't have been worth playing as a charcter...


If you'ver been playing ME since the very beginning then you are very well acquainted with fact the franchise is centered around player choice. You choose how you which to play. Do you wish to be paragon or renegade? Did you save this guy or that guy? The outcome is determined by your playstyle. Well ME3 takes that away from you. I refuse accept a game that negates a formula that had worked since the very inception of the franchise. Let your gameplay determine how your Shepard story ends. Each player is unique, and so are theri characters. I think it is completely unfair that I am forced to die no matter what I do.


you are not forced to die. just because you havent gotten the ending that shepard lives in doesnt mean it isnt there. me3 captured just as much player choice as the other games! at the collector base do you destroy it or give it to cerberus. i dont remember anyone saying oh there are only two choices that dont really matter! the game cant be all things to all people and the ending is the way it is to lead up to future dlc or a sequel game. and if the indoctrination theory is true than shepard isnt dead at all. it is not the result of bad writing.

#11844
Silvair

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ursa1979 wrote...

I love the ending, and hope you do NOT change it (if anything I hope it is only clarification).

The Relay that was destroyed in Arrival was hit with a giant space rock. The Relays destroyed at the end of the game were deactivated by some mechanism on the Citadel/Catalyst. There is no reason to think that the deactivation caused by the Citadel/Catalyst would cause a supernova, in fact we see that they only release their space magic, which is harmless to most things (depending on which color space magic of course).

Also, they still have FTL drives that will allow the travel from one end of the galaxy to the other. Yeah it could take up to 20 years to go from one end to the other, but the situation is not as grim as people make it out to be.

It is a brave new world to be sure. And yes it is going to be tough to rebuild and figure out a new status quo, but such is the aftermath of war. And no matter what they face it is better than being destroyed the Reapers, and above all there is hope. Hope that the different species can evolve and grow without a 50,000 year cap. The Mass Relay’s were a “gift” from the Reapers that artificially sped up the progress of each civilization. It makes sense to me that in order to get rid of the Reapers you have to get rid of the Mass Relays. That is the sacrifice.


Kay, about the relays?  The rule was that "If destroyed, they go supernova".  That was the entire reason behind the hesitation in Arrival.  They already knew this would be the result.

The one in Arrival was destroyed.  Then ALL of them were destroyed.  They all went Supernova in a chain reaction that could be seen from outside the galaxy. They all blew up, on-screen.

That's pretty cut and dry, not leaving room for interpretation.  Every system that had a Relay in it is now wiped out.


As for FTL...it's true that they could theoretically make it back to their respective home worlds, eventually.  Except

1)  They flat don't have the supplies to last that long.
2)  They wouldn't know where to go.  Their navigation is based on Relays reference.  Which are now gone.  They did not actually travel that distance before, they have no way of navigating from one star system to the other.

It'd be like taking someone who only ever traveled in a Subway tunnel, and then telling them to travel to their destination by foot through New York.  If it took 20 years to even cross new york.  And there were no existing maps of New York. 

They would be utterly lost and directionless.

Modifié par Silvair, 28 mars 2012 - 10:38 .


#11845
robertm2

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Fission_Tzu wrote...

 The Mass Effect trilogy is by far my favorite game series ever. I would like to congratulate and thank the dev teams at BioWare for producing such a complex and rewarding experience. As many others have stated, I absolutely love Mass Effect 3 up until the ending. My only problem with the endings are that they seem to disregard continuity. I just can't bring myself to believe that after all of the amazing work you guys did on the story throughout the series that you would settle for less. The story arcs through the series are incredibly complex, thought provoking, and seemlessly written with almost no plot holes to speak of. That is until the endings. I won't rehash what you've already been told countless times. I just wanted you to know that there are those of us out here who respect the work you've all done and admire the commitment you've given to this trilogy. Call me optimistic if you will, but I won't believe that such a talented group of developers and writers would truely end this epic tale in the manner it seems to end. I have faith that, for whatever reasons, this was all part of the plan and that those of us who trust in your judgement will be rewarded for our faith, candor, and respectfulness regarding this issue. Unfortunately there will always be those who turn a constructive discussion into mud-slinging, please just keep in mind that those people by no means represent your fanbase as a whole. Thank you for your time, and I look forward to seeing what you guys have in store for us.


agreed. they are not bad writers and wouldnt end the game this way without  a reason. its not optimism its common sense. bioware knows better.

#11846
improperdancing

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luci90 wrote...

Thanatos144 wrote...
Yes I know what knit picking is. yet those are not plot holes those are just things that all game makers and hell movie producers do. There were very little plot holes.


But they are plot holes.

It's exactly what they are, plot holes.

"A plot hole, or plothole, is a gap or inconsistency in a storyline that goes against the flow of logic established by the story's plot, or constitutes a blatant omission of relevant information regarding the plot. These include such things as unlikely behaviour or actions of characters, illogical or impossible events, events happening for no apparent reason, or statements/events that contradict earlier events in the storyline."


Apparently you, sir, are unfamiliar with space magic, which can explain away any inconsistencies in the Mass Effect series.

For example:

How did the Reapers get to Earth (and the other planets) without using the Citadel mass relay?  Simple.  Space magic.

See?

#11847
Sphynxian

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I think for a lot of people it isn't even so much that Shepard dies (I whole-heartedly expected that, for Shepard to die a hero and become a legend) but that the endings themselves are wholly and utterly divorced from your choices up until that very moment.

Nothing you have done in any of the three games affects those endings. Your choices do not matter, you are forced to take one of three pre-described roads and you will always have all three regardless of how you played or what your Shepard accomplished. It makes anything you did truly accomplish feel invalidated.

There is a reason why this is the way it is:

The ending was not proofed by anyone else on the Mass Effect writing team. Prior to this point in the game, every moment of ME3 was deliberated on, discussed and dissected by the writing team as a whole for inconsistencies, tone, and quality.

This piece of the game was not, and was written at the 11th hour.

I am not upset with 99% of Mass Effect. I am upset with the 1% of the game that was written under the presumption that it needed absolutely no oversight.

I am upset that the ultimate moment of the Mass Effect series was decided in a vacuum.

#11848
jeweledleah

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jumashark wrote...

Futch007 wrote...

To the people who quote the Indoc Theory and then, when confronted with evidence to the contrary, act like 'you don't get it.' Let me say this: http://xkcd.com/169/


I'll be the first to admit I havn't read all 450 pages of this forum, so I'll ask at risk of getting flamed. What evedence to the contray of the indoctrination theory do you have I would love to hear it...


I'm a fan of the theory actualy, but the evidence that it was not planned... is very simple.  listen to the soundrack.  if you do, you will notice that the music is written very tightly, its timed JUST right to the scenes that are animated. then there's voice work.  all the writing, acting...  more animation, more enviroments.  the fact that there's NOTHING on disk suggesting hidden endings.  the fact that the boy IS real, because the shuttle waits for him to get on and only then closes its door.

the ending we got, may seem sloppy.. but it had to be planned in advance to be executed.  putting it all together, the music, the animations, the voices, the enviroments..... if anything may have been sloppy last minute adition?  its the Shepard's breath scene in "best" destroy ending. and even then, it was more likely added for people who wished their SHepard would survive, then anything else.

indocrination theory fits thematicaly, but its an accidental fit, rather then intended one.  sorry.  in a way, I do wish they go with it, or a variation of it, and extend the endings.. taking this happy accident and turning it into part of the story.

#11849
riprjak

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azile0 wrote...

This is true, Jak, but having a larger fleet should at least give us a few extra cutscenes showing them at work- maybe pop a reaper that would normally kill several of your ships. The Destiny Ascension, for example. I expected to see a scene where it fired that huge frontal gun and tore a Reaper's face off. But nope.


On this we are in complete agreement.

#11850
Rargh2010

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Just completed the game myself tonight not having had time to really dig deep and do so earlier. Naturally I had already heard that a lot of people were disappointed by the ending but I had avoided reading anything specific to ruin my experience.

When it came to the game itself I enjoyed it a lot. Loved the grim tone of it and the much larger scale of the conflict. It seemed fitting that the stakes would be higher and along with that the consequences. There was really just one thing that annoyed me and that was the lack of more dialogue options and fully fleshed out sidequests.

The ending however left me a bit conflicted. I ended up feeling like whichever choice I took it wouldn't be in line with the morals of the Shepard I had made. The closest I could choose was the destruction ending, simply because in my eyes my Shepard wouldn't trust anything the catalyst/reapers/whatever godlike entity he is said. I also found the tone and setting of the ending to be a bit out of character for the ME universe but I guess that could be just me. I didn't really mind if my Shepard died, as long as he went out in a blaze of glory.

It has struck me that the ending could be purposefully very vague and indecisive simply because it opens up a lot more branching paths for whatever they want to do next with the ME-universe.

I find it very hard to decide if I like it or not, because that would depend on how a next game referred to the events and what happened in the trilogy. I think I'm leaning towards not being a fan of the ending. Not sure I want it changed despite that though, would seem strange to me now to have them change it to something the fans decided all of a sudden.