On the Mass Effect 3 endings. Yes, we are listening.
#11851
Posté 28 mars 2012 - 10:44
I was seriously hoping it was some sort of fake-out. I was just waiting, waiting for there to be some sort of Renegade interrupt where you could pull the plug on him and... I don't know.
Anything other than what we got.
#11852
Posté 28 mars 2012 - 10:46
I don't believe any of the indoctrination or conspiracy theories make sense. I think you guys are just spinning your wheels on that one. The older you get, and the more time you spend in professional organizations, the more obvious it becomes what happened here. Simplest answer is usually the right one. The ending is just a bad product, due to a combination of poor writing, lack of peer review, and possibly internal pressures (budget, internal arguments, or product release deadlines). Either way, the why should not matter to us as the consumer. The closure I get from knowing why the ending reads like a high school kid's sunday night project will in no way make up for the closure and quality I should have experienced from the ending.
Its a business issue, which is why I recommend everyone starts talking in a language that will make sense to Bioware as a company. I'm not interested in closure - I want a reason to replay ME1, ME2 and ME3 other than picking suicide with a different color explosion. I want promises fulfilled. I paid a lot of money for these games. The kind of money that if I tried to explain to someone in a 3rd world country what I spent it on, they would probably cry.
So - I will do two things and I hope many others will join me. 1.) not pay for any of the DLC and 2.) not purchase the next big bioware release. One bad release will make the company go through enough soul searching that they will wish they could go back in time to redo ME3.
#11853
Posté 28 mars 2012 - 10:46
Sphynxian wrote...
As an aside, was I the only one who -- when presented with the three choices at the end of the game --- turned around and fired off a couple rounds (fruitlessly) into the AI/Star Child/Deus ex Machina?
I was seriously hoping it was some sort of fake-out. I was just waiting, waiting for there to be some sort of Renegade interrupt where you could pull the plug on him and... I don't know.
Anything other than what we got.
not the only one. I also learned the hard way, you cannot just ignore him and wait it out either. crucible gets destroyed and you get critical mission failure, if you try
Modifié par jeweledleah, 28 mars 2012 - 10:46 .
#11854
Posté 28 mars 2012 - 10:46
robertm2 wrote...
Chrislo1990 wrote...
jumashark wrote...
Chrislo1990 wrote...
Guys the current ending just has to go! It is insulting to me that after having spent so much time shaping my character I am forced to see him die in the end no matter what I did.
Ok really hang on I ahve played these games from day one when ME came out and I knew a few things the moment I put the disc in my xbox, this game was a triology and they had said taht this would be shepards tale. So I knew from taht alone that when the 3rd game ended it would end with my charcters death. Mass Effect has had many tragic moments and has never shied away from being gritty. All arrows from day one on have pointed to Shepard not making it past ME3. I, like many are ok with that aspect.
In fact if shepard hadn't been willing to die at the end then he really wouldn't have been worth playing as a charcter...
If you'ver been playing ME since the very beginning then you are very well acquainted with fact the franchise is centered around player choice. You choose how you which to play. Do you wish to be paragon or renegade? Did you save this guy or that guy? The outcome is determined by your playstyle. Well ME3 takes that away from you. I refuse accept a game that negates a formula that had worked since the very inception of the franchise. Let your gameplay determine how your Shepard story ends. Each player is unique, and so are theri characters. I think it is completely unfair that I am forced to die no matter what I do.
you are not forced to die. just because you havent gotten the ending that shepard lives in doesnt mean it isnt there. me3 captured just as much player choice as the other games! at the collector base do you destroy it or give it to cerberus. i dont remember anyone saying oh there are only two choices that dont really matter! the game cant be all things to all people and the ending is the way it is to lead up to future dlc or a sequel game. and if the indoctrination theory is true than shepard isnt dead at all. it is not the result of bad writing.
From what I can recall you sort of are forced to die in all three endings UNLESS you foolow these step to the letter, which in all honesty just completely ignore all previous decisons made and how paragon or renagade you were throughout the series.
Step 1.) You must pick either the Paragon or renegade dialogue option every time you speak to the Illusive man, including when you confront him at the citadel.
Step 2) You must have an EMS score of at least 4000 if choosing to approach this as a Paragon, or 5000 if you which to approach this as a renegade.
Step 3.) Regardless of whether or not your Paragon or Renegade, you MUST pick the destroy the reapers option. Ignor ethese rules and you die no matter what you do.
I don't see much freedom of choice here. Everything I"ve done, how diligently I played and how paragon opr renegade I"ve been measn nothing if I don't follow this rule, which is impossible to obtain if you don't also play multiplayer by the way. Apparently you cannot unlock the survival ending without playing co-op, despite Bioware's promise that you could unlock the prefect ending with out the need to play online.
#11855
Posté 28 mars 2012 - 10:50
#11856
Posté 28 mars 2012 - 10:51
FIX. THE. ENDING. PLEASE.
And if you REALLY want to show off a Catalyst AI....don't make it a freakin' child, I know that child is "the face of earth" or something but it's not necessary. Make it some cool looking, robot thing.
Modifié par SilentPhenomed, 28 mars 2012 - 10:52 .
#11857
Posté 28 mars 2012 - 10:53
By the way I'd like to know, if you will confirm that IT is not valid and all the ending really happened, how you came up with the plot 180 turn? You must have quad
#11858
Posté 28 mars 2012 - 11:03
One of my biggest disappointments with ME3 is exactly that unlike the first two, which felt like works of art, klunky but loveable - this one truly felt like a franchise. I don't mean to cheapen the efforts of the writers, and the game was certainly refined to play much better as a game than its predecessors, but it also feels very much like a business product than a work of art. The DLC product push from day one, and the tacked on cheap ending give you the impression that is more a business line than a book/film trilogy. The message after the ending was also somewhat cheap. It makes me want to ask Bioware, if all this is for sale then why is the ending not? Can we not buy a better ending?
I think we all need to take a more conciliatory tone that allows the company to save face, de-escalate, and step back to start reworking the ending. They don't need to crowsource it. I think bioware has awesome writers who can come up with the necessary changes on their own - the guys who obviously were not asked what they thought about the current ending.
#11859
Posté 28 mars 2012 - 11:10
#11860
Posté 28 mars 2012 - 11:11
Much like everyone else I was absolutely thrilled with everything until just after the confrontation with the illusive man. The combat was exciting, the dialogue was funny, poignant, everything we've come to expect from Bioware. Aside from a few minor glitches like characters looking at the wrong place during conversations, or having parts of their body spookily phase through their clothing or bits of furniture the game was pretty much perfect.
However as Bioware has very generously asked for feedback on the ending, here are my half-baked musings on possible changes to throw into the mix. Some of this is based on the "indoctrination theory" videos on Youtube.
How about keeping the current endings as options for those who like them, but adding a paragon/renegade interrupt after the "star kid" presents Shepard with its 3 options. The interrupt allows Shepard to refuse any of them, as all three have negative consequences especially for a paragon (Control - hubris in attempting to dominate the Reapers, who aren't guaranteed to remain obedient, Synthesis - forcing everyone to become a cyborg whether they want to or not, Destroy - genocide for the newly independent Geth and death for Edi). The star child gets annoyed and insists Shepard makes a choice, but Shepard calls its bluff. It then gives a sinister smile and reveals itself to be a projection of Harbinger (a villain who only had a brief cameo during the rest of the story). The projection admits that it's appearances all along have been illusions designed to erode Shepard's will (indoctrination theory) and gloatingly informs Shepard that the crucible is a Reaper designed trick. The plans for it were deliberately left for previous civilisations to find as a distraction to make them waste all their resources creating the tool of their own destruction.
The crucible is actually a much more efficient harvesting machine, designed to extract not just human DNA but also human memory and conciousness to upload into a new generation of Reapers, which we know from conversations with Legion in ME2 are each a "nation" of many minds acting together. Harbinger's intent was to trick a partially indoctrinated Shepard into willingly entering the synthesis option so that they could add his/her unique strength of will into the new Reaper as its primary mind, to be followed by millions of other humans herded into the beam, or just "raptured" up by the beam zapping Earth below. This would explain the lack of resistance Shepard faced when walking through the deserted citadel, Harbinger wants him to fall into its trap. The other 2 options, Control and Destroy are illusions of choice, designed to weed out unsuitable minds which are either too domineering or nihilistic to be sucessfully integrated into a new Reaper. Harbinger would prefer to do this with a willing Shepard to extract more of his personality intact, but conceeds that it will have to make do with the fragments of Shepard's mind that are left when thrown in against his or her will. At this point reaper husks emerge from hiding and grab Shepard to force him / her into the centre beam. At this point the two squad members left behind in London finally make it to the party and proceed to rescue him / her from the horde of reaper creatures to the Harbinger projection's obvious annoyance, which promptly vanishes.
My ideas for what happens next are to be honest a bit (in fact a lot) cheesy, and slightly plagiarised from a Doctor Who season finale (God I'm such a geek) but here goes. In a brief lull in the fighting, when Shep gets patched up with medigel, he / she ruefully informs the crew and Admiral Hackett via radio that the crucible is a lie. That instead of a weapon, it is in fact a device to upload organic minds into the reaper collective. Everyone's in danger of giving in to despair, when Edi chimes in with her thoughts on the function of the crucible. Shepard has a bit of an epiphany and realises that perhaps it can be subverted and used against the Reapers after all. If the "synthesis beam" (sorry I can't think of anything better to call it) is modified to broadcast a diffuse beam through the mass relay network, it would simultaneously connect the minds of all the sentient beings throughout the Galaxy. The collective will of everyone in the galaxy would be too much for even the Reapers to absorb at once. In the best tradition of space opera, Hackett says something cheesy like "It's crazy, but it might just work!" and off we go!
After a fair bit of fighting through the bowels of the citadel to get to various components that need adjusting for its new purpose with direction from the crucible scientists on Hackett's ship, Shepard makes it back to the central room to be confronted by some Reaper boss, now that Harbinger is starting to worry that these crazy humans might actually win. The boss could be another human reaper larva, maybe a bit more complete this time so as to look less like a giant Terminator, or maybe just some hideous conglomeration of harvested body parts. Whatever, Shepard dispatches this after a suitably epic battle and heads into the centre of the machine.
The new and improved crucible fires up and Shepard screams as trillions of human and alien thoughts pour into his / her head. All across the galaxy people, including well known characters like Miranda, Jack, Jacob, and anyone else who's alive but not in the ME3 team stop and look up, as they too realise that they can hear the thoughts of those around them. With a huge effort of will Shepard calms the raging chaos of thought and instantanously communicates everything he's learned about the Reapers, their plans for organic life, and so on. He then makes some awesomely stirring telepathic speech to rile up the entire population of the galaxy and convince it to direct one massively powerful, coherent thought straight at the Reapers along the lines of "Die you metal b*****ds!".
We then get a satisfying fmv sequence as the Reapers are forced, figuratively kicking and screaming, to turn on each other, carving each other up with red laser beams. Harbinger, being the most powerful Reaper, manages to sneak away from the chaos with a few scratches. At this point the newly enhanced Shepard notices him and, with a "Where do you think you're going buddy?", directs the will of the galaxy and forces Harbinger to fly, begging for its million year long life, into the Sun. Phut. Machine shuts off and Shepard collapses from the strain of it all. Mass Relays power down safely without setting off solar-system obliterating supernovae.
Now to give the ending some variety, Shepards with low war assets and / or >50% renegade points might get burnt out by this process and die, possibly in the arms of his / her love interest for a bit of pathos. We then get a big moving funeral scene with all the surviving cast for those who like their sci-fi bleak.
For soft, gooey romantics like me with >50% paragon and an obsessive-compulsive need to collect every war asset going, Shepard gets to pull through after a near death experience. Cut to 6 months later, Shepard and Garrus on Rio beach (hideous sight of Garrus in speedos), with Jacob getting a round in. Vignettes of the surviving cast in their new lives. Big, romantic, kiss with current L.I. Fades to black. Glee cast singing "Journey" over the end credits entirely optional ;-)
I realise the above has as many, if not more, plot holes as the existing endings, like "how would they know how to reprogram a Reaper designed crucible to do this new bit of space magic?" etc, but I just thought I'd put in my 2 cents. Hopefully it will spur someone else on to think up something better.
Cheers.
#11861
Posté 28 mars 2012 - 11:17
TwentyDunhills wrote...
I think a strong argument needs to be made that although this is an 'artistic' product, it is a living product and a product that can be changed, added to or subtracted from, for money. How many people here felt that the Prothean DLC should have been a part of the game because it had lore, writing and content that was important to the story/experience? Who felt it was cheap to provide this part of the writing as a micro transaction?
One of my biggest disappointments with ME3 is exactly that unlike the first two, which felt like works of art, klunky but loveable - this one truly felt like a franchise. I don't mean to cheapen the efforts of the writers, and the game was certainly refined to play much better as a game than its predecessors, but it also feels very much like a business product than a work of art. The DLC product push from day one, and the tacked on cheap ending give you the impression that is more a business line than a book/film trilogy. The message after the ending was also somewhat cheap. It makes me want to ask Bioware, if all this is for sale then why is the ending not? Can we not buy a better ending?
I think we all need to take a more conciliatory tone that allows the company to save face, de-escalate, and step back to start reworking the ending. They don't need to crowsource it. I think bioware has awesome writers who can come up with the necessary changes on their own - the guys who obviously were not asked what they thought about the current ending.
You know ever since the announcement that ME3 had been delayed in order to reach a larger audienced I worried about what it would bring to the table. I thought, how will ME3 beat it's predecessors if it is now targeting the casual player as well? Casual players aren't as heavily invested in they type of franchise that is Mass Effect. As such, i came to the conclusion that ME3 would be dumbed down in order to appeal to them as well. Shortly after came the announcement of kinect functionality. I was very upset. Then came the announcement of co-op. That was even bigger blow. By then I was extremely worried about ME3's level of quality. Sure ME3 is an awesome game, but it doesn't live up to ME1 or ME2. Dialogue option were extrmely simplified. We had very little control over shepard's lines. The side missions weren't as diverse and so ans so forth.
I just think that Bioware focused too much in tapping into the casual player crowd, taking all of us hardcore fans for granted. What a huge mistake! Now there in this very difficult situation. In addition the game was probably rushed. I just can't find any justification for the illogical and brief ending.
#11862
Posté 28 mars 2012 - 11:20
I don't think the Catylist hates organic life, in fact the whole purpose of the 50,000 year Reaper cycle was to preserve a balance between organics and synthetics. I just took it to be a misguided strategy that ultimately limited both synthetics and organics. The strategy was based on the assumption that synthethtics will inevitably rise up and destroy all organic life, and you spend the game disproving this assumption (eg. EDI, the geth). I agree that there are some plot holes (like how space magic works, and how the Normandy escaped with your group members), but plot "holes" don't bother me, some stuff can remain unexplained or be explained later in DLC. It is the plot inconsistencies that bother me, and I do not really see any.akenn312 wrote...
ursa1979 wrote...
I love the ending, and hope you do NOT change it (if anything I hope it is only clarification).
The Relay that was destroyed in Arrival was hit with a giant space rock. The Relays destroyed at the end of the game were deactivated by some mechanism on the Citadel/Catalyst. There is no reason to think that the deactivation caused by the Citadel/Catalyst would cause a supernova, in fact we see that they only release their space magic, which is harmless to most things (depending on which color space magic of course).
Also, they still have FTL drives that will allow the travel from one end of the galaxy to the other. Yeah it could take up to 20 years to go from one end to the other, but the situation is not as grim as people make it out to be.
It is a brave new world to be sure. And yes it is going to be tough to rebuild and figure out a new status quo, but such is the aftermath of war. And no matter what they face it is better than being destroyed the Reapers, and above all there is hope. Hope that the different species can evolve and grow without a 50,000 year cap. The Mass Relay’s were a “gift” from the Reapers that artificially sped up the progress of each civilization. It makes sense to me that in order to get rid of the Reapers you have to get rid of the Mass Relays. That is the sacrifice.
Another plot hole, so if the Catylist hates organic progress then why keep giving organics great tools that really speed up the progress of them advancing there civilization to get technology and create synthetics? Why even make the Mass Relays to begin with.
#11863
Posté 28 mars 2012 - 11:30
Chrislo1990 wrote...
TwentyDunhills wrote...
I think a strong argument needs to be made that although this is an 'artistic' product, it is a living product and a product that can be changed, added to or subtracted from, for money. How many people here felt that the Prothean DLC should have been a part of the game because it had lore, writing and content that was important to the story/experience? Who felt it was cheap to provide this part of the writing as a micro transaction?
One of my biggest disappointments with ME3 is exactly that unlike the first two, which felt like works of art, klunky but loveable - this one truly felt like a franchise. I don't mean to cheapen the efforts of the writers, and the game was certainly refined to play much better as a game than its predecessors, but it also feels very much like a business product than a work of art. The DLC product push from day one, and the tacked on cheap ending give you the impression that is more a business line than a book/film trilogy. The message after the ending was also somewhat cheap. It makes me want to ask Bioware, if all this is for sale then why is the ending not? Can we not buy a better ending?
I think we all need to take a more conciliatory tone that allows the company to save face, de-escalate, and step back to start reworking the ending. They don't need to crowsource it. I think bioware has awesome writers who can come up with the necessary changes on their own - the guys who obviously were not asked what they thought about the current ending.
You know ever since the announcement that ME3 had been delayed in order to reach a larger audienced I worried about what it would bring to the table. I thought, how will ME3 beat it's predecessors if it is now targeting the casual player as well? Casual players aren't as heavily invested in they type of franchise that is Mass Effect. As such, i came to the conclusion that ME3 would be dumbed down in order to appeal to them as well. Shortly after came the announcement of kinect functionality. I was very upset. Then came the announcement of co-op. That was even bigger blow. By then I was extremely worried about ME3's level of quality. Sure ME3 is an awesome game, but it doesn't live up to ME1 or ME2. Dialogue option were extrmely simplified. We had very little control over shepard's lines. The side missions weren't as diverse and so ans so forth.
I just think that Bioware focused too much in tapping into the casual player crowd, taking all of us hardcore fans for granted. What a huge mistake! Now there in this very difficult situation. In addition the game was probably rushed. I just can't find any justification for the illogical and brief ending.
I had an earlier post a page ago where I discussed my views for why the bad ending, and also that the why should not matter to us as consumers. It wont help anything knowing the answer - and the answers will all have to do with internal organizational issues, business considerations, budgets or release dates. Frankly, I don't care how the sausage is made. And I don't think anyone should be telling bioware how to do their jobs.
If this is are then we are its byers. If this is a business product, then we are consumers. I think its both. We need to focus on the changes we want and the consequences if they don't happen - We will vote with our wallets on the DLC and the next Bioware game release.
Hell I wont promise not to buy any bioware games again - just the next one. Oh and all the DLC micro-transaction bs for this one. How do any of these extras help me achieve a better suicide with 3 colors of explosions again? I already feel ripped off for buying the pre-release 'artistic' content as a premium DLC...
#11864
Posté 28 mars 2012 - 11:37
Chrislo1990 wrote...
I just think that Bioware focused too much in tapping into the casual player crowd, taking all of us hardcore fans for granted. What a huge mistake! Now there in this very difficult situation. In addition the game was probably rushed. I just can't find any justification for the illogical and brief ending.
I still think ME3 is a fine game, but I have to agree 60-70% with all of your observations. I love the multiplayer (I wish it was more integrated, like being able to see a promoted multiplayer character in a cut scene near the end or something, or mentioned via text in an in-game e-mail), but the game does feel slightly dumbed down compared to the previous ones.
They've still got my money though, for the games, the books, the comics, the toys, the 6" Normandy... and they'll have it on all the DLC too. Mass Effect is (in my opinion as a rabid sci fi fan) the best science fiction setting ever created (because it's not so much that it's original, but that everything I want out of SF is there and rendered in such wonderful quality).
So while I agree... I regret nothing. I must be exactly their favorite kind of customer. Dang, I hope they give us some more closure... that is more varied upon player choices...
#11865
Posté 28 mars 2012 - 11:40
The information in the arrival DLC is the result of research from scientists who readily admit that they do not fully understand the Mass Relay's, they just know that if they are "destroyed" (and by destroyed they mean hit with a giant space rock) then the Mass Relay will release its energy causing a supernova. In the final scene it is clear that the Mass Relays are destroyed and that they release energy, but the energy we see both from the galactic view and from the view of the escaping Normandy and Earth is the colored space magic. We know the colored space magic is not harmful to humans since we see it hit them on earth. But my main point is that your interpretation does not make sense for all the reasons everyone is upset about. Given the two possible interpretations, why not pick the one that makes the ending consistent. It makes sense that the energy of the mass relay could be released in a variety of forms, why not pick the form we actually see... space magic.Silvair wrote...
ursa1979 wrote...
I love the ending, and hope you do NOT change it (if anything I hope it is only clarification).
The Relay that was destroyed in Arrival was hit with a giant space rock. The Relays destroyed at the end of the game were deactivated by some mechanism on the Citadel/Catalyst. There is no reason to think that the deactivation caused by the Citadel/Catalyst would cause a supernova, in fact we see that they only release their space magic, which is harmless to most things (depending on which color space magic of course).
Also, they still have FTL drives that will allow the travel from one end of the galaxy to the other. Yeah it could take up to 20 years to go from one end to the other, but the situation is not as grim as people make it out to be.
It is a brave new world to be sure. And yes it is going to be tough to rebuild and figure out a new status quo, but such is the aftermath of war. And no matter what they face it is better than being destroyed the Reapers, and above all there is hope. Hope that the different species can evolve and grow without a 50,000 year cap. The Mass Relay’s were a “gift” from the Reapers that artificially sped up the progress of each civilization. It makes sense to me that in order to get rid of the Reapers you have to get rid of the Mass Relays. That is the sacrifice.
Kay, about the relays? The rule was that "If destroyed, they go supernova". That was the entire reason behind the hesitation in Arrival. They already knew this would be the result.
The one in Arrival was destroyed. Then ALL of them were destroyed. They all went Supernova in a chain reaction that could be seen from outside the galaxy. They all blew up, on-screen.
That's pretty cut and dry, not leaving room for interpretation. Every system that had a Relay in it is now wiped out.
As for FTL...it's true that they could theoretically make it back to their respective home worlds, eventually. Except
1) They flat don't have the supplies to last that long.
2) They wouldn't know where to go. Their navigation is based on Relays reference. Which are now gone. They did not actually travel that distance before, they have no way of navigating from one star system to the other.
It'd be like taking someone who only ever traveled in a Subway tunnel, and then telling them to travel to their destination by foot through New York. If it took 20 years to even cross new york. And there were no existing maps of New York.
They would be utterly lost and directionless.
Once agains I agree that relying on the FTL drive sucks, and will make for a difficult reconstruction. The world is forever and permanently changed. But we really don't know how many resources they have, or to what extent the various fleets recycle and are self sustaiing. After all if the quarian fleet is there, they must have some sort of sustainable replicator tech. or something. Who knows... my point is why assume the worst.
#11866
Posté 28 mars 2012 - 11:43
Sans Changer wrote...
Chrislo1990 wrote...
I just think that Bioware focused too much in tapping into the casual player crowd, taking all of us hardcore fans for granted. What a huge mistake! Now there in this very difficult situation. In addition the game was probably rushed. I just can't find any justification for the illogical and brief ending.
I still think ME3 is a fine game, but I have to agree 60-70% with all of your observations. I love the multiplayer (I wish it was more integrated, like being able to see a promoted multiplayer character in a cut scene near the end or something, or mentioned via text in an in-game e-mail), but the game does feel slightly dumbed down compared to the previous ones.
They've still got my money though, for the games, the books, the comics, the toys, the 6" Normandy... and they'll have it on all the DLC too. Mass Effect is (in my opinion as a rabid sci fi fan) the best science fiction setting ever created (because it's not so much that it's original, but that everything I want out of SF is there and rendered in such wonderful quality).
So while I agree... I regret nothing. I must be exactly their favorite kind of customer. Dang, I hope they give us some more closure... that is more varied upon player choices...
Thats the challenge - we already bought the game. But if you agree with what 60%-70% of people here are saying then don't just promise to blindly consume whatever they put out next. Say that you expect better and hold your money out until you see them deliver. We are not entitled gamers - we are paying product consumers! We are critics of art.
And yes the ME trilogy is great because Bioware borrows from the best sci-fi plots, stories and shows - then integrats them into one big story with some creativity of their own. Thats not a dig, its a compliment. Imitation is the highest form of flattery, and bioware sure flatters a lot of previously created content.
Except for the ending. That flatters no one.
#11867
Posté 28 mars 2012 - 11:47
TwentyDunhills wrote...
Thats the challenge - we already bought the game. But if you agree with what 60%-70% of people here are saying then don't just promise to blindly consume whatever they put out next. Say that you expect better and hold your money out until you see them deliver. We are not entitled gamers - we are paying product consumers! We are critics of art.
And yes the ME trilogy is great because Bioware borrows from the best sci-fi plots, stories and shows - then integrats them into one big story with some creativity of their own. Thats not a dig, its a compliment. Imitation is the highest form of flattery, and bioware sure flatters a lot of previously created content.
Except for the ending. That flatters no one.
I am with you.
However...
... if someone from BioWare is reading this... you can e-mail me secretly about future plans. I won't tell, I swear. I am not looking for a job. I just hate the anticipation... waiting to know what's going to happen and if you're going to step up and show how awesome the art of video games can be by listening to the consumers in a way previous artists have never had the option... or if you're going to go for the total pooch-screw.
Seriously, you can tell me.
Modifié par Sans Changer, 28 mars 2012 - 11:47 .
#11868
Posté 28 mars 2012 - 11:54
Anyway just a thought. It would be nice that the indoctrination theory is implemented and this is just Harbinger's doing. He's supposedly the oldest and most powerful of the Reapers.
#11869
Posté 29 mars 2012 - 12:00
TwentyDunhills wrote...
Sans Changer wrote...
Chrislo1990 wrote...
I just think that Bioware focused too much in tapping into the casual player crowd, taking all of us hardcore fans for granted. What a huge mistake! Now there in this very difficult situation. In addition the game was probably rushed. I just can't find any justification for the illogical and brief ending.
I still think ME3 is a fine game, but I have to agree 60-70% with all of your observations. I love the multiplayer (I wish it was more integrated, like being able to see a promoted multiplayer character in a cut scene near the end or something, or mentioned via text in an in-game e-mail), but the game does feel slightly dumbed down compared to the previous ones.
They've still got my money though, for the games, the books, the comics, the toys, the 6" Normandy... and they'll have it on all the DLC too. Mass Effect is (in my opinion as a rabid sci fi fan) the best science fiction setting ever created (because it's not so much that it's original, but that everything I want out of SF is there and rendered in such wonderful quality).
So while I agree... I regret nothing. I must be exactly their favorite kind of customer. Dang, I hope they give us some more closure... that is more varied upon player choices...
Thats the challenge - we already bought the game. But if you agree with what 60%-70% of people here are saying then don't just promise to blindly consume whatever they put out next. Say that you expect better and hold your money out until you see them deliver. We are not entitled gamers - we are paying product consumers! We are critics of art.
And yes the ME trilogy is great because Bioware borrows from the best sci-fi plots, stories and shows - then integrats them into one big story with some creativity of their own. Thats not a dig, its a compliment. Imitation is the highest form of flattery, and bioware sure flatters a lot of previously created content.
Except for the ending. That flatters no one.
Very well said! We have expect better from Bioware and remind them we didn't obtain these games freely. We paid with our hard earned cash in addition to supporting them all these years as a developer.
#11870
Posté 29 mars 2012 - 12:01
1°) If Shepard one was an indoctrination try of reapers during a loss of conciousness he should WAKE UP IN A HUGE MESSY WAR-FIGHT WITH STILL LINK TO CITADEL OPEN, not in THE MOST COMPLETE SILENCE AS EVERYTHING WERE ALREADY SET.
2°)Why there should be a TRIUNPHAL SOUNDTRACK at the end of EVERY SCENE OF THE NORMANDY ON THAT PLANET in every ending even those whithout Shepard's signs of life ? IF it was only a Shepard's dream it means he felt under the thumb of reapers indoctrination AND THE WHOLE GALAXY IS DOOMED, so WHY TRIUNPHAL SOUNDTRACK ?
Sorry Bioware, I know it was difficult to figure out something concrete for this ending but everything would have been better than this fast 'n creepy/crappy ending.
Modifié par JackLaVaporiera, 29 mars 2012 - 12:03 .
#11871
Posté 29 mars 2012 - 12:04
By showing such a good eye of detail regarding how to implement the whole story throughout the trilogy and then the end suffers such a rude ending. I wanted to see a nice Hollywood end, with some kind of Baldurs Gate 2/Dragon Age Origins Notes on Shepard's companions and what they would do after the reaper invasion as Shepard (sacrificed) his life for, the whole going to the Rain Forest ends really made me sad and also confused because of the only end that shows Shepard's alive is the red alternative. Plus, how did Ash end up on the Normandy, when she was storming the Citadel Portal with me?
Most enjoyable moments of the ME3 experience was however, Grunt and Wrex kicking ass, especially when Grunt yells "I am Krooogaaan!" and slaughters the Rachni, was good fun. I enjoyed everything but I have to say there was more humour and jokes in ME3 than the other ME games. Overall, great game and a great buy. Ending however, does not reflect the rest of the game.
Either the plan was to make a DLC with rebuilding Earth that's why it all looks weird at the moment, but that is just simply rude imo.
#11872
Posté 29 mars 2012 - 12:10
TwentyDunhills wrote...
Sans Changer wrote...
Chrislo1990 wrote...
I just think that Bioware focused too much in tapping into the casual player crowd, taking all of us hardcore fans for granted. What a huge mistake! Now there in this very difficult situation. In addition the game was probably rushed. I just can't find any justification for the illogical and brief ending.
I still think ME3 is a fine game, but I have to agree 60-70% with all of your observations. I love the multiplayer (I wish it was more integrated, like being able to see a promoted multiplayer character in a cut scene near the end or something, or mentioned via text in an in-game e-mail), but the game does feel slightly dumbed down compared to the previous ones.
They've still got my money though, for the games, the books, the comics, the toys, the 6" Normandy... and they'll have it on all the DLC too. Mass Effect is (in my opinion as a rabid sci fi fan) the best science fiction setting ever created (because it's not so much that it's original, but that everything I want out of SF is there and rendered in such wonderful quality).
So while I agree... I regret nothing. I must be exactly their favorite kind of customer. Dang, I hope they give us some more closure... that is more varied upon player choices...
Thats the challenge - we already bought the game. But if you agree with what 60%-70% of people here are saying then don't just promise to blindly consume whatever they put out next. Say that you expect better and hold your money out until you see them deliver. We are not entitled gamers - we are paying product consumers! We are critics of art.
And yes the ME trilogy is great because Bioware borrows from the best sci-fi plots, stories and shows - then integrats them into one big story with some creativity of their own. Thats not a dig, its a compliment. Imitation is the highest form of flattery, and bioware sure flatters a lot of previously created content.
Except for the ending. That flatters no one.
I've done my part by convicing every one of my gamer friends that didn't already to not buy this game. So far I've convinced two people, and possibly influenced several more.
Just because we've already bought the game doesn't mean we can't make an impact on BioWare and EA's bottom line. Spread the word. Let your friends know how bad the ending is, and how it ruins the entire series. Tell them it's not worth playing the game. You've already played it, so your opinion carries more weight than many others.
We also have the power to impact BioWare's future profits. I am boycotting further BioWare games and DLC until they fix the ending. If they don't offer that DLC free, I will never buy another BioWare product, and I will do my part to make sure none of my friends do either.
Word of mouth can be a killer. BioWare needs to start realizing that and address our concerns. The sooner the better, because this total silence act is wearing real thin real fast.
#11873
Posté 29 mars 2012 - 12:16
#11874
Posté 29 mars 2012 - 12:17
I won't bash the ending, as I think it's getting enough abuse, but I wish the Citadel was more like the ME1 where it was a massive hub, and it would of been nice on ME3 to have another hub City like Illium all in all I still enjoyed the game
Modifié par TurtleHero, 29 mars 2012 - 12:21 .
#11875
Posté 29 mars 2012 - 12:18
Just so you know. It auto blocks cuss words to four stars. So your dumb.TheSteelArcher wrote...
Ourik wrote...
Plain and simple quit ****ing! You all whine like little ****es. Bioware Don't change the ending keep it. If your these guys were you fans they would respect that this is your creation not theirs.
If you think you could do better then please I'd love to see any of you ****es make something even an inkling of the depth that this series delivers. So please quit whining.
It'd be five stars, not four. Just thought you should know for the next time you call people names.




Ce sujet est fermé
Retour en haut





