On the Mass Effect 3 endings. Yes, we are listening.
#11926
Posté 29 mars 2012 - 04:35
I wanted an emotionally satisfying ending. I wanted to see the consequences of my choices. I had spent three games overcoming impossible odds and punching the Bejesus out of everyone who stood in the way of me saving the galaxy from the Reapers. I wanted an ending from ME3 that acknowledged that's what I'd been doing.
I want an ending from any work of fiction that doesn't contradict the story in both facts and theme in every possible way, and actually feels like it's a part of the story instead of being something totally divorced from it.
ME3's ending failed me on both levels.. Because it failed on every possible level.
#11927
Posté 29 mars 2012 - 04:40
Dear BioWare -
I've lost count of the number of times I've played ME 1 and ME 2 over the last few years. . I've probably spent entirely too much time doing so. But that's a tribute to the re-playabilty of the first two entries in the ME franchise. In fact, I even played theough the entire series six MORE times in order to build one of each of the male Shepards in anticipation of ME 3. Made sure that I got every available DLC
Now, I am sorry to say that I have no desire whatsoever for playing ME 3 again. In fact, given the circumstances, I haven't even felt like playing through to the ending of my first play through. The feeling is: why bother? You guys stripped the story of all of its intrigue, all of its mystery, all of the things that made the first two games so eminently re-playable. There were Big Questions that got no answers. You left us with nothing left to discover. You left the fate of everyone else up for grabs, thsu invalidating Shepard's sacrifice. At the end of the day, and of the game, all of my choices were basically for naught. I did enjoy the ME 3 play up until the end of the assault on the Cerberus base. After that, there was no point in continuing, and thus, nowhere else to go in the game.
I should mention that at age 61, I'm an avid and longtime reader of science fiction. Some of my favorite authors range from David J Williams to Iain M Banks to Phillip K Dick, from Greg Bear to Neal Stephenson. I love Big Concepts and I love a good story. I love Big Action. I got none of that at the end of your franchise. It felt as if you simply ran out of ideas and/or time, and what we got was a limp weenie of an end. Felt like a waste of my hard-earned $80 for the CE.
So my ME collection goes on the shelf. You see, the real problem with what you've done is that the unimaginative dull thud ending of ME 3 also renders re-playing the other two pointless as well. It would have bee nworth playing through the entire series AGAIN just to achieve a different outcome. No other series could have claimed that honor. But no. You poisoned the well, guys. I thought you really had it as storytellers and as action gamers. It's a real shame. I guess you don't.
#11928
Posté 29 mars 2012 - 04:43
So it all started to go wrong at the end of the Cerberus base. I think this was that vanilla sky moment.
The Prot AI told me "hey guy, Martin Sheen told everyone about your Crucible plan and they moved the Citadel to Earth - and he just ran off there. All of this happened maybe 20 minutes ago. I'm not sure how I know about it myself but its going to be a convenient setup for you since the Citadel is now orbiting the Earth right?" This is where things began to take a turn. I realized the Mass Effect campaign had suddenly been taken over by another driver.
I didn't care at first, because I was going to get my final epic battle, my cut scene, my explosions and my fast paced music running up/down things with guns blazing. But it didn't seem to make much sense, and not in a David Lynch type of way, but more in a 'hey theres a big unstoppable robot to kill here, he's unkillable, except for this gun thats lying on the ground - that gun can probably kill him' type of way. It was becoming lazy.
This is how I can sum up the ending, lazy as hell. I get it. I get that ME is not about any one thing, its written by a team and it has many plots and overarching themes. Most of them are classical ones borrowed from previously written Sci Fi. I understand that at the end you die, just like in life, and its about the journey and the relationships you build - which is what ME is about. I also read Shakespeare and understand that "it is a tale Told by an idiot, full of sound and fury, Signifying nothing." I accept things being open to interpretation. But I also want Bioware to accept what happens when the consumer interpretation is that the ending is LAZY. Tacked on or contrived are other good adjectives. Full of plot holes, and disjointed from the rest of the game.
Sometimes things take on a life of their own and you don't know how to end them. I can see Bioware didn't know how to end it, so they tacked on this lazy nonsense, starchild and all. It all came together, Martin Sheen appeared out of nowhere like Batman, so did Anderson - we accepted it because we believed they were somehow supposed to be there. Then we met the star child, he gave us a 60 second briefing on the three best ways to commit suicide and off we went to finish off a franchise. Most people probably thought when they saw Harbinger coming down that they were going to face off against him. Many probably wish that his beam actually killed them and called it good. Instead we got the ending we got. I worry there are no take backs on this one. Only more tack ons for us to develop closure. The ending becomes longer, but no less lazy.
Bioware, I know about artistic integrity. Its not a big deal, even Anthony Burgess rewrote the final chapter of A Clockwork Orange and then had to do it right. History acquitted him. Remember, this 'artistic' medium is a game at the end of the day. If I press buttons and stuff happens that I like - I play more. If more stuff happens that I like - I buy the next game. I replay it and pay real money for a DLC waffle cannon as opposed to contributing it to some silly charity. If I press buttons and my feelings go from disappointment, to frustration and then anger - I don't buy your next game.
Modifié par TwentyDunhills, 29 mars 2012 - 04:51 .
#11929
Posté 29 mars 2012 - 05:01
Whatever the reason, ME3 takes away player choice in determining how you wish to end your Shepard's story. It should be up to the player whether or not Shepard lives or dies, and this in turn should be determined by the player's past decisions, EMS score, reputation, and moral inclination. Bioware throws that out the window and forces you to die no matter what you did. You never have the option to pick the fruits of your labor. YOu get no closure and instead are left with so many questions. It's just plain awful what the writers did here. I never thought Mac Walters would have allowed this happen as it does away with what made ME1 and ME2 such masterpieces: rich stories tailored to your playing style. Unbelieveable.
Modifié par Chrislo1990, 29 mars 2012 - 05:03 .
#11930
Posté 29 mars 2012 - 05:06
ursa1979 wrote...
I don't think Shepard is a "pawn" or a "lost wounded man" I think he is the ultimate hero because he is the one that breaks the cycle and gives hope to both organics and synthetics (unless you chose red.. then just organics). They can control their own destiny now thanks to Shepard. This to me is the point of that last scene with the old man and the child. To me this is consistent with choice centric nature of the Mass Effect series because that is the gift Shepard gave the future.... the ability to chose their own destiny.
Note that if you choose destroy, you would in theory only temporarily destroy synthetics. As Shepard says after the kid says the peace won't last and the chaos will return, "we'll take our chances." If you choose destroy, you sacrifice the geth for the sake of the next incarnation of the geth, and you don't force this supposed evolution on the galaxy.
#11931
Posté 29 mars 2012 - 05:08
Heavymetal.fan wrote...
No I was disappointed but I was not saying stuff like I will never trust Bioware or buy any of there stuff and verbally abusing them. I mean for there are people that have said that they got depressed. Sure the ending was bad but its not the end of the world.
well i don't know about verbaly abusing, but trust? trust is a hard thing to gain and a very easy thing to lose. and don't belittle the feelings of other people, just because you don't share them.
i was one of the people that was depressed (it was not the only reason, but it did play a huge role ) and because the game made me feel that way? because Casey Hudson then came out and said - we meant the endings to be that way? I can no longer trust them blindly enough to buy anyhting without extensive reviews and spoilers. becasue they created certain expectations over decades.. and broke them all in about 10 minutes. becasue they showed me that I may not exactly be their target audience anymore.
I know that for some people? that trust was broken enough to boycott them outright. not even Blizzard broke my trust that badly, but I understand where they are coming from. Bioware did break my trust badly enough that even if they do end up fixing the endings in a way that would make me personaly happy? I won't ever preorder anything from this company ever again. but if they do fix the endings? I will buy ME3 DLC's and I won't wait to buy their games (assuming I like what I read about them) until they cost about as much as a nice cup of latte, instead buying them close to their release date.
Mass Effect 3 was a fun game. but there were a lot of things besids the endings that bothered me about it. still.. had it ending in a way that made me grin and sigh in satisfied happiness (the way ME1 and ME2 and DAO did).. those little things that bothered me would be a lot easier to ignore. and I'd still have my trust in bioware and would continue to preorder their games. oh well.
Modifié par jeweledleah, 29 mars 2012 - 05:13 .
#11932
Posté 29 mars 2012 - 05:22
#11933
Posté 29 mars 2012 - 05:34
The main problem that has been said a thousand times is that the ending robs all your previous choices of consequence and meaning which results in the player becoming emotionally divorced at the most critical point of the whole series. When you are expecting the payoff for 100 plus hours of gaming the series falls flat which sadly taints the whole experiance.
The best part of Bioware games is the replay ability of each title and how the choices really effect tone along the way and how the endings are tied directly to your playthrough. I played Dragon Age Origins until the disc was unplayable all the options and dialouge in the game were excellent.
The highlights of the game for me were the Tuchanka and Rannoch mission arcs. They delivered on the build up of three games. Also Thanes death on the citidel very well done.
For endings I'd like to see everything from
A) True Reaper victory
C) Destroying the Sol mass effect relay resulting in the sacrifing of earth to save the rest of the galaxy.
D) True victory with little blue babies, purple babies, adopted babies, genectically engineered babies etc..
E) Follow up on my squad
F) Shepard sacrifice ending
G) You could reintroduce the dark energy randomly at the end of the game for shepard to use against the reapers
H) Special ending for those who have played all three games from start to finish and not for multiplayer points.
Pros:
Combat Gameplay (really top notch best out there in my opinion)
Graphics
Pacing of the story
Great dialouge from squadmates
Death scenes
Cinematics mixed in the game are very well done and add a great deal to the gameplay
Variety of weaponry and upgrade options
Power Tree
Multiplayer (needs more modes and gold level is ridiculous)
Biggest gaming mechanic pet peave:
Can we please make the Normandy one big level without loads everytime I want to go to a different deck? it feels like a third of my gameplay time is spent in a load screen trying to get to my squad to talk to them. (Little blue wall by the galaxy map also deserves mention for annoyance)
Cons:
Ending
Short campaign
Side quest journal is very confusing in this game. ME2 was much clearer in identifying and managing missions.
Small Squad
No Wrex in Squad (if Liara can manage a galactic wide intelligence/criminal organization from one room by herself and go on missions surely Wrex could hop along a few times)
Not enough exploring- This is tied to the side quest and short campaign. In previous games you explored places like Omega, Noveria, or Illium and picked up sidequests through interactions in this game you hear stuff in the distance and it becomes an unmarked quest that has no meaningful gameplay attached to it. Just scan a system and run and repeat.
Thats all for me
#11934
Posté 29 mars 2012 - 05:37
jeweledleah wrote...
Heavymetal.fan wrote...
No I was disappointed but I was not saying stuff like I will never trust Bioware or buy any of there stuff and verbally abusing them. I mean for there are people that have said that they got depressed. Sure the ending was bad but its not the end of the world.
well i don't know about verbaly abusing, but trust? trust is a hard thing to gain and a very easy thing to lose. and don't belittle the feelings of other people, just because you don't share them.
i was one of the people that was depressed (it was not the only reason, but it did play a huge role ) and because the game made me feel that way? because Casey Hudson then came out and said - we meant the endings to be that way? I can no longer trust them blindly enough to buy anyhting without extensive reviews and spoilers. becasue they created certain expectations over decades.. and broke them all in about 10 minutes. becasue they showed me that I may not exactly be their target audience anymore.
I know that for some people? that trust was broken enough to boycott them outright. not even Blizzard broke my trust that badly, but I understand where they are coming from. Bioware did break my trust badly enough that even if they do end up fixing the endings in a way that would make me personaly happy? I won't ever preorder anything from this company ever again. but if they do fix the endings? I will buy ME3 DLC's and I won't wait to buy their games (assuming I like what I read about them) until they cost about as much as a nice cup of latte, instead buying them close to their release date.
Mass Effect 3 was a fun game. but there were a lot of things besids the endings that bothered me about it. still.. had it ending in a way that made me grin and sigh in satisfied happiness (the way ME1 and ME2 and DAO did).. those little things that bothered me would be a lot easier to ignore. and I'd still have my trust in bioware and would continue to preorder their games. oh well.
You're right. You weren't targeted. Bioware targeted the casual player first and foremost, NOT the loyal hardcore fanbase. What a big mistake on their part. Dialogue trees were simplified way too much. We had very little control over Shepard's dialogue, side missions felt morelike errands. I felt i was being taken by the hand here. I couldn't believe I was playing in full rpg mode!
#11935
Posté 29 mars 2012 - 05:56
Huitzil wrote...
It is without any hyperbole that I say ME3 had the worst ending of any video game in history. It is worse than Metroid Other M's deprotagonizing morass of exposition because Other M didn't get you emotionally invested up until that point. It is worse than Halo 2's "Hey, buy a sequel!" because you knew Halo story WAS going to continue. It is worse than Borderlands's "The Vault has a giant hoo-ha monster in it!" because Borderlands didn't rely on its story. It's worse than countless NES-era "A WINNER IS YOU" splash screens because those at least have the decency not to totally contradict what the game was about up to that point. It's worse than the ending to Battlestar Galactica (okay that's not a game but the ending was terrible) because BSG, at least, had laid down SOME foundation that could lead to that ending.
I wanted an emotionally satisfying ending. I wanted to see the consequences of my choices. I had spent three games overcoming impossible odds and punching the Bejesus out of everyone who stood in the way of me saving the galaxy from the Reapers. I wanted an ending from ME3 that acknowledged that's what I'd been doing.
I want an ending from any work of fiction that doesn't contradict the story in both facts and theme in every possible way, and actually feels like it's a part of the story instead of being something totally divorced from it.
ME3's ending failed me on both levels.. Because it failed on every possible level.
Hello everyone, this is my first time posting in a forum ever so I hope you all can bear with me. It's quite a bit to read 478 pages so some of what I say might have already been said. If so I apologize for repeating points already made.
As a fan of the entire Mass Effect universe from the books to the documentaries and games I have to agree that I felt let down by the 3 choice endings of ME 3. I felt like many of you when I got no closure.. I wanted so badly to blow Harbinger up and scrap every single reaper all over the galaxy. Having unified the entire galaxy to the cause of destroying the reapers...having romanced Tali and discovered EDI was the rogue AI from Luna in Mass Effect 1, remembering that Joker, Garrus and Tali were with me from the very beginning... I felt like this would be the final push...the pinnacle of my struggle...the galaxies struggle against the reapers.
I have no shame in admitting that it was a rough ride finishing ME 3 without breaking down at the loss of Thane and Mordin having made it through ME 2 with my entire crew, I shed plenty of tears over it... Mordin singing as he went out and Thane praying for me.. but nothing hurt more than seeing these "generic" endings that everyone got. I was very satisfied with ME 1 and ME 2's endings but when it came to the end of ME 3 I felt...let down... I felt as if BioWare gave me everthing I wanted up till what was supposed to be my greatest moment...then stripped it all away.
BioWare has never let me dwn in the many years that I've bought and played their games... Everything to me always felt so..polished and well nurtured and that is how I think everyone else felt when they picked up the Mass Effect series for the first time. I've ranted and raged about these endings saying that I want them to change it...that it isn't fair to me or anyone else that has become so immersed in the story that they felt they were, for all intents and purposes, Commander Shepard.
Now I assume everyone here has already seen the Indoctrination theory explaining the plot holes and endings for mass effect 3 and I just feel like...maybe BioWare is doing what few game studios dare to do... "Shock the gaming community." I feel that after watching that video repeated, that a weight was lifted off my shoulders and I started laughing thinking BioWare pulled a fast one on me... I feel like there is hope of something better...more tangible coming in April...and I can only hope it's the true endings that everyone has worked for and dreamed of.
I can only wait though...to see if I'm actually let down...to see if BioWare has actually intended for those endings to be real... but to be honest... I don't think they would do that to us...I mean they haven't let us down yet until the end of ME 3... for me that's a 1 out of 100 occurence...
Anyway, thanks for reading this far if you have. I tend to drone on and on about this so I hope your eyes aren't tired. I won't give up on ME3 yet or BioWare I just hope everything I said here makes sense.
#11936
Posté 29 mars 2012 - 06:00
Heavymetal.fan wrote...
No I was disappointed but I was not saying stuff like I will never trust Bioware or buy any of there stuff and verbally abusing them. I mean for there are people that have said that they got depressed. Sure the ending was bad but its not the end of the world.
No, you are completely right, this is not the end of the world and you're even completely wrong, this ending is AWESOME, if they had the wish to terminate the saga this is the BEST, ULTIMATE, COMPLETE ending for this saga, what's a better move than COMPLETELY KILL a saga -fanbase included- if you simply want to put an end to it ? Just please, Bioware, don't expect I'll start a new one if I know from before the very beginning of it how things could go in the end.
Crislo1990 wrote...
You're right. You weren't targeted. Bioware targeted the casual
player first and foremost, NOT the loyal hardcore fanbase. What a big
mistake on their part. Dialogue trees were simplified way too much. We
had very little control over Shepard's dialogue, side missions felt
morelike errands. I felt i was being taken by the hand here. I couldn't
believe I was playing in full rpg mode!
You're completely right, the whole thing has been simplified way too much and furthermore the whole game is soaked of emphasis with the wish to stun that overcome any good taste. In addition to that probably the one of ME2 was the limit of the hardware and they have tried expedients adding there and cutting here to make it looks different from ME2 in a way that "could seem better", failing in many ways by my humble point of view.
Modifié par JackLaVaporiera, 29 mars 2012 - 06:02 .
#11937
Posté 29 mars 2012 - 06:08
At least they got rid of the elevator rides, though I will say in ME1 Garrus and Wrex had the best dialog while riding the citadel elevators.Bellerophron wrote...
Biggest gaming mechanic pet peave:
Can we please make the Normandy one big level without loads everytime I want to go to a different deck? it feels like a third of my gameplay time is spent in a load screen trying to get to my squad to talk to them. (Little blue wall by the galaxy map also deserves mention for annoyance)
So I won't talk ending, as that just sparks emotions and firestorms. But the campaign, while a little shorter, still took me 50 or so hours to play through doing everything. My ME1 playthrough was close to 50 or 60. ME2 was pretty close behind. At first, I really didn't like how the games got 'smaller' - ME1 was huge, ME2 smaller, and ME3 even smaller. But after looking back, the pacing of the overall series seems to fit now- ME1 you're new and have to explore, ME2 you have very distinct missions and objectives, and in ME3 you have essentially a single lonely goal that you can only really reach by being a diplomat. I didn't feel this way after first playing, but after taking a step back I can see the change in pacing makes sense in larger framework. Now did BW plan that? I'm kind of doubting it, I think it just worked out in my own head.Bellerophron wrote...
Cons:
Ending
Short campaign
Side quest journal is very confusing in this game. ME2 was much clearer in identifying and managing missions.
Small Squad
No Wrex in Squad (if Liara can manage a galactic wide intelligence/criminal organization from one room by herself and go on missions surely Wrex could hop along a few times)
Not enough exploring- This is tied to the side quest and short campaign. In previous games you explored places like Omega, Noveria, or Illium and picked up sidequests through interactions in this game you hear stuff in the distance and it becomes an unmarked quest that has no meaningful gameplay attached to it. Just scan a system and run and repeat.
I will say I was very sad that Wrex didn't join up with me. Grunt would've been good, but man do I ever miss Wrex.
And I agree, the exploration in 2 and 3 was unsatisfying...BW took flack in ME1 for the exploring missions being long and boring for a single bit of ammo, but if it were up to me I'd have replaced them with more streamlined exploration missions, not this reaper scan meh.
#11938
Posté 29 mars 2012 - 06:10
The Prothean character was the warning of the downfall. I loved the artistic way they never showed a Prothean or had a real Prothean as a character. Even in 2 they hinted at what Protheans looked like but you still never knew because of the indoctrination, it gave the series a great mystery so you had to imagine what a Prothean was. But adding Javik and making him a paid DLC dumbed it down. Also he was not the majestic being we all probably envisioned but a sarcastic jerk, who looked down on everyone. Heck Zaeed Masani was more likable than Javik was. Maybe this was what was coming from Mass effect 2... they kept bringing in more bad clichés than well thought out characters. So the Catylist is just one more part of the Mass Effect downfall.
#11939
Posté 29 mars 2012 - 06:30
#11940
Posté 29 mars 2012 - 06:43
Remember the ME2 ending? You show up at the collector base and then surprise! Human reaper. Why is it there? Who knows. Lets do stuff. Nothing ever happened with that. You killed the human reaper which was unexplained and went home. ME3's ending is not much different. You show up on the Citadel and surprise! Catalyst. It made even less sense than the human reaper but not by much.
#11941
Posté 29 mars 2012 - 06:44
Me personally, I want to see shepard and Tali back on ranoch watching the Geth and the Quarians working togehter to build a brighter future for themselves in the galaxy and I also wanted to see shepard and the rest of the normandy crew help to build Tali's house.
#11942
Posté 29 mars 2012 - 06:48
akenn312 wrote...
The Prothean character was the warning of the downfall. I loved the artistic way they never showed a Prothean or had a real Prothean as a character. Even in 2 they hinted at what Protheans looked like but you still never knew because of the indoctrination, it gave the series a great mystery so you had to imagine what a Prothean was. But adding Javik and making him a paid DLC dumbed it down. Also he was not the majestic being we all probably envisioned but a sarcastic jerk, who looked down on everyone. Heck Zaeed Masani was more likable than Javik was. Maybe this was what was coming from Mass effect 2... they kept bringing in more bad clichés than well thought out characters. So the Catylist is just one more part of the Mass Effect downfall.
Couple of points here, you see a Prothean in the original ME1 vision Shepard gets from the beacon- it has glowing eyes but it's not as screwed up looking like the ones in ME2, it looks a lot like Javik.
Also, personally, I kind of like that Javik was kind of a jerk- if you read Liara's journal entries, or if you have him when you go to the Asari temple, there is some interesting stuff there. The whole idea that the galaxy idolized the Protheans and assumed they were this great benevolent race, but it turns out that they were a powerful empire that ruled by force and intimidation kind of mirrors our own human history. I thought it was an interesting twist. To be frank, when he first showed up I hated him and didn't want to talk to him until a friend suggested some of his dialog was interesting. His personality does change some as the game progresses.
#11943
Posté 29 mars 2012 - 07:13
#11944
Posté 29 mars 2012 - 07:32
On the one hand, I understand Shepard dying pretty much no matter what. She (I play femShep, so I will use the female pronoun) has seen/been through/experienced too much for any one person. She no longer has a place in the Galaxy as a whole, and the Galaxy doesn't really have a place for her. I also think the rationale behind her (almost) inevitable death is well explained and makes sense within the confines of the story.
That said, after all the awesomeness and, "Shepard is the ultimate boss of the Galaxy," you play through 3 games of, getting to the end and being told, "okay now pick an option to deal with the Reaper problem. And, oh yeah, you're not going to live through it," kinda sucks. (Although I would love to see some epilogue lore on all three options, IE Shepard's consciousness manifesting somehow in the Synthesis and Control choices, and what she does after survivng the best Destroy choice (because we all know she does = P. I mean, she's Commander Shepard = P)
I laughed my ass off several times in this game. I also cried several times, including at the end - as much a rip as the endings felt, they were still so emotionally charged, and I applaud that like nothing else.
One last thing. About a week ago I stumbled on the Indoctrination Theory, thanks to Kotaku, and whether or not it's The Real Deal, it makes so much sense that I'm really hoping it IS the real deal, because that would make those endings have true meaning, and not just the sort of canned feeling they had when I first experienced them.
As of right now, I'm running a character through ME 1 & 2 again, tweaking some of the little things that docked me fleet strength in the end. And I'm going to play the MPvE, much as I dislike Multiplayer in my Singleplayer games.
So we'll see. I don't really think the endings need changing, just more explanation (and hey, that Indoctrination Theory is still out there), but I'm certainly looking forward to whatever you boys and girls have in mind.
#11945
Posté 29 mars 2012 - 07:34
I agree pretty much agree with every reason he states, I don't see what the Reapers would gain from Indoctrinating Shepard if they just allow him to pick Destroy. That right there pretty much throws that theory out the window (and the fact that it was not clearly shown that he was indoctrinated makes it non-canon).
That would actually be a more logical ending if Shepard was indoctrinated and picking Sytnthesis or Control was actually what the Reapers wanted. They now have consumed direct control over all organic life in the cycle, and they won't rebel against their machine overlords, so they live in a twisted peace (think the Synthesis ending, but the Reapers overpower our feeble minds and control us).
Why does God Kid have these 3 options available, yet just waits for Shepard to bear the burden of picking one? And most of all, why does Shepard choose to screw everyone over by destroying the Mass relays? Wrex will never go home to Tuchanka and if you base a Mass Relay explosion of Arrival DLC, there would be HUGE loss of life, probably nearing the damage the Reapers caused. This kind of an horribly bleak ending, which Shepard could've just avoided.
People can say we're throwing a fit, but if just watch the last 3 minutes of the video I linked, it really validates the sh** storm that has been going on.
I understand you need to charge for DLC since you use resource and it costs money to make, but I could never justify buying it, even if it expands the ending. You should just leave Mass Effect alone now, you can't make it right.
If you make a new game in the series maybe I'll come back, but Shepard's story is over for me now.
That DLC prompt was a slap in the face more than anything else. It was like a big middle finger in the face.
Modifié par STAG IRONHIDE, 29 mars 2012 - 07:43 .
#11946
Posté 29 mars 2012 - 07:40
It all just seems to deliberately done by BioWare, listen to the growl when you meet the kid the first time, listen to the endgame radio chatter, NO ONE MADE IT TO THE CRUCIBLE. Watch the 'survival' cinematic if you chose destroy and had enough war assets, the rubble was that of concrete, therefore still back on Earth because the Citadel is not made of concrete, but steel (maybe some Sci-Fi alloy) therefore STILL ON EARTH. When Shepard was talking to the Star Child, he was in space without his spacesuit, an illusion to trick him by the rEApers. There is too much there for BioWare to not have set anything up.
#11947
Posté 29 mars 2012 - 07:46
Bmandakilla wrote...
Every moment of ME3 was pure win, except for the last few minutes. I would have liked to see how recruiting the Geth would have helped ON EARTH. I would have liked to see Shepard survive and use the 'true' Crucible I am a firm believer in the indoctrination theory.
It all just seems to deliberately done by BioWare, listen to the growl when you meet the kid the first time, listen to the endgame radio chatter, NO ONE MADE IT TO THE CRUCIBLE. Watch the 'survival' cinematic if you chose destroy and had enough war assets, the rubble was that of concrete, therefore still back on Earth because the Citadel is not made of concrete, but steel (maybe some Sci-Fi alloy) therefore STILL ON EARTH. When Shepard was talking to the Star Child, he was in space without his spacesuit, an illusion to trick him by the rEApers. There is too much there for BioWare to not have set anything up.
Well see my post above, Indoctrination doesn't make sense because I don't see what they would gain from letting you destroy them.
If they use Indoctrination as a way to make a real ending that would just be dirty.
#11948
Posté 29 mars 2012 - 08:00
HOLY CRAGBEASTS your freaking comment lead me to think on it some more!
Shepard was indoctrinated! Thought he did the right thing rallying the entire galaxy to take back Earth! But instead, he finished what would've taken the Reapers up to a thousand years to accomplish!
Wow. I figured it all out.
#11949
Posté 29 mars 2012 - 08:10
#11950
Posté 29 mars 2012 - 08:14
ifritanshiva wrote...
Just wondering, when was the last time any of the staff posted in here? Are they actually listening or are they just giving us a place to vent where it won't bother them? I don't mean to be rude or anything but I check in to this thread and read what I can a few times a day and I haven't seen a post from any of them. Now I may have just missed them, but that is why I'm asking.
I asked the exact same thing 10 or more pages ago. "We are listening". Very persuasive.




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