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On the Mass Effect 3 endings. Yes, we are listening.


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#11951
Lordambitious

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#11952
DarkFaerie316

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Theronyll Itholien wrote...

ifritanshiva wrote...

Just wondering, when was the last time any of the staff posted in here? Are they actually listening or are they just giving us a place to vent where it won't bother them? I don't mean to be rude or anything but I check in to this thread and read what I can a few times a day and I haven't seen a post from any of them. Now I may have just missed them, but that is why I'm asking.


I asked the exact same thing 10 or more pages ago. "We are listening". Very persuasive.



Why don't they respond and let us know that they are actually reading this? I think it's quite ignorant of them not to. They rely on us to buy their games and it's in their interest to keep us ..... well, if not actually happy..... then at least show us some respect. I really feel like they don't have much if any respect for us at this stage. Am sad now :crying:

#11953
Psythorn

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ifritanshiva wrote...

Just wondering, when was the last time any of the staff posted in here? Are they actually listening or are they just giving us a place to vent where it won't bother them? I don't mean to be rude or anything but I check in to this thread and read what I can a few times a day and I haven't seen a post from any of them. Now I may have just missed them, but that is why I'm asking.


Yes. Everytime I read the title "Yes, we are listening." I feel the urge to say "Stop listening and start answering."
In every training on conversation one of the things one learns first is that as a listener you have to provide verbal or visual confirmation that you are listening ... Like "I see" or "hmhmm" or nodding - you do not need to agree or argument you just have to show your interest ... If you fail to do this the person you are listening will start to think that you are NOT listening at all... So I personally think that the same is true for forum discussions...

With BW neglegating this... It's like "Yes.We are listening." was a good start as showing interest but with no "I see" - "oh really" - "hmhmm" - it does now indicate the opposite... It's not that we need to read an official statement just a "we are still listening", "thanks for your feedback" etc. would give us a complotely other impression... But who am I to tell BW ...

Modifié par Psythorn, 29 mars 2012 - 08:30 .


#11954
DarkFaerie316

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Psythorn wrote...

ifritanshiva wrote...

Just wondering, when was the last time any of the staff posted in here? Are they actually listening or are they just giving us a place to vent where it won't bother them? I don't mean to be rude or anything but I check in to this thread and read what I can a few times a day and I haven't seen a post from any of them. Now I may have just missed them, but that is why I'm asking.


Yes. Everytime I read the title "Yes, we are listening." I feel the urge to say "Stop listening and start answering."
In every training on conversation one of the things learn first is that as a listener you have to provide verbal or visual confirmation that you are listening ... Like "I see" or "hmhmm" or nodding ... If you fail to do this the person you are listening will start to think that you are NOT listening at all...


Exactly. ME2 got me into shooter type games. Had never played them before but hearing all about ME got me interested in seeing it. Then ME2 came out on PS3 and I got it. Took a while to get the hang of but the game hooked me. I think all in all I had about 10 playthroughs of ME2 and I waited eagerly for ME3. I loved it, utterly loved it. Looked forward to the 16 endings and getting all of them. (though I'm ticked that femshep doesn't get a new LI.... I want Vega) Then the ending!!!!!!! I thought really that I'd done something wrong and played again and made a different choice....... nope, exact same ending with a different coloured beam. I was ticked to say the least. I come on here and see this thread and I post but get no feedback from the staff and nor does anyone else from what I'm seeing. Not polite BW, seriously not polite!!!!!!!

#11955
kalamity116

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http://www.gamefront...fans-are-right/

This link has probably been posted multiple times by now, but I seriously hope that SOMEONE with SOME significant influence in Bioware reads this, because this article pretty much sums up all the reasons why fans are so upset, and why it would be in Bioware's best interests to address them fully.

#11956
Allen Spellwaver

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I really want to make my last two squadmates survive.
It's too cruel to sentence them to die just because they follow me at the last moment.

#11957
ShadowAussie

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dlc needs to be 1 hours long not 10 not 20 not 5min but 1 hour atleast added to make sense of it and put in alot of interesting cut sceens and a big battle against harbinger...

#11958
MDT1

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This is an alternative ending I created for myself so I could use it to get a feeling about what was wrong with the original one and to have something I can compare with whatever Bioware is willing to give us.

The purpose is not to write a new ending for Bioware to implement, as, after playing the rest of ME3, I hope and expect that Bioware is brilliant enough to come up with something of their own.

Now two of the main problems I see are:
-The Starchild and it’s implications
-The Epilogue (aka. The flight of the Normandy)

Thesecond problem can be fixed with a proper epilogue like Bioware alreadydid in other games, it just needs some kind of debriefing like Hacket talking to the leaders of the allied fleets about the next steps, I think the first however is more serious.

It has as far as I see following main problems:

-Biowarechoose for whatever reason to introduce a new main character in the last 10 minutes of the game with no real warnings that could help to understand it and make life thus extra difficult for themselves. The only reference I picked up was the one from the Prothean VI on Thessia, but that could have easily been interpreted as “the Reapers are somehow driven by a greater purpose and don’t just do it for self preservation”.

-Aneffect of the point above is that our subconscious can’t put the Starchild into categories like “trustworthy”. This makes it even more difficult to accept his conclusions and propositions.

-Also we don’t learn much about its motives. Destroying synthetics before they can eliminate organic life isn’t it’s motivation, it’s more the consequence of his action(the cycle). It’s like when a sports interviewer asked why a player did a very difficult and unusual pass that won them the game and he answers “Because I knew it would work”. This will bring the fan no step closer into understanding the players action. Motivations would be answers to questions like.
    -Why do you think synthetics must destroy organics?
    -Why do you think the cycle is the way to do it?

-Despitethe fact that we have no reason to trust the Starchild and that it gives us none, it would still have been nice to get clues about how and why the solutions it presents would work.

The sketch of an endingI would like to discuss addresses the problems for me, but it is also supposed to address another point not mentioned yet:

To motivate this I have to shortly mention the dark energy ending (for everyone who doesn’t know it, it is an ending for the series some of thewriters of ME1 had in mind back then).

I won’t go into details here, you cangoogle the ending if you want but Ihave to say I somewhat understand why Bioware decided not to implement it. It doesn’t seem more special tome than the singularity ending we have, but it surpassed it in a very critical point: Consistency!

As the writers in ME1 had it in mind when they designed the game, it is just natural that it explains the actions in ME1 better than the ending we have now (which imho contradicts ME1) and it also explains the ME2 plot (which some people believed to be a plot hole after ME2 release, the dark synergy ending would have proven them wrong).

So I add “consistency with ME1 and ME2 (and hopefully ME3)” as another goal for my new ending I’ll be discibing now:

AsI think everything up to Andersons death will be fixable with an editedStarchild-scene this is my point of entrance and my first alteration will be to replace the Starchild with someone we are more familiar with. For the rest I try to stay as close to the original as I see possible.

So we hear Hackett say that the Crucible isn’t firing.
Shepard gets up but is able to reach the console and says: “Yes I see something here”.

Inthis moment a hologram of Harbinger appears and says “Stop Shepard, youmake a mistake, I’ll halt my forces so we can talk” (the game should give us the option to check this with Hackett now).
So as I pointed out we now need to give Harbinger some credibility, his offer to halt his forces was only the first step to achive this.

Harbinger still says the purpose of the cycle is to protect and preserve organic live, but he would also give us his motivations, like:
“My species was once as arrogant as yours, we were the first organics conquering thegalaxy, making it our own. Blinded by our intelligence wecreated ourselves the one enemy we could not control. And even when oursynthetic
servants rose we underestimated them and set out for what seemed to be afast victory. But they learned, they learned faster as weever could and in the last moment when hope was already lost we found the solution. We
ascended into Reaper form and fought them back, I, Harbinger, was the only one to survive and I swore my peoples sacrifice would not be in vain.
So I created the cycle. Its purpose is to ascend living organics into Reaper form and thus raising our numbers in each cycle, sowe will grow infinite and will be able to overcome every synthetic threat no matter how advanced it is. The relay network and the Citadel always worked as the perfect trap to eliminate serious resistance the moment the ascension began, so our ranks could grow without losses. Until you came.
You ruined Sovereigns perfect plan and thus I killedyou, but I also began to study your species with the help of my puppetsyou called Collectors. And there I found it, the solution to optimize us. One of your many genetic mutations allows us to recreated life from death with the help of synthetic technology. Naturally I wanted the body
of the only one who ever flawed us to experiment on, but the one you call the Illusive Man got you before me. Still I continued our experiments with the human genetic pool to extend them on every species when the ascension of this cycle finally would begin, our new brother, would only have been a byproduct of this experiments. But then you thwarted me again”.

So far so good, This text should explain:
-The origin of the Reapers and their motivations
-The Reapers persistence on entering through the Citadel
-Why Reapers tried to create a human Reaper.

Shepard: ”You must be really in panic to tell me all this now.”
Harbinger:
“I wont deny that you hold the key to our destruction in your hands, simply activating the Crucible would send a signal through the relay network so it could reach all of this galaxy and destroy us. But it would also deplete the energy of the relays, making them useless. But you have other options.”
Shepard: “Why the sudden change?”
Harbinger: “Our sacrifice must not be in vain.”

Sh: “So which options do I have?”
Hb:“The Prothean code you used two years ago altered something we did not foresee. It removed the programs that made us able to shut down the relaynetwork and closed the existing ports to this functions, so even after our new tool TIM was successful were Saren failed and we could finally take the Citadel, we couldn’t  disable the network yet. But we devised a way to use TIM and his Reaper implants, some of which designs were also copied to recreate you, to log into the Citadels main computerfrom this very console and overwrite the commands.”

Sh: “ So I would be able to upload myself into the Citadel? For what?”
Hb:“No, you would die. But you would be able to reprogram the Citadels VI with the knowledge and the experiences you gained during your limited life. Based on this information it would calculate if the cycle must be stopped,if it decides yes, it could still start the chain reaction. Butit couldalso decide to monitor us and allow us to wait and fight synthetic life, wherever it raises. Our sacrifice would not be in vain”
Sh: “But it could decide the cycle must continue, which you expect, I guess?”
Hb: “Yes.”

Sh: “So this are my options?”
Hb:“No, you also have a third one, probably the most daring. You could alter the signal. The signal the Crucible was designed for would overload our core nanites that are partly synthetic and partly the organics we ascended from, basically turning us mind and lifeless. But if you alter the signal on the basis of your tissue, it would turn the synthetic parts into mere supporting functions of our ascended organic parts, perfecting us and making us able to ascend those that arealready dead but were willing to join us. We would protect you and rebuild the network for you.”



So basically it tried to rewrite the 3 options we already have to make sense in the new context and explain how they actually work.

Especially the control optionwould be interesting, as it would calculate its decision on the decisions youmade during the 3 games, decisions, which could be directly linked to this, like geth heretics, or how you handle the geth-quarian war and such decisions that could be linked indirectly, like if you saved the Rachni (giving second chances). It would not be dependant on a single decision. Each decisions options would have a weight and the overall score would determine the outcome.
I also tried to explained how the reapers could conquer the citadel so easily but left the relay network working.

Nowyou could also weave more options to kill Shepard into this, like only afully upgraded Crucible wouldn’t overload and destroy the Citadel.

Thisending leaves us in a position (depending on the option you choose) to speculate too. Like will the alliance with the Reapers work after all they have done?
How will Shepards decision be received by the survivors?
How long would it take to develop a replacement for the relay network?
Or will the peace with the Krogans hold?
By freeing us of the speculations we now have, like “how can this ending make sense?” which are less satisfying imho.

Also I would like to stress that I consider the Hb Sh conversation as a kind of placeholder, as I’m not good at writing.

Edit: Formatting

Modifié par MDT1, 29 mars 2012 - 09:03 .


#11959
Renthrak

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I'll warn you straight off, this will be a long post. I have a lot to say.

I'm a long-time Bioware fan. My first Bioware game was Baldur's Gate. I was hooked. Interesting characters, detailed setting, and the choice to play the main character my way, good or evil, nice or mean, etc. When it came out, I pre-ordered the collector's eddition of Baldur's Gate 2. Again, I loved it. Expanding on the character relationships from the previous game, getting deeper into the main character's origins, encountering new and different foes.
I also played the knock-off games, the ones not made by Bioware, and there was something missing. A sense of personal investment in the game that clearly came from the Bioware team.
Next for me was Neverwinter Nights. Things finally went 3-D. I bought every expansion and every DLC. I enjoyed the single player campaigns well enough, and spent hundreds of hours playing. Multiplayer was also excellent. I was still playing NWN multiplayer in 2010, long after NWN2 came out.
Again, I bought the knock-off game not made by Bioware, and again something vital was missing. Not simply in the buggy release version and questionable game mechanic changes, but in the fundamental storytelling and character interaction. Because it wasn't Bioware, I just plain didn't enjoy the game. I didn't buy the expansions or the DLCs, in fact I never finished the single player campaign. It was just too painful going from Bioware-quality story to the immitation. To this day I haven't forgiven Atari.

I will freely admit I was deeply skeptical about Mass Effect when it first came out. I thought a mission-oriented space opera from Bioware would be a disaster, and I stayed well away from it. After a few years, I noticed the reviews. Just about everybody seemed to like it. There were multiple DLCs and ongoing support, even talk of a sequel. So I gave in and bought a copy.
I was still skeptical through the intro movie. I thought the whole 'they call it the MASS EFFECT' tag line was a bad sign, and I prepared myself for disappointment. Then I started playing the game. My head exploded. By the time I emptied the first clip of my assault rifle, I was hooked. I played the game. I bought the DLCs. I got my hands on every shred of gameplay I could, because I enjoyed it so much. Here, once again, was the deep story and character interaction that first got my attention in Baldur's Gate. Here was the quirky sense of humor amidst the intense action that had me smiling every time someone spoke. When I reached the end, and found that I had played my character in such a way that I actually talked the big bad villain into suicide with my sheer Shepherd awesomeness, I knew I was buying the sequel.

My enjoyment of Mass Effect also spurred my purchase of Dragon Age. Another example of Bioware's unique storytelling method, and spiritual sucessor to Baldur's Gate. Once again, I loved the game. I bought the DLCs. I bought the expansion. I poured dozens, if not hundreds of hours into the game and I know I haven't seen everything yet. I felt that it was a vindication of sorts, showing that Bioware should have retained the DnD license, because their RPGs were just incredible. Nobody else could match what Bioware could create. I thought "this is what NWN2 should have been'.

After waiting far from patiently, Mass Effect 2 was released. Naturally, I preordered a copy. I picked it up at midnight on the dot, the second that the store would sell it on the release date. I got it home and began playing, and I was not disappointed. Killing off the main character in the intro movie only to resurrect them immediately in a whole new situation? My head exploded again. I played the game. I bought the DLCs. I went back and replayed Mass Effect 1, to make choices with the knowledge that they would affect the way ME2 played out.
I got annoyed when one of my decisions wasn't imported from ME1 to ME2 properly, and went so far as to download a character variable editor to correct the mistake with the proper flag setting.
The tension of a suicide mission, the decisions that meant life or death for the characters I had grown attached to, getting payback on the Collector ship that killed the original Normandy, the revelation that the Reapers built themselves from the harvested material of the species they wiped out, I was hooked all over again. I knew I was going to buy the sequel.

I preordered Mass Effect 3 just in time. In preparation, I ran another playthrough of Mass Effect 2 with all of the DLCs installed (more had been released since I finished the first time), and it was even better than before. The DLCs made the whole experience feel much more complete, and I felt ready for the endgame - Mass Effect 3, the final battle with the Reapers.

Finally, Mass Effect 3 arrived and I began my playthrough. Well, not quite. It took some work to find a workaround for the face-import bug so I could use MY Commander Shepherd, but it worked out. The game starts and suddenly the Reapers hit earth, no warning, just BOOM - the crap hits the fan and Shperherd is handed a mop.
I marvelled at the new gameplay mechanics, improved cover, running and jumping over gaps, climbing, all with Reapers blowing up the city in the background. I was sad when Anderson chose to stay. I figured he wasn't even going to make it to the final chapter. I was happy when the squad member I saved in ME1 rejoined the team, and angry when the Cerberus synthetic took them down. I cried at Mordin's sacrifice, laughed when Grunt survived his 'last stand' with the zombie-Rachni.
Hearing the little news blurbs about the fates of minor characters from back in ME1 and 2 felt good. Seeing the last bits of Cerberus go bad under indoctrination, and finally finding the Illusive Man's 'throne room' overlooking the roiling star, killing Kai Leng, it just felt EPIC. Not in the modern buzz-word sense, but in the literary sense of a profound story.

Then, all of a sudden, the Citadel has fallen and been moved to earth? What the hell?
OK, I guess I'll be re-taking earth a bit more urgently.
So, a 'Hades Cannon' Reaper variant? Who named THAT? Whatever. Learned on Rannoch that they are vulnerable when they're about to fire, because their armor opens, so killing it on foot with the Cain made some sense (though the projectile wasn't a homing warhead in ME2).
Being told that my presence would rally the survivors, the Hero Commander Shepherd was here! That felt nice, though I couldn't talk to any of the soldiers. I never got to give them a pep-talk, tell them we can win this thing, or fix any last-second problems for them. Just one random, meaningless stint on the mounted gun that none of the NPCs even seemed to notice was the 'great Commander Shepherd'. That felt out of place in the grim finale.
I was willing to accept that somehow the uber-expensive quantum entaglement communicators had found their way to everybody I wanted to have one last chat with, since it was nice hearing from people who weren't there with me. That was still alright. Then we get to the beam.
Wait, what? Some ground installation in the middle of the battlefield sending a 'transport beam' to the Citadel? And the Reapers don't have any static defenses? And they can't just shut it off when they want to? And it's the only way to get to the Citadel, even with the Normandy's stealth systems and a giant space fleet distracting the Reapers in orbit? That didn't feel like the same well-thought-out Bioware writing, but I went with it anyway. I still had faith.
Then, the sum total of human resistance on earth, plus reinforcements from the fleet, was a few dozen soldiers and a couple of tanks making a suicide charge over open ground straight at Harbinger? Umm . . . yeah. Something's off here. Where the hell was Harbinger this whole time, anyway? It was pretty focused on Shepherd in ME2, so you'd have thought it would have made an appearance before then or something. Whatever, good chance for a confrontation with the big baddie behind the Collectors from ME2, right? Nope. Doesn't say a thing. Just fires some beams, miraculously leaving exactly two survivors in Shepherd and Anderson to make it to the beam, which somehow it didn't notice before it went on its merry way? Uhh, OK, so maybe fate has something in mind for Shepherd or something, and it's all just fortunate circumstance? That doesn't seem like a theme that was around in the series before.
OK, my armor is ruined and I stagger my way to the beam, somehow surviving gunshots with my dead armor when Jenkins went down to a dinky drone in ME1 with his shield ON? Err . . . ooookay. And the beam just drops me in a garbage pit? What happened to collecting the harvested humans by the millions to send up to the Citadel? Where is the processing equipment? Where are the guards? Not even one husk? Seriously? Fine. Okay. Moving along.
Wait, Anderson's here? I didn't even know he was in the suicide-rush to begin with. Happy coincidence that we both made it, I guess.
So a control panel for the entire Citadel is one hallway down from the human corpse depository? What happened to having to use the controls in the council chamber like in ME1? Now I'm just getting confused. It feels like a bad sci-fi flick. This isn't the engame I was expecting. Still, I'll soldier on through the bizarre change in plot tone. I avoided spoilers on the 'net about the endings so I could judge for myself, after all.
Aaaaaand it's the Illusive Man? It took a suicide charge to barely get me on board, but he just waltzes right in? How does THAT work?! And now he can use the power of indoctrination to control people's bodies against their will? Wasn't indoctrination something that subverted the will directly? What just happened? And despite going through hell, beating everything the galaxy could throw at me, staring down a Reaper more than once, he's strong enough to make me shoot my friend? I can't even do anything about that one? Where's my paragon option to use my noble will to overcome the evil influence or something? It worked on Morinth in ME2, so why not here?
Instead, I can just talk him to death in a carbon copy of the final confrontation with Saren in ME1? Where did the creativity go? And it never occurs to anyone to put pressure on the wound before Anderson bleeds out? And since when does he call Shepherd 'child'?? Touching, but there is definetly something wrong with this picture. When everybody else died, Bioware got it right. What changed?
And at last, the Crucible docks! It's over! We win! . . .  or not. The Reapers can't turn off their transport beam with the express ticket to the Citadel control room, but they can stop the millions-of-years-in-the-making device designed to destroy them from working? How do you figure?
And lastly, we just happen to collapse on a lift platform to the core of the Citadel, and the boss of the Reapers is a hologram of the kid that's been haunting Shepherd's dreams? And it's friendly? OK. Fine. At least we get some exposition on the Reapers to find out what's been going on this whole time.
But it turns out that very little is actually explained, before the thing that went to all the trouble to arrange for the most advanced species in the galaxy to be harvested every fifty thousand years to protect galactic balance, just gives up and lets Shepherd decide the fate of everything? And three systems all happen to be right there to do exactly that, within easy walking distance? Is this some kind of joke?
And oh, by the way, no matter what you choose, you'll die and the mass relays will blow up (which destroyed the entire star system in the Arrival DLC), leaving the galaxy without a means to communicate or travel beyond the closest stars as a result? That's not much of a choice.
It all comes down to what I want to do with synthetics, spare everyone including the Reapers, merge everyone into a new form of life, or sacrifice the Geth who just turned nice to wipe out the Reapers (and anyone with cybernetic implants apparently)? OK, I can see a moral choice there, but what about everything I've done up until this point? I spared the Rachni, reconciled the Quarians and the Geth, cured the Genophage, scoured the galaxy for technologies to make the Crucible better and improve our fleets, and none of it changes anything here? That's a bit of a let-down.
If that's the case, what was the point? In ME2, your squad members live or die depending on the choices you made getting there, but this time it's just window dressing? Where did my Bioware game go? I mean, I half expected Shepherd to have to sacrifice themself to defeat the Reapers, that certainly seemed to be where things were headed (I mean, there were several "I'll buy you a beer when this is over" moments which foreshadow DEATH in every story I can think of), but this seems more than a little broken.
So. All else aside, I pick one. Shepherd dies. The credits roll, and who knows how many years in the future someone is telling stories about 'The Shepherd', in a world where spaceflight is apparently a dream again? That's not where I expected things to go, but it certainly conveys that there won't be a sequel.

To compare, I loaded my previous save and went through the hour and a half process of getting an ending again. So, the color of the energy changes, soldiers cheer or don't cheer, and you get circuit board patterns on everyone or not? That's all that changes? Well fine. I can kind-of see where the writers were going with this.
It's a whole new galaxy after the ending, everything has changed, life as everyone knows it starts over. I get it. It's a pretty brave ending theme for a game these days, really, where most amount to "And they lived happily ever after". It could certainly have been worse. I've played games with endings that left me feeling worse than ME3, certainly. It also leaves the 'future' of everyone you came to care about up to your imagination, so maybe they all get to be happy or something.

I honestly didn't mind too much at first. I thought all the people getting so angry about the endings were making a mountain out of a mole hill. Then I read what they were saying. The coherent ones, at least. The lack of variation between endings, the absence of any effect of your choices through the game on which ending you get, the sudden change in the quality of the writing, the plot points that don't hold up to even a cursory examination, the total lack of pay-off for playing the game in one way or another when it comes to the fate of everyone. Quite frankly, I feel that they have a point.
I mean, Bioware did it right in ME1. They did it right in ME2. They seemed to be doing it right through the vast majority of ME3. So what went wrong? Why did arguably the most important part of Mass Effect 3 fail to live up to the expectations that Bioware went to so much trouble to create?
I can't bring myself to believe that this was the kind of ending that the Bioware team I had come to love so much really wanted to make when they started work on the third installment of the Mass Effect trilogy. One person suggested that EA gave an impossible deadline, meaning the game was rushed from the Cerberus base onward. That certainly seems like a plausible explanation, though there could be any number of causes. In fact, I would be shocked if there was only one contributing factor.
Certainly, in both ME1 and ME2, the DLCs made the middle of the story feel much more complete and fleshed-out, with the beginning and ending having been complete on launch. In this case, perhaps it was the end that didn't get enough attention pre-launch, intended to be corrected with DLC once Bioware has the time to work on it after the game is released.

Whatever the case may be, I take heart from the fact that Bioware appears to be receptive to making alterations in some form. I KNOW that ME3 can be the magnificent finale to the epic story of Mass Effect that everyone believed in. I know because Bioware has demonstrated their capability before. Bioware has shown that they can execute masterpieces of interactive storytelling time and time again. I know, because I can see how much work that Bioware has poured into the Mass Effect universe, how hard they have tried to make something truly great.

So I believe. I believe that, like the game itself, Bioware won't let it end this way.

That's my story.

(edited to make it possible to read) :whistle:

Modifié par Renthrak, 29 mars 2012 - 09:36 .


#11960
helloween7

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ifritanshiva wrote...

Psythorn wrote...

ifritanshiva wrote...

Just wondering, when was the last time any of the staff posted in here? Are they actually listening or are they just giving us a place to vent where it won't bother them? I don't mean to be rude or anything but I check in to this thread and read what I can a few times a day and I haven't seen a post from any of them. Now I may have just missed them, but that is why I'm asking.


Yes. Everytime I read the title "Yes, we are listening." I feel the urge to say "Stop listening and start answering."
In every training on conversation one of the things learn first is that as a listener you have to provide verbal or visual confirmation that you are listening ... Like "I see" or "hmhmm" or nodding ... If you fail to do this the person you are listening will start to think that you are NOT listening at all...


Exactly. ME2 got me into shooter type games. Had never played them before but hearing all about ME got me interested in seeing it. Then ME2 came out on PS3 and I got it. Took a while to get the hang of but the game hooked me. I think all in all I had about 10 playthroughs of ME2 and I waited eagerly for ME3. I loved it, utterly loved it. Looked forward to the 16 endings and getting all of them. (though I'm ticked that femshep doesn't get a new LI.... I want Vega) Then the ending!!!!!!! I thought really that I'd done something wrong and played again and made a different choice....... nope, exact same ending with a different coloured beam. I was ticked to say the least. I come on here and see this thread and I post but get no feedback from the staff and nor does anyone else from what I'm seeing. Not polite BW, seriously not polite!!!!!!!


Come on, if they did answer noncommittally you would be in arms because they wouldn't be giiving definite answers. Which, right now, they can't do. Many people would think the mods giving those non-answers were stringing them along. 

Most probably they don't have them themselves, and they're trying to decide what to do.

Or they do have some answers, in which case, you'll know them in a week because they'll save them for PAX.

Modifié par helloween7, 29 mars 2012 - 09:31 .


#11961
Psythorn

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Come on, if they did answer noncommittally you would be in arms because
they wouldn't be giiving definite answers. Which, right now, they can't
do. Many people would think the mods giving those non-answers were
stringing them along. 

Most probably they don't have them themselves, and they're trying to decide what to do.

Or they do have some answers, in which case, you'll know them in a week because they'll save them for PAX.

You know what... If seeing it this way... You might have a valid point here. Of course who ever with BW logo posting might have to face a lot of "interest"...

Wondering if they are posting undercover :)

Modifié par Psythorn, 29 mars 2012 - 09:54 .


#11962
Trauma3x

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favorite moments
1. Reuniting with Ashley (though I wish ther was a little more LI dialouge btween my shep and Ash) it was cool she said those 3 little words made up for Horizon :)
2.Helmets (holy crap you almost got it right on this (off durring convo nice sort of) please may I suggest having an N7 challenge that gives Fans customizable armor sets as loot. My idea for N7 (10 snippershots on silver or above gets you N7 defender,terminus, Ceberus, Inferno etc as customizable armor in your locker) challenge I think would really be awesome! a win win for both BW and ME fans alike...call it Operation Full Press (names a little lame but you get the Idea Chris)
3. Freaking taking down a Reaper pretty much on my own My Sheps a bad Brotha!
4.any scene invoving a lot of ships in the scene (large scale) was freakin EPIC!!! those scenes I would put up against RoJ Battle over Endor, BSG Resurection ship Battle and Star Trek Wolf 359 (Borg attack) you guys seriously out did yourselves
5. Mr. Priestly you know what's coming right......"MORDIN!" on my 3rd Save (Ash/Coll base saved/Councel alive) and I still get Emotional.

#11963
weltraumhamster89

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ifritanshiva wrote...

Theronyll Itholien wrote...

ifritanshiva wrote...

Just wondering, when was the last time any of the staff posted in here? Are they actually listening or are they just giving us a place to vent where it won't bother them? I don't mean to be rude or anything but I check in to this thread and read what I can a few times a day and I haven't seen a post from any of them. Now I may have just missed them, but that is why I'm asking.


I asked the exact same thing 10 or more pages ago. "We are listening". Very persuasive.



Why don't they respond and let us know that they are actually reading this? I think it's quite ignorant of them not to. They rely on us to buy their games and it's in their interest to keep us ..... well, if not actually happy..... then at least show us some respect. I really feel like they don't have much if any respect for us at this stage. Am sad now :crying:


It makes me sad as well. I haven't really come out of depression about ME3

Modifié par weltraumhamster89, 29 mars 2012 - 10:03 .


#11964
Nalim27

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Lordambitious wrote...

 Posted Image


One image is better than 1000 words.  I completelly agree with this.

#11965
DrJuergen

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Nalim27 wrote...

Lordambitious wrote...

 Posted Image


One image is better than 1000 words.  I completelly agree with this.


+1

#11966
Richy59

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I played my ME trilogy as a Paragon FemShep, set out on one mission To stop the Reapers. I sacrificed the council as I needed as much strength as possible to defeat Sovereign. I saved the Collector Base as I needed as much leverage as possible in the final fight. I helped as many people along the way as I could, I cured the genophage, unified the Quarians and the Geth, lost many friends and at the end I was left with Control, Destory or Unify.

I chose Control - which isn't so much Controlling them, just your will guides them - which to me served my ultimate goal. To stop the Reapers and bring some peace to the Galaxy. I pretty much knew my Shepard was going to die and I had resigned myself to that. This was more of a suicide mission and ME2 was and all I could do was try to keep my team - my friends - alive.

The Control signal went out, the Reapers left, the Galaxy is at peace and Shepard went down in Legend. The Normandy in FTL is a but jarring, but I never saw the crash as the 'Adam and Eve' moment which I've read about. They crashed on a Garden World that could sustain human life. Wrex alluded to the fact that Earth is destoryed and may not be able to supposrt Human life for them to rebuild for a long time. Joker landing and discovering that planted gave the Humans a new home to rebuild their civilization from, eventually returning to Earth. All Earth colonies have been detroyed, all that is left is a ravaged Earth so this is where the human race needed to rebuild.

Hence the ending of the Grandfather with his Grandaughter talking about the legend of 'The Shepard' on the new human planet. Ok, so the dialogue doesn't exactly work and I don't think that cutscene was required, but it's there and I think of it in the way I explained.

To me, my ending worked pretty much perfectly. I really enjoyed my years of playing Mass Effect and I am very satisfyied with how my Shepard's story ended. This was my main save, the one I played for all those years and those choices are how my Mass Effect story with the ending where I sacrificed myself for peace. I liked it and even if they bring out some DLC to change the ending, I will always rememeber my Shepard's story.

I'll continue to play Mass Effect in it's various guises and with the various choices make through the 3 games, and I'll continue to enjoy each game I play.

Thank you Bioware for one of the best series of games I have ever played.

#11967
SayoriChan

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So according to IGN, Bioware are working on new content...?
Meanwhile I would ask why did you lie to us? About the many choices and answering our questions?
Ok, Catalyst made the Reapers to not let organics create synthetics and destoy themselves. But who created Catalyst? And if created always rebel creators why Catalyst doesn't? While the game ignores the fact Sheperd can make peace between Geth and Quarians? In fact from what I saw geths were only protecting themselves. They didn't "rebel".
Controlling the Reapers or destoying them will eventually lead to same problem - destroying all organics in future(if what Catalyst says is true). The fusion option is ... kinda ok.
Who created Catalyst, Bioware? You think this is a small question to leave it like this? Or you are going to sell me a DLC for it?!

EDIT:
Also if the Catalyst can "hack" geths and reprogram them for example, can't he simply do same to all future synthetics who try to destoy organics instead of wiping all races ?!? It doesn't make any fu...ing sense!

You made a brilliant job with Mass Effect overall. ME1 was muuuch better than ME2. I expected ME3 to be better too. And it was particularly. But endings... NO

EDIT2:
Some copy/paste from youtube comments:
"Is the catalyst software? If it's a synthetic being, who built it? What is the knock on effect of choosing synthesis? What does sheppard do with the reapers
when he controls them after making them leave? How can sheppard breath in space? Why does the catalyst look like the kid from earth? If it's to gain leverage over
sheppard's attention, how did it know the kid existed? How did it know this kid would have this effect? With the relays gone how does everyone? survive with only earth's
resources?"

Modifié par SayoriChan, 29 mars 2012 - 11:02 .


#11968
Seival

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Lordambitious wrote...

 Posted Image


+1

#11969
Theronyll Itholien

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@richy59

There was nothing to "not understand" from the ending. You wasted your time explaining it, tbh. Nonsense is quite easily understood, but that doesn't make it not nonsense.

What you are doing is a very disciplined thing to do, which is forcing yourself to believe the delusion that all YOUR choices lead to YOUR ending which is why you cherish it so much. Other people, however, choose not to think like that. They realize that whether you made peace between the geth & quarians; destroyed maelon's research; cured the genophage; saved the Rachni queen or not... it all did not matter in the end.

A story works toward the ending. Everything that happens in a story, whether it's a book, a movie or a game, leads to an end. The complexity BioWare put upon itself -- but also what made ME such a succesful franchise -- was the fact that the road toward the ending wasn't just one road like in books or movies, but at least 16 different roads. BioWare completely discarded that fact, which, again, made the franchise so succesful, by giving you the same ending no matter what road you took.

Knowing that all your difficult decisions had no impact whatsoever on the ending, makes the joy of replaying the game next to non-existent for most players.

Now that's not even touching the lack of closure the ending brought us. But then, since you can fool yourself into believing the story ended exactly the way it did because of everything your particular femshep had done... I'm sure you can also settle with your own imagination on what happened with your crew after the war.

I can help you with that:

Tali killed herself. She lost her people and her homeworld she FINALLY had gotten back.

Garrus became an alcoholic, dying within a week from alcohol poisoning -- he never should've drunk the entire Normandy booze supply. But hey... he couldn't stop thinking the living HELL his people stuck in the Sol system were enduring now. He was that miserable.

James got laughed at nonstop because of his N7 tatoo. "Well, there went that dream down the Citadel airshaft! Whaha!" He kept hearing Garrus say bitterly, two days before he died in his own vomit. James followed soon after, having lost his sense of purpose.

EDI's processor couldn't handle the contradiction of what her paragon mentor had done to the galaxy. She realized within a few hours after the crash that "Everything is a lie.". She kept repeating that as she started to malfunction, eventually selfdestructing and taking Joker with her.

Liara snapped after Travik snobbingly said "I hate to say I told you so." referring to te fact that the galaxy had once again gone to hell. She lept down a cliff and took the Prothean with her. They were never seen again.

Did I miss anyone? *sigh* You take it from here, mate.

#11970
superantwan

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The ending sucked. Must I say more. Oh yes one more thing!!!!! R.I.P. Marauder Shilelds! :(

#11971
superantwan

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MARAUDER SHILELDS MY HERO!!!!! JUST BY TRYING TO SAVE ME FROM THE GOD FORSAKEN THING THEY CALL AN ENDING!!!!

#11972
Sphynxian

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On artistic integrity:

There’s a recurring tune being played by Bioware in response to this outcry, and it goes something like this: “We might respond to these complaints, and we might flesh out the ending we presented, but we’re not going to change anything, because this is art — this is the product of artists — and as such it is inviolate and immutable in the face of outside forces.”

Which is, speaking as a working artist, complete and utter horse****.

If you make a movie, and you put in front of focus groups, and they categorically hate the ending, you change it. If you’re writing a book and your first readers tell you the ending is terrible, you fix it. (Ditto your second readers, your second-draft readers, your agent, your editor, your copy editor.)

Or maybe you don’t — maybe you say “this is art, and it is inviolate and immutable in the face of outside forces”, which is certainly your choice — but don’t expect anyone to help you bring that piece of crap to print.

Anyone can tell a story. You can sit in your special writing nook and turn out page after page of perfectly unaltered, immutable art and be quite happy — you’re welcome to, in fact.

But when you decide you want to make a living off it? Even if you want to just make a little spending money?

Then the rules change. Then it’s work. Then it’s a job. More importantly, then it’s part of a business model, and those golden days of your art being inviolate and immutable blah blah blah are well and truly behind you. Name me a story that saw print, or a movie that saw the Big Screen, and I’ll show you art that changed because of input from someone other than the the original creator — from someone looking at it from the point of view of the consumer.

Bioware is a company. Making their stories into games is their business model. Hiding behind some kind of “but it’s art, so we’re not changing it” defense is insulting, disingenuous, and flat-out stupid. Worse, it perpetuates the idea that the creator’s output is in some stupid way sancrosant and, as art, cannot be “wrong” or “bad”. If you as a creator imagine that to be the case — if you think that kind of argument is going to defend your right to never do a rewrite or a revision or line edits or to ever alter, in any way, your precious Artistic Process — discard that notion.

Or become accustomed to a long life as an “undiscovered talent”.


Source: http://doycetesterma...tistic-process/

#11973
JackLaVaporiera

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TwentyDunhills wrote...

I hate to say this, but the Mass Effect 2 ending is not much better when you look back on it from ME3.  This game did nothing to continue the ME2 plot, which as I've seen many explain in another thread is simply filler and a detour.  It sets up many parts of ME3 but you can just as easily continue from ME1 to ME3 without stopping.  Nothing you did in ME2 is relevant to the reaper invasion, or the ending of ME3. 

Remember the ME2 ending?  You show up at the collector base and then surprise! Human reaper.  Why is it there? Who knows.  Lets do stuff.  Nothing ever happened with that.  You killed the human reaper which was unexplained and went home.  ME3's ending is not much different.  You show up on the Citadel and surprise! Catalyst.  It made even less sense than the human reaper but not by much.


At least there was something to shoot ! ... and then something happened ! ... in ME3 we have something like "now play with one finger and your butt !"...do you realize that ?

#11974
FOX216BC

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Need to post this again. Best explanation for why the ending is wrong!!


Modifié par FOX216BC, 29 mars 2012 - 11:54 .


#11975
Moomies

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Lordambitious wrote...

 Posted Image


+1