On the Mass Effect 3 endings. Yes, we are listening.
#11976
Posté 29 mars 2012 - 12:30
The ending's not the only thing I would change, though. I think that LIs should be a bit more affectionate when you talk to them and they've not currently got anything to say. Maybe pet names? Ash's 'skipper' is a good example of something that could work along those lines. Also, Shepard's emotional response is often chosen for you, which is very un-Bioware. When I've got a character, with a very specific psyche that I've conceived of, it's a bit of a bummer that I can't dictate what he thinks in that moment.
Also, along those lines, Tali's face should have been seen. I know there were fans who didn't want to see it, but I'm pretty sure you could have designed the game to make this a choice? For example, when she takes her mask off to view the sky, you could have a choice to step up beside her, and if you take that choice, you get to see her face? I don't know, if just seems like there're some needless shortcuts and missed opportunities, here!
#11977
Posté 29 mars 2012 - 12:31
#11978
Posté 29 mars 2012 - 12:43
Richy59 wrote...
I played my ME trilogy as a Paragon FemShep, set out on one mission To stop the Reapers. I sacrificed the council as I needed as much strength as possible to defeat Sovereign. I saved the Collector Base as I needed as much leverage as possible in the final fight. I helped as many people along the way as I could, I cured the genophage, unified the Quarians and the Geth, lost many friends and at the end I was left with Control, Destory or Unify.
I chose Control - which isn't so much Controlling them, just your will guides them - which to me served my ultimate goal. To stop the Reapers and bring some peace to the Galaxy. I pretty much knew my Shepard was going to die and I had resigned myself to that. This was more of a suicide mission and ME2 was and all I could do was try to keep my team - my friends - alive.
The Control signal went out, the Reapers left, the Galaxy is at peace and Shepard went down in Legend. The Normandy in FTL is a but jarring, but I never saw the crash as the 'Adam and Eve' moment which I've read about. They crashed on a Garden World that could sustain human life. Wrex alluded to the fact that Earth is destoryed and may not be able to supposrt Human life for them to rebuild for a long time. Joker landing and discovering that planted gave the Humans a new home to rebuild their civilization from, eventually returning to Earth. All Earth colonies have been detroyed, all that is left is a ravaged Earth so this is where the human race needed to rebuild.
Hence the ending of the Grandfather with his Grandaughter talking about the legend of 'The Shepard' on the new human planet. Ok, so the dialogue doesn't exactly work and I don't think that cutscene was required, but it's there and I think of it in the way I explained.
To me, my ending worked pretty much perfectly. I really enjoyed my years of playing Mass Effect and I am very satisfyied with how my Shepard's story ended. This was my main save, the one I played for all those years and those choices are how my Mass Effect story with the ending where I sacrificed myself for peace. I liked it and even if they bring out some DLC to change the ending, I will always rememeber my Shepard's story.
I'll continue to play Mass Effect in it's various guises and with the various choices make through the 3 games, and I'll continue to enjoy each game I play.
Thank you Bioware for one of the best series of games I have ever played.
One problem. The Normandy is stranded. Without the Mass Relays, there is no transportation. Everyone is screwed. If you think that all those ships around Earth could make it to this planet, I have to point out that the Mass Relays pretty much threw ships from one point to the other. Seeing as the Normandy was a good ways into it before being thrown out, I'd say it'd take a year or two to get there via FTL drives. Do you think they have that much food ready? Sure, if the Quarian Live Ships made it, then the Turians and Quarians have hope, but everyone else is screwed along the way.
#11979
Posté 29 mars 2012 - 12:47
#11980
Posté 29 mars 2012 - 12:53
Lord Irvine wrote...
One problem. The Normandy is stranded. Without the Mass Relays, there is no transportation. Everyone is screwed. If you think that all those ships around Earth could make it to this planet, I have to point out that the Mass Relays pretty much threw ships from one point to the other. Seeing as the Normandy was a good ways into it before being thrown out, I'd say it'd take a year or two to get there via FTL drives. Do you think they have that much food ready? Sure, if the Quarian Live Ships made it, then the Turians and Quarians have hope, but everyone else is screwed along the way.
Of course, the Normandy could just have happened to land in the national park of that planet and there is actually a teeming metropolis and space port over the next hill.
On the other hand, if you choose destroy option and all reaper technology is destroyed, it is also possible there is not even any FTL (if it is based on reaper tech). So no one is going nowhere.
This demonstrates why the ending fails, in the resnt of th ME, were are told what happens in the story. But at the end, we have to invest everything ourselves.
#11981
Posté 29 mars 2012 - 01:17
#11982
Posté 29 mars 2012 - 01:20
Cristel wrote...
I just want 1 happy ending with my LI, at least more closure and answered questions
I could live with something as simple as this. More variety to the endings, questions answered and a sense that, when it ends, you know where everything stands.
And more Harbinger.
Modifié par InMyOwnImage, 29 mars 2012 - 01:21 .
#11983
Posté 29 mars 2012 - 01:41
#11984
Posté 29 mars 2012 - 01:43
Thanks for listening
#11985
Posté 29 mars 2012 - 01:44
Thanatos144 wrote...
Life is like this. You don't always get a happy ending
It is a game, not life!
#11986
Posté 29 mars 2012 - 01:46
#11987
Posté 29 mars 2012 - 01:49
Thanatos144 wrote...
Life is like this. You don't always get a happy ending
Thanks, but I don't need a videogame, a source of entertainment, a mode of escape from how crappy life can be, to remind me how crappy life can be.
#11988
Posté 29 mars 2012 - 01:53
Thanatos144 wrote...
Life is like this. You don't always get a happy ending
You can ask questions in the real life.
#11989
Posté 29 mars 2012 - 01:54
"Building on their research, Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey. You’ll hear more on this in April. We’re working hard to maintain the right balance between the artistic integrity of the original story while addressing the fan feedback we’ve received. This is in addition to our existing plan to continue providing new Mass Effect content and new full games, so rest assured that your journey in the Mass Effect universe can, and will, continue".
Added emphasis in bold, red. This tells me that they didn't have any other plans for the ending until people complained. If that's true then it's very disconcerting.
#11990
Posté 29 mars 2012 - 01:57
Thanatos144 wrote...
Life is like this. You don't always get a happy ending
Happy? Hell! Just give me one that makes sense!
I paid money for this game. If bioware wants to keep a loyal fan base then they would be well advised to not adopt this stance unless they want the consumer to believe they just stopped giving a damn.
#11991
Posté 29 mars 2012 - 01:58
Shadowresli wrote...
Thanatos144 wrote...
Life is like this. You don't always get a happy ending
It is a game, not life!
It's nonconforming product.
#11992
Posté 29 mars 2012 - 02:00
http://arkis.deviant...ILERS-289902125
To sum it up, you still have the same 3 choices but it also offers a 4th choice allowing you to argue with the Catalyst's conclusions. Accounts for your war assets level, doesnt change what some people already like, and can eventualy reveal the starchild to be Harbinger attempting to trick you.
It also means you can lose and the cycle contiues.
Bioware pay attention this is a good way to go. Improving for the majority without upsetting the people who like the ending
#11993
Posté 29 mars 2012 - 02:00
Actually "skipper" is an informal title/nickname given to commanding officers in the US Navy.Versidious wrote...
..... Maybe pet names? Ash's 'skipper' is a good example of something that could work along those lines.........re!
#11994
Posté 29 mars 2012 - 02:02
As far as the game, I was pumped from the beginning to the end. It was a very busy time for me as I had exams, then I had to venture to Daytona Florida for Bike Week, then back up to Delaware for exams and up to Ottawa for a Habs Sens game. So I was wearing my Shepard hoodie the whole time. People love the Shepard hoodie and I do too. I was playing ME3 during this and taking my Xbox with me and hooking it up here and there and falling asleep with the controller in hand. I feel the best part storywise is at the end when Wrex mentions that you or Shepard united all the species in the galaxy and the crazy dreams chasing the boy in slow motion where he bursts into flames, action wise I enjoyed the trip to Rannock and entering the Geth ship. My only disappointment was the ending.
I'm not saying you should fix the ending, just that it is really hard to accept and not what I was fighting for. I don't know how interested I am in playing future titles as a result of this. I'm a Shepard fan more than a Mass Effect fan, but with this being said the Mass Effect Universe is freakin awesome.
#11995
Posté 29 mars 2012 - 02:05
Don't get me wrong, I do enjoy some of the elements from multiplayer. (And I can see why MP was introduced at this point) However I would rather have a stand alone game that was fully polished and had a complete story.
I agree with all the comments about how the endings need to be more diverse from ultra happy with LI's (in fact still need more closure with LI's) to that's it the reapers won and the destruction of all advanced races for the cycle to start again.
#11996
Posté 29 mars 2012 - 02:10
I wanted to thank Bioware for the excellent trilogy. While I was surprised by the way it finished, I don't think that dissapointment is enough to detract from the fun times I had getting lost in the universe you created. To me, it's still the defining science fiction tale of this generation. Seeing the amount of creativity you have, and how you responded a listened to fan critiques in the past, I've no doubt that whatever comes next will put all this negativity to rest and put the icing on what has been a very good cake.
#11997
Posté 29 mars 2012 - 02:10
Thanatos144 wrote...
Life is like this. You don't always get a happy ending
I think the fans deserve to get the option to chose a happy ending. Now it just feels like i wasted my time making my shepard the ultimate paragon, romancing Kaidan, ending wars, etc, because she will die anyway.
Don't get me wrong I loved me3 but the ending ruined the overall experience. They promised us different endings, but the only endings we get is die die or die. And I want answers.
I mean, why was the Normandy at a mass relay, Joker would never leave shepard. Why the f' was my groundteam on the Normandy, like seriously.
It just feels like Bioware stopped giving a sh*t the last 10 minutes of the game.
#11998
Posté 29 mars 2012 - 02:12
greenevil1979 wrote...
I know this might upset a few people. But I still wonder how multiplayer may have detracted from the single player experience.
Don't get me wrong, I do enjoy some of the elements from multiplayer. (And I can see why MP was introduced at this point) However I would rather have a stand alone game that was fully polished and had a complete story.
I agree with all the comments about how the endings need to be more diverse from ultra happy with LI's (in fact still need more closure with LI's) to that's it the reapers won and the destruction of all advanced races for the cycle to start again.
A separate team in Quebec worked on MP. They never worked on ME before if I recall correctly, so I doubt it would've.
#11999
Posté 29 mars 2012 - 02:24
Thanatos144 wrote...
Life is like this. You don't always get a happy ending
Hey, you were the kid that kept arguing with me about how you understood the ending, yet failed to explain the plot holes. You did such a good job kid. Starting again, I see? Good luck buddy. There's about an army of people like me.
#12000
Posté 29 mars 2012 - 02:28
greenevil1979 wrote...
I know this might upset a few people. But I still wonder how multiplayer may have detracted from the single player experience.
Don't get me wrong, I do enjoy some of the elements from multiplayer. (And I can see why MP was introduced at this point) However I would rather have a stand alone game that was fully polished and had a complete story.
I agree with all the comments about how the endings need to be more diverse from ultra happy with LI's (in fact still need more closure with LI's) to that's it the reapers won and the destruction of all advanced races for the cycle to start again.
My theory, and I stand by it, is that the multiplayer is another "pricing mechanism" being tested. Difficulty to achieve the optimal ending without multiplayer and inability to resell the multiplayer game code will decrease the resale value of the game.




Ce sujet est fermé
Retour en haut




