On the Mass Effect 3 endings. Yes, we are listening.
#12026
Posté 29 mars 2012 - 03:58
Being autistic and a very emotional sensetive person, the ending ruined all of mass effect for me and so i dont have a favorite moment anymore.
I have known about the ending ever sense the game was released. I looked up spoilers about the ending before i bought the game. I do that because of my condition, i need to prepare myself if the ending is sad or just plain bad. Knowing the ending did not prevent me from buying and playing it however, because i thought that i just have to after playing the 2 first games.
i was so worried that mass effect 3 was only going to have a sad ending, but now i kinda wish they would have had that rather then the ending i got.
i had never really given rpgs a shoot when i downloaded mass effect from games on demand on xboxlive but i figured that i needed to give it a chance. and now i love rpgs but now i also regret buying mass effect.
sorry for my grammer and spelling and this mess of random thoughts i have
#12027
Posté 29 mars 2012 - 03:58
Modifié par Axel Slice, 29 mars 2012 - 04:02 .
#12028
Posté 29 mars 2012 - 04:09
Aven Phoenix wrote...
I just completed my own ending to Mass Effect 3, fully written,
while keeping the current ending scenes in tact! I feel I filled
percieved plot holes and answered a lot of questions. Although I kept
the core story there, I added in scenes which make it make more sense
and be far more satisying.
Most of all, I continued it
substantially. It even includes a space and ground fight against
Harbinger, the last reaper who found a way to avoid destruction.
I can't post it here, but if you'd like to read it, it's on my blog here on this site:
http://social.biowar...32/blog/212262/
It was uh, about 20 pages in microsoft word, 12 font, times new roman, not doublespaced.
Although I can't post it in its entire glory right here, here are some uh... Moments:
“What?” Joker looked at his console, “It’s masking itself as us now?”
“I did not anticipate I would be scanning for another
Normandy. It’s could just has easily been an sensor shadow of us. We got
lucky," said EDI coldly.
Another red beam screamed past, coming so close the crew can see it from the cockpit windows.
“Whoa! We got lucky again, huh?”
“No, that was skill.”
“Oh, of course.”
-----------------------------------
“Oh,” said Anderson holding up Shepard’s tags, “And I think you
dropped these. Though I don’t think you’ll be needing them anymore. I’m
pretty sure the brass will have to invent N8 after this one.”
Shepard grins.
-----------------------------------------
“Joker!!”
Just as the ray was about to fire, Harbinger’s body shifts
hard to the side in an awkward spasm. The reaper even seemed to vocalize
its sudden agony with a loud, robotic “ARG.” Sparks shot out from
several of its joints.
“That is an invalid target,” boomed a very different voice from the same reaper. It was EDI’s.
Joker, who had been hell bent on reaching that tree line,
stopped dead in his tracks. With eyes wider than the moon he slowly
gazed back up at the shivering reaper, “…EDI?!”
“Jeff, please continue to safety. I cannot fight Harbinger with any level of reliability.”
“What? What are you talking about?! You are Harbinger!”
“Incorrect. Though I did manage to ride the catalyst’s
shockwave until I was able to… Infect… Harbinger when he sustained major
systems damage.”
“Unbelievable,” muttered Javik.
“Please, Jeff. Hurry.”
--------------------------------
“I OFFERED YOU SALVATION.”
“We don’t need your God damn salvation. Order has its place in the galaxy, but so does the chaos.”
“LIFE WILL NOT BE PRESERVED. IT WILL NOT ASCEND. YOU HAVE DOOMED IT ALL.”
“Maybe you’re right,” spat the commander at the top of his
lung, “But we have our own ideas of salvation. You never had the right
to force yours. Self determination may be messy, but it’s the only thing
that makes life worth existing at all. Synthetic, organic, or both.”
Yet another fan-written ending that is better than the one we got. Bioware really ought to be embarrassed.
Modifié par Versidious, 29 mars 2012 - 04:10 .
#12029
Posté 29 mars 2012 - 04:10
I haven't been able to touch another game since I saw ME3's ending. Drained me of all happiness. Still play multiplayer sometimes, but that's all. When I do feel like playing games again, it'll probably Skyrim, Fallout New Vegas, Armored Core: For Answer, or Neverwinter Nights 2.NordicLord wrote...
i have started playing skyrim again to try to forget mass effect. its hard as you can tell sense iam still writing in thier forums.
Being autistic and a very emotional sensetive person, the ending ruined all of mass effect for me and so i dont have a favorite moment anymore.
I have known about the ending ever sense the game was released. I looked up spoilers about the ending before i bought the game. I do that because of my condition, i need to prepare myself if the ending is sad or just plain bad. Knowing the ending did not prevent me from buying and playing it however, because i thought that i just have to after playing the 2 first games.
i was so worried that mass effect 3 was only going to have a sad ending, but now i kinda wish they would have had that rather then the ending i got.
i had never really given rpgs a shoot when i downloaded mass effect from games on demand on xboxlive but i figured that i needed to give it a chance. and now i love rpgs but now i also regret buying mass effect.
sorry for my grammer and spelling and this mess of random thoughts i have
#12030
Posté 29 mars 2012 - 04:14
My favorite moment was Mordin's death. It was a heroic, redemptive, and bittersweet. Mordin was a great character, and that was a perfect ending for him.
As far as the ending goes, it would have been nice to see more of an epilogue for the characters I've invested so much time into, but I'm glad that the universe was treated with boldly and definitively. I'm glad you guys didn't make a pudding-paste sequel-hook of an ending.
-Chris
#12031
Posté 29 mars 2012 - 04:21
Lord Irvine wrote...
I haven't been able to touch another game since I saw ME3's ending. Drained me of all happiness. Still play multiplayer sometimes, but that's all. When I do feel like playing games again, it'll probably Skyrim, Fallout New Vegas, Armored Core: For Answer, or Neverwinter Nights 2.
I feel the same way. The experience was at once too vibrant and intense, yet, too disappointing. I've not been able to play games all week.
#12032
Posté 29 mars 2012 - 04:22
They have promised us more, be a bit patient. It’s good that some give constructive critic and suggestions, but it’s really tiresome to see so many complain and just whine.. I would hate to have that kind of costumers… I am sure they are working hard for us and they try to listen, so why being disrespectful? Whining is disrespectful. Be good costumers and tell them what you want more of and give suggestions without sounding like crying babies… I hope the whining ones aren’t grownups because that would be embarrassing, for them.
#12033
Posté 29 mars 2012 - 04:31
Versidious wrote...
Lord Irvine wrote...
I haven't been able to touch another game since I saw ME3's ending. Drained me of all happiness. Still play multiplayer sometimes, but that's all. When I do feel like playing games again, it'll probably Skyrim, Fallout New Vegas, Armored Core: For Answer, or Neverwinter Nights 2.
I feel the same way. The experience was at once too vibrant and intense, yet, too disappointing. I've not been able to play games all week.
Now that I see such posts, I'm really depressed.
I can't play ME3 online cause I promissed myself that I will never play EA games online, since Crysis Wars was full of cheaters. I only play single player games now...
I guess I'll play skyrim too.
#12034
Posté 29 mars 2012 - 04:35
If you take one line out of the entire video that sums up why the ending is garbage and why everyone is raging, it is this:
"The answers should be in the game itself"
If you buy their DLC ending you are sending them a clear message that making a lazy ending is profitable.
#12035
Posté 29 mars 2012 - 04:37
Thank You
#12036
Posté 29 mars 2012 - 04:38
phat0817 wrote...
So i can give a huge list things about why i didnt like that ending but you got enough people writting that here's mine. Bioware in my opinion that ending stinks..If i wanted a art'ies farties ending id go to an screening of a independent movie(enough of those around)...if i want great sci-fi story id use to say mass effect...but NOT with that ending...If this is really the indoctrination theory thats floating around the web then the next DCL has to explain better and if guys didnt come up with that idea i suggest you run along with that since your fans nice enough give you a way out of this mess. Last thing do right thing here dont charge us for this...show your fans you care about what we think dont charge us for our dislike of the ending with next DCL.
Thank You
But it's not artsy, it's a plot-hole and bad writing being dressed up as an artsy ending
#12037
Posté 29 mars 2012 - 04:40
dragonricca wrote...
I enjoyed the game and I will wait for the coming content. If it was their idea from the beginning to release more content, then I think it's logical to wait with the true ending. Why be upset when we havn't seen it all yet? I love the trilogy and I'm happy there is still some content to explore before the story truly is over.
They have promised us more, be a bit patient. It’s good that some give constructive critic and suggestions, but it’s really tiresome to see so many complain and just whine.. I would hate to have that kind of costumers… I am sure they are working hard for us and they try to listen, so why being disrespectful? Whining is disrespectful. Be good costumers and tell them what you want more of and give suggestions without sounding like crying babies… I hope the whining ones aren’t grownups because that would be embarrassing, for them.
It's equally disrespectful to release an unfinished game. Had they planned to end the trilogy with a DLC and not the actual game from the start they should have said so. And quite frankly, I'm still not buying it for one minute that the "end" we got to witness was the real end. They planned that from the start.
People like you are the perfect customers. Buy a product that's advertized as complete, be happy with it although it's missing something and pay some more to complete it instead of voicing your concern about this kind of business strategy.
Respect works both ways and the way it is now BW lost a lot of respect with this stunt. They better not fail to deliver on PAX or they'll have to lock down the boards.
#12038
Posté 29 mars 2012 - 04:49
Your rightSTAG IRONHIDE wrote...
phat0817 wrote...
So i can give a huge list things about why i didnt like that ending but you got enough people writting that here's mine. Bioware in my opinion that ending stinks..If i wanted a art'ies farties ending id go to an screening of a independent movie(enough of those around)...if i want great sci-fi story id use to say mass effect...but NOT with that ending...If this is really the indoctrination theory thats floating around the web then the next DCL has to explain better and if guys didnt come up with that idea i suggest you run along with that since your fans nice enough give you a way out of this mess. Last thing do right thing here dont charge us for this...show your fans you care about what we think dont charge us for our dislike of the ending with next DCL.
Thank You
But it's not artsy, it's a plot-hole and bad writing being dressed up as an artsy ending
Modifié par phat0817, 29 mars 2012 - 04:50 .
#12039
Posté 29 mars 2012 - 04:50
The_Duke75 wrote...
It's equally disrespectful to release an unfinished game. Had they planned to end the trilogy with a DLC and not the actual game from the start they should have said so. And quite frankly, I'm still not buying it for one minute that the "end" we got to witness was the real end. They planned that from the start.
People like you are the perfect customers. Buy a product that's advertized as complete, be happy with it although it's missing something and pay some more to complete it instead of voicing your concern about this kind of business strategy.
Respect works both ways and the way it is now BW lost a lot of respect with this stunt. They better not fail to deliver on PAX or they'll have to lock down the boards.
Exactly, my friend. The DLC prompt at the end should be enough to make this obvious.
BiowarEA execs are probably greedily rubbing their hands together over all the money they could make on the ending DLC and how far they can push it with the price, when they don't realize people will stop buying EA and Bioware games now and they are really hurting themselves in the long run...
Lets just wait until the sales figures for Dragon Age 3 come out, that will probably be the only thing that could make them change now, because I know people will glady let them s*** down their throats and eat up their new DLC ending, regardless of the price.
Bioware, you have been given the green light to make a $20-40 DLC ending, I say you take full advantage of your customers again. They are only dollar signs, after all and there are plenty more once they get fed up and abaddon you for your bad business practices.
Modifié par STAG IRONHIDE, 29 mars 2012 - 04:55 .
#12040
Posté 29 mars 2012 - 04:56
STAG IRONHIDE wrote...
phat0817 wrote...
So i can give a huge list things about why i didnt like that ending but you got enough people writting that here's mine. Bioware in my opinion that ending stinks..If i wanted a art'ies farties ending id go to an screening of a independent movie(enough of those around)...if i want great sci-fi story id use to say mass effect...but NOT with that ending...If this is really the indoctrination theory thats floating around the web then the next DCL has to explain better and if guys didnt come up with that idea i suggest you run along with that since your fans nice enough give you a way out of this mess. Last thing do right thing here dont charge us for this...show your fans you care about what we think dont charge us for our dislike of the ending with next DCL.
Thank You
But it's not artsy, it's a plot-hole and bad writing being dressed up as an artsy ending
Its actually excellent writing, story telling, humor, character building, bitterseat and well written endings to some loved characters from the past and I could go on. Changing the mode of play, for an example questioning/challenging Casper the Friendly Reaper (LMAO when I saw that earlier) for options to the fate of the galxay, your mates and the Reapers based on one's paragon/renegade rating and/or readiness rating was all of sudden not an option. Its what made Mass Effect the best RPG ever in my opinion. How a DLC can fix this, who knows? Or whatever they planned as a DLC with Sheppard and the relays pretty much history will probably be less than desirable as we have thoroughly enjoyed this trilogy for what it was...not what it ended up as.
#12041
Posté 29 mars 2012 - 05:02
I cannot stress how crucial this 'test' is of your company's ability to deliver the range and contrast in the change of endings you are about to do. I sincerely hope as a player of your game with over 10 characters played through since me1 mxing out each character doing all the classes and each character doing totally different paragon/ renegade choices to the other, how vital it is that we all see our choices made throughout all three games be strongly reflected in the ending.
I propose as follows:
1- instead of the ghost child which does not work, nor fit in just before shepard activates the Crucible i propose the ghostly spirit of the ORIGINAL race which were victim of the Reaper's first cycle of extinction many generations before the Protheans assume that the ghost spirit was the original 'leader' of the very first race to ever be wiped out by the Reapers. Assume the Organic being present at the Crucible needs to speak to and subsequently activate the similar dialogue to the ghost child except a spirit that effectively being the very first of all extinct races at the hands of the reapers gives a glowing orb that emodies the wisdom and knowledge of which was kept by the original extinct race which is the Catalyst- then have the actual dialogue choice. There are too many problems with the Ghost Child for one as was referenced entirely throughtou the series the reapers are a threat and proved to be the executor of ALL organic races not just human hence it makes things go full circle by introducing us and shepard fr PARAGON ending ONLY, for shepard to merge his perceptions his experiences with the very original extinct alien organic race, the ghost child is a very narrow view not true to the true foundation origins of the entire premise since me1.
2.- for renegade ghost child or ghost spirit whichi hope it replaces the ghost child with is not accessible instead Harbinger should appear simply because the Reapers represent a perversion and distortion of reality again as its referenced way back when sovereign says: "we have no beginning we have no end we simply are" the path of a strong renegade represents the ultimate consequence the confrontation and subsequent distortiojn of the real truth of the history of extinct races- and Harbinger being head of the reapers is the obvious choice the instigator of hundeds of extinct species inc the Protheans but Harbinger also obstructs notion of hope thriving on shepard's despair- there should be no ghost child or no chost spirit just the simple embodiment of shepard's doom as consequence of renegade path- and that is he who has stalked shepard through Sovereign and the Collectors that is Harbinger- in this way, renegade would go full cycle. Ending options should include esp for 100% renegade that Harbinger denies shepard the right to die and becomes indoctrinated as part of Harbinger's current army to lead the ground forces sucking and warping shepard;s commandering talents and unique powers shepard become the 'general' of repaer ground forces and joins the enemy he vows to destroy helping to destroy eart6h and wipe out the galaxy the ultimate true renegade option. Others were less than 100% renegade should be shepard either cvommiting suicide to escape Reaper torment or dying in a firefight with Harbinger.
3.- Associating Renegade or majority renegade path with shepard having less chance of surviving more chance of dying vs paragon where it is hoped more chance or surviving less chance of dying is key to distinguishing between the two paths something that bioware has done incredibly qwell then threw that all the way for the ending of the trilogy
4.- bearing in mind that Synthesis implies unity and peace through a literal forging of cybernetic and synthetic with organic implies no more wars no more mass effect adventures furtherdestruction of mass relays undoes the mass effect franchise ending the franchise logically with such a extreme ending which many agree with me is too far removed from the chain of lead up events- if anyting wihtout fusion, the opposite of opposution is cooperation therefore, you must a) NOT have an ending destroying the mass effect relays (otherwise what the point on calling it masss effect? how does one in future games explore the galaxy further if this is the identical ending for paragon and renegade? Synthesis is good to end the entire franchise but it is too fare above and beyond where the first 3 parts of the entire mass effect franchise story is about- instead the option of peace between synthetics and organics as the best possible outcome- in the short ending- synthetic enemies are the heart of mass effect implied by reaper's technological superiority and in future franchises despite their destruction or it is assumed, a new variation of a synthetic/ organic fused army should rise tghe reapers were one of many possibilities but synthesis does not make any sense at all as an ending based on current events that are concluded as a tiny portion of the broader mass effect universe.
I sincerely hope as one of the most passionate fans bioware along with so many others that you seriously don't just say you 'take note' but you apply at least most of what we suggestng the message from the increasing social media based record breaking movement is to support your game are plweading with you to show not just say the extent you care about all your fans.
Upmost faithfully that you wont let us down, on behalf of all bioware devotees,
a devoted fan
#12042
Posté 29 mars 2012 - 05:04
Keridwen wrote...
Thanatos144 wrote...
Life is like this. You don't always get a happy ending
You are a strage fellow
irrespective of youre wide experiences about life, have you ever heard about a real happy end?
A story, a game or a book/movie can have a happy ending,
but life never does... it always ends with death.
And some of us do play games to get distracted form rl just a little bit... so why not a happy ending for ME3?
Like in ME2 you really had to work for a happy end, and if you don`t there is always the alternative...
Keelah Se'lai
I can't speak for others, but when I say i want a hepping ending to a story, i don't mean it as the definitive ending of all things. I mean the ending of that particular story that's also a beginning of a new story that we may not see.
how do fairy tales go? and they LIVED happily ever after. we may not see specifics, but just knowing that they were happy for the rest of their lives makes me smile.
real life? real life has plenty of those. when you graduate from college with high marks, a job prospect and hopefuly little to no debt (difficult but not impossible) - its a happy ending to the saga of your education. when you have a beautiful healthy baby - its a happy ending to your pregnancy. when you marry a person you love - that's a happy ending to your courtship. when you celebrate your 10 year aniversary - its a happy occasion and a happy ending.
happy endings to the stories and in real life are basicaly hopeful beginnings. we don't have to see the next story. we don't need to stick to the characters. but just knowing that their lives, personal lives, personal future, not just abstract future of the world (which in ME3 is not particularely happy either) have hope? that's what makes for a happy ending.
I guess ending is a bit of a misnomer in this case, but since it does end a story you've been following, it kinda fits?
#12043
Posté 29 mars 2012 - 05:04
So, I just discovered Bioware is looking for feedback for the Mass Effect 3 ending, and as a huge fan of the ME series, I decided to help any way I can, so here goes. (heavy spoilers ahead)
First a little background. I played ME1 and ME2 6 times each(including all DLCs), mostly on insane, even though I normally suck at (FP) shooter games. I have played a lot of RPG games, ranging from Morrowind, NWN2, BG2 to new games like DA and Witcher series. I'm 22 years old and live with my girlfriend, while studying software engineering at master level.
Now onto the feedback regarding ME3.
The game itself was epic beyond anything I ever played. Period. Never have I been so emotional invested and captivated by a game. When I took down a reaper on foot I was literally cheering in my chair. When seeing Mordin singing in the burning tower, Legion shutting down, a great civilization being utterly destroyed by unstoppable forces, Liara taking you on a tour into Eternity, or some of the other tense, dramatic, and emotional moments in ME3, I was so touched that I had to blink several times not get a tear in my eye. And likewise the humor in the game was some, if not the best, I have ever tried in a game. The jokes was not out of place, they were actually aimed at Shepard himself and not me as a player, and that made them believable and extremely funny. In short, ME3 was an emotional roller coaster unlike anything I have ever experienced, from sadness to fun, to epic drama, to aw-inspiring heroism. Thank you. BUT this made it all the more weirder when I finally, after 42 hours of (almost) non-stop play, completed the game. Up until the end, I felt that ALL my decision had made an impact somehow. I was so satisfied by the way it was handled, and how everything made a difference, even if it was just "a number" on my Effective Military Strength, because I could read about how and why It was there.
But the end changed all that. When I completed the game I was left with a weird feeling. Part of me was happy that the story was ended in a way that prevented a "Oh hey Shepard, guess you survived anyway!" situation, and that it wasn't too cliché. And in a way it made sense to me that a force like the reapers could not be defeated like any other enemy, and that maybe we had to make extreme sacrifices (like the entire galactic community with the destroyed relays and Shepard himself), but still some part of me was unsettled. I can't really describe the feeling I had after completing the game, but after a few days I decided to see what other people on the internet thought (my friends had not completed it yet so I couldn't discuss it with them). After reading though tons of pages of people being for and against the ending (mostly against), I started to realized what unsettled me about the ending.
-I had no idea what happened to everyone and everything. The game ended without any closure, except for Joker, plus a few teammates. And being stranded on some random planet is even real closure, but it was the closet thing.
-None of my decisions seemed to matter, in the very end. Now when you had EMS, why wasn't it used to decide which kind of endings you could get, like if EMS > 3500 AND insert some other choice, then, insert cool outcome relating to that choice? And no, the secret ending with Shepard surviving isn't enough, and it sucks that you have to play multiplayer to ever obtain it. I don't mind playing multiplayer makes it easier to obtain "the best ending", but it annoys me a lot that it is a requirement to get the full out of the single player ending.
-I had fought for the galaxy, doing my very best, and still all was lost. And yes all was lost, the entire galactic community was destroyed because space travel became impossible and we were confined to our own planet. And while this seemed all right to me in the start, I came to realize that all that I had done (curing the genophage, making peace between Quarian and Geth, saving the council again, etc) meant nothing, and that feeling was cruel. I felt "punished".
-After all the time and effort I have put into the Mass Effect series over the years, I was left with the same ending as everyone else. I could have sacrificed the council, screwed over the Krogran, losing my entire team on the suicide mission, and I would still have gotten the same ending. Yes there was a significant choice, but the result of that choice was more or less the same. I needed an epilogue, something to tell me how all my choices affected the galaxy after my death. How Tali build a home on the Rannoch, living peacefully with the Geth, or how the Geth ended up rebelling and wiping out the Quarians. I didn't have to be all rose-y. I just wanted to know that I mattered.
An example of a epilogue that gave closure was the ending of Neverwinter Nights 2, and it's expansion Mask of the Betrayer. It showed me how my choices affected the world, and how I changed the world and left my mark in history.
Such an epilogue would not matter with the current ending though, as the mass relays got destroyed, and galactic civilization ended. But if the galactic civilization survived, all my choices would suddenly matter, and you could deliver an awesome ending, to one of the best games in gaming history. Shepard could still die, but it should be a choice. Have a choice be like: Shepard lives, but the chance of synthetic revolt persists versus Shepard dies but ensures peace between synthetics. That could be an ending with the synthesis. But again, in an epic game like ME3 I would not necessarily expect Shepard to survive, so it is not him dying being the problem in the ending. You could still loose Shepard and have a cool ending (try search youtube for 'mass effect 3 alternate fan ending', there is a hell of a good one, where Shepard dies, even though a true epilogue is still missing from that one).
Regarding the whole boy/catalyst plot, It was a bit confusing but while I played, and especially when I had completed it, I suspected that Shepard was actually being, maybe not directly indoctrinated, but at least influenced. It was unexplained but I don't mind a bit of mystery. I wonder if the boy was some kind of AI left by the first galactic race (the Keepers maybe?) when they realized that they had to make the reapers? Was the boy on Earth a figment of his imagination (notice how no one helps the boy when he tries to get on the shuttle)? Does the catalyst just take the shape of the boy to be recognizable to Shepard?
I sincerely hope that you will reconsider the ending, and maybe changing it, or offering a change through a DLC. As a diehard fanboy I would of course pay for it without a second thought, but I think you, Bioware, owes your fans to keep it free, or at least keep the cost to a minimum, without compromising the quality. A great game (series) as mass effect deserves a grand ending, where you can see you and your choices mattered. Take the times it takes to get it done right. I just wish for the perfect ending to a (near) perfect game.
As a final remark I would like to say that to be fair the ending wasn't all bad by any means. It was very emotional, and had some deep meanings which has spawned the now-famous "indoctrination theory". The Mass Effect series should just end with something like an epilogue to offer closure and the consequences of all of your hundreds of choices throughout the 3 games.
I hope this wasn't too long and that someone will actually read it :-)
Best Regards
Commander Shepard, hero and savior of the Citadel
Modifié par Nerevatar, 29 mars 2012 - 05:05 .
#12044
Posté 29 mars 2012 - 05:09
#12045
Posté 29 mars 2012 - 05:16
Versidious wrote...
An interesting point, which I have just remembered, is that Bioware have said that they want to make more games in this universe, just not in this particular story arc. So, synthesis seems like an odd option to include, given that everyone would be so drastically different from how the other two options would leave them...
I'm starting to think Casper (I lol'd too, Jills) was the result of a hallucination or possibly indoctrination caused by Harbinger's beam. He is the strongest Reaper, and it has been shown that getting directly hit like that from a Reaper beam will kill you.
If Shepard is indoctrinated you can conclude that Synthesis and Control are the worst possible outcomes (the former being the worst).
During the "best" Destroy ending, Shepard takes a gasp of breath in a pile of rubbel on what seems like Earth. They should've made that the "True Ending" and gone from there with Shepard waking up. That is the most logical place the DLC can start from now that the ending is already set in stone.
#12046
Posté 29 mars 2012 - 05:18
#12047
Posté 29 mars 2012 - 05:20
STAG IRONHIDE wrote...
Versidious wrote...
An interesting point, which I have just remembered, is that Bioware have said that they want to make more games in this universe, just not in this particular story arc. So, synthesis seems like an odd option to include, given that everyone would be so drastically different from how the other two options would leave them...
I'm starting to think Casper (I lol'd too, Jills) was the result of a hallucination or possibly indoctrination caused by Harbinger's beam. He is the strongest Reaper, and it has been shown that getting directly hit like that from a Reaper beam will kill you.
If Shepard is indoctrinated you can conclude that Synthesis and Control are the worst possible outcomes (the former being the worst).
During the "best" Destroy ending, Shepard takes a gasp of breath in a pile of rubbel on what seems like Earth. They should've made that the "True Ending" and gone from there with Shepard waking up. That is the most logical place the DLC can start from now that the ending is already set in stone.
Yeah, I've read a lot on that (a summation of all arguments for the Iindoctrination Theory, both weak and strong, can be found here: https://docs.google....?pli=1&sle=true ). I always felt that Synthesis sounded a lot like achieving the Reapers aims - in the end, despite being a Paragon, I took the 'Renegade' ending, because the other ones sounded like a goddamned trap. :-P
#12048
Posté 29 mars 2012 - 05:26
Versidious wrote...
Yeah, I've read a lot on that (a summation of all arguments for the Iindoctrination Theory, both weak and strong, can be found here: https://docs.google....?pli=1&sle=true ). I always felt that Synthesis sounded a lot like achieving the Reapers aims - in the end, despite being a Paragon, I took the 'Renegade' ending, because the other ones sounded like a goddamned trap. :-P
I picked control because I thought they might throw in a cool little bit where you are SHEPARD: KING OF DA REAPERS and you have to fight "Heretic Reapers" in your giant new Reaper form
#12049
Posté 29 mars 2012 - 05:27
Haha, if they go with a follow up game for the "synthesis" ending, the protagonist will be named "Adam Jensen"Versidious wrote...
An interesting point, which I have just remembered, is that Bioware have said that they want to make more games in this universe, just not in this particular story arc. So, synthesis seems like an odd option to include, given that everyone would be so drastically different from how the other two options would leave them...
#12050
Posté 29 mars 2012 - 05:28




Ce sujet est fermé
Retour en haut




