Randy Woolley wrote...
Based upon the direction it is currenlty headed, they could have very well been wrong.
<_< this is some really lazy trolling, you should be ashamed.
Randy Woolley wrote...
Based upon the direction it is currenlty headed, they could have very well been wrong.
Randy Woolley wrote...
Lord Irvine wrote...
Randy Woolley wrote...
improperdancing wrote...
Thanatos144 wrote...
none of which was a lie.... No where was it a promise ether.....Again comprehend what you read.
Heads up, everyone! The BioWare Defense Force has arrived!
Nope.. I'm neither paid nor endorsed by BW... I'm just getting a kick out of seeing how many people feel they purchased the right to demand input in to the game's ending.. You are a consumer.. You are not a creator.. That is your station... Deal with it or go make your own game.
Hate to butt in, but the creators create a product for the consumer, tailored to the consumer's wants. If they didn't do so, then no one would purchase their product. If you anger millions of your fanbase with one of your products, and do nothing about it, then there will be a large percentage drop in sales for that product and a similar drop in the other products created by the creators. Consumers and Creators go hand in hand, what affects one affects the other.
There's a reason it's called Supply and Demand.
Or... How about this... People stop acting like children. Grow up. Be happy that they have the ability to live in an area where such games are possible and stop whining about every little thing they don't like and demand it be redone..
Randy Woolley wrote...
I bolded the important part for you since you don't seem to catch the gist of why I said that.
Randy Woolley wrote...
improperdancing wrote...
We purchased the game, therefore we reserve the right to complain to the game maker about things we didn't care for or promises that were made by the game maker that were not kept.
Say you purchased a car and the dealership told you before you signed the paperwork that it had cruise control. Would you say that you don't have the right to demand input on the car's cruise control situation if you took it out on the road and found that the dealership lied to you? Maybe you should go build your own car.
As a consumer, I demand that promises by the people that create the products I buy be kept. If they're not, I will let them hear about it and do my best to influence other consumers not to buy the same product.
I really don't get how this is a hard concept to understand. BioWare made promises about Mass Effect 3 and was unable or unwilling to keep them. As a result, they are getting slammed by their biggest fans for doing so, and I don't see how the fans don't have every right to demand that BioWare give them what was originally promised.
I don't really get why it's so hard for people to see how whiny they're being over a game..
Also.. Do you know what word "fan" is derived from? Because, it fits in this case.
STAG IRONHIDE wrote...
Randy Woolley wrote...
Millions of people commit crimes... That doesn't make them correct...
Now you're just trying to argue a point because you are desperate to troll. Go read what the Bioware staff said about the ending before the game came out and then come back.
Randy Woolley wrote...
Lord Irvine wrote...
Randy Woolley wrote...
improperdancing wrote...
Thanatos144 wrote...
none of which was a lie.... No where was it a promise ether.....Again comprehend what you read.
Heads up, everyone! The BioWare Defense Force has arrived!
Nope.. I'm neither paid nor endorsed by BW... I'm just getting a kick out of seeing how many people feel they purchased the right to demand input in to the game's ending.. You are a consumer.. You are not a creator.. That is your station... Deal with it or go make your own game.
Hate to butt in, but the creators create a product for the consumer, tailored to the consumer's wants. If they didn't do so, then no one would purchase their product. If you anger millions of your fanbase with one of your products, and do nothing about it, then there will be a large percentage drop in sales for that product and a similar drop in the other products created by the creators. Consumers and Creators go hand in hand, what affects one affects the other.
There's a reason it's called Supply and Demand.
Or... How about this... People stop acting like children. Grow up. Be happy that they have the ability to live in an area where such games are possible and stop whining about every little thing they don't like and demand it be redone..
MrAtomica wrote...
Randy Woolley wrote...
I bolded the important part for you since you don't seem to catch the gist of why I said that.
That would imply that you were using sarcasm to debase your own argument, unless you were trying to pretend that you were arguing for changing the endings throughout the rest of this thread.
Modifié par akenn312, 29 mars 2012 - 07:33 .
improperdancing wrote...
Randy Woolley wrote...
improperdancing wrote...
We purchased the game, therefore we reserve the right to complain to the game maker about things we didn't care for or promises that were made by the game maker that were not kept.
Say you purchased a car and the dealership told you before you signed the paperwork that it had cruise control. Would you say that you don't have the right to demand input on the car's cruise control situation if you took it out on the road and found that the dealership lied to you? Maybe you should go build your own car.
As a consumer, I demand that promises by the people that create the products I buy be kept. If they're not, I will let them hear about it and do my best to influence other consumers not to buy the same product.
I really don't get how this is a hard concept to understand. BioWare made promises about Mass Effect 3 and was unable or unwilling to keep them. As a result, they are getting slammed by their biggest fans for doing so, and I don't see how the fans don't have every right to demand that BioWare give them what was originally promised.
I don't really get why it's so hard for people to see how whiny they're being over a game..
Also.. Do you know what word "fan" is derived from? Because, it fits in this case.
I love how the people defending BioWare don't actually have any ground to stand on. All you do is call us whiny or entitled without any substance to your arguments. Funny how you completely failed to counter any of my very legitimate arguments and instead called me whiny and a fanatic.
I also find it ironic that the people like you who are telling everyone to stop acting childish are in actuality acting the most childish.
Modifié par Randy Woolley, 29 mars 2012 - 07:17 .
Randy Woolley wrote...
MrAtomica wrote...
Randy Woolley wrote...
I bolded the important part for you since you don't seem to catch the gist of why I said that.
That would imply that you were using sarcasm to debase your own argument, unless you were trying to pretend that you were arguing for changing the endings throughout the rest of this thread.
I was playing the part of you... Guess mirroring doesn't really compute for you.
Randy Woolley wrote...
GlennWH wrote...
jeweledleah wrote...
and I'm sorry, but unless fans bodily kidnap Mass Effect writing team, break everyone's legs and then hold them hostage untill they rewrite the ending - comparisons to mysery are incredibly insulting. we're doing NOTHING of the sort. we're merely telling them what it would take to KEEP us as costumers. if Kathy Bates acted the way fans do, at most she'd tell the writer (in writing) that if he doesn't change the ending, she'd never buy another one of his books again.
This.
Bioware is under no obligation to change the ending.
I am under no obligation to give them my money.
Hey.. That sounds familiar.. Oh, yeah, that's right.. I said that pages back when I brought up Misery and how the "fans" were treating this ending.. Glad to see I'm not alone.
MrAtomica wrote...
Randy Woolley wrote...
MrAtomica wrote...
Randy Woolley wrote...
I bolded the important part for you since you don't seem to catch the gist of why I said that.
That would imply that you were using sarcasm to debase your own argument, unless you were trying to pretend that you were arguing for changing the endings throughout the rest of this thread.
I was playing the part of you... Guess mirroring doesn't really compute for you.
Except that the sarcastic "argument" you were making was actually protesting against doing anything to the endings. "Why should you be able to change our endings?"
If the entire post after you mentioned "putting on your entitlement outfit" was, in fact, sarcastic, then you were actually working against yourself.
This is fun!
Randy Woolley wrote...
improperdancing wrote...
Randy Woolley wrote...
improperdancing wrote...
We purchased the game, therefore we reserve the right to complain to the game maker about things we didn't care for or promises that were made by the game maker that were not kept.
Say you purchased a car and the dealership told you before you signed the paperwork that it had cruise control. Would you say that you don't have the right to demand input on the car's cruise control situation if you took it out on the road and found that the dealership lied to you? Maybe you should go build your own car.
As a consumer, I demand that promises by the people that create the products I buy be kept. If they're not, I will let them hear about it and do my best to influence other consumers not to buy the same product.
I really don't get how this is a hard concept to understand. BioWare made promises about Mass Effect 3 and was unable or unwilling to keep them. As a result, they are getting slammed by their biggest fans for doing so, and I don't see how the fans don't have every right to demand that BioWare give them what was originally promised.
I don't really get why it's so hard for people to see how whiny they're being over a game..
Also.. Do you know what word "fan" is derived from? Because, it fits in this case.
I love how the people defending BioWare don't actually have any ground to stand on. All you do is call us whiny or entitled without any substance to your arguments. Funny how you completely failed to counter any of my very legitimate arguments and instead called me whiny and a fanatic.
I also find it ironic that the people like you who are telling everyone to stop acting childish are in actuality acting the most childish.
Oh no.. Whatever will I do... I don't counter any of your points because you're not worthy of the time and effort for that... I'm simply acting as most of you do.. I'm sorry you don't like it, because it's how you look to the rest of the world..
I just thought I'd show you a reflection.. Carry on then!
Randy Woolley wrote...
It is fun, isn't it... :innocent:
Modifié par MrAtomica, 29 mars 2012 - 07:20 .
Randy Woolley wrote...
improperdancing wrote...
Randy Woolley wrote...
improperdancing wrote...
Thanatos144 wrote...
none of which was a lie.... No where was it a promise ether.....Again comprehend what you read.
Heads up, everyone! The BioWare Defense Force has arrived!
Nope.. I'm neither paid nor endorsed by BW... I'm just getting a kick out of seeing how many people feel they purchased the right to demand input in to the game's ending.. You are a consumer.. You are not a creator.. That is your station... Deal with it or go make your own game.
We purchased the game, therefore we reserve the right to complain to the game maker about things we didn't care for or promises that were made by the game maker that were not kept.
Say you purchased a car and the dealership told you before you signed the paperwork that it had cruise control. Would you say that you don't have the right to demand input on the car's cruise control situation if you took it out on the road and found that the dealership lied to you? Maybe you should go build your own car.
As a consumer, I demand that promises by the people that create the products I buy be kept. If they're not, I will let them hear about it and do my best to influence other consumers not to buy the same product.
I really don't get how this is a hard concept to understand. BioWare made promises about Mass Effect 3 and was unable or unwilling to keep them. As a result, they are getting slammed by their biggest fans for doing so, and I don't see how the fans don't have every right to demand that BioWare give them what was originally promised.
I don't really get why it's so hard for people to see how whiny they're being over a game..
Also.. Do you know what word "fan" is derived from? Because, it fits in this case.
Randy Woolley wrote...
So, (puts on entitlement outfit), why should I have to sacrifice an ending just because others don't like it? Why does that make sense... So, because you all didn't like it, I and others like me are supposed to give up our endings for you? That not only makes you all entitlment challenged, it also makes you elitists and selfish for thinking you have the right to take from us because you want.
Randy Woolley wrote...
STAG IRONHIDE wrote...
Randy Woolley wrote...
Millions of people commit crimes... That doesn't make them correct...
Now you're just trying to argue a point because you are desperate to troll. Go read what the Bioware staff said about the ending before the game came out and then come back.
No, I was simply stating that the number of people believing in something in no way alters the right/wrong or true/false of the situation.
If one million people believed that we evolved from potato chips, that wouldn't make them right.. It would make them idiots.
Modifié par garytwine, 29 mars 2012 - 07:24 .
Omnike wrote...
LolThanatos144 wrote...
You need to re read it. It wasnt a promise it was a concept. He was pretty clear about it. He is not to blame for you problems comprahending.
Official Mass Effect Website
http://masseffect.com/about/story/
“Experience the beginning, middle, and end of an emotional story unlike any
other, where the decisions you make completely shape your experience
and outcome.”
Interview with Mac Walters (Lead Writer)
http://popwatch.ew.c........c-walters/
“[The presence of the Rachni] has huge consequences in Mass
Effect 3. Even just in the final battle with the Reapers.”
Interview with Mac Walters (Lead Writer)
http://business.fina...-all-audiences/
“I’m always leery of saying there are 'optimal' endings, because I think
one of the things we do try to do is make different endings that are
optimal for different people “
Interview with Mike Gamble (Associate Producer)
http://www.computera...missing-in-me2/
“And, to be honest, you [the fans] are crafting your Mass Effect story as
much as we are anyway.”
Interview with Mike Gamble (Associate Producer)
http://www.360magazi...ferent-endings/
“There are many different endings. We wouldn’t do it any other way. How
could you go through all three campaigns playing as your Shepard and
then be forced into a bespoke ending that everyone gets? But I can’t
say any more than that…”
Interview with Mike Gamble (Associate Producer)
http://www.eurogamer...me-people-angry
“Every decision you've made will impact how things go. The player's also the
architect of what happens."
“You'll get answers to everything. That was one of the key things. Regardless
of how we did everything, we had to say, yes, we're going to provide
some answers to these people.”
“Because a lot of these plot threads are concluding and because it's being
brought to a finale, since you were a part of architecting how they
got to how they were, you will definitely sense how they close was
because of the decisions you made and because of the decisions you
didn't make”
Interview with Casey Hudson (Director)
http://www.gameinfor...s-effect-3.aspx
“For people who are invested in these characters and the back-story of the
universe and everything, all of these things come to a resolution in
Mass Effect 3. And they are resolved in a way that's very different
based on what you would do in those situations.”
Interview with Casey Hudson (Director)
http://venturebeat.c...fans-interview/
“Fans want to make sure that they see things resolved, they want to get
some closure, a great ending. I think they’re going to get that.”
“Mass Effect 3 is all about answering all the biggest questions in the
lore, learning about the mysteries and the Protheans and the Reapers,
being able to decide for yourself how all of these things come to an
end.”
Interviewer: “So are you guys the creators or the stewards of the franchise?”
Hudson: “Um… You know, at this point, I think we’re co-creators with
the fans. We use a lot of feedback.”
Interview with Casey Hudson (Director)
http://www.gameinfor...PostPageIndex=2
Interviewer: [Regarding the numerous possible endings of Mass Effect 2] “Is that
same type of complexity built into the ending of Mass Effect 3?”
Hudson: “Yeah, and I’d say much more so, because we have the ability to
build the endings out in a way that we don’t have to worry about
eventually tying them back together somewhere. This story arc is
coming to an end with this game. That means the endings can be a lot
more different. At this point we’re taking into account so many
decisions that you’ve made as a player and reflecting a lot of that
stuff. It’s not even in any way like the traditional game endings,
where you can say how many endings there are or whether you got
ending A, B, or C.....The endings have a lot more sophistication and
variety in them.”
“We have a rule in our franchise that there is no canon. You as a player
decide what your story
STAG IRONHIDE wrote...
Randy Woolley wrote...
If you can't see the difference, then I can't help you.
Did you even watch the video or playthrough the different endings? There's about 5-20 seconds worth of difference in each ending. Try harder next time.
ryoldschool wrote...
Omnike wrote...
LolThanatos144 wrote...
You need to re read it. It wasnt a promise it was a concept. He was pretty clear about it. He is not to blame for you problems comprahending.
Official Mass Effect Website
http://masseffect.com/about/story/
“Experience the beginning, middle, and end of an emotional story unlike any
other, where the decisions you make completely shape your experience
and outcome.”
Interview with Mac Walters (Lead Writer)
http://popwatch.ew.c........c-walters/
“[The presence of the Rachni] has huge consequences in Mass
Effect 3. Even just in the final battle with the Reapers.”
Interview with Mac Walters (Lead Writer)
http://business.fina...-all-audiences/
“I’m always leery of saying there are 'optimal' endings, because I think
one of the things we do try to do is make different endings that are
optimal for different people “
Interview with Mike Gamble (Associate Producer)
http://www.computera...missing-in-me2/
“And, to be honest, you [the fans] are crafting your Mass Effect story as
much as we are anyway.”
Interview with Mike Gamble (Associate Producer)
http://www.360magazi...ferent-endings/
“There are many different endings. We wouldn’t do it any other way. How
could you go through all three campaigns playing as your Shepard and
then be forced into a bespoke ending that everyone gets? But I can’t
say any more than that…”
Interview with Mike Gamble (Associate Producer)
http://www.eurogamer...me-people-angry
“Every decision you've made will impact how things go. The player's also the
architect of what happens."
“You'll get answers to everything. That was one of the key things. Regardless
of how we did everything, we had to say, yes, we're going to provide
some answers to these people.”
“Because a lot of these plot threads are concluding and because it's being
brought to a finale, since you were a part of architecting how they
got to how they were, you will definitely sense how they close was
because of the decisions you made and because of the decisions you
didn't make”
Interview with Casey Hudson (Director)
http://www.gameinfor...s-effect-3.aspx
“For people who are invested in these characters and the back-story of the
universe and everything, all of these things come to a resolution in
Mass Effect 3. And they are resolved in a way that's very different
based on what you would do in those situations.”
Interview with Casey Hudson (Director)
http://venturebeat.c...fans-interview/
“Fans want to make sure that they see things resolved, they want to get
some closure, a great ending. I think they’re going to get that.”
“Mass Effect 3 is all about answering all the biggest questions in the
lore, learning about the mysteries and the Protheans and the Reapers,
being able to decide for yourself how all of these things come to an
end.”
Interviewer: “So are you guys the creators or the stewards of the franchise?”
Hudson: “Um… You know, at this point, I think we’re co-creators with
the fans. We use a lot of feedback.”
Interview with Casey Hudson (Director)
http://www.gameinfor...PostPageIndex=2
Interviewer: [Regarding the numerous possible endings of Mass Effect 2] “Is that
same type of complexity built into the ending of Mass Effect 3?”
Hudson: “Yeah, and I’d say much more so, because we have the ability to
build the endings out in a way that we don’t have to worry about
eventually tying them back together somewhere. This story arc is
coming to an end with this game. That means the endings can be a lot
more different. At this point we’re taking into account so many
decisions that you’ve made as a player and reflecting a lot of that
stuff. It’s not even in any way like the traditional game endings,
where you can say how many endings there are or whether you got
ending A, B, or C.....The endings have a lot more sophistication and
variety in them.”
“We have a rule in our franchise that there is no canon. You as a player
decide what your story
Wow, those quote look pretty silly now that we have seen the result.
ryoldschool wrote...
Omnike wrote...
LolThanatos144 wrote...
You need to re read it. It wasnt a promise it was a concept. He was pretty clear about it. He is not to blame for you problems comprahending.
Official Mass Effect Website
http://masseffect.com/about/story/
“Experience the beginning, middle, and end of an emotional story unlike any
other, where the decisions you make completely shape your experience
and outcome.”
Interview with Mac Walters (Lead Writer)
http://popwatch.ew.c........c-walters/
“[The presence of the Rachni] has huge consequences in Mass
Effect 3. Even just in the final battle with the Reapers.”
Interview with Mac Walters (Lead Writer)
http://business.fina...-all-audiences/
“I’m always leery of saying there are 'optimal' endings, because I think
one of the things we do try to do is make different endings that are
optimal for different people “
Interview with Mike Gamble (Associate Producer)
http://www.computera...missing-in-me2/
“And, to be honest, you [the fans] are crafting your Mass Effect story as
much as we are anyway.”
Interview with Mike Gamble (Associate Producer)
http://www.360magazi...ferent-endings/
“There are many different endings. We wouldn’t do it any other way. How
could you go through all three campaigns playing as your Shepard and
then be forced into a bespoke ending that everyone gets? But I can’t
say any more than that…”
Interview with Mike Gamble (Associate Producer)
http://www.eurogamer...me-people-angry
“Every decision you've made will impact how things go. The player's also the
architect of what happens."
“You'll get answers to everything. That was one of the key things. Regardless
of how we did everything, we had to say, yes, we're going to provide
some answers to these people.”
“Because a lot of these plot threads are concluding and because it's being
brought to a finale, since you were a part of architecting how they
got to how they were, you will definitely sense how they close was
because of the decisions you made and because of the decisions you
didn't make”
Interview with Casey Hudson (Director)
http://www.gameinfor...s-effect-3.aspx
“For people who are invested in these characters and the back-story of the
universe and everything, all of these things come to a resolution in
Mass Effect 3. And they are resolved in a way that's very different
based on what you would do in those situations.”
Interview with Casey Hudson (Director)
http://venturebeat.c...fans-interview/
“Fans want to make sure that they see things resolved, they want to get
some closure, a great ending. I think they’re going to get that.”
“Mass Effect 3 is all about answering all the biggest questions in the
lore, learning about the mysteries and the Protheans and the Reapers,
being able to decide for yourself how all of these things come to an
end.”
Interviewer: “So are you guys the creators or the stewards of the franchise?”
Hudson: “Um… You know, at this point, I think we’re co-creators with
the fans. We use a lot of feedback.”
Interview with Casey Hudson (Director)
http://www.gameinfor...PostPageIndex=2
Interviewer: [Regarding the numerous possible endings of Mass Effect 2] “Is that
same type of complexity built into the ending of Mass Effect 3?”
Hudson: “Yeah, and I’d say much more so, because we have the ability to
build the endings out in a way that we don’t have to worry about
eventually tying them back together somewhere. This story arc is
coming to an end with this game. That means the endings can be a lot
more different. At this point we’re taking into account so many
decisions that you’ve made as a player and reflecting a lot of that
stuff. It’s not even in any way like the traditional game endings,
where you can say how many endings there are or whether you got
ending A, B, or C.....The endings have a lot more sophistication and
variety in them.”
“We have a rule in our franchise that there is no canon. You as a player
decide what your story
Wow, those quote look pretty silly now that we have seen the result.