Yes lets look at these quotes shall we?????? Not one of them were false and one was a concept that didnt bear fruit. Depending on how you played the prior game DI D effect you mass effect 3 game....Any who deny this is just plain ignorant or lying. there are many diffrent endings.....4 right off the top of my head cause you all forget you might not make it to the crucible at all......Hell might not make to earth. So other than the 16 endings...which mightr be true idf you factor in what your war assets are none of those were false. No what this boils down to is you didnt expect how this franchise turned out.improperdancing wrote...
ryoldschool wrote...
Omnike wrote...
LolThanatos144 wrote...
You need to re read it. It wasnt a promise it was a concept. He was pretty clear about it. He is not to blame for you problems comprahending.
Official Mass Effect Website
http://masseffect.com/about/story/
“Experience the beginning, middle, and end of an emotional story unlike any
other, where the decisions you make completely shape your experience
and outcome.”
Interview with Mac Walters (Lead Writer)
http://popwatch.ew.c........c-walters/
“[The presence of the Rachni] has huge consequences in Mass
Effect 3. Even just in the final battle with the Reapers.”
Interview with Mac Walters (Lead Writer)
http://business.fina...-all-audiences/
“I’m always leery of saying there are 'optimal' endings, because I think
one of the things we do try to do is make different endings that are
optimal for different people “
Interview with Mike Gamble (Associate Producer)
http://www.computera...missing-in-me2/
“And, to be honest, you [the fans] are crafting your Mass Effect story as
much as we are anyway.”
Interview with Mike Gamble (Associate Producer)
http://www.360magazi...ferent-endings/
“There are many different endings. We wouldn’t do it any other way. How
could you go through all three campaigns playing as your Shepard and
then be forced into a bespoke ending that everyone gets? But I can’t
say any more than that…”
Interview with Mike Gamble (Associate Producer)
http://www.eurogamer...me-people-angry
“Every decision you've made will impact how things go. The player's also the
architect of what happens."
“You'll get answers to everything. That was one of the key things. Regardless
of how we did everything, we had to say, yes, we're going to provide
some answers to these people.”
“Because a lot of these plot threads are concluding and because it's being
brought to a finale, since you were a part of architecting how they
got to how they were, you will definitely sense how they close was
because of the decisions you made and because of the decisions you
didn't make”
Interview with Casey Hudson (Director)
http://www.gameinfor...s-effect-3.aspx
“For people who are invested in these characters and the back-story of the
universe and everything, all of these things come to a resolution in
Mass Effect 3. And they are resolved in a way that's very different
based on what you would do in those situations.”
Interview with Casey Hudson (Director)
http://venturebeat.c...fans-interview/
“Fans want to make sure that they see things resolved, they want to get
some closure, a great ending. I think they’re going to get that.”
“Mass Effect 3 is all about answering all the biggest questions in the
lore, learning about the mysteries and the Protheans and the Reapers,
being able to decide for yourself how all of these things come to an
end.”
Interviewer: “So are you guys the creators or the stewards of the franchise?”
Hudson: “Um… You know, at this point, I think we’re co-creators with
the fans. We use a lot of feedback.”
Interview with Casey Hudson (Director)
http://www.gameinfor...PostPageIndex=2
Interviewer: [Regarding the numerous possible endings of Mass Effect 2] “Is that
same type of complexity built into the ending of Mass Effect 3?”
Hudson: “Yeah, and I’d say much more so, because we have the ability to
build the endings out in a way that we don’t have to worry about
eventually tying them back together somewhere. This story arc is
coming to an end with this game. That means the endings can be a lot
more different. At this point we’re taking into account so many
decisions that you’ve made as a player and reflecting a lot of that
stuff. It’s not even in any way like the traditional game endings,
where you can say how many endings there are or whether you got
ending A, B, or C.....The endings have a lot more sophistication and
variety in them.”
“We have a rule in our franchise that there is no canon. You as a player
decide what your story
Wow, those quote look pretty silly now that we have seen the result.
Yeah, I made this thread about the whole ordeal:
social.bioware.com/forum/1/topic/355/index/10409105/1
On the Mass Effect 3 endings. Yes, we are listening.
#12151
Posté 29 mars 2012 - 07:41
#12152
Posté 29 mars 2012 - 07:41
Zypxtyl wrote...
5-20 second differences huh? Check this out...
There's someone at the door.
There's someone at the door?
There's someone at the door!
Can you see the differences? Yes, they are there. Each changes the tone/inflection of the sentence. But all communicate the same idea. This is about meaningful differences, not technical differences. The choices each Shepard made all lead to 3 endings that are so similar there is no desire to replay the game to get a different ending. I would aruge that means there is no functional difference between them and that is not what Bioware advertised. Therefore I bought the game under false pretenses. And I'm not happy about that.
Thank you! That is exactly what I meant and why people are upset.
Modifié par STAG IRONHIDE, 29 mars 2012 - 07:42 .
#12153
Posté 29 mars 2012 - 07:42
Leem_0001 wrote...
Any chance Bioware want to post to take part in the discussion they asked for? Plenty of constructive arguements from why the endings aren't up to scratch.
I don't think they want to throw anybody to the wolves.
#12154
Posté 29 mars 2012 - 07:48
Thanatos144 wrote...
Yes lets look at these quotes shall we?????? Not one of them were false and one was a concept that didnt bear fruit. Depending on how you played the prior game DI D effect you mass effect 3 game....Any who deny this is just plain ignorant or lying. there are many diffrent endings.....4 right off the top of my head cause you all forget you might not make it to the crucible at all......Hell might not make to earth. So other than the 16 endings...which mightr be true idf you factor in what your war assets are none of those were false. No what this boils down to is you didnt expect how this franchise turned out.improperdancing wrote...
ryoldschool wrote...
Omnike wrote...
LolThanatos144 wrote...
You need to re read it. It wasnt a promise it was a concept. He was pretty clear about it. He is not to blame for you problems comprahending.
Official Mass Effect Website
http://masseffect.com/about/story/
“Experience the beginning, middle, and end of an emotional story unlike any
other, where the decisions you make completely shape your experience
and outcome.”
Interview with Mac Walters (Lead Writer)
http://popwatch.ew.c........c-walters/
“[The presence of the Rachni] has huge consequences in Mass
Effect 3. Even just in the final battle with the Reapers.”
Interview with Mac Walters (Lead Writer)
http://business.fina...-all-audiences/
“I’m always leery of saying there are 'optimal' endings, because I think
one of the things we do try to do is make different endings that are
optimal for different people “
Interview with Mike Gamble (Associate Producer)
http://www.computera...missing-in-me2/
“And, to be honest, you [the fans] are crafting your Mass Effect story as
much as we are anyway.”
Interview with Mike Gamble (Associate Producer)
http://www.360magazi...ferent-endings/
“There are many different endings. We wouldn’t do it any other way. How
could you go through all three campaigns playing as your Shepard and
then be forced into a bespoke ending that everyone gets? But I can’t
say any more than that…”
Interview with Mike Gamble (Associate Producer)
http://www.eurogamer...me-people-angry
“Every decision you've made will impact how things go. The player's also the
architect of what happens."
“You'll get answers to everything. That was one of the key things. Regardless
of how we did everything, we had to say, yes, we're going to provide
some answers to these people.”
“Because a lot of these plot threads are concluding and because it's being
brought to a finale, since you were a part of architecting how they
got to how they were, you will definitely sense how they close was
because of the decisions you made and because of the decisions you
didn't make”
Interview with Casey Hudson (Director)
http://www.gameinfor...s-effect-3.aspx
“For people who are invested in these characters and the back-story of the
universe and everything, all of these things come to a resolution in
Mass Effect 3. And they are resolved in a way that's very different
based on what you would do in those situations.”
Interview with Casey Hudson (Director)
http://venturebeat.c...fans-interview/
“Fans want to make sure that they see things resolved, they want to get
some closure, a great ending. I think they’re going to get that.”
“Mass Effect 3 is all about answering all the biggest questions in the
lore, learning about the mysteries and the Protheans and the Reapers,
being able to decide for yourself how all of these things come to an
end.”
Interviewer: “So are you guys the creators or the stewards of the franchise?”
Hudson: “Um… You know, at this point, I think we’re co-creators with
the fans. We use a lot of feedback.”
Interview with Casey Hudson (Director)
http://www.gameinfor...PostPageIndex=2
Interviewer: [Regarding the numerous possible endings of Mass Effect 2] “Is that
same type of complexity built into the ending of Mass Effect 3?”
Hudson: “Yeah, and I’d say much more so, because we have the ability to
build the endings out in a way that we don’t have to worry about
eventually tying them back together somewhere. This story arc is
coming to an end with this game. That means the endings can be a lot
more different. At this point we’re taking into account so many
decisions that you’ve made as a player and reflecting a lot of that
stuff. It’s not even in any way like the traditional game endings,
where you can say how many endings there are or whether you got
ending A, B, or C.....The endings have a lot more sophistication and
variety in them.”
“We have a rule in our franchise that there is no canon. You as a player
decide what your story
Wow, those quote look pretty silly now that we have seen the result.
Yeah, I made this thread about the whole ordeal:
social.bioware.com/forum/1/topic/355/index/10409105/1
Haha so now dying is a separate ending? Well in that case Mass Effect 3 has about ten million endings, because you can die during every enemy encounter.
Please. Almost every one of those quotes was either misleading or an outright fabrication.
#12155
Posté 29 mars 2012 - 07:48
improperdancing wrote...
Randy Woolley wrote...
improperdancing wrote...
Randy Woolley wrote...
improperdancing wrote...
We purchased the game, therefore we reserve the right to complain to the game maker about things we didn't care for or promises that were made by the game maker that were not kept.
Say you purchased a car and the dealership told you before you signed the paperwork that it had cruise control. Would you say that you don't have the right to demand input on the car's cruise control situation if you took it out on the road and found that the dealership lied to you? Maybe you should go build your own car.
As a consumer, I demand that promises by the people that create the products I buy be kept. If they're not, I will let them hear about it and do my best to influence other consumers not to buy the same product.
I really don't get how this is a hard concept to understand. BioWare made promises about Mass Effect 3 and was unable or unwilling to keep them. As a result, they are getting slammed by their biggest fans for doing so, and I don't see how the fans don't have every right to demand that BioWare give them what was originally promised.
I don't really get why it's so hard for people to see how whiny they're being over a game..
Also.. Do you know what word "fan" is derived from? Because, it fits in this case.
I love how the people defending BioWare don't actually have any ground to stand on. All you do is call us whiny or entitled without any substance to your arguments. Funny how you completely failed to counter any of my very legitimate arguments and instead called me whiny and a fanatic.
I also find it ironic that the people like you who are telling everyone to stop acting childish are in actuality acting the most childish.
Oh no.. Whatever will I do... I don't counter any of your points because you're not worthy of the time and effort for that... I'm simply acting as most of you do.. I'm sorry you don't like it, because it's how you look to the rest of the world..
I just thought I'd show you a reflection.. Carry on then!
Please. Most of us are writing coherent, well-thought-out points. You're acting like a boring troll.
I agree with improperdancing, they released a PRODUCT that wouldnt have made it this far if it wasnt for fans and down right lied about all the promises they said would be in the game, they didnt fail to deliver, they refused to deliver, if they had merely failed then there would have at least been some element of what they had promised. And for those who call us whiners, its true you have no basis or feedback, you just dish meaningless insults without any intelegent arguemant to back them up, and to back up your lack of arguement you just say somthing ignorent like"you're not worthy of the time or effort" further porving you stupidity. If you want to give your opinion then at least deliver some basis to your complaint.
#12156
Posté 29 mars 2012 - 07:59
"Whether you're happy or angry at the ending, know this: it is an ending. BioWare will not do a "Lost" and leave fans with more questions than answers after finishing the game, Gamble promised."
Makes me so angry, because they ended up doing it anyway!
"I promise I won't punch you." "okay!" *gets punched* "...w-whyyyy?"
#12157
Posté 29 mars 2012 - 08:01
As far as the endings go for ME3 It would be harsh towards the creators to say they were bs or not worth it, like many people i was torn up by the endings NOT BECAUSE THEY WERE BAD! They in fact weren't. I was put out of place by the endings because i expecting them to be hard and they were, but it seems in all 3 Shepard dies? He worked so hard and gave his life once fighting a war to save people too stubborn to see it? Hadn't he given enough? Did he really need to make the ultimate sacrifice again? It was hard for me to accept. Wish he and his chosen romance could survive together or maybe in the destruction ending he/she could find him among the rubble at the end.
#12158
Posté 29 mars 2012 - 08:01
#12159
Posté 29 mars 2012 - 08:01
Short Cake Slayer wrote...
This.
"Whether you're happy or angry at the ending, know this: it is an ending. BioWare will not do a "Lost" and leave fans with more questions than answers after finishing the game, Gamble promised."
Makes me so angry, because they ended up doing it anyway!
"I promise I won't punch you." "okay!" *gets punched* "...w-whyyyy?"
Haha! It's so funny because it's so true.
#12160
Posté 29 mars 2012 - 08:03
Yes lets look at these quotes shall we?????? Not one of them were false and one was a concept that didnt bear fruit. Depending on how you played the prior game DI D effect you mass effect 3 game....Any who deny this is just plain ignorant or lying. there are many diffrent endings.....4 right off the top of my head cause you all forget you might not make it to the crucible at all......Hell might not make to earth. So other than the 16 endings...which mightr be true idf you factor in what your war assets are none of those were false. No what this boils down to is you didnt expect how this franchise turned out.
Hell might not make to earth? Hell was in this game? When did that happen-this might be more like Nocturne than I gave it credit for. I mean, I know hell froze over when in a game set in the future where everyone speaks "galactic basic" we had a character speaking gratuitous Spanish, but I didn't realize hell was actually in the game or could make it to Earth!
Maybe THAT'S the good ending people keep talking about.
Modifié par FairfaxLessee, 29 mars 2012 - 08:06 .
#12161
Posté 29 mars 2012 - 08:06
Modifié par garytwine, 29 mars 2012 - 08:08 .
#12162
Posté 29 mars 2012 - 08:10
Short Cake Slayer wrote...
This.
"Whether you're happy or angry at the ending, know this: it is an ending. BioWare will not do a "Lost" and leave fans with more questions than answers after finishing the game, Gamble promised."
Makes me so angry, because they ended up doing it anyway!
"I promise I won't punch you." "okay!" *gets punched* "...w-whyyyy?"
Whenever I talk to people who haven't played the game (mostly non-gamers), they always end up saying; "So, the ending is kind of like 'Lost'?"
#12163
Posté 29 mars 2012 - 08:11
then you have the same "variations" for control, except the explosion is blue and shepard doesn't get a breath scene. and then there's just one green variation.
that's 8. barely visible variations, but fine, if you want to claim its difference enough - let it be difference enough.
that's STILL half as many then we've been promised. and they are most certainly NOT visually distinct. about 95% of the animations are reused.
how the endings made us feel aside? just using math shows that we've been promised one thing, and sold something quite different. and we didn't even know until it was too late and we already paid.
#12164
Posté 29 mars 2012 - 08:14
jeweledleah wrote...
even if you count all the war asset variations. we have 4 "variations of destroy" best: shepard breathes, good: earth saved with everyone alive and buildings preserved, so-so : people survive, but buildings are destroyed", and bad: "everything gets incinerated.
then you have the same "variations" for control, except the explosion is blue and shepard doesn't get a breath scene. and then there's just one green variation.
that's 8. barely visible variations, but fine, if you want to claim its difference enough - let it be difference enough.
that's STILL half as many then we've been promised. and they are most certainly NOT visually distinct. about 95% of the animations are reused.
how the endings made us feel aside? just using math shows that we've been promised one thing, and sold something quite different. and we didn't even know until it was too late and we already paid.
Thank you-this is the problem. Maybe BioWare just didn't consult the same math people who could have told them that you can't divide 7500 by 2 and get 5000 or more. BTW, jeweledleah, LOVE your second signature line.
#12165
Posté 29 mars 2012 - 08:18
Yeah, I had the same situation with Kaidan. I really hate these endings.KeylessDaNNe wrote...
I liked the game up until the ending. I even promised Ashley I would come back to her.
And what do I get? Taking a half breath in some rubble.
No. I don't want closure, I want another ending where I get to rejoin the Normandy with it's crew.
All of them.
I totally agree with you, man
Modifié par Mirane, 29 mars 2012 - 08:26 .
#12166
Posté 29 mars 2012 - 08:30
Why are people fighting here?
Don't you people have anything better to do .
Bioware made this , to get a feeling of how there fans/consumers felt about ME3.
They didn't start this , so that people can start arguments and actively insult eachother.
There are people who liked and disliked the ending to this wonderfull franchise .
Most of wich have done so in a calm and orderly fashion .
Seeing people who liked and disliked the ending fighting doesn't give them anything usefull.
Those who liked the endings , i can understand that and i won't call you names becausse of your opinion.
But there are allot of people here like myself who are fans and yes its dirived from Fanatics who don't like the endings of what for them was an amazing adventure in wich they could make choices that would effect the entire game and its ending.
There are people here who liked the franchise so much that they spend 100's of hours shaping there adventure along different characters.
Me , well i'm one of them .
And we don't like the endings .
To us the endings seem incomplete , a simple example is the rachni .
There are no rachni ships nor any rachni troops in the final battle .
Wich for those people who chose to free the rachni , is a disappointment.
Now i could be mistaken seeing as i finished the game weeks ago , but i don't remember seeing the geth in the final battle either .
I'm not gonna go over everything i've found to be missing in the ending .
Becausse i already have over 3 long posts.
I've spend allot of my free time playing the franchise and i spend almost all of that time glued to my screen.
Becausse it was THAT good .
But from the moment sheppard gets hit by a reaper .
The whole game changes , the feel of it , the reality of it .
Thats the moment the glue wore off .
And everything that happened and was said afther that gave me an error message in my mind.
Becausse there is too much that doesn't add up .
Feel free to replay the series from the start and keep everything people have said in your mind.
Then send me a PM and tell me what you think .
I ask you (not telling you) to take this path , to absorb it all , once again .
And open yourself up to it and see if at the ending you won't have a different opinion .
I have and all that happened was , that i saw even more problems with the ending .
Anyways i'm off , please keep it civil in here , so bioware can come out of this with more info then cursewords.
#12167
Posté 29 mars 2012 - 08:30
#12168
Posté 29 mars 2012 - 08:37
supremo0 wrote...
The game was a phenomenal achievement in gaming... except the last 15 minutes. Really disappointed, but i have high hopes for this DLC that's coming. here's to hoping that i can actually achieve a happy ending this time.
What DLC that's coming? And on the whole DLC front, part of the problem with the last 15 minutes is that within the context of the games, it comes off like something some student wrote at 4 am in the computer lab the day the final paper is due just to have something to turn in-companies should release a full and complete game on release day and not just fix what's wrong with DLC that costs more down the line. I would LOVE for a DLC to fix the last 15 minutes, but I shouldn't have to pay for something that should have come with the game in the first place, an ending that makes sense in the context of the story as a whole.
#12169
Posté 29 mars 2012 - 08:37
#12170
Posté 29 mars 2012 - 08:39
improperdancing wrote...
Thanatos144 wrote...
Yes lets look at these quotes shall we?????? Not one of them were false and one was a concept that didnt bear fruit. Depending on how you played the prior game DI D effect you mass effect 3 game....Any who deny this is just plain ignorant or lying. there are many diffrent endings.....4 right off the top of my head cause you all forget you might not make it to the crucible at all......Hell might not make to earth. So other than the 16 endings...which mightr be true idf you factor in what your war assets are none of those were false. No what this boils down to is you didnt expect how this franchise turned out.improperdancing wrote...
ryoldschool wrote...
Wow, those quote look pretty silly now that we have seen the result.
Yeah, I made this thread about the whole ordeal:
social.bioware.com/forum/1/topic/355/index/10409105/1
Haha so now dying is a separate ending? Well in that case Mass Effect 3 has about ten million endings, because you can die during every enemy encounter.
Please. Almost every one of those quotes was either misleading or an outright fabrication.
Your war assets changed what? Whether people cheered? That's not a major point in the ending, and either way the ending still followed the same lines. These quotes were false. Most of them said "This will be here because we can do that". So you honestly can't say they weren't wrong unless you didn't read them. In either case, you're wrong.
#12171
Posté 29 mars 2012 - 08:44
#12172
Guest_IReuven_*
Posté 29 mars 2012 - 08:55
Guest_IReuven_*
Every crew member we know (and possibly love) says "Goodbye" for 30 minutes, my guess is that they know about crappy ending and just do not want to be in the game anymore ;p.
Then You fight some crap, just to get in Harbbies laser (On Rannoch we were able to dodge reapers laser, weren't we? ).
Then You have a tea with TIM and Anderson, and no matter what You do it will finish the same way.
After this You can choose from 3 options that make no difference what-so-ever, and share triple-coloured rainbow.
I ask for apology for lies about 16 endings, or a free bull****-fixing DLC.
Period. I'm STFU'ing myself till next news about it.
Hold the line!
Modifié par IReuven, 29 mars 2012 - 08:59 .
#12173
Posté 29 mars 2012 - 08:56
#12174
Posté 29 mars 2012 - 08:59
Let me make one thing perfectly clear: no one is going to be satisfied with a DLC that just adds some extra 'clarification' to the ending. End of story. The ending is iredeemedly bad in it's current form and no amount of additional dialouge can fix that while it stays as it is.
When people complain about not getting the chance to see their squad's epilouge, or about the plot holes, or about Shepard's out-of-character behavior, they do not mean they want a few extra scenes showing those things plastered onto the exisiting ending. What they mean is that they want an entirely new ending that doesn't create these problems in the first place.
Anything approaching a satisfactory explanation of current events would be so long-winded, contrived, convoluted and forced that it would be totally unbelievable and would probably make things worse than they are currently. Bioware has to bite the bullet, swallow their pride and retcon the entire mess if they want to have any hope of keeping the 50,00+ fans who have expressed dissatisfaction.
The ending as it stands, is a pile of feces. No matter how much whipped cream and choclate sauce you put on that feces, no one is going to want to eat it. Just bring us another dish; an edible one.
The DLC should do the following things:
1) Replace the exisiting ending. Either through use of the Indoctrination Theory, another (believable) plot deice or simply by removing what is currently there.
2) Provide a spectrum of endings from happy to sad. An ending where Shepard and the squad win the war, survive, retire and start families is still bittersweet enough. After all, millions of people have died and whole planets lie in ruins; not to mention people like Mordin sacrificing themselves. There is no need to force a 'sad' ending by making Shepard die/destroying the mass Relays. It isn't deep or artistic, it's just forced. That said, there should be plenty of less good endings where Shepard/the squad/the whole galaxy can die. Let people have the emotional tone they want.
3) Incorporate player choice in a meaningful way. We don't expect every little detail to be reflected, but at least some reference to the major decision is essential. Did we save the Rachni? Who did we side with; Salarians or Krogan? Quarian or Geth? The major points should impact the ending in a meaningful way. Any choices made by the player should be done so for justifyable reasons. Not; deus ex machina asks you to walk down the blue red or green path (I still can't beleive something so terrible was included in this game).
4) Provide ample closure. A bit of open-ended speculation is fine. Not explaining anything and expecting people to fix your own plot holes for you isn't. We want to leave with a few, poigniant questions. Where did the Reapers come from? What does curing the Genophage mean in the long run? Does the peace between the Geth and Quarians last? Those are fine. Not showing anything about our squadmates, the other races of the galaxy and erasing you entire IP by blowing up the Mass Relays for no reason is not okay.
I think that covers everything. Make that DLC a reality, and I will throw my money at you. Fail to deliver, and many, many people will walk away in disgust.
Modifié par Cheesesack, 29 mars 2012 - 09:04 .
#12175
Posté 29 mars 2012 - 09:13




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