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On the Mass Effect 3 endings. Yes, we are listening.


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#12176
Paladin1337

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Found better thread to post original message on.  My favorite part?  Watching Miranda launch her dad out the window.  My jaw hit my controller!

Modifié par Paladin1337, 30 mars 2012 - 04:18 .


#12177
Versidious

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Short Cake Slayer wrote...

This.

"Whether you're happy or angry at the ending, know this: it is an ending. BioWare will not do a "Lost" and leave fans with more questions than answers after finishing the game, Gamble promised."

Makes me so angry, because they ended up doing it anyway!

"I promise I won't punch you." "okay!" *gets punched* "...w-whyyyy?"


More like " I promise I won't punch you." "okay!" *gets punched* "...w-whyyyy?"  "IT WAS AN ARTISTIC DECISION!" And then someone else comes along and goes "STFU WHINER! I LIKED BEING PUNCHED AND SO WOULD YOU IF YOU WEREN'T SO IMMATURE!"

#12178
Paladin1337

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removed

Modifié par Paladin1337, 30 mars 2012 - 04:19 .


#12179
Klijpope

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Cheesesack wrote...

Just thought I'd leave my two cents here. This is, of course, all my opinion and my interpretation of what people on this forum want:

Let me make one thing perfectly clear: no one is going to be satisfied with a DLC that just adds some extra 'clarification' to the ending. End of story. The ending is iredeemedly bad in it's current form and no amount of additional dialouge can fix that while it stays as it is.

<snip>

The DLC should do the following things:

1) Replace the exisiting ending. <snip>

2) Provide a spectrum of endings from happy to sad. <snip>

3) Incorporate player choice in a meaningful way. <snip>

4) Provide ample closure. A bit of open-ended speculation is fine. <snip>

I think that covers everything. Make that DLC a reality, and I will throw my money at you. Fail to deliver, and many, many people will walk away in disgust.


I hope this isn't going to happen, as a brand new ending would just not work with the rest of the game. Many 'anti-enders' haven't replayed the game out of disgust. However, on my second playthrough I'm getting extra context, subtle foreshadowing, especially in conversations about the Crucible. A brand new ending would require a brand new game. Even if they did a brand new ending, only a minority would be happy with it, and it would be too expensive to make for free. Clarity and closure is the best compromise all round.

#12180
SilentWriter

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Flirting with Tali throughout the geth campaign while Ashley is there. Absolutely hilarious.

#12181
Versidious

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Klijpope wrote...

Cheesesack wrote...

Just thought I'd leave my two cents here. This is, of course, all my opinion and my interpretation of what people on this forum want:

Let me make one thing perfectly clear: no one is going to be satisfied with a DLC that just adds some extra 'clarification' to the ending. End of story. The ending is iredeemedly bad in it's current form and no amount of additional dialouge can fix that while it stays as it is.

<snip>

The DLC should do the following things:

1) Replace the exisiting ending. <snip>

2) Provide a spectrum of endings from happy to sad. <snip>

3) Incorporate player choice in a meaningful way. <snip>

4) Provide ample closure. A bit of open-ended speculation is fine. <snip>

I think that covers everything. Make that DLC a reality, and I will throw my money at you. Fail to deliver, and many, many people will walk away in disgust.


I hope this isn't going to happen, as a brand new ending would just not work with the rest of the game. Many 'anti-enders' haven't replayed the game out of disgust. However, on my second playthrough I'm getting extra context, subtle foreshadowing, especially in conversations about the Crucible. A brand new ending would require a brand new game. Even if they did a brand new ending, only a minority would be happy with it, and it would be too expensive to make for free. Clarity and closure is the best compromise all round.


I've played the game through twice. With a full GRL the second time. I still thought the ending was terrible. I'm not sure what you mean about new content? There are a few things I hadn't noticed the first time around, but which were actually there. There is nothing 'new', and certainly nothing that actually foreshadows or improves the ending with context.

#12182
Q8999

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#12183
Guest_Anthonx_*

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Make sure the ending is optional, I dislike the way the story went from beginning to end. But keep your vision held and and the few who like it satisfied.

#12184
Theronyll Itholien

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Versidious wrote...

Short Cake Slayer wrote...

This.

"Whether you're happy or angry at the ending, know this: it is an ending. BioWare will not do a "Lost" and leave fans with more questions than answers after finishing the game, Gamble promised."

Makes me so angry, because they ended up doing it anyway!

"I promise I won't punch you." "okay!" *gets punched* "...w-whyyyy?"


More like " I promise I won't punch you." "okay!" *gets punched* "...w-whyyyy?"  "IT WAS AN ARTISTIC DECISION!" And then someone else comes along and goes "STFU WHINER! I LIKED BEING PUNCHED AND SO WOULD YOU IF YOU WEREN'T SO IMMATURE!"


I shouldn't have read that while brushing my teeth. Had to clean both the mirror and my phone after laughing out loud :P

#12185
Q8999

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To be fair if you really want an indepth unbaised view of why the ending didn't work for us this :
It is not about the plot but the structure and why it did not work. I do truely think that this video sums it up.

#12186
darkway1

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Q8999 wrote...


LOL:O

#12187
Versidious

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Theronyll Itholien wrote...

Versidious wrote...

Short Cake Slayer wrote...

This.

"Whether you're happy or angry at the ending, know this: it is an ending. BioWare will not do a "Lost" and leave fans with more questions than answers after finishing the game, Gamble promised."

Makes me so angry, because they ended up doing it anyway!

"I promise I won't punch you." "okay!" *gets punched* "...w-whyyyy?"


More like " I promise I won't punch you." "okay!" *gets punched* "...w-whyyyy?"  "IT WAS AN ARTISTIC DECISION!" And then someone else comes along and goes "STFU WHINER! I LIKED BEING PUNCHED AND SO WOULD YOU IF YOU WEREN'T SO IMMATURE!"


I shouldn't have read that while brushing my teeth. Had to clean both the mirror and my phone after laughing out loud :P


Glad to know that sometimes I AM as funny as I think I am.   :happy:

#12188
Versidious

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darkway1 wrote...

Q8999 wrote...


LOL:O


THIS.

#12189
Theronyll Itholien

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Anthonx wrote...

Make sure the ending is optional, I dislike the way the story went from beginning to end. But keep your vision held and and the few who like it satisfied.


ME3 kinda lost me at "..Crucible. A weapon that can destroy the Reapers."

I was like "And we just happen to find those blueprints just now? How awefully convenient. That'll surely jump up and bite us in the galactic ass in the end."

Soon I realized it was indeed a weapon to destroy the Reapers, mostly because I seemed to be the only one questioning its source. And I was like "Why the f*ck a deus ex machina like that? We needed none. The galaxy has Shepard ffs!"

Imagine my jaw falling as a second -- a SECOND!!!!!! -- deus ex machina revealed itself in the end, because -- and who the hell came up with that thin crap? -- deus ex machina #1 needed deus ex machina #2 to function.

Tuchanka and Rannoch made up for the thin plot that unraveled itself in the third part, thank The Shepard...

#12190
Versidious

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Theronyll Itholien wrote...

Anthonx wrote...

Make sure the ending is optional, I dislike the way the story went from beginning to end. But keep your vision held and and the few who like it satisfied.


ME3 kinda lost me at "..Crucible. A weapon that can destroy the Reapers."

I was like "And we just happen to find those blueprints just now? How awefully convenient. That'll surely jump up and bite us in the galactic ass in the end."

Soon I realized it was indeed a weapon to destroy the Reapers, mostly because I seemed to be the only one questioning its source. And I was like "Why the f*ck a deus ex machina like that? We needed none. The galaxy has Shepard ffs!"

Imagine my jaw falling as a second -- a SECOND!!!!!! -- deus ex machina revealed itself in the end, because -- and who the hell came up with that thin crap? -- deus ex machina #1 needed deus ex machina #2 to function.

Tuchanka and Rannoch made up for the thin plot that unraveled itself in the third part, thank The Shepard...


Tuchanka and Rannoch are the only levels, except the Citadel, and perhaps Mars, that feel like they are worthy of the Mass Effect series. Everything else just feels kind of rushed, like they're nothing more than big set pieces for explosions/whatever cutscene happens at the end of the level. Really good set pieces, of course, but still, just set pieces.

Modifié par Versidious, 29 mars 2012 - 09:42 .


#12191
STAG IRONHIDE

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Klijpope wrote...

Cheesesack wrote...

Just thought I'd leave my two cents here. This is, of course, all my opinion and my interpretation of what people on this forum want:

Let me make one thing perfectly clear: no one is going to be satisfied with a DLC that just adds some extra 'clarification' to the ending. End of story. The ending is iredeemedly bad in it's current form and no amount of additional dialouge can fix that while it stays as it is.

<snip>

The DLC should do the following things:

1) Replace the exisiting ending. <snip>

2) Provide a spectrum of endings from happy to sad. <snip>

3) Incorporate player choice in a meaningful way. <snip>

4) Provide ample closure. A bit of open-ended speculation is fine. <snip>

I think that covers everything. Make that DLC a reality, and I will throw my money at you. Fail to deliver, and many, many people will walk away in disgust.


I hope this isn't going to happen, as a brand new ending would just not work with the rest of the game. Many 'anti-enders' haven't replayed the game out of disgust. However, on my second playthrough I'm getting extra context, subtle foreshadowing, especially in conversations about the Crucible. A brand new ending would require a brand new game. Even if they did a brand new ending, only a minority would be happy with it, and it would be too expensive to make for free. Clarity and closure is the best compromise all round.


I couldn't disagree more. ANYTHING could've happened after Anderson dies.

Either way, I'd rather they just leave the game alone now.

#12192
Cant Planet

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SilentWriter wrote...

Flirting with Tali throughout the geth campaign while Ashley is there. Absolutely hilarious.

One of the highlights of the game for me.

#12193
LilliThree

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Q8999 wrote...


so funny!

#12194
markdienekes

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Again, I don't mind the story with the Reapers and the Crucible, I just want an ending that makes sense and doesn't leave the galaxy screwed. Choosing control option, a few scenes later after a reasonable few scenes of the Reapers flying off and people cheering we have Joker randomly flying somewhere with the two squad members I went down to London with and tried to get to the Citadel with being hit by a blast (Mass Relay?) which would have happened soon directly from Shepard's actions... with no explanation on how they got there, why they're there, or what the hell they're doing... and why does my character think of Liara when he's taking control of the Reapers, rather than the character I romanced? The end really needs tidying up, it is like a first draft that hasn't been through an edit yet... I guess I'd just like a few more scenes showing the result of winning, particularly in regards to the actual characters and crew... but nope, what I got was disjointed and made no sense story-telling wise.

Modifié par markdienekes, 29 mars 2012 - 10:00 .


#12195
Gerudan

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So...yeah, I finally played it through. I must say, I enjoyed the game for most parts, but the ending was terrible. I don't even mind the three decisions so much, but the little video at the end was obviously made up in a hurry.
Instead of giving the player a satisfying end, we get like a "you lost anyway screen". We don't get any information on how the civilizations build ab again, how the teammates live after the war and if you think things through: nearly every ending basically means, that everyone dies or is at least thrown back to the stone age anyhow.

With the relays destroyed, the inhabitants of most planets and colonies will starve and die, regardless of your choice or war assets or whatever. There are now millions of soldiers and marines of different species trapped at the solar system, with no way of ever getting back. There is no way of ever building a galactic society again and my team mates will starve to death on some foreign planet, because there no ship is able, to ever safe them.

So yeah, I didn't safe anything, regardless of my choices, decisions or play style and regardless of the bad sequences at the end. All my team mates will die anyhow, all civilizations are basically wiped out and won't have the means, to rise again.

Also nice, how Bioware just killed there own universe and the whole ME franchise with this endings, because there can't be anything following up these events, that would make sense. The only new stuff, that will play in the ME universe now has to be cyberpunk, great job indeed. 

Modifié par Gerudan, 29 mars 2012 - 10:03 .


#12196
dmcdeavi

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All in all, i have to say is that I LOVE the games, but I am so DISAPPOINTED at the perceived narrative sloppiness, incomplete and meaningful resolutions, and 'deus ex machina' approach to the 'ending'. i am so very confused by the complete turnabout on how the 'endgame' played out while taking all meaningful control/choice away from the player at the end.

The worst part of it all for me? I cannot replay the game at all if this is how it ends.
Why should i care if THIS Ending is what i am fighting for?

yeah. bittersweet indeed.

This feels like The Phantom Menace wounding my love of Star Wars all over again.
quite disappointed.

Mass Effect 3 = shelved.

#12197
jrjenkins1

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Favourite moment, difficult to say Tali getting drunk was probably the most memorable that did make me smile.
People please stop mindlessly ranting about the endings, they weren't the best endings, but I get the feeling bioware planned to keep the story going through dlc, which is when certain things would be explained. I think Biowares main mistake was not giving more of a 'wink wink' 'nudge nudge' to the continuation. Although I wasn't a fan of the endings I hope bioware don't just agree to change them but show a continuation to Shephards story which is what they have probably always been planning.
Mass effect 3 was still awesome!

#12198
Theronyll Itholien

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From ALL the ME3 ending jokes I've seen, this one made me laugh hardest BY FAR. Yes, in capital letters. Gotta see it ;)

Hitler finds out about Mass Effect 3's Ending

http://m.youtube.com...h?v=b33tJx8iy0A

Modifié par Theronyll Itholien, 29 mars 2012 - 10:22 .


#12199
Revanchist1

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Hey Bioware this is Revanchist1ab (Xbox Live),

I've played a lot of games and for the first 11 years of my life I only played the campaigns/story modes because I came from a small family with no brothers or sisters.  Also, since my income is not exhorbently high, I cannot buy all the games I want so I usually rely on watching lets plays on Youtube.  Yes, this is cheap of me, but there is little I can do other than stop eating or stop paying for the electricity.

To me games can be both works of art and entertainment.  I find value in games where I never even saw events coming.  With the games that I usually play like: Halo, Gears of War, Call of Duty, Battlefield 3 etc., the endings have basically dwindled down to a science.  "The bad guys die and the good guys win."  I find it extremely refreshing when games alter their course and bring ideas like morals and ethics into the picture and not simply lable them: good choice and bad choice.  This being said, Mass Effect 3 had many choices that made me actually think about the stakes.  Do I choose to ask the police to do their job and stop petty crimes or have them focus on the big picture.

Later, I witness another choice like this at the very end.  Yes, I am aware that you (Bioware) do basically give me a good choice or bad choice, kill the reapers or control them, respectively.  But the third choice is what truly drew me in and made me sit there for at least ten minutes decing what to do.

In the end I chose the generic good choice and destroyed the reapers, not because of morals, but because I like playing my first playthrough cannonically.  In the end I found it making me ask myself "Why did I do that?".  Did it really solve anything.  I only found peace in the fact that I had survived.  But I did end up killing EDI, which I was very saddened by.

I then looked up the "synthesis" ending.  Bonding with machines, becoming one race, saving the Earth and all of the aliens at the same time.  Even seeing EDI and Joker together brought tears to my eyes.  It screamed new beginnings and I knew that this was the TRUE ending to Mass Effect.  Only one thing bothered me.  Shepard had sacrificed himself.  You (Bioware) even said this was the end to Shepard's story, but it just made me wonder what would Shepard do if he did survive.  It really confused me, but looking back I understand that his death is necessary for a new tommorrow.  Do not get me wrong though, I understand that any of these choices could be the true ending and I understand thats why you did it.

Personally, I would not change it at all.  I fully get what your writers were trying to convey and they did it well.  I am simply disappointed in the community for behaving like spoiled brats.  This is art after all.  You are not entitled to everything you want.  What the community is demanding is an end to Star Wars where Darth Vader lives and everyone lives happily ever after.

Although there are some plot points not acoounted for:
1. Whatever happened to Harbinger.  It's like he dropped off the face of the map.
2. The dreams do connect, but understanding that the boy at the end controls the Reapers is a little hard to swallow.  It might have been easier to flesh out that converstation a little more and explain more into why Shepard keeps dreaming about the boy and why it was chosen as the form to be taken when talking to Shepard.
3. How would Shepard's body reach Earth (Destroy Reapers).  It looks like the Citadel was completely destroyed.
4. The cutscene does not show EDI's death if you destroy the reapers.  Her fate is unknown unless infered.

Strange and unwanted occurences are facts of life and flesh out stories, they don't detract from them.  Bioware, you guys did a great job and I hope your later works in the Mass Effect universe are as good as ME3.

P.S. If you did plan for people to act like this, you guys did an incredible job.  I can't stop laughing when I hear about those petitions.

P.S.S. I CANNOT wait to play as Geth in multiplayer.  I've been wanting to do that for soooooooo..... long.  Also, ever thought of having the gangs as enemies in multiplayer.  You have my vote.

Thank you for your time,
Revanchist1ab (Xbox Live)

Modifié par Revanchist1, 30 mars 2012 - 12:01 .


#12200
Crysis I

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just finished 3 and i loved the game like the other two right up until the end. Never in my life have i had something turn sour in a matter of seconds. I felt the game was rushed as i played it. I romanced ashley, but when you go to talk to her in the ship there was no dialogue wheel and no conversation, this made me feel like she was shoved in at late stage or just rushed to get the game out quickly. why was there no harbinger interaction at all O.o.

That guardian/mystical thing posing as a kid was where the game hit rock bottom why couldn't it of just been harbinger we spoke to or have a final fight with.

Quick list of what has annoyed me the most:

*  No Harbinger fight/interaction in the entire game, Massive Disappointment....

* There was not enough closure to the end, how does shep reunite with the crew/LI and what happens from there?

* No full conversation with ashley onboard the normandy, it was just her making comments if you clicked her.

* When the reaper talks to you (the one you blow up on that planet) and says harbinger talks about you etc, i thought yes! good, shows that they have some personality and that they are their own person,but  then you get to the end and the brat says oh btw i control them they are my solution etc etc. so in the end they were nothing they were just a shell with bits inside no persoanlity no individuality. They don't look scary anymore. they are literally machines following orders is the way i received it which is crap.
Harbinger should of been trying to stop you from blowing them up in the end not some kid telling you pick green,red or blue.  a discussion with harbinger would of been better.

*  I chose the destroy ending but why wipe out mass relays with it, i started to think were be better off becoming a reaper.

* The whole crucible thing was thrown in at last minute too, how come we never saw anything remotely like that in the last two games??

* The game felt more like gears of war, there was more shooting and more enemies on screen at once then there was in ME2. i liked ME2 but ME3 is aimed at cod audience.

*Having to play that horrible multiplayer to get a decent well (just as bad ending) was a real bad move by bioware i have no doubt EA pulled a few strings there as they did with crysis 2 and swtor.

CONCLUSION:
All in all more closure to the ending will keep me happy but some mystical/guardian thing controlling the reapers was a crap idea, the game was great but no where near as good as the first two.
Harbinger being the actual leader and overall controller would of been better as i was lead to believe from ME2.
That kid/gaurdian/mystical whatever is pants and a bad move.

Modifié par Crysis I, 29 mars 2012 - 11:10 .