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On the Mass Effect 3 endings. Yes, we are listening.


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#12226
Zarathustra646

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I would like to provide some constructive and somewhat comical feedback for Mass Effect 3. I've got over 30 years of gaming under my belt so in this day and age, I'm akin to the Asari Matriarchs or maybe even the Reapers when it comes to how ancient my experience is. I started with the Asteroids coin-op and worked my way up from there.

Regarding Mass Effect, I own nearly every collector's edition item you can buy including game guides I never used. The art books have been phenomenal especially the ME3 limited edition one that came in the display case. I even have the action figures enshrined on top of my entertainment center along with other greats like Dead Space, Blade Runner, Battle Star Galactica, Star Wars, and Space Battleship Yamato. To say the least, Mass Effect has made a real impression on this lifelong geek so much so that it's part of my sci-fi canon. That's how good I think the series is. I'm invested and that is why I'm writing this response concerning the ending.

First off, I think this game's conclusion was really just a publicity stunt designed to generate controversy. And I suppose it worked. In classic Web Too Dot Oh's viral marketing style, those interested [and even not interested] in the game have become aware of the issues. Even my sister, who has never gamed in her life except for Zork I, knows about this ending. I'm the closest gamer connection she has and I'm not even the one who told her about it. Instead, she got wind through a friend on Facebook. So hats off for creating this social media bonanza. I do not really believe senior leadership at Bioware was surprised by the negative reactions. My Spidey sense tells me this was a financial decision, more than likely driven by the EA takeover, to get people absolutely chomping at the bit for DLC that actually provides a more meaningful ending. Unfortunately, it may have backfired given the level of negativity I've witnessed on the Interwebs.

Seeing as how the dream sequences and hallucinations were integrated in a very vague way, the ending felt more like a non sequitur. As a comparison, the best battle for the protagonist's mind I've ever experienced was the first Maxx Payne. From the beginning, it was made clear that the story line would not only entail a great deal of good old Death Wish style vigilantism, but would also weave in a compelling battle for Maxx's sanity. You were constantly encountering highly interactive dream sequences in that game.

If the intent of ME3's ending was to demonstrate the effects of indoctrination on Shepard, then I think the execution was far too subtle to come across effectively. I did feel it was odd that no one else ever seemed to see the young kid but didn't make much of it. I thought the three dreams were very moving reminders about the spiritual sorrows of war, how traumatizing the experience is, and how high the emotional costs are. They removed the facade of glory for me. However, the interaction was so minimal that they felt more like cut scenes.

By the time I got to the end sequence, I was so worn out that the holographic young Anikan Skywalker [I call him that because he was so irritating] may as well have been singing the Friskies Meow Mix song. I didn't understand what was going on because it was so jarringly out of place. The George Lucas style dialogue was stilted and awkward even for a dream sequence. But I picked a path anyway and I got a color. It was as if I stepped out of an amazing war epic and was transported into Salvadore Dali's “Un Chien Andalou.”

Prepare thyself to feel the POW-WAH

http://thewisecracke...waving-fist.jpg

of ONTOLOGY!


http://i2.listal.com...lvador-dali.jpg

As you enter...

http://www.kellimars...u-razor-eye.gif

THE MIND... 



Luke fires the missile into the ventilation shaft and the Death Star inverts into sun flowers. Nearing death, Dave's pan universe journey in 2001 A Space Odyssey ends with a final viewing of the obalisk and stunning transformation into a goldfish bowl filled with ripe plums orbiting Earth. Did the Heart of Gold from the Hitchhiker's Guide happen to be traveling through the universe at the same time ME3's final war was taking place? Because that would explain a lot.

Don't get me wrong, I love abstraction but it felt out of place here and apparently did little more than cause frustrating confusion for a lot of people. I think the final “indoctrination” scenes could still have great contextual meaning for the game and a place within the series but they should not have come into play right at the end. A location further on up the plot chain could have served the players better, where the choice made in Shepard's mind affected the final stages.

Assuming holo-Anikan was telling the truth, I had a serious issue with the red flavor because it sacrificed the strong allies I had made in the Geth and EDI. For me, it wasn't about the Reapers at that point, it was about not betraying Shepard's synthetic comrades. I didn't spend an extra five hours replaying the game on insane level in order to make sure I saved BOTH the Quarians and Geth only to screw over the latter when it mattered most.  Plus, had it not been for EDI, Shepard would have been ejected from the Illusive Man's base and died in space... again...

The blue flavor seemed ridiculous given the Illusive Man's fate in the dream. Why NOT go stick your tongue into the same light socket that just blew TIM's head off?  Go ahead.

So what choice really was there for someone like me other than to synthesize everyone even though that made as much sense as pouring water on an active power supply. Kurzweil's futurist theories aside, the idea that you'll see leaves with integrated circuitry patterns on them one day is about as absurd as an episode of Robot Chicken. Humans might go that route but ALL organic life? Synthetic hamsters with glowing blue eyes? Come on. Then in the last cut scene, regardless of my choice, I'm still told by space Grampa and a trailing text message that there's one more story waiting for me even though my synthesis decision will apparently never let me wake up in that pile of London rubble. OK. It was all supposed to be an artistic expression and part of the dream. I get it.

The player's final choice could definitely still be used to heavily weigh on the actual end game. For instance, what happens when Harbinger reveals to EDI and the Geth that you were more than happy to have them killed off in order to save your own type of sentient life? Given the Geth had huge war assets going into the final scene and EDI can take full control of the Normandy, that doesn't bode well for remaining organic forces. Shepard will have to explain his way out of that one. The choice of synthesis could be revealed by Shepard himself to rally his synthetic allies further. The choice of control... not sure what to do with that one other than to say it could be viewed as slavery by the allied synthetics. Admittedly, that idea is very weak but I'm not the writer here. The point is that the final dream choice could directly impact the actual ending, something that would be consistent with Mass Effect's founding principals.

As for the upcoming DLC, if you were to ask me how to make it right for everyone, I would say that you should make provide it for free. This coming from someone who has dumped a small fortune into your products just to support the series' originality. People have already invested a great deal of money and time into the standalone ME3 game. Given the current state of the economy, I think bilking fans out of more money to get the ending they deserve just isn't right. Despite having a couple good existential points, the indoctrination dream ending for the main game was a risky gamble and I don't think it did the players justice.

Like Kaidan said, it's gonna be what it is. But unless Bioware management course corrects this ship, I think we're all headed for one hell of a disappointment iceberg. Maybe the talented musicians who created the awesome ME3 sound track will at least play the violins for us. The reticle based decision is back in Bioware's hands.

Most importantly, I sing endless praises to all the dedicated people who made the Mass Effect series what it is today: a phenomenal and inspirational work that just needs a better ending.

Modifié par Zarathustra646, 30 mars 2012 - 03:08 .


#12227
akeizm_

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When I was facing my choices, the first thought that came to mind was none of these options are what I fought for and I really didn't want to take any of the endings (but I chose Destroy as it was the closest option to what I wanted to achieve).

I fought to shut down the reapers as a galaxy united so we could all rebuild (with Shepard surviving). People will call that the lovey dovey disney happy ending but thats what I was fighting for. What annoys me is when games have to have a 'bittersweet' ending for the sake of trying to pull at heart strings or a 'twist'. The twist ending has been done so many times that it's now the norm and boring. I fought against the odds and won many times, I don't see how having us win the ultimate battle and surviving as a bad ending.

#12228
Omnike

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akeizm_ wrote...

When I was facing my choices, the first thought that came to mind was none of these options are what I fought for and I really didn't want to take any of the endings (but I chose Destroy as it was the closest option to what I wanted to achieve).

I fought to shut down the reapers as a galaxy united so we could all rebuild (with Shepard surviving). People will call that the lovey dovey disney happy ending but thats what I was fighting for. What annoys me is when games have to have a 'bittersweet' ending for the sake of trying to pull at heart strings or a 'twist'. The twist ending has been done so many times that it's now the norm and boring. I fought against the odds and won many times, I don't see how having us win the ultimate battle and surviving as a bad ending.


That and the big "twist" was awful and didn't fit into the series at all.

#12229
Claire_delune99

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I totally agree!

#12230
Chrislo1990

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So do I! To quote another poster from on these forums I want an "epic ending for and epic hero!"

#12231
aquaticidioticus

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I agree with Zarathustra646 - lovely, lovely post. If it wasn't so long (not a bad thing at all in this case) then I would re-post it; but, well... wall of text and whatnot. : )

#12232
akenn312

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Thanatos144 wrote...

If they change the ending they will be destroying the mass effect lore.


Not necessarily, with the promise of DLC after you finish the game the message of future content to expand on Shepard's legend says they are opening up the ability to change the original story. When you download the Prothean don't you actually change the Mass Effect experience and lore? If you didn't download the Shadow Broker content does Liara not become the Shadow Broker? If you didn't download Bring Down the Sky in Mass Effect 2 are there no Baterians?
If you downloaded the Arrival DLC is Shepard not on trial at the beginning of Mass Effect 3? No. That is a huge part that now transitions into a valid reason Shepard is on trial for war crimes at the beginning of Mass Effect 3 but if you did not download he is still is on trial for working with Cerberus did that ruin the lore? Even after the Alliance was okay with Shepard working with Cerberus in ME2? We didn't even question it, Because it had narrative coherance. It;s beliveable Sheppard would stil be on trial for war crimes working with Cerberus. 

If they can change the story experience by adding new aliens and different concepts why not change the final choice scene and make it better? For some reason they felt that after Mass Effect 2 Shepard going on trial about Cerberus was not good enough and they needed a bit more dramatics and added the Arrival conflict. Did this change or ruin the lore of Mass Effect? Not at all because it still kept with the lore of the original Mass Effect concept. So again if you like the original ending then players can keep it by not downloading the new content. But if you didn't like the original ending then download that new FREE DLC, like they have done before in all their games. They have added new endings with Mass Effect, Dragon Age, Mass Effect 3 & Dragon Age 2.

So yeah I understand they wanted us to get the new concept but...As a true Mass Effect fan this new concept ruins the lore of what Mass Effect is all about. Would it ruin the Mass Effect lore if with an new ending Shepard actually fight Harbinger? or tells the Hologram kid to stuff it? This is a game all about different choices, customization and variety of possibilities that can add to the story at any time. Just because they did a READY! FIRE! AIM story on Mass effect 3 doesn't mean they can't rework it to be even better. Changing DLC makes Mass Effect 3 better and that is a good thing.

I also want to say, I am a big Sci-Fi fan and Bioware had done some amazing work with Mass Effect. Mass Effect is one of the best Sci-Fi space operas in our era and I love everything they have done with it, but even the best Sci-fi has it's bad moments & they can't be 100% great all the time see Star Trek and Star Wars...it's a huge world with very ambitious concepts and I understand that the marketing part and the artistic part of video games sometimes clashes. But this feedback even if it seems negative is actually postive on keeping Mass Effect true to what it is. We don't need Mass Effect Idiocracy to get us to buy the games. Just check Mass Effect 2 just tell a good story begining to end  and the DLC money and fan love will show.

Modifié par akenn312, 30 mars 2012 - 05:02 .


#12233
Chrislo1990

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akenn312 wrote...

Thanatos144 wrote...

If they change the ending they will be destroying the mass effect lore.


So yeah I understand they wanted us to get the new concept but...As a true Mass Effect fan this new concept ruins the lore of what Mass Effect is all about. Would it ruin the Mass Effect lore if with an new ending Shepard actually fight Harbinger? or Tells the Hologram kid to stuff it? This is a game all about different choices, customization and variety of possibilities that can add to the story at any time. Just because they did a READY! FIRE! AIM story on Mass effect 3 doesn't mean they can't rework it to be even better. Changing DLC makes Mass Effect 3 better and tha tis a good thing.

You see that's where Bioware screwed up. They took away our ability to choose how we want to end Shepard's story. So what if I was paragon. Just becasue I chose to be good means I have to be a martyr? The outcomes should influenced by your past decisions, your playstyle. Instead ME3 forces us down a fixed path that completely diregards how you chose to traverse it. Whether or not you chose to have a high EMS score or whether or not you chose to save this species as opposed to the other. It all gets thrown out the window. This is totally unacceptable. ME3 ignores that which made ME1 and ME2 such hits: PLAYER CHOICE!

Modifié par Chrislo1990, 30 mars 2012 - 02:47 .


#12234
jeweledleah

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changing the ending will PRESERVE Mass Effect lore. because current ending stomps all over it. between complete scientific implausibility of synthesis, to changing what reapers are about during 11th hour, discarding pieces of lore that go as far as Mass Effect 1 (keepers, Sovereign - I've yet to hear a good explanation as to why catalyst needed either if it already controlled the citadel), to destruction of relays (even if we ignore Arrival's precedent and pretend that this was a different kind of demolition - it still destroys the galaxy as we know it)

granted, I don't want them to change the endings completely. I have a link in my signature to what I'd actually like to see happen. but going so far as to say that changing the ending breaks the lore? I guess then Arrival changed the lore too. cause it changed the ending of Mass Effect 2.

#12235
Jackal7713

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akeizm_ wrote...

When I was facing my choices, the first thought that came to mind was none of these options are what I fought for and I really didn't want to take any of the endings (but I chose Destroy as it was the closest option to what I wanted to achieve).

I fought to shut down the reapers as a galaxy united so we could all rebuild (with Shepard surviving). People will call that the lovey dovey disney happy ending but thats what I was fighting for. What annoys me is when games have to have a 'bittersweet' ending for the sake of trying to pull at heart strings or a 'twist'. The twist ending has been done so many times that it's now the norm and boring. I fought against the odds and won many times, I don't see how having us win the ultimate battle and surviving as a bad ending.

^This.

#12236
Zarathustra646

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aquaticidioticus wrote...

I agree with Zarathustra646 - lovely, lovely post. If it wasn't so long (not a bad thing at all in this case) then I would re-post it; but, well... wall of text and whatnot. : )



Thanks!  I spent a good amount of time on that.  I wanted to write something of substance in the hopes that it would make it back to someone who cares at Bioware.

#12237
TwentyDunhills

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Zarathustra - I don't think there is a 'there there.'  I think there is an Occam's razor.  I'm pretty sure this ending is it and the mass effect ship started to fly apart at the seams towards the end.  Maybe it sank under the amount of expectation set for it - I don't know. 

I have an earlier post where I describe the sudden transition at the end of the cerberus base mission.  The game just got lazy and contrived.  The more I thought about it, the more I noticed how much of a device certain other parts of the content were as well.  How the ME2 main plot got junked, etc.  It feels like one person was driving ME3 and then at the end someone else took over.  And it was not right before you go up into the Citadel - it was clearly before that.  The entire battle on earth was composed of silly devices that felt as though everything was written by one guy. 

Given we were already shamelessly bilked for money on the From Ashes DLC, which should have been included content for everyone, I would not know what to expect. 

Modifié par TwentyDunhills, 30 mars 2012 - 03:00 .


#12238
passizle

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I don't know how i feel about the ending. I bought ME3 opening day, but decided to forego jumping right in. Instead... I played the trilogy thoroughly from beginning to end.
Overall... I thought ME3 was the best of the series. The plot was epic. I found myself VERY emotionally invested in trying to unite the galaxy by correcting the wrongs that all the species had done to each other...
For instance... during my play through, i did not complete the Geth/Quarian missions in the "correct" order. In my story... the reaper code was uploaded to the Geth, and the the migrant fleet would not back down. The Geth wiped out the Flotilla and Tali watched in utter sadness as she watched her race fall from the sky on her home world. When she turned to me... i NEVER expected her to throw herself off the cliff. It was this kind of storytelling that sucked me into this game. I felt a deep sadness for losing Tali and her people...
This kind of storytelling was missing in the last mission. IMO, time and budget forced some ones hand to cut corners and meet a deadline. The final mission ended up feeling like bad dlc.

I dont regret buying or playing the series... but the lack of true choice ( basically what color explosion would you like) for the end (especially from a franchise that is based on choice) will keep me from doing another play through.

Long live the ME universe. I look forward to many years of books, comics and (fingers cross) a movie eventually.

#12239
Chrislo1990

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jeweledleah wrote...

changing the ending will PRESERVE Mass Effect lore. because current ending stomps all over it. between complete scientific implausibility of synthesis, to changing what reapers are about during 11th hour, discarding pieces of lore that go as far as Mass Effect 1 (keepers, Sovereign - I've yet to hear a good explanation as to why catalyst needed either if it already controlled the citadel), to destruction of relays (even if we ignore Arrival's precedent and pretend that this was a different kind of demolition - it still destroys the galaxy as we know it


You know that's a great observation you made about Sovereign and the keepers. I didn't think about that! Nice job. There goes another inconsistency in my ME3 inconsistencies list lol. Anyway the ending to me is just illogical and ridiculous. It makes much less sense now that you opened my eyes about Sovereign's purpose. As such I see no other way of maintaing cohesiveness in the story other than by implementing the indoctrination theory. Keeping the current endings in any other capacity other than to pave the way for richer, more diverse endings that ACTUALLY take in to account your play style would be pointless.

Modifié par Chrislo1990, 30 mars 2012 - 03:07 .


#12240
Lordambitious

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For those who are for some reason saying the endings are varied, "there are 16 endings" etc. etc. I present you this.



#12241
TwentyDunhills

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Chrislo1990 wrote...

jeweledleah wrote...

changing the ending will PRESERVE Mass Effect lore. because current ending stomps all over it. between complete scientific implausibility of synthesis, to changing what reapers are about during 11th hour, discarding pieces of lore that go as far as Mass Effect 1 (keepers, Sovereign - I've yet to hear a good explanation as to why catalyst needed either if it already controlled the citadel), to destruction of relays (even if we ignore Arrival's precedent and pretend that this was a different kind of demolition - it still destroys the galaxy as we know it


You know that's a great observation you made about Sovereign and the keepers. I didn't think about that! Nice job. There goes another inconsistency in my ME3 inconsistencies list lol. Anyway the ending to me is just illogical and ridiculous. It makes much less sense now that you opened my eyes about Sovereign's purpose. As such I see no other way of maintaing cohesiveness in the story other than by implementing the indoctrination theory. Keeping the current endings in any other capacity other than to pave the way for richer, more diverse endings that ACTUALLY take in to account your play style would be pointless.


Yeah I made a separate thread this morning asking if anyone else found it hillarious that the Catalyst, who runs the Citadel, couldn't open the portal himself in ME1.  Another failcascade effect going back through the previous games.  I found it amusing that this reaper creator/whatever synthetic thing only seems to control the elevator button on the citadel.

#12242
Dunga780

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http://puresophistry...-them-eat-cake/

I gotta say, I like how Bioware handled this. I'm in the movement myself and donating the cupcakes to kids really shows class. I still hope for a happier ending, but kudos Bioware.

#12243
Chrislo1990

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Wow just ridiculous!!! Thank you for sharing. I haven't popped in the disc for a second playthrough ever since i beat the game four days. Don't plan on doing so either. Brings to much sorrow, anger, disappointment. Looks I didn't miss much at all anyway lol

#12244
Stokie Stallion

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shnellegaming wrote...

Brokering peace between Quarians and Geth

All things Garrus!!!!!  Garrus Smoochin!!!!

Grunt covered in blood.

"you are a sister to me" from Wrex

Staring down and blowing up a Reaper on Rannoch

Tali and Ashley Drunk

Waking up next to Aria

Being punched by Jack

Space Hampster chase

Blasto the Hanar Spectre

"I'm Garrus Vakarian and this is my favorite spot on the Citadel"

Thresher Maw vs Reaper

Liara writes your name in the stars

Heroic Mordin curing the Genophage

Punching Han Gerrill

"This is for Thane you SOB!!!"    *STAB*

"I'll be back for you and I'll bring every fleet I can.  Good luck."

"welcome to the crew Edi"

Liara's Dad


All this except i bro shook wrex

plus edis ******

#12245
passizle

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Lordambitious wrote...

For those who are for some reason saying the endings are varied, "there are 16 endings" etc. etc. I present you this.


Thanks for that. I only had one play through... bt according to that, by choosing the "control" option, the citadel remains... meaning that it has a mass relay built into it. Whcih cold mean the races can rebuild the relays.

All other endings seem to throw the races back to another age and prevents them from interstellar travel. The Grandfather/Child outro supports this.

#12246
exile1478

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Favourite momemnt.......

Definately the whole curing the genophage mission, particularly the moment the thresher maw squishes the big scary reaper. he aint so big and scary now :)

Also loved the parts with drunk tali and ashley
"maybe now would be a good time to test the fire alarm, or maybe i can get joker to sing to you over the intercom"

#12247
jeweledleah

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passizle wrote...

Lordambitious wrote...

For those who are for some reason saying the endings are varied, "there are 16 endings" etc. etc. I present you this.


Thanks for that. I only had one play through... bt according to that, by choosing the "control" option, the citadel remains... meaning that it has a mass relay built into it. Whcih cold mean the races can rebuild the relays.

All other endings seem to throw the races back to another age and prevents them from interstellar travel. The Grandfather/Child outro supports this.


except you get Grandfather/child even with control ending.  and just having the Citadel is not enough.  you need to build the exit relays and make sure they are connected.  which means, you have to figure out how to travel to other clusters... without relays.  now concider the location of, say Ranoch in relation to sol.  they would have to rebuild all the relays that lead up to it first.. how long will it take them?  I mean after they figure out how to travel that far without frying their electronics and the hulls and everything inside the ships, because there's nowhere to discharge their cores?

#12248
Zarathustra646

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TwentyDunhills wrote...

Zarathustra - I don't think there is a 'there there.'  I think there is an Occam's razor.  I'm pretty sure this ending is it and the mass effect ship started to fly apart at the seams towards the end.  Maybe it sank under the amount of expectation set for it - I don't know. 

I have an earlier post where I describe the sudden transition at the end of the cerberus base mission.  The game just got lazy and contrived.  The more I thought about it, the more I noticed how much of a device certain other parts of the content were as well.  How the ME2 main plot got junked, etc.  It feels like one person was driving ME3 and then at the end someone else took over.  And it was not right before you go up into the Citadel - it was clearly before that.  The entire battle on earth was composed of silly devices that felt as though everything was written by one guy. 

Given we were already shamelessly bilked for money on the From Ashes DLC, which should have been included content for everyone, I would not know what to expect. 


Valid points. 

Everything you are describing could be the direct result of Bioware's corporate takeover by EA which is known to be a pretty ruthless company.  ME3's story could end up being less about the Reaper invasion and more about the EA invasion. 

Still, the reason I created the post was to say that there could still be hope if Bioware just allows it to exist.  They are, after all, in control of the "Great Mass Effect Dreamer." 

But if that's the real ending, then I'll dismiss it and remember the best of ME3's relationships.  For me, being able to fight with Garrus on my team one last time, sheparding EDI into the world of self determination, and helping the Quarians and Geth to re-unite will be its legacy.  I patently reject holo-Anikan's statements about organics and synthetics.  Both can produce order or chaos.  What's key is that strong bonds still can be formed among all those who are capable of making their own decisions.  That's one of the benefits of sentience.

#12249
holyDEATHTRAP

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Let me start off by saying that about 95% of this game was awesome unfortunatelly its that final 5 that ruins it. Emergency induction port, my mandible got caught on her faceplate, and the joke off on the bridge were some of my favorite parts. I felt the dialoge was cut back on too much I kept wandering with the lack of choices if I somehow got kicked into the wrong story telling experience I understand not wanting to constantly pause the dialogue for me to choose instead opting for a general direction and just letting it play to secure a more emotional bond, and the dialogue was very good it actually began to grow on me, but it is completely different from the mass effect experience thus far. I also would have liked to have been able to import my character look I still made a reasonable facsimile but it wasn't the same and the time needed to start from scratch was annoying there should be a way to have the system make the closest match to your previous model and then the ability to modify those changes so you at least have a starting point. ( Spoilers ahead) I felt completely cheated with the "multiple" endings that consisted of not much more than swap out lights and an ending that makes no sense to me. Someone please explain it to me. Why is Joker hauling butt out of there it seems to go against the character I can't see him running without being ordered to by Shepherd or without trying to rescue as much of the crew as possible, and why is it he and Liara always end up on an alien world with slight exception. If you romanced Liara throughout three games why is he running off with your woman. I just don't get it! How can you make a game this long with the building to multiple different endings so great and yet be happy with this run of the mill conclusion. Whats the payoff for breaking the cycle by negotiating peace between the Quarians and Geth, for curing the Genophage, for saving the Rachni,etc.etc.. I played through these games as five different characters(and loved every minute of parts 1 and 2) making different choices in each one whith plans to create more just to insure that when I got to the conclusion I could savor all the diversity. Now after beating it once I've had the DESIRE to play through again let alone four more times just sucked out of me (maybe the reapers did win). In reguards to the starchild in one breath he's creator of the reapers and in another refers to himself and them as we as if he's one of them, and correct me if I'm wrong maybe it's only if you have the Prothean squad member but isn't it revealed that the same pattern keeps emerging in each cycle and that it's influenced by an unknown outside source so the only reason synthetics and organics keep going to war is because of starchilds doing and doesn't creating peace between Geth/Quarian and personalizing EDI destroy all his hard work why not just let the universe have all out war between the two and whoever makes it takes over. Why not make starchild an ancient civilization that warred with organics to the brink of their cycles extinction and vowing to never allow it to happen again did this to find a cycle that could bring about peace thus proving they were worthy to continue and the reapers would end their own lives for their past sins having finally found some redemption. I kept waiting for the moment where you got to tell the starchild forget you and make your own solution not the ones he presented. Correct me if I'm wrong but if you destroy the mass relays all of the aliens are stuck on Earth unable to make their way back to their homeworlds, so retaking Rannoch and creating peace between the different races was a total waste of time, and I thought we found out in downloadable content that if you destroy a mass relay the resulting explosion destroys the system its in ( Goodbye cruel world). Also wouldn't the synthesis ( merging of organics with synthetics) be the equivalent of husks,collectors,marauders,banshees, and cannibles. I found dying next to Anderson watching the battle play out a better ending and probably would have been happier with it that way. ( On an Anderson side note I found the dismissal of Anderson serving on the Council , if that was your choice, as just lazy its an easy fix he leaves the citadel to tend to your trial and through his having to stay behind Udina gets promoted, or steps down ,not having enjoyed the job in part 2, and promotes Udina to the post.)
In the final charge you could instead of shooting husks in slowmo have equally damaged squad members start firing from behind yelling just go we'll cover you finish this.
Here are some endings I would have liked to have seen. If you chose to romance a character as a male Shepherd yould could cut a few years ahead and the words UNCLE GARRUS!! Will you tell me a story, ring through my head, which he then can reply "did I ever tell you about the time ......"you could have the entire surviving squad visiting to help raise his child.
You could build on the things leaned toward throughout the game. Retiring on a beach somewhere, running off to a distant planet, waiting at a bar in heaven. I personally like a combo. You can open your eyes to find yourself on a beautiful beach and have it have that too good to be true softened dream look. You look around and all your lost squad mates are ther scattered about. You could have Mordin collecting seashells(as referenced in game),Thane in a flowered Hawaiian shirt ,sunglasses, shorts, and sandles taking in a sunset with his wife(a good chance to show a female Drell),Wrex building a giant sand castle/sculpture only to pull out a shotgun and blow it away as target practice (after all he's Krogan and a Krogan without a gun could only mean he's in hell) etc.etc. and hear Anderson call out from a beach bar "Shepherd I saved a seat for you" with a few empty seats around him " kick back and relax a while you earned it the others will be hear soon."
A flash forward x number of years to the remaining squad meeting up on the anniversary of your last stand. You can have them swap updates on how the different recoveries are coming along, how their people choose to remember you through stories, parades, statues, or other and just having a good time ending with a toast "To Shepherd".
I'm ok with dying in the conclusion I mean how do you live a normal life after saving the galaxy you can't. So only two possibilities make sense to me there. You either, with the knowledge of only your crew, live out the rest of your life in seclusion with only your romanced other while the rest of the universe believes your dead. The other being that after the battle you rally the universe, primarily Earth, to rebuild, that the real work starts now and that the peace has to remain which results in him taking a larger role, for lack of a better term president. You cut ahead then a number of years to either his funeral or even later to a memorial built to him.
Lets not forget if you chose to go renegade you should have some meaner endings as well. Like bartering a deal with the reapers to spare humanity or a certain number of civilizations at the cost of everyone else. You could have him become a reaper and by doing so his thinking changes their programs from being harvesters of organics to preserving organics, taking on a watcher/guardian role. You could also take control of them turning them into a peacekeeping force that answers only to you to keep the rest of the universe in line and peaceful.

I was ok with Stargazer AFTER the credits but really wanted something more immediate. I wanted to know how my crew fared how the universe was going to move forward. I loved the Mordin,Thane, and Legion deaths they were heart wrenching and tear jerking I believe Shepherd's needs to be as well. I also would have loved to have seen cut scenes in the final battle(which was neat) centering on my squad members and other key members throughout the series holding their own or even being taken down. Forgive my spellings here but you should be able to make out who I mean. To hear Kirahi say one last time "HOLD THE LINE" a Krogan(maybe Wrex) reply "Salarians hold the line Krogans advance them". I would have also have loved to have seen some cutscenes centering around my different war assets earned. I wanted to see Elcor walking tanks, a Hanar fleet and how that works, the few remaining Batarians being wiped into extinction but not before avenging their people, Krogans riding into battle on Kakliosaurs, and where were my Rachni I saved that queen from extinction TWICE (I was expecting that to come more into play).
On a side note for future downloadable content I would love a mission where you get to fight alongside Kal Reiger. I know you get notified by email of his demise but he was one of my favorite characters of Mass Effect 2 and would have loved to have seen and heard (I loved his voice) one last time since seeing him on Earth for the final assault was taken away.

Modifié par holyDEATHTRAP, 01 avril 2012 - 09:09 .


#12250
rapscallioness

rapscallioness
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*sighs*

snip...because..nvm.

It was a beautiful love affair BW, but it looks like it may be ending in one of those very messy and public break ups.

Such a shame really. But...I guess that's the way it goes.

"Give me one reason to stay here, and I'll turn right back around.."--Tracy Chapman

But somehow I don't think that's going to happen on April 6th. And I'm not willing to mess around with this for longer than that.

So...yeah. It's been an experience, though. I've never "followed" a game before this one. The kind of behind the scenes process of it, and all.  I've never joined a vid game forum before this. Heck, I don't even visit other game forums. I'm just not interested in doing that.

But you charmed me there for awhile, BW.  And I regret nothing. It's been fun. It's been an eye opener, I'll tell you that.

I wish you great prosperity, BW. I really do. I hope you figure this out. I hope that if you do present some new content to folks, that it's because you actually understand where alot, not all, but alot of people are coming from. That it is done sincerely, and not begrudgingly.

Because no one wanted this. I know I didn't, and I'm pretty sure most fans neither wanted, nor expected this. We were rooting for you......

Ah, well