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On the Mass Effect 3 endings. Yes, we are listening.


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#12376
dfstone

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Darth Suetam wrote...
It was never said that any of those things would stop the Reapers from coming. It would only delay their arrival. The point was trying to gain time to convince the Council, the other Races, and get prepared.


You don't get it.  You didn't delay them at all.  They still showed up right on queue.  If the Reapers could have just waltzed into the galaxy whenever they felt like it, like they did in ME3.  Then why bother with Soverign and Saren in ME1?  Why bother with the Collectors in ME2?  They had no point because the reapers could have just came in whenever they wanted to.  Nothing stopped them, nothing delayed them.  Everything you did in ME1 and ME2 had no point.

#12377
Klijpope

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Versidious wrote...
Dragon Age: Origins is an excellent example...   DA:O SPOILERS You can survive, sacrifice yourself, or sacrifice someone else. You have a choice of bittersweet endings, or a foreboding but overall happy ending (Especially if you were romancing Morrigan, when the happy ending just really helps to continue your own character's saga well).

Also, let's not forget that Bethesda was more than happy to change the end of their game, Fallout 3, in response to the fans. Fallout 3 is an excellent game and, as I recall, was a Game of the Year. You don't see anyone campaigning for subsequent Bethesda Games to be completely rewritten, because Bethesda has delivered what its fans want since.


Not really. Bethesda did not change the ending to Fallout 3. You still go into the reactor, still get irradiated, still fall unconscious. The only thing they did was this time you wake up, find out you survived in a coma, and can continue to play in the Capitol Wasteland.

These situations are not equivalent.

#12378
Darth Garrus

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dfstone wrote...

Darth Suetam wrote...
It was never said that any of those things would stop the Reapers from coming. It would only delay their arrival. The point was trying to gain time to convince the Council, the other Races, and get prepared.


You don't get it.  You didn't delay them at all.  They still showed up right on queue.  If the Reapers could have just waltzed into the galaxy whenever they felt like it, like they did in ME3.  Then why bother with Soverign and Saren in ME1?  Why bother with the Collectors in ME2?  They had no point because the reapers could have just came in whenever they wanted to.  Nothing stopped them, nothing delayed them.  Everything you did in ME1 and ME2 had no point.


Soverign was there to see if the time was right. If it was decided that the time had come, he would open a passage, and they would arrive in hours. That was delayed.

In ME2 they had to stop the Collectors from harvesting humans, find out why they were working with the Reapers and what was their plan. And then destroy their base and stop the Human Reaper to become a new immediate threat. And also stoped the arrival in the DLC with the same name.

All this time Shep was trying to build aliances and make everyone prepared. Some progress happened. The weapons technology evolved a lot through 1 to 3. Their hand guns, and also the Ship's weapons (Thanix Cannons and such).

There are some holes in the story. But this is not one of them. The Council didn't listen as they should, but Shep did gain a lot of time and preparation.

#12379
JackLaVaporiera

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EVERYONE !

You are WRONG !

The ending is PERFECT !

You didn't get the real main character of Mass effect series is BLASTO.

Who cares about Shepard and a missing "scalable" final mission leading to many DIFFERENT endings from a worst to a perfect one ?

You are ungrateful, they have removed every boring exploration, every boring puzzle, they have left real light RPG system, they have choosen flat dialogues to not bore you too, furthermore they have filled in a lot of funny bugs to let you have a lot of fun....and now you UNGRATEFULLY are here blaming them for a little thing as the "ending" ?

Shame on you guys, shame on you.

Oh, I see, sorry, I can understand now, you're angry with them cause they have left that annoying BLASTO in the game...

...really sorry guys, now I can understand...

...please...forgive me...I beg your pardon...

Bioware staff, seriously, I can overcome many things that I don't like and I think could have been done better in the game, but this is a Z series "ending" if even we can call it that way, I'm sure you knows what's a scalable ending, you've already done one with the second chapter, WHY this crap instead ?

Another thing I'm wondering about is, why develop the game on a sealed sectors basis ?

- Some mission on the mako, yes, the "mako return" but not for the whole game, just 2 or 3 missions.
- Some mission on the hammerhead exactly as above.
- More exploration of SOME planets just to find useful things AND missions related to the game world in a realistic way but NOT IN ONE WAY ONLY.
- Puzzles, locked doors to crack in various fascions, terminals and datapad to hack in a funny way, lockers to unlock and MIXING UP THE CONTENT OF all those things.
- Many routes and more optional way to track with some dead ends forcing sometime to track back.

I'm sure you knows the meaning of the word "VARIETY", why then when you make a new game you change everything to vary but in a tedious mono-solution fascion, I mean MIX UP THINGS, I'm sure you know how to do it.

And last but not least I'm sure you know how to make a "scalable ending", please just don't try to make us believe we are stupid cause we haven't understood the meaning of this ending, this ending has no meaning at all and the game deserves better, but not a bit, way too much better.

I hope you can understand.

Modifié par JackLaVaporiera, 30 mars 2012 - 05:50 .


#12380
akenn312

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I think the real story is how Shepard helps Joker get some robot tail. I mean all this Reaper stuff is just filler. Is all about getting Joker some EDI action.

#12381
Versidious

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Klijpope wrote...

Versidious wrote...
Dragon Age: Origins is an excellent example...   DA:O SPOILERS You can survive, sacrifice yourself, or sacrifice someone else. You have a choice of bittersweet endings, or a foreboding but overall happy ending (Especially if you were romancing Morrigan, when the happy ending just really helps to continue your own character's saga well).

Also, let's not forget that Bethesda was more than happy to change the end of their game, Fallout 3, in response to the fans. Fallout 3 is an excellent game and, as I recall, was a Game of the Year. You don't see anyone campaigning for subsequent Bethesda Games to be completely rewritten, because Bethesda has delivered what its fans want since.


Not really. Bethesda did not change the ending to Fallout 3. You still go into the reactor, still get irradiated, still fall unconscious. The only thing they did was this time you wake up, find out you survived in a coma, and can continue to play in the Capitol Wasteland.

These situations are not equivalent.


I'm sorry, they're not equivalent? They changed. Their. Ending. Due to fan pressure. Initially you died, game ended right there. Now you do not, and the game continues. It doesn't need to be exactly the same sort of problem with the ending, only precendent for a games studio responding to pressure to alter its product post-release. Would you need Fallout 3 to have included Casper the Friendly Reaper who gave you three very similar choices and demand you pick one to consider the situations 'equivalent'?

#12382
jeweledleah

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dfstone wrote...

Darth Suetam wrote...
It was never said that any of those things would stop the Reapers from coming. It would only delay their arrival. The point was trying to gain time to convince the Council, the other Races, and get prepared.


You don't get it.  You didn't delay them at all.  They still showed up right on queue.  If the Reapers could have just waltzed into the galaxy whenever they felt like it, like they did in ME3.  Then why bother with Soverign and Saren in ME1?  Why bother with the Collectors in ME2?  They had no point because the reapers could have just came in whenever they wanted to.  Nothing stopped them, nothing delayed them.  Everything you did in ME1 and ME2 had no point.


they had to hoof it.  instead of instantaneous takeover, it took them 3 years to get to our galaxy.  they lost element of surprise and control (if you didn't stop them in ME1, they would have gone through the citadel, shut down all the relays at once and then harvested unprepared forces at their leasure).  we had time to research reaper tech.  develop better weapons.  Thanix cannon for example is based off sovereign parts.  the fleet should have been equipped with them, as they can actualy conceavably deal damage to reapers. we developed better shielding and armor plating that could have protected against reaper hits better. Fleet should have built that.

ME1 and ME2 was not useless.... untill godchild showed up.  Even crucible can be salvaged.  a super weapon, aplified by the Citadel.  maybe its predictable, but I thought it would be something that could disable reaper shields, incapacitate them momentarely, allowing fleets to shoot them down, destroy them. 

as for Fallout, I beleive in original ending, you could ask your supermutant friend to go in, instead of you and he'd say "its your destiny"  in edited ending, he actualy does go in.  tha'ts kindof a significant change.  not to mention.... the ending is no longer the actual ending, as there's more content past it.  what exactly stops bioware from doing something similar?  taking the ending we have and extending it in some fashion that makes more sense?

Modifié par jeweledleah, 30 mars 2012 - 05:46 .


#12383
Omnike

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jeweledleah wrote...

dfstone wrote...

Darth Suetam wrote...
It was never said that any of those things would stop the Reapers from coming. It would only delay their arrival. The point was trying to gain time to convince the Council, the other Races, and get prepared.


You don't get it.  You didn't delay them at all.  They still showed up right on queue.  If the Reapers could have just waltzed into the galaxy whenever they felt like it, like they did in ME3.  Then why bother with Soverign and Saren in ME1?  Why bother with the Collectors in ME2?  They had no point because the reapers could have just came in whenever they wanted to.  Nothing stopped them, nothing delayed them.  Everything you did in ME1 and ME2 had no point.


they had to hoof it.  instead of instantaneous takeover, it took them 3 years to get to our galaxy.  they lost element of surprise and control (if you didn't stop them in ME1, they would have gone through the citadel, shut down all the relays at once and then harvested unprepared forces at their leasure).  we had time to research reaper tech.  develop better weapons.  Thanix cannon for example is based off sovereign parts.  the fleet should have been equipped with them, as they can actualy conceavably deal damage to reapers. we developed better shielding and armor plating that could have protected against reaper hits better. Fleet should have built that.

ME1 and ME2 was not useless.... untill godchild showed up.  Even crucible can be salvaged.  a super weapon, aplified by the Citadel.  maybe its predictable, but I thought it would be something that could disable reaper shields, incapacitate them momentarely, allowing fleets to shoot them down, destroy them. 

as for Fallout, I beleive in original ending, you could ask your supermutant friend to go in, instead of you and he'd say "its your destiny"  in edited ending, he actualy does go in.  tha'ts kindof a significant change.  not to mention.... the ending is no longer the actual ending, as there's more content past it.  what exactly stops bioware from doing something similar?  taking the ending we have and extending it in some fashion that makes more sense?


But instead, as it turns out, cycle after cycle added to a weapon the just so happened to fit the space magic functions of the star child's room. And Shepard seems fine with that. Somehow shooting a glass... tank.. thing shoots out a big red blast out of the crucible. I mean, no one ever found that room? Really? I find it hard to believe that it would just happen to work with a super weapon built over millenias.

#12384
Guest_Fibonacci_*

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Sintaris wrote...

Exodus = Mass Effect
Israel = The Known Galaxy
Israelites = Organics
Egyptians = Reapers
Egypt = Earth
God = Star Child
Pharaoh = Sovereign (Ch1) Harbinger (Ch2/3)
a woven ark = The Normandy
Hebrew Boy Babies = Human
Handmaids  = Indoctrinated Ones
The Nile = a River of Reaper-Making Organic Sludge
Moses = Shepard
Settling down, marrying, and having children = Reinstatement to the Alliance
Nation = Galaxy
Pharaoh's Daughter = The Illusive Man
Midian = The Alliance
Midianit Priest = Alliance General
400 yrs = 50,000 yrs
Chapter 2 = ME2
Chapter 3 = ME3


You missed one.  "Burning bush" and the mountian the bush is located = The Citadel

#12385
nocriah

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this game was really amazing ! one can see the amount of work putted into it ... i loved every reference to characters which i had contect with before etc ... after the final battle to defend the rocket launchers i really felt like this was battle worth super hero ... but the ending .... there is like no point in it ...  there are no dailog options when u r with this god child, there is no renegade paragon, there is no thing ... an what comes after is more than confusing. after over 150 hourse with the series i think every one expected the anwsers,  the sens ... i want to know what happend with my friends ... despite my full love to the bioware for all your games, i will not buy another game if u r going to introduce DLC with the proper endings which is not free .... 

#12386
luci90

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dfstone wrote...

Darth Suetam wrote...

It was never said that any of those things would stop the Reapers from coming. It would only delay their arrival. The point was trying to gain time to convince the Council, the other Races, and get prepared.


You don't get it.  You didn't delay them at all.  They still showed up right on queue.  If the Reapers could have just waltzed into the galaxy whenever they felt like it, like they did in ME3.  Then why bother with Soverign and Saren in ME1?  Why bother with the Collectors in ME2?  They had no point because the reapers could have just came in whenever they wanted to.  Nothing stopped them, nothing delayed them.  Everything you did in ME1 and ME2 had no point.



Think of sovereign and the collectors as the advance force(scouts and such)

They go in, probe for weaknesses and strengths...Intel gathering really.

They report all this to the main force (reaper armada) so they can adjust tactics as needed before the assault.

At least, that's how I think of it.

#12387
Fishkill Tx

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Versidious wrote...

Sintaris wrote...

OK, I personally believe that Bioware intended the indoctrination theory ending, and if they didn't, I applaud them for accidentally writing in an ending in which IT makes perfect sense.

But given how little definitive information we have, I've been reflecting on possible explanations for the ending if it ISN'T indoctrination theory.

So I was thinking about this little Boy/Reaper-Indoctrination-Device/Star Child/God/Thing and the fact that he keeps appearing to Shepard in dreams as burning, but not actually on fire.  It made me think of Moses & the Burning Bush.  
Knowing Bioware has used Biblical references in the past (Legion, Lazarus Project, etc.), I went to http://bible.org/ser...sh-exodus-31-15 and brushed up on my burning bush stories, and I discovered a summary to the Book of Exodus.
  
I took the summary and did some find/replace action.  I will readily admit several of these are ginormous stretches and/or not very close to being spot on, but STILL...  it's amazing how uncannily accurate this is in places to the ME3 trilogy.
Check what happens when I make these swaps: 
  
Exodus = Mass Effect
Israel = The Known Galaxy
Israelites = Organics
Egyptians = Reapers
Egypt = Earth
God = Star Child
Pharaoh = Sovereign (Ch1) Harbinger (Ch2/3)
a woven ark = The Normandy
Hebrew Boy Babies = Human
Handmaids  = Indoctrinated Ones
The Nile = a River of Reaper-Making Organic Sludge
Moses = Shepard
Settling down, marrying, and having children = Reinstatement to the Alliance
Nation = Galaxy
Pharaoh's Daughter = The Illusive Man
Midian = The Alliance
Midianit Priest = Alliance General
400 yrs = 50,000 yrs
Chapter 2 = ME2
Chapter 3 = ME3
--------------------------------------------------------------------- 
In the first chapter of the Book of [Mass Effect], we learned of the cruel oppression of the [Organics] by the [Reapers]. [Star Child]’s blessings of the [Organics] caused the [Reapers] to fear them and to attempt to insure their control over them. This began with enslavement and harsh treatment. When this failed, [Sovereign] ordered the [Indoctrinated Ones] to kill all the [Organic] [Humans] at birth. This also failed to accomplish the goal of annihilating the [Organics] as a race. The first chapter ends with the order of [Sovereign] to the entire [Reaper] population that they must throw the [Humans] into [a River of Reaper-Making Organic Sludge].
  
[ME2] focuses on one [Human], [Shepard], who is destined to become the deliverer of the [galaxy]. The parents of this child hide him for three months, refusing to obey [Harbinger]’s order. Eventually they concede to partially obey, “casting [Shepard] into [a River of Reaper-Making Organic Sludge]” in [the Normandy]. What could well have been the death of [Shepard] became his deliverance, as he was rescued by [The Illusive Man] and eventually taken into the palace to be raised as [his] son. There came a time, however, when [Shepard] decided to identify himself with his own people, and thus he refused to be known as the son of [The Illusive Man]. This identification of [Shepard] with his people led to his visiting the [Organics] and the killing of [a] [Reaper]. Hence, we are told of [Shepard]’s flight to [The Alliance] to escape [Harbinger]’s attempts to kill him once again. A “chance” meeting with [An Alliance General], who was a distant relative, led to [Shepard]’s [reinstatement to the Alliance].  From all that we are told, we would hardly expect to see [Shepard] back on [Earth] again, and certainly not as [Star Child]’s deliverer.
  
[ME3] introduces a significant change in the drama of the deliverance of [Star Child]’s people from [Reapers]. From [Star Child]’s providential dealings in the life of [The Known Galaxy], we move to [Star Child]’s direct intervention through [Shepard] and the miracles performed by Him. We move from the silence of [Star Child] over the past [50,000] years to [Star Child]’s speaking directly to [Shepard] from the bush, and later on, from the same mountain.
    
[ME3] then is a very significant point of transition.  It begins with the revelation of [Star Child] to [Shepard] from the midst of the burning bush. It develops with the commissioning of [Shepard] to go back to [Earth] and [Harbinger] and to deliver [Star Child]’s people from their oppression and bondage.  It ends with the beginnings of [Shepard]'s reticence and resistance toward the task which [Star Child] has given him.

---------------------------------------------------------------------

I'm astounded that with very little mad lib swapouts, this ALMOST describes the ME3 trilogy.  Now I ain't saying Bioware INTENDED this, but it gave me food for thought.  Of particular interest to me - if the story of Exodus was AT ALL an inspiration to Bioware, is the crisis of faith Moses[Shepard] has while dealing with God[Star Child] at the end of Chapter 3.
  
Again, I'm just speculating on the ending IF the Indoc Theory was NOT Bioware's intent.  Then perhaps the lifting of the platform in heavenly light as Shepard collapses is a legit meeting with a higher power / God?  The "beings of light" that Kumun Shol talked about on Klencory.  
  
I did some more research and God's reply to Moses when he asks who he is?  "I AM that I AM."  That's a pretty cryptic reply.  Almost as cryptic as some of what Star Child says.
  
So if Star Child is a higher entity, then perhaps instead of breaking free of indoctrination, Shepard is being tested.  God told Moses to pick up a snake in Exodus and turns his hand leprous.  Perhaps Star Child is testing Shepard to see if he has the strength of faith in destroying the Reapers.  "Have organic beings evolved in this cycle to the point where they can REALLY turn away from the power that the Reapers represent?"
  
I dunno.  I'm stretching across three continents, I admit, but I was doing some research for indoctrination theory and I thought this was an enlightening alternative if IT doesn't cut the mustard for you.  
  
I'm still a firm believer in the Indoctrination Theory being intentional, and the final choices are all a giant Reaper mindgame, but if that was never Bioware's intent, looking at it through the lens of the story of Exodus is pretty cool, too.  For me, anyway.  [smilie]http://social.bioware.com/images/forum/emoticons/happy.png[/smilie]  


I hope not. I'm no anti-theist, but I'd really hate to think that this was all a biblical allegory, and that that thing was meant to be God, or at least a god. It would make things sooo much worse. Even back when I was a Christian, I would not have been happy about it.


No real life religion or politics please Bioware! We came here to drink beer(play video games). Not be Indoctrinated.

Fo real about the Harbinger. I kinda missed the"this hurts you" stuff. But alas, take the evil away and make it a machine just doing its job with a little dialog to take you mind off . The AI wanted you to do something because his solution didnt work anymore but what a waste of good reapers you know?

#12388
Theronyll Itholien

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Please keep religion out of this? The ending is bad enough already. No insult to injury, I beg.

Besides, there's enough signs in the plot that the writers are closer to ancient astronaut theorists than theists. And thank god for that . Pun intended.

Modifié par Theronyll Itholien, 30 mars 2012 - 06:35 .


#12389
Fishkill Tx

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I said real life, not mass effect fiction. Seen to many conversations get out of hand when someone starts sayin your wrong and Im right. I dont oppose those things. I also dont condone them either. To each his/her own. All Im sayin.

#12390
THEUKPSYCHO

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 Dear BW, 

Firstly I'd like to thank you for creating the mass effect games. They are for me the best sf drama I've ever had the good fortune to experience. Each game for me was a masterpiece of story telling, and each subsequent game built upon the previous enstallment, in pretty much every way. ME3 is terrific in almost every aspect, building upon what was great in ME2 and also adding back the more rpg style details from ME1. A triumph of enthralling story telling and character development.

However, the last 10 minutes of ME3 in contrast to the rest of the game and series are in my opinion absolutely dire, and an unmitigated failure in story telling. There are huge plot holes, the cut scenes make no sense what so ever, you introduce a critical not to mention pointless character in what is a blatant deus ex machina. Most importantly none of the end sequences are in the slightest bit reflected in the choices i made throughout the entire series. You told us on multiple occasions that our choices would be reflected in the closing sequence. This simply was not the case. I understand and respect artistic integrity but this does not take away from the fact that you quite clearly did not follow up on your promise that our choices would matter in the end. Artistic integrity is also not an excuse for poor story telling nor rushed or shoddy work. The three end sequences which are exactly the same look both rushed and shoddy. They are so far removed from the rest of the game that they could have come from a different game entirely. Those last ten minutes are no where near the standard that I and from glancing at your forums a majority of your fans know you are capable of producing. Please fix this.

I would personally like to see multiple new end sequences, that provides closure to an epic series. These sequences should be different depending on the choices you made throughout the three games.Shepard living or dying should be decided on previous choices as well as galactic readiness and squad loyalty, paragon and renegade alignment could also factor into this as well.

Show what happens to our squad, who survives should be down to your choices and leadership like ME2. Make our paragon and renagade alignment factor into the end sequences.

Do not provide explanations on the current end sequence. It was obviously rushed and not thought through and the last thing I want is filler and nonsense to try and gloss over the fact that you dropped the ball. The expression you can't polish a turd comes to mind!

Remove the star child, it doesn't work and nothing he says makes any sense on any intelligent level.

I would also prefer not to have to pay for a DLC ending which to be honest you should have got right the first time round. I understand that redoing the ending in the manner you promised your fans from the outset is going to cost you both time and money but if you have any artistic integrity you will listen to your fans  and give them what you promised to start with.

#12391
Fishkill Tx

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you do realize that Gods in Mass Effect are just the previous cycles races "lifting up" those more primitive with the best chance to defeat the reapers in the next cycle though right? I.E Protheans did to the Asari.

#12392
cristov

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In ME3 there is only one thing worse then the ending - music in the Shepard's cabin...

#12393
ShaneZero

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Once I heard news of work on more ME games most of my hate for the ending vanished , the 3 options would lead to some very different galaxies
HOWEVER
The plot holes surrounding the "god child" and exactly how the ending happens are still an issue
but I think that's what they were originally planning for the DLC at least that's how it sounded when I saw most of their twitter responses

#12394
Gerudan

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cristov wrote...

In ME3 there is only one thing worse then the ending - music in the Shepard's cabin...


Yeah, someone deleted the ME1-Opening Theme from the soundsystem, those bastards! All in all the music in ME3 was not nearly as good as in ME2 in my opinion. 

#12395
jeweledleah

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Gerudan wrote...

cristov wrote...

In ME3 there is only one thing worse then the ending - music in the Shepard's cabin...


Yeah, someone deleted the ME1-Opening Theme from the soundsystem, those bastards! All in all the music in ME3 was not nearly as good as in ME2 in my opinion. 


I love ME3 soundtrack, personaly.  I can't listen to ardat yakshi theme becasue its so disconant, but it fits the mission perfectly - very creepy.

that said, when I realized that I could no longer have my clock play afterlife music, or all those awesome themes form ME1, I was very very sad :( and the clock stayed silent.

#12396
ShaneZero

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cristov wrote...

In ME3 there is only one thing worse then the ending - music in the Shepard's cabin...


on the topic of the cabin , did they realy have to take away all my model ships o.o
sure most were just easter egged all over the Normandy but it just felt rude

#12397
Randy Woolley

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xaurabh123 wrote...

Randy Woolley wrote...

Griever2112 wrote...

Randy Woolley wrote...

garytwine wrote...

Randy Woolley wrote...

I see most everyone still has entitlement issues... I thought the endings were just fine and I honestly hope that Bioware doesn't listen to a bunch of whiners and change.. I really think a lot of you need to get out of the house more often.. It's just a game people..


You're obviously easily pleased then. I guess you must really enjoy Uve Boll movies as well. I wouldnt be surprised if Bioware had hired him to write ME3's ending.


No, I'm just not under the misundestanding that I am ENTITLED to a game ending because I say so.. It's a product... You don't like it.. Don't buy it... Simple as that..


The way you talk it sounds like you just jumped on the ME bandwagon for the final installment. If you had played from the very beginning you would have taken some emotional investment int the characters (like in any compelling story) and want to know what happened to them at the very least. Not to mention the tirade of questions left unanswered by the ending only compunds the WTF everyone has.


Umm.. Nope... I've been playing it since the very beginning.. Waiting between game releases... Was first in line at the midnight release and pre-ordered 2 and 3... You must have missed my posted when I outright said that..

But, nice assumption..

If its just a game, why is he even here on this forum...We have invested hundred hours playing the series. If you did not see the plotholes you are not even a fan


Yes, it is just a game.. I've invested a lot of time as well... That doesn't make me any less important than you.

#12398
warmonger_16

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cristov wrote...

In ME3 there is only one thing worse then the ending - music in the Shepard's cabin...


I felt in the same way. ME2's Shep cabin musics were far better.

#12399
tetsutsuru

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I don't know about some of you guys, but as far as I'm concerned...

... getting hit by Harbinger's beam knocked Shepard out cold, and into a pile of rubble. NO ONE made it to the transport beam to the Citadel. EVERYTHING after that is Indoctrination Theory; a hallucination being induced into Shepard's mind by Harbinger. Choosing the "Destroy" option, and with an EMS of over 5000, Shepard regains consciousness (gasp for breath at the end), and whatever DLC should pick up from there to resume the fight. Neither of the other two options (Control nor Synthesis) are plot-continuity viable as they represent a successful Indoctrination by Harbinger, i.e. you (player) no longer have control of Shepard.

What we currently have is the end of the Mass Effect 3 "game", but not the end of Commander Shepard's Mass Effect "story".

Overall, I still firmly uphold that, obviously excluding the last 10-15 minutes of the game, Mass Effect 3 is absolutely wonderfully crafted that it re-defines "epic".

Modifié par tetsutsuru, 30 mars 2012 - 07:23 .


#12400
b2smooth

b2smooth
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THEUKPSYCHO wrote...

 Dear BW, 

Firstly I'd like to thank you for creating the mass effect games. They are for me the best sf drama I've ever had the good fortune to experience. Each game for me was a masterpiece of story telling, and each subsequent game built upon the previous enstallment, in pretty much every way. ME3 is terrific in almost every aspect, building upon what was great in ME2 and also adding back the more rpg style details from ME1. A triumph of enthralling story telling and character development.

However, the last 10 minutes of ME3 in contrast to the rest of the game and series are in my opinion absolutely dire, and an unmitigated failure in story telling. There are huge plot holes, the cut scenes make no sense what so ever, you introduce a critical not to mention pointless character in what is a blatant deus ex machina. Most importantly none of the end sequences are in the slightest bit reflected in the choices i made throughout the entire series. You told us on multiple occasions that our choices would be reflected in the closing sequence. This simply was not the case. I understand and respect artistic integrity but this does not take away from the fact that you quite clearly did not follow up on your promise that our choices would matter in the end. Artistic integrity is also not an excuse for poor story telling nor rushed or shoddy work. The three end sequences which are exactly the same look both rushed and shoddy. They are so far removed from the rest of the game that they could have come from a different game entirely. Those last ten minutes are no where near the standard that I and from glancing at your forums a majority of your fans know you are capable of producing. Please fix this.

I would personally like to see multiple new end sequences, that provides closure to an epic series. These sequences should be different depending on the choices you made throughout the three games.Shepard living or dying should be decided on previous choices as well as galactic readiness and squad loyalty, paragon and renegade alignment could also factor into this as well.

Show what happens to our squad, who survives should be down to your choices and leadership like ME2. Make our paragon and renagade alignment factor into the end sequences.

Do not provide explanations on the current end sequence. It was obviously rushed and not thought through and the last thing I want is filler and nonsense to try and gloss over the fact that you dropped the ball. The expression you can't polish a turd comes to mind!

Remove the star child, it doesn't work and nothing he says makes any sense on any intelligent level.

I would also prefer not to have to pay for a DLC ending which to be honest you should have got right the first time round. I understand that redoing the ending in the manner you promised your fans from the outset is going to cost you both time and money but if you have any artistic integrity you will listen to your fans  and give them what you promised to start with.


I couldn't have said it better myself, so I just snagged your quote.  I felt like Bioware slapped all of us in the face with a series built on choices only to show that in the end not one of those choices mattered.