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On the Mass Effect 3 endings. Yes, we are listening.


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#12401
Versidious

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Randy Woolley wrote...

xaurabh123 wrote...

Randy Woolley wrote...

Griever2112 wrote...

Randy Woolley wrote...

garytwine wrote...

Randy Woolley wrote...

I see most everyone still has entitlement issues... I thought the endings were just fine and I honestly hope that Bioware doesn't listen to a bunch of whiners and change.. I really think a lot of you need to get out of the house more often.. It's just a game people..


You're obviously easily pleased then. I guess you must really enjoy Uve Boll movies as well. I wouldnt be surprised if Bioware had hired him to write ME3's ending.


No, I'm just not under the misundestanding that I am ENTITLED to a game ending because I say so.. It's a product... You don't like it.. Don't buy it... Simple as that..


The way you talk it sounds like you just jumped on the ME bandwagon for the final installment. If you had played from the very beginning you would have taken some emotional investment int the characters (like in any compelling story) and want to know what happened to them at the very least. Not to mention the tirade of questions left unanswered by the ending only compunds the WTF everyone has.


Umm.. Nope... I've been playing it since the very beginning.. Waiting between game releases... Was first in line at the midnight release and pre-ordered 2 and 3... You must have missed my posted when I outright said that..

But, nice assumption..

If its just a game, why is he even here on this forum...We have invested hundred hours playing the series. If you did not see the plotholes you are not even a fan


Yes, it is just a game.. I've invested a lot of time as well... That doesn't make me any less important than you.


Interesting how 'importance' comes to your mind. I would say that as individuals, we are all equally important, here. Our numbers greatly outweigh yours, however, and your arguments do not actually address any anti-ender fans' complaints. You're not going to convince us with anything equivalent to 'I liked it, so shut up.'. No, that will make us ignore you and keep on 'whining'. If keeping the ending as it is is so important to you, then find instances of people complaining about something in particular, and argue with them about that particular thing, try to allay their complaint etc. Otherwise, you're wasting your time. And, if you're not willing to do that, then you simply do not care about the issue as much as us, so really ought to just keep quiet and avoid downloading any changes to the ending.

#12402
Gerudan

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jeweledleah wrote...

I love ME3 soundtrack, personaly.  I can't listen to ardat yakshi theme becasue its so disconant, but it fits the mission perfectly - very creepy.

that said, when I realized that I could no longer have my clock play afterlife music, or all those awesome themes form ME1, I was very very sad :( and the clock stayed silent.


I don't know, maybe I missed the good parts, but there seems to be nothing as iconic as some of the ME1 tracks (Main Theme, Sovereigns Theme etc.) or ME2 Tracks (the Normandy Theme or the End run/Credits theme). 

That piano theme when you leave earth sounded nice, but apart form that there wasn't anything new that caught my...well...ear. 

#12403
darkelightnx01

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Klijpope wrote...

Versidious wrote...
Dragon Age: Origins is an excellent example...   DA:O SPOILERS You can survive, sacrifice yourself, or sacrifice someone else. You have a choice of bittersweet endings, or a foreboding but overall happy ending (Especially if you were romancing Morrigan, when the happy ending just really helps to continue your own character's saga well).

Also, let's not forget that Bethesda was more than happy to change the end of their game, Fallout 3, in response to the fans. Fallout 3 is an excellent game and, as I recall, was a Game of the Year. You don't see anyone campaigning for subsequent Bethesda Games to be completely rewritten, because Bethesda has delivered what its fans want since.


Not really. Bethesda did not change the ending to Fallout 3. You still go into the reactor, still get irradiated, still fall unconscious. The only thing they did was this time you wake up, find out you survived in a coma, and can continue to play in the Capitol Wasteland.

These situations are not equivalent.

Really do not wish to be a troll, but changing whether the vAult dweller character live or dies, is quite similar to what a lot the fans inthis forum are asking for. Dying in the original and surviving in the DLC. Is a distinct change to the game and significantly alters the artistiic presentation of the story.



#12404
Ksandor

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jeweledleah wrote...

Gerudan wrote...

cristov wrote...

In ME3 there is only one thing worse then the ending - music in the Shepard's cabin...


Yeah, someone deleted the ME1-Opening Theme from the soundsystem, those bastards! All in all the music in ME3 was not nearly as good as in ME2 in my opinion. 


I love ME3 soundtrack, personaly.  I can't listen to ardat yakshi theme becasue its so disconant, but it fits the mission perfectly - very creepy.

that said, when I realized that I could no longer have my clock play afterlife music, or all those awesome themes form ME1, I was very very sad :( and the clock stayed silent.


There is no Mass Effect 3 soundtrack. Either they recycle ME2 scores poorly (low volume like on Rannoch) so they are subdued to the point of being pointless or they are a hodgepodge of short scores, again subdued. Many scenes required music but music was disabled in those scenes. Like Thessia  mission. The music does not excite you. 

Why? Because Clint Mansell is expensive and in order to cut costs they told him to make it short. Jack Wall left under mysterious circumstances. Probably he asked a rise... ME2 music was epic because it was composed of full cinematic scores like suicide mission. Not simple potpourri like in ME3.

Again why? Because the game is huge and Bio team was not experienced enough to deal with such a huge game. They did not organize their resources well. Costs and time constraints hit them hard, they got burned out and what we get? A crippled game, only a shadow of what could have been.

#12405
Randy Woolley

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Versidious wrote...

Randy Woolley wrote...

xaurabh123 wrote...

Randy Woolley wrote...

Griever2112 wrote...

Randy Woolley wrote...

garytwine wrote...

Randy Woolley wrote...

I see most everyone still has entitlement issues... I thought the endings were just fine and I honestly hope that Bioware doesn't listen to a bunch of whiners and change.. I really think a lot of you need to get out of the house more often.. It's just a game people..


You're obviously easily pleased then. I guess you must really enjoy Uve Boll movies as well. I wouldnt be surprised if Bioware had hired him to write ME3's ending.


No, I'm just not under the misundestanding that I am ENTITLED to a game ending because I say so.. It's a product... You don't like it.. Don't buy it... Simple as that..


The way you talk it sounds like you just jumped on the ME bandwagon for the final installment. If you had played from the very beginning you would have taken some emotional investment int the characters (like in any compelling story) and want to know what happened to them at the very least. Not to mention the tirade of questions left unanswered by the ending only compunds the WTF everyone has.


Umm.. Nope... I've been playing it since the very beginning.. Waiting between game releases... Was first in line at the midnight release and pre-ordered 2 and 3... You must have missed my posted when I outright said that..

But, nice assumption..

If its just a game, why is he even here on this forum...We have invested hundred hours playing the series. If you did not see the plotholes you are not even a fan


Yes, it is just a game.. I've invested a lot of time as well... That doesn't make me any less important than you.


Interesting how 'importance' comes to your mind. I would say that as individuals, we are all equally important, here. Our numbers greatly outweigh yours, however, and your arguments do not actually address any anti-ender fans' complaints. You're not going to convince us with anything equivalent to 'I liked it, so shut up.'. No, that will make us ignore you and keep on 'whining'. If keeping the ending as it is is so important to you, then find instances of people complaining about something in particular, and argue with them about that particular thing, try to allay their complaint etc. Otherwise, you're wasting your time. And, if you're not willing to do that, then you simply do not care about the issue as much as us, so really ought to just keep quiet and avoid downloading any changes to the ending.


Ok...


Do you think the Reapers are evil?

#12406
Veronica Ward

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You already lost any chance of me spending money on another Dragon Age game/DLC. why do you want to lose my business on Mass Effect games/DLC? Do you hate my money? If not; then why must you keep releasing substandard products. It's not as if you are not capable of making good games, I used to love your games. Such a shame. =(

#12407
jeweledleah

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Gerudan wrote...

jeweledleah wrote...

I love ME3 soundtrack, personaly.  I can't listen to ardat yakshi theme becasue its so disconant, but it fits the mission perfectly - very creepy.

that said, when I realized that I could no longer have my clock play afterlife music, or all those awesome themes form ME1, I was very very sad :( and the clock stayed silent.


I don't know, maybe I missed the good parts, but there seems to be nothing as iconic as some of the ME1 tracks (Main Theme, Sovereigns Theme etc.) or ME2 Tracks (the Normandy Theme or the End run/Credits theme). 

That piano theme when you leave earth sounded nice, but apart form that there wasn't anything new that caught my...well...ear. 


I think its because its blocked by the action that's going on constantly.  and the music blends with it almost seamlessly, its written with very precise timing and I think, does a great job setting the mood. "Leaving earth" and "the end once and for all" are more memorable because you don't hear the action, only see it and in both cases what you see is in such violent contrast to the sadness and poignancy of the music.

I didn't really start to apreciate it until I listened to the soundtrack on its own.

@ Ksandor - did you actualy listen to the soundrack?  because while some of the music reuses the themes from ME1 and ME2 - it does it wonderfuly.  there's a type of musical composition, called variation  (or at least that's what its called in Russian, I need to brush up on my music theory, in english) and its a valid type of original composition.  some of what ME3 soundtrack does is exactly that.  other tracks are completely original. Ranoch btw, has its own theme with very cool metalic undertones to it. 

Modifié par jeweledleah, 30 mars 2012 - 07:47 .


#12408
Klijpope

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Versidious wrote...

Klijpope wrote...

Versidious wrote...
Dragon Age: Origins is an excellent example...   DA:O SPOILERS You can survive, sacrifice yourself, or sacrifice someone else. You have a choice of bittersweet endings, or a foreboding but overall happy ending (Especially if you were romancing Morrigan, when the happy ending just really helps to continue your own character's saga well).

Also, let's not forget that Bethesda was more than happy to change the end of their game, Fallout 3, in response to the fans. Fallout 3 is an excellent game and, as I recall, was a Game of the Year. You don't see anyone campaigning for subsequent Bethesda Games to be completely rewritten, because Bethesda has delivered what its fans want since.


Not really. Bethesda did not change the ending to Fallout 3. You still go into the reactor, still get irradiated, still fall unconscious. The only thing they did was this time you wake up, find out you survived in a coma, and can continue to play in the Capitol Wasteland.

These situations are not equivalent.


I'm sorry, they're not equivalent? They changed. Their. Ending. Due to fan pressure. Initially you died, game ended right there. Now you do not, and the game continues. It doesn't need to be exactly the same sort of problem with the ending, only precendent for a games studio responding to pressure to alter its product post-release. Would you need Fallout 3 to have included Casper the Friendly Reaper who gave you three very similar choices and demand you pick one to consider the situations 'equivalent'?


Bethesda did not alter the narrative in any way. It all played out like it did befor ethe DLC, just this time you woke up after and continued playing.

Equivalency would be having Shepard taking a breath in the 'best' destroy ending and then going on to have another adventure.

People are asking BW to fundamentally alter their narrative. Equivalency would be Bethesda changing the ending of FO3 by ditching the reactor sequence altogether, or even having your companion volunteer to die (or not) instead. That is not what happened.

#12409
Sintaris

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tetsutsuru wrote...

I don't know about some of you guys, but as far as I'm concerned...

... getting hit by Harbinger's beam knocked Shepard out cold, and into a pile of rubble. NO ONE made it to the transport beam to the Citadel. EVERYTHING after that is Indoctrination Theory; a hallucination being induced into Shepard's mind by Harbinger. Choosing the "Destroy" option, and with an EMS of over 5000, Shepard regains consciousness (gasp for breath at the end), and whatever DLC should pick up from there to resume the fight. Neither of the other two options (Control nor Synthesis) are plot-continuity viable as they represent a successful Indoctrination by Harbinger, i.e. you (player) no longer have control of Shepard.

What we currently have is the end of the Mass Effect 3 "game", but not the end of Commander Shepard's Mass Effect "story".

Overall, I still firmly uphold that, obviously excluding the last 10-15 minutes of the game, Mass Effect 3 is absolutely wonderfully crafted that it re-defines "epic".


I totally agree.  For myself, it wasn't about star child, the mass effect relays blowing up in tri-color fireworks, the Normandy fleeing, your dead squadmates reappearing on the Normandy, the universe possibly starving to death, or Buzz Aldrin.

What tipped me off after my first go round was this:

- Shepard shoots Anderson.  Shepard is the one shown bleeding.  :blink:

This is a huge ERROR.  A person is shot and the wrong one is bleeding.  Given how amazingly well put together the rest of the game is, I cannot in any world believe Casey & Company simply fell asleep at the wheel and missed that. 

For me, that is proof positive that what is going on isn't reality, but a fight against indoctrination. :o No doubt in my mind.  There's also the view they choose to show of Shepard and Anderson.  Now, I may be reading into this a little much.  But look:

i.imgur.com/t0F7T.png

Sure, it could just be coincidental, but they look eerily similar in this shot.  Almost like... copies of the same person.  I suppose if FemShep doesn't have the same roundness to her head this particular point goes out the window, but still, it caught my eye.

I also think the corpses look like mannequins in the Citadel.  If the ending was rushed, it might account for this, but they have not-real-bodies feel to them.  They're white, and the texture looks more like stone than huskification of any kind.

#12410
inversevideo

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Darth Suetam wrote...

dfstone wrote...

Darth Suetam wrote...
It was never said that any of those things would stop the Reapers from coming. It would only delay their arrival. The point was trying to gain time to convince the Council, the other Races, and get prepared.


You don't get it.  You didn't delay them at all.  They still showed up right on queue.  If the Reapers could have just waltzed into the galaxy whenever they felt like it, like they did in ME3.  Then why bother with Soverign and Saren in ME1?  Why bother with the Collectors in ME2?  They had no point because the reapers could have just came in whenever they wanted to.  Nothing stopped them, nothing delayed them.  Everything you did in ME1 and ME2 had no point.


Soverign was there to see if the time was right. If it was decided that the time had come, he would open a passage, and they would arrive in hours. That was delayed.

In ME2 they had to stop the Collectors from harvesting humans, find out why they were working with the Reapers and what was their plan. And then destroy their base and stop the Human Reaper to become a new immediate threat. And also stoped the arrival in the DLC with the same name.

All this time Shep was trying to build aliances and make everyone prepared. Some progress happened. The weapons technology evolved a lot through 1 to 3. Their hand guns, and also the Ship's weapons (Thanix Cannons and such).

There are some holes in the story. But this is not one of them. The Council didn't listen as they should, but Shep did gain a lot of time and preparation.


The introduction of 'Catalyst' calls into question Sovereign's purpose and Sovereign's understanding of his own existence.  Or perhaps more simply, Catalyst lied. But if Catalyst lied we are never explicitly told that or why.

If Catalyst controls the Reapers what need is there for Sovreign?  Sovereign is not needed for the purpoise of evaluating the state of the galaxy. Catalyst lives on the Citadel, seat of power for the Council. Catalyst livs within the seat of galactic government and is already in the best position to evaluate civilization.

Sovereign tells Shepard on Virmire, that the Reapers do not have a leader, they are each a nation.
Is Sovereign deluded? Playing word games? Lying? Or is Catalyst a lying sac?

If Catalyst is a machine deity why does it need the Keepers to open the Citadel relay?

If Catalyst leads the Reapers why not direct the Reapers to the alpha relay? Why does Catalyst need Sovereign and Saren to storm the Citadel?

And don't get me started on why the Crucible does not have a simple 'control interface'.
No, instead we are lead to believe that complex machienery, millions of years advanced, requires convoluted activation sequences, depending on what you are trying to do. One of them involves the use of a pistol. Catalyst said so. So it must be true.

Modifié par inversevideo, 30 mars 2012 - 07:52 .


#12411
jeweledleah

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Klijpope wrote...

Bethesda did not alter the narrative in any way. It all played out like it did befor ethe DLC, just this time you woke up after and continued playing.

Equivalency would be having Shepard taking a breath in the 'best' destroy ending and then going on to have another adventure.

People are asking BW to fundamentally alter their narrative. Equivalency would be Bethesda changing the ending of FO3 by ditching the reactor sequence altogether, or even having your companion volunteer to die (or not) instead. That is not what happened.


umm  can't you ask your super mutant friend to go in instead as one of the options?  in original ending, you could not.

and either way, indocrination theory at least is asking for exactly that - having Shepard wake up and continue from that breath in a rubble snippet.  personaly, I think they extend all 3 choices, becasue I'm not a fan of invalidation already existing options, but that's just me.

#12412
Biotic_Warlock

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I see nothing wrong with the endings, in fact they are pretty awesome. It isn't the obvious solution of "Yay the reapers are dead, let's all party!"
There are huge moral decisions that you (the player) has to make, and all endings (if you have the choice) make you think.
Not to mention that what happens at the ending doesn't make no sense (in other words it does make sense). The normandy crashed because of that big wave thing, and crashing onto the planet is the only way to show the crew walking into the sunlight and seeing that the reapers are gone and that the cycle is broken.

Not to mention how flippin awesome the synthesis ending looks. Destroy/Control ending seems to leave a lot of questions.

(okay the fact that shepard walks slow as ever after getting harbinged tests my patience, but all the rest is cool.)

Poor Kaidan misses his manshep :(

#12413
Lyryn22

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Interesting article in Forbes

http://www.forbes.co...ffect-protests/

#12414
Utblickaren

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[quote]Benchpress610 wrote...

[quote]Utblickaren wrote...

Nice avatar on you there Mr Priestly (Illusive Man?!) after several hours of game play I´m sitting here totally appalled with the ending!  I spent money and time on this game you know! And I´m left with this ending!?! And you are listening, -listening?

Well, listen to this I´m actually sorry I played trough ME3 at all, I totally regret it and there is nothing any answer or a DLC can do about that.

Over and out!


[/quote]

And now several hours later, I figure I want my money back. So a refund please, "Mr Listening Priestly". And don´t think a free(!) DLC would be enough. If it´s not a truly great new epic ending followed by an official and honest apology from both Bioware and EA instead of ending credits... to at least get some trust back...

Until then I will tell every gamer I know how crappy the ending is. Gamers deserves to know befor bying the game!
(And here I was looking forward to more Bioware games, but can (Bioware/EA?) be trusted with my time and money  again? Not sure...)

#12415
Omnike

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I've got a pretty good argument going on on the Support Mass Effect 3's ending page. If anyone feels like joining, I can always use the back up in the Lion's Den =P

#12416
darkelightnx01

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Hi all the moderators at Bioware. As I have said many times before. For the most part I loved every game you've released including ME3 except for the end. Which kind of felt like it was a little forced and Quasi messianic for my taste. I wouldn't have minded the ending if the options were moderately changed as they stand, well it seems they would be completely unpalatable to a paragon Shepard for all sorts of reasons. Destruction of the relays just seems to remove what he worked towards a galactic unity that he has sacrificed his friends to forge. Destroy is Shepard accepting genocide of a potential ally and friend that turned on her creator s to stand by side with shepard. Perhaps a renegade Shepard would accept this as collateral damage, but would a paragon? Same with synthesis would a paragon who fought to restore the krogan chose to alter them so easily. And control a paragon in the game has fought against the illusive man since Mars. I would love a court option that refuses to help the starchild and tries to find another solution. Finally about artistic integrity. Many writers say that artistic integrity is about being truthful to your characters and I think a lot of the sentiment on this forum comes from the gamers who don't see the ending as being truthful to Shepard. That's why I could support the indoctrination theory also. As it is a chance to find the truth inshepard's journey final or not. Thanks for reading.

#12417
darkelightnx01

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Hi all the moderators at Bioware. As I have said many times before. For the most part I loved every game you've released including ME3 except for the end. Which kind of felt like it was a little forced and Quasi messianic for my taste. I wouldn't have minded the ending if the options were moderately changed as they stand, well it seems they would be completely unpalatable to a paragon Shepard for all sorts of reasons. Destruction of the relays just seems to remove what he worked towards a galactic unity that he has sacrificed his friends to forge. Destroy is Shepard accepting genocide of a potential ally and friend that turned on her creator s to stand by side with shepard. Perhaps a renegade Shepard would accept this as collateral damage, but would a paragon? Same with synthesis would a paragon who fought to restore the krogan chose to alter them so easily. And control a paragon in the game has fought against the illusive man since Mars. I would love a court option that refuses to help the starchild and tries to find another solution. Finally about artistic integrity. Many writers say that artistic integrity is about being truthful to your characters and I think a lot of the sentiment on this forum comes from the gamers who don't see the ending as being truthful to Shepard. That's why I could support the indoctrination theory also. As it is a chance to find the truth inshepard's journey final or not. Thanks for reading.

#12418
jeweledleah

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Biotic_Warlock wrote...

I see nothing wrong with the endings, in fact they are pretty awesome. It isn't the obvious solution of "Yay the reapers are dead, let's all party!"
There are huge moral decisions that you (the player) has to make, and all endings (if you have the choice) make you think.
Not to mention that what happens at the ending doesn't make no sense (in other words it does make sense). The normandy crashed because of that big wave thing, and crashing onto the planet is the only way to show the crew walking into the sunlight and seeing that the reapers are gone and that the cycle is broken.

Not to mention how flippin awesome the synthesis ending looks. Destroy/Control ending seems to leave a lot of questions.

(okay the fact that shepard walks slow as ever after getting harbinged tests my patience, but all the rest is cool.)

Poor Kaidan misses his manshep :(


if they can "expand" kaidan to go for maleshep, despite the fact that he wasn't originaly written that way, solely because the fans asked.  why should they not expand the ending options for those who are not satisfied with green space magic that makes no scientific sence and inability to even question catalyst?

and why would the crew that was right there at the beam, show up at the normandy?  why would they leave Shepard?  where did they crush?  why were they flying away?  what happened to the rest of the fleet?   

Modifié par jeweledleah, 30 mars 2012 - 08:21 .


#12419
Theronyll Itholien

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Fishkill Tx wrote...

you do realize that Gods in Mass Effect are just the previous cycles races "lifting up" those more primitive with the best chance to defeat the reapers in the next cycle though right? I.E Protheans did to the Asari.


Like I said. Ancient Astronaut theory.

#12420
Biotic_Warlock

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jeweledleah wrote...

and why would the crew that was right there at the beam, show up at the normandy?


That is a good question... =]

#12421
Versidious

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Klijpope wrote...

Versidious wrote...

Klijpope wrote...

Versidious wrote...
Dragon Age: Origins is an excellent example...   DA:O SPOILERS You can survive, sacrifice yourself, or sacrifice someone else. You have a choice of bittersweet endings, or a foreboding but overall happy ending (Especially if you were romancing Morrigan, when the happy ending just really helps to continue your own character's saga well).

Also, let's not forget that Bethesda was more than happy to change the end of their game, Fallout 3, in response to the fans. Fallout 3 is an excellent game and, as I recall, was a Game of the Year. You don't see anyone campaigning for subsequent Bethesda Games to be completely rewritten, because Bethesda has delivered what its fans want since.


Not really. Bethesda did not change the ending to Fallout 3. You still go into the reactor, still get irradiated, still fall unconscious. The only thing they did was this time you wake up, find out you survived in a coma, and can continue to play in the Capitol Wasteland.

These situations are not equivalent.


I'm sorry, they're not equivalent? They changed. Their. Ending. Due to fan pressure. Initially you died, game ended right there. Now you do not, and the game continues. It doesn't need to be exactly the same sort of problem with the ending, only precendent for a games studio responding to pressure to alter its product post-release. Would you need Fallout 3 to have included Casper the Friendly Reaper who gave you three very similar choices and demand you pick one to consider the situations 'equivalent'?


Bethesda did not alter the narrative in any way. It all played out like it did befor ethe DLC, just this time you woke up after and continued playing.

Equivalency would be having Shepard taking a breath in the 'best' destroy ending and then going on to have another adventure.

People are asking BW to fundamentally alter their narrative. Equivalency would be Bethesda changing the ending of FO3 by ditching the reactor sequence altogether, or even having your companion volunteer to die (or not) instead. That is not what happened.


Actually, what people are asking for varies. I've seen suggested endings which are just a 'fourth option' to reject the choices, or the 'inhale' being the start of a post-indoctrination-attempt sequence.

Also, here is a press release listing exactly how the ending was changed.
http://www.gamesrada...e-games-ending/
It's not simply a case of 'Didn't die after all it's OK gaiz', but rather a complete shift of the conext of that event. It is no longer the ending, but a stepping stone in the game overall. Indeed, this is an example of what many people are asking for - you can still end your game there if you want, preserving the ending as is for those who liked it, or you can extend it. Personally, this is not what I would go for - I'd like to awake from indoctrination - but I would settle for that over what currently stands.

Again, however, all that is irrelevant. It is an example of a games studio responding to fan outcry (on a smaller scale than this outcry, I might add) by changing the ending, in what is actually quite a fundamental way. Dying or not dying is pretty significant. The end was no longer the end.
The concept of precedence does not have to rely on identical situations, only similar (At least in issues of legal precedent). You say 'The reason for the previous decision also applies here, so you should make the same decision.'. I do not have to prove that the two are identical, only that there is precedence for a game studio altering its product for the same reason we're asking them to here. That is it.

#12422
Fishkill Tx

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Gerudan wrote...

jeweledleah wrote...

I love ME3 soundtrack, personaly.  I can't listen to ardat yakshi theme becasue its so disconant, but it fits the mission perfectly - very creepy.

that said, when I realized that I could no longer have my clock play afterlife music, or all those awesome themes form ME1, I was very very sad :( and the clock stayed silent.


I don't know, maybe I missed the good parts, but there seems to be nothing as iconic as some of the ME1 tracks (Main Theme, Sovereigns Theme etc.) or ME2 Tracks (the Normandy Theme or the End run/Credits theme). 

That piano theme when you leave earth sounded nice, but apart form that there wasn't anything new that caught my...well...ear. 


I think the success of the DLC soundtracks in ME2 had a lot to do with who they hired in 3.

the music wasnt bad. It just wasnt cool and spacey. I like soundtracks. I own several movie soundtracks(inception, moon, aliens) and I love string music. Wished it was more far out like ME1. Like that comaduster club song in 2. That was a great song for the ME universe. the me3 club song was boring. Might as well have had Moby.

Clock songs were lame. I bet a clock soundtrack will be on a DLC.

#12423
Versidious

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Fishkill Tx wrote...

Gerudan wrote...

jeweledleah wrote...

I love ME3 soundtrack, personaly.  I can't listen to ardat yakshi theme becasue its so disconant, but it fits the mission perfectly - very creepy.

that said, when I realized that I could no longer have my clock play afterlife music, or all those awesome themes form ME1, I was very very sad :( and the clock stayed silent.


I don't know, maybe I missed the good parts, but there seems to be nothing as iconic as some of the ME1 tracks (Main Theme, Sovereigns Theme etc.) or ME2 Tracks (the Normandy Theme or the End run/Credits theme). 

That piano theme when you leave earth sounded nice, but apart form that there wasn't anything new that caught my...well...ear. 


I think the success of the DLC soundtracks in ME2 had a lot to do with who they hired in 3.

the music wasnt bad. It just wasnt cool and spacey. I like soundtracks. I own several movie soundtracks(inception, moon, aliens) and I love string music. Wished it was more far out like ME1. Like that comaduster club song in 2. That was a great song for the ME universe. the me3 club song was boring. Might as well have had Moby.

Clock songs were lame. I bet a clock soundtrack will be on a DLC.


I really liked their Prothean, Mars, The Scientists, and Leaving Earth tracks (I have the soundtrack from the CE) I agree that it wasn't quite as 'spacey' as previous ones, but it wasn't too bad, and I thought that use of the previous games; soundtracks was actually quite appropriate, given how good they were! Besides the soundtrack played whilst defending the missiles (Which was nowhere as good as the Arrival's last-stand music, or the Suicide Mission theme), I thought that it pretty much fitted perfectly with everything.  :)

#12424
chevyguy87

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in my opinion the story began to fall apart right as we make our dash for the magic light (note emphasis on magic) who in their right mind would just "throw away" an entire assault force as a goddamn reaper is sitting right in front of it blasting everything in sight 

im no military strategist but that scene was just stupidly done

Modifié par chevyguy87, 30 mars 2012 - 08:46 .


#12425
Versidious

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Randy Woolley wrote...

Versidious wrote...
Stuff


Ok...


Do you think the Reapers are evil?


I don't believe in such simple moral concepts (Sorry, that sounded a bit pretentious, but I'm not sure how else to say it without significant ramble. Basically, anything with a choice of its actions cannot BE one or the other fundamentally, otherwise it has no choice and is not truly conscious/intelligent. Then again, you have issues of free will existing at all, plus, there's the whole subjective morality issue, I could go on, but I won't, and don't want to here!).

The Reapers ACTIONS, however, are abominable, and they themselves are certainly malevolent. They demonstrate only sadism, arrogance, anger, and callousness.

Modifié par Versidious, 30 mars 2012 - 09:11 .