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On the Mass Effect 3 endings. Yes, we are listening.


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#12426
Fishkill Tx

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Versidious wrote...

Fishkill Tx wrote...

Gerudan wrote...

jeweledleah wrote...

I love ME3 soundtrack, personaly.  I can't listen to ardat yakshi theme becasue its so disconant, but it fits the mission perfectly - very creepy.

that said, when I realized that I could no longer have my clock play afterlife music, or all those awesome themes form ME1, I was very very sad :( and the clock stayed silent.


I don't know, maybe I missed the good parts, but there seems to be nothing as iconic as some of the ME1 tracks (Main Theme, Sovereigns Theme etc.) or ME2 Tracks (the Normandy Theme or the End run/Credits theme). 

That piano theme when you leave earth sounded nice, but apart form that there wasn't anything new that caught my...well...ear. 


I think the success of the DLC soundtracks in ME2 had a lot to do with who they hired in 3.

the music wasnt bad. It just wasnt cool and spacey. I like soundtracks. I own several movie soundtracks(inception, moon, aliens) and I love string music. Wished it was more far out like ME1. Like that comaduster club song in 2. That was a great song for the ME universe. the me3 club song was boring. Might as well have had Moby.

Clock songs were lame. I bet a clock soundtrack will be on a DLC.


I really liked their Prothean, Mars, The Scientists, and Leaving Earth tracks (I have the soundtrack from the CE) I agree that it wasn't quite as 'spacey' as previous ones, but it wasn't too bad, and I thought that use of the previous games; soundtracks was actually quite appropriate, given how good they were! Besides the soundtrack played whilst defending the missiles (Which was nowhere as good as the Arrival's last-stand music, or the Suicide Mission theme), I thought that it pretty much fitted perfectly with everything.  :)


I have it too. And yes, the disc is still spinning. I think im just nit picking. I just wanted another cool club song. If I dont buy any other dlc(end dlc included) Im buying the Omega. I want to just chill in that club forever.

#12427
Eryri

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I've spent some more time looking at the excellent indoctrination theory video on Youtube.

IF Bioware intended this all along, and IF they release a free of charge "true" ending where Shepard wakes up having resisted indoctrination and then goes on to fight his way to the resolution with more actual combat, then this would be the greatest and most brilliant mind-f**k, mainstream gaming has ever seen. This would be gaming's answer to Inception in its twisting of reality and fantasy from the perspective of both the player character and the players themselves. The sheer audacity of risking the alienation of their audience in order to instil the same feelings of confusion and helplessness that an indoctrinated person might feel would be nothing short of true performance art, a defining moment in the medium.
However if they charge for this "true" ending then they risk the mother of all PR disasters.

PS just for personal preference - could at least one of the ending actually be a happy one? I know some people think they're cheesy, but frankly "gritty realism" is vastly over-rated. I play games to have fun. If I wanted to contemplate the ultimate futility and fragility of human life in an uncaring universe sliding inexorably towards entropy I'd read Satre or just switch on CNN.

#12428
Beanstalk

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Two excellent articles that were linked earlier in the thread have since gotten some updates:

doycetesterman.com/
jmstevenson.wordpress.com/2012/03/

#12429
SerriceIceDandy

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 Things I did enjoy: The entire game, I especially loved the final rush, right up until Harbinger's laser. The moral decisions especially, instead of hitting Paragon everytime, I'd stop and think. I like how the decisions you made did have an effect, even if it wasn't always obvious.

However, my main gripe is the EMS. It just seemed like a number, and to me, it seemed impossible to have the minimum. I spent a while making sure I had more than enough, but it generally felt like it didn't matter unless you chose the destroy ending.

I'm mixed minded about the endings: compared to other endings, there wasn't enough variation, as well as the same complaints as the majority. The basis of the endings are fine, they just needed to be expanded upon. What would a renegade vs paragon shep do with control of the reapers? What would assimilation do aside UV eyes and techno veins (Why does EDIs visor change colour, is she now part biological)? Maybe make Shepard's 'death' more ambiguous; disappears in the smoke of the explosion/light of the beam and control thingies; so that if certain conditions are met, he comes back. I don't hate the idea of Shepard dying, but it'd be nice if the happy ending was there, just hard to come by. 

What my main complaint is that there didn't seem to be a glimpse of hope for the end in what's supposed to be the end of the reaper arc. The relays being destroyed and the normandy crashing got rid of that. Maybe if, in the game there was a demonstration that we've come to understand relay technology like the Protheans of Ilos. Some hope that we could rebuild them, or fast Interstellar travel outside of the relays, like the reapers (presumably) can.

The whole reasoning of the Reaper's existance is barely acceptable; it would've been nicer to know more about them.

Why can't they just exist because of some paradox in their initial purpose, similar to sentinals in X-men; created to protect one from an another, and then turn on the creators (and by extension, all organic life) to protect them from themselves. "Salvation through your destruction". The fact they're not soley synthetic, and filled with the goo of millions of people, makes the construction of the first seem iffy if it was constructed by an AI. Why couldn't they use the protheans to create a reaper?

What seemed a real shame to me is that Sovereign and Harbinger character development seemed forgotten. Each ship a nation, right? Why can't they have individuality instead of then being portrayed as pawns in the Catalyst's plan.

If the catalyst has to exist, is there a way to set the reapers free, maybe to remember what they once were.

#12430
AllTheRiightMooves

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If the indoctrination theory is correct. Then will we see any follow up on it?

#12431
chevyguy87

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Eryri wrote...

I've spent some more time looking at the excellent indoctrination theory video on Youtube.

IF Bioware intended this all along, and IF they release a free of charge "true" ending where Shepard wakes up having resisted indoctrination and then goes on to fight his way to the resolution with more actual combat, then this would be the greatest and most brilliant mind-f**k, mainstream gaming has ever seen. This would be gaming's answer to Inception in its twisting of reality and fantasy from the perspective of both the player character and the players themselves. The sheer audacity of risking the alienation of their audience in order to instil the same feelings of confusion and helplessness that an indoctrinated person might feel would be nothing short of true performance art, a defining moment in the medium.
However if they charge for this "true" ending then they risk the mother of all PR disasters.

PS just for personal preference - could at least one of the ending actually be a happy one? I know some people think they're cheesy, but frankly "gritty realism" is vastly over-rated. I play games to have fun. If I wanted to contemplate the ultimate futility and fragility of human life in an uncaring universe sliding inexorably towards entropy I'd read Satre or just switch on CNN.


agreed agreed agreed 
we will just have to wait and see what lies in wait

#12432
Shepard Wins

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http://social.biowar...ndex/10750224/1 <--
This thread contains several responses to the ending backlash by Mods
Stanley Woo and John Epler.


The following exchange comes from this thread.

I wrote:

Stanley Woo wrote...

Snakedude4life wrote...

But
who asked for this ending? What feedback showed you (or rather the
designers) that we wanted "space magic"? or a ending that can be summed
as "Red, Green or Blue"? Also, did the feedback show that people
who might want to import an ME1 Face would have problems?

I'm sorry. I was under the impression that BioWare was populated with
talented, creative individuals who have ideas of their own that they
would like to implement in the game. I didn't realize that each and
every facet of the game needed to be in response to a fan's request.

If you wish to sum up the conclusion of a multi-part epic game series as
"Red, Green, and Blue," then feel free to. But please don't then
complain that the endings are oversimplified. You are the one who has
slapped that label onto it, not us.

(...)



Wow. Just wow. I know this is a post from the beginning of the thread way
back, but I feel I have to address this. Mr Woo, pardon me, but what in
the name of all that's holy are you talking about? You're basically
saying people cannot fathom the endings. Accusing people of "summing up
the conclusion of a multi-part epic game as RGB" is just a really
polite way of saying "it's not our fault you're too stupid to
comprehend our artistic ending".

It's not our fault that the endings are so ill-recieved. It's the fault of the team who created
those endings. There is a proverb in my native language (Polish) "Do
not turn the cat around by its tail". Do not blame others for what
you(BioWare) have done wrong. Well that's exactly what you did here, Mr
Woo. And it's insulting. And it really takes a lot of self control for
me to keep civil right now, as I have just been insulted. Again. The
first insult was the ending itself.

The endings are being summarized as "RGB" because they are exactly that. I've
recently found an amazingly well done video that states exactly almost
everything that is wrong with the ending. Here it is:
 .
Now, if you do listen to your fans at BioWare, this is a perfect
summary of why over 50 000 people (and that's just the number from the
Retake group on facebook) disliked the endings. I do believe you should
watch it. Yeah, I know it's almost 40 minutes long. But thanks to that it's really detailed.

(...) .
This is a reaction to the endings of one of the players. It's all
polite, no rage there. It was recorded by this player's brother with
what seems to be a camera he (the Player) was unaware of. He's just
confused and disappointed.

That's
what this ending achieves. Confusion and disappointment for thousands of
people. These are not singular cases, that's how majority of players
reacted to the endings.


(...)most of all I hope you see the videos I've linked. They really say it all.


Another forum member suggested I should post this here. The exchange has been discussed in 2 threads which are now both locked, and is less relevant. The relevant part are the videos. They really do say it all about the endings. I'll post the links again:

1) http://www.youtube.com/watch?v=7MlatxLP-xs  Brilliant, almost 40-minute long explanation on why the endings fail miserably. Calm, reasonable, argumentative. A must-watch.
2) http://www.youtube.com/watch?v=IpCZ2PZpMWM  An honest reaction to the endings when they are seen for the first time by a player. "I feel like I just did nothing" and "If it's Mass Effect I don't want to see it". Says it all.

#12433
JackLaVaporiera

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tetsutsuru wrote...

I don't know about some of you guys, but as far as I'm concerned...

... getting hit by Harbinger's beam knocked Shepard out cold, and into a pile of rubble. NO ONE made it to the transport beam to the Citadel. EVERYTHING after that is Indoctrination Theory; a hallucination being induced into Shepard's mind by Harbinger. Choosing the "Destroy" option, and with an EMS of over 5000, Shepard regains consciousness (gasp for breath at the end), and whatever DLC should pick up from there to resume the fight. Neither of the other two options (Control nor Synthesis) are plot-continuity viable as they represent a successful Indoctrination by Harbinger, i.e. you (player) no longer have control of Shepard.

What we currently have is the end of the Mass Effect 3 "game", but not the end of Commander Shepard's Mass Effect "story".

Overall, I still firmly uphold that, obviously excluding the last 10-15 minutes of the game, Mass Effect 3 is absolutely wonderfully crafted that it re-defines "epic".


I assume that you confuse "emphasis" with "epic"....and BTW there are holes even in the indoc theory, just in case...

#12434
whitefire138

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What I would change in the ending to ME3:

Battle with harbinger.
The players choice to sacrifice shepard and/or squad members, and a choice that doesn't require sacrifice.
Normandy leaving the battle. (never made any sence to me)
The crucibel not targeting the mass relays and only targeting the reapers (Better bases for spin-offs)
Paragon/ Renegade choices affecting the ending.
Team mates pulling you and treating your wounds after beam blast.
TIM scene, a chance to go head to head like Saren in ME1.
Overall a good Military based ending besides a spiritual enlightenment ending. 

And on a further note, Thank-you for BSN and alowing fans to voice their opinons, I have alot of respect for that.    
 

#12435
JackLaVaporiera

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Biotic_Warlock wrote...

I see nothing wrong with the endings, in fact they are pretty awesome. It isn't the obvious solution of "Yay the reapers are dead, let's all party!"
There are huge moral decisions that you (the player) has to make, and all endings (if you have the choice) make you think.
Not to mention that what happens at the ending doesn't make no sense (in other words it does make sense). The normandy crashed because of that big wave thing, and crashing onto the planet is the only way to show the crew walking into the sunlight and seeing that the reapers are gone and that the cycle is broken.

Not to mention how flippin awesome the synthesis ending looks. Destroy/Control ending seems to leave a lot of questions.

(okay the fact that shepard walks slow as ever after getting harbinged tests my patience, but all the rest is cool.)

Poor Kaidan misses his manshep :(


You, sir, deserves an honorific bachelor in IQ level breaking.

#12436
Uolvayne

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After producing a triology to exceptional standards, to end it where no
matter what you do there is no good outcome for all the characters you
came to care about was just a slap in the face.  The options left to you
at the end of Mass Effect 3 are just (a) You lose, (B) You lose &
© You lose the people you worked so hard to save... so no happily ever
after ending?  That's real life then, and why the hell would I
want to spend more time there?  Really thanks a lot EA and Bioware as if
real life isn't enough of a downer without having you making my
recreation time depresssing too... next time you guys issue a game, I'll
buy a book instead.

#12437
Eryri

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Sintaris wrote...

tetsutsuru wrote...

I don't know about some of you guys, but as far as I'm concerned...

... getting hit by Harbinger's beam knocked Shepard out cold, and into a pile of rubble. NO ONE made it to the transport beam to the Citadel. EVERYTHING after that is Indoctrination Theory; a hallucination being induced into Shepard's mind by Harbinger. Choosing the "Destroy" option, and with an EMS of over 5000, Shepard regains consciousness (gasp for breath at the end), and whatever DLC should pick up from there to resume the fight. Neither of the other two options (Control nor Synthesis) are plot-continuity viable as they represent a successful Indoctrination by Harbinger, i.e. you (player) no longer have control of Shepard.

What we currently have is the end of the Mass Effect 3 "game", but not the end of Commander Shepard's Mass Effect "story".

Overall, I still firmly uphold that, obviously excluding the last 10-15 minutes of the game, Mass Effect 3 is absolutely wonderfully crafted that it re-defines "epic".


I totally agree.  For myself, it wasn't about star child, the mass effect relays blowing up in tri-color fireworks, the Normandy fleeing, your dead squadmates reappearing on the Normandy, the universe possibly starving to death, or Buzz Aldrin.

What tipped me off after my first go round was this:

- Shepard shoots Anderson.  Shepard is the one shown bleeding.  :blink:

This is a huge ERROR.  A person is shot and the wrong one is bleeding.  Given how amazingly well put together the rest of the game is, I cannot in any world believe Casey & Company simply fell asleep at the wheel and missed that. 

For me, that is proof positive that what is going on isn't reality, but a fight against indoctrination. :o No doubt in my mind.  There's also the view they choose to show of Shepard and Anderson.  Now, I may be reading into this a little much.  But look:

i.imgur.com/t0F7T.png

Sure, it could just be coincidental, but they look eerily similar in this shot.  Almost like... copies of the same person.  I suppose if FemShep doesn't have the same roundness to her head this particular point goes out the window, but still, it caught my eye.

I also think the corpses look like mannequins in the Citadel.  If the ending was rushed, it might account for this, but they have not-real-bodies feel to them.  They're white, and the texture looks more like stone than huskification of any kind.


I agree. There's another possibly deliberate mistake from the very beginning of the game concerning the supposedly "real" kid as he runs into the building where Shephard meets him in the vent There a good video on youtube - see http://youtu.be/ZZOyeFvnhiI at about 2 minutes and 55 seconds in.

I didn't even notice the kid on my playthrough as I was too busy shooting the husks. He runs up to a door that clearly has the red "locked" hologram on it, but which mysteriously opens to let him in. This either a silly oversight, or the most genius bit of subtle foreshadowing.

Moments later he survives the Reaper laser to meet Shepard, but Anderson doesn't seem to notice him at all. As the Normandy departs Earth, no one on the shuttle helps the kid as he struggles onto the door. The implication being that the kid is entirely a figment of Shepard's increasingly Reaper addled mind.

For that matter why would a kid be hanging around a military base? Does the Alliance have a bring your kid to work day?

Another point I've just thought of regarding the kid in his "god-child" incarnation. Even if there really was a kid on Earth, for the Catalyst to assume his form he would have to have access to Shepard's mind and memories. So even if Shepard really is on the citadel at the end, a Reaper type entity is rummaging around in his head and he must therefore be partially indoctrinated. This means that the "Control" ending cannot, by the Catalyst's own logic, be viable because "you can't control something that is already controlling you".

Modifié par Eryri, 30 mars 2012 - 10:43 .


#12438
tenojitsu

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I hope a few folks at BioWare would take the time to read the following thread. It was suggested that I post this here.
http://social.biowar...ndex/10794916/1

Here is the the opening post 

EDIT: Sorry that this is a bit long. I've had way too much time to think about this.

This is my response to a comment that Mike Gamble made in another thread. This is only my feelings, and I am not speaking on behalf of the Retake folks. If you happen to feel the same way, feel free to sign or comment.

Michael Gamble wrote...

Folks,

I don't represent whether or not EA funds us for any DLC content. EA supports us, don't worry about that. I help to manage some of that budget, yes, but my primary goal is to work with Casey (the executive producer) and the other creative visionaries around BioWare and create something we are proud of.

I can understand how Producers get a bad reputation sometimes - but most of us care passionately about the product we are putting out. Of course, having a financially successful game is important - but making something we are proud of, and something that's a very high quality is even more important to me.

More soon...And see, we still do read the forums :)


Mike,

I think everyone appreciates that you guys really do care about what you comes out of your studio, but at the end of the day isnt it the people with the really nice suits who have the final say? No doubt you all at BioWare love the ME universe, but at least in my opinion, the people in those suits really only care about the bottom line. I've been around the corporate environment long enough to know thats usually how it works. I cannot speak for everyone, but to me, it seems like the suits influence has gotten really strong in ME3. 

The whole multiplayer thing seems to stink of a corporate decision. Not that multiplayer isnt fun, because it is. But having it tied to single player seems unethical to me. ME was always a single player game. Now we have play multiplayer or an iOS app to able to get the "best" ending? Seems like the suits just wanted to make sure that people who bought used games also had to purchase the online pass, and maybe will pick up some Spectre packs as well.

I have my little conspiracy theory regarding the ending and what future DLC will bring, but I'll spare you all the details. All I'll say is that I'm confident that more content regarding the ending will be released, and I'm sure we'll have to pay for it. If my conspiracy theory isnt correct, then I wouldnt mind paying for it either, but as I feel now, I dont thinks it right to charge for it. The fact that a conspiracy theory is even rolling around my head when it comes to BioWare saddens me, as I really like and TRUSTED the studio. 

The aforementioned implementation of the multiplayer has weakened this trust. I dont think im exaggerating when I say I believe BioWare has some of the brightest minds in the industy working on their games, and I'm sure someone along the line of developement would have noticed how the joining of multiplayer and single player would have this type of effect on players. That being said, it proves to me that corporate masters made this decision, and not BioWare. The journal not updating, the weapons rating bars not changing after you upgrade a weapon, and the face import bug dont seem to be par for the course for BioWare. It just feels like there must have been an outside influence for the game to be released with these issues. Enter the suits...

I have spent a lot of time thinking about these issues, as well as the whole Mass Effect universe. It's a testament to the level of story telling, design, and pretty much every aspect the game that BioWare was able to create. Its a series that you can lose yourself in. The fact that this series is even being compared to Star Wars is a testament to BioWare as well. I agreed with the Mass Effect story being this generations Star Wars, until the ending.

Unfortunetely the games ending (as it stands now), comparing it to the comments from different BioWare employees I've read and heard regarding what the end was going to be, takes Mass Effect way out of the Star Wars league for me. The ending that I previously thought was going to be released, sounds terrific though. The deaths of Mordin, Legion, and Thane are all an epitome of bittersweet. So confusing how a concept that BioWare seems to had perfected doesnt really meet the company's own level of execution during the ending sequence. I understand that BioWare's hands are tied at the momment when it comes to speaking about the ending, so I'll be patient a little while longer, but not indefinetely. 

Despite these things that seem so out of place for BioWare and the Mass Effect series, you should know that I still LOVE this game as whole, I think. Perhaps the appropriate way to say it is that I am ready to LOVE this game, just cant do it because the game doesnt love me back. I'm not saying that a "happy" ending would be the game loving me back. All I need is an ending that is on par with the rest of the game, regardless of whatever direction it goes. That, along with the polishing of the other bugs I've mentioned will put this game in the place of gaming history where it truly belongs. The characters deserve it, the fans deserve it, the whole Mass Effect universe deserves it. Most of all, BioWare deserves it. BioWare deserves to have this series of games be one of the greatest trilogies of all time, of any medium.

Modifié par tenojitsu, 30 mars 2012 - 10:54 .


#12439
Theronyll Itholien

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First time I read this from Casey Hudson:

"For the last eight years, Mass Effect has been a labor of love for our team; love for the characters we’ve created, for the medium of video games, and for the fans that have supported us. For us and for you, Mass Effect 3 had to live up to a lot of expectations, not only for a great gaming experience, but for a resolution to the countless storylines and decisions you’ve made as a player since the journey began in 2007. So we designed Mass Effect 3 to be a series of endings to key plots and storylines, each culminating in scenes that show you the consequences of your actions. You then carry the knowledge of these consequences with you as you complete the final moments of your journey.

We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending—to do otherwise would betray the agonizing decisions Shepard had to make along the way. Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection."

All those words.... and THAT ending? Put a bullet through my head..

#12440
Hexley UK

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This is a post tenojitsu made in another thread that i think deserves being posted here...

EDIT: Sorry that this is a bit long. I've had way too much time to think about this.

This
is my response to a comment that Mike Gamble made in another thread.
This is only my feelings, and I am not speaking on behalf of the Retake
folks. If you happen to feel the same way, feel free to sign or comment.

Michael Gamble wrote...

Folks,

I
don't represent whether or not EA funds us for any DLC content. EA
supports us, don't worry about that. I help to manage some of that
budget, yes, but my primary goal is to work with Casey (the executive
producer) and the other creative visionaries around BioWare and create
something we are proud of.

I can understand how Producers get a
bad reputation sometimes - but most of us care passionately about the
product we are putting out. Of course, having a financially successful
game is important - but making something we are proud of, and something
that's a very high quality is even more important to me.

More soon...And see, we still do read the forums :)


Mike,

I
think everyone appreciates that you guys really do care about what you
comes out of your studio, but at the end of the day isnt it the people
with the really nice suits who have the final say? No doubt you all at
BioWare love the ME universe, but at least in my opinion, the people in
those suits really only care about the bottom line. I've been around the
corporate environment long enough to know thats usually how it works. I
cannot speak for everyone, but to me, it seems like the suits influence
has gotten really strong in ME3.

The whole multiplayer thing
seems to stink of a corporate decision. Not that multiplayer isnt fun,
because it is. But having it tied to single player seems unethical to
me. ME was always a single player game. Now we have play multiplayer or
an iOS app to able to get the "best" ending? Seems like the suits just
wanted to make sure that people who bought used games also had to
purchase the online pass, and maybe will pick up some Spectre packs as
well.

I have my little conspiracy theory regarding the ending and
what future DLC will bring, but I'll spare you all the details. All
I'll say is that I'm confident that more content regarding the ending
will be released, and I'm sure we'll have to pay for it. If my
conspiracy theory isnt correct, then I wouldnt mind paying for it
either, but as I feel now, I dont thinks it right to charge for it. The
fact that a conspiracy theory is even rolling around my head when it
comes to BioWare saddens me, as I really like and TRUSTED the studio.

The aforementioned
implementation of the multiplayer has weakened this trust. I dont think
im exaggerating when I say I believe BioWare has some of the brightest
minds in the industy working on their games, and I'm sure someone along
the line of developement would have noticed how the joining of
multiplayer and single player would have this type of effect on players.
That being said, it proves to me that corporate masters made this
decision, and not BioWare. The journal not updating, the weapons rating
bars not changing after you upgrade a weapon, and the face import
bug dont seem to be par for the course for BioWare. It just feels like
there must have been an outside influence for the game to be released
with these issues. Enter the suits...

I have spent a lot of time
thinking about these issues, as well as the whole Mass Effect universe.
It's a testament to the level of story telling, design, and pretty much
every aspect the game that BioWare was able to create. Its a series that
you can lose yourself in. The fact that this series is even being
compared to Star Wars is a testament to BioWare as well. I agreed with
the Mass Effect story being this generations Star Wars, until the
ending.

Unfortunetely the games ending (as it stands now),
comparing it to the comments from different BioWare employees I've read
and heard regarding what the end was going to be, takes Mass Effect way
out of the Star Wars league for me. The ending that I previously thought
was going to be released, sounds terrific though. The deaths of Mordin,
Legion, and Thane are all an epitome of bittersweet. So confusing how a
concept that BioWare seems to had perfected doesnt really meet the
company's own level of execution during the ending sequence. I
understand that BioWare's hands are tied at the momment when it comes to
speaking about the ending, so I'll be patient a little while longer,
but not indefinetely.

Despite these things that seem so out of
place for BioWare and the Mass Effect series, you should know that I
still LOVE this game as whole, I think. Perhaps the appropriate way to
say it is that I am ready to LOVE this game, just cant do it because the
game doesnt love me back. I'm not saying that a "happy" ending would be
the game loving me back. All I need is an ending that is on par with
the rest of the game, regardless of whatever direction it goes. That,
along with the polishing of the other bugs I've mentioned will put this
game in the place of gaming history where it truly belongs. The
characters deserve it, the fans deserve it, the whole Mass Effect
universe deserves it. Most of all, BioWare deserves it. BioWare deserves
to have this series of games be one of the greatest trilogies of all
time, of any medium.

#12441
THEUKPSYCHO

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Theronyll Itholien wrote...

First time I read this from Casey Hudson:

"For the last eight years, Mass Effect has been a labor of love for our team; love for the characters we’ve created, for the medium of video games, and for the fans that have supported us. For us and for you, Mass Effect 3 had to live up to a lot of expectations, not only for a great gaming experience, but for a resolution to the countless storylines and decisions you’ve made as a player since the journey began in 2007. So we designed Mass Effect 3 to be a series of endings to key plots and storylines, each culminating in scenes that show you the consequences of your actions. You then carry the knowledge of these consequences with you as you complete the final moments of your journey.

We always intended that the scale of the conflict and the underlying theme of sacrifice would lead to a bittersweet ending—to do otherwise would betray the agonizing decisions Shepard had to make along the way. Still, we wanted to give players the chance to experience an inspiring and uplifting ending; in a story where you face a hopeless struggle for basic survival, we see the final moments and imagery as offering victory and hope in the context of sacrifice and reflection."

All those words.... and THAT ending? Put a bullet through my head..


Save me one!

#12442
FairfaxLessee

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An optimist looks at the endings of Mass Effect 3 and thinks they are the best of all possible endings.
A pessimist looks at the endings of Mass Effect 3 and KNOWS they are the best of all possible endings

-Well, except for whatever ending BioWare premeditated releasing in a DLC, that is...

#12443
OneDrunkMonk

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I completely understand that the ending wasn't going to come without some loss /casualties. I would assume, if you played Shepard as a self-centered jerk and/or didn't bother with side missions the loss and casualty list would of course be greater. But I noticed some side quests actually had no relevance to the eventual outcome despite the fact they insinuated otherwise. Too, the ending and final choices just really didn't seem to do the rest of the games/story justice. Hell it's pretty much the ending of ST: Voyager.

Modifié par OneDrunkMonk, 30 mars 2012 - 11:10 .


#12444
No_MSG

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Throughout the series, the player is given the option to spit in the face of conventional wisdom. I can save the Rachni queen, even though she might destroy the galaxy. I can rewrite Geth heretics, making the Geth even more intelligent, even though it might destroy the galaxy. I can cure the genophage, even though the Krogan might destroy the galaxy. So why, at the end of all things, am I deprived my chance to refuse the options, and fight the reapers to the bitter end, even though it might destroy the galaxy.

Also, the death of a main character is usually tragic. However, with the endings, it seems brutally forced. It feels like the line of reasoning was "Shepard HAS to die, or the ending can't be sad!" Sadly, in the end, it wasn't even tragic. The endings robbed the game of the bittersweet feeling that had been prevalent throughout the end of the game.

#12445
Hexley UK

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Theres a difference between "Bittersweet" and "UtterlyBitterOMGGrimdarkdeathpainblood".

There is nothing sweet in those endings...or anything that makes any kind of sense either.

Sheperd dying is ok I guess (kinda mental and financially suicidal to kill off the biggest and best known character in your franchise though tbh) but wheres the sweet?

The ending is so dark without more info it looks like we as Sheperd killed more people than the reapers would have.

The victory fleet  and many of our friends stuck starving to death in the Sol system (assuming the relay explosion didn't fry them all).

Whole systems destroyed by the relays exploding including many planets and people we just worked hard to save.

Some of our friends stuck on some planet somewhere for some reason probably doomed to starve to death at worst or live there lives stuck on some isolated nowhere planet at best.

It's all so depressing, all counted it would have been better if Sheperd had died to Harbingers beam...the galaxy would have been better off.

I DO NOT FEEL LIKE A HERO.

If I wanted bitter, grimdark, death i'd stick to reality not a computer game!

Modifié par Hexley UK, 30 mars 2012 - 11:22 .


#12446
Archonsg

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It all still comes back to this really.

Posted Image

And of course, illogical inconsistencies.

As for those who still want the "indoctrination" theory so badly, had it even occur to you that acceptance by any one the three choices regardless of "intent" you still accepted A controller Reaper's choices, thereby Shepard becomes fully indoctrinated?

Choice a) Control - You die. Incentive to accept, appeal to your power grabbing ways. Take control of the reapers. But you ACCEPT my will...

Choice B) Synthesis - You die. Incentive to accept, appeal to your self sacrificing nature and lure you with the promise of biotechnological utopia. Just because you are all the "same" does not make you think the same, have the same politics, you'll still fight a war for resources eventually. But... hey you get to be a martyr and won't know better. You STILL accept MY Will.

Choice c) Destruction - you die. For those stubborn die hards, who just won't quit will you think you have killed us all. Best to just let you believe that by blowing up a used capacitor you can do this. Also need to some the illusion that you somehow can survived being spaced, again, without protective armor, survive re-entry into your planet's atmosphere, landing on rubble at terminal velocity. Hey, humans will believe ANYTHING. You guess it, you STILL accept MY will.

Anyone who thinks you can "break free" of indoctrination after accepting to be indoctrinated, well... we just call that delusional.

So. The only thing for even the indoctrination theory to work is IF there was a fourth choice where Shepard says "FU AI, we make our own choices." Because Shepard needs to stay "pure" to win.
But there isn't a "fourth" choice is there?
Unless Bioware DLC one in.
Which means we get to fight the REAL fight right after the beam hits.

Still means that the ending as it exists now, was really intended as is.
No fooling guys, they really thought we'd see this piece of crap writing and go "Whoa...I like it!"
The only difference is that most of the core fans do see it as it is, utter crap, and while some are in denial, still come up with a way out for Bioware via Indoctrination Theory.

Make no mistake I do not subscribe to the indoctrination theory as I rather Bioware come out and say "You know what guys, we screwed up, we are sorry, here's a DLC with the multiple endings we promised.
I don't really care if there's 16, just one REALLY bad one, oh wait we already have that one, one that's middle of the line, and yes, one happy ending where Shepard walks away the Hero Savior that he deserves to be. (or she) Match that with your Love Interest and a DAMN EPILOGUE based on what you have done in the past 5 years and 3 games, come up with something that tell us the state of the Galaxy.

AND NO BLOWING UP MASS RELAYS OR THE CITADEL.

Bottom line is, whether Shepard dies or not, does not matter but I rather he lives and have blue babies, adopt, have multiple human babies, hell, go on a baby seeding spree (humanity would need repopulating after all) but happy or sad, give us an ending that does not insult our intelligence nor our understanding of "art."

Mass effect as a whole WAS a work of art. One look at the codex and all its entries speaks of dedication, of someone or someones sitting and thinking "Will this work in a sci-fi setting and does it make sense?" The game itself is a work of art. So please don't tell us that we don't understand art. We do.

We also just happen to understand when we are fed crap and told to like it.

Modifié par Archonsg, 30 mars 2012 - 11:25 .


#12447
Foolsfolly

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AllTheRiightMooves wrote...

If the indoctrination theory is correct. Then will we see any follow up on it?


If the indoctrination theory is correct I'm done with BioWare.

#12448
Versidious

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Hexley UK wrote...

Theres a difference between "Bittersweet" and "UtterlyBitterOMGGrimdarkdeathpainblood".

There is nothing sweet in those endings...or anything that makes any kind of sense either.

Sheperd dying is ok I guess (kinda mental and financially suicidal to kill off the biggest and best known character in your franchise though tbh) but wheres the sweet?

The ending is so dark without more info it looks like we as Sheperd killed more people than the reapers would have.

The victory fleet  and many of our friends stuck starving to death in the Sol system (assuming the relay explosion didn't fry them all).

Whole systems destroyed by the relays exploding including many planets and people we just worked hard to save.

Some of our friends stuck on some planet somewhere for some reason probably doomed to starve to death at worst or live there lives stuck on some isolated nowhere planet at best.

It's all so depressing, all counted it would have been better if Sheperd had died to Harbingers beam...the galaxy would have been better off.

I DO NOT FEEL LIKE A HERO.

If I wanted bitter, grimdark, death i'd stick to reality not a computer game!


OR play Warhammer 40k, the home and inventor of Grimdark!   :P

#12449
Versidious

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Foolsfolly wrote...

AllTheRiightMooves wrote...

If the indoctrination theory is correct. Then will we see any follow up on it?


If the indoctrination theory is correct I'm done with BioWare.


Out of interest, why? Is it because it would seem too much like a 'And it was all a dream' type twist? I can understand that, even if I don't feel the same way....

#12450
balance5050

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Foolsfolly wrote...

AllTheRiightMooves wrote...

If the indoctrination theory is correct. Then will we see any follow up on it?


If the indoctrination theory is correct I'm done with BioWare.


Then you are done with Bioware no matter what because I.T. is the only way any of the end makes sense.