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On the Mass Effect 3 endings. Yes, we are listening.


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#12601
cabochibaby

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I just finished ME3. These past couple of weeks, I've been resisting from reading about the controversy surrounding the ending of the game. I didn't want to spoil myself and just spent all my available to time to finishing the game.

All I can say is that since BG, I've been a fan of Bioware. I thought Bioware had the best writers in the industry. KOTOR blew my mind away. DAO, ME1 and ME2 had superb writing. However, ME3 left me wanting. There were really really good parts, like Mordin's sacrifce, Thane's death and Tali's and Legion's war. But, I think the writers botched the ending. I can't believe that it got the thumbs up from the Doctors. I feel that the higher ups in EA rushed Bioware to finish ME3. The game's ending feels rushed and not thought out well, it also felt short. The satisfaction I felt from finishing other Bioware games wasn't there. It just didn't make sense for me.

I hope this is just a fluke and future games won't fall to the same fate. I'm still a fan (I almost cried when Mordin and Thane died. I feel that the other companions deserve the same level of treatment and not just left to the unknown.)

#12602
Hollownr1

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Favorite Moment: Legions sacrifice
Least Favorite: the endings, due too much confusement

btw: did anybody imagined, how the human reaper would look like in space? I mean, would he ride on other reapers, or would he fly like superman? :D

#12603
jeweledleah

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Hollownr1 wrote...

Favorite Moment: Legions sacrifice
Least Favorite: the endings, due too much confusement

btw: did anybody imagined, how the human reaper would look like in space? I mean, would he ride on other reapers, or would he fly like superman? :D


according to "word of god"  we only saw the inner structure of the human reaper - it was an unfinished baby after all.  once it was fully built, it would look just like all the other reapers, probably the smaller kind, judging by relative size.

#12604
Guest_deviever_*

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I romanced Garrus in ME2, and then lost him in the suicide mission... my ME3 experience was... bleak.

The quick of it is that Garrus was mentioned in all of TWO places in the
entire game.... the first time was when you fought your way through the
Turian moon, Liara asks what you think Garrus would think and you say
something along the lines of he would be kicking ass.... I definitely
teared up a bit there.

The second time is when you have the
second bad dream and Liara asks you who are the ones you've lost that
you are thinking of.... and your only option of naming a particular name
is Garrus, at which point I cried more than I've cried in years.

Other
than that... not a single ****ing word or nod to what a crazy thing it
was for him to get taken away by the god damn collector bugs.  I would
have even been okay with being admonished for ****ing up so bad by
someone like James or what not... but no, not a word from anyone.

I should
mention that I played the entire series for the first time this week
without a clue as to how BioWare "builds" games or as to what to expect
in terms of choices and outcomes... so I played ME2 with out doing half
the loyalty quests... I thought it was more of an optional "choose which
character you want on your adventure".... I didn't realize the loyalty
quests WERE the adventure.... so by the time the suicide mission came
around I lost Jacob, Mordin, Zaeed, Garrus, and Tali.

Needless to say my ME3 experience was extremely bleak...

I created
Garrus inspired armor that I wore through out the entire game... and by
the end of it all, I was thankful to be in a position to die for the
sake of the galaxy, to atone for my mistake of putting Garruss in the
position to be killed.

I just wish there had been more of a nod
for people like me who decided to play such a game where Garrus was both
romanced, and then taken away... ME3 felt so empty to me beyond the
fact that a lot of it was just filler for people who had saved their
entire squad (though I DID really enjoy Padok!).

Anyhow... here's my youtube rant on the subject : 

....
and my armor, blue for the armor Garrus wore, white detail for the
color of his face, and red for the blood that was on my hands for not
being more prepared on that mission  : http://i.imgur.com/Y9Vvd.png

...
and apparently I am in an extremely limited (if not completely
alone) minority of which I guess the developers simply didn't consider
anyone would do a play through taking such a choice so seriously... I'm
not even sad about the ending.... I feel like I played a game that was
built for someone else completely due to the lack of resolution I had
over my particular fringe choice that didn't even have anything to do
with Paragon or Renegade... but rather ****ing up in the loyalty quests.
 I guess my ultimate in game result is that people just didn't care...
which still feels so weird to me after how big a part of Garrus was in
my ME2 gaming experience.  I just feel like the fact they dropped the
ball with the end, and with the Tali photoshop fiasco doesn't even shock
me in the least, because they didn't resolve my gameplay experience in
even the slightest... I mean, it was extremely touching being able to
say that one line "I miss Garrus"... because I DID... but I dunno...
everything else just felt so empty.

Anyhow... for those curious,
because yes, I realize I am in the extreme minority... my final
squadmates through out the all of the game were only James, EDI, Liara,
and Javik.... I chose to not have Kaiden on board because the way I role
played, I couldn't trust him after not trusting me with Cerburus.

Needless
to say I still enjoyed my gaming experience... I got to live a much
darker Mass Effect experience than even those who chose Renegade
(I blundered with Miranda and the Quarians as well... dead and dead)...
I just felt like... I dunno, BioWare thought of a lot of things, but
when it came to someone like me who lost so much while trying to do the
right thing... the plot arc for my character just felt empty towards the
end... especially when I was "rallying the troops" and had to give an
inspired speech to my four squad mates and a much of random soldier
place holders where all my friends should have been.

I was under
the illusion that ME3 was going to be built for everyone regardless of
their successes and failures, but instead I felt like I got the scraps
of a story for the people who had more success in ME2.

Just my two credits.

Modifié par deviever, 31 mars 2012 - 05:16 .


#12605
Geth_Prime

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Favourite moment? Three words. Emergency Induction Port.

Plus Mordin's death, Grunt's almost death, killing Kai Leng, confronting TIM on the Citadel, Legion's death, the countless references to ME1 and 2...um, to be honest, I could make a list the length of the Citadel Beam. Basically, you guys made the best game I've ever played by a light year.

#12606
cristov

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Best moments? There is lot of nice moments. Those entertained me the most:

Drunk Tali: Don't 'Ah' me! You sound like a Vorcha.

And during the mission on Sur'kesh with Garrus and Liara (I don't remember the exact dialogue):

Shepard: There goes the next shadow broker!
Garrus: And he was mumbling something about hating Tsoni
Liara: That's not funny

#12607
slick1100

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For those saying the ending choices weren't difficult, just dumb, I will guess that the ramifications of the different choices didn't really sink in.

1st Choice: Control. You control the reapers, but are absorbed into the catalyst. The war is over, with synthetics and organics coexisting. You are told peace will not last, and considering the unresolved issue of synthetic life, it's safe to presume another war will follow.

2nd Choice: Synthesis. You add yourself to the catalyst's energy, creating a new form of life that is both organic and synthetic.

3rd choice: Destruction. You destroy all synthetic life, to include EDI and the Geth, along with the Reapers. Having only partial biotics, Shephard lives.

My opinion,  living is a moot point, since the Mass Relays are destroyed, and it would appear that your crew is marooned on a distant planet. Why the Normandy was going through a relay during this final battle is unclear. Thus, I can understand some frustration with that part of the ending. Hate to say it though, but Shephard came back from death once. Being part of the catalyst, is it not possible for Shephard to have transcended somehow, and come back? Remember, in the cutscene on the distant planet the stargazer tells the child there's [at least] one more story to be told.  At any rate, whereas the Reapers had been determining the fate of the galaxy every 50,000 years, you have now chosen the fate of the galaxy, and all it's inhabitants. Pretty heavy stuff, in my opinion.

#12608
dfdsgrgre

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Hollownr1 wrote...

Favorite Moment: Legions sacrifice
Least Favorite: the endings, due too much confusement

btw: did anybody imagined, how the human reaper would look like in space? I mean, would he ride on other reapers, or would he fly like superman? :D


I think it was just a central core thingiy around wich a standerd reaper would be built ( at least thats what i interprited as)

#12609
improperdancing

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slick1100 wrote...

For those saying the ending choices weren't difficult, just dumb, I will guess that the ramifications of the different choices didn't really sink in.

1st Choice: Control. You control the reapers, but are absorbed into the catalyst. The war is over, with synthetics and organics coexisting. You are told peace will not last, and considering the unresolved issue of synthetic life, it's safe to presume another war will follow.

2nd Choice: Synthesis. You add yourself to the catalyst's energy, creating a new form of life that is both organic and synthetic.

3rd choice: Destruction. You destroy all synthetic life, to include EDI and the Geth, along with the Reapers. Having only partial biotics, Shephard lives.

My opinion,  living is a moot point, since the Mass Relays are destroyed, and it would appear that your crew is marooned on a distant planet. Why the Normandy was going through a relay during this final battle is unclear. Thus, I can understand some frustration with that part of the ending. Hate to say it though, but Shephard came back from death once. Being part of the catalyst, is it not possible for Shephard to have transcended somehow, and come back? Remember, in the cutscene on the distant planet the stargazer tells the child there's [at least] one more story to be told.  At any rate, whereas the Reapers had been determining the fate of the galaxy every 50,000 years, you have now chosen the fate of the galaxy, and all it's inhabitants. Pretty heavy stuff, in my opinion.


The ramifications of the different endings were perfectly clear.  The problem is they were also meaningless because we didn't actually see the results of them.  We don't see the Geth or EDI die.  We don't see organic and synthetic life merging (not that that makes any sense to begin with, and because it seems like the polar opposite of the game's overall message).  We don't see what happens when the Reapers are controlled (aside from the Reapers flying away from Earth).

#12610
ragnorok87

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i think biowares response in april will prove they are NOT listening and they will just provide more coloured explosions instead of making new endings which are actually faithful to mass effect series.

#12611
improperdancing

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ragnorok87 wrote...

i think biowares response in april will prove they are NOT listening and they will just provide more coloured explosions instead of making new endings which are actually faithful to mass effect series.


If that's the case, I think there will be a lot less people buying future BioWare titles.

#12612
devwild

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Just adding my voice to the flame - I finally finished the game, and I have to agree with many others. It makes no sense. The circular logic behind the reapers is laughable, and the fact that Shepard didn't challenge that is insane. The fact that all endings negate any of the inter-species progress made in the same game and effectively dooms millions of people in the sol sector for generations while they try to find a way to rebuild is nauseating. The idea of synthesis is nonsense, especially when likened to new DNA - never in the game is DNA a factor in synthetic life, it's based on memory and processing constructs. Too much effort was put into the technobabble explaining VI, AI, Geth, Reaper Code, Shepard's reconstruction, etc, for the writers to truly believe this kind of nonsense was acceptable in the ending.

The Normandy sequence is nuts - though I will say I can see why Joker would be running from the blast - the Normandy is EDI (her AI is housed in the ship, not her body), and EDI is synthetic life, that's why Normandy took damage while other ships did not. Perhaps we are supposed to believe that Shepard created that portal in the blast wave to jump the Normandy somewhere safe. To people saying he ran to the Charon relay, - he wouldn't have needed to, since the citadel is a mass relay, so the energy release would be similar. The biggest problem with the sequence is the presence of teammates that shouldn't be there and the pointless cheesy outcome.

After sitting on it for a couple days, I actually feel like the indoctrination theory makes more sense than I thought originally, though I still don't know whether to believe it as likely. Certainly if that's what's happening, I don't think he was fully gone after the laser blast, it would have been after the TIM showdown, where Shepard's reasoning was still sensible. He passed out from blood loss, and then things went nutso. Thinking on it, if indoctrination is plausible, it started at the beginning of the game. I noticed after the fact that nobody else ever interacted with the boy, even the people around the shuttle. I'd say the child in that case has to be a heart string that was being played from the very beginning, on Shepard and the player, to screw up your perception in the last moments. The problem is it didn't quite work right on the player because it was so contrived.

Taking it to the perspective of coming games, I'd say that the blast happened, that Shepard activated the device, but the actual outcome may be slightly different from what we are told (geth/EDI weren't destroyed, reapers still an issue no matter what because they still have some beyond the galaxy, some relays still intact or another option available).

That would mean that in coming games, others pick up the pieces of what became of the galaxy. If you got the "breath" ending, perhaps there will be a cameo from Shepard to help you along. The endings of ME3 would be best-worst in reverse from what is explicitly stated - destroy means you only have to deal with reapers beyond the rim, (though with no additional resources), control would mean you have to deal with reapers already in the galaxy (though the citadel is left intact, which may give you another tool), and synthesis would leave you almost helpless, fighting against not only the reapers but synthetic implants making you more susceptible to control (though perhaps stronger in some ways).

In any case, more material is needed. Indoctrination or not there some serious issues with the writing and pacing of the ending that clearly didn't give quite the impression on the player that was intended.

#12613
Skyvador

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Hello,
We all have our stories and our Shepard, as the official end is not what do we expect, I decided to write the end of my Shepard, my own canon end

I can not draw or do video editing, so here is my little text, I hope it will transport you and make you want to share your own ending, because after all Shepard is a bit of all of us.

I'll try to close all the stories of the game while leaving the door open for later

Posted Image


My end

Anderson fainted, Admiral Hackett announced on the ratio that nothing is going on. Shepard lost conscience next.

While Commander Shepard is unconscious, the Augur, in the form of a gatherer, moved in front of the control panel.

Augur: "You have only delayed the inevitable, your heritage will be assimilated to the next cycle."

Javik pointed his weapon to the Augur's face: "Assimilate this."

The Augur took a step back, Javik opened fire for a second time; "This is for the young races!"

The Augur fell to the ground, Javik threw his weapon and concentrated all his power between his hands and launched a wave that destroyed the incarnation of the Augur. : "That was for the last Prothaen!"

Javki raised his eyes and saw the menacing shadow of the Augur's vessel which descended to the citadelle's control point.

Javik grimaced: "Joker, it's now or never..."

The Normandy, followed by an assortment of vessels of all the races, barged between the Citadel's arms in direction to the Augur, the Asari and Human ships covered its flanks while the smallest Aria and Zaeed merchant vessels offered it close-quarter protection.

The Augur, which saw the menace, turned and prepared to fire.

Joker: "Garrus, I hope that you have not lost all your time in calibrating our cannon."

The Augur fired but a Geth vessel intervened and exploded.

Ida: "Now we have an opening."

Joker: "Let's go!"

Opening fire from of her weapons, the Normandy destroyed the Augur and flew through it while it was exploding.

Joker, with fires starting in the cockpit: "Well that was close, are you ok Ida?"

Ida: "Just singed a couple hairs, but I'm ok Joker."

Joker: "We did our part of the job, the route is open and let's get out of the way. Commander Shepard, I don't know if you hear me, but we are counting on you".

Javik grimaced: "These humans, they made a path, but it's my turn to close this cycle."

Javik went to the control panel and began to use it, suddenly the ground lit up. A column of white light surrounded Javik who became increasingly blurry.

Javik: "The war is over".

The body of Javik disintegrated into the column of light into a myriad of stars, its luminous halo rose to the Creuset and became increasingly bright until it totally surrounded it.

An enormous ball of blinding white light now surrounded the machine until suddenly it collapsed into a minuscule point of light, and then exploded.

The wave of energy slammed into the enemy forces, rendering them inert and dead.

It reached the Earth relay, which gathered it, as if the ring absorbed this energy just before releasing it and then stopped, empty of all energy.

Going from relay to relay, the wave of light flooded the galaxy, rendering inert the forces of the gatherers.

On the citadel, Shepard just barely heard his name several times. With difficulty he opened his eye, and caught his breath.

Liara was crying in front of him, but he did not understand what she said, the sound being somewhat distorted. He still managed to capture several words.

Liara : "have...finished..love you..Shepard!"

Turning his head to where Anderson was resting, he just had the time to see a stretcher leave, surrounded by members of the medical team.

And then he closed his eyes.

4 months later.

 Neo Vancouver

Earth Alliance Chakwas medical center

Commander Shepard is standing in front of a large bay window in his officer full uniform  looking outside at the reconstruction works in progress

Doctor Chakwas: "So Commander, this is a great day, is it not? "

Shepard: "Hello Doctor, yes I think we can say that."

Doctor Chakwas: "We all had our moment of glory after your return, it is the least that comes your turn to be honored as it should.

How lucky we arrived in time, without the Krogans fury the rescue team could never have succeeded in breaking its way to you.

They were like possessed, not to mention Queen Rachni who succeeded in parasitizing her former children, without her I do not believe we would have saved Anderson.
"

Shepard : "Mister President Anderson. "

Doctor Chakwas: "He was not easy to convince but he is the best of us and, by the way, making a beautiful couple with Kahlee Sanders, it is even said that a marriage would be on the way"

The door opens and Liara enters.

Liara : "I believe it's time to go, everyone arrived for the ceremony. "

Doctor Chakwas winking at Liara: "Speaking of marriage ... 
See you soon. Rear-  Admiral Shepard. "

Shepard : "Only after the ceremony doctor. » "

Chakwas leaves the room and Liara moves closer to Shepard , she takes his hand in hers and looks at the landscape before them.

Liara :"It's not over, is it? "

Shepard : "The threat is always there, lurking in the depths of  the universe, and one day it will have to be dealt with. "

Liara touching her belly: "The future generation will have to take over. We gave them a chance, up to them to seize it and for us, taking a step back, play our partition as mentor and guide. "

The camera pulls back while Shepard and Liara hug, one can see, lying on the bedside table, Javik memory card.

Then the citadel is to be seen and William Ashley who works there.

Jack at the Academy helping repairs for school return.

Garrus and Tali are disputing over the location of their future kitchen
while in the distance the Geths are working with Quarians.

Wrex who settles with Eve and their people on their new planet given by the Council.

Samara rejoined her youngest daughter as she had promised to her.

Miranda and her sister have disappeared from the radar screens, some say they
would be under the protection of Aria on Omega but these are only rumors.

In the last image we see James back, facing a table, as he raises an armor bearing the N7 patch on the chest.

Modifié par Skyvador, 31 mars 2012 - 05:54 .


#12614
kglaser

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For favorite moments, happy ones at least, I have to pick James's "Return To Zork"-inspired toast at the bar on the Citadel. I must have laughed for 5 straight minutes.

#12615
Odysseyalien

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This is a funny thread. While I've only had one playthrough, I felt the ending was very well thought out and one of the best endings to any game I can recall in a very long time. If I would complain about anything, I could personally have lived with less gunning and more in-game puzzles.

#12616
ragnorok87

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a billion times better then biowares ending well done.

#12617
PhantomSun

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Chris Priestly wrote...
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in
healthy discussions once more people get to experience the game. We are listening to all of your feedback.


I can accept
Joker running as trying to dodge a "missile" coming straight for them and not knowing what Shepard's done, heading for the closest Mass Relay in a last ditch attempt to shake it.  Shepard did ask him to keep Normandy safe in return for keeping EDI safe back on Cronos Station.

I can accept
Joker and Squad being on random planet as Shepard's Final Dream/Wish before death or Joker just being good enough to grab people and get to a habitable planet.  For the latter, well, this is Joker after all, the man was able to shoot us "halfway across the galaxy and hit a target the size of a pinhead" back in ME1 so of course he'd be able to get the Normandy there.

I can accept
the Mass Relays being blown up as symbolism of refusing "the possibility of using the Old Machine's gifts to achieve it on your species' own terms."

I DO NOT accept -- and you shouldn't either --
being forced to think of Synergy and/or Control as the best ending.  After spending hours/days number crunching, the highest total thus far for single player alone is around 3800 EMS.  My best ending is Destroy with the option of having Shepard alive at the end.  That end requires more EMS then 3800.  The comment of "You do NOT have to play multiplayer to get the best single-player endings."  needs to mention that you would have to play " Mass Effect Infiltrator " for that to work so HA-HA! sucks to be you people with no iOS platforms.

I DO NOT accept -- and you shouldn't either --
that, after being told that ME3 has Sixteen Unique Endings, I would only find TWO -- I'm being generous when I say two -- with both leading to Shepard being either dead or dying.

Honestly, there's only ONE ending for ME3 so telling us that ME3 has Sixteen Unique Endings is like saying ME2 had more than 100 unique endings.

ME2 has two endings:
Succeed but Shepard died again which in the long run means that the current Cycle has ended
Succeed with zero to many losses.

Variations of who and how many squad member(s) died in the latter case DOES NOT count as more than 100 unique endings.

ME3 has two as well:
Succeed but Earth Stands.
Succeed but Earth and/or Galaxy is Destroyed

Synergy, Control, Destroy and the various colored effects on the Earth / Galaxy DOES NOT count as Sixteen Unique Endings.  And in the long run, this Cycle is dead either way.  The epilogue only made it seem as if some unknown race far in the future found Liara's Time Capsle.

Also, wanting to emphasis on "sacrifice" DOES NOT justify killing Shepard off as the only way to win especially when there are so many other variables that can be and should've been used.  Particularly your squad and Major Coats.

I'd like to believe that, with a high EMS score, your Squad and Coats aren't stupid enough to be charging directly at the beam *right behind you in a single file line* to be shot at like fish in a barrel instead of splitting up and heading for the beam from different directions so that at least one of them would make it there either with you or in case you don't make it.  I'd like to believe that with a high enough EMS score that they're able to make it and I'd also like to believe that they're not stupid enough to walk away with a "Oh Shepard can take care of this, there's no husks in the Citadel anyways" mentality especially after Shepard had gotten nearly KO'd by a Reaper and limping very slowly towards the beam.  Another thing, Anderson and Hackett are able to get Shepard on the Radio, why can't Shepard's Squad do the same?!

If the reason for killing off Shepard was for want of a story outside of Shepard's, well, the Suikoden series used different main characters for every one of their games.  If you needed something that's going on just a few years after, Suikoden II gave you the option of having the main character of Suikoden I as an optional side character and Suikoden III didn't do anything more than provide a brief mention unless you want to put on a dramatic performance on a stage.  Besides, Shepard could always pull a Cartman with a "NO!  Screw you, I'm going home."

I can sum up my feelings of Shepard's ending with words of LC Ashley Williams: "I think it's bull**** I'm
getting railroaded out of here.
"

Don't explain the ending gives us different endings - Other Choices.  No one likes being railroaded straight into the jaws of death.

Modifié par PhantomSun, 31 mars 2012 - 06:30 .


#12618
devwild

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Odysseyalien wrote...

This is a funny thread. While I've only had one playthrough, I felt the ending was very well thought out and one of the best endings to any game I can recall in a very long time. If I would complain about anything, I could personally have lived with less gunning and more in-game puzzles.


If you are going to make a post like this in this thread, please explain *why* you feel that way. That's the point, is constructive discussion about the ending. I personally see no way you could debate the ending as being "well thought out" if you take it at face value, because there are glaring logic issues with it. We need more discussion about different interpretations if you want to see more than just the same complaints.

#12619
PhantomSun

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Chris Priestly wrote...
What was your favorite moment? :)


Favorite moments:
- Grunt make it out of the rachni caves.
- Getting to punch Gerrel and kick him off the ship.  Would've loved to do the same for Xen.

#12620
Rain Island

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One thing I don't understand is that since when did the theme of organic vs. synthetic become the dominating philisophy of ME series? Throught the years we have been battling for several things, including: the unity of galaxy under common threat, does the end justify the means, morality of genophage, racial tensions.... only in the line of Qurian and Geth was the organic vs.synthetic conflict mentioned as a main tune. It is just inconsistant and disrruptive to have all our efforts concluded into an out of nowhere philosophical statement in the end and was forced to choose different colors based on it.
As much as I like a game with depth, I think in a series like ME, game designers should give the right of picking a main theme to the hands of players. They just make options available.

#12621
Omnike

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devwild wrote...

Odysseyalien wrote...

This is a funny thread. While I've only had one playthrough, I felt the ending was very well thought out and one of the best endings to any game I can recall in a very long time. If I would complain about anything, I could personally have lived with less gunning and more in-game puzzles.


If you are going to make a post like this in this thread, please explain *why* you feel that way. That's the point, is constructive discussion about the ending. I personally see no way you could debate the ending as being "well thought out" if you take it at face value, because there are glaring logic issues with it. We need more discussion about different interpretations if you want to see more than just the same complaints.


Yeah, emphasis on "well thought out". Because most of us here would like to know anything about the ending that seemed "thought out".

#12622
Seival

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It looks like BioWare is really listening:
http://masseffect.bi...ity/comm_center

Some noticable negative reviews are included... Something big is about to happen! 

#12623
Good_Chaos7

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Was asked to post this!

http://www.facebook....365532106824171 :crying:

#12624
devwild

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Seival wrote...

It looks like BioWare is really listening:
http://masseffect.bi...ity/comm_center

Some noticable negative reviews are included... Something big is about to happen! 


And random crap not even related to mass effect... That's just an automated content agregator that pulls mass effect stuff from social media, it doesn't demonstrate anything.

#12625
MarcusFrost88

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MrBtongue has posted a follow-up to his outstanding critique of Mass Effect 3's ending addressing the Indoctrination Theory:

The Original:

The Follow-Up:

Modifié par MarcusFrost88, 31 mars 2012 - 07:53 .