I did everything in the Mass Effect games.
Full Paragon.
Saved the Rachni Queen.
All my squad lived in ME2.
I Cured the Genophage.
Save the Rachni Queen again. (Grunt Lived, After kicking ass)
Got the Krogan and the Turians onside.
United the Geth and the Qurains.
Got 7000 worth of war assets and 100% readieness.
And for what, did all my work lead to an outcome where it counted, where I could save everyone, even if it ment the end for my character. No not even close, instead I got 3 god awful endings that made nosense whatsoever and threw out player interaction. The 3 endings were so poorly writen, poorly done, with so many plot holes and broken logic, that it kills the series and any desire to play the games again.
3 reasons why the endings fail so badly.
1) Well rounded Characters and their storys are what make Mass Effect great. Good characters that we feel for is why we care about saving the Mass Effect universe. With little or no sign at the end, that any of the great characters, love interests or team mates are genuinly safe, after getting to know them and sort out their issues, its no wonder players feel hard done by as it all seems a bit pointless when all 3 endings seem to embarce all life dying in some fashion.
Great characters also extends to the villians. The Reapers work best as an unknowable force, it made things more intense knowing that, something so bad was coming to destroy everything and there would be no reasoning with it. Then the God/Reaper child showed up with his stupid, I invetend sythetics to kill all organic life, to prevent organics inventing synthetic life which in turn will kill them. The god child killed the Reapers as villians and killed player interest.
2) Lore and logic, dont spend 3 games building up story and backgrond, with a solid logic that works within the series, only to break lore, logic and story when it suits. Its cheap, insulting to players who have taken the time to invest in this world and most importantly never works. The high standard of writing throughout the games with the Genophage cure mission being a true highlight only serves to further expose how badly lore, logic and story are treated at the end.
3) Player interaction/choise. When the god child/reaper leader is introduced it signals the death of player choise and interaction within the Mass Effect world. The player no longer has control over how things play out, regardless of the work the player put in. Whats worse is that it kills Shepard as a leading force for the Mass Effect series. Shepard is no longer the games guiding focus.
Instead Shepard (much like the player) is told by the god child that he will be allowed to chose one of 3 outcomes the god child sees fit to grant. The second this happens shepard no longer holds any narrative importance, its not Sheps story anymore its the stupid Reaper/God child story as they are the only one with any control over what happens.
If a player put the money, time and work into the Mass Effect games they have every right to protest something so poorly done. They have the right to question broken pomises made that their choies matter and they have the right to ask for better endings, be they happy, sad or bittersweet.
Make new ending DLC free Bioware, it will go a long way to getting fans interested in any future DLC, you want to sell.
Modifié par AkaXan, 31 mars 2012 - 09:56 .