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On the Mass Effect 3 endings. Yes, we are listening.


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#12626
Omnike

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Seival wrote...

It looks like BioWare is really listening:
http://masseffect.bi...ity/comm_center

Some noticable negative reviews are included... Something big is about to happen! 


It just seems like a promotional site to me. I doubt it's anything to get excited over.

#12627
Juggernaut241

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After replaying through ME2 and dealing with that pretentious dung beetle Harbinger, lets have a DLC in ME3 where you can stomp it to bits! It would be awesome for an epic boss fight, Lets replace the last marauder with harbinger. Now that would be a good finish!

#12628
Happypillz

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Horrible endings. Its like Bioware fired the entire writing staff and hired Activision COD writing staff for the endings.

#12629
improperdancing

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Happypillz wrote...

Horrible endings. Its like Bioware fired the entire writing staff and hired Activision COD writing staff for the endings.


Nah.  At least in the Call of Duty endings the bad guy dies in a satisfying way.

#12630
Jassu1979

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MarcusFrost88 wrote...

MrBtongue has posted a follow-up to his outstanding critique of Mass Effect 3's ending addressing the Indoctrination Theory:


I don't quite agree with his objections (at least those on the story-telling aspects of the theory):

See, what makes this theory so fantastic if it were correct (even though I'm not convinced that it is) is the fact that it places every person that plays the game in the position of Shepard: we do not know what is going on at this point, and the few subtle pointers that have been thrown our way (the weird dreams, the kid who walked through locked doors, the fact that the "Citadel" we are transported to suddenly features bits and pieces of other settings such as the Shadowbroker Ship, or that everything has a very dream-like quality after we've been hit by the beam) were far and inbetween.

In short, it would make for the ultimate interactive story-telling experience, with the equivalent to Spock's wake-up call waiting in the wings. I do not think it would create a host of questions that could not be addressed without unnecessarily complicating things, either.

#12631
balance5050

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Indoctrination Theory, just tell us were right.

#12632
dfdsgrgre

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even if they didnt plan the indoc theory ( i doubt they did) they should run with it anyway and say they did

#12633
toptrv

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I finished the game almost a day ago and since then I’m reading (posts, blogs, news) and watching videos about the ending.
Quite frankly I was more than disappointed. I was devastated by it. The last minutes of the game felt so confusing. Most of the things that happened can’t be explained and it seems that Shepard doesn’t care anymore either. I was surprised that he/she was not even shocked by the fact that the catalyst looks like the boy from his/hers nightmares. There wasn’t a question “Why did you choose this form to present to me?”
I believe the answer would have been: “Because this is one of the most troubling images I detected in your mind. I also see that you care and feel guilty towards whatever I am looking like. You like it?”
There are a lot of posts here and on other sites that explain what is wrong and there are some incredible videos out there done with so much effort only to say the end is not good at all. There are lots of links in this thread to these blogs and videos and I can’t say nothing more than what is already said.
What I want to say is that I don’t feel good. Yes, it’s a selfish and shallow statement but I believe it’s the most simple and needed one.
I don’t hate the ends that are already in the game. I don’t like that there are no other ones. It seems that there are people that are satisfied so far from them but a lot of fans are not. Being the last chapter from the trilogy it feels logical to have an end with Shepard dying in it. But there are no other ends. Even if our hero stays alive it won’t be for long unless he/she has a lot of medi-gel and learns how to grow crops on concrete and metal in space. No one is going to pick him/her soon because most of the technology is gone (including spaceships). An end where Shepard will die alone in agony is the greater reward of them all.
I want a real good ending. An ending where the Reapers are destroyed and the races reestablish themselves and lessons are learned. An ending where Shepard is alive and returns to his/hers love interest on Earth or the Normandy (make us choose). An ending where we learn what happens with the crew and characters we worked with (preferably good things will happen if we made the right choices). This is the ending that I was playing for through all of the games. Why we cannot have it? It’s cheesy and beyond the best expectations but it doesn’t mean it’s impossible after all the impossible things that already happened. I don’t want reality scenarios. I have them in my real life.
There also can be a really bad ending where the Reapers win because the preparation was not sufficient like there was in ME2.
But then again I want the good ending.
I really hope that BioWare are preparing a new ending and I hope it’s close to mine. Even if it’s a DLC I want it. I don’t want to replay the game knowing there’s only death at the end.
I hope someone will actually read my post and all the others and try to make the things better.

#12634
tg0618

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balance5050 wrote...

Indoctrination Theory, just tell us were right.


Yeah.

#12635
Scuba Steve TXST

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pablosplinter wrote...

Favourite moment?

All of it tbh .......until the end


Yes I agree the ending had a Deus Ex geeling to it A, B, or C. EA/Bioware there was so much that just felt incomplete. Every ending taking cmdr Sheapard out or destoring the mass relays just seems bad nothing else you did can alter these events. For game based on choice it saddens me..

#12636
mad_yojik

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First of all - I want to thank Bioware team for making a great game, and I can say that despite some dissatisfaction in the ending, I enjoyed every second of gameplay. Keep it up!

Well to comment on ending - I like the "choices" idea (control/destroy/synthesis) and i actually like the absence of both the "final boss" and "happy-ending where Shepard would sit and drink coctails on the beach", but the ending looks terribly incomplete, and left me with a lot of questions.

First of all - the boy (or catalyst) is Shepard's archenemy, why he listens to him at all? What the guarantee that hes just not pointing him to kill himself or break the Crucible (by shooting something). It would make more sense, if at least red/blue options were given not by the Catalyst but by friendly NPCs, like admiral Hakket or team members. In fact even The Illusive Man inspires more trust than the boy.
Second - the ending cutscene appears to me as its middle and final sections has been severely cut. There's no explanaton to "how our squad happened on board of Normandy?", "where is the Normandy (and why it is not on Earth's orbit as part of the fleet)?","why the wave damages it, and will the wave kill everything like in arrival stuff?", like in the middle there was some sort of "general retreat" order, but we dont know it. Also, after the "squad comes out of Normandy" piece - there is no further info, both on our squad status, and effects of players major decisions (i would like to know, for example "did the quarians and the geth started shooting each other again", and "what happened with Garrus and Tali", and a LOT of similar stuff) :) .

Third - The ending section after the reaper beam shoots Shepard and until final cutscene - seems to have been either "underworked" or intended to look like a dream or hallucination (slow-walk, infinite ammo, unkillable Anderson (shot him accidentaly) and so on). IMO not good.

Fourth - the three ending cutscenes are almost identical, the diffirenced are quite subtle, apart of color of the wave. Also not good.

I'm not fan of "indoctrination theory", or some sort of that, and i'm not saying "the ending sucks", but, especially compared with quality of the rest of the game - lets say it can use a whole lot of polish. Anyway - the game itself is so great that ot would take a lot more than "less than satisfying ending" to make me sad ;).
P.S. - and if you are going to rework the ending cutscene - as a fan I would like to see at last those "little blue children"  the Liara keeps talking about :lol:.

Modifié par mad_yojik, 31 mars 2012 - 09:53 .


#12637
AkaXan

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I did everything in the Mass Effect games.
Full Paragon.
Saved the Rachni Queen.
All my squad lived in ME2.
I Cured the Genophage.
Save the Rachni Queen again. (Grunt Lived, After kicking ass)
Got the Krogan and the Turians onside.
United the Geth and the Qurains.
Got 7000 worth of war assets and 100% readieness.

And for what, did all my work lead to an outcome where it counted, where I could save everyone, even if it ment the end for my character. No not even close, instead I got 3 god awful endings that made nosense whatsoever and threw out player interaction. The 3 endings were so poorly writen, poorly done, with so many plot holes and broken logic, that it kills the series and any desire to play the games again.

3 reasons why the endings fail so badly.

1) Well rounded Characters and their storys are what make Mass Effect great. Good characters that we feel for is why we care about saving the Mass Effect universe. With little or no sign at the end, that any of the great characters, love interests or team mates are genuinly safe, after getting to know them and sort out their issues, its no wonder players feel hard done by as it all seems a bit pointless when all 3 endings seem to embarce all life dying in some fashion.
Great characters also extends to the villians. The Reapers work best as an unknowable force, it made things more intense knowing that, something so bad was coming to destroy everything and there would be no reasoning with it. Then the God/Reaper child showed up with his stupid, I invetend sythetics to kill all organic life, to prevent organics inventing synthetic life which in turn will kill them. The god child killed the Reapers as villians and killed player interest.

2) Lore and logic, dont spend 3 games building up story and backgrond, with a solid logic that works within the series, only to break lore, logic and story when it suits. Its cheap, insulting to players who have taken the time to invest in this world and most importantly never works. The high standard of writing throughout the games with the Genophage cure mission being a true highlight only serves to further expose how badly lore, logic and story are treated at the end.

3) Player interaction/choise. When the god child/reaper leader is introduced it signals the death of player choise and interaction within the Mass Effect world. The player no longer has control over how things play out, regardless of the work the player put in. Whats worse is that it kills Shepard as a leading force for the Mass Effect series. Shepard is no longer the games guiding focus.
Instead Shepard (much like the player) is told by the god child that he will be allowed to chose one of 3 outcomes the god child sees fit to grant. The second this happens shepard no longer holds any narrative importance, its not Sheps story anymore its the stupid Reaper/God child story as they are the only one with any control over what happens.

If a player put the money, time and work into the Mass Effect games they have every right to protest something so poorly done. They have the right to question broken pomises made that their choies matter and they have the right to ask for better endings, be they happy, sad or bittersweet.

Make new ending DLC free Bioware, it will go a long way to getting fans interested in any future DLC, you want to sell.

Modifié par AkaXan, 31 mars 2012 - 09:56 .


#12638
ryoldschool

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AkaXan wrote...

I did everything in the Mass Effect games.
Full Paragon.
Saved the Rachni Queen.
All my squad lived in ME2.
I Cured the Genophage.
Save the Rachni Queen again. (Grunt Lived, After kicking ass)
Got the Krogan and the Turians onside.
United the Geth and the Qurains.
Got 7000 worth of war assets and 100% readieness.

And for what, did all my work lead to an outcome where it counted, where I could save everyone, even if it ment the end for my character. No not even close, instead I got 3 god awful endings that made nosense whatsoever and threw out player interaction. The 3 endings were so poorly writen, poorly done, with so many plot holes and broken logic, that it kills the series and any desire to play the games again.

3 reasons why the endings fail so badly.

1) Well rounded Characters and their storys are what make Mass Effect great. Good characters that we feel for is why we care about saving the Mass Effect universe. With little or no sign at the end, that any of the great characters, love interests or team mates are genuinly safe, after getting to know them and sort out their issues, its no wonder players feel hard done by as it all seems a bit pointless when all 3 endings seem to embarce all life dying in some fashion.
Great characters also extends to the villians. The Reapers work best as an unknowable force, it made things more intense knowing that, something so bad was coming to destroy everything and there would be no reasoning with it. Then the God/Reaper child showed up with his stupid, I invetend sythetics to kill all organic life, to prevent organics inventing synthetic life which in turn will kill them. The god child killed the Reapers as villians and killed player interest.

2) Lore and logic, dont spend 3 games building up story and backgrond, with a solid logic that works within the series, only to break lore, logic and story when it suits. Its cheap, insulting to players who have taken the time to invest in this world and most importantly never works. The high standard of writing throughout the games with the Genophage cure mission being a true highlight only serves to further expose how badly lore, logic and story are treated at the end.

3) Player interaction/choise. When the god child/reaper leader is introduced it signals the death of player choise and interaction within the Mass Effect world. The player no longer has control over how things play out, regardless of the work the player put in. Whats worse is that it kills Shepard as a leading force for the Mass Effect series. Shepard is no longer the games guiding focus.
Instead Shepard (much like the player) is told by the god child that he will be allowed to chose one of 3 outcomes the god child sees fit to grant. The second this happens shepard no longer holds any narrative importance, its not Sheps story anymore its the stupid Reaper/God child story as they are the only one with any control over what happens.

If a player put the money, time and work into the Mass Effect games they have every right to protest something so poorly done. They have the right to question broken pomises made that their choies matter and they have the right to ask for better endings, be they happy, sad or bittersweet.

Make new ending DLC free Bioware, it will go a long way to getting fans interested in any future DLC, you want to sell.


Yes, I did all the prep work you did leading up to the ending and felt the same way let down by that terrible ending.  Gameplay-wise this game is the best of the series, and the music and art are great.  I'm just hoping that the offer a better ending.

#12639
Tojax

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Agreed with AkaXan, especially about the "lore and storytelling" bit. The end pulls a deus ex machina, which in no way is intertwined with the rest of the story (and is generally considered a poor trick on the part of the work's author). A fantastical or sci-fi world is only believable if it sticks to the rules of logic that it establishes. The god-child, as well as it's explication of the Cycle, in no way fits the structure of the ME world. It also makes no sense story-wise since the alliance between the geth and quarians shows that sythetics and organics can coexist, disproving the child's theory about the two species constantly being at war (as a side note, I'd like to add that it's far more probable that organics would destroy each other, but apparently the child enjoys ignoring that fact). The destruction of the relays dooming the entire galaxy (which Shepard has been trying to save since day one) and your choices becoming meaningless by the end did not help either.

If the entire ME3 plot had been horribly written, I wouldn't have cared less about the ending. However, I absolutely loved the game from the moment the adventure started, right up to the last 5-10 minutes, which is why the ending seemed like a blow to the face. It doesn't completely devalue the entire series, but it definitively puts a dent in ME's good name, seeing as the driving force of the trilogy (aka. the "your choices matter" slogan) is thrown right out the window.

There WERE good moments though. A lot of them in fact. To name a few:
- the romance and/or friendship with Garrus (excellent writing there)
- Liara's time-travel box (the scene was beautifully done)
- fighting the Reaper on Rannoch
- the geth history (actually, the entire geth/quarian mission was amazingly emotional)
- Thane dying like warrior (and then Shepard killing Kai Leng as revenge)
- Jennifer Hale's voice acting. The woman is brilliant. Thanks to her, female Shapard is portrayed as both strong and emotional.
- many more...

Modifié par Tojax, 31 mars 2012 - 10:20 .


#12640
spacehamsterZH

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I just finished my second playthrough, and... two things I noticed:

1) This time I let the salarians sabotage the Genophage, Wrex confronted me about it on the Citadel and specifically said the krogan would not support the humans now. Then I get to Earth, and the krogan are there anyway. What gives? Is this just an oversight when the cutscenes were put together, or is the idea that Wrex... I dunno, never had a chance to tell anyone because he was in such a hurry to get shot?

2) I used to think the last time anyone mentioned the fact that the Reapers built the mass relays was back on Virmire in ME1, but depending on what dialog choice you pick, Shepard actually brings it up and says it's "all part of the same trap" ON THE EFFING CITADEL EFFING FIVE EFFING MINUTES BEFORE THE KID SHOWS UP AND DIRECTLY CONTRADICTS THE ENTIRE LOGIC OF THAT.

I'm sorry, but... just.... wow.

#12641
VaddixBell

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Mass Effect 3 was incredible. Simply seeing the conclusion to age old conflicts between the Geth & Quarians and the Krogan & Salarians was simply stunning and highlighted just how rich and deep the Mass Effect universe is.

The ending however is shambolic. Let's say for instance that the "Indoctrination Theory" is true and the ending presented is simply the internal struggle in Shepard's head. That ending does not finish the series,we don't finish the war. We don't see how our actions ultimately effected that universe.

We did not see the conclusion, we seen Commander Shepard's internal struggle and that's it. If it was all in his head and we still chose destruction, then let us see the war be won or lost. And if DLC comes out that shows the true ending, that Shepard got up and finished the fight, then it looks as if Bioware always intended this ending and removed it in order to sell a better ending. And that's below Bioware.

#12642
Hexley UK

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AkaXan wrote...

I did everything in the Mass Effect games.
Full Paragon.
Saved the Rachni Queen.
All my squad lived in ME2.
I Cured the Genophage.
Save the Rachni Queen again. (Grunt Lived, After kicking ass)
Got the Krogan and the Turians onside.
United the Geth and the Qurains.
Got 7000 worth of war assets and 100% readieness.

And for what, did all my work lead to an outcome where it counted, where I could save everyone, even if it ment the end for my character. No not even close, instead I got 3 god awful endings that made nosense whatsoever and threw out player interaction. The 3 endings were so poorly writen, poorly done, with so many plot holes and broken logic, that it kills the series and any desire to play the games again.

3 reasons why the endings fail so badly.

1) Well rounded Characters and their storys are what make Mass Effect great. Good characters that we feel for is why we care about saving the Mass Effect universe. With little or no sign at the end, that any of the great characters, love interests or team mates are genuinly safe, after getting to know them and sort out their issues, its no wonder players feel hard done by as it all seems a bit pointless when all 3 endings seem to embarce all life dying in some fashion.
Great characters also extends to the villians. The Reapers work best as an unknowable force, it made things more intense knowing that, something so bad was coming to destroy everything and there would be no reasoning with it. Then the God/Reaper child showed up with his stupid, I invetend sythetics to kill all organic life, to prevent organics inventing synthetic life which in turn will kill them. The god child killed the Reapers as villians and killed player interest.

2) Lore and logic, dont spend 3 games building up story and backgrond, with a solid logic that works within the series, only to break lore, logic and story when it suits. Its cheap, insulting to players who have taken the time to invest in this world and most importantly never works. The high standard of writing throughout the games with the Genophage cure mission being a true highlight only serves to further expose how badly lore, logic and story are treated at the end.

3) Player interaction/choise. When the god child/reaper leader is introduced it signals the death of player choise and interaction within the Mass Effect world. The player no longer has control over how things play out, regardless of the work the player put in. Whats worse is that it kills Shepard as a leading force for the Mass Effect series. Shepard is no longer the games guiding focus.
Instead Shepard (much like the player) is told by the god child that he will be allowed to chose one of 3 outcomes the god child sees fit to grant. The second this happens shepard no longer holds any narrative importance, its not Sheps story anymore its the stupid Reaper/God child story as they are the only one with any control over what happens.

If a player put the money, time and work into the Mass Effect games they have every right to protest something so poorly done. They have the right to question broken pomises made that their choies matter and they have the right to ask for better endings, be they happy, sad or bittersweet.

Make new ending DLC free Bioware, it will go a long way to getting fans interested in any future DLC, you want to sell.


Excellent post m8.

#12643
Theronyll Itholien

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Tony0618 wrote...

balance5050 wrote...

Indoctrination Theory, just tell us were right.


Yeah.


Yeah. Let it be so that we wake up between the rubble of London after a battle of wills and just end the game there, in the middle of a war, having not just a crappy ending but no ending at all...

#12644
dvd1154

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dlc will not be for free they want our money there greedy they made the endings bad so we would buy new ones

#12645
Omnike

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Theronyll Itholien wrote...

Tony0618 wrote...

balance5050 wrote...

Indoctrination Theory, just tell us were right.


Yeah.


Yeah. Let it be so that we wake up between the rubble of London after a battle of wills and just end the game there, in the middle of a war, having not just a crappy ending but no ending at all...


There's DLC coming. So, if the Indoctination theory was right, it'd be continuing off that. That's why everyone is hoping that the IT is the case.

#12646
dvd1154

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these as set way to change the ending so everything you do means noyhing!!!! fail fail fail mass effect 2 much better

#12647
wicnwitch

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For a fantasy girl, this space opera was brilliant.Thank you for removing me from fantasy and sucking me into space!!!! The music is totally awesome. Can't get enough of it. I'm glad i put my sword away and drew out that pistol for some pew pew time. And thank you sooooo much for making us gingers feel a little bit appreciated! My ginger femShep salutes you!!!
Heather aka femShep Kendra

#12648
Warbuckaz

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I've always loved the radio station music from ME1..Can that be incorporated into the end credits somehow :)

#12649
dvd1154

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i have make a poll on the endings please vote

#12650
knection

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I have heard on the game informer site that the editors that had beaten the game were responding to the retake mass effect movement. The editors were commenting that the retake mass effect movement were wanting a Care Bear Stare ending where The Normandy Crew hold hands and activate the crucible and take down the reapers or have all your crew one by one come up and punch a reaper in the face.... that made me kind of mad because they were blatantly ignoring why this ending is bad in the first place....space kid....normandy crew deserting....a galactic fleet stuck on earth...its not oh no shep dies it is so much more than that.