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On the Mass Effect 3 endings. Yes, we are listening.


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#12676
K9lArthur

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The thing that really bothers me about the ending is that Casey Hudson kept saying that it's going to be "bittersweet". First of all, it's all bitter, no sweet. And the second and most important reason that I don't like that is because we should have a choice, I don't see why a complete paragon who has picked perfect choices from the start of ME, done everything right, and even completed multiplayer to 100% should have a bittersweet ending and not a happy and sweet one.

#12677
CuseGirl

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CesarSan wrote...

The indoctrination theory:

If the ending is all in Shepard's mind and destroying the red tube means resisting Harbinger's indoctrination then Shepard keeps his freewill. But he's still laying on Earth half-dead, he never got to the citadel and the war is still raging on. The RGB explosion was all in his imagination.This is not an ending.

It also means he would gladly betray the Geth trust and destroy them and EDI who saved his life at least twice. That makes him a treacherous ***hole.

It still doesn't explain why Shepard accepts everything the creepy energy kid says at face value, including the ridiculous reasoning for creating the Reapers, without laughing at his face. I would.

If it was true and then followed by a true ending then it would be pure genius. It was not...

Even assuming he somehow got into the citadel and the explosion was real why would Harbinger show him the kill switch of his entire species?


Well I can imagine that if Shepard were to wake up in the rubble and then continue fighting (with no armor, no helmet and most of equipment blown away), the "destroy the reaper" device wouldn't be a Reb tube that you shoot with a Carnifex gun lolllll

#12678
Lordambitious

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 Guys, This totally explains what happened during development that resulted in the sudden loss of story cohesion and quality that is the ending.

Posted Image

#12679
Chrislo1990

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K9lArthur wrote...

The thing that really bothers me about the ending is that Casey Hudson kept saying that it's going to be "bittersweet". First of all, it's all bitter, no sweet. And the second and most important reason that I don't like that is because we should have a choice, I don't see why a complete paragon who has picked perfect choices from the start of ME, done everything right, and even completed multiplayer to 100% should have a bittersweet ending and not a happy and sweet one.


Exactly!! You've hit the nail on the head there my friend. Like you I chose to be Paragon, haven't touched multiplayer though. Just because we chose to play this way we're foced to become martyrs? It's completely unfair and goes against a fourmula that has been present since ME1: different outcomes for different playing styles. Our decisions should determine whether Shepard lives or dies.

As such there should a happy ending, a bittersweet ending, and a bad ending, eac with their own amount of variations, unlike the RGB options that are 95% identical. I just don't know what Bioware was thinking!

Modifié par Chrislo1990, 01 avril 2012 - 02:09 .


#12680
jeweledleah

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CesarSan wrote...

The indoctrination theory:

If the ending is all in Shepard's mind and destroying the red tube means resisting Harbinger's indoctrination then Shepard keeps his freewill. But he's still laying on Earth half-dead, he never got to the citadel and the war is still raging on. The RGB explosion was all in his imagination.This is not an ending.

It also means he would gladly betray the Geth trust and destroy them and EDI who saved his life at least twice. That makes him a treacherous ***hole.


oh i don't know.  in my mind, godkid lied.  why should Shepard trust anything that little **** says.  of course he'd make it sound like the worst possible solution, as unapealing as he can make it. so Shepard took that gamble that destroying the reapers will not destroy geth as well.  after all - its the only chice where reapers don't get to go on with their lives in some fashion.

as for not thinking about it, I can't :P  i have to understand why it bugs me beyond purely emotional "they killed my Shepard and destroyed the world I fell in love with"  I have to analyze it and figure out if there's more to it, then just personal pain and disapointment.  and so i do.  and damn, it makes less and less sence taken at face value :P

but yes, I agree that the simplest answer is that they ran out of time.

I started playing couple of malesheps and its amazing how many subtle differences there are.  sometimes the change in dialogue is only a couple of words, but those changes are still there.  there are even tonal shifts that depend on romance status, even if they are saying exact same worlds.  its amazing how much thought they put into all these details and just looks more and more like they were rushed to finish

Modifié par jeweledleah, 01 avril 2012 - 02:11 .


#12681
Chrislo1990

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Lordambitious wrote...

 Guys, This totally explains what happened during development that resulted in the sudden loss of story cohesion and quality that is the ending.

Posted Image

Haha yeah definitely. There's actually a thread here in the forums that has tons of pics demonstrating how outraged we are over the endings. Man Bioware really screwed up here. I just don't understand why they couldn't have negotiatedwith EA for more time if they needed it. I wouldn't have minded if ME3 had been delayed, so long as I got a satisfying and complete game, just as they had promised. Quality should always take priority. 

Modifié par Chrislo1990, 01 avril 2012 - 02:40 .


#12682
improperdancing

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CuseGirl wrote...

improperdancing wrote...
Don't think too much on it.  It was just sloppy writing.


The simplest answer is usually the best/right answer. The 2 simple reasons why these endings make no sense at all (based on the previous lore/in-game-events and decisions the players makes) is because it is possible EA/Bioware truly believed they could flip this into a financial win AND the ending was rushed. 


Pretty much. 

Really, a lot of aspects of Mass Effect 3 feel rushed.  There are only about four or five legitimate side missions in this game.  The rest are crappy fetch quests that don't really make a lot of sense (seeing as most of the items end up on planets that the people who lost them had no reason to go to) and repurposed multiplayer maps that are clearly not designed for a linear single-player mission.  Contrast that with Mass Effect 2 where there are at least a dozen side quests and all of them are fully fleshed out and very well done, not to mention varied. 

Then there's the main story where the characters conveniently find the blueprints for a weapon that can destroy the Reapers about five minutes after the Reapers show up.  This is deus ex machina 101, and it's really sloppy writing for the third chapter in a trilogy.  If BioWare had the Crucible in mind all along, they should have alluded to it in a previous game.

I know everyone wants to focus on the endings (and rightfully so), but it's not like the rest of the game was a flawless masterpiece.  Most of the main quest was great (and it had some awesome moments), but there were more than a few plot holes and some obviously lazy design choices.  And I'm not saying the game was terrible or anything like that.  I'm merely saying that it had some problems that weren't related to the ending as well.

Modifié par improperdancing, 01 avril 2012 - 02:51 .


#12683
Sayuka2142

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First off, let me say that Mass Effect 3 has entered my hall of fame, this hasn't been done since the original Red Faction in 2001. The game was absolutely top notch for almost everything, save a few little picky things that I didn't like but no one is perfect. You have done a tremendous job with this game and its one of the VERY few that I didn't mind spending money on. Everything that I didn't like about ME 2 or 1 you've absolutely nailed in ME 3, very well done.

That said, the ending is the down point... I don't really understand it guys you were doing soooo well then all of a sudden it was like you checked the numbers for your budget and were like... Crap, MAKE SOMETHING UP!!! Seriously after I finally stopped being depressed by this absolutely soul crushing this ending was I determined that:
A.) Shepard will never see Liara (in my case) again:crying:
B.) There is a massive armada of species that require different foods to survive (Dextro DNA), as such the possibilites are civil war or everyone starves. So whatever way you slice it everyone dies
C.) No food supplies can be brought in due to the mass relays blowing up. (everyone dies)
D.) The mass relays were such a huge slice of the Mass Effect universe, it would be like if all  the lightsabers in star wars vanished (Awesome job with KOTOR btw, You should really give thought to a KOTOR 3, I know I'd buy it)
E.) The entire galaxy is in the dark, we will all eventually die off and when the next species rises up, it wont make the slightest difference, no mass relays=stay in your own system until you die of starvation

So, whatever way you slice it, everyone dies and the repears win. How I would've liked the ending to be? So many ideas its not even funny. However the chief one is something another member mentioned in some earlier pages of this thread, I THINK: Before you go to meet the catalyst, harbinger halts his forces to speak to you. I want the most awesome and god like converstation wheel you can come up with here, things like where they came from, why the do this, how it all came about etc etc. HOWEVER, an AI makes alot of decisions based on logic, I think if you had a high enough renegade or paragon score you should be able to follow a logical train of thought that convinces them war is not necessary. I believe the aforementioned member also said that they should be doing this to find a way to free themselves of this form or something. Anyway you guys are the brainstormers, I'm sure you can figure something out awesomely.

My main request is this: Make it a happy ass ending... I don't care about the "reality", that not everyone would be able to survive. Why? BECAUSE THIS IS A GAME!!!!!! If I want to see a sad ending to a story that is "realistic" I'll go read the newspaper. I beg of you on my hands and knees: Shepard survives, and her partner (whoever this might be) has a child in the last scenes of the game. Do you know where you could go from here? CARRY ON THE FIGHT WITH SHEPARD'S OWN CHILD!!!! How awesome would this be? Please please please a happy ending were Shepard survives and so does her partner, they have a kid, everyone on the Normandy survives and everyone is happy, the mass relays CANNOT be destroyed or the repears win anyway. Please also ensure that multiplayer progress has no impact on what type of ending you get, thats just stupid. Singleplayer should remain singleplayer and I think that the only thing your Military strength should have any impact on is how much of the fleets survive. Also if you have really low EMS atleast one of your crew members should die somehow. But for the love of God, a Happy ending!!!! A happy ending should atleast be an option, this ending should be free from what you've accomplished on multiplayer, thats just retarded. Thanks for taking the time guys

Thanks guys, amazing work. You've won my respect by taking the time to actually hear the opinions of your customers, and act on your mistakes, I'm proud to own this game.

Modifié par Sayuka2142, 01 avril 2012 - 03:26 .


#12684
The Alliance

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Well, if Bioware truly is listening, then I just want to make sure that everyone that worked with Mass Effect 3 knows that they have my full appreciation for the game. I understand some didn't like the ending, and, if I'm in the minority, so be it; I loved this ending.

Thank you for the most exciting and thrilling experience I've ever had in a video game!

#12685
The Alliance

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Sayuka2142 wrote...

First off, let me say that Mass Effect 3 has entered my hall of fame, this hasn't been done since the original Red Faction in 2001. The game was absolutely top notch for almost everything, save a few little picky things that I didn't like but no one is perfect. You have done a tremendous job with this game and its one of the VERY few that I didn't mind spending money on. Everything that I didn't like about ME 2 or 1 you've absolutely nailed in ME 3, very well done.

That said, the ending is the down point... I don't really understand it guys you were doing soooo well then all of a sudden it was like you checked the numbers for your budget and were like... Crap, MAKE SOMETHING UP!!! Seriously after I finally stopped being depressed by this absolutely soul crushing this ending was I determined that:
A.) Shepard will never see Liara (in my case) again:crying:
B.) There is a massive armada of species that require different foods to survive (Dextro DNA), as such the possibilites are civil war or everyone starves. So whatever way you slice it everyone dies
C.) No food supplies can be brought in due to the mass relays blowing up. (everyone dies)
D.) The mass relays were such a huge slice of the Mass Effect universe, it would be like if all  the lightsabers in star wars vanished (Awesome job with KOTOR btw, You should really give thought to a KOTOR 3, I know I'd buy it)
E.) The entire galaxy is in the dark, we will all eventually die off and when the next species rises up, it wont make the slightest difference, no mass relays=stay in your own system until you die of starvation

So, whatever way you slice it, everyone dies and the repears win. How I would've liked the ending to be? So many ideas its not even funny. However the chief one is something another member mentioned in some earlier pages of this thread, I THINK: Before you go to meet the catalyst, harbinger halts his forces to speak to you. I want the most awesome and god like converstation wheel you can come up with here, things like where they came from, why the do this, how it all came about etc etc. HOWEVER, an AI makes alot of decisions based on logic, I think if you had a high enough renegade or paragon score you should be able to follow a logical train of thought that convinces them war is not necessary. I believe the aforementioned member also said that they should be doing this to find a way to free themselves of this form or something. Anyway you guys are the brainstormers, I'm sure you can figure something out awesomely.

My main request is this: Make it a happy ass ending... I don't care about the "reality", that not everyone would be able to survive. Why? BECAUSE THIS IS A GAME!!!!!! If I want to see a sad ending to a story that is "realistic" I'll go read the newspaper. I beg of you on my hands and knees: Shepard survives, and her partner (whoever this might be) has a child in the last scenes of the game. Do you know where you could go from here? CARRY ON THE FIGHT WITH SHEPARD'S OWN CHILD!!!! How awesome would this be? Please please please a happy ending were Shepard survives and so does her partner, they have a kid, everyone on the Normandy survives and everyone is happy, the mass relays CANNOT be destroyed or the repears win anyway.

Thanks guys, amazing work. You've won my respect by taking the time to actually hear the opinions of your customers, and act on your mistakes, I'm proud to own this game.


I don't mean to sound rude, but have you integrated a certain theory that starts with "I" and ends with "ndoctrination"? Honestly, at first, I didn't really understand what was going on, but that theory cleaned everything up.

Of course, it's just a theory, and theories can be wrong, but it just seems to fit so perfectly with the ending, it's insane. Until I get told otherwise, that theory is canon, Additionally, I really hope Bioware fully had that theory in mind when they came to making this game, because just too many things add up for it not to be.

#12686
CesarSan

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 It feels rushed, yes. The first time I've heard of the crucible it was cringe worthy. "oh no, not that trope again." but fine I played along. And the game was good, even great at times, many times. Until the last minutes...
Marauder Shields tried to stop me...
Anyway here a well thought out analysis of the ending mess: http://www.gamefront...ns-are-right/5/

#12687
Good_Chaos7

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Sayuka2142 wrote...

First off, let me say that Mass Effect 3 has entered my hall of fame, this hasn't been done since the original Red Faction in 2001. The game was absolutely top notch for almost everything, save a few little picky things that I didn't like but no one is perfect. You have done a tremendous job with this game and its one of the VERY few that I didn't mind spending money on. Everything that I didn't like about ME 2 or 1 you've absolutely nailed in ME 3, very well done.

That said, the ending is the down point... I don't really understand it guys you were doing soooo well then all of a sudden it was like you checked the numbers for your budget and were like... Crap, MAKE SOMETHING UP!!! Seriously after I finally stopped being depressed by this absolutely soul crushing this ending was I determined that:
A.) Shepard will never see Liara (in my case) again:crying:
B.) There is a massive armada of species that require different foods to survive (Dextro DNA), as such the possibilites are civil war or everyone starves. So whatever way you slice it everyone dies
C.) No food supplies can be brought in due to the mass relays blowing up. (everyone dies)
D.) The mass relays were such a huge slice of the Mass Effect universe, it would be like if all  the lightsabers in star wars vanished (Awesome job with KOTOR btw, You should really give thought to a KOTOR 3, I know I'd buy it)
E.) The entire galaxy is in the dark, we will all eventually die off and when the next species rises up, it wont make the slightest difference, no mass relays=stay in your own system until you die of starvation

So, whatever way you slice it, everyone dies and the repears win. How I would've liked the ending to be? So many ideas its not even funny. However the chief one is something another member mentioned in some earlier pages of this thread, I THINK: Before you go to meet the catalyst, harbinger halts his forces to speak to you. I want the most awesome and god like converstation wheel you can come up with here, things like where they came from, why the do this, how it all came about etc etc. HOWEVER, an AI makes alot of decisions based on logic, I think if you had a high enough renegade or paragon score you should be able to follow a logical train of thought that convinces them war is not necessary. I believe the aforementioned member also said that they should be doing this to find a way to free themselves of this form or something. Anyway you guys are the brainstormers, I'm sure you can figure something out awesomely.

My main request is this: Make it a happy ass ending... I don't care about the "reality", that not everyone would be able to survive. Why? BECAUSE THIS IS A GAME!!!!!! If I want to see a sad ending to a story that is "realistic" I'll go read the newspaper. I beg of you on my hands and knees: Shepard survives, and her partner (whoever this might be) has a child in the last scenes of the game. Do you know where you could go from here? CARRY ON THE FIGHT WITH SHEPARD'S OWN CHILD!!!! How awesome would this be? Please please please a happy ending were Shepard survives and so does her partner, they have a kid, everyone on the Normandy survives and everyone is happy, the mass relays CANNOT be destroyed or the repears win anyway.

Thanks guys, amazing work. You've won my respect by taking the time to actually hear the opinions of your customers, and act on your mistakes, I'm proud to own this game.


Agreed In my Case Junior is gonna Luv Daddy Vakarians rifle collection! <3 LOL

#12688
CesarSan

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The Alliance wrote...

I don't mean to sound rude, but have you integrated a certain theory that starts with "I" and ends with "ndoctrination"? Honestly, at first, I didn't really understand what was going on, but that theory cleaned everything up.

Of course, it's just a theory, and theories can be wrong, but it just seems to fit so perfectly with the ending, it's insane. Until I get told otherwise, that theory is canon, Additionally, I really hope Bioware fully had that theory in mind when they came to making this game, because just too many things add up for it not to be.

It still leaves a truck load of plot holes behind it and is not an ending at all. But it has its merits, what it lacks is a true ending after it.

#12689
Good_Chaos7

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CesarSan wrote...

The Alliance wrote...

I don't mean to sound rude, but have you integrated a certain theory that starts with "I" and ends with "ndoctrination"? Honestly, at first, I didn't really understand what was going on, but that theory cleaned everything up.

Of course, it's just a theory, and theories can be wrong, but it just seems to fit so perfectly with the ending, it's insane. Until I get told otherwise, that theory is canon, Additionally, I really hope Bioware fully had that theory in mind when they came to making this game, because just too many things add up for it not to be.

It still leaves a truck load of plot holes behind it and is not an ending at all. But it has its merits, what it lacks is a true ending after it.

This!! 

#12690
CuseGirl

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improperdancing wrote...
Pretty much. 

Really, a lot of aspects of Mass Effect 3 feel rushed.  There are only about four or five legitimate side missions in this game.  The rest are crappy fetch quests that don't really make a lot of sense (seeing as most of the items end up on planets that the people who lost them had no reason to go to) and repurposed multiplayer maps that are clearly not designed for a linear single-player mission.  Contrast that with Mass Effect 2 where there are at least a dozen side quests and all of them are fully fleshed out and very well done, not to mention varied. 

Then there's the main story where the characters conveniently find the blueprints for a weapon that can destroy the Reapers about five minutes after the Reapers show up.  This is deus ex machina 101, and it's really sloppy writing for the third chapter in a trilogy.  If BioWare had the Crucible in mind all along, they should have alluded to it in a previous game.

I know everyone wants to focus on the endings (and rightfully so), but it's not like the rest of the game was a flawless masterpiece.  Most of the main quest was great (and it had some awesome moments), but there were more than a few plot holes and some obviously lazy design choices.  And I'm not saying the game was terrible or anything like that.  I'm merely saying that it had some problems that weren't related to the ending as well.


The way ME-2 LI's are like....easter eggs almost in ME-3? Miranda, Jacob, Thane, all botched (in my opinion) in ME-3. 

Cerberus is SUCH a big deal in ME-3 (which is a story telling snafu already) and I don't get ONE single mission with Miranda as a playable character? Even if she's my LI, she doesn't feel compelled to work WITH me at Sanctuary? Come on....I would have loved to have her on the Normandy temporarily, to hear her opinion on the Alliances changes to the ship, her opinion on EDI's body change, and most of all, an interaction between her and Ashley.

Have they fixed the Hanar mission glitch? I've gone thru the game twice and have yet to play that mission because of the glitch. So that's what, 200 hours gameplay, no chance to talk to Kasumi?

The game has a lot of good things about it but there were flaws outside of the ending debacle. I don't know what the rush was to make ME-3. We weren't going anywhere. We were ALWAYS gonna buy it. It's like they wanted to GET past ME-3 so they could do somethign else.

It's like the development of this game is a microcosm of our society: New ideas, big statements, VARIABLE ideas and statements, none of that matters, it's $$$$$$$$$$.....Anything that doesn't equal the most amount of money available, it's not right. It's not enough to be great financially in one field (Madden, NCAA Football, Battlefield, Fifa) and devote a little more time to some special and unique (Mass Effect 3). No, you have to break the creative process to reap financial benefits that you probably would have gotten anyway had you done it right.

I fear how American culture will be chronicled decades from now.....

#12691
Sayuka2142

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help me out here what exactly IS the indoctrination theory?

#12692
Hexley UK

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Sayuka2142 wrote...

help me out here what exactly IS the indoctrination theory?


Go check out Youtube m8, tons of videos on there about it.

#12693
Don Ravan

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EDG255 wrote...

Please dont change anything just because some cry babies need closure, it is shepards journey and if aliens camp out around earth or tali makes love with garrus that's for another game that you dont need to make nor any other extra DLC for that matter.

If shepard is abducted by aliens or simply dies at the end and what you  see that at the end, it is just part of what you have to make for yourself because you never choose how youre gonna die or if shepard doesnt die who knows he/she saved earth in any way you picked up to be(and yes cry babies you also pick the colors at the end).

Does it matter what you did in the three games YES because you simply make your choice for you, for your enjoyment and pleasure.

And at the end thanks bioware, great game and please stop this nonsense.

if you want to make something else additionally with the game remmeber that you dont own anything to the players you already did what you thougt it was best for the story of this great game.Posted Image


*facepalm* :pinched:

#12694
improperdancing

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CuseGirl wrote...

The way ME-2 LI's are like....easter eggs almost in ME-3? Miranda, Jacob, Thane, all botched (in my opinion) in ME-3. 

Cerberus is SUCH a big deal in ME-3 (which is a story telling snafu already) and I don't get ONE single mission with Miranda as a playable character? Even if she's my LI, she doesn't feel compelled to work WITH me at Sanctuary? Come on....I would have loved to have her on the Normandy temporarily, to hear her opinion on the Alliances changes to the ship, her opinion on EDI's body change, and most of all, an interaction between her and Ashley.

Have they fixed the Hanar mission glitch? I've gone thru the game twice and have yet to play that mission because of the glitch. So that's what, 200 hours gameplay, no chance to talk to Kasumi?

The game has a lot of good things about it but there were flaws outside of the ending debacle. I don't know what the rush was to make ME-3. We weren't going anywhere. We were ALWAYS gonna buy it. It's like they wanted to GET past ME-3 so they could do somethign else.

It's like the development of this game is a microcosm of our society: New ideas, big statements, VARIABLE ideas and statements, none of that matters, it's $$$$$$$$$$.....Anything that doesn't equal the most amount of money available, it's not right. It's not enough to be great financially in one field (Madden, NCAA Football, Battlefield, Fifa) and devote a little more time to some special and unique (Mass Effect 3). No, you have to break the creative process to reap financial benefits that you probably would have gotten anyway had you done it right.

I fear how American culture will be chronicled decades from now.....


I totally agree with you on the handling of Cerberus.  They weren't really even bad guys in the second game.  I mean, the Illusive Man was kind of a jerk at the end, but it's not like they didn't at least have some of humanity's best interests at heart.  In the third game, they apparently have an army to match the Alliance, a budget to rival the Salarians, and a monoploy on evil that would make the Reapers jealous.  It just feels really off. 

And I know the argument will be that the Illusive Man was indoctrinated, but when?  It's not like he's spent much time around the Reapers sitting in his chair smoking cigarettes.  If Shepherd wasn't indoctrinated after all of his face-to-face time with the Reapers (and there is obviously the IT, but that only covers Shepherd after getting hit with the Reaper beam on Earth, not the five hundred other times he encounters Reapers and Reaper forces), I don't see how the Illusive Man found himself working for the Reapers.

I understand the need to deal with Cerberus and the Illusive Man after Shepherd turned his back on them in the second game, but I think it should have been a subplot, not the major focus of the game.  Cerberus should have been taken out before or around the midway point in the game, and the Illusive Man should have been killed shortly after Kai-Leng died.  Personally, I wouldn't have put Leng in the game at all because he was an awful, cliche character, but if he had to be there, I would have done it like this...

After the Cerberus assault on the Citadel, Shepherd is able to track Kai-Leng to the Cerberus base.  There, he makes his way to the Illusive Man's chamber, where he faces off with Kai-Leng while the Illusive Man looks on.  Obviously, Shepherd wins.  Rather than running or fighting, the Illusive Man accepts his fate, nods at Shepherd,  and takes one last drag from his cigarette before Shepherd puts a bullet through his head.

See, the thing about the Illusive Man was that he was never a fighter.  He convinced other people to do the fighting for him.  He put his chips on Kai-Leng and, that having failed, I feel like he would simply accept his fate rather than try to talk his way out of it or attempt a doomed resistance.  This would have also allowed for the Reapers to rightfully be the focal point of the second half of the game, and would omit the pointless appearance of Kai-Leng on Thessia.

I mean, really, even if Shepherd had gotten the info on the Catalyst at Thessia, Thessia was still going to fall.  I love how everyone in the party acts like Kai-Leng is the only reason Thessia was doomed.  It was doomed from the start, and Shepherd and company wouldn't have gotten the Crucible finished in time to make a difference there anyway.

#12695
CuseGirl

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improperdancing wrote...

I totally agree with you on the handling of Cerberus.  They weren't really even bad guys in the second game.  I mean, the Illusive Man was kind of a jerk at the end, but it's not like they didn't at least have some of humanity's best interests at heart.  In the third game, they apparently have an army to match the Alliance, a budget to rival the Salarians, and a monoploy on evil that would make the Reapers jealous.  It just feels really off.....

::quote snipped::

.....I mean, really, even if Shepherd had gotten the info on the Catalyst at Thessia, Thessia was still going to fall.  I love how everyone in the party acts like Kai-Leng is the only reason Thessia was doomed.  It was doomed from the start, and Shepherd and company wouldn't have gotten the Crucible finished in time to make a difference there anyway.


THIS and everything encompassed in the quote snip. I wouldn't have minded Kai Leng if he wasn't so arrogant and didn't get to re-charge his sheilds after you and EDI hit him with double overload while Liara hit him with a fully upgraded Warp bomb. And he becomes translucent in the middle of the fighting and asks for a gunship to cover him? <_<

I really thought Cerberus would be dealt with earlier in the game but they really made them last long. I officially got upset with how big Cerberus was during the Jacob evacuation. When the guy on the radio goes "we're gonna be overrun, we have to go now" and the overhead shot of Cerberus' army comes thru the bay? And there's literally like 200 hundred of them. I mean....WHAT?! Where did they get that many guys? Really? 

The Thessia story was a joke. If we had gotten the Prothean VI, Thessia was still swamped in Reapers....I really thought TiM was gonna get mad at some point and go Boss-mode bowser on me and like, jump into a mini-homemade Reaper and try to kill me. And he'd have like a bajillion health, shields and armor or whatever. And I'd fight him and eventually his obsession with Reaper tech would do him in. Him showing up on the Citadel at the very end is just ludicrous storytelling.

#12696
Sayuka2142

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I think cerberus changed hugely after they recovered the remains of the human reaper and stashed it in their base. As you guys have said, Cerberus was portrayed as perfectly decent in the ME2, like the illusive man grew a conscience after the the incidents you had with them in ME1. I think they all became indoctrinated after the hung around the remains of the reapers. We all remember how Matriarch Benezia became fanatical to saren after spending time on his ship or even around him maybe. I think a similar thing went down when they had the remains of the human reaper in their base.

As for the indoctrination theory, thats an even stupider ending than the one that was most obvious. Seriously we ploughed our way through dozens of hours of gameplay just to get indoctrinated and help the reapers? wtf? I reaaaalllly don't think that has much merit to it. Either way, I stand by my statement, Happy ending would be great. If I want to hear a realistic story how the world sucks and everyones evil and dies, I'll go watch the news or read the newspaper

#12697
CuseGirl

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Sayuka2142 wrote...

I think cerberus changed hugely after they recovered the remains of the human reaper and stashed it in their base. As you guys have said, Cerberus was portrayed as perfectly decent in the ME2, like the illusive man grew a conscience after the the incidents you had with them in ME1. I think they all became indoctrinated after the hung around the remains of the reapers. We all remember how Matriarch Benezia became fanatical to saren after spending time on his ship or even around him maybe. I think a similar thing went down when they had the remains of the human reaper in their base.

As for the indoctrination theory, thats an even stupider ending than the one that was most obvious. Seriously we ploughed our way through dozens of hours of gameplay just to get indoctrinated and help the reapers? wtf? I reaaaalllly don't think that has much merit to it. Either way, I stand by my statement, Happy ending would be great. If I want to hear a realistic story how the world sucks and everyones evil and dies, I'll go watch the news or read the newspaper


The real issue with Cerberus is their SCALE. I remember talking with fans on this board and almost everyone agreed "Cerberus won't be as much help in the war because they are more research and quick strike based. they dont have the mass troop numbers of the krogan or the fleets to rival the geth/quarian/turian". Next thing you know, we're fighting a Cerberus army with the troop numbers of Krogan and they have the ability to take over MULTIPLE bases and depots AND they have the resources to construct an entire liquidation and indonctrination facility on an Alliance colony? And mask that facility as a safe haven during the war? <_< On top of that, they have the ability to evade Reaper forces while Shepard is constantly fighting Reapers and come up behind Shepard and steal a Prothean VI. I mean, how exactly did TiM "tell the Reapers" that the Citadel was the Catalyst? What or who was he speaking to? So many things about Cerberus that make no sense.

#12698
improperdancing

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Sayuka2142 wrote...

I think cerberus changed hugely after they recovered the remains of the human reaper and stashed it in their base. As you guys have said, Cerberus was portrayed as perfectly decent in the ME2, like the illusive man grew a conscience after the the incidents you had with them in ME1. I think they all became indoctrinated after the hung around the remains of the reapers. We all remember how Matriarch Benezia became fanatical to saren after spending time on his ship or even around him maybe. I think a similar thing went down when they had the remains of the human reaper in their base.

As for the indoctrination theory, thats an even stupider ending than the one that was most obvious. Seriously we ploughed our way through dozens of hours of gameplay just to get indoctrinated and help the reapers? wtf? I reaaaalllly don't think that has much merit to it. Either way, I stand by my statement, Happy ending would be great. If I want to hear a realistic story how the world sucks and everyones evil and dies, I'll go watch the news or read the newspaper


I will say that the indoctrination theory COULD have been great had Shepherd got up at the end of the game and then continued the fight within the game.  Then it would have been a brilliant mind-f*** and might have gone down as one of the greatest twists in gaming history (not that it's a long list, but still).  But if BioWare uses that theory to sell DLC, then I have lost all faith in them.  And it also means they released the final game in a supposed trilogy without an ending and plans to sell it to customers later, which is borderline criminal.

As far as happy endings go, I don't really care either way.  I'm a big fan of sagas where the main character sacrifices himself at the end, but typically that means he goes out like a hero, fighting.  That was not how Shepherd went out in Mass Effect 3.  He went out with a whimper.

Modifié par improperdancing, 01 avril 2012 - 04:07 .


#12699
knection

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CesarSan wrote...

The indoctrination theory:

If the ending is all in Shepard's mind and destroying the red tube means resisting Harbinger's indoctrination then Shepard keeps his freewill. But he's still laying on Earth half-dead, he never got to the citadel and the war is still raging on. The RGB explosion was all in his imagination.This is not an ending.

It also means he would gladly betray the Geth trust and destroy them and EDI who saved his life at least twice. That makes him a treacherous ***hole.

It still doesn't explain why Shepard accepts everything the creepy energy kid says at face value, including the ridiculous reasoning for creating the Reapers, without laughing at his face. I would.

If it was true and then followed by a true ending then it would be pure genius. It was not...

Even assuming he somehow got into the citadel and the explosion was real why would Harbinger show him the kill switch of his entire species?



it sounds like this


#12700
knection

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I still feel like I am going to flip on my console and there is going to be a patch that says April Fools we were yanking your chains here is the real ending...and thanks for the cupcakes!!!