On the Mass Effect 3 endings. Yes, we are listening.
#12751
Posté 01 avril 2012 - 10:47
What bothered me most about the "pick a color-coded door"-thingy (apart from the plot holes and the inconsistency with Shepard's character) was that my previous choices did not matter at all. Wouldn't reconciling the geth and the quarians serve as a perfect example that the whole reason behind the cycle is a heap of ox excrement? What about my war assets: I assembled the largest fleet in the history of the galaxy, and yet that's totally irrelevant to the conclusion (except insofar as I may have fewer doors to pick from)?
And who built those color-coded apertures to begin with?
Did somebody, billions of years ago, say: "Hey, wouldn't it be neat if we installed three chambers here, so that some hero who's got cybernetic implants can somehow supply synthetic beings with DNA via space magic"?
GAH! These options made sense in Deus Ex, more than ten years ago - and that game had you WORK for each of these, rather than just having you pick a door.
It doesn't make any sense here.
#12752
Posté 01 avril 2012 - 11:21
Also when the fleets are checking in it would've been awesome to have mini scenes for the batarians, elcor, hanar and drell, salarians , krogan (yes i know they don't have ships but you know just them saying we're here) and you know the other species you recruited as war assets.
Also for the final mission even if you had rediculous EMS (I had well over 7000) all mission you're being told how heavily your guys are losing. While I get that this is to show that the crucible is the only hope COME ON! In ME2 all game you were told how you were gonna lose people in the suicide mission, but if you played the game well you didn't lose anyone and taking out the base felt AWESOME. In the last mission if you have a high EMS then A) you should see all the different war assets (I'm not as pedantic to demand every single one be individually mentioned) but you know again all the separate species, and that your army is actually holding it's own (like it actually states in the war asset computer) and not getting wholesale slaughtered. Also in the last mission you should fight alongside or at least see your old surviving companions fight in the last battle. Also ALL the old companiona should have proper goodbyes (like your squad do) because we love ALL the companions in the series not just those that made it into the ME3 squad.
And my problems with the VERY end is pretty much the same as everyone elses doesn't seem to fit the tone of the series, doesn't really make sense, too depressing even if you played the game perfectly, and too vague to be the absolute last word in shepard's saga.
I would also like to say that the only reason i'm complaining is because I love these games so much they are some of the best narratives you'll ever see, they've made me actually cry many, many times and i would just like to thank Bioware for what an amazing job they've done on this series and hope that they remember that despite all the criticism that's going their way because of the endings that we're only doing this because of how much we love their work.
Modifié par Dread Boy, 01 avril 2012 - 12:21 .
#12753
Posté 01 avril 2012 - 11:23
#12754
Posté 01 avril 2012 - 11:27
Dread Boy wrote...
*sorry SEE all the different war assets*
You can edit your posts after you post them. :-)
#12755
Posté 01 avril 2012 - 11:32
Exactly the same for meba0987 wrote...
I absolutely loved everything up until the ending that made little to no sense...
The game was epic up until that point then it just went downhill... Whilst it won't totally ruin my thoughts about the rest of the game it still leaves a massive sour taste that I just can't get rid of...
A, B Or C... Yeah thanks C.Hudson nice job there mate
#12756
Posté 01 avril 2012 - 11:36
You are right, this is a thing we easily forgotDread Boy wrote...
My problem is not just with the endings but with the entire final mission. When was the citadel attacked and moved? Does this mean that Kelly, Conrad, the council and everyone else we knew on the citadel is dead?
Also when the fleets are checking in it would've been awesome to have mini scenes for the batarians, elcor, hanar and drell, salarians , krogan (yes i know they don't have ships but you know just them saying we're here) and you know the other species you recruited as war assets.
Also for the final mission even if you had rediculous EMS (I had well over 7000) all mission you're being told how heavily your guys are losing. While I get that this is to show that the crucible is the only hope COME ON! In ME2 all game you were told how you were gonna lose people in the suicide mission, but if you played the game well you didn't lose anyone and taking out the base felt AWESOME. In the last mission if you have a high EMS then A) you should be all the different war assets (I'm not as pedantic to demand every single one be individually mentioned) but you know again all the separate species, and that your army is actually holding it's own (like it actually states in the war asset computer) and not getting wholesale slaughtered. Also in the last mission you should fight alongside or at least see your old surviving companions fight in the last battle. Also ALL the old companiona should have proper goodbyes (like your squad do) because we love ALL the companions in the series not just those that made it into the ME3 squad.
And my problems with the VERY end is pretty much the same as everyone elses doesn't seem to fit the tone of the series, doesn't really make sense, too depressing even if you played the game perfectly, and too vague to be the absolute last word in shepard's saga.
I would also like to say that the only reason i'm complaining is because I love these games so much they are some of the best narratives you'll ever see, they've made me actually cry many, many times and i would just like to thank Bioware for what an amazing job they've done on this series and hope that they remember that despite all the criticism that's going their way because of the endings that we're only doing this because of how much we love their work.
#12757
Posté 01 avril 2012 - 11:48
improperdancing wrote...
Pretty much.
Really, a lot of aspects of Mass Effect 3 feel rushed. There are only about four or five legitimate side missions in this game. The rest are crappy fetch quests that don't really make a lot of sense (seeing as most of the items end up on planets that the people who lost them had no reason to go to) and repurposed multiplayer maps that are clearly not designed for a linear single-player mission. Contrast that with Mass Effect 2 where there are at least a dozen side quests and all of them are fully fleshed out and very well done, not to mention varied.
Then there's the main story where the characters conveniently find the blueprints for a weapon that can destroy the Reapers about five minutes after the Reapers show up. This is deus ex machina 101, and it's really sloppy writing for the third chapter in a trilogy. If BioWare had the Crucible in mind all along, they should have alluded to it in a previous game.
I know everyone wants to focus on the endings (and rightfully so), but it's not like the rest of the game was a flawless masterpiece. Most of the main quest was great (and it had some awesome moments), but there were more than a few plot holes and some obviously lazy design choices. And I'm not saying the game was terrible or anything like that. I'm merely saying that it had some problems that weren't related to the ending as well.
You know I completely missed the ex deus machina of the crucible but after reading your post I have to say you are 100% correct, also unnecessary considering that shepard stumbles upon the Reaper's one weekness (that they stole from Independence Day
I mean seriously guys . . . AIM FOR THE LIGHTS OF THEIR DEATH RAYS!
Modifié par Moorningstaar, 01 avril 2012 - 11:50 .
#12758
Posté 01 avril 2012 - 11:56
Then its just turned into big mess.. old greek theatre deus ex machina. It was illogical, opposing all your team and Shepard own nature and desires.
I guess that video is linked here zillion times already, but its covers all those points, what i hated. I just refuse to accept this kind ending.
#12759
Posté 01 avril 2012 - 12:50
i dont know how many times i have restarted the game just for just that feeling you have when u play it, i cant even discribe it.
after i finnished the third game i couldnt stop thinking how bad it ended and please we need more chooises in tyhe end or in the whole game
#12760
Posté 01 avril 2012 - 12:55
improperdancing wrote...
Really, a lot of aspects of Mass Effect 3 feel rushed.
Yeah, its like reading an essay that was handed in last-minute. You will read a perfectly constructed paragraph just to notice it links poorly with the next. Or the point that was made initially became something different at the end. Funnilly enough, I noticed all those things in ME3 as well.
#12761
Posté 01 avril 2012 - 12:58
I LOVED the ending!
Really!
I only found it a little too fast. But that's all.
I'll enjoy evry DLC about this game, but I hope the won't change the ending at all! Only, maybe, expand it a little bit
#12762
Posté 01 avril 2012 - 01:19
Kaiser Sozer wrote...
Ok, ready for an opinion I will be hated for?
I LOVED the ending!
Really!
I only found it a little too fast. But that's all.
I'll enjoy evry DLC about this game, but I hope the won't change the ending at all! Only, maybe, expand it a little bit
Did you enjoy the plot holes too? Or chose to ignore them?
#12763
Posté 01 avril 2012 - 01:22
#12764
Posté 01 avril 2012 - 01:23
Chris Priestly wrote...
We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.
In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment?
/deep breath:
I just finished ME3 with my savegame from ME1-to-ME2 and 'From Ashes' DLC yesterday evening. I must say I Loved the game. Yes, a piece of art in more than one way!
Favorite moments: Many(!), especially the interactions with my LI (Liara in this playthrough) and the heart-aching ones like Mordin's heroism/humor, seeing Tali mourning the death of Legion after his sacrifice. The Geth and Quarians carefully reaching out to each other for peaceful coexistence was no less intense than that (had to fight not to shed a tear
The Ending: There was a disappointment for me here. It was beautiful and well done but I missed 2 important things.
[1]Peaceful coexistence between organics and synthetics was proven to be possible (if you made that decision) after the battle for Rannoch and also in no small amount by how EDI evolved into the crew of the Normandy! So I really missed some sort of Paragon/Renegade response to 'the catalyst' where you can persuade him to withdraw. maybe even for only a while to see how the peace on Rannoch works out. Surely a capable AI would see the logic here.
Maybe a little bit of an anticlimax but that is real life anyway. I see the brilliance in the realistic ending of, for example 'The Matrix'; peaceful coexistense. At least the machines gave it a chance.
An option to this (sort of!) ending, IF the player achieved the peace between the Geth and Quarians is what I missed. Both logically and in the spirit of the real ME experience (making decisions that have dire ramifications; where exterminate the Geth or Quarians on Rannoch would give a worse ending).
[2]The sequence where Shepard seemingly awakes on the battlefield on earth! How did he get there?!
I don't think that needs further explanation. Seeing all the three endings (yes I reloaded and reloaded to see if I could get other results) I find it impossible for Shepard to survive any of those endings.
Unless...ofc, the ending of the game was indeed an indoctrination attempt. In my humble opinion/experience of the game this would be brilliant in many ways! Why?
a)I have always wondered why Shepard (and his crewmates) never seemed influenced by the said so effective reaper indoctrination and I found that strange.
b)How could a reaper possibly 'indoctrinate' someone. Why would I, say, listen to a voice in my head If I am strong willed?! If the ending was indeed an indoctrination attempt this will knock me off my feet and will make me realize not to question the (effectiveness of the) indoctrination process as posed in the game any longer.
c)It would correct the 2 things I missed/that I felt didn't belong there (see points [1] and [2] above).
d)It would make the emotions much stronger (at least mine) if, after all, Shepard turns out to be alive in some DLC after a few months. Much more than when this is revealed in the same cutscene/ending.
Finally I want to say that this is the best, most wonderful game I ever played. And I have played a lot of games by now. It stabbed me in the heart but (please forgive me the contradiction) in a positive way.
So, Keelah se'lai, I am watching the discussions and awaiting future DLC Both pre- and post-ending I hope
Modifié par BWSocial, 01 avril 2012 - 01:25 .
#12765
Posté 01 avril 2012 - 01:25
#12766
Posté 01 avril 2012 - 01:26
ed87 wrote...
improperdancing wrote...
Really, a lot of aspects of Mass Effect 3 feel rushed.
Yeah, its like reading an essay that was handed in last-minute. You will read a perfectly constructed paragraph just to notice it links poorly with the next. Or the point that was made initially became something different at the end. Funnilly enough, I noticed all those things in ME3 as well.
This is the problem with Mass Effet 3 all through. Honestly, if they'd given us a thorough, better ending, I might have been able to forgive that, but alas... It feels like they just ran out of time with the writing, and hurriedly wrapped things up. The Thessia mission in particular feels lacking, particularly in storyline, given how pivotal it is. In my opinion, they should have had at least another six months of development time, preferably almost a year. Yeah, I'd have had to wait longer, but it would have been worth getting a more well rounded game.... Of course, financially, it means they would have spent a lot more and yet probably not sold any more, so it would make bad business sense...
#12767
Posté 01 avril 2012 - 01:27
#12768
Posté 01 avril 2012 - 01:34
#12769
Posté 01 avril 2012 - 01:34
Modifié par xJNPSx THE WAGN, 01 avril 2012 - 01:34 .
#12770
Posté 01 avril 2012 - 01:43
Andy the Black wrote...
I am fully expecting someone somewere out there in Internet Land, possibly a member of the Bio crew, to try and take advantage of the situation today.
BioWare isn't going to touch Mass Effect 3 news today. They've antagonized their fanbase enough. Making a fake April Fools announcement would be akin to pouring gasoline on the fire.
#12771
Posté 01 avril 2012 - 02:36
#12772
Posté 01 avril 2012 - 02:40
Seriously though. It is time that we hear something from them after telling them our thoughts over 511 pages.
#12773
Posté 01 avril 2012 - 02:40
Modifié par PuppiesOfDeath2, 01 avril 2012 - 02:42 .
#12774
Posté 01 avril 2012 - 02:49
#12775
Posté 01 avril 2012 - 02:52
Unless they had the solution already made.
Modifié par OriginalTibs, 01 avril 2012 - 02:52 .




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