trogwolf wrote...
I think I have decided that almost all of the complainers are spoiled brats.
When I finished ME3 the first time I overlooked the choices, expecting a dialogue with options, and so thought that there were no choices. The result was that I posted in this thread that the only complaint I had was that no choice was given in a game that had made hard choices the foundation of the game.
When I finished the second time I figured out my oversight and discovered how the three choices were presented: left, right, and center. So my "only complaint" vanished.
After reading some of the objections in this thread and on the internet, I have come to the conclusioin that humans are goofy. There is a reason someone came up with saying "give them an inch and they will take a mile." And it has probably always been true.
This game has one objective - STOP THE REAPERS, and requires only one ending - STOP THE REAPERS. At the beginning of ME3, Shepard says, "It's fight or die. If you aren't prepared to die to stop the reapers, you are dead already."
You should have had only two expectations for the ending of this game:
1)Shepard will die stopping the Reapers
2)Somehow, there will be a hard choice at the end before Shepard stops the Reapers
Instead, the writers of the game gave you more than necessary:
As a renegade, you may choose not to stop the Reapers but to control them.
As a paragon, you may choose to preserve all organic life or preserve all organic and all synthetic life.
They should have only given you what was required - one ending: Shepard dies stopping the Reapers.
They gave you so much within the three games that the ending isn't good enough for you. You are all a bunch of spoiled brats. Throw your tantrums. Take the wonderful thing you have been given and throw it on the ground and stomp on it, because you didn't want sprinkles on your mega banana split.
Humans are goofy.
If I tell you or show you that I only have enough to give you what you need, and then I give it to you, you will accept it.
If I tell you or show you that I have enough to give you what you want, but then I only give you what you need, you will accept it, grudgingly.
If I tell you or show you that I have more than enough to give you what you want, but then I only give you what you need, you will probably reject it.
If I tell you or show you that I have more than enough to give you what you want, and I give you what you want, you will accept it, grudgingly, because you will want more.
If I tell you or show you that I have more than enough to give you what you want, and I give you more than what you want, you may accept it or reject it, but you will complain about it and demand more, and you may even find a way to try to force me to give you the new thing that you have decided you want.
Humans are goofy.
Sorry dude but I have to disagree. Just to clarify, this isn't a personal attack on anyone, just my opinion based on the below quote and other comments from Bioware.
The writers, or more accurately Casey Hudson, gave us what they wanted, despite all of their talk of how 'the fans co-created Mass Effect with Bioware' and 'how much they listen to our feedback'.
Casey Hudson himself said:"I didn't want the game to be forgettable," Hudson told
Digital Trends.
"Even right down to the sort of polarizing reaction that the ends have
had with people - debating what the endings mean and what's going to
happen next, and what situation are the characters left in."
"That to me is part of what's exciting about this story. There has
always been a little bit of mystery there and a little bit of
interpretation, and it's a story that people can talk about after the
fact."
Because Casey Hudson wanted this game to stand out above others and cause a stir within the gaming world greater than any game that has come before, he gave us, the people that care about these games the ending that
he wanted.
If he was really paying attention, really cared about fan feedback and really wanted to give us something we would remember fondly for decades to come he wouldn't of acted on his own 'selfish' desire and would of actually given an ending that gave true closure and meaning instead of leaving people confused, guessing and wondering what the hell just happened and how we got there.
My first reaction to the ending was 'Did I do something wrong? Did I miss something?". What I was expecting was the rush, the feeling that anything is possible, the wonder, amazement and even a little bit of shock you get after you've left the cinema after watching a really great movie. The sort of film that gets you talking for all the right reasons and one that you will forever keep in your collection, buying new copies when it moves into a new improved media format.
So, does this make me, or anyone else goofy, that felt the same way? Just because we expected something more uplifting and amazing? I don't think so. I do, on my behalf at least, think that I was very naive to think Bioware really cared in the first place though.
Modifié par garytwine, 01 avril 2012 - 04:31 .