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On the Mass Effect 3 endings. Yes, we are listening.


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#13076
Cerbx104

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so many pages to read through. but someone brought up the suicide mission mechanic up from ME2. should also have been done for ME3. this is how the final mission should of been done. http://social.biowar...ndex/10708065/1

#13077
omnilord1

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ifritanshiva wrote...

DJCaptainPicard wrote...

Exerpt from this link: http://jmstevenson.w...-mass-effect-3/

Imagine Frodo, dangling the One Ring, over the fiery chasm of Mt. Doom. He turns, and says, “The Ring is Mine!” and slips the One Ring onto his finger.
Suddenly he’s whisked into a universe contained inside the One Ring, an entire world trapped in the essence of the ring. He meets the Keeper of the Ring, an ethereal spirit who has dwelled within the ring since its creation and now Frodo must make the ultimate sacrifice. He has to become the ring, in order to destroy it.
How many people in the theater, watching the Lord of the Rings trilogy, would have stood up and said: “What the f*ck is this sh*t?”

Posted Image



I like this lol

i wouldnt say waht the ff is this. i would laugh at it

#13078
Tuny

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  First of all, I want to congratulate all the ME team on successful delivery of the trilogy. I got a tremendous respect for people who introduce new reaches in both gaming industry and overall modern cultural landscape. I played all three games with great pleasure, and, as I suspect, will return to them more than once.

  I loved The Ending. It is very strong emotionally, and story takes unexpected and powerful turn worthy of epic series.
  Apparently, there are people who didn’t like it as much as I did, and I can understand why, but sheer amount of fuss around it is just ridiculous. Can’t help but think it’s really awesome publicity stunt.

  But this ending feels incomplete. It’s unclear why the Normandy was at FTL speed (and if squad was on the ground, how it end up on the ship?). Then, fortunate crash landing on “New Eden” is presented like an uplifting moment – but their eventual fate appears to be grim. And finally, what exactly was the outcome of the battle for Earth? That’s why I think this game needs not a new ending, but an epilogue. What form should it take – it’s up to developers to decide, and, frankly, I would agree to a slideshow with narration. Actually, page-long text will suffice.
But nature of the Catalyst shouldn't be revealed – it’s one of the things that should be left for the audience to guess.
  Mass effect universe wouldn’t be the same without mass relays, but it’s not necessarily a bad thing. How exactly it will look like remains to be revealed – in the next games perhaps, or a book series.

  P.S. There is a small bit that managed to spoil me impression a little. After sitting through the credits, accompanied by rather cool music, and beholding amazingly touching stinger… and then I got a cheesy note about DLC. And then kicked down the bridge. Bad move.

Modifié par Tuny, 02 avril 2012 - 07:14 .


#13079
Eryri

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If (fingers crossed) the indoctrination theory is true, does anyone else think that a cool potential twist would be to reveal that the Crucible is actually a Reaper trap? That the plans were designed by the reapers themselves so that successive cycles would waste all their resources building a giant piece of junk that did absolutely nothing?

If the annoying star kid does turn out to be Harbinger in disguise, and Shepard realises this, and refuses to take any of the three horrible choices, then Harbinger could gloatingly reveal this to Shepard in a final attempt to break her / his will.

This would explain how they conveniently found the plans for it the very day the Reapers attacked. It would explain why the Reapers dragged the citadel all the way to Earth, and thoughtfully left a beam-me-up device running in London. All to lure Shepard and the Fleet to Earth. The Reapers could then attempt to destroy the entire fleet while they try in vain to protect the Crucible, and Harbinger could try to indoctrinate Shepard at the same time.

For plot purposes this would have the advantage of removing all possibility of cheap, easy Space Magic solutions to kill all of the Reapers at once.

The climax and resolution of the story would be Shepard seeing through this deception. S/he would then rally the fleet to abandon the Crucible and concentrate on attacking the Reapers. If your war assets are high enough you could drive them away from Earth through a good old fashioned simultaneous space and ground battle. The Reapers would be defeated, but not destroyed, leaving the story open for sequels.

Apologies if someone's suggested this before. It just seems to create a more "realistic" solution, while letting us keep the Reapers as an ominous force to be tackled in subsequent games.

Modifié par Eryri, 02 avril 2012 - 08:30 .


#13080
omnilord1

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Tuny wrote...

  First of all, I want to congratulate all the ME team on successful delivery of the trilogy. I got a tremendous respect for people who introduce new reaches in both gaming industry and overall modern cultural landscape. I played all three games with great pleasure, and, as I suspect, will return to them more than once.

  I loved The Ending. It is very strong emotionally, and story takes unexpected and powerful turn worthy of epic series.
  Apparently, there are people who didn’t like it as much as I did, and I can understand why, but sheer amount of fuss around it is just ridiculous. Can’t help but think it’s really awesome publicity stunt.

  But this ending feels incomplete. It’s unclear why the Normandy was at FTL speed (and if squad was on the ground, how it end up on the ship?). Then, fortunate crash landing on “New Eden” is presented like an uplifting moment – but their eventual fate appears to be grim. And finally, what exactly was the outcome of the battle for Earth? That’s why I think this game needs not a new ending, but an epilogue. What form should it take – it’s up to developers to decide, and, frankly, I would agree to a slideshow with narration. Actually, page-long text will suffice.
But nature of the Catalyst shouldn't be revealed – it’s one of the things that should be left for the audience to guess.
  Mass effect universe wouldn’t be the same without mass relays, but it’s not necessarily a bad thing. How exactly it will look like remains to be revealed – in the next games perhaps, or a book series.

  P.S. There is a small bit that managed to spoil me impression a little. After sitting through the credits, accompanied by rather cool music, and beholding amazingly touching stinger… and then I got a cheesy note about DLC. And then kicked down the bridge. Bad move.

give this volus a medal, a fellow gamer who was not enraged by the ending

#13081
DJCaptainPicard

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One of the advantages of a gun is that it can hit objects at long range.  With that in mind, there is no reason for Shepard to be engulfed in flames as he walks up to the tube that destroys all synthetic life.  He could've shot it from a safe distance.  

#nitpicky  Posted Image

#13082
Kitedtk

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The game had dozens of good moments... For me those moments were mostly shared with Tali, Garrus, Edi and Joker. The banter and the mirth. The desperation and the pressure...

However there is one moment that stands out greatly as a completely terrible moment. The ending. No matter what choices i made. No matter that the peace i brokered and the galaxy i united... The God child would not admit synthetics and organics could co exist in current forms... This was breaking the promise to us. We were given an ending that did nothing to reflect the choices we made.

It is unclear where this horror was committed... the writers? the developers? the management? we can't know whow as responsible. But the effect is clear.

Bioware, you have lost a client. If this ending is not completely repaired, rehauled and redone. You have lost a client. Until know i have purchased almost every game you have released, And for the games i bought i bought every DLC. No more...

Until this ending is repaired. You have lost my patronage.

#13083
Strider115

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Not to hate but personally I Didn't enjoy Mass Effect 3 as much as I thought I would, The game just didnt seem very immersive. While shepard was away millions of people were dying on earth and across the galaxy, but there wasnt even any cutscenes to show what was going on to make me feel any remorse or giving me anymore inclination to hate the reapers like Shepard should. I didn't feel very attatched to any of the other character either (oppossed to the first and second games). Ashley  my "love" from ME1 only talked to me either to accuse me of being ceberus or when she was drunk... and shes my "romance"? honestly wth Bioware...

#13084
Jassu1979

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Eryri wrote...

If (fingers crossed) the indoctrination theory is true, does anyone else think that a cool potential twist would be to reveal that the Crucible is actually a Reaper trap? That the plans were designed by the reapers themselves so that successive cycles would waste all their resources building a giant piece of junk that did absolutely nothing?


This would turn the odds of survival from "extremely unlikely" to "absolutely impossible".
Now, I grant you that the Crucible has been somewhat of a convenient "deus ex machina" all along, even prior to the Star Child's appearance.
But on its own (without the Citadel/Catalyst as the Supreme Reaper rather than a trap left behind to lure the organic races in a specific direction that makes them ready for the Harvest), it still fit within the canon of the series, and questions as to its sudden appearance and the fact that it didn't help the Protheans were at least somewhat adequately answered throughout the game. (Although it still somewhat clashes with the Prothean master plan of building a mini-mass relay and sabotaging the Citadel, preventing the Reapers from using it as a backdoor portal.)

Also, I think the Reapers have outlived their potential as a villain. The more you use them, the less menacing they appear, gradually becoming less "inscrutable, tentacled horrors from the dark edges of space" and more "oversized boss-fight fodder". It was satisfying to bring down some of these bastards throughout ME3, and they did manage to convey that it's not an easy task at all - but still: repeat that exercise too often, and they are just one other tough adversary among many.

#13085
Major Nemesis

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 I honestly thought that the campaign was, for the majority, one of the greatest games I have ever played. It was emotional both happy and sad. If I could describe the game in one word, it would be "epic".
Though I felt betrayed in the final 10 minutes of the game. When charging towards the particle beam to the Citadel and the following bleak endings, I felt as if someone else had taken the developer control from Bioware and gave us all 16 horrible endings purely for the sake of seeming philosophically sophisticated. Everything I had ever done in all of the games seemed to be absolutely pointless. All character relationships were rendered meaningless. I could have taken the janitor of the Citadel on the final mission and it wouldn't have made a significant difference in the end of the game. I made sure I did every decision in the prior games the way I would actually make them in real life. The game is very captivating and I really got into the series. I play videogames to escape the bleak realities of our world which is stricken by war, death and mistrust. I play games to immerse myself in a universe where, at the end of the day, while it may seem too ideal for reality, I get the fiarytale ending where everything works out. The mass relays are gone, Shepard is supposedly dead, the crew of the Normandy bailed in the fight for Earth, they also somehow managed to pick up Garrus and Liara (my squadmates) within the 5 minutes between me entering the Citadel and it exploding and leave. That doesn't make any sense. The Normandy wouldn't have time for that and they would  never leave Shepard. Garrus said before the final mission that he would stick with Shepard to the end. When he stepped out of the Normandy on some far off planet in some other system, that meant that he in fact lied to Shepard and left him to die. I don't see that as being possible. Now that the mass relays are gone, how is anyone going to communicate and travel to other systems? The crew of the Normandy is now trapped on some distant uninhabited planet thousands of lightyears away from earth. They will never get back. Are they just going to set up camp and start a new race? I don't think so. All of the fleets that massed together for the final attack are now trapped near earth and far from their homes. That doesn't make sense. How are they going to make that work? It was also my understanding that if a Mass Relay went critical and exploded, that it would be similar to an energy release of a supernova. That means that many of the homeworlds of all the primary species were completely obliterated by the Mass Relay explosions that Shepard generated. I don't think that is something Shepard would be willing to do. I like the idea that people have been proposing that the last scnenes were the Reaper indoctrination of Shepard. That makes sense to me considering the scene at the end that shows Shepard in the London rubble. Shepard could not have survived the citadel explosion and then fall to earth. His body would have been obliterated into nothing. So what I am hoping is true and what I will believe if this is never resloved is that right before Shepard and the others made the final sprint to the energy stream, the story went from reality, to the elaborate indoctrination attempt of the Reapers in Shepard's mind. This implies that the Reapers are still attacking on Earth and that the Reapers are only trying to transform Shepard, (humanity's most powerful asset) into something they themselves could manipulate to aid in the orchestraded downfall of the galaxy. So the story is unfinished. Please give us the ending we all saw coming where Shepard finishes the fight, saves humanity, and everyone survives. As it stands now, this ending has killed the replay value of all of the games. I don't see a point in going through all the games again when I know that no matter what I do, it wont really end well. I've been walking around for the past few days feeling like something is wrong with me and I can't really isolate it. Turns out, its the Mass Effect 3 ending that is giving me a somber mood these days. I never thought that a game could have so much power over me. A tribue to you guys for such an excellent series. I adore all the games. Just please grant your loyal fans at least one option to be rewarded for all the hard work they put forth in the games. Its ok if the majority of the endings are fatalistic. I recognize that the chances of defeating the Reapers are slim. But by making all the efforts to prepare for the Reapers in all the various ways a player can, I think it is only fair that we be rewarded for our efforts. Our efforts and war assets and galactic readiness proves our desire to have Shepard and his team live. I implore you guys to grant us at least the possiblitiy of the "perfect ending" where Shepard and his team lives, and humanity and the other races of the galaxy are saved. Please guys. Please at least give us the option, even if you don't consider it canon. As it stands, I am too devastated by the outcome. Thanks for listening. You guys worked hard on these games and I really appreciate it. Good luck guys. I hope we can all get this resolved.

#13086
Jassu1979

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DJCaptainPicard wrote...

One of the advantages of a gun is that it can hit objects at long range.  With that in mind, there is no reason for Shepard to be engulfed in flames as he walks up to the tube that destroys all synthetic life.  He could've shot it from a safe distance.


Indeed. Especially considering that she/he walks straight on even *after* the tube starts exploding. Suicidal, much? :blink:

(Guess they just needed to make sure that Shepard is dead no matter which choice you pick, the "indrawn breath scene" notwithstanding.)

By the way, did you notice how the effect of the serious injuries seems to disappear in each of these final cut scenes? Suddenly, there's not even a slight limp any longer.

#13087
Benchpress610

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jeweledleah wrote...

panchovswrex wrote...

 I didnt like the ending, but i dont have a right to question your artistic endeavour; in my case the ending felt like a stab in the chest at first but it has healed with time and i wouldnt trade the other perfect 20+ hours of the game for a better last ten minutes. I bought the N7 edition of ME3 and the collectors edition of ME2, my top three games of all time are the mass effect trilogy and i dont feel betrayed or angry just a little disappointed. I will happily buy another bioware product and i think bioware needs to look at their fan base on this forum and the critics and make a choice, which is better? The ego-centric fan base on the forums which is currently filled with self entitled D-bags, or the much more qualified critiscism of a professional reviewer that isnt driven by stupid fan rage bias. Just my two pennies.


I'm going to ignore the insults and the whole artistic thing and focus on just one of your statements.

whom should bioware listen to.

professional reviewer who gets their games for free?

or customers who actualy pay for the privilige of playing those games and as a consequence - make more games possible?

bioware is a for profit company.  bioware designs their games to sell.  to the fans. 

just saying.


Critics?...ha, most of them are people who had failed in their respective artistic careers and now sit in judgment of other artists that are succeeding where they failed. The best reviews are in these forums written by people who actually play for the fun and love of the games. These are the people BioWare should listen to if they want to succeed.

#13088
Eryri

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Jassu1979 wrote...

Eryri wrote...

If (fingers crossed) the indoctrination theory is true, does anyone else think that a cool potential twist would be to reveal that the Crucible is actually a Reaper trap? That the plans were designed by the reapers themselves so that successive cycles would waste all their resources building a giant piece of junk that did absolutely nothing?


This would turn the odds of survival from "extremely unlikely" to "absolutely impossible".
Now, I grant you that the Crucible has been somewhat of a convenient "deus ex machina" all along, even prior to the Star Child's appearance.
But on its own (without the Citadel/Catalyst as the Supreme Reaper rather than a trap left behind to lure the organic races in a specific direction that makes them ready for the Harvest), it still fit within the canon of the series, and questions as to its sudden appearance and the fact that it didn't help the Protheans were at least somewhat adequately answered throughout the game. (Although it still somewhat clashes with the Prothean master plan of building a mini-mass relay and sabotaging the Citadel, preventing the Reapers from using it as a backdoor portal.)

Also, I think the Reapers have outlived their potential as a villain. The more you use them, the less menacing they appear, gradually becoming less "inscrutable, tentacled horrors from the dark edges of space" and more "oversized boss-fight fodder". It was satisfying to bring down some of these bastards throughout ME3, and they did manage to convey that it's not an easy task at all - but still: repeat that exercise too often, and they are just one other tough adversary among many.


On second thought you're probably right re the diminishing returns of keeping the Reapers. Look how ho-hum great villains like the Borg became from over exposure in Star Trek.

#13089
Pyro411

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Forgive me for not reading all 524 pages of replies, so if I repeat someone else said I'm sorry :)

The end I saw most lacking from ME3 was as follows -- which could either continue the game longer or be a segway into ME4.

As we know from game lore every reaper is built of the genetic heritage of one or many species from said cycle, and that every cycle the Reaper(s) who are monitoring the cycle monitor all organic activity such as cultures technology levels etc which gets me thinking of a 4th ending... Civil War amongst the Reapers and all younger races.

What if in the Conduit there was an option for Shepard to communicate with the Reapers freeing them from the control of the AI in the Citadel allowing them to chose their own paths again, instead of being forced to wipe out all advanced civilizations for all of time they had the choice to re-seed former home planets with a few hundred thousand of the species they were created from allowing them to rebuild and thrive again after they shed the form of the Reaper. Where as other reapers would self destruct "Suicide realizing all the races they've obliterated", build Dyson Spheres "An artificial sphere built around a sun for efficient solar energy collection and massive total land mass", follow the original plan etc, it would be chaos yet it would be freedom of choice with them no longer just a means to an end in preventing Synthetic beings killing all organic beings.

#13090
Jassu1979

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Hi Major Nemesis,

I agree with everything you've written, except for this line here:

Major Nemesis wrote...
 I felt as if someone else had taken the developer control from Bioware and gave us all 16 horrible endings purely for the sake of seeming philosophically sophisticated.



Sixteen endings? I feel that it's even somewhat of an exaggeration to call them *three* horrible endings, considering that approximately 80% of the footage are identical except for the color scheme. Also, they're not exactly philosophically sophisticated.

Two out of the three choices are basically what the Illusive Man campaigned for all along: controlling the reapers and "taking humanity to the next step of evolution" - something that Shepard rejected (and rightly so) mere moments before.

All three options have you winding up dead (except for the "waking up in the rubble"-scene), and all three options wreak massive destruction by unleashing countless relay explosions upon the galaxy. Compared to the damage done by these, whatever you did to the reapers before that is almost inconsequential.

#13091
Eryri

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Pyro411 wrote...

Forgive me for not reading all 524 pages of replies, so if I repeat someone else said I'm sorry :)

The end I saw most lacking from ME3 was as follows -- which could either continue the game longer or be a segway into ME4.

As we know from game lore every reaper is built of the genetic heritage of one or many species from said cycle, and that every cycle the Reaper(s) who are monitoring the cycle monitor all organic activity such as cultures technology levels etc which gets me thinking of a 4th ending... Civil War amongst the Reapers and all younger races.

What if in the Conduit there was an option for Shepard to communicate with the Reapers freeing them from the control of the AI in the Citadel allowing them to chose their own paths again, instead of being forced to wipe out all advanced civilizations for all of time they had the choice to re-seed former home planets with a few hundred thousand of the species they were created from allowing them to rebuild and thrive again after they shed the form of the Reaper. Where as other reapers would self destruct "Suicide realizing all the races they've obliterated", build Dyson Spheres "An artificial sphere built around a sun for efficient solar energy collection and massive total land mass", follow the original plan etc, it would be chaos yet it would be freedom of choice with them no longer just a means to an end in preventing Synthetic beings killing all organic beings.


I quite like the implication that not even the Reapers are entirely evil. That like the Geth (or the Cylons in Battlestar), some of them can be "redeemed". I don't know how you could successfully bring in a new "Big Bad" to replace them in ME4 though. If you have good-guy Reapers on your side you're not going to be afraid of anything.

#13092
markdienekes

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Eryri wrote...

If (fingers crossed) the indoctrination theory is true, does anyone else think that a cool potential twist would be to reveal that the Crucible is actually a Reaper trap? That the plans were designed by the reapers themselves so that successive cycles would waste all their resources building a giant piece of junk that did absolutely nothing?

If the annoying star kid does turn out to be Harbinger in disguise, and Shepard realises this, and refuses to take any of the three horrible choices, then Harbinger could gloatingly reveal this to Shepard in a final attempt to break her / his will.

This would explain how they conveniently found the plans for it the very day the Reapers attacked. It would explain why the Reapers dragged the citadel all the way to Earth, and thoughtfully left a beam-me-up device running in London. All to lure Shepard and the Fleet to Earth. The Reapers could then attempt to destroy the entire fleet while they try in vain to protect the Crucible, and Harbinger could try to indoctrinate Shepard at the same time.

For plot purposes this would have the advantage of removing all possibility of cheap, easy Space Magic solutions to kill all of the Reapers at once.

The climax and resolution of the story would be Shepard seeing through this deception. S/he would then rally the fleet to abandon the Crucible and concentrate on attacking the Reapers. If your war assets are high enough you could drive them away from Earth through a good old fashioned simultaneous space and ground battle. The Reapers would be defeated, but not destroyed, leaving the story open for sequels.

Apologies if someone's suggested this before. It just seems to create a more "realistic" solution, while letting us keep the Reapers as an ominous force to be tackled in subsequent games.


I like this idea.

#13093
ElrondDragon

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I think that I have completed 99% of the missions, I had all WA 7.000+ with 100% readiness, talked to all characters all the time, enjoyed their comments a lot...
and I really really loved the game... yes, few bugs here and there but OK, no one is perfect ;)

and then the last 10 min! the endings!!! I hate/hated them so so much!!!!

#13094
Jassu1979

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I quite like the implication that not even the Reapers are entirely evil. That like the Geth (or the Cylons in Battlestar), some of them can be "redeemed". I don't know how you could successfully bring in a new "Big Bad" to replace them in ME4 though. If you have good-guy Reapers on your side you're not going to be afraid of anything.


Honestly? I'd be content if they didn't publish another sequel, if that meant a genuinely epic, non-cliffhanger-y ending that just tied it all up smoothly.

However, there are lots of great stories to tell in this universe without making every single game about an epic battle for the very survival of all known civilizations. Make it small, make it personal: you cannot up the ante after uniting the whole galaxy against Space Cthulhu.

How about a genuine Mass Effect RPG? The possibilities are endless.

#13095
Versidious

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Benchpress610 wrote...

jeweledleah wrote...

panchovswrex wrote...

 I didnt like the ending, but i dont have a right to question your artistic endeavour; in my case the ending felt like a stab in the chest at first but it has healed with time and i wouldnt trade the other perfect 20+ hours of the game for a better last ten minutes. I bought the N7 edition of ME3 and the collectors edition of ME2, my top three games of all time are the mass effect trilogy and i dont feel betrayed or angry just a little disappointed. I will happily buy another bioware product and i think bioware needs to look at their fan base on this forum and the critics and make a choice, which is better? The ego-centric fan base on the forums which is currently filled with self entitled D-bags, or the much more qualified critiscism of a professional reviewer that isnt driven by stupid fan rage bias. Just my two pennies.


I'm going to ignore the insults and the whole artistic thing and focus on just one of your statements.

whom should bioware listen to.

professional reviewer who gets their games for free?

or customers who actualy pay for the privilige of playing those games and as a consequence - make more games possible?

bioware is a for profit company.  bioware designs their games to sell.  to the fans. 

just saying.


Critics?...ha, most of them are people who had failed in their respective artistic careers and now sit in judgment of other artists that are succeeding where they failed. The best reviews are in these forums written by people who actually play for the fun and love of the games. These are the people BioWare should listen to if they want to succeed.


Games 'journalists' are entirely too close to their subjects. Bioware is the only games studio where I wouldn't wait until a while after release to see the fan/user reaction before I buy. Well, it was, anyway.

#13096
Eryri

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Major Nemesis wrote...

. As it stands now, this ending has killed the replay value of all of the games. I don't see a point in going through all the games again when I know that no matter what I do, it wont really end well. I've been walking around for the past few days feeling like something is wrong with me and I can't really isolate it. Turns out, its the Mass Effect 3 ending that is giving me a somber mood these days. I never thought that a game could have so much power over me. .


Agree 100%. I've not had the heart to replay any of the games since finishing ME3. I fully planned to do a full play through with my female, shepard, but what's the point when she's just going to meekly accept one of three different flavours of genocide!

It's been said before, but the reason it's so upsetting, is that the previous 40 hours I spent with the game were absolute Gold! I loved every minute of it! The funny bits with Joker and Garrus, the heartbreaking bits with Mordin and Thane. I even enjoyed the multiplayer which really surprised me.

If they could only fix the ending it would be perfect, and yes give us at least one happy one! My Dude-Shep finally gets to romance Kaidan, just before he dies and Kaidan gets marooned on the far side of the galaxy? I can find plenty of other ways to make myself feel depressed thank you very much! 

#13097
Pyro411

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Eryri;

Small problem on calling the Reapers evil Good & Bad are just 2 different sides of the same coin with the only difference being perspective, who knows they may truly believe they are doing the right thing and are being the good guys in preserving organic life, or are unthinking uncaring drones of the Master AI which uses the experiences from every civilization to further enhance the rate of the galactic cleansing. What I'm thinking is there be a way of Shepard freeing them from controls and opening a proper dialog with a temporary cease fire followed by any number of possible outcomes from the talks be it the Reapers retreat for the cycle while observing and being ready to slap our hands if we mess with fire so to say, down to the other end of the spectrum, they see what they have done and all decide to self destruct or move to a different galaxy leaving the fate of the galaxy to the younger races from there on.

Which brings up a different question I was thinking of, is our galaxy the only galaxy getting cleansed or do the reapers do this to every galaxy in the universe which would explain the very large number of ships they have.

#13098
Eryri

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Jassu1979 wrote...

I quite like the implication that not even the Reapers are entirely evil. That like the Geth (or the Cylons in Battlestar), some of them can be "redeemed". I don't know how you could successfully bring in a new "Big Bad" to replace them in ME4 though. If you have good-guy Reapers on your side you're not going to be afraid of anything.


Honestly? I'd be content if they didn't publish another sequel, if that meant a genuinely epic, non-cliffhanger-y ending that just tied it all up smoothly.

However, there are lots of great stories to tell in this universe without making every single game about an epic battle for the very survival of all known civilizations. Make it small, make it personal: you cannot up the ante after uniting the whole galaxy against Space Cthulhu.

How about a genuine Mass Effect RPG? The possibilities are endless.


Actually yeah, kind of like the smaller scale story you had in Dragon Age 2, which unlike practically everyone else in the western world I rather enjoyed. What sort of ideas were you thinking of? Maybe a crime drama set on Omega? 

#13099
Jassu1979

Jassu1979
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I like(d) the multiplayer as well, contrary to my expectations! The fact that it actually mattered within the context of the single player campaign, essentially becoming part of the larger story, just made it absolutely worthwhile.

And I love the way you really need to cooperate like a military unit in the tougher challenges.

#13100
Jassu1979

Jassu1979
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Eryri wrote...

Actually yeah, kind of like the smaller scale story you had in Dragon Age 2, which unlike practically everyone else in the western world I rather enjoyed. What sort of ideas were you thinking of? Maybe a crime drama set on Omega? 


Oh, I kind of liked some aspects of Dragon Age II as well, warts and all: the whole setup with having the story told in retrospect by a somewhat unreliable narrator, the whole "small things leading to big events"/"one ordinary person making a lot of difference by being in the middle of events"-angle...
That doesn't mean that I approve of their choice to re-use the cave maps over and over again, or the way they forced the same ending on you no matter what you did. Nor the weird skips that basically omitted some rather relevant events....

But back to the topic on hand:

Oh, there are countless possibilities - after all, there's a whole Mass Effect universe out there. A crime drama on Omega sounds like an excellent story hook.