On the Mass Effect 3 endings. Yes, we are listening.
#13101
Posté 02 avril 2012 - 09:35
Then there's their motivation. Again, in ME1, we're told we couldn't comprehend it. Heck, we even get that from a destroyer Reaper in ME3. But, it turns out that the reason is pretty easy for us to comprehend, even if we disagree. It feels like the Reaper's motivation was invented by someone who'd only had ME1 described to him, not actually played them or been involved in the design process. And I'm only saying ME1 there for good reason. None of the events in Mass Effect 2 make any sense. Yes, we know that Reapers 'process' the races they annihilate to make new Reapers, which apparently embody the races in all ways (So why they'd actually make their next members suffer so is beyond me. Is it some sort of twisted robo-schadenfreude?). But, why use the Collectors to get started, and why only with humans? In the abandoned dark-matter ending, this made sense (Even if I wouldn't really have liked that ending either, for both being too we-comprehendy and also Reaper-benevolenty it was at least consistent with the previous entries). That I certainly can't comprehend. And given how I can completely comprehend the motives the Catalyst claims they have (Though, really, why the hell would anyone trust the head of the Reapers to help you just because you *almost* beat him), it seems like the entire second game's premise is an abandoned plot thread, just as the existence of the catalyst as head of the Reapers invalidates the ME1 premise (I believe I have ranted about that before and elsewhere, so I shan't go into it too much again).
How can an ending which invalidates both previous episodes in a trilogy be 'artistic' or good? The only way to solve it is to scrap the starchild/have him as a lying avatar of Harbinger for the IdT, and keep the Reapers' true motives remain largely a mystery.
#13102
Guest_Paulomedi_*
Posté 02 avril 2012 - 09:52
Guest_Paulomedi_*
To sum it all up:
The endings are an incredible feat of bad writing.
#13103
Posté 02 avril 2012 - 09:56
Jassu1979 wrote...
That doesn't mean that I approve of their choice to re-use the cave maps over and over again, or the way they forced the same ending on you no matter what you did. Nor the weird skips that basically omitted some rather relevant events....
Oh yeah, I forgot about those wretched caves, with some sections blocked off by a badly pasted in slab of rock that you could actually see around. That game was really redeemed by the characters - Varric and Isabella particularly.
#13104
Posté 02 avril 2012 - 09:58
Thornquist wrote...
I LOVED MASS EFFECT 3!
Want all at Bioware to know that.
Mordins death, Thane, Garrus.. I cant choose the best part, there were so many moments of pure genius!
maxed paragon Morbin, Thane Legion, would die
maxed renagade Thane Legion, and wrex would die if you saved him in number one and samara
not maxed out morbin thane mirada legion tali samra
There are so many epic parts it depends what did u do in 2 and 1^_^
#13105
Posté 02 avril 2012 - 10:01
Yes there are flashes of brilliance. Some of the scenes, Tali on Rannoch (if you support the Geth), Miranda dying at the Cerberus facility are poignant and lasting. But there are a lot of problems with the game as well. Several places where glitches occur (usually when you can't save - another annoying change to ME3!). There is one particularly when you have just started the final approach as part of Hammer. Following two tanks towards some buildings which you offer to clear out. The audio drops out here. Luckily it has just autosaved.
If you played as a male Shep in ME2 there were several differences in the conversation options and the way people reacted to the character, but this doesn't seem to happen in ME3. It's very linear and rigid.
And I'm sorry to say but Mark Meer really fails to deliver any kind of emotion to the male Shepard. James Vega (aka Freddie Prinze Jr.) has more going for him in this respect. Jennifer Hale has excelled as have the other supporting characters.
The choices that you made in the previous two games just seem to have been totally ignored!! For example, at the end of ME2 you can choose between saving the Collector base or destroying it. I thought this was a key decision which would greatly impact on your outcome to ME3. It has no effect whatsoever, in fact no reference at all is made to it. I've done a playthrough with the base saved and the base destroyed - the result is exactly the same. This is just bizarre.
There are many other minor instances, interactions with different characters and again these are just overlooked. In fact ME3 seems more like a standalone game than a conclusion to the other two.
Similar to what happened with DA and DA2.
You just appear to have overlooked the loyal fan base that you had for ME and ME2 and focused on getting a new one for ME3. I don't know that releasing DLC's would make up for the disappointment felt by many, nor whether people would be prepared to shell out yet more money for something that should have been in the main game.
A suitable analogy might be Bioware are the Illusive Man/Cerberus and EA are the Reapers. We have all been indoctrinated by the Mass Effect universe and will pay now for Mass Effect 4 due to be released in a year's time.
I rest my case.
Modifié par Carlina, 02 avril 2012 - 10:24 .
#13106
Posté 02 avril 2012 - 10:01
Now tell me how the heck this ending was good?
Now reapers exist(whom i hate so much) and all life forms are partially synthetic(means reapers can control them someday).
Moreover what happened to all my squad from ME1 and ME2?
Give all ME3 fans a decent closure at least with better ending.
Let Shepard be reborn(or stay alive)(no matter what the ending player chose in ME3) and fight a foe(equally dangerous as reaper) and help rebuild all civilizations.
Make DLC(new ending) free please as that would be just.
Modifié par anikj2030, 02 avril 2012 - 10:03 .
#13107
Posté 02 avril 2012 - 10:04
One of the coolest things; I played the exact same game, and most of these things didn't even happen to me. So cool.shnellegaming wrote...
Brokering peace between Quarians and Geth
All things Garrus!!!!! Garrus Smoochin!!!!
Grunt covered in blood.
"you are a sister to me" from Wrex
Staring down and blowing up a Reaper on Rannoch
Tali and Ashley Drunk
Waking up next to Aria
Being punched by Jack
Space Hampster chase
Blasto the Hanar Spectre
"I'm Garrus Vakarian and this is my favorite spot on the Citadel"
Thresher Maw vs Reaper
Liara writes your name in the stars
Heroic Mordin curing the Genophage
Punching Han Gerrill
"This is for Thane you SOB!!!" *STAB*
"I'll be back for you and I'll bring every fleet I can. Good luck."
"welcome to the crew Edi"
Liara's Dad
Modifié par JediRob, 02 avril 2012 - 10:04 .
#13108
Posté 02 avril 2012 - 10:06
#13109
Posté 02 avril 2012 - 10:12
With all good conscience I must say I did not like the ending... but then I realized it was all a dream and it everything ended with Mass Effect 2. After ME2 Shepard took a much needed break and went into psyhco-therapy where he worked out his issues with the Reapers. Reapers? There are no Reapers, according to the Council.
All the best with the re-write.
#13110
Posté 02 avril 2012 - 10:24
Would it be stretching believability too much to have the "dream", "hallucination" whatever, end with an actual battle between Shepard and Harbinger's avatar?
I may be over thinking this (in a desperate attempt to invent my own ending that I can actually live with) but as Harbinger has invaded Shepard's head, it might have made itself vulnerable if Shepard realises what's going on. If this becomes a "lucid dream" for Shepard then he might be able to fight back in terms Shepard would understand - i.e. with a gun. Harbinger would realise with horror that this mere human has him trapped in his tiny meat brain, and in an attept to escape, assumes the form of some sort of vile Reaper creature - possibly a modified brute and attacks Shepard. We could then have a dramatic solo boss fight.
Meanwhile, in the real world, Harbinger is still towering over Shepard's comatose form. As Harbinger is supposedly older than Sovereign, he might posses the same design flaw that, according to the codex, disabled Sovereign's shields at the end of ME1 when Saren was killed. So if Harbinger gets his ass kicked in Shepard world, he'd become vulnerable in the real world, and could be destroyed by Joker in the Normandy. Harbinger's destruction would be a big morale boost for the Alliance (and for us as the story's pretty dour at this point) and Shepard could then proceed to the true ending, whatever that may be.
To be honest this is really just my excuse to shoehorn in a fight with Harbinger. He was effectively the main villain of Mass Effect 2 and is very underused in the third installment. What does everyone think? Too Matrixy?
Modifié par Eryri, 02 avril 2012 - 10:36 .
#13111
Posté 02 avril 2012 - 10:28
#13112
Posté 02 avril 2012 - 10:34
The Krogan Warlord wrote...
I think it sounds like a good ending and I thoroughly agree that Harbinger is underused as he was the main villain in ME2. Maybe Harbinger could use people shepard knows to distract shepard and perhaps even use a love interest as the main block. They could be in hologram form and Harbinger shows them being killed.
I like that idea. Maybe if you played Renegade and killed Mordin, you'd face him as an enemy here, but if you played paragon then all the characters that died on good terms with you, like Thane and Legion, fight on your side. And for added psychological horror Harbinger could show the LI getting turned into Reaper goo in a stasis pod.
Modifié par Eryri, 02 avril 2012 - 10:37 .
#13113
Posté 02 avril 2012 - 10:35
Eryri wrote...
More of my half-backed fanfic musings.
Would it be stretching believability too much to have the "dream", "hallucination" whatever, end with an actual battle between Shepard and Harbinger's avatar?
I may be over thinking this (in a desperate attempt to invent my own ending that I can actually live with) but as Harbinger has invaded Shepard's head, it might have made itself vulnerable if Shepard realises what's going on. If this becomes a "lucid dream" for Shepard then he might be able to fight back in terms Shepard would understand - i.e. with a gun. Harbinger would realise with horror that this mere human has him trapped in his tiny meat brain, and in an attept to escape, assumes the form of some sort of vile Reaper creature - possibly a modified brute and attacks Shepard. We could then have a dramatic solo boss fight.
Meanwhile, in the real world, Harbinger is still towering over Shepard's comatose form. As Harbinger is supposedly older than Sovereign, he might posses the same design flaw that, according to the codex, disabled Sovereign's shields at the end of ME1 when Saren was killed. So if Harbinger gets his ass kicked in Shepard world, he'd become vulnerable in the real world, and could be destroyed by Joker in the Normandy. Harbinger's destruction would be a big morale boost for the Alliance (and for us as the story's pretty dour at this point) and Shepard could then proceed to the true ending, whatever that may be.
To be honest this is really just my excuse to shoehorn in a fight with Harbinger. He was effectively the main villain of Mass Effect 2 and is very underused in the third installment. What does everyone think? Too Matrixy?
That would seem to be the general consensus here! Interesting fact, in the ME3 artwork book, it's revealed that they'd originally considered having Harbinger 'assume direct control' of the Illusive Man when he fails to kill Shepard...
#13114
Posté 02 avril 2012 - 10:36
Just wrote that, then I saw this thread.
I don't know, I'm still kinda reeling from the ending.
#13115
Posté 02 avril 2012 - 10:45
Modifié par jmahecic, 02 avril 2012 - 10:46 .
#13116
Posté 02 avril 2012 - 10:54
#13117
Posté 02 avril 2012 - 10:59
#13118
Posté 02 avril 2012 - 11:00
I really agree with you.jmahecic wrote...
Hmm... to focus on the endings. It was mainly disappointed by how abruptly it ended. Throughout the years you have promised this to be the ending of a trilogy and that's what I expected. However, it ends with a massive cliffhanger and very little of an epilogue. For example, I loved how in Dragon Age Origins I got information about all the people I saw and what happened to them. Here I don't know what happens to my squadmates, much less the rest of the galaxy. Likewise, the final choice, it was obvious that my choices from prior two games had no impact whatsoever. It made me realize that 'my' Shepard wasn't in fact anything special. For everyone out there the ending boiled down to 3 choices without any consequences of prior behaviour. If I chose to be Paragon or Renegade, it didn't matter one bit, it was the same choice through and through. There was no reward for investment. I felt like someone cut off the final bit of the story and replaced it with a few entirely incomprehensible cutscenes. In the end, my Shepard was irrelevant. My choices boiled down to numbers on the War Map. It doesn't feel like an ending at all, much less ending to a trilogy. The choices themselves were decent, but presented in a very rushed fashion with a revelation that could've resounded a lot more if there was more writing, etc. It could've been THE explanation and THE defining moment of Shepard's life. Instead it boiled down to a quick conversation with a choice that felt all too alienated from the Shepard I played in first two games. It really disappointed me how there was no consequences. They are mentioned, but at no point did I think 'what if I had done that differently'? I wanted a lovely ending. I wanted an ending that would bind together Shepard from ME1 through to ME3 and give me a universe I created as a result of my actions. Instead, it was just a flat choice with a flat, unsatisfying cutscene at the end. (It's mainly a shame because the entire third game is supposed to build up towards that climax, and then the climax is... bland.)
There needed to be empathy with the Shepard I had built up, it felt like me as the gamer didn't matter I could have spent days on end perfecting my ending, my choices etc. I in fact did spend many hours building up my shpeard and for what? An ending where Joker gets live and still have a love interest. That espically annoyed me becuase I chose Tali as the L.I. and then she is shown once climbing off the ship with Joker. Well ain't all fine and good but I've just spent 2 games worth of time building up this relation so I can watch her be stranded on a planet where she can't even eat the food so she's dead anyway. I mean seriously... WHAT IS THE POINT?!
#13119
Posté 02 avril 2012 - 11:13
hold the line
Modifié par knection, 02 avril 2012 - 11:16 .
#13120
Posté 02 avril 2012 - 11:57
Mad props to all of the dev team. I have never had such an emotional attachment to characters like this ever before.
#13121
Posté 03 avril 2012 - 12:06
SpotlessZero wrote...
I stated most of my opinion on the facebook page. I think that the Bioware team knows there is a huge fan outcry over the ending. We as fans and gamers LOVE the series, just not the ending.
Mad props to all of the dev team. I have never had such an emotional attachment to characters like this ever before.
Ditto
#13122
Posté 03 avril 2012 - 12:20
#13123
Posté 03 avril 2012 - 12:29
#13124
Posté 03 avril 2012 - 12:40
knection wrote...
525 pages and still waiting on word
There disussing there next move after realizeing there space magic ending isnt going to work
#13125
Posté 03 avril 2012 - 12:59
402 cupcakes. green red and blue diabeetus




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