Flamewielder wrote...
Plenty of beautiful ideas in this thread...
But
a low-cost, high efficiency set of satisfying ends need only include 3
(6, if you want your paragon/renegade score to "flavor" the result and
broadly reflect your choices over the series):
1) Failure, we're all reaperized
2) Success through sacrifice (Shep dies saving the Galaxy)
3) Heroic finale (Galaxy saved, Shep kisses LI & hangs group snapshot on wall, heroes all).
These
endings, while they might seem quaint or cliché, would have been par
for the course and ended ME 1-2-3 on a note that would have set Mass
Effect as THE standard for CRPG's of this current generation. Instead,
the devs attempted to slap an existential ending onto what was a superb
mosaic of classic space opera themes. It's like pasting "The Scream"
over the bottom corner of the Mona Lisa: it's out of place.
"Man's
reach has exceeded his grasp" indeed... If you frescoe the Sistine
Chapel for Poe Julius II, don't expect him to settle for you using
statuary to hide an unfinished ceiling area.
This falls firmly in the KISS theory I spoke of, and well within the context of the ME series.
You needed Paragon, Renegade, and heroic. That's it. Cliche? Sure, but guess what? People are comfortable with it.
kSAntiS wrote...
P.S i finished 1st game 13 times,2nd one 7 times, and 3rd one 1 time and the sad truth I DONT WANT TO PLAY 3rd GAME ANY MORE THEN THIS 1 TIME, u ask why ? cause this "anyway bad" ending dont let me play the game anymore......
Interesting fact: I found myself doing the same thing. I find that I have no desire to replay it seeing how nothing I do makes any (or much of any) difference. But that just wasn't true with the other games in the series which I played over and over.




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