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On the Mass Effect 3 endings. Yes, we are listening.


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#13301
DJCaptainPicard

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Omnike wrote...

Leem_0001 wrote...

Okay, getting back on track, I think we are all looking towards PAX for some further info - I know it is this Friday, does anyone know what time the thing starts (and in what time zone - as I'm GMT etc)?


It's EST in Boston. It's really hard to know when anything would get announced without a schedule of the weekend. I'm sure you can get it online. You'd want to look for a Bioware panel event. That's how it worked at the first PAX East.

Edit: Forgot to mention that everything started opening up at around 8:00 or 9:00 am.


BioWare/Mass Effect has a panel on Friday at 4:30-5:30 EST.  Here are the details from the PAX website:


Voted the Most Anticipated Game of 2012 at the Spike TV Video Game Awards, Mass Effect 3 is finally here! Join developers for an exciting look at the evolution of the series. Bring your burning questions about Mass Effect 3! Fans wearing Mass Effect costumes will be given special recognition during the panel. Spoiler Alert, Garrus is calibrating and cannot attend.
Panelists:
Chris Priestly, Mike Gamble, Corey Gaspur, Patrick Weekes, John Dombrow, Reid Buckmaster


I don't know if they'd do the announcement then or not.

#13302
Leem_0001

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DJCaptainPicard wrote...

Omnike wrote...

Leem_0001 wrote...

Okay, getting back on track, I think we are all looking towards PAX for some further info - I know it is this Friday, does anyone know what time the thing starts (and in what time zone - as I'm GMT etc)?


It's EST in Boston. It's really hard to know when anything would get announced without a schedule of the weekend. I'm sure you can get it online. You'd want to look for a Bioware panel event. That's how it worked at the first PAX East.

Edit: Forgot to mention that everything started opening up at around 8:00 or 9:00 am.


BioWare/Mass Effect has a panel on Friday at 4:30-5:30 EST.  Here are the details from the PAX website:


Voted the Most Anticipated Game of 2012 at the Spike TV Video Game Awards, Mass Effect 3 is finally here! Join developers for an exciting look at the evolution of the series. Bring your burning questions about Mass Effect 3! Fans wearing Mass Effect costumes will be given special recognition during the panel. Spoiler Alert, Garrus is calibrating and cannot attend.
Panelists:
Chris Priestly, Mike Gamble, Corey Gaspur, Patrick Weekes, John Dombrow, Reid Buckmaster


I don't know if they'd do the announcement then or not.


Thanks for the info guys.

Fingers crossed!

#13303
Omnike

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DJCaptainPicard wrote...

Omnike wrote...

Leem_0001 wrote...

Okay, getting back on track, I think we are all looking towards PAX for some further info - I know it is this Friday, does anyone know what time the thing starts (and in what time zone - as I'm GMT etc)?


It's EST in Boston. It's really hard to know when anything would get announced without a schedule of the weekend. I'm sure you can get it online. You'd want to look for a Bioware panel event. That's how it worked at the first PAX East.

Edit: Forgot to mention that everything started opening up at around 8:00 or 9:00 am.


BioWare/Mass Effect has a panel on Friday at 4:30-5:30 EST.  Here are the details from the PAX website:


Voted the Most Anticipated Game of 2012 at the Spike TV Video Game Awards, Mass Effect 3 is finally here! Join developers for an exciting look at the evolution of the series. Bring your burning questions about Mass Effect 3! Fans wearing Mass Effect costumes will be given special recognition during the panel. Spoiler Alert, Garrus is calibrating and cannot attend.
Panelists:
Chris Priestly, Mike Gamble, Corey Gaspur, Patrick Weekes, John Dombrow, Reid Buckmaster


I don't know if they'd do the announcement then or not.


It's better than later. It would be nice to see them adress it properly. If they can't tell, our patience is getting pretty thin.

#13304
Leem_0001

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Omnike wrote...

DJCaptainPicard wrote...

Omnike wrote...

Leem_0001 wrote...

Okay, getting back on track, I think we are all looking towards PAX for some further info - I know it is this Friday, does anyone know what time the thing starts (and in what time zone - as I'm GMT etc)?


It's EST in Boston. It's really hard to know when anything would get announced without a schedule of the weekend. I'm sure you can get it online. You'd want to look for a Bioware panel event. That's how it worked at the first PAX East.

Edit: Forgot to mention that everything started opening up at around 8:00 or 9:00 am.


BioWare/Mass Effect has a panel on Friday at 4:30-5:30 EST.  Here are the details from the PAX website:


Voted the Most Anticipated Game of 2012 at the Spike TV Video Game Awards, Mass Effect 3 is finally here! Join developers for an exciting look at the evolution of the series. Bring your burning questions about Mass Effect 3! Fans wearing Mass Effect costumes will be given special recognition during the panel. Spoiler Alert, Garrus is calibrating and cannot attend.
Panelists:
Chris Priestly, Mike Gamble, Corey Gaspur, Patrick Weekes, John Dombrow, Reid Buckmaster


I don't know if they'd do the announcement then or not.


It's better than later. It would be nice to see them adress it properly. If they can't tell, our patience is getting pretty thin.


Well they did say April (or one of the co-founders did) so that gives them technically a few more weeks. But you would think PAX would be the time to do it (and there have been rumours to that effect), and if not fans (potentially former fans) are going to get more aggitated at this wall of silence. And whilst Bioware may think we will quiet down soon if they ignore us - they would be right. But not because I am done with complaining, but because I will be done with the company for good.

#13305
EugeneBi

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Just face it: BioWare has changed. They learned how to release games on schedule, they forgot how to do it right. We are very fortunate with this game that they screwed up only the ending - with DA2 they screwed up all the game except Varrick character.
I doubt they turn back...

Modifié par EugeneBi, 03 avril 2012 - 05:23 .


#13306
DJCaptainPicard

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Since the mass relays all get destroyed, I've wondered why BioWare chose to go that route--keeping in mind future games in the Mass Effect universe. It seems like they've intentionally limited themselves to only prequels. I'm trying to figure out why they would want to do that and the only thing I can think of is that they *really* wanted Shepard to be some kind of apocalyptic prophet/messiah who ushered in a completely new era/millenia.

Thoughts?

#13307
Leem_0001

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EugeneBi wrote...

Just face it: BioWare has changed. They learned how to release games on schedule, they forgot how to do it right. We are very fortunate with this game that they screwed up only the ending - with DA2 they screwed up all the game except Varrick character.
I doubt they turn back...


That may be true, I will wait and see how they respond to the whole ending mess and, if it is as I'm expecting, simply further explaining the abortion that we currently have, I will be done.

#13308
Omnike

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Leem_0001 wrote...

EugeneBi wrote...

Just face it: BioWare has changed. They learned how to release games on schedule, they forgot how to do it right. We are very fortunate with this game that they screwed up only the ending - with DA2 they screwed up all the game except Varrick character.
I doubt they turn back...


That may be true, I will wait and see how they respond to the whole ending mess and, if it is as I'm expecting, simply further explaining the abortion that we currently have, I will be done.


I'm clinging to hope. I'll hang onto whatever I can until this whole thing is done.

#13309
Vyel

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DJCaptainPicard wrote...



Since the mass relays all get destroyed, I've wondered why BioWare chose to go
that route--keeping in mind future games in the Mass Effect universe. It seems
like they've intentionally limited themselves to only prequels. I'm trying to
figure out why they would want to do that and the only thing I can think of is
that they *really* wanted Shepard to be some kind of apocalyptic
prophet/messiah who ushered in a completely new era/millenia.



Thoughts?



The ME Relays are only destroyed if you believe everything that happened once Shepard woke up and jumped into the beam was "real."  If the Indoc Theory true, and all signs point to it being true, then all that happened in Shepard's head as a part of his internal struggle, and the ME Relays still exist....we just have no idea what happens after Shepard is either indoctrinated or not.

Also, one has to wonder why one individual's indoctrination was so important to damn near omnipotent machines.

Modifié par Vyel, 03 avril 2012 - 05:34 .


#13310
9Enrico0

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mmm. pax is in boston .. at 4:30pm.... in Italy will be at 10 o'clock... can i watch it on my pc?

#13311
ajlueke

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This sort of pertains to the endings so I will repost it here. I was wondering if someone can explain the ME story to me as it pertains to the third game. I am really confused as to the motivations of Sovereign and the Collectors and their plans now that we know the reapers aren't rapped in dark space.

The fact that the reapers aren't trapped and can simply travel to the galaxy in three years isn't what is confusing to me. The fact that there three year arrival seems to nullify everything Sovereign was trying to do as unecessary is what puzzles me. If the reapers aren't trapped and can make it to the galaxy in three years, when the citadel signal failed, why didn't Sovereign just signal them to start flying?

His effort to subvert the geth into an attck on citadel and then track down the conduit, results in his attack on Eden Prime. That attack, makes Shepard and a few others aware of the reaper existence and ultimately allows them to prepare to some extent. Had Sovereign simply signaled the reapers to being "hoofing it", they would have arrived in the galaxy three years later without anyone knowing what a reaper was. Sovereign's bid to still activate the relay and ultimate sacrifice seemed a high price to pay for only a three year wait. One could agrue that perhaps the citadel was just a high priority tactical advantage, allowing the reapers to close of mass relays, picking off one system at a time, and also providing them with census data etc.

That argument is also nullified in the third game when the reapers arrive. They use the mass relays to travel to Earth and the outlying systems first. They could just take the relays directly to the citadel and conquer it first anyway, achieving the same effect as if they had gated in there. But they do not. Apparently they are in no rush to get to the citadel. So why did Sovereign have to try and activate the citadel and spend all that time hatching his plan to use the conduit to board the station and utilize the geth to occupy the citadel fleet when it was absolutely unnecessary and ultimately detrimental to do so? The only explanation for Sovereign taking the time to hatch a plan and still try to activate the citadel would be if the reapers were indeed trapped in dark space. But they aren't...so...huh?

The same can be said for the collector plot to build a human reaper. They abducted hundreds of thousands of humans and had the reaper in a embryo state over the two years Shepard is dead. EVI estimates it will take millions of more humans to complete it. So the collectors won't actually be done with the reaper before the actual reaper invasion begins a year later. So, why are they making it? They could have stayed at the galactic core and waited for the main reaper invasion began, and then used the collector base to build a new reaper much faster. Instead, by trying to get a head start the base gets destroyed. Again what was the plan here? They started something that ultimately was unnecessary and massively detrimental to their cause. Why?

At the end of the second game Harbinger says "You have failed, we will find another way" to the collector general. Another way to do what? Harvest humans and build a reaper? If by find another way he means show up in a year and do it ourselves he doesn't have to look very far for the solution. Again, if the reaper WERE trapped in dark space, they would need a vanguard to replace sovereign and open the citadel relay, but they are not, so who knows?

The only explanation that makes sense is "plot devices". Shepard needs to find out about the reapers. Shepard needs to work for Cerberus. Plot devices that ultimately don't make sense really kill the immersion in the the story. Instead of defeating nefarious plans for a galactic invasion in the first two games, you simply stopped the nonsensical plans of villians who apparently do things for no reason.
It didn't have to be that way either. Bioware really could have done anything else, some other way for the reapers to arrive in the galaxy other than just flying in. Something that would be achieved through great difficultly, to make the plans of the antagonists of the first two games seem worth it. Things as they are, why did Sovereign and the Collectors bother?

And just to put my two cents in on the ending. I remember in Mass Effect one, when you ask Sovereign why he is doing these things, he tells you that the reapers motives are beyond our comprehension. I remember talking with friends about it. Maybe there is a larger galaxy spanning conflict, and the reapers need to harvest species to prevent some greater calamity, something of a scale and scope mortal races couldn't comprehend as he said. But no, they just need to prevent AI from killing organic life. Really? That isn't really beyond anyone's comprehension. But maybe Sovereign himself can't comprehend a lot. He clearly can't comprehend that he doen't need to activat the citadel when he could just phone is buddies to show up in three years. Seriously, what is going on with this story!

#13312
akenn312

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I think it's more simple than we think about whats wrong with the story. I think its more like a group of writers had a story in the beginning then another group of writers take over, think the original ending idea could be done better and tried to do their own ending. Now we have the Space Machine, the Catylist and Marauder Shields.

I actually think they will not give us any info but a new DLC is in the works. That's probably all they will say.

Modifié par akenn312, 03 avril 2012 - 06:33 .


#13313
Omnike

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ajlueke wrote...
And just to put my two cents in on the ending. I remember in Mass Effect one, when you ask Sovereign why he is doing these things, he tells you that the reapers motives are beyond our comprehension. I remember talking with friends about it. Maybe there is a larger galaxy spanning conflict, and the reapers need to harvest species to prevent some greater calamity, something of a scale and scope mortal races couldn't comprehend as he said. But no, they just need to prevent AI from killing organic life. Really? That isn't really beyond anyone's comprehension. But maybe Sovereign himself can't comprehend a lot. He clearly can't comprehend that he doen't need to activat the citadel when he could just phone is buddies to show up in three years. Seriously, what is going on with this story!


Most of it all made sense when it came to Dark Energy. They were harvesting the galaxy in an attempt to stop the spread of dark energy. The human reaper was supposed to be a last minute effort to try and bide them time before the spread of it, because of human's genetic diversity. The end would ultimately being you choosing to shut down the reapers and put your faith in the galaxy's species to find a way, or let the reapers continue to harvest in hopes that they find a way.

#13314
BloodxHaze

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ajlueke wrote...

This sort of pertains to the endings so I will repost it here. I was wondering if someone can explain the ME story to me as it pertains to the third game. I am really confused as to the motivations of Sovereign and the Collectors and their plans now that we know the reapers aren't rapped in dark space.

The fact that the reapers aren't trapped and can simply travel to the galaxy in three years isn't what is confusing to me. The fact that there three year arrival seems to nullify everything Sovereign was trying to do as unecessary is what puzzles me. If the reapers aren't trapped and can make it to the galaxy in three years, when the citadel signal failed, why didn't Sovereign just signal them to start flying?

His effort to subvert the geth into an attck on citadel and then track down the conduit, results in his attack on Eden Prime. That attack, makes Shepard and a few others aware of the reaper existence and ultimately allows them to prepare to some extent. Had Sovereign simply signaled the reapers to being "hoofing it", they would have arrived in the galaxy three years later without anyone knowing what a reaper was. Sovereign's bid to still activate the relay and ultimate sacrifice seemed a high price to pay for only a three year wait. One could agrue that perhaps the citadel was just a high priority tactical advantage, allowing the reapers to close of mass relays, picking off one system at a time, and also providing them with census data etc.

That argument is also nullified in the third game when the reapers arrive. They use the mass relays to travel to Earth and the outlying systems first. They could just take the relays directly to the citadel and conquer it first anyway, achieving the same effect as if they had gated in there. But they do not. Apparently they are in no rush to get to the citadel. So why did Sovereign have to try and activate the citadel and spend all that time hatching his plan to use the conduit to board the station and utilize the geth to occupy the citadel fleet when it was absolutely unnecessary and ultimately detrimental to do so? The only explanation for Sovereign taking the time to hatch a plan and still try to activate the citadel would be if the reapers were indeed trapped in dark space. But they aren't...so...huh?

The same can be said for the collector plot to build a human reaper. They abducted hundreds of thousands of humans and had the reaper in a embryo state over the two years Shepard is dead. EVI estimates it will take millions of more humans to complete it. So the collectors won't actually be done with the reaper before the actual reaper invasion begins a year later. So, why are they making it? They could have stayed at the galactic core and waited for the main reaper invasion began, and then used the collector base to build a new reaper much faster. Instead, by trying to get a head start the base gets destroyed. Again what was the plan here? They started something that ultimately was unnecessary and massively detrimental to their cause. Why?

At the end of the second game Harbinger says "You have failed, we will find another way" to the collector general. Another way to do what? Harvest humans and build a reaper? If by find another way he means show up in a year and do it ourselves he doesn't have to look very far for the solution. Again, if the reaper WERE trapped in dark space, they would need a vanguard to replace sovereign and open the citadel relay, but they are not, so who knows?

The only explanation that makes sense is "plot devices". Shepard needs to find out about the reapers. Shepard needs to work for Cerberus. Plot devices that ultimately don't make sense really kill the immersion in the the story. Instead of defeating nefarious plans for a galactic invasion in the first two games, you simply stopped the nonsensical plans of villians who apparently do things for no reason.
It didn't have to be that way either. Bioware really could have done anything else, some other way for the reapers to arrive in the galaxy other than just flying in. Something that would be achieved through great difficultly, to make the plans of the antagonists of the first two games seem worth it. Things as they are, why did Sovereign and the Collectors bother?

And just to put my two cents in on the ending. I remember in Mass Effect one, when you ask Sovereign why he is doing these things, he tells you that the reapers motives are beyond our comprehension. I remember talking with friends about it. Maybe there is a larger galaxy spanning conflict, and the reapers need to harvest species to prevent some greater calamity, something of a scale and scope mortal races couldn't comprehend as he said. But no, they just need to prevent AI from killing organic life. Really? That isn't really beyond anyone's comprehension. But maybe Sovereign himself can't comprehend a lot. He clearly can't comprehend that he doen't need to activat the citadel when he could just phone is buddies to show up in three years. Seriously, what is going on with this story!

totes bro, those are some serious plot holes

#13315
Versidious

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ajlueke wrote...

This sort of pertains to the endings so I will repost it here. I was wondering if someone can explain the ME story to me as it pertains to the third game. I am really confused as to the motivations of Sovereign and the Collectors and their plans now that we know the reapers aren't rapped in dark space.

The fact that the reapers aren't trapped and can simply travel to the galaxy in three years isn't what is confusing to me. The fact that there three year arrival seems to nullify everything Sovereign was trying to do as unecessary is what puzzles me. If the reapers aren't trapped and can make it to the galaxy in three years, when the citadel signal failed, why didn't Sovereign just signal them to start flying?

His effort to subvert the geth into an attck on citadel and then track down the conduit, results in his attack on Eden Prime. That attack, makes Shepard and a few others aware of the reaper existence and ultimately allows them to prepare to some extent. Had Sovereign simply signaled the reapers to being "hoofing it", they would have arrived in the galaxy three years later without anyone knowing what a reaper was. Sovereign's bid to still activate the relay and ultimate sacrifice seemed a high price to pay for only a three year wait. One could agrue that perhaps the citadel was just a high priority tactical advantage, allowing the reapers to close of mass relays, picking off one system at a time, and also providing them with census data etc.

That argument is also nullified in the third game when the reapers arrive. They use the mass relays to travel to Earth and the outlying systems first. They could just take the relays directly to the citadel and conquer it first anyway, achieving the same effect as if they had gated in there. But they do not. Apparently they are in no rush to get to the citadel. So why did Sovereign have to try and activate the citadel and spend all that time hatching his plan to use the conduit to board the station and utilize the geth to occupy the citadel fleet when it was absolutely unnecessary and ultimately detrimental to do so? The only explanation for Sovereign taking the time to hatch a plan and still try to activate the citadel would be if the reapers were indeed trapped in dark space. But they aren't...so...huh?

The same can be said for the collector plot to build a human reaper. They abducted hundreds of thousands of humans and had the reaper in a embryo state over the two years Shepard is dead. EVI estimates it will take millions of more humans to complete it. So the collectors won't actually be done with the reaper before the actual reaper invasion begins a year later. So, why are they making it? They could have stayed at the galactic core and waited for the main reaper invasion began, and then used the collector base to build a new reaper much faster. Instead, by trying to get a head start the base gets destroyed. Again what was the plan here? They started something that ultimately was unnecessary and massively detrimental to their cause. Why?

At the end of the second game Harbinger says "You have failed, we will find another way" to the collector general. Another way to do what? Harvest humans and build a reaper? If by find another way he means show up in a year and do it ourselves he doesn't have to look very far for the solution. Again, if the reaper WERE trapped in dark space, they would need a vanguard to replace sovereign and open the citadel relay, but they are not, so who knows?

The only explanation that makes sense is "plot devices". Shepard needs to find out about the reapers. Shepard needs to work for Cerberus. Plot devices that ultimately don't make sense really kill the immersion in the the story. Instead of defeating nefarious plans for a galactic invasion in the first two games, you simply stopped the nonsensical plans of villians who apparently do things for no reason.
It didn't have to be that way either. Bioware really could have done anything else, some other way for the reapers to arrive in the galaxy other than just flying in. Something that would be achieved through great difficultly, to make the plans of the antagonists of the first two games seem worth it. Things as they are, why did Sovereign and the Collectors bother?

And just to put my two cents in on the ending. I remember in Mass Effect one, when you ask Sovereign why he is doing these things, he tells you that the reapers motives are beyond our comprehension. I remember talking with friends about it. Maybe there is a larger galaxy spanning conflict, and the reapers need to harvest species to prevent some greater calamity, something of a scale and scope mortal races couldn't comprehend as he said. But no, they just need to prevent AI from killing organic life. Really? That isn't really beyond anyone's comprehension. But maybe Sovereign himself can't comprehend a lot. He clearly can't comprehend that he doen't need to activat the citadel when he could just phone is buddies to show up in three years. Seriously, what is going on with this story!


Yeah. They could even have had the Batarians have something to do with it - there's the whole 'Leviathan of Dis' issue, where the Bataraians were indoctrinated through examining a dead Reaper. And the Hegemony is an insular, secretive empire, that absolutely could have had some damned Batarians mess with a Mass Relay to get it to zap in the Reapers a decade early. As for ignoring the Citadel...   I've wondered about that. It could have been explained by having the Crucible as an enormous trap, of course!

As for destroying the mass relays, I think if they'd handled that better, it wouldn't have been too bad - I assume they've got a fledgling idea for another game, where perhaps the loss of the mass relays are critical to the set up, perhaps the spread of the Yarg into spaceflight, and since the Citadel races can no longer coordinate so rapidly, the Yarg can expand without being smashed down, or something along those lines...  Especially since the Salarians were talking about uplifting them. The energy released by their destruction has probably been 'released in a different way', so will no longer just destroy everything, and we still have ftl, so colonies won't be completely ****ed...   I'm thinking it's meant to be a bit like if we suddenly lost the ability to fly places, we'd still have trains and ships to get us there reasonably quickly. But that is definitely something that needed 'clarification' from the off. Another reason why I feel like the writing for the ending was done in a hurry, and that was only tagged on. Would have been more sensible to have the mass relays 'burn out', so that they could be repaired in future games, if Bioware wanted them to be.

#13316
darkelightnx01

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I'm hoping and praying that they'll announce a fix DLC Friday. As I I've said time and again I loved the Mass Effect trilogy. I'm not necessarily asking for a happy ending (but a would be beautiful way for a full paragon to go out). But I'd be ecstatic with a restoration of Drew's dark energy ending (surely the data and dialogue was pretty much complete at the time it was canned). Or the indoctrination theory reset. As I think these just make so much more sense than what we have now. Please Bioware, using Drew's stuff allows you to maintain artistic vision and would also give your fans and more importantly your consumers a worthy conclusion to an amazing Trilogy.

#13317
Dreppern

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A little bit "off-topic", did you see blizzards april fool joke (http://us.blizzard.c...es/supplydepot/). They seem to make fun of the mass effect 3 ending too;

Features
•Multiple endings, each influenced by your choices and color-coded for your convenience! (Further epic endings planned for post release as downloadable content.)

Sorry if it's been posted before, just thought it to be hilarious :D

#13318
NormanRawn

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ajlueke wrote...

This sort of pertains to the endings so I will repost it here. I was wondering if someone can explain the ME story to me as it pertains to the third game. I am really confused as to the motivations of Sovereign and the Collectors and their plans now that we know the reapers aren't rapped in dark space.

The fact that the reapers aren't trapped and can simply travel to the galaxy in three years isn't what is confusing to me. The fact that there three year arrival seems to nullify everything Sovereign was trying to do as unecessary is what puzzles me. If the reapers aren't trapped and can make it to the galaxy in three years, when the citadel signal failed, why didn't Sovereign just signal them to start flying?

His effort to subvert the geth into an attck on citadel and then track down the conduit, results in his attack on Eden Prime. That attack, makes Shepard and a few others aware of the reaper existence and ultimately allows them to prepare to some extent. Had Sovereign simply signaled the reapers to being "hoofing it", they would have arrived in the galaxy three years later without anyone knowing what a reaper was. Sovereign's bid to still activate the relay and ultimate sacrifice seemed a high price to pay for only a three year wait. One could agrue that perhaps the citadel was just a high priority tactical advantage, allowing the reapers to close of mass relays, picking off one system at a time, and also providing them with census data etc.

That argument is also nullified in the third game when the reapers arrive. They use the mass relays to travel to Earth and the outlying systems first. They could just take the relays directly to the citadel and conquer it first anyway, achieving the same effect as if they had gated in there. But they do not. Apparently they are in no rush to get to the citadel. So why did Sovereign have to try and activate the citadel and spend all that time hatching his plan to use the conduit to board the station and utilize the geth to occupy the citadel fleet when it was absolutely unnecessary and ultimately detrimental to do so? The only explanation for Sovereign taking the time to hatch a plan and still try to activate the citadel would be if the reapers were indeed trapped in dark space. But they aren't...so...huh?

The same can be said for the collector plot to build a human reaper. They abducted hundreds of thousands of humans and had the reaper in a embryo state over the two years Shepard is dead. EVI estimates it will take millions of more humans to complete it. So the collectors won't actually be done with the reaper before the actual reaper invasion begins a year later. So, why are they making it? They could have stayed at the galactic core and waited for the main reaper invasion began, and then used the collector base to build a new reaper much faster. Instead, by trying to get a head start the base gets destroyed. Again what was the plan here? They started something that ultimately was unnecessary and massively detrimental to their cause. Why?

At the end of the second game Harbinger says "You have failed, we will find another way" to the collector general. Another way to do what? Harvest humans and build a reaper? If by find another way he means show up in a year and do it ourselves he doesn't have to look very far for the solution. Again, if the reaper WERE trapped in dark space, they would need a vanguard to replace sovereign and open the citadel relay, but they are not, so who knows?

The only explanation that makes sense is "plot devices". Shepard needs to find out about the reapers. Shepard needs to work for Cerberus. Plot devices that ultimately don't make sense really kill the immersion in the the story. Instead of defeating nefarious plans for a galactic invasion in the first two games, you simply stopped the nonsensical plans of villians who apparently do things for no reason.
It didn't have to be that way either. Bioware really could have done anything else, some other way for the reapers to arrive in the galaxy other than just flying in. Something that would be achieved through great difficultly, to make the plans of the antagonists of the first two games seem worth it. Things as they are, why did Sovereign and the Collectors bother?

And just to put my two cents in on the ending. I remember in Mass Effect one, when you ask Sovereign why he is doing these things, he tells you that the reapers motives are beyond our comprehension. I remember talking with friends about it. Maybe there is a larger galaxy spanning conflict, and the reapers need to harvest species to prevent some greater calamity, something of a scale and scope mortal races couldn't comprehend as he said. But no, they just need to prevent AI from killing organic life. Really? That isn't really beyond anyone's comprehension. But maybe Sovereign himself can't comprehend a lot. He clearly can't comprehend that he doen't need to activat the citadel when he could just phone is buddies to show up in three years. Seriously, what is going on with this story!


This line of thinking has been going through many fans minds, including mine.

I have just finished playing all 3 games over again. And I have to say, the Catalyst seems to disregard Sovereign and many other points in the trilogy. Sovereign essentially killed himself, for no purpose.

He also was apparently unable to contact Harbinger and the other Reapers. But Harbinger can "assume direct control" of the Collectors, with ease. When the activation code failed, they apparently had plenty of time to come conventionally, and Sovereign just had to wait 3 years, not plan decades of work to access the Citadel with the Geth and Saren.

And was Sovereign screwing with us when we talked to him? That seems to be the only explaination i can come up with now that the story has concluded.

And yes, "Beyond your Comprehension" is an insulting and painful dialogue when I played ME1 again. When I played again, I got the impression Bioware's writing team was saying that to me, that I was intellectually inferior and could not comprehend their "solution".

#13319
mikeloeven

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I nearly crapped my pants laughing when Jack said EDI looked like a sex bot.

Second most awesome scene would be when you finally make peace between quarians and geth.

Worst part of the game. both in the endings

Why do you need to sacrifice Shepard to control the reapers when you have a perfectly good AI (EDI) you could have just hacked the panel and let her take care of them.

Secondly If you play the game all the way through as a paragon there is a good posibility that the geth are allied with you now therefor the entire justification for the cycle has already been disproven by sucesfull peace negotiations between organic and synthetic life. at that point it is clear that the reapers are the only threat left but if you want to destroy them you also must sacrifice EDI and the entire geth population which frankly makes no sense and is a dick move on the catalyst;s part and also a dick move if shepard picks that ending. which makes me wonder why the easter egg ending with shepard being alive is only available if you choose the least morally acceptable ending.

honestly the 4th ending should be an absolute paragon or renegade option that lets you either convince the catalyst to see things your way or rips his argument into tiny pieces sending him crying back to whatever hole it crawled out of.

in my opinion your right EA owns bioware but bioware is big enough and well know enough that they could eaisly go against EA and the public backlash should EA do anything about it would probibally be so massive that their profit margins would never recover

Modifié par mikeloeven, 03 avril 2012 - 06:40 .


#13320
Omnike

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Dreppern wrote...

A little bit "off-topic", did you see blizzards april fool joke (http://us.blizzard.c...es/supplydepot/). They seem to make fun of the mass effect 3 ending too;

Features
•Multiple endings, each influenced by your choices and color-coded for your convenience! (Further epic endings planned for post release as downloadable content.)

Sorry if it's been posted before, just thought it to be hilarious :D


Hahaha, the color coded endings for convenience. That wasmad funny.

#13321
TheCinC

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Reworked my ideas for -several- different endings, feedback welcome, please see here:

http://social.biowar.../index/10951487

Modifié par TheCinC, 03 avril 2012 - 06:39 .


#13322
akenn312

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Mass Effect writer Drew Karpyshyn revealed his original intent for the ending of Mass Effect 3, which involved the concept of Dark Energy, which was hinted at in the previous two games, such as on Haelstrom during
Tali's recruitment mission, when she commented that the planet's sun was an advanced age for no scientific reason.

The Dark Energy was a force that was going to consume everything. According to Karpyshyn, "The Reapers as a whole were 'nations' of people who had fused together in the most horrific way possible to help find a way to stop the
spread of the Dark Energy. The real reason for the Human Reaper was supposed to be the Reapers saving throw because they had run out of time. Humanity in MassEffect is supposedly unique because of its genetic diversity and represented the universe's best chance at stopping Dark Energy's spread."

The original choice was between killing the Reapers and trying to find a way to stop the Dark Energy threat with what little time was left before it consumed the galaxy, or, "Sacrifice humanity, allowing them to be horrifically processed in hopes that the end result will justify the means."

Modifié par akenn312, 03 avril 2012 - 06:42 .


#13323
akenn312

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I think Bioware got itself into trouble trying to get greedy and got away from the original ending by getting into all this "We need 16 different endings" mess and that 'Get them to buy more DLC" stuff.

If you think about it Mass Effect was not only about choice but it was about choice on two sides of the coin, you could be good or evil, good was about faith in everyone, diversity and trying to bring people together and do the right thing or you could be selfish and lookout for only your interests and try to screw everyone over or be extrmely ruthless to achive your goal.

The artistic integrity of the story is already broken when you change the original story or concept for profit. So I find it very interesting how Bioware is trying to fall back on artistic integrity against the negative backlash with the current ending.

So who is really trying to keep artistic integrity here? To me the Dark Energy ending makes sense and also I find no logical reason not to go with this. They built the Dark Energy thing up since the game started and we were buying it.

Modifié par akenn312, 03 avril 2012 - 08:51 .


#13324
DJCaptainPicard

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Dreppern wrote...

A little bit "off-topic", did you see blizzards april fool joke (http://us.blizzard.c...es/supplydepot/). They seem to make fun of the mass effect 3 ending too;

Features
•Multiple endings, each influenced by your choices and color-coded for your convenience! (Further epic endings planned for post release as downloadable content.)

Sorry if it's been posted before, just thought it to be hilarious :D


Posted Image

#13325
darkelightnx01

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akenn312 wrote...

Mass Effect writer Drew Karpyshyn revealed his original intent for the ending of Mass Effect 3, which involved the concept of Dark Energy, which was hinted at in the previous two games, such as on Haelstrom during
Tali's recruitment mission, when she commented that the planet's sun was an advanced age for no scientific reason.

The Dark Energy was a force that was going to consume everything. According to Karpyshyn, "The Reapers as a whole were 'nations' of people who had fused together in the most horrific way possible to help find a way to stop the
spread of the Dark Energy. The real reason for the Human Reaper was supposed to be the Reapers saving throw because they had run out of time. Humanity in MassEffect is supposedly unique because of its genetic diversity and represented the universe's best chance at stopping Dark Energy's spread."

The original choice was between killing the Reapers and trying to find a way to stop the Dark Energy threat with what little time was left before it consumed the galaxy, or, "Sacrifice humanity, allowing them to be horrifically processed in hopes that the end result will justify the means."

So is it just me, or would this ending have been much more satisfying, not to mention cheap and easy for the peeps at bioware and EA to release as DLC?