On the Mass Effect 3 endings. Yes, we are listening.
#1326
Posté 15 mars 2012 - 06:29
The one-on-one time with teammates.
The final battle on the streets of London. Felt like a real war was going on. Also being able to talk to all your current and former teammates one last time was a nice touch.
EVERYTHING else was also great except for the ending, which is why I'm so angry.
#1327
Posté 15 mars 2012 - 06:29
#1328
Posté 15 mars 2012 - 06:29
*spoilers* Story department was a huge upgrade from ME2. Favourite moment was when I FAILED to unite Geth and Quarian despite my best effort. I was forced to stop Legion... "Does... this unit... have a soul.?" dialog pierced my hardened cynical shell and hurt my insides.
Simply put all the moments where my Paragade (mostly paragon) Shepard, thanks to the war, had to make some nasty choices out of necessity that he wouldnt even dream of doing otherwise were great.
What is wrong with this game? Few brainfarts here and there, but really ME1 had those too and ME2 even more of. Not a big deal. Getting lazy and lack of imagination when "designing" (read:photoshopping some random model) was a little bit bigger slap in the face but I dont care about that either, Tali is great anyway. What killed the game to me was the ending.
Plotholes
Out of character actions by Shepard (he really accepts the 3 choices told him by some Reaper AI without even attempting to figure out how to handle it differently)
AND Joker and your crew (painting them as bloody deserters because they had to flee before crucible activated, not to mention some of your mates magically warping on board)
No closure, all your actions before rendered meaningless...
Also the endings were lazily made, mere palette swaps of the bloody same thing.
All I can ask from you Bioware is to read this article with thought. (warning: long read)
http://www.gamefront...fans-are-right/
and/or watch this video (quick version of above pretty much, about the most glaring ones but also contains video makers own personal opinons):
Thanks the ending what could have been a one of, if not the, best game of my life turned out to be biggest dissapointment of the year.
Modifié par MaaZeus, 15 mars 2012 - 06:34 .
#1329
Posté 15 mars 2012 - 06:29
Hmm, well, being a fan of Miranda it was probably the time I spent talking to her. The best was the last conversation, when Shepard promised to find her. That was perfect. I was very pleased with how Miranda was handled in ME3. Two thumbs up for that.
Also, my Shep shot Mordin to prevent the cure, and the conversations with Garrus pertaining to Mordin afterward were really great. The first where Garrus says Mordin wouldn't have accepted otherwise and Shep says "no, he wouldn't", and the other where Garrus asks if Mordin just went along with it and Shep stands up silently. The fact that Garrus was acknowledging my decisions really made me feel the impact of what I'd done, and I appreciated that.
Also, I should mention the renegade interrupt where I got to stab Kai Leng. Most cutscenes make Shepard look kind of lame and underwhelming (running toward a closing elevator with an avenger in hand? Bashing a window to save someone on the other side while Jack busts it out with a biotic blast? I'm a Vanguard for heaven's sakes) but that moment made me think "hell yeah! now THAT'S my Shep!" Even so, I think that the scene should have taken into account Shep's class. Seems like my Vanguard shep would have used a biotic fist on him or something...
... and that's something I hope that future projects take note of. Shep's class really should have been considered in many scenes. Every cutscene treats Shep like a soldier class, often magically whipping out an avenger even if you don't carry one. Sometimes for consistency I'd carry an avenger just so it wouldn't be so jarring every time one of those scenes appeared. Different versions of Shep should be able to handle things differently because many times things just felt very off. It took me out of roleplaying "my" Shep and made me feel like my class wasn't the "right" choice.
But anyhow, yeah, this is about favorites, and there they are.
#1330
Posté 15 mars 2012 - 06:30
So much fun getting to know all the characters and to have a strong complex female LI to play off of.
The "vas" jokes on Tali's loyalty quest caused me to spend about 45 minutes cleaning generic diet cola out of my keyboard.
There's also the way combat got better and better as the series went along. The effort, time and thought you folks put in was obvious and well appreciated.
And as has been mentioned many times, The ability to bring the Quarians home without having the kill all the Geth.... and then the bonus of the Geth helping the Quarians leave their suits, It's beautiful.
#1331
Posté 15 mars 2012 - 06:30
Painis Cupcake wrote...
Getorex wrote...
Painis Cupcake wrote...
Xerkysz wrote...
It's funny how mad you're all getting over this, it was a masterfully
constructed ending, and clearly their plan worked. It's a petty you all
cannot see it.
Shepard's sacrifice was admirable, but that doesn't change the fact his sacrfice only put the galaxy further into chaos now that mass relays are destroyed. What will happen to your stranded friends? What about the surviving forces in your armada you took with you into the war? What about the many occupied planets/systems/nebulae now isolated and unable to give or receive supplies?
If anything, Shepard's sacrifice was in vain and ultimately gave the galaxy a more grim death.
It was a sacrifice that I had no part in making. I would not willingly kill myself without fighting with every fiber to NOT die. I don't want to have an ending shovel-fed to me against my will or nature.
How about I mash my fist into the little kid's face and then kick him like I'm making a field goal, blow the station, get off, get back with Ash and the gang, and limp off to help rebuild the galaxy? THAT'S my ending. Not some "All doors lead to hades".
I actually tried making the "no, we'll fight the reapers" option to someone once, they argued by repeating what Anderson said: "They cannot be beaten by conventional means". What that means is that, no matter how large your army is, you still don't have the brute force needed to smash the reapers apart. That leaves us with one final solution: The Indoctrination Theory.
If you haven't checked the alternative endings suggested in the forums, it works like this: When Harbinger arrives and blasts Shepard with a laser, he survives and falls unconscious. In his dream, he enters the beam and into the citadel where you meet anderson. During the confrontation with The Illusive Man, you'll see shadowy tendrils around the edge of the screen. This was considered to be the influence of indoctrination on your mind. Later after the conflict, you meet "godchild" who gives you three choices. Notice how the blue (paragon) choice was used by the pinnacle of renegade, The Illusive Man? Notice the red (renegade) option was used by the pinnacle of paragon morals, Anderson? The catalyst was trying to fool you into submission by choosing either control or synthesis which still allows the reapers to survive in the end. Also take note on how the catelyst words the "destroy" option compared to the control and synthesis choices, it sounds like he's trying to warn you against it. If you choose to destroy, you may also unlock the secret end where you find Shepard's broken body lying amongst the rubble than he suddenly wakes up with a gasp of air. This could mean that everything that happened (reapers blow up, Normady stranded on a random planet) was a dream and Shepard wakes back up in London, the reapers having failed to indoctrinate Shepard completely.
(sorry for that wall o' text)
What could this mean? It leads to potential DLC where the war with the reapers are still commencing, but the battle for earth has been won. Thats just my idea though.
Bang and Painis Cupcake scores the Cigar.
#1332
Posté 15 mars 2012 - 06:30
#1333
Posté 15 mars 2012 - 06:30
Big Mac Heart Attack wrote...
FearCain wrote...
Maximus Wrexmimus wrote...
FearCain wrote...
Lyriq wrote...
FearCain wrote...
I had two primary issues with the story / ending.Spoiler
You CAN save both.
If you can with Paragon or Renegade points, then it was impossible for my play through despite doing every mission/side mission. I will be replaying it, but can someone else confirm this?
My first play through was a non-import of ME2, I had lost my save, so if its that route that could also explain it.
I think it being a non import might have sonmething to do with it. To attain peace, you have to have destoyed the geth heretics on the base in ME2, settled the argument between Tali and Legion in ME2, saved the Quarian in ME3, Did Legion's side quest in ME3, and one other thing I forgot.
You are also allowed to not do one of these things and still get peace. I rewrote the heretics back in ME2, but did everything else, so I got to save the Geth and Tali. (Legion dies no matter what).
Thank you sir, I just finished researching it, and they are all related to ME2 save it seems / Paragon points. Still its a very important concept that should have been a riding factor in the main ME3 story, now just a wing of boolean conditions based on prior games
It's actually Renegade that brings them both together. Destroying the Geth in Mass Effect 2 is a Renegade option. And saving the Admiral instead of all the civilains with him should also be considered Renegade.
Renegade Shepards saving the Galaxy!!!!!!!!!
No its the Witcher style: " the lesser evil", renegade simply doesn't take risks and never gives hope a chance. So a renegade Shepard shouldn't support geth being upgraded.
#1334
Posté 15 mars 2012 - 06:30
Also really liked Thane at the hospital... cried a little for him at the end there,
...and when Liara made the time capsule... what a good friend she turned out to be!
Wonderful game Bioware... please fix the endings, a story this good needs some real closure!
#1335
Posté 15 mars 2012 - 06:30
#1336
Posté 15 mars 2012 - 06:30
Xerkysz wrote...
Close but no cigar.
I mean it actually was one of the most amazingly constructed endings anyone could have done and you all fail to see it.
To point out the obvious. It can be the best ending in the history of mankind, but if nobody gets it it is pretty useless.
#1337
Posté 15 mars 2012 - 06:30
here are my favouritesChris Priestly wrote...
We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.
In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment?
ME1: I.L.O.S. & Liara Mission
ME2: Shadow Broker DLC
ME3: oh there were a few so i'll just point out planets: Tuchanka [especially Grunt charge],inside-the-geth moment was made very original and history shown gave a lot of insight ,Geth Battleship, The Near the End [to keep spoiler free] mission on Certain council race planet to name a few, oh and let's not forget the Attack on certain very-important-space-station by some-very-radical-group-i'd keep on saying but i really want to avoid spoilers
#1338
Posté 15 mars 2012 - 06:30
Akael_Bayn wrote...
Quick, deflect the topic to something positive!
...yeah, we're not stupid, you know?
Don't give us this "We don't want to spoil things for people who aren't done BS. How about a straight answer about where all the many and varied endings we were promised went?
This
It's been 9 days, which in that time I would wager the vast majority of your rabid fans of this series have finished at least 1 playthrough and experienced the Jar Jar Binks quality of the endings. It's not like the game was incredibly long. ME 2 was far longer for me as there was far more content.
As for the answer to your question, I'll repost something I posted up the other day.
Lycius wrote...
Beyond my obvious dislike/gigantic disappointment of the ending of this amazing series I would just like to comment on a few things, from the writing perspective.
All comments do not include anything past Anderson and Shepard sitting down on the citadel.
In my opinion, ME3 was well done and ranks closely behind ME2 in overall enjoyment for me. ME3 was just a bit short and not enough development with characters for it to surpass ME2. However, there were some story moments that triggered an emotional reaction I have never experienced in a game before. Reactions like this, for me, rank up with the last 5 minutes of Saving Private Ryan(Cemetary scene) and I am Legend(When he has to kill his dog).
1. Citadel: Krogan dying message.
This quest was literally a 5 minute find and deliver quest which should have been one of those "ohhhhh war assets" quests. Instead, the quality of writing in a 5 minute quest nearly brought on man tears. I remembered the krogan Charr and Ereba from ME2 when I saw who I was delivering the message to and once the poem recording started I was stunned by the level of emotion such a simple quest could invoke.
THIS is why I am so upset with the endings and the highpoint of the writing in this game for me.
ME2 quest reference: http://masseffect.wi..._Rose_of_Illium
2. Legion's dying dialog.
All in all the quarian/geth questline was VERY well written and one of my favorite parts of this game, but it went to a whole different level of powerful by simply having Legion and the prime who approached Raan afterwards go from "We" to "I". Phenominal writing all around and unbelievably amazing ending to Legion and the geth.
There were many other points within the game where the writing quality was classic Bioware brilliance but the above two references were the pinnacle of game writing for me. Ever.
For the fans, PLEASE bring the ending into line with the rest of the game.
I really wish I could find the text for Charr's final poem to Ereba.
#1339
Posté 15 mars 2012 - 06:31
Cooptimo wrote...
So much Win in this series.
So much fun getting to know all the characters and to have a strong complex female LI to play off of.
The "vas" jokes on Tali's loyalty quest caused me to spend about 45 minutes cleaning generic diet cola out of my keyboard.
There's also the way combat got better and better as the series went along. The effort, time and thought you folks put in was obvious and well appreciated.
And as has been mentioned many times, The ability to bring the Quarians home without having the kill all the Geth.... and then the bonus of the Geth helping the Quarians leave their suits, It's beautiful.
Which vas jokes?
#1340
Posté 15 mars 2012 - 06:31
The biggest thing for me was the ending isn't choice sensitive. It's an impossible task to cater to all our choices, but then again you could at least incorporate the main ones. And where's the confrontation with Harbinger, the follow up what happens after the choice you make. The whole ending felt rushed and out of context.
I loved the game, and I'm hoping for the announcement that Shepard's adventure continues beyond the ME3 ending (either DLC or ME4)
#1341
Posté 15 mars 2012 - 06:31
I loved the whole game up until the last 5-10 minutes. It felt rushed, hollow, and it didn't make sense. Shepard wasn't acting like Shepard (I know s/he just like, died in a Reaper blast and still go up to finish the fight but.. it was unlike him/her to surrender so easily to a divine star-brat).
I personally am okay with the destruction of the mass relays - it wasn't our technology to begin wtih and, as a friend pointed out, our inadequate use and exploration through the mass relays led us to the rachni. Are we better now as a galaxy and have we matured since? Definitely, but the mass relays were responsible for the galactic wiping out of species every 50,000 years as well. So I defend the destruction of the mass relays but demand an explanation as to whether or not the energy released from the destruction of one destroys nearby planets and the system in which it is contained.
I get the idea of cosmicism. Where is God in all of ths? Why do we struggle against an empty existence, against the far reaching depths of the galaxy when we are just specks in the grand scheme of things? Until now, the Reapers have reaped species upon species for endless cycles. What makes us think that we can beat them? We rebel regardless. We don't know our existence in life but we will hold on as we figure and create meaning. imo we don't need to understand the greater mysteries in the universe but we sure as hell will try. The human spirit to fight and live is why we struggle and live against the walls of meaninglessness and death. The ending seemed to defend the meaningless of struggle and our
ineptitude in being unable to understand the bigger themes in the
universe.
but my fav parts: Thane's death was definitely well written. Didn't realize the pain of the occassion because I felt somewhat numb afterwards - then I thought about it and weeped. Garrus romance was nice and fulfilling as well. Being a vanguard in this game kicked so much ass. Legion's shift in his use of pronouns made me bawl. Nice use of "Vigil" from ME1 in ME3.
Modifié par Auresta, 15 mars 2012 - 06:32 .
#1342
Posté 15 mars 2012 - 06:31
Top 10 Countdown!
Moment number 10- Joker Dancing.
Moment number 9-Garrus and Tali being found out, lovers:D
Moment number 8-Garrus and James butting heads about who has had the coolest battles.
Moment number 7-The Council bowing to my feet basically after I save them (again) to Kai Leng and believing me about Udina(sure when theres a evil human involved)
Moment number 6-Thane beating the CRAP out of Kai even though hes half dead. For shame Kai, for shame.
Moment number 5-Solving the quarian/geth war so they are both by my side(proving the stupid Catalyst wrong, synthetics can cooperate with organics.)
Moment number 4- on foot battle with a reaper. Yes yes, you had help from a laser targeting gun, but you where ON FOOT!!! REAPER DOWNNNNN. Legendary.
Moment number 3 Running down towards the citadel beam, very essence of epic.
Moment number 2-Confrontation with the Ilusive man and Andersons death(not that its happy)
Moment number 1- Bioware, I have to wait to tell you the best moment, since you haven't added a happy ending to this game:) Stay tuned.
Modifié par majinbuu1307, 15 mars 2012 - 06:32 .
#1343
Posté 15 mars 2012 - 06:31
If you choose Control, then you, the player -- the one who moves through the game though Shepard's eyes; every choice s/he has ever made in the game has been directly because of you -- have been indoctrinated. It mayhave been because you thought you could save your crew, your LI, or that you really could gain perfect Control over the Reapers because you are Shepard. Regardless, you have been duped. Indoctrinated by the game.Your slow exposure to the Reapers in 2007 culminates to this final choice -- complete and free player agency and determination.
If you choose Synthesis, you face a fate similar to that of Control. It's debatable to me at this point as to whether or not you have chosen to fulfill the Reapers' purpose, but indoctrination is still a heavy possibility with this one. The only reason that I state this with any certainty is because, like the ending we see with Control, Shepard is dead at the final credits.
If you choose Destroy, then the Player Indoctrination Theory submits that this is you, the player, deciding whether or not Shepard overcomes the indoctrination attempt being rained upon him/her by Harbinger/the Catalyst. If you decide this option, and if you have enough EMS to ensure that Shepard has enough real-world time to get through the indoctrination attempt/hallucination -- Shepard lives. We see him/her breathing in the rubble of London streets at the end of the game. Shepard has defied indoctrination. You, yourself, have defied indoctrination.
Does this theory make sense? Maybe not. When we consider BioWare's real-world motivations and risks (profit, losing a large fanbase over the disgusting wretchedness of the endings as they currently exist), then the theory is hard to support. But if, for just one moment, we can let ourselves believe that BioWare may just have lived up to their celebrated philiosophy of Player Choice and Player Acutalization, then this theory becomes awe-inspiring. Is it possible? Could BioWare have sacrificed the potential for safe profits in order to bring the most insane and beautiful gaming experience of all time to its fans? The most unprecedented example of player immersion of our times? Would BioWare have truly allowed the risk for profit and angering a serious amount of their fan population in pure deference to the story, and its lore?
It may explain BioWare's silence on the matter, until "more people have played the game", or until all regions have the game. It may explain Jess M.'s twitter about fans "reacting before having all of the facts". It may.... just may explain these super sh*tty endings in a way that would make BioWare the God of RPGs.
#1344
Posté 15 mars 2012 - 06:32
As for the ending, it fufilled its purpose of giving me a choice between three outcomes of dealing with the Reaper threat but it also left it open ended, which didn't give the closure that Mass Effect 3 needed to end Commander Shepard's and the Reapers story arc.
If the hallucination/indoctrination theory is correct and I have seen elements throughout my gameplay to support this then Shepard's story did come to an end depending on that I chose the Control, Destroy (without the required amount of war assets to wake up) and the Synthesis option. But I had over 5000 war assets and I chose the Destroy option so that my Shepard would break free of the Reapers influence while Shepard was lying on the ground by the beam and never stepped foot on the citadel, killed TIM and stopped the Reapers.
What I would have liked to see if this theory is canon/the way the trilogy was going to come to an end is that as soon as my Shepard wakes up from breaking free of their control, the gameplay would starts up again and femshep walks into the beam to defeat the TIM and the Reapers for real (maybe femshep will sacrifice herself to stop the Reapers but at least it would be for real instead of in the hallucination/ indoctrination state)
#1345
Posté 15 mars 2012 - 06:32
maddlarkin wrote...
stargatefan1990 wrote...
Hands up if you will not be interested in any DLC until the ending is fixed *Hand up*
Fully agreed, what would be the point and *hand up*
*Lifts both hands like one of those OCD 2nd graders desperate for attention.*
#1346
Posté 15 mars 2012 - 06:32
#1347
Posté 15 mars 2012 - 06:32
Reyno411 wrote...
Even so, I think that the scene should have taken into account Shep's class. Seems like my Vanguard shep would have used a biotic fist on him or something...
... and that's something I hope that future projects take note of. Shep's class really should have been considered in many scenes. Every cutscene treats Shep like a soldier class, often magically whipping out an avenger even if you don't carry one. Sometimes for consistency I'd carry an avenger just so it wouldn't be so jarring every time one of those scenes appeared. Different versions of Shep should be able to handle things differently because many times things just felt very off. It took me out of roleplaying "my" Shep and made me feel like my class wasn't the "right" choice..
Agreed, I was just talking about this on another thread. I hate that Shep's biotic abilities (if present) are never used in cutscenes ... or mentioned as being present most of the trilogy. Thankfully there are a few moments in this game that make reference to it if it's present.
#1348
Posté 15 mars 2012 - 06:32
I very much enjoyed the entire Mass Effect adventure! So CONGRATULATIONS to the BioWare team on creating the Mass Effect saga and experience!
ME contains all the elements I like about cinema, gaming and storytelling and it creates a fantastic universe of characters, species, analogies, conflicts, love stories, and politics; exploring philosophy, human nature and metaphors (and that's rare for a game)... basically it achieves what great other work of science-fiction does, namely the TV series, Star Trek (TNG), and the Dune novels. In fact, playing Mass Effect reminds me of one of the all-time best pieces of literature which is, Frank Herbert's Dune.
(Side note: I somewhat wish BioWare would take on the Dune franchise and make a game trilogy out of it, because IMHO, no movies will ever be able to do justice to the novels because not only a feature movie can only be 3 hrs long at max. but also today's Hollywood blockbuster movies focus too much on the CGI and action and they disregard story, great dialogues, intellectual content and on-screen character development.)
Another thing I appreciate about ME is, it's a true game hybrid of RPG, action and adventure! I'm a fan of all 3 genres. ME3 strikes a nice balance of all those genres as ME1 was more RPG and ME2 was more action. However ME3 has improved combat gameplay.
Favorite moment? Well, ME2's Lair of the Shadow Broker is one of the best segments in the trilogy for being emotional, dramatic, greatly designed and well-written dialogue and characters. Very few games create and uphold the 'emotional' factor successfully and ME does....
* About the endings *
... So perhaps because of how great ME is that the gamers, especially the fans aka the people who care about and helped make the franchise the success that it is, are so passionate about it and are responding ever passionately to ME3's endings, since as they currently are, they lack closure, have plot holes, are so brief, and disregards all the choices, points and love interest which gamers have made in ME3 and previous ME's; and as a result, they have a visceral and deceitful effect on many gamers. Worth mentioning that no one is wishing for happy ending(s) necessarily but a profound, meaningful and sensical one(s).
My (wishful perhaps?) thinking on the ME3 endings is, they are mere products of an indoctrination trial which Shepard is going through after being hit by Harbinger's eye laser, and therefore can only be hallucinations. Thus the ending with Shepard awakening in the rubble is where a next DLC might resume for the final chapter in the Shepard story.
To me, that would be such ingenious writing -- if that's what BioWare had initially planned, thus succeeding in creating a true indoctrination experience for its audience, a bold but brave thing to do -- but also meaningful and of course, sensical.
Modifié par Dr_Hello, 15 mars 2012 - 06:59 .
#1349
Posté 15 mars 2012 - 06:32
But you ruined everything with ending. I'm also mad at BW becouse I reserved weekend for ME3 and now I simply don't have time to play again.
Also the whole adrenaline and emotions now gone away
#1350
Posté 15 mars 2012 - 06:33
Reyno411 wrote...
... and that's something I hope that future projects take note of. Shep's class really should have been considered in many scenes. Every cutscene treats Shep like a soldier class, often magically whipping out an avenger even if you don't carry one. Sometimes for consistency I'd carry an avenger just so it wouldn't be so jarring every time one of those scenes appeared. Different versions of Shep should be able to handle things differently because many times things just felt very off. It took me out of roleplaying "my" Shep and made me feel like my class wasn't the "right" choice.
Ah yeah, I noticed that too. I want my Vanguard Shep to go all biotic on people, not shoot them with a pistol she hasn't carried in any mission since the beginning of the game. <_< It's like the murder knife in DA, but where exactly was she hiding that gun? I probably don't want to know.




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