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On the Mass Effect 3 endings. Yes, we are listening.


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#13626
john-in-france

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Versidious wrote...

john-in-france wrote...

Happiest moment: Grunt surviving the Rachni. I was yelling in joy.


That was a genuinely a fantastic moment. You're expecting him to die, as per the game's general dark, bleak feel,  BUT NO! Grunt is just *too* hard a b******** for some goddamn indoctrinated cyber-Rachni to take him down!


Perhaps one of the best moments...next to killing Kai Leng. I've got to hand it to Bioware over that, they pulled the emotional strings.

I'm not sure I'll ever play the femshep with the Thane romance in ME3, that emotional roller coaster will be fraught. Image IPB

Then they lost the plot at the end....Image IPB

#13627
mikeloeven

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Corpsetorn wrote...

Okay, I may be alone in this, but feel free to tell me if you agree or disagree.

I feel there should be NO final choice in the ending.

Let me explain my opinion concisely.

I believe that having an ending choice makes most of what you did irrelevant. If you got to choose how it all ended from the getgo, why even play the other games?

To me, the ending should be determined by all the choices you have already made, every path you took, and every one you didn't. I realize ME is a choice-based series, and perhaps BW felt that the ending should really drive that home. But it would have been more effective to let your entire story do the determining for you. If you did "blank" but not "blank" this is what would have happened. However, if you did "blank" AND "blank," the outcome is different.

Having a final choice may seem like an important factor, but I'd argue that not having a final choice, instead having the outcome be determined by how you lived, what you already chose, etc. has a much greater impact than getting 3 options and making everything you did pointless.

Just my opinion of course.



why not a combination of the two systems each of the 3 choicesd will have different outcomes.



BTW still waiting for that make up patch bioware you owe us

Modifié par mikeloeven, 04 avril 2012 - 07:27 .


#13628
Acturas

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More stuff like this.........They are our crew....

#13629
darkelightnx01

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rikbarla wrote...

It's probably been posted in this topic or about 5982131 others already, but i was wondering, why did they drop the entire dark energy ending?

Reading this article by drew karpyshyn, the ending that was originally planned would have made a lot more sense seeing how the dark energy was hinted at multiple times during ME2...

http://www.strategyi...ffect-3-endings



I read this article a while after my original postings on the forum. I really feel that this is the way bioware should have gone. You have the foreshadowing at haelstrom, the motivation of the human reaper at the collector base all fits together so much more cohesively than the alterations they ended up making. I said it prevously as this ending was dropped so near to the end initial programming, design and voice work would have been in place. So it would cost bioware/EA to place this as a patch or maybe use the indoctrination theory to tie this into the endgame.

#13630
Redbelle

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Just read an ending that is not IT theory. It holds true to much of what BW are trying to say but takes the obvious plot holes in the star childs reasoning and weaves them closed to form another possibility and another ending that, as some have been saying, culminates in the actual use of all these alliances/war assets we've been collecting while Shep sits back and watches all his life's work come to fruition.

This may have been posted before but with over 500 pages to go through........

http://arkis.deviant...ILERS-289902125

#13631
Camillaaa

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I loved every second of ME3 ending.
I chose to take control of the reapers.
I have done it so because EDI has become my friend.
And because i would rather preserve and keep together what is achieved rather than destroying all machines and let it all happen again.
Also because geth proved that their consensus shows a value and respect to existence of other lives both organic civilisacions and syntetic.
Picture of a top head of all in form of child is genius.

The fact that Sheppard gained a possibility to conrtol the reapers indicates that she/he has a very great will, illusive man let reapers take over control.
Loved this scene also.
I loved that bit too.

BioWare - gratitude for providing us a Mass Effect experience.



29 yrs old from Merseyside

#13632
Omnike

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Camillaaa wrote...

I loved every second of ME3 ending.
I chose to take control of the reapers.
I have done it so because EDI has become my friend.
And because i would rather preserve and keep together what is achieved rather than destroying all machines and let it all happen again.
Also because geth proved that their consensus shows a value and respect to existence of other lives both organic civilisacions and syntetic.
Picture of a top head of all in form of child is genius.

The fact that Sheppard gained a possibility to conrtol the reapers indicates that she/he has a very great will, illusive man let reapers take over control.
Loved this scene also.
I loved that bit too.

BioWare - gratitude for providing us a Mass Effect experience.



29 yrs old from Merseyside


But it doesn't make sense that the last room in the game is even there. The way your last three choices are set up make absolutely no sense. How are you controlling the reapers when you clearly just disintegrated and blew away? How does a big, green beam of light synthesize everyone? How did shooting a glass tank destroy synthetics?

#13633
CuseGirl

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Omnike wrote...

Camillaaa wrote...

I loved every second of ME3 ending.
I chose to take control of the reapers.
I have done it so because EDI has become my friend.
And because i would rather preserve and keep together what is achieved rather than destroying all machines and let it all happen again.
Also because geth proved that their consensus shows a value and respect to existence of other lives both organic civilisacions and syntetic.
Picture of a top head of all in form of child is genius.

The fact that Sheppard gained a possibility to conrtol the reapers indicates that she/he has a very great will, illusive man let reapers take over control.
Loved this scene also.
I loved that bit too.

BioWare - gratitude for providing us a Mass Effect experience.



29 yrs old from Merseyside


But it doesn't make sense that the last room in the game is even there. The way your last three choices are set up make absolutely no sense. How are you controlling the reapers when you clearly just disintegrated and blew away? How does a big, green beam of light synthesize everyone? How did shooting a glass tank destroy synthetics?


Stop asking logical basic questions, stop it. Godd***, these simple people with questions about things that don't make sense ::scoff::

#13634
Camillaaa

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CuseGirl wrote...

Omnike wrote...


But it doesn't make sense that the last room in the game is even there. The way your last three choices are set up make absolutely no sense. How are you controlling the reapers when you clearly just disintegrated and blew away? How does a big, green beam of light synthesize everyone? How did shooting a glass tank destroy synthetics?



Quite few things does not make sense and a lot have never been explained.
Last ten minutes sounds like a shortcut to the end.
But many events fits there.

Up to date ME is the first game that truly tickled me since UFO enemy unknown in 1992 > 1995 on amiga

Modifié par Camillaaa, 04 avril 2012 - 08:08 .


#13635
akenn312

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Versidious wrote...

You are confusing motivation with action.
Action: Culling advanced organic species.
Motivation: Dark energy crisis/synthetics wiping out all organics/horrific reproduction/some sadistic enigma


Exactly, they did change the motivation of the Reapers. If they keep going on with Dark Space/Dark Energy build up in Mass Effect 2 you are now locked in to that theme playing out when you hit the final climax.

In Mass Effect the Reapers motivation was not revelaed but implied that thereason for harvesting us was for some deeper mysterious purpose, but it was for thier benifit not ours. The Reapers talk to Shepard like he is stuff to scrape off thier shoes, as if organics should be honord to even be killed by a Reaper.

In Mass Effect 2 the Reapers motivation stll stays the same, but now there is a possible Dark Energy crisis popping up in the galaxy and that seems to be linked to the Collectors and the Reapers and Dark Space and why they might be doing this. But it's still a mystery what Dark Space and Dark Energy really is and how it could be related to the Reapers.

In Mass Effect 3 the Reapers moviation changes all of a sudden to being forced to harvest organics to save them from themselves and the synthetics they make. The Dark Energy/Dark Space mystery linked to Reaper motivation is complelty dropped and not even mentioned at all. Now stopping humans from destyong themselves becomes the new motivation of the Reapers in the climax.

I think they just painted themselves into a corner in the begining by even bringing in the Dark Space stuff and didn't know how to get out. But again I ask why get out? It was actually a good idea.

Modifié par akenn312, 04 avril 2012 - 08:02 .


#13636
Omnike

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Camillaaa wrote...

CuseGirl wrote...

Omnike wrote...


But it doesn't make sense that the last room in the game is even there. The way your last three choices are set up make absolutely no sense. How are you controlling the reapers when you clearly just disintegrated and blew away? How does a big, green beam of light synthesize everyone? How did shooting a glass tank destroy synthetics?



Quite few things does not make sense and a lot have never been explained.
Last ten minutes sounds like a shortcut to the end.
But many events fits there.


And the last three choices that lead to the end did not fit.

#13637
Redbelle

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Happiest moment in the game for me...... well that's for me to know :) But some of the little moments that made the game a joy to play.

The very 1st time walking into the spectre office....I was beat boxing the mission impossible theme. Only downside was I never got to see Ash/Kaiden in there.

Meeting Edi's new body...... Not for that reason! Running trhrugh the Normandy in the early game I was very concious that Edi was absent. Having no comm's on the wall I first thought that BW had removed her interactivity. Then I find she can come with me on missions! Result!

Finally, and not really a 'happy' happy moment but one that just tugs at my mind. Joker in the moment when Normandy is about to be hit by the mass relay pulse near the end game. Ok, I know that there is alot of what was Joker doing running away but at the time I ignored that and was absorbed by what was happening.

Here was a man who has little mobility outside of his ship. But in his chair he can fly. Normandy is in essence his legs, so to speak. We saw this in ME2 when he refused to lose the first Normandy and had to be forcibly removed. Now he's about to lose a second and despite all the the talk of typing makes the ship fly faster talk going around, I saw a desperate man flying his heart out, going faster than even he possibily dreamed and continuing to find ways to eak out just a little more speed to save everything that makes Joker the valued indivdual he is. At the time he must have thought death was coming up behind him but he stayed a pilot to the end. Even seemingly matching the speed of the wave at one point before being overcome.

#13638
garytwine

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CuseGirl wrote...

Omnike wrote...

Camillaaa wrote...

I loved every second of ME3 ending.
I chose to take control of the reapers.
I have done it so because EDI has become my friend.
And because i would rather preserve and keep together what is achieved rather than destroying all machines and let it all happen again.
Also because geth proved that their consensus shows a value and respect to existence of other lives both organic civilisacions and syntetic.
Picture of a top head of all in form of child is genius.

The fact that Sheppard gained a possibility to conrtol the reapers indicates that she/he has a very great will, illusive man let reapers take over control.
Loved this scene also.
I loved that bit too.

BioWare - gratitude for providing us a Mass Effect experience.



29 yrs old from Merseyside


But it doesn't make sense that the last room in the game is even there. The way your last three choices are set up make absolutely no sense. How are you controlling the reapers when you clearly just disintegrated and blew away? How does a big, green beam of light synthesize everyone? How did shooting a glass tank destroy synthetics?


Stop asking logical basic questions, stop it. Godd***, these simple people with questions about things that don't make sense ::scoff::


Lol, logic doesn't always come into fact when someone likes something as has been proven time and again on this thread by the occasional troll. Some people like Blue cheese or Marmite (gross).

At least someone likes the ending. The rest of us are doomed by being too damn logical  :)

#13639
Redbelle

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Omnike wrote...

Camillaaa wrote...

CuseGirl wrote...

Omnike wrote...


But it doesn't make sense that the last room in the game is even there. The way your last three choices are set up make absolutely no sense. How are you controlling the reapers when you clearly just disintegrated and blew away? How does a big, green beam of light synthesize everyone? How did shooting a glass tank destroy synthetics?



Quite few things does not make sense and a lot have never been explained.
Last ten minutes sounds like a shortcut to the end.
But many events fits there.


And the last three choices that lead to the end did not fit.


Those infamous last 10 mintues........ By the end of ME3 I think alot of ppl have got the feel of how the ME universe is seen through Shep's eye's. But in those 10 mins, the pace of plotting, the feel of shepard being the centre of the decision making process........ It feels like someone other than the regular writing team came in, took creative control, skiimmed through the notes of the previous writers and wrote an ending that would feel more in place on an episode of Star Trek.

#13640
RealStyli

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Redbelle wrote...

Just read an ending that is not IT theory. It holds true to much of what BW are trying to say but takes the obvious plot holes in the star childs reasoning and weaves them closed to form another possibility and another ending that, as some have been saying, culminates in the actual use of all these alliances/war assets we've been collecting while Shep sits back and watches all his life's work come to fruition.

This may have been posted before but with over 500 pages to go through........

http://arkis.deviant...ILERS-289902125


Wow. That's the ending I want. Amazing. It makes sense with the Epilogue as well. Plus, the Mass Relays remain intact.

#13641
Jassu1979

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Segameister wrote...

And yet in the final sequence the boy says that TIM couldn't control the reapers, "Because we already control him".  He gives Shep that option though, suggesting Shep isn't indoctrinated, and also suggesting this was a rushed ending, not some clever writing.

Think this through, Segameister:
Do you think an evil AI that's messing with your head would *tell* you that it's messing with your head? If we go with the Indoctrination Theory, then the option to control the reapers doesn't really exist (nor does the "destroy" option actually blast all enemies to smithereens). All the options are only symbolic acts that take place within your mind, as you unwittingly battle against the sweet whispers of your enemies.

If you choose control, you - like the Illusive Man before you - succumb to the lure of an easier, more comfortable solution.
The destroy-option, however, lets you assert your will against the "better" options, symbolically following your original determination to destroy the Reapers rather than merging with them/controlling them. That's why this is the only option that has Shepard waking up in the rubble again.

  Besides, the indoctrination theory as an ending that isn't explained?  The ending in a 3 game series is essentially a dream?  That's still terrible writing.

As a matter of fact, no it is not. *IF* the indoctrination theory is true, then the genuine ending has not yet been revealed, and we've all been part of a unique interactive form of story-telling that basically has all of us "battling the indoctrination". It would be a twist ending that would be impossible to pull off in any other medium.

#13642
Jassu1979

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RealStyli wrote...

Redbelle wrote...

Just read an ending that is not IT theory. It holds true to much of what BW are trying to say but takes the obvious plot holes in the star childs reasoning and weaves them closed to form another possibility and another ending that, as some have been saying, culminates in the actual use of all these alliances/war assets we've been collecting while Shep sits back and watches all his life's work come to fruition.

This may have been posted before but with over 500 pages to go through........

http://arkis.deviant...ILERS-289902125


Wow. That's the ending I want. Amazing. It makes sense with the Epilogue as well. Plus, the Mass Relays remain intact.


Apart from a few nitpicks and details - yeah, that ending is a LOT more in line with the game's canon, Shepard's character and pretty much everything else.

#13643
Xena In Heels

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Killing a Reaper at last was a pretty great moment in the game for me (both at Rannoch base and the desperate missle shot on Earth)

I'm not even that upset with the 3 ending choices. It's what happens after you make the choice that is bad. I initially chose green without even realizing I could turn left or right. I had no idea what happened to the Reapers, the Alliance fleet, my companions, etc.

I went back and chose red and got the Shepard breath cut scene. Which made the fact that somehow my squad left the battle (unthinkable) and was transported galaxies away incredibly frustrating. If Bioware wants to reward high EMS scores by showing us that our companions are alive, show them on Earth fighting with the other soldiers! I'd even be ok with showing a few of them die before the rainbow burst. I can even rationalize Joker and the Normandy crew making a run for it not knowing what the rainbow burst was. But the second my loyal squadmates stepped of the wreckage of the Normandy, the ending lost all credibility and made me angry.

Modifié par Xena In Heels, 04 avril 2012 - 08:33 .


#13644
pikey1969

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The thread I created for it is here.

Dear Bioware:

After my first playthrough during the first week of release, I only just managed to finish my second completionist
playthrough. And I have 'narrowed' my final thoughts/dissatisfactions with the endings down to four main points.
  • Normandy's Fate
  • The Mass Relays
  • The Choices & The Catalyst
  • Your management of PR pre/post-release

1. Normandy's Fate

I assume this was a result of budget/time constraints or just a purely incidental but equally horrible oversight. I think there have been enough complaints regarding how the normandy wound up where it did, and especially the crew that were magically aboard it. I am sure this will definitely be one of those things you will address in the upcoming 'clarification' content. So... I am not going to dwell on this very much.  

2. The Mass Relays

I fully appreciate HOW you came to the decision to destroy the Mass Relays. The Mass Relays, along with the citadel, are figurative and literal shackles of the reapers and their cycles. Not only do they ensure that any civilization that reaches space-faring age develops along the technological and possibly political paths the Reapers desire, they also ensure that all space faring civilizations are linked and easy to reach for the harvesting season. The Mass Relays and the citadel are as much part of the same evil that the players are fighting as the reapers themselves. Therefore logically, it does makes sense that these relays are 'defeated' along with the reapers at the end.

However, the mass relays are also an integral part (could not emphasis 'integral' enough) of the universe that you've created and had your audience fall in love with throughout the series. It really should have been very apparent to you as an important factor that gave you serious pause when making this decision (perhaps it was). Without a single indicator as to what the consequences of this will be after the fact, your audience is only left to assume the worst of the very universe and its characters (races) that they've come to love, and most definitely signalled the end of the Mass Effect universe that was built around the mass relays, the core fabric that glued together the universe as the fans knew it. This was personally the BIGGEST punch in the gut as a fan of the series for me, and one of the components of the conclusion that really should have not been left to the audiences' imagination/despair.

I've heard that the reason why you handled the endings the way you did was because you wanted things to be left to open to interpretation. And there's certainly something to be said for leaving certain things unanswered, and leaving it to the imagination of the audience. The spinning spindle at the end of the movie Inception for example is a recent and a very eloquent example of this. However, the conclusion that ME3 provides doesn't leave the audience dwelling on their interpretations of the story, but instead, leaves the audience QUESTIONING the story itself. There are certainly merits to inciting open-interpretation and provoking the audience's imagination instead of trying to slap answers on everything. Mass Effect 3's conclusion was an example of doing anything BUT that.

3. The Choices/The Catalyst

They each on their own make sense and arguably work, but they did not work for me because of the way the catalyst was implemented (more on that below), the destruction of the relays in every scenerio (as mentioned above), a certain level of disconnect between everything the players have done up until that point, and the fact that they're all very... very... grim and offer very little sense of hope, not just specifically to the Mass Effect universe that the audience had come to love, but simply as a solution to problems.

Even without the destruction of the relays in consideration, all of the three endings are very morally ambiguous, dark, and/or offer very-little resolution to the main-conflict that the players have been fighting throughout the three games.

Syntheis.. the concept of changing every organic being in the galaxy and turning them to synthetics, whether that is truly is the genetic destiny or not, is a very questionable one. It's a solution that is incredibly ambiguous from a moral/ethical stand point. Albeit fascinating, when it's one of THREE definitive options, where the other two are even more 'crappy,' I can't help but think if there's some crazy religious fanatic in your team (of the technological variety) pushing an agenda or if whoever was in charge was smoking copious amounts of funny substances (I hear canada is lenient on pot ;p).

The control option is seemingly the least destructive option. Shepard sacrifices him/herself to save the universe without making any destructive changes to it (other then the destruction of the relays which seems odd to me, considering the reapers aren't being removed). However, for anyone thinking even 5 years ahead, it also offers very little resolution to the conflict. The very beings that can choose to destroy the universe at their whim (reapers), are still being preserved, with very little assurance of Shepard's 'essence' holding them back for anything longer than the immediate future. Even the catalyst's own words are ambiguous about this. The catalyst tells shepard that everything that made Shepard as people know him/her will be gone, but for the control he/she exercises over the reapers. Not only does that bear little hope for the future of the galaxy, it also essentially offers zero-closure on the resolution of the conflict.

The destruction option does provide closure, however at the cost of genocide of an entire race, which also happens to be the one true hope of combating what the 'inevitable' technological singularity that the catalyst says caused all of this in the first place. It's an acceptable ending of its own that does provide closure and doesn't force a very questionable philosophy, except for the genocide part. When that's arguably the least evil of the three choices... it's saying something.

I understand the notion of wanting to place significant consequences/thought to all of the options, and making them 'meaningful'. However, the 'weights' of the decisions presented here also feel arbitrary and feel forced purely for the benefit of satsifying that notion, rather than them being appropriate to the overall narrative

The truth behind the origin of the reapers, creations of a being (the catalyst) that has seen/been through a technological singularity, is actually a very cool idea for a conflict set in a space sci-fi setting. Even the idea that the purposed/enforced solution by the catalyst was simply to 'harvest' advanced civilizations periodically before they reach yet another technological singularity to preserve order of the universe (something that many fans have been ragging on) is actually cool. That is actually one thing you can blame the fans for not really trying to accept/understand (then again, I also feel that the fan's true source of anger was not really this, and in consideration of the context, they’re kind of right to). Sure, it's 'flawed' logic, but if it wasn't flawed, they wouldn't be the 'bad guy' would they, and Shepard wouldn't be fighting this war in the first place.

However, the conclusions (the choices) that are provided by the catalyst, ultimately feel too forced/contrived in execution, and provide very limited and almost purely nihilistic set of consequences for the universe. The fact that the answers to basically to a very high-level concept of solving the problem of 'technological singularity' and the question of 'how the future of the entire universe should be determined' are narrowed to merely three choices, seem very forced. They also ultimately do not really feel releavant to what the overall narrative has been about, which was never really to answer the 'question of universe, life, and everything.' It was always about fighting the galaxy's imminent doom presented by an unfathomable force. Perhaps it would have been more wise to at least provide an option to avoid trying to answer the philosphical question presented by the catalyst and just the immeidate threat of the reapers. Perhaps allow Shepard to be the voice of reason and hope against the Catalyst's logic, and postpone this act of judgment (and tie EMS ratings as a time-factor that allows Shepard to do this). I don't know, what I do know is the ending options that are given, just do not feel right at all, not for Mass Effect, and not for the high-level concept you're introducing.

Ultimately, and with all due respect, while Mass Effect may be a fantastic/ground-breaking achievement in storytelling in videogames, it is still just a video game that hasn't quite 'earn' the conclusion it tries to provide. When Mass Effect makes the jump from 'fighting mysterious evil entities threatening the universe' to trying to ANSWER the question of the 'end of man?' (a solution to technological singularity), a topic just as morally/philosophically charged as the ancient and still disputed question of the 'origin of man'... something feels wrong. I want to note that I truly respect and fully support your decision to introduce and tackle such a thought-provoking subject in your game. However, you also trivialize the subject immediately after introducing it by narrowing down 'the answer' into three very contrived/flawed choices. If you want to tackle subjects and discussions like these, you also have to do it right and do it justice.

I don't always believe in happy endings, and certainly not for the story you told here. You've done a beautiful job building up the last moments of the game as being the last moments of Shepard's journey. But when the outcome of his/her journey (and ultimately your fans' journey with you) are these... well you can't blame the fans for feeling betrayed.

4. Your management of PR pre/post-release

At the time of the game's release and in the weeks leading up to it, you probably did not expect this kind of reaction at all. I don't blame you at all, and I can fully empathize with this. It's been clear to me that you were blindsided by the vitriol from the very fans you painstakingly labored to create this game for. The only words I can think of to describe your current circumstance are 'unfortunate' and ‘heartbreaking’.

However, there are still some aspects of the way you conducted yourself through this that I must criticize as a fan.

Pre-Release. When pouring your heart/soul into something you love, it's easy to get overwhelmed by the enthusiasm you have for the project as well as the prospect of releasing it to the very fans that have also poured the same level of heart/soul into your products. But there's something to be said for self-restraint. 

These days, many people (especially fans) criticize the lack of soul and truthfulness in how developers conduct themselves in today's gaming culture and their tendency to be too-calculated and over filtered by the PR. However, it should be noted that all of that is for a good reason. A lot of Casey's pre-release statements/interviews were sorely lacking the level of consideration and caution that should be expected of any representative discussing an unreleased project. It seems cruel to criticize someone merely for being enthusiastic about the current project of his team, but it should be noted that there are repercussions from going overboard with the fans who are eagerly waiting in the dark picking up everything you say with the same level of if not higher level of enthusiasm and anticipation.

The post-release reactions, which grew greatly over time, were probably unexpected for you, and perhaps even a little unfair. However, there's still something to be said for humility and truly respecting your fans. The round-about/dismissive tweets and, more significantly, indirect but rather offensive re-tweets from some of the high-level members of your team were not at all in good taste and did not help your situation. Some of the articles/tweets that were re-tweeted by your staff were no less distasteful/offensive than some of the more distasteful/out-of-line fans themselves. You should not have stooped the same level as the unsavory fans or the distasteful/dismissive media that engaged in the sh*t storm. Your high-level employees at this point must surely understand that they're public figures, and what they say in public WILL represent the company and be subjected to the fan's perception of you, a crucial thing to remember especially when there's a problem like this.

I also feel that your moderating team who were handling the brunt of the backlash (and did an admirable job for the most part) did not maintain a truly 'neutral' stance through this crisis, and this was quite damaging. Many members of the moderating team clearly vocalized their own stances (aka "Pro-ending") regarding the very subject matter they were attempting to moderate and filter to be relayed on to the development team. Perhaps this was an attempt to seem more human and honest, but it really did not help your cause in containing the situation at all. It only fueled the notion that truly no one at Bioware was interested in listening to the fans or that they cared (the truth which I am sure and hope was anything but). 

It did seem however, that the most of the core-creative staff eventually went into a state of complete silence once the backlash grew to be something more than your usual post-release whinefest, and I can only hope it's because you really started taking the magnitude and the validity of the lashback/complaints seriously.

///

This post might seem a little too late and too long (I am sure not many will read this in its entirety), but I still thought they were worth typing out. For those few that did read, thank you. And I can only hope this message reaches those at Bioware.

Bioware, you have my sincere thanks for the Mass Effect series, which was nearly* perfect, and will most certainly be remembered as an important landmark in the history of the RPG genre. I am rather disheartend that such an important/brilliant trilogy did not quite get the ending it deserved, and will most likely be tarnished for it. Based on the quality of the rest of the series (and the endings of the last two ME2 games), I can only assume there were some factors outside of your control that resulted in what happened to ME3. I hope the fan movement gave you more leverage in that. ;) You also have my condolences for your current predicament, and I look forward to seeing your answer to this situation in April as I hope for the best. 

Lastly, I am sure you'll definitely think back to this situation as you go forward on to your other future projects, and I really hope you will take away and learn from this situation rather than simply trying to ignore/forget it.


Best Regards,


A Fan

Modifié par pikey1969, 04 avril 2012 - 09:57 .


#13645
BPR Freyinn

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 I know I am more than likely to be a minority but I think the ending was satisfactory in that it ended the trilogy at a heroic note. I have heard so many complaints and most of which do have merit but we as gamers should appreciate the amount of work that has been done for our benefit. A big boss battle at the end wouldn't fit right, I liked the quantity type associated with the reapers, it was more realistic than Shepard running up and down a reaper blowing it up. On the whole catalyst issue, that was advanced technology that more than likely took that form to better communicate it's message, seeing as Shepard was so torn over not being able to save the kid. I have about just as many hours as most people(approx.5-6 hundred) into the game and I am content with how it was wrapped up. Granted a little more clarity as to the state of the galaxy after the mass relay chain reaction and how the Normandy's crew survived(oddly enough mine didn't, neither Vega nor Garrus appeared in mine.) would not go unappreciated.

And to address the whole speel over the explosions, the mass relays stop before detonating, as opposed to the one in arrival which was active when it was destroyed, more than likely there was some protocol built into the code of the relays than distributed the energy while not destroying the surrounding space.

That was my 2 cents so take it for what it's worth.

Thank you Bioware for making the last 3 years of my life truly epic

Modifié par BPR Freyinn, 04 avril 2012 - 08:37 .


#13646
sdinc009

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All of Planet Tuchanka was a blast. Of course the entire game and series as been a tremendous journey with no complaints until the tremendously disappointing ending. It just didn't fit the whole framework of that last part wasn't what the entire Mass Effect series and ME 3 was. The Hologram kid is completely pointless and the endings don't provide any choice which is the whole staple of the ME universe. Shepards personality would not choose any of those options. In all of them Shepard dies, Normandy crashes, and all mass relays are destroyed. Nope, not buying it. Where's the "screw you little hologram kid, I'm gonna do things my way, destroy the Reapers and save the galaxy" just like what was done in ME 1 and 2, and then depending on how you played you get a DIFFERENT ending. Not just a different colored boom with minute unimportant differences (the state of Big Ben irrelevant, the state of our friends and crew is very relevant). I get you guys want to have a creative ending, but keeping to the framework of what Mass Effect is is important to keeping the story coherent. Many different options and varying ending is expected. If you want to have a dark and tragic Shepard dies conclusion hey that's fine, but for those of us who have put in the time and attention to go for the perfect play through it's not unreasonable to expect to be rewarded with the kind of ending you know we want. The beauty of this series is that the conclusion doesn't need to focus on one particular outcome ME 1 and 2 had many and so can 3.

#13647
RealStyli

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Also, I should say that I very much agree with the consensus that the game up until the Citadel at the end was amazing. I loved it. I think, as fans, we don't just want the ending because we think WE deserve - we want it because the STORY deserves it.

I had so many favourite and gut-wrenching moments in the trilogy - from the heartbreak of choosing between Kaiden and Ash on Virmire, to losing my whole crew apart from my team and Katrin on the Collector base because I took too long preparing before going through the Omega 4 relay. Then in ME3, when Grunt survived, like many others, I literally without hyperbolism, shouted "F**k yeah!!!".

So, I don't think it's wrong to be disappointed that the finale, the conclusion, the accumulation of all the great moments from the previous 90 or so hours wasn't a moment on par with those experiences.

BioWare, we are only asking for a proper ending because we love Mass Effect, not because of some misplaced entitlement but because we truly believe that this trilogy should go down in history as the greatest videogame series ever and deserves an ending fit of such a claim.

Modifié par RealStyli, 04 avril 2012 - 08:56 .


#13648
Thanatos144

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Versidious wrote...

Thanatos144 wrote...

Versidious wrote...

akenn312 wrote...

Versidious wrote...

akenn312 wrote...

If the
original author who wrote the stories for Mass Effect 1 and 2 says he
had already written the ending concept of Mass Effect 3 for Bioware
before he left and now the current Bioware team goes completely against
it, that is changing the artistic integrity of the original concept. So
it is not stupid or childish for people to find the current ending weird
or out of place and dislike it or to actually want Bioware to stick to
the authors original concept that ties all three stories together like
they were originally planned.

That is the main issue with the
problems of the current ending it was not the intended resolution of the
story. It is obviously out of place. Bioware thought they could get
away with changing it because they gambled and thought the gamers that
really don't care about the previous plots built up in the story would
still like Mass Effect 3 and outnumber the ones that didn't.


Bit
of a misconception there. Karpyshyn was ONE of the lead writers to
begin with (The Director of the Mass Effect trilogy, Casey Hudson, has
been in charge since day 1) and floated the 'Dark Energy' idea as one of
several. He himself has said that there are lots of things he was fine
with in the final scene, that wouldn't have been different if he was
still one of the Lead Writers, and has supported the final team. His
actual quote turns up occasionally on forum threads, but I can't
remember where the interview was from, I'm afraid!

Although I
think his Dark Energy suggestion *was* better (Though still far from
perfect), I think there are rumours about his ending that are getting a
bit out of hand, and based on little but supposition about people that
we don't actually know much about other than that they write for
Bioware, and produced an ending we hate.   :-P


Yeah here is the article, I almost had hope there was a better ending somewhere already made
http://www.gameranx....ies-conclusion/

He says this "From what I hear, the basic concept of the original ending is there, though some details may have been tweaked,"

Which could mean anything on what was tweaked.

I think i'm just more surprised that they didn't really plan this ending out very well. The Dark Energy plot makes more sense because of all the forshadowing in Mass Effect 2. I still think if you start forshadowing some type of endgame climax in the middle of a trilogy heavly you should commit to that endgame. Just like I said you can't have Darth Vader say "Luke, I'm your father" in Empire, then in Jedi say "Nah just kidding."

But its weird, it seems they had the Dark Energy plan more thought out than what they do have now and really wished they would have gone with it instead. I still think it breaks the artistic integrity and characters of the story if you comit to a final resolution concept in the 2nd game then change it up at the last 5 minutes in the third.

It's a shame, I think it just comes out to they just had to throw something out there.


I agree with that, definitely. I would assume that Karpyshyn means that the catalyst/starchild scene was in his ending, etc, they just changed the Reapers' motivation (To something even more silly). I've said it before, and I'll say it again, I think that they had more of an ending planned, but had to cut it short and polish what they had completed to meet deadlines, and why there's so little dialogue or Harbinger goodness. This is why they resorted to a final-hour ABC choice instead of various endings decided by a panoply of variables. As I understand it, it was discarded in the end for being too left-field an idea! Obviously there is a limit as to how much space-magic Bioware can handle in one game.   :-P

They didn't change the reapers motivation. It was to cull all organic life who reached advanced civilization...... That was what sovereign told Shepard in the first game...That was  consistent.


You are confusing motivation with action.
Action: Culling advanced organic species.
Motivation: Dark energy crisis/synthetics wiping out all organics/horrific reproduction/some sadistic enigma

Maybe but they never did tell you the reason why they did it just that they did it untill the end of ME3.  I think they were playing with that dark energy thing but some reason droped it.

#13649
Disnaster

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There were so many great moments in this game, especially rewarding after spending so much time developing relationships during the first two. Loved the way things resolved in so many ways, hated saying goodbye to a few dear friends, and really disliked making some hard choices that led to sacrificing some I had saved before.

The whole genophage cure was a wonderful way to bring closure from two separate character storylines (Mordin and Wrex). Thane's death, even though my FemShep didn't romance him, was quite emotional, as was Mordin's sacrifice. I was glad I made enough "right" choices to unite the Geth and the Quarians, but really wrestled with saving the rachni queen this time around (I didn't).

Even the goodbyes and final conversations with squad mates before the end was well done, although I didn't like not getting a final goodbye with Traynor, who I left Liara for (although by accident). Found her quite charming, but no goodbye kiss?

I played through ME twice, ME2 three times, and all the way through ME3. 150+ hours of gameplay in what is easily my favorite game of all time.

Until that dang floating platform took me up to meet glowing boy.

And although I tried to use up my unlimited ammo to kill him, which was strange for my firmly Paragon Shepherd to do, he wouldn't shut up--and forced three horrible "choices" on me.

And then...to see Traynor, my LI, get off the Normandy with Joker? To see my ever faithful from ME1 squad mates Liara and Garrus get off as well after they just rushed Harbinger with me?

I wasn't angry. I felt empty. And a bit betrayed.

Please let them fix this.

#13650
Thanatos144

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FS3D wrote...

Thanatos144 wrote...

luci90 wrote...

 Wow, this is one committed troll.


Not a very good troll...but still, quite committed.

nIs evberyone you dont agree with a troll or just those who have the gumption to speak up?????


No... Just those who post inflammatory remarks and comments purely for the sake of getting a reaction out of other people.

In other words... Thanatos144.

Inflammatory remarks????? Like saying " I don't think they need to change
the ending?" Or " What makes anyone think they are entitled to dictate
how the story is ended?" You mean those radical and inflammatory remarks?
Soot who wants to have a discussion when we can all just agree and push
anyone out who doesn't........Sorry Homey don't play that. You dont have to agree or like what I say but I will be da****d if I shut up cause I dont agree with you.