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On the Mass Effect 3 endings. Yes, we are listening.


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#13701
RealStyli

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CuseGirl wrote...


The problem is, there's no save option that takes you back to before making your destroy choice. It takes you make to the Normandy before the Cerberus mission. So if the Indontrination Theory is true, that means you have to play the last 2 missions all over again, just so you can make the destroy choice, overcome Indoctrination and then kill the Reapers? 


You can reload to the point where you wake up after being shot by Harbinger in London ;)

Modifié par RealStyli, 04 avril 2012 - 11:50 .


#13702
RealStyli

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I've also been thinking that the child at the start of the game is in Shepard's head. I'm sure others more intelligent than I have also spotted that no-one else interacts with the kid even when he scrambles onto the shuttle, no-one helps him climb aboard. This can't be a coincidence. This leads me to think, again like others, that the beginning of indoctrination occurred previous to ME3.

Modifié par RealStyli, 04 avril 2012 - 11:54 .


#13703
EugeneBi

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CuseGirl wrote...

The problem is, there's no save option that takes you back to before making your destroy choice. It takes you make to the Normandy before the Cerberus mission. So if the Indontrination Theory is true, that means you have to play the last 2 missions all over again, just so you can make the destroy choice, overcome Indoctrination and then kill the Reapers? That's a terrible game mechanic. Why not just release the game COMPLETE in April, instead of incomplete in March?


I am playing on PC and I have "replay mission" option in the saved games. It starts right after the beam hit. I.e. not so much.

#13704
kalikilic

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      So I've decided that it's time I spit a few words to anyone willing to read, about Mass Effect 3. Yes, if it's tremendously well-tailored storyline, culminating from similarly great work in ME1 & ME2, did not grab your attention, it's horrific finale certainly will. Time and again we have seen enigmatic wonders be born out of the purest of gaming desires. We have seen these celestial souls hold fast to the only idea that they should have in their minds when creating a game and then go on to achieving what no other can. But alas we now bear witness to how the innocence of gaming is ripped from the hands of those who cherish what games truly stood for, and what it really meant to be a successful game developer. We have witnessed how lordly game developers can succumb to the leering whispers of gaming conglomerates, bending and bowing to their overpowering, financially-engineered will and we have come to realise ourselves as the victims of this videogame genocide.
        Everything up to this point must be a lie. What we understood as a company holding fast to the tradition it has built upon; staying true to its name and its gaming reputation, we now see as the sell-out of the century. Why does it feel like I've seen this before? Absolutely fascinated by their capabilities, what they've accomplished and not to mention, their most humbled of beginnings, we now cannot fathom them. I find myself, in an "Animal Farm" scene, if I may make reference to George Orwell here, and I'm looking from one to the other, from Bioware to EA and I see no difference. I look from the human to the pig and I cannot tell one from the other, as they both smile, reveal their predatorial teeth and laugh vapidly and emptily, hands in the pockets, feeling for what they have not earned, yet still own.
        So are we the joke of the century? How can we believe in one so serpentine in form, yet flowery in nature, to provide us with an end truly deserving to a means that we have spent countless hours behind? Was it our own myopic nature, to only enjoy what's five minutes in front of our faces, and not see this future coming? Like agent Smith would say, It's inevitable. I fear I must understand that all good things come to an end. And this horrific ending to a marvelous game, is what I should have foreseen.
         In hindsight, it was pure foolery to not have seen Bioware's magnificent run of form with Mass Effect come to an abrupt, dream-shattering close. There was always going to be a time, where EA would tighten the noose, even if Bioware themselves had not seen this coming. But when I look from Bioware to EA, from the pig to the human and back, it is premise enough for me to finally say, Bioware could have tightened the noose themselves. The day Bioware sold out to EA, the last chapter of Mass Effect was written; not immortalised in a constellation of stars, worthy of remembrance as a legendary all-time great, but rather, written in the shallow dust as a soon-to-be-forgotten all-time mistake blown away by the winds of the next flavour of the month.
        Soon-to-be-forgotten, because of the fact that, EA, again, would tighten the noose, again, crack the whips against Bioware's back, again, and force into replication, something to take the attention away from the ugly mistake. Replication, I say, because this is what the trend would be. There would be no more innovation; no more Mass Effect, no more Baldur's Gate, no more. There would be the iron fist rule of EA's imitation, with titles like RPG 2012, RPG 2013, RPG 2014. Bioware, the pig, would just laugh and smile, as it plays around with what's in it's pockets; what they still yet have to earn.
         I fear there is a vast difference between us, and Bioware, or rather Bioware; a division of EA. Us lambs still cling to the core, of everything that made this series such a ground-breaking game ahead of it's time. But what was once stand-alone truths that we could gladly boast about the game, has all but diminished into a small claim, followed by an exasperated, convoluted explanation as to why it should be right. We cherish the things that made Mass Effect, Mass Effect. And we are left out of the rain because these things that we cherish, are no longer cherished by Bioware. This separation is almost akin to the separation of the mind from the body. There is no existence to be enjoyed when such differences occur and there is no medium in which to argue why, or why not.
         Bioware; a division of EA, is "a big kid" now. But that is exactly what they have become; a division between us lambs, and everything that Bioware initially made that we followed religiously. The pig is the human now; it can express it's pride independently and has since adjudicated to us lambs, by the incoherent illogical endings of Mass Effect 3 that we are no longer necessary for their perpetuation as we no longer lie within their domains of functioning. Bioware no longer makes games to make money. Bioware; a division of EA makes money to make games. The body has since scorned the mind and it's ways which it is set in and thus division has become the new order. But the body cannot live without the mind.
        Oh! I can see it all. Us lambs have stared so long at the ending. We have followed until the very last day. "The big kid" has abandoned its beginnings in search of monetary madness. Bioware, for fear of hanging by EA or from joy of hanging with EA, has envisioned for us, a guillotine, by way of DLC. Such that, just as with the Mass Effect 3 endings, where all connections from the mind to the body, from us lambs to Bioware was cut, us lambs will enjoy this genocide over and over, as they may never get it right. Each time we face disappointment from now, it would be our heads severed, with our eyes set on the Shepard. The pig/human standing aside the human/pig laughing heartily yet worriedly, the guillotine flashed with money-green colouring us lambs following our Shepard to our doom, by way of DLC, in the effort to replicate what was already foretold as a mistake.
           But somebody please whisper to Bioware; the body cannot live without the mind. Reconnect the mind, and stay as pigs among us lambs.

#13705
RealStyli

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EugeneBi wrote...

CuseGirl wrote...

The problem is, there's no save option that takes you back to before making your destroy choice. It takes you make to the Normandy before the Cerberus mission. So if the Indontrination Theory is true, that means you have to play the last 2 missions all over again, just so you can make the destroy choice, overcome Indoctrination and then kill the Reapers? That's a terrible game mechanic. Why not just release the game COMPLETE in April, instead of incomplete in March?


I am playing on PC and I have "replay mission" option in the saved games. It starts right after the beam hit. I.e. not so much.


Yep. That's exactly what I meant and I am playing on Xbox 360.

#13706
EugeneBi

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RealStyli wrote...

I've also been thinking that the child at the start of the game is in Shepard's head. I'm sure others more intelligent than I have also spotted that no-one else interacts with the kid even when he scrambles onto the shuttle, no-one helps him climb aboard. This can't be a coincidence. This leads me to think, again like others, that the beginning of indoctrination occurred previous to ME3.


The weakest point of indoc theory is that would be very stupid move on BioWare part. They lose all credibility: I won't by any future game until the dust definitely settles. Releasing rushed ending is less damaging (IMHO): they can apologize, release game path (free, not paid DLC), etc.

#13707
shonefob

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So i'm noticing for the Xbox that I didnt even really ever have to switch to the second disc...did anyone ever do so? I may just have forgotten if I did

#13708
GIEV DIZ PEEPHOLE AEYR

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isn't it awesome when you run across the articles on the interwebs that tell you 'how to get the best possible ending'?

:-/

#13709
knection

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It seems like a very poor business decision to intentionally leave the ending out of the game to release it a month later....If that was the business practice and when they got over 100,000 pissed off customers then they should have released that cut out ending way earlier than now....I really think they assumed their fans were not as intelligent as they gave them credit for....Now that I think about it....that infuriates me even more!!!!!!

#13710
Andy the Black

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This is...interesting. Warning: some might find it disappointing. http://www.escapistm...Effect-3-Ending

#13711
Realmana

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I guess I was fine with the ending. Granted, I haven't played all three options yet. It was known it was a trilogy, so it would come to an end. Shepard has an obvious Jesus element, so sacrifice was somewhat obvious. This was a 50k year cycle that would take something drastic to break.

I don't think anyone really was willing to accept that the trilogy was ending, the ME universe would be over. Would I like more of a detailed ending giving me more about what happens next? Sure. But I don't need it. I like a little imagination.

Overall, I thought the game was very well put together.

#13712
luci90

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kalikilic wrote...

      So I've decided that it's time I spit a few words to anyone willing to read, about Mass Effect 3. Yes, if it's tremendously well-tailored storyline, culminating from similarly great work in ME1 & ME2, did not grab your attention, it's horrific finale certainly will. Time and again we have seen enigmatic wonders be born out of the purest of gaming desires. We have seen these celestial souls hold fast to the only idea that they should have in their minds when creating a game and then go on to achieving what no other can. But alas we now bear witness to how the innocence of gaming is ripped from the hands of those who cherish what games truly stood for, and what it really meant to be a successful game developer. We have witnessed how lordly game developers can succumb to the leering whispers of gaming conglomerates, bending and bowing to their overpowering, financially-engineered will and we have come to realise ourselves as the victims of this videogame genocide.
        Everything up to this point must be a lie. What we understood as a company holding fast to the tradition it has built upon; staying true to its name and its gaming reputation, we now see as the sell-out of the century. Why does it feel like I've seen this before? Absolutely fascinated by their capabilities, what they've accomplished and not to mention, their most humbled of beginnings, we now cannot fathom them. I find myself, in an "Animal Farm" scene, if I may make reference to George Orwell here, and I'm looking from one to the other, from Bioware to EA and I see no difference. I look from the human to the pig and I cannot tell one from the other, as they both smile, reveal their predatorial teeth and laugh vapidly and emptily, hands in the pockets, feeling for what they have not earned, yet still own.
        So are we the joke of the century? How can we believe in one so serpentine in form, yet flowery in nature, to provide us with an end truly deserving to a means that we have spent countless hours behind? Was it our own myopic nature, to only enjoy what's five minutes in front of our faces, and not see this future coming? Like agent Smith would say, It's inevitable. I fear I must understand that all good things come to an end. And this horrific ending to a marvelous game, is what I should have foreseen.
         In hindsight, it was pure foolery to not have seen Bioware's magnificent run of form with Mass Effect come to an abrupt, dream-shattering close. There was always going to be a time, where EA would tighten the noose, even if Bioware themselves had not seen this coming. But when I look from Bioware to EA, from the pig to the human and back, it is premise enough for me to finally say, Bioware could have tightened the noose themselves. The day Bioware sold out to EA, the last chapter of Mass Effect was written; not immortalised in a constellation of stars, worthy of remembrance as a legendary all-time great, but rather, written in the shallow dust as a soon-to-be-forgotten all-time mistake blown away by the winds of the next flavour of the month.
        Soon-to-be-forgotten, because of the fact that, EA, again, would tighten the noose, again, crack the whips against Bioware's back, again, and force into replication, something to take the attention away from the ugly mistake. Replication, I say, because this is what the trend would be. There would be no more innovation; no more Mass Effect, no more Baldur's Gate, no more. There would be the iron fist rule of EA's imitation, with titles like RPG 2012, RPG 2013, RPG 2014. Bioware, the pig, would just laugh and smile, as it plays around with what's in it's pockets; what they still yet have to earn.
         I fear there is a vast difference between us, and Bioware, or rather Bioware; a division of EA. Us lambs still cling to the core, of everything that made this series such a ground-breaking game ahead of it's time. But what was once stand-alone truths that we could gladly boast about the game, has all but diminished into a small claim, followed by an exasperated, convoluted explanation as to why it should be right. We cherish the things that made Mass Effect, Mass Effect. And we are left out of the rain because these things that we cherish, are no longer cherished by Bioware. This separation is almost akin to the separation of the mind from the body. There is no existence to be enjoyed when such differences occur and there is no medium in which to argue why, or why not.
         Bioware; a division of EA, is "a big kid" now. But that is exactly what they have become; a division between us lambs, and everything that Bioware initially made that we followed religiously. The pig is the human now; it can express it's pride independently and has since adjudicated to us lambs, by the incoherent illogical endings of Mass Effect 3 that we are no longer necessary for their perpetuation as we no longer lie within their domains of functioning. Bioware no longer makes games to make money. Bioware; a division of EA makes money to make games. The body has since scorned the mind and it's ways which it is set in and thus division has become the new order. But the body cannot live without the mind.
        Oh! I can see it all. Us lambs have stared so long at the ending. We have followed until the very last day. "The big kid" has abandoned its beginnings in search of monetary madness. Bioware, for fear of hanging by EA or from joy of hanging with EA, has envisioned for us, a guillotine, by way of DLC. Such that, just as with the Mass Effect 3 endings, where all connections from the mind to the body, from us lambs to Bioware was cut, us lambs will enjoy this genocide over and over, as they may never get it right. Each time we face disappointment from now, it would be our heads severed, with our eyes set on the Shepard. The pig/human standing aside the human/pig laughing heartily yet worriedly, the guillotine flashed with money-green colouring us lambs following our Shepard to our doom, by way of DLC, in the effort to replicate what was already foretold as a mistake.
           But somebody please whisper to Bioware; the body cannot live without the mind. Reconnect the mind, and stay as pigs among us lambs.


Wow, I never really thought of it like that.
Anyways, amazing post.

#13713
Chrislo1990

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But if that were true can't they get into legal issues by falsely advertising their product? I don't know which is worse, that they intentionoinally made the ending vague and ridiculous just so that they can sell us the true ending, or that they just screw up and slapped a poorly written just to call it a day and ship on time. Man! It's just so upsetting. Then again it might be EA's fault for imposing their will on Bioware. They own them.

#13714
sasusori

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bioware made statements that directly contradict the ending they gave us, and i dont know about anyone else, but holding ppl to there word is not whining to me, if bioware had said there would be an A, B, or C ending i would have accepted that, if they had said choices didnt matter in the end both in and outside of the game, then i could have accepted that, even if they hadnt said anything then i could have accepted that, but what they said was at the very least misleading, and at worst outright lying, if this were a toy that said on the box, if you pull the string it will talk, and then you buy it and it doesnt talk, im sure the ppl who bought that toy would want to exchange it for one that talks, thats what we want, the endings that talks, the ending that they have been boasting about in the past five years, the one that made me want to play the game, the one that made me want to buy the game in the first place

this is just an example of ending i created to show how multiple endings could work, these could be replaced by anyones ideas, these are mine

saved rachni+let council die or saved council (i.e. did not kill cousel)+played paragon = good ending + shepard dies

saved rachni+ cured genophage+saved council+played paragon+ME3 beaten on previous playerthrough = best ending + shepard dies

saved rachni+let council die+played paragon+ME3 beaten on previous playerthrough = good ending + shepard lives

saved rachni+saved council+saved council+played renagade = moderate ending + shepard survived

saved rachni+saved council+cured genophage+played renagade+ME3 beaten on previous playerthrough = moderate ending + shepard survived+shepard takes control as leader of universe+causes massive unversal civil war between shepard and council (shepard forces = krogan, geth, quarian, human, and rachnii) vs (coucil forces = turrian, salarian, asari, batarian, drell, and all other minor races)

killed rachni+killed council+killed council+played renagade = reapers win (everyone dies)

killed rachni+killed council+killed council+played renagade+ME3 beaten on previous playerthrough = reapers win+ reapers leave shepard alive for his defiance and he is forced to live with the fact that he failed the universe and everyone else died

saved reaper base+killed council+played renagade = illusive man takes control of reapers+ becomes dictator of the universe (i.e. bad ending)

saved reaper base+killed council+played renagade+ME3 beaten on previous playerthrough = shepard takes control of reapers+ becomes dictator of the universe (i.e. bad ending)

Romance endings (if both shepard and his romance survived) (i dont know about male romances, but this is just a guide)

if shepard survives and has had 2 or less romances then he will end with his ME3 romance, if he has had 3 different romances then he will become a womenizer if any one of the three was an alien then he will retire as a womenizer on the citadil, if all three were human then he will retire as a womenizer on earth

if tali is the ending romance then they will move in together on either earth, citadil or rannoch, (she will push for rannoch but will agree to be with shepard either way)

if liara is the ending romance they will either move to earth, citadil, thessia, or they will both become shadow brooker

if ending romance is ashley then they will retire to earth

if ending romance is miranda then you move in with her and her sister on earth

if ending romance is jack then you can continue at the biotic school (now one the citidal), or hunt down any remaining traces of cerubrus

if ending romance is other human (kelly, alvers, ...) then retire to earth

if shepard had no romances in any of the games, then he can choose to live out his life with samara and her daughter, or in the shadows with kasumi, or on zhu's hope with shiala, or on omega with aria

if shepard becomes dictator his romance option will lead the resistance against him

if illusive man becomes dictator shepard has choice of either being his second in command or leading resistance against him, if shepard is second in command then romance option will lead resistance, if shepard leads resistance his romance option will be shepard's second in command

if shepard causes civil war and is not the leader of the anti-council army, then his romance option will stay with him

if shepard causes civil war and is the leader of the anti-council army, his romance option may stay with him or may not (Tali, Jack, Miranda, always stay, liara will stay if shepard's paragon score is high enough, all other dont stay with shepard)

Modifié par sasusori, 05 avril 2012 - 12:36 .


#13715
RealStyli

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EugeneBi wrote...

RealStyli wrote...

I've also been thinking that the child at the start of the game is in Shepard's head. I'm sure others more intelligent than I have also spotted that no-one else interacts with the kid even when he scrambles onto the shuttle, no-one helps him climb aboard. This can't be a coincidence. This leads me to think, again like others, that the beginning of indoctrination occurred previous to ME3.


The weakest point of indoc theory is that would be very stupid move on BioWare part. They lose all credibility: I won't by any future game until the dust definitely settles. Releasing rushed ending is less damaging (IMHO): they can apologize, release game path (free, not paid DLC), etc.


I don't think so, they may have thought people would accept the vage ending and realise it was indoctrination. Maybe they didn't expect such a backlash? I can't see where they were going with it though. IF it was indoctrination and all a dream sequence, the game isn't finished as we expected or at least the story isn't. If it was indoctrination, did chosing the "destroy" option (the only option where Shep survives) kill the Reapers in reality somehow? Are they still a threat?... As I said before, does it mean that they mislead us into thinking this is the end of the trilogy when, in fact, Shep will star in ME4? Maybe finish the story properly? Too many questions.

Or, as you say, will they release the true ending as DLC? If so, they better not charge for it or there will be uproar and more longterm damage to their credibility which is already critically low.

#13716
knection

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good post

#13717
RealStyli

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shonefob wrote...

So i'm noticing for the Xbox that I didnt even really ever have to switch to the second disc...did anyone ever do so? I may just have forgotten if I did


I installed to the Xbox 360 and still had to switch the discs twice. Funny that I didn't have to do it with ME2 though. Could be just a funny quirk?

#13718
Omnike

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RealStyli wrote...

shonefob wrote...

So i'm noticing for the Xbox that I didnt even really ever have to switch to the second disc...did anyone ever do so? I may just have forgotten if I did


I installed to the Xbox 360 and still had to switch the discs twice. Funny that I didn't have to do it with ME2 though. Could be just a funny quirk?


I think they just sectioned the game differently. I'd notice some planets having me go to disc 1, but whenever I would have to do any Tuchunka missions, it would make me put the second disc in.

#13719
knection

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wow and the results are in
http://www.ibtimes.c...re-ea-games.htm

#13720
EugeneBi

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RealStyli wrote...

EugeneBi wrote...

RealStyli wrote...

I've also been thinking that the child at the start of the game is in Shepard's head. I'm sure others more intelligent than I have also spotted that no-one else interacts with the kid even when he scrambles onto the shuttle, no-one helps him climb aboard. This can't be a coincidence. This leads me to think, again like others, that the beginning of indoctrination occurred previous to ME3.


The weakest point of indoc theory is that would be very stupid move on BioWare part. They lose all credibility: I won't by any future game until the dust definitely settles. Releasing rushed ending is less damaging (IMHO): they can apologize, release game path (free, not paid DLC), etc.


I don't think so, they may have thought people would accept the vage ending and realise it was indoctrination. Maybe they didn't expect such a backlash? I can't see where they were going with it though. IF it was indoctrination and all a dream sequence, the game isn't finished as we expected or at least the story isn't. If it was indoctrination, did chosing the "destroy" option (the only option where Shep survives) kill the Reapers in reality somehow? Are they still a threat?... As I said before, does it mean that they mislead us into thinking this is the end of the trilogy when, in fact, Shep will star in ME4? Maybe finish the story properly? Too many questions.

Or, as you say, will they release the true ending as DLC? If so, they better not charge for it or there will be uproar and more longterm damage to their credibility which is already critically low.



Keep It Simple. They just screwed it up. My opinion is that BioWare has changed. May be it is merge with EA, may be alien invasion, may be Reapers indoctrination, I do not know. But they are not the BioWare who released DAO and who worked on the basics of ME3. A total disaster (DA2) followed by major screw-up (ME3 ending) - this cannot be a pure coincidence,

#13721
Chrislo1990

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EugeneBi wrote...

RealStyli wrote...

EugeneBi wrote...

RealStyli wrote...

I've also been thinking that the child at the start of the game is in Shepard's head. I'm sure others more intelligent than I have also spotted that no-one else interacts with the kid even when he scrambles onto the shuttle, no-one helps him climb aboard. This can't be a coincidence. This leads me to think, again like others, that the beginning of indoctrination occurred previous to ME3.


The weakest point of indoc theory is that would be very stupid move on BioWare part. They lose all credibility: I won't by any future game until the dust definitely settles. Releasing rushed ending is less damaging (IMHO): they can apologize, release game path (free, not paid DLC), etc.


I don't think so, they may have thought people would accept the vage ending and realise it was indoctrination. Maybe they didn't expect such a backlash? I can't see where they were going with it though. IF it was indoctrination and all a dream sequence, the game isn't finished as we expected or at least the story isn't. If it was indoctrination, did chosing the "destroy" option (the only option where Shep survives) kill the Reapers in reality somehow? Are they still a threat?... As I said before, does it mean that they mislead us into thinking this is the end of the trilogy when, in fact, Shep will star in ME4? Maybe finish the story properly? Too many questions.

Or, as you say, will they release the true ending as DLC? If so, they better not charge for it or there will be uproar and more longterm damage to their credibility which is already critically low.



Keep It Simple. They just screwed it up. My opinion is that BioWare has changed. May be it is merge with EA, may be alien invasion, may be Reapers indoctrination, I do not know. But they are not the BioWare who released DAO and who worked on the basics of ME3. A total disaster (DA2) followed by major screw-up (ME3 ending) - this cannot be a pure coincidence,

Agreed!! I think EA's influence has made them stray from their core values, forcing them to prioritize making huge profits then actually delivering a product both they and their fans can be proud of. Allowing EA to purchase them was perhaps the biggest mistake they've ever made.

Modifié par Chrislo1990, 05 avril 2012 - 12:59 .


#13722
Fbh

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Just finished it.

Wow, the ending sucked. Plus my choiced have no effect at all on the story and "all" the differen endings are little more than explosions of a different color.
It really feels like the poeple who wrote the ending are not the one who wrote the whole ME story.
The ending made no sense at all, had a lot of plot holes and it felt like bioware didn't know what to do so they just gave us some **** they made up for the last 5 min with a very vague explanation and that had no relation with everything else in the mass effect univers, 3 games and over 90 hours of gameplay

#13723
knection

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EA voted most hated company in America hear is the article

http://www.ibtimes.c...re-ea-games.htm

hold the line

#13724
Tristam25

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   I'll start off by saying that by itself, the ending was good. You know, in it's own right; not in relation to the rest of the game. Very well done, especially the voice acting, I might add. BUT, the way it ties into to the rest of the game is not satisfactory. (sorry if I'm not making sense, I'm trying to do so)
   When I got ME3, I tried for an "optimal ending." I wanted to save the galaxy and all of that stuff, you know? After all, I had read it was possible to lose to the Reapers. So winning, being the opposite, was also possible. Or at least I thought so. When I got to the ending with the mysterious kid and the three choices I felt that no matter what I chose, I lost. And as a glorious footnote, nothing I did in my 100+ hours of ME mattered because my ending was ultimately decided in the last 10 minutes of ME3.
   Now back to the choices; all of them felt wrong. I won't go into detail, but I ultimately chose Destruction. This was because I felt it was what everyone expected me to do, after all; not Control or Synthesis. This would have been fine and dandy, except for the fact that ALL synthetic life was destroyed. Reapers, Geth, and *gasp* Shepard(say it isn't so!). And during the ending cutscene I realized I had killed EDI as well(and right after she said she felt alive. Way to make me feel like a jerk. Hey EDI! Glad I could help! I hope you and the Geth enjoyed your sentience the mere moments it lasted!) The real kicker came when I realized that with the uneccesary destruction of the Mass Relays, the universe I had learned about and appreciated was destroyed. Why Bioware? Why?
   That Star Kid. First of all: What the heck is his problem? He says that organic life will always be chaos. And yet, Shepard just united all of them to stop the Reapers, made each species care about the other. Then he says synthetics will always destroy thier creators. Did the seemingly all knowing Star Child notice that the Geth and Quarians were at peace now? That the Reapers, under his command, were the only synthetics killing organics? To top ot all off, what does he know? How can you say that organic life isn't capable of peaceful existence when you give each cycle a scant 50,000 years to exist?(In the grand scheme of things, 50,000 years isn't long)

tl;dr
Overall: The ending wasn't determined in any drastic way by previous gameplay and was a letdown. All of my time spent only to see it didn't matter. All of the things I did were made pointless by the destruction of galactic civilization at the hands of some strange, unexplained being in control of genocidal space squids. And the Indoctrination Theory? Either those people are right and you guys outsmarted us all or they are just being delusional about a well-constructed, but penultimately ill-fitting ending. I hope you can salvage this situation Bioware.


#13725
Kain82

Kain82
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Fbh wrote...

Just finished it.

Wow, the ending sucked. Plus my choiced have no effect at all on the story and "all" the differen endings are little more than explosions of a different color.
It really feels like the poeple who wrote the ending are not the one who wrote the whole ME story.
The ending made no sense at all, had a lot of plot holes and it felt like bioware didn't know what to do so they just gave us some **** they made up for the last 5 min with a very vague explanation and that had no relation with everything else in the mass effect univers, 3 games and over 90 hours of gameplay


yep. I finished it saturday and I'm still crushed. no happy ending that we deserve after spending 60+ hours per game..

Modifié par Kain82, 05 avril 2012 - 01:32 .