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On the Mass Effect 3 endings. Yes, we are listening.


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#1351
horas1990

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Bioware plz plz fix the ending somehow either by replacing it full or just adding some stuff to make it acceptable. All this outrage over the ending has made me unable to enjoy the game.

#1352
Bellendaine

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Dr_Hello wrote...
My (wishful perhaps?) thinking on the endings is, they are mere products of an indoctrination trial which Shepard is going through after being hit by Harbinger's eye laser, and therefore can only be hallucinations. Thus the ending with Shepard awakening in the rubble is where a next DLC might resume for the final chapter in the Shepard story.
To me, that would be such ingenious writing but also meaningful and of course, sensical.

'

True, at least then we have a chance at redeeming him.  If the ending is just a dream sequence that lets Shep make a better decision ...?  Is that too much to hope?

#1353
MustacheManatee

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[quote]Kyrick wrote...

[/quote]

Why would anybody who had legitimate questions and concerns bother engaging in whatever you feel 'healthy' discussions are?  Bioware has, since this whole brouhaha commenced, done nothing but denigrate and mock anybody who felt (or feels) upset about the ending of this game and series.  Instead of releasing a statement declaring your intentions and answering the simple question of whether or not the ending was legit or something different with more to come, you have all danced around the issue and further enraged and depressed people.

Whatever you think 'healthy' discussion is, you're certainly not bothering to engage in it.  You're mocking the community with coy little posts.

And don't pretend that saying, "Yes, the ending is the actual ending" or "No, the ending is not the actual ending and there is more to come" is giving away 'spoilers'.  It's mentioning nothing of the content whatsoever and only using generalities that only people who've played the game through (or who have read the spoilers already) would know anything about.

While I think there is more coming, I feel that you at Bioware have handled this beyond badly.  You've messed with people's emotions and expectations.  This, in itself, isn't that terrible if you deal with it relatively quickly.  But you've all allowed people to get and stay upset for a very long time period.  You've actively harmed yourselves and your brand name with this.  I personally know three people that flatly refuse to support Bioware any longer, and these are people who've been with you (as I have) from the Baldur's Gate days.  They're not upset at the game's ending (or lack thereof) so much as they are your attitudes toward the community during this whole mess.  Two of them have canceled subscriptions to TOR in point of fact, simply because they 'refuse to commit to a company willing to deceive their consumers and make fun of their concerns.'  

I don't mention things like this to change your minds or anything.  You likely don't even read posts like this, if your continued attitudes are any indication.  I simply post in the (maybe vain) hope that, at some point, somebody from Bioware will see this and stop to ponder how they've handled this mess.  Will the two guildies from TOR I'm friends with come back?  Nope.  These are people who've not touched another SOE game since the Galaxies flim-flammery, up to and including the present day.  They simply stopped supporting the company.

At some point, apologies and protestations of 'But it was all for artistic merit!!!' cease being appropriate guys.  Myself, I've set a deadline of PAX.  If I've not heard anything about the endings up to that point, I'll be pulling the plug alongside my ex-guildies and friends, for the very same reasons.  I'm willing to give you a bit more leeway, but the more time passes, the more aggrieved I become at this whole mess.

I'm not sure what possessed you all to handle this in this fashion, without communicating to the community what is happening for so very long.  Whatever the reason is has ceased to become relevant however.  There are some people and customers that you've lost over it.  I know, I know, a couple people don't really matter to your bottom line.  You likely don't care.  That, in and of itself, indicates that you're a whole lot different than the Bioware that operated only a short drive from where I worked in Edmonton.  It's a shame that you've seemingly changed from a company that cared about its customers to one that, seemingly, sits back and laughs at the negative emotions you've provoked in your audience while letting them stew in those emotions.

Yeah, you'll say you're not laughing and you're collecting feedback and all the other things a company says when they try to avoid damage.  But actions speak louder than words and, in this case, your actions have spoken quite loudly indeed.

Signed,
A concerned and somewhat sad customer.

[/quote]

Well said. I gurantee everyone at Bioware is scrambling to get out their "Truth" DLC. Probably planned to release it in a couple of months, but now it needs to be released ASAP!

And it had better be free. . . 

#1354
thebatmanreborn

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I noticed they said "talk" and "discuss" the ending. No where does it say the ending will be changed or dlc will be added that ties up the ending. They may explain some of the ending, but don't expect it to be changed.

#1355
Skyblade012

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Chris Priestly wrote...

We appreciate everyone’s feedback about Mass Effect 3 and want you to know that we are listening. Active discussions about the ending are more than welcome here, and the team will be reviewing it for feedback and responding when we can. Please note, we want to give people time to experience the game so while we can’t get into specifics right now, we will be able to address some of your questions once more people have had time to complete the game. In the meantime, we’d like to ask that you keep the non-spoiler areas of our forums and our social media channels spoiler free.
 
We understand there is a lot of debate on the Mass Effect 3 ending and we will be more than happy to engage in healthy discussions once more people get to experience the game. We are listening to all of your feedback.

In the meantime, let's give appreciation to Commander Shepard. Whether you loved the ME3 ending or didn't or you just have a lot of questions, he/she has given many of us some of the best adventures we have had while playing games. What was your favorite moment? :)




:devil:


The ending feels wrong.  It comes in a stark contrast to the entire rest of the series.  Shepard, Paragon or Renegade, is the strongest personality in the universe.  While the individual feelings may vary, Shepard's force and drive never do.  Shepard can talk down those suffering Reaper indoctrination, and coerce entire civilizations to follow her lead.  Until the ending.  Then Shepard completely collapses as a character, being forced to choose these three paths, without any evidence that any of them will work, and with no reason to believe the star child who admits to being the force behind the Reapers all along.  Shepard is not the type to mindlessly believe the enemy of all civilization, or to accept that the only three options that it presents are the only ones there.  Or, for that matter, that shooting some vital power cables in the heart of the anti-Reaper device is actually what triggers it to destroy the Reapers.  Yeah, if I was Shepard, I'd believe that too.  "Yeah, just shoot that power conduit over there and your superweapon will start working, yep.  Oh, and you can trust me, I only control the things it is supposed to kill."

Then to, the central premise of the ending, that organics and synthetics can never live together, is proven wrong.  In Mass Effect 3, no matter what, you get to work together with EDI.  A completely free, unshackled AI that chooses to side with the organics, even reprogramming herself to do so better.  Depending on your choices, you can get the geth and the quarians to cooperate, ending a 300+ year war with a peaceful, cooperative solution.  And yet synthetic/organic coexistence is impossible?  Bullfeathers.  We have proven it's possible.  From the appearance of EDI and Legion in ME2, there has been the possiblity of cooperating with synthetics.  You say our decisions matter, but where was the chance to bring in actual proof of the Catalyst's flawed judgement to that discussion?

Not to mention, everyone dies.  Period.  Except possibly the quarians.  When you detonate that device, you fragment the galaxy.  Without the Mass Relays, any ship or colony without a nearby food source is doomed.  No food, no life.  There are plenty of colonies that aren't self-sufficient, and all of those would die.  The entire fleet, brough in to assault the Reapers on Earth, is screwed, as there is nothing close enough to Earth to sustain anywhere near the population.  Even in the best possible ending, even with that brief glimpse of Shepard taking a breath, everyone is already dead.  The Mass Effect universe has been killed.  By you.  And that's the "good ending" reward.

Then too, there is no closure.  No wrap up, no chance to see how the galaxy changed, no conclusion to the story, nothing.  It isn't an ending.  We don't get to see how the galaxy changed.  We don't get to see how our choices mattered, except, possibly, to know they didn't, because our work uniting the galaxy has been destroyed because the galaxy has been ultimately torn apart by the lack of Mass Relays.  Everything we have done becomes pointless, and that is the closest thing to a wrap up we get.

Then, there's the plot holes, and these go on for pages.  Why does Anderson enter the beam after Shepard, yet wind up in front of her?  How does he reach the console without being spotted, when there only seems to be one entrance to the chamber?  Why does Shepard's gun have unlimited ammo, despite still using thermal clips?  Why is Marauder Shields so easy to kill that two shots from a pistol can eliminate him, when no other Marauder in the game is that weak (at least, on the difficulty setting I was on)?  How did the Illusive Man reach the room, and what was he doing there?  What is the point of sending humans into the beam to be processed when there were no forces on the other side to process them, and instead it is a direct conduit to the shut-down switch for the entire Reaper force?  How did your squadmates arrive back on the Normandy?  How did the location of the final confrontation, clearly visible from space, go unknown by everyone for millions of years?  Why did the Catalyst take the form of the Child?  Why are these three options availible, set up, and ready to go if they were never expected to be used, or indeed never forseen, even by the Catalyst?  How can the Reapers possibly have free will, as they claimed in previous games, if they are in fact controlled by the Catalyst?  Why does the Catalyst, an entity of which the Citadel is merely a part, need Saren and the geth to open the Citadel relay in ME1, instead of just opening it himself to further what he admits is his own plan?  Why does Joker leave through the Mass Relay before the end of the battle?  Why does your crew go with him?  How does EDI survive the destruction of all synthetic life, if you choose that ending?  Why is the destructive force of the Crucible directly tied to the strength of the fleet you brought with you (I can see, for example, the synthetic fusion ending requiring a greater fleet strength to pull off than simple destruction, as it might require more time to trigger, but how does the strength of the fleet you take literally determine whether you just kill all Reapers or you incinerate the entire Earth)?

And those are only the ones I can think of off the top of my head, in a few minutes.  There are probably hundreds more, and they are ALL introduced in only those last few minutes.



Worst of all, none of this was necessary.  You were leading up to a perfect ending.  Right up until the point Harbinger's beam hits, there is no problem.  Had we not been hit by Harbinger's beam, we would have been transported to the Citadel.  We would have had to fight through the processing forces that were on the other side, turning Humans into another Reaper.  We would have to fight our way up the Presidium to the Council chamber, the control center of the Citadel, thus bringing the game full circle, back to ME1.  There we would confront the Illusive Man, the logical place for him to hide out, if he was believing that he was truly in control.  And again we would open the Citadel arms.  And then the Crucible would arrive, and our final decision takes place.

Only this decision is the ultimate one, and does take into account our previous choices.  You have two options when firing the Crucible:  Eliminate all Reapers in the Sol system, or eliminate all Reapers across the galaxy, at the cost of the Mass Relays.  Paragon or Renegade.  And now everything comes into play.

For Paragon's, the destruction of the Reaper's galactic stronghold on Earth, and the complete control of the relays offered by the Citadel, the forces you bring in go into a new battle, taking the fight to the enemy.  The fleets jump together, as a single massive unit, hitting system after system.  We see geth and quarians working together to retake Thessia.  The Krogan, Turians, and even Rachni working as a team to push the Reapers off Khar'shan.  The Batarians and Humans teamed up to clear Palaven.  It is the ultimate, final war.  A war of extinction as the might of the entire galaxy is brought to bear on the enemy, one system at a time.  And, if you aren't strong enough, you'll lose.

For Renegade's the universe is now different.  The Reapers are destroyed, everywhere, but the relays are also inactive.  The armada brought with you will never see their home again.  Earth cannot support them.  A small armada is left, barely alive, cooperating and struggling for existence on a burned world.  A larger armada tears itself apart through infighting.  But, if you did everything, you have the galaxy's most brilliant minds in one place, for the Crucible project, and they have the Citadel.  They work together to open the Citadel relay.  They figure out how to control it, to direct it to send things where they want, not just to and from dark space, because it can work without a second relay at the other end, apparently.  They beam forces across the galaxy, not just to their homes, but to where they are needed.  Asari, Quarians, Turians, Geth, Batarians, Salarians, Humans, Krogan, Rachni, Elcor, Volus, Hanar, Drell...  All start to work on a new project, the creation and emplacement of new Mass Relays, a new system, reconnecting the universe.

Those are the endings I want.  Ones that do justice, to the series, and to our choices.

#1356
Xerkysz

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What I'm getting at is...
You're all indoctrinated, these are the best endings I have ever seen, and you all got duped.
EAWare got you good.
Props to you guys.

#1357
Taphia

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I loved the whole series (minus the ending of course) and i really liked that ME 3 brought all these things together that i had done. One in particular was Conrad showing up again was probably my favorite random throw back. Overall i thought the interaction with the crew on the Normandy and at the Citadel was amazing. They talked to each other and some of those conversations Shep walks in on are hilarious or thought provoking. My favorites of these were Garrus and Vega trading war stories and Tali and her emergency injection straw, port, whatever. I also thought the ending to beloved characters such as Mordin, Thane, and Legion were very well done and did them all justice.

I think the most moving moments of the game were the goodbyes in London with everyone you've changed through out the games. I was particularly stuck on the Garrus LI moment "there is no Shepard without Vakarian" really made me say wow.

And then comes the ending and that just made it all so ... anticlimactic. Everything else was great but that ending made the brain hurt.

#1358
Getorex

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Painis Cupcake wrote...

Getorex wrote...

Painis Cupcake wrote...

Xerkysz wrote...

It's funny how mad you're all getting over this, it was a masterfully
constructed ending, and clearly their plan worked. It's a petty you all
cannot see it.


Shepard's sacrifice was admirable, but that doesn't change the fact his sacrfice only put the galaxy further into chaos now that mass relays are destroyed. What will happen to your stranded friends? What about the surviving forces in your armada you took with you into the war? What about the many occupied planets/systems/nebulae now isolated and unable to give or receive supplies?

If anything, Shepard's sacrifice was in vain and ultimately gave the galaxy a more grim death.


It was a sacrifice that I had no part in making.  I would not willingly kill myself without fighting with every fiber to NOT die.  I don't want to have an ending shovel-fed to me against my will or nature. 

How about I mash my fist into the little kid's face and then kick him like I'm making a field goal, blow the station, get off, get back with Ash and the gang, and limp off to help rebuild the galaxy?  THAT'S my ending.  Not some "All doors lead to hades".


I actually tried making the "no, we'll fight the reapers" option to someone once, they argued by repeating what Anderson said: "They cannot be beaten by conventional means". What that means is that, no matter how large your army is, you still don't have the brute force needed to smash the reapers apart. That leaves us with one final solution: The Indoctrination Theory.

If you haven't checked the alternative endings suggested in the forums, it works like this: When Harbinger arrives and blasts Shepard with a laser, he survives and falls unconscious. In his dream, he enters the beam and into the citadel where you meet anderson. During the confrontation with The Illusive Man, you'll see shadowy tendrils around the edge of the screen. This was considered to be the influence of indoctrination on your mind. Later after the conflict, you meet "godchild" who gives you three choices. Notice how the blue (paragon) choice was used by the pinnacle of renegade, The Illusive Man? Notice the red (renegade) option was used by the pinnacle of paragon morals, Anderson? The catalyst was trying to fool you into submission by choosing either control or synthesis which still allows the reapers to survive in the end. Also take note on how the catelyst words the "destroy" option compared to the control and synthesis choices, it sounds like he's trying to warn you against it. If you choose to destroy, you may also unlock the secret end where you find Shepard's broken body lying amongst the rubble than he suddenly wakes up with a gasp of air. This could mean that everything that happened (reapers blow up, Normady stranded on a random planet) was a dream and Shepard wakes back up in London, the reapers having failed to indoctrinate Shepard completely.

(sorry for that wall o' text)
What could this mean? It leads to potential DLC where the war with the reapers are still commencing, but the battle for earth has been won. Thats just my idea though.


I know that theory.  I would LIKE for that theory to be turned to fact.  I wont accept that the theory is fact until I actually see and play it.  It would make a nice interlude on the way to a real ending (multiple endings, some sad, some less so, some devastating, but not all the same at the core).  

If this is the game Bioware is playing is like playing with fire in a dry brushfield figuring that you little bucket of water next to you is enough to put out the fire if it looks like it is going to spread too far.  Problem is, you don't control the winds and the winds, they be a blowin' now and your bucket of agua is not enough to control the flames. 

#1359
Criz

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there are so many favourite moments that it's hard to just pick one or even a few so I'd have to go with the "ME3 was my favourite moment" statement;

I can even be okey with the Catalyst and only getting the choice between pork, beef and chicken, when I really wanted some vegetarian dinner, but what really gets to me is the destruction of the Mass Relays and the implications. Because after Arrival we know that destroying a Mass Relays destroys an entire system - let alone disconnecting everyone from one another etcetc. but by picking any ending, thus blowing up the relay network, Shepard might have killed more people than the Reapers :blink:

Everything else was awesome: getting people to join forces, the hard choices, the character moments, ambient dialog, the little nods to long-time players that are scattered around, finally getting the mShep/Kaidan romance :wub: (boy, you took your time with that but when you delivered, you delivered!)

so yeah, additional choices for the ending would be appreciated to end the game on a less depressing note. I don't mind sacrificing Shepard for the sake of the galaxy, but if that only brings more destruction, what's the point?

#1360
Scorpgul

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My best moment was after curing the genophage with Wrex and Bakara giving their speech. Also when I almost cried when I thought Grunt was dead and he crawls out as Shep is about to enter the shuttle. Thank you for not killing Grunt! Wrex and Grunt are my favorite characters

Modifié par Scorpgul, 15 mars 2012 - 06:36 .


#1361
Canary Wundaboy

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My favourite moment was coming on here after finishing the game and reading the hallucination theory. At least it gave me hope that I hadn't just wasted 200 hours of my life on a game series filled with player choice, only to be given the same ending 3 times with a different colour explosion.

#1362
GreatBandit

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 I loved every moment of Mass Effect 3, from Mordin, and just everything! 
Although like you said.. the ending.. yes I would love to discuss that with you at some point.

#1363
Pottumuusi

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ME3 was the best game I have ever played apart from the ending.

#1364
PsydonZero

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Mr. Priestly, there are way too many moments. I doubt I can even remember them all, but believe me when I say that Mass Effect 3 provided a more enjoyable experience than either ME1 or ME2 did in their entirety. The humor, in particular, was great and provided some much-needed levity amidst all the chaos and backstabbings and possible indoctrination.

Until the ending. But I'm sure you already know that.

Specific examples?

Everything involving Garrus, especially his "canon" relationship with Tali and the bottle shooting scene.

Tali drunk.

Ashley drunk.

Krogan airdrop.

Fighting a Reaper. As Shepard. On the ground. And winning.

Kaidan. I didn't realize how much I missed him until the hospital scene.

Those moments with the flashlights. I was hoping you would have included a scene where enemies are lurking in the shadows, so Shepard has to fight them off with limited vision. Maybe you could do that in a future DLC?

Thane showing Kai Leng how it's done...until he ran at KL with a pistol, but still. Speaking of Thane, his death. =(

The mission on Menae was really cool, particularly due to the music.

EDI's character development and emergent humanity was really neat to watch.

I love how you expanded the sidequests, giving them voiced mission briefings, cutscenes and a greater relevance to the story. The endless squadmate cameos were the icing on the cake.

#1365
stcalvin13

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My favorite moments were the final Mordin's death and the last scene between Tali and Legion.

Shame then that they are for not once the relays and perhaps the geth are destroyed.

#1366
majinbuu1307

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Xerkysz wrote...

Inc Wall of Text, clearing up, and clarifying what Painis Cupcake realised.

If you choose Control, then you, the player -- the one who moves through the game though Shepard's eyes; every choice s/he has ever made in the game has been directly because of you -- have been indoctrinated. It mayhave been because you thought you could save your crew, your LI, or that you really could gain perfect Control over the Reapers because you are Shepard. Regardless, you have been duped. Indoctrinated by the game.Your slow exposure to the Reapers in 2007 culminates to this final choice -- complete and free player agency and determination.



If you choose Synthesis, you face a fate similar to that of Control. It's debatable to me at this point as to whether or not you have chosen to fulfill the Reapers' purpose, but indoctrination is still a heavy possibility with this one. The only reason that I state this with any certainty is because, like the ending we see with Control, Shepard is dead at the final credits.



If you choose Destroy, then the Player Indoctrination Theory submits that this is you, the player, deciding whether or not Shepard overcomes the indoctrination attempt being rained upon him/her by Harbinger/the Catalyst. If you decide this option, and if you have enough EMS to ensure that Shepard has enough real-world time to get through the indoctrination attempt/hallucination -- Shepard lives. We see him/her breathing in the rubble of London streets at the end of the game. Shepard has defied indoctrination. You, yourself, have defied indoctrination.



Does this theory make sense? Maybe not. When we consider BioWare's real-world motivations and risks (profit, losing a large fanbase over the disgusting wretchedness of the endings as they currently exist), then the theory is hard to support. But if, for just one moment, we can let ourselves believe that BioWare may just have lived up to their celebrated philiosophy of Player Choice and Player Acutalization, then this theory becomes awe-inspiring. Is it possible? Could BioWare have sacrificed the potential for safe profits in order to bring the most insane and beautiful gaming experience of all time to its fans? The most unprecedented example of player immersion of our times? Would BioWare have truly allowed the risk for profit and angering a serious amount of their fan population in pure deference to the story, and its lore?



It may explain BioWare's silence on the matter, until "more people have played the game", or until all regions have the game. It may explain Jess M.'s twitter about fans "reacting before having all of the facts". It may.... just may explain these super sh*tty endings in a way that would make BioWare the God of RPGs.

I can't buy the indoctrination. Too many problems, you don't dream when indoctrinated, you see what is going on, you are just influenced otherwise, hence why you can get ilusive man to shoot himself, or saren. They fought it, they didn't dream and then end up in their bed when they woke up. If your indoctrinated and choosing destroy to wake up and your back on earth and "breathe" theres still the slight problem of the reapers being alive. And you dreamed the relays being blown up? Makes no sense. No, wasn't indoctrinated, he was however fighting indoctrination while near the ilusive man, who was himself indoctrinated(hence the black weird stuff on the screen making you shoot anderson once.)

#1367
Blind2Society

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My favorite moment was when I saved both the Quarians and the Geth and got to have a nice moment with my fully rendered, revealed and unmasked LI Tali on her home planet.

Oh wait.........

All i got was a PS hack job, that's right.<_<

For my actual favorite moment, probably the walk around saying goodbye to all my squadmates. The music and the moment invoked some seriously strong emotions. Ironically the best moment came jsut ahead of the worst.

#1368
Subject M

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Thalvi wrote...

Subject M wrote...

xcomcmdr wrote...

Subject M wrote...
I fought so hard for a "happy ending" (being able to survive and rebuild with my friends, allies and LI in the rubble of a collapsed but united galactic community) but unfortunately the ending robbed me of that being even a slight possibility. That was pretty damn traumatizing as I, like so many others, have "inhabited" Shepards character for so long.

This. Or at least if my Shepard must die, give him funerals and a reaction from his LI. Not a LI that goes away, and doesn't mind that Shepard is dead ("hey, nice planet they have here ! :o "). :(


Sorry but I would personally not being able to handle unavoidable death and a funeral. Too much emotions that just draggs me down in a black hole. I am perfectly fine with a "ultimate secrifice ending" as long as I also can avoid it, even if it requires a lot.


This. 


Thank you.

#1369
Neizd

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Listening and doing something are two different things but we will see how all of this "ending" campaing will end.
About my own favourite moment, it was on Rannoch, it was awesome. Tali face could be shown on model but overall it was VERY touching. The team did great job on Shepard journey :)

#1370
Conspicuous Cake

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AlexanderHO85 wrote...

MaYtriX wrote...

Mr. Big Pimpin wrote...

Xyalon wrote...

vigna wrote...

zarnk567 wrote...

SassyJazRzmataz wrote...

Xarathos wrote...

Getorex wrote...

Show of virtual hands...how many of you have a handful (or more) of potential Shepards that you originally intended to import into ME3 but now wont all because of the ending?

My hand is raised.


Raised... 


Same. 


(raises hand)

Raises hand....


Raises hand for all current and future shepards.

*raises hand*


Add me too.


Raises hand


My hands are so raised.

#1371
Turbo_J

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sircaren wrote...

It was pure brilliance.

Until the ending.


Rest assured, the ending in more brilliant than you realize. I too had your same reaction. Felt like the end retroactively ruined the series. I was a fool. Start asking your self / 'your Shepard' hard questions on the run to the beam.

If something doesn't seem logical, it probably isn't - how does a crass ending follow the main story? Stay focused! Set LI's, friends, ego, anger, apathy, and, preconceptions aside and focus on why you are going into that beam to the Crucible. What is your purpose?

#1372
Maike91

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thebatmanreborn wrote...

I noticed they said "talk" and "discuss" the ending. No where does it say the ending will be changed or dlc will be added that ties up the ending. They may explain some of the ending, but don't expect it to be changed.


Lol yeah I really want them to try explaining this. Without the dream theory.

#1373
LucidStrike

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shnellegaming wrote...

Brokering peace between Quarians and Geth

Garrus!!!!!

Grunt covered in blood.

"you are a sister to me" from Wrex

Staring down and blowing up a Reaper on Rannoch

Tali and Ashley Drunk

Waking up next to Aria

Being punched by Jack

Space Hampster chase

Blasto the Hanar Spectre

"I'm Garrus Vakarian and this is my favorite spot on the Citadel"

Thresher Maw vs Reaper

Liara writes your name in the stars

Heroic Mordin curing the Genophage


"Don't die, Shepard! When this is over, I'm gettin' laid." ~ Jack

Video of full renegade betrayal of Mordin made me cr- got something in my eye. >_>'

Youtube audio of Jack's capture I couldn't finish listening to.

#1374
majinbuu1307

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I'm adding parts to my favorite list, cuz i can.

Garrus/Shepard bottle shooting scene.

Shepards scenes with each of the crew before going off to stop the reapers once and for all.

Mordins death. Sad, but good.

#1375
Archeron Smith

Archeron Smith
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I thoroughly enjoyed every moment apart from the ending; even being an interstellar courier service for the myriad people on the citadel.