The endings were truly ruinous. I have no desire to go back a revisit the universe, which translates to no interest in DLC or merchandise. I wasn't expecting Shepard to survive, I was expecting a hard choice whose chances of success were dependant on (some of) my decisions during the game.
Instead, we were presented with circular logic that not only demystified the supposedly unknowable Reapers, but made them look, to be blunt, stupid. If you set a creature up to have motives beyond the mortal ken, don't then explain them. You'll never do them justice.
We were shown a Shepard, who after everything (s)he had done, fought and bled for, gives up and mutely accepts the word of the being
in control of the monsters (s)he's spent years fighting against. The one who is ultimately responsible for
all the deaths that Shepard laments. What's more it inexplicably does it in the form of the child who represents to Shepard all the lives that (s)he couldn't save, and yet that doesn't provoke any reaction at all.
A Shepard, who after brokering peace and alliance between the Geth and the Quarians, doesn't think to point out of a window and say "hey, wait a minute. Look out there, synthetics and organics, allies. More than that, sharing a homeworld and rebuilding a society, together." We spend a significant portion of the game resolving the Geth and Quarian issue and we can't so much as
mention it when told that synthetics will always destroy their creators? We can't bring up the fact that the Geth only became actively hostile in the past few years because Sovereign manipulated them into it?
We were given a Normandy/Joker that inexplicably flees from the battle, accompanied by the rest of your team (even those who had been by your side on Earth), despite standing by Shepard through thick and thin. Joker, who knows Shepard can do the impossible, who brought him and the Normandy back from a suicide mission.
I get that you were going for a dark ending. A dark ending
should be one of the options. But we've spent years, in character and out, with a (wo)man who can do the impossible. Who succeeds, often beyond all expectations, when (s)he shouldn't. A Shepard who stopped Saren, barring Reapers from their usual easy and inevitable win by preventing them from controlling the relay network. A Shepard who set out on a suicide mission and defied the odds, not only surviving, but for many gamers, bringing everyone else back, too. A Shepard who united a galaxy, ending conflicts that have lasted hundreds, if not thousands of years, and built an armada the likes of which has never been seen.
Yes, there was always going to be a price to pay. But the person choosing what that price is the same person who has
always had the ability to pull astonishing success from the jaws of ultimate defeat. (S)He has never helplessly accepted the inevitable.
To deny that at the climax of the series, no matter how hard you worked during the course of the games, is a slap in the face. There's no hope in the destruction of the relays. There's the devastating realisation that the fleet you worked so hard to build is trapped in a system that has no resources left, orbiting a planet that is likely devasted beyond rescue. That the quarians and turians in the fleet will probably starve to death. That the krogan, without Wrex to unite them, will once again fall into eternal conflict as they overpopulate Tuchunka. That your crew, stranded wherever they are, will suffer from starvation (Garrus and Tali) or a disturbingly inbred colony.
It's dark and grim for the sake of being dark and grim, not because it actually makes sense within the core themes of the game. Anyone who knows a little bit about the universe can see where the destruction of the relays would lead, and it's not to a potentially good place. It leads to untold suffering and ruined civilisations - many of which are the ones I spend a good portion of this game repairing. Never mind the fact I spent the entire game uniting the galaxy under one banner, just to fragment it again.
What did I enjoy? It's hard to tell. It all felt pointless, after that.
Modifié par Crimson Butterfly, 15 mars 2012 - 06:42 .