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On the Mass Effect 3 endings. Yes, we are listening.


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#14301
Dublinguy65

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This is how I translate this communication: That you for your input, we recognize it, we appreciate it and we are going to not change anything, except for a "few" cut scenes that mean very little in the end. But hey, we did listen!

I wonder how much I can get for my ME, ME2 and ME3 at the local GameStop???

#14302
dfdsgrgre

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Demoniszcze wrote...

Julius Remus wrote...

Just finished the game.... kept swapping saves. It would have been better if Shepard died. But leaving him breathing means they can bring him out for another outing if they want. As a commercial decision that is prudent, As for all synthetic live destroyed. The ships in orbit are'nt AI controlled, So theoretically they should survive. Also the gates allow long distance travel. The ships in orbit can fly star system to star system. It would take a while, but they could theoretically get home. As for the Normandy. Now that was not thought out. They would never have abandoned the fight. Be interesting to see how bioware explains that off. But in passing thought. I hope liara has a child, after what her and shepard did... More than a slight chance I think..... Now can someone contact one of those thousand ships and get my burnt ass into a sickbay.


Did I miss something? Shepard survived? There are three endings as far as I know. In synthesis and controll you get torn to particles, right? But in the third one the whole station still explodes, how are you ment to survive that? Or did I really miss something?


If you have a very high ems and choose destruction their is a sceen at the end with someone with N7 tags buried in rubble take half a breath

#14303
atis

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Benchpress610 wrote...

This was posted earlier by jeweledleah. It’s worth posting it again.
 
=   
 
Very interesting and instructive how a good company looses its way.


I like this one better


#14304
Coyotetron

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Oh boy! An Extended Cut DLC! Whoop dee sh*t!  Don't expect to see anymore money from me Bioware! Thanks for ruining the franchise for the majority of your fans! <_<

#14305
jeweledleah

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atis wrote...

Benchpress610 wrote...

This was posted earlier by jeweledleah. It’s worth posting it again.
 
=   
 
Very interesting and instructive how a good company looses its way.


I like this one better


same person made both.  they just adress different points.

#14306
Schanez

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RealStyli wrote...

Demoniszcze wrote...

Julius Remus wrote...

Just finished the game.... kept swapping saves. It would have been better if Shepard died. But leaving him breathing means they can bring him out for another outing if they want. As a commercial decision that is prudent, As for all synthetic live destroyed. The ships in orbit are'nt AI controlled, So theoretically they should survive. Also the gates allow long distance travel. The ships in orbit can fly star system to star system. It would take a while, but they could theoretically get home. As for the Normandy. Now that was not thought out. They would never have abandoned the fight. Be interesting to see how bioware explains that off. But in passing thought. I hope liara has a child, after what her and shepard did... More than a slight chance I think..... Now can someone contact one of those thousand ships and get my burnt ass into a sickbay.


Did I miss something? Shepard survived? There are three endings as far as I know. In synthesis and controll you get torn to particles, right? But in the third one the whole station still explodes, how are you ment to survive that? Or did I really miss something?


Again, that's explained by the indoctrination theory! ;)


Bah... the indoctrination takes at least a couple of days to work. It's a slow process. I do not belive that they can indoctrinate with a single beam. If so why to fight the cultures, why not just run along their worlds and indoctrinate them to make a line for the big-reaper-maker-machine.

#14307
Sans Changer

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Yeah, I have to agree that this entire forum appears to have been a waste of time. That is unfortunate, and has wasted everyone else's time if EA/BioWare was never interested in putting up the resources (programmers, writers, artists, voice talent, etc.) to produce a real conclusion to Shepard's story (with endings based on our choices, etc.).

The betrayal to their art, forcing this contrived final act in a story about choices, is actually worse than their betrayal to the fans... and all while claiming artistic integrity and vision. Fans move on but art endures. This ending that doesn't fit anything that has happened in the three games will endure... and THAT is lacking in artistic integrity.

#14308
RocketManSR2

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Demoniszcze wrote...

Did I miss something? Shepard survived? There are three endings as far as I know. In synthesis and controll you get torn to particles, right? But in the third one the whole station still explodes, how are you ment to survive that? Or did I really miss something?


It's very brief and as far as I know, you need to play the MP to get enough EMS for it by raising Galactic Readiness. Yet another "misstatement" by BioWare. I thought I heard something about a possible fix for that, but, well......

#14309
Gaelem

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epic fail (re: announcement of closure DLC)

#14310
Silvair

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So I just got wind of this supposed "Directors cut" or whatever.  I need to paste what I said in another thread.


"Are there going to be more/different endings or ending DLCs in the future?


No. BioWare strongly believes in the team’s artistic vision for the
end of this arc of the Mass Effect franchise. The extended cut DLC will
expand on the existing endings, but no further ending DLC is planned."

God that makes me angry. They threw an entire franchise out the window
trying to be "artsy". There's a time and place to get creative, but the
much-hyped grand finale to an epic trilogy is most certainly NOT IT.

And the worst part? The ending(s) weren't even artistic. They were just
cliche (Jump into the beam of light for a literal deus ex machina,
sacrifice yourself, or do what you came to do.)

Western game developers have no "artistic integrity". I do not mean that as an
insult, that is just a blunt observation. It is why eastern games are so far beyond ours
on an artistic level. They are more inclined to that sort of thing. We
as a western culture, are not. It's why Shepard is yet another space
marine instead of some unique protagonist  (much as I love him, it's true).

Sorry for the mini-rant, but I hate the whole "artistic integrity" excuse when they have no noteworthy artistic talent to speak of.


So congratulations, Bioware, you are doing nothing but releasing DLC that CONFIRMS there is no reason to ever replay the series again due the lackluster and depressing ending.

(Yes, I've gone from depressed, to accepting, to purely resentful over this whole situation)

Modifié par Silvair, 05 avril 2012 - 09:28 .


#14311
RocketManSR2

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Dublinguy65 wrote...

This is how I translate this communication: That you for your input, we recognize it, we appreciate it and we are going to not change anything, except for a "few" cut scenes that mean very little in the end. But hey, we did listen!

I wonder how much I can get for my ME, ME2 and ME3 at the local GameStop???


I hope they're still listening. I better see some real -good- closure with my crew and LI in that DLC or all 3 of my ME games will be joining yours at GS. I don't want clarification on why my crew got Gilligan'd on that damn planet. :pinched:

#14312
NoirCZ

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Julius Remus wrote...

The ships in orbit are'nt AI controlled, So theoretically they should survive. Also the gates allow long distance travel. The ships in orbit can fly star system to star system.


Sheppard's implants are not AI controlled either and yet it is stated they will fry too. So it really depends on how the shockwave works, if it fries just technology supporting life functions or any andvanced technology, which VI programs and computers on ships are.
The Normandy got hit pretty hard and it was on run, meaning further away than allied forced at Earth, unless tearing away engines was caused by AI on board.
It is just that... too many blank spots in some aspects of the ending. And illogical things in other spots.
We will see.

#14313
Sans Changer

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RocketManSR2 wrote...

Dublinguy65 wrote...

This is how I translate this communication: That you for your input, we recognize it, we appreciate it and we are going to not change anything, except for a "few" cut scenes that mean very little in the end. But hey, we did listen!

I wonder how much I can get for my ME, ME2 and ME3 at the local GameStop???


I hope they're still listening. I better see some real -good- closure with my crew and LI in that DLC or all 3 of my ME games will be joining yours at GS. I don't want clarification on why my crew got Gilligan'd on that damn planet. :pinched:



With RocketManSR2 on this one. This closure needs to be good.

They can't retain artistic integrity regardless- that went out the window when they created this forced, single-path ending in a game series about choices and making a difference. The betrayal of the art is worse than betrayal of the players.

#14314
Ellof

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Bioware apparently didn't listen to their fanbase. If you are reading this Bioware, "Artistic Integrity" is earned when praised by their specific audience. I consider the ENTIRE Mass Effect series "Artistic" until the last 5 minutes of the third game when you give me a "godlike" never-wrong antagonist that ignores my decisions from YOUR previous art. Therefore, thanks to your previous artwork, your ending is null and void in my opinion.

#14315
playdude29

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First of, thanks for the fan response Bioware. Not many artists would have the courage to admit, that their work is flawed and then go on to change it. Kudos!

So, now I´d like to help you archieve your goal by offering some well-meant advice:

- Make the options more distinct, meaning you should show us very diffrent outcomes with the 3 decisions, including:

- a clear visualization of the "Control"-choice. The point here is that we don´t know what Shepard becomes and that the Reapers are still alive. That´s why you need to have them do something, that is clearly diffrent from what they did before and that lets you wander in fascination, what they´ll do. Just for example: have them build a superstructure in space, in which Harbinger is integrated, making sounds that seem vaguely like Shepard talking/screeming. Relay destruction not necessarry here.

- Have people react to the destruction of the Reapers/Geth/Relays in the Destroy option. Show us generals in their ships, the asari goverment on Thessia, the Krogan on Earth and Palaven and of course the Normandy. Then there should be a meeting of the military leaders on Earth, discussing the situation they´re in. They´re stuck! I don´t think they need to starve though, just have them discuss how they all can live together in Shepards honor. Relays need to be destroyed in this option.

- The Synthesis option is a thoughy, but again you need to convey the idea. The player has just destroyed all life that was there before and replaced it with a new creation. Somehow you need to show how this is very diffrent than the other two options and how life is something completely new now. But it should still be heartwarming to watch and maybe be accompannied by a fitting strange yet beautiful score.

- since the main idea is pretty much unchangable (nor should it be changed), it should be shown better (and more). The God Child needs to show in a video sequence how synthetics almost destroyed organic life before the first cycle and how he came to be. Then the point, that creations will always evolve to completely wipe out their creators needs to be made stronger. He needs to tell us, how the Geth, despite their cooperation with teh Quarians, are already on that path.

- Earlier Player decisions don´t need to matter in the final decision, because that´s hard to do. But at the battle on earth it should be visible or at least hereable. (Maybe you´ll see a Reaper explode in the distance and here Aria over the radio say something like "Come on boys, keep in line". Simple but effective. Then I always thought the remains of your suicide squad should band together and fight Reaper Ground-forces along Shepards path and help him get through. "You didn´t think we would miss this fight, did you?!"

- The rest of your current squad should also be heard fighting in distance. Like in the Suicide mission they should have something to do.

#14316
chevyguy87

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So after that press release that shot down any hope I had of seeing something good come out of this what the hell is the point of having the discussion panel at PAX? To further drive the knife through the fans chests?

#14317
Sans Changer

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Ellof wrote...

Bioware apparently didn't listen to their fanbase. If you are reading this Bioware, "Artistic Integrity" is earned when praised by their specific audience. I consider the ENTIRE Mass Effect series "Artistic" until the last 5 minutes of the third game when you give me a "godlike" never-wrong antagonist that ignores my decisions from YOUR previous art. Therefore, thanks to your previous artwork, your ending is null and void in my opinion.


Amen, amen, and amen. The art was betrayed with this forced ending.

#14318
Huojin

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NoirCZ wrote...

Julius Remus wrote...

The ships in orbit are'nt AI controlled, So theoretically they should survive. Also the gates allow long distance travel. The ships in orbit can fly star system to star system.


Sheppard's implants are not AI controlled either and yet it is stated they will fry too. So it really depends on how the shockwave works, if it fries just technology supporting life functions or any andvanced technology, which VI programs and computers on ships are.
The Normandy got hit pretty hard and it was on run, meaning further away than allied forced at Earth, unless tearing away engines was caused by AI on board.
It is just that... too many blank spots in some aspects of the ending. And illogical things in other spots.
We will see.

If life-supporting technology fails, explaining Shep's implants frying up, what does that mean for hospital equipment?  If you just fry up all advanced technology, then ships all count too -  effectively this kills the entire Quarian race, doesn't it?

Just throwing up more questions about it all... XD

#14319
Sans Changer

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chevyguy87 wrote...

So after that press release that shot down any hope I had of seeing something good come out of this what the hell is the point of having the discussion panel at PAX? To further drive the knife through the fans chests?


They'll need to convince us how right and artistic they are. You know, by betraying their own project.

#14320
BazM

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Ive always loved bioware and Mass Effect but the announcment of dlc may give closure but that doesn't mean that the initial ending sequence its self made no sense to the whole games universe.

:(

Modifié par BazM, 05 avril 2012 - 09:42 .


#14321
BazM

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Ive always loved bioware and Mass Effect but the announcment of dlc may give closure but the game's initial ending sequence made no sense to the universe and I dont see how that could be explained unless it was the indoctrination theory all along.

please listen

Image IPB

Modifié par BazM, 05 avril 2012 - 09:40 .


#14322
NoirCZ

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Huojin wrote...

NoirCZ wrote...

Julius Remus wrote...

The ships in orbit are'nt AI controlled, So theoretically they should survive. Also the gates allow long distance travel. The ships in orbit can fly star system to star system.


Sheppard's implants are not AI controlled either and yet it is stated they will fry too. So it really depends on how the shockwave works, if it fries just technology supporting life functions or any andvanced technology, which VI programs and computers on ships are.
The Normandy got hit pretty hard and it was on run, meaning further away than allied forced at Earth, unless tearing away engines was caused by AI on board.
It is just that... too many blank spots in some aspects of the ending. And illogical things in other spots.
We will see.

If life-supporting technology fails, explaining Shep's implants frying up, what does that mean for hospital equipment?  If you just fry up all advanced technology, then ships all count too -  effectively this kills the entire Quarian race, doesn't it?

Just throwing up more questions about it all... XD


Quarians are all dead either way... I think I read somewhere they do use cybernetics? Same case as Sheppard. Please correct me if it is not that case.
Oh here is another one... what about the Geth runtime programs that uploaded themselves into Quarian suits? Control/Destroy yeah... Synthesis... um... "hollowed out" life forms? Ok ok, that's just nitpicking there.

#14323
Sans Changer

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2006:
DEV #1: Hey, I got a great idea, let's create this awesome trilogy of science fiction video games with awesome action, great characters, and a majestic music score. We'll lure the players in with the impression their choices actually matter, and after we've bled as much money as we can (because we'll obviously get tired of the setting before the players do), we'll show them just how powerless they are and force them into a really lousy ending!

DEV #2: Great idea! Let's really rub their noses in their failure to actually make any real impact or change, except of course to "beat the game". Screw the storyline or characters!

DEV #1: And when they get mad about it, we'll put up a forum saying we're listening to their ideas, then just release some extra cut scenes that have no new voice acting (or anything that might cost much money) that just reinforces how stupid and powerless they've been the entire time!

#14324
Silvair

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NoirCZ wrote...

Huojin wrote...

NoirCZ wrote...

Julius Remus wrote...

The ships in orbit are'nt AI controlled, So theoretically they should survive. Also the gates allow long distance travel. The ships in orbit can fly star system to star system.


Sheppard's implants are not AI controlled either and yet it is stated they will fry too. So it really depends on how the shockwave works, if it fries just technology supporting life functions or any andvanced technology, which VI programs and computers on ships are.
The Normandy got hit pretty hard and it was on run, meaning further away than allied forced at Earth, unless tearing away engines was caused by AI on board.
It is just that... too many blank spots in some aspects of the ending. And illogical things in other spots.
We will see.

If life-supporting technology fails, explaining Shep's implants frying up, what does that mean for hospital equipment?  If you just fry up all advanced technology, then ships all count too -  effectively this kills the entire Quarian race, doesn't it?

Just throwing up more questions about it all... XD


Quarians are all dead either way... I think I read somewhere they do use cybernetics? Same case as Sheppard. Please correct me if it is not that case.
Oh here is another one... what about the Geth runtime programs that uploaded themselves into Quarian suits? Control/Destroy yeah... Synthesis... um... "hollowed out" life forms? Ok ok, that's just nitpicking there.


Quarians themselves only use cybernetics insofar as suit integration.  But their suits ARE computer controlled.  So yes, they will be screwed, too.

I imagine Synthesis was unique to the Quarians and Geth in that it merged them from two races, into one race. (Rather than the geth uploaded to the quarian suits, they are uploaded to the Quarians themselves.)

#14325
MonteZ34

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Well, it was a fun ride Bioware, until ME3. Your choice to side with your writing team is of course all yours to make.

I will also be making a choice. I will no longer purchase your product. I will rent your games or buy them used. Either way, you won't see a dime from myself. You've completely broken faith with your fan base and now you will reap the rewards of doing so. I enjoyed ME1 and ME2, but after DA2 and ME3 you no longer have my faith or trust as a company and have joined the ranks of any other development studio. Bioware as a brand used to mean top notch games and storytelling, but now it is synonymous with mediocrity and rushing product for money.

Thanks for the fun, I just wish that it hadn't ended on such a sour note.

-An ex-loyal customer