Bioware needs to read that.sth88 wrote...
It's crazy. It's hard to believe.
When fans said they didn't like the Mako sections in ME1, Bioware kept the Mako out of ME2.
They listened.
When fans said they didn't like the long elevator rides in ME1, Bioware kept the elevator out of ME2.
They listened.
When fans said they didn't like the pop-in textures in ME1, Bioware made it a priority to fix it in ME2.
They listened.
When fans said that the inventory leveling systems was too clunky and complex in ME1, Bioware streamlined the process for ME2 and made it much more user friendly. And when fans said that they swung a bit too far in the other direction, Bioware brought back weapon customization and deepened the leveling system for ME3 while still keeping the user-friendly interface established in the second game.
They listened.
When fans said they wished they could have done more with Liara in ME2, Bioware came out with Lair of the Shadow Broker, a series of missions featuring Liara, developing her character and expanding her role in the overall narrative.
They listened.
And now, we the fans are expressing their frustration over the ending of the trilogy, arguably the most important moment in the narrative of the franchise. The Bioware forums are flooded with fans who are upset, angry, and depressed, and who feel betrayed or even lied to. We have organized into a movement and have been petitioning, begging Bioware to give us a new ending. It has become one of the largest fan outcries in the history of this medium. We have posted video after video after video, explaining in detail why the events in the ending make no sense in the context of the intricately woven space opera we have come to love, and why it needs to be completely scrapped or somehow retconned and then replaced with something new.
If any developer would listen to its fans in this crucial hour, it's Bioware. The developer who has faithfully listened to its fans throughout the course of this series. They have an amazing track record in this area; there's no way they would let us down now, with so much on the line. Right?
Wrong:
"BioWare will expanding on the ending to Mass Effect 3 by creating additional cinematics and epilogue scenes to the existing ending sequences. The goal of these new scenes is to provide additional clarity and closure to Mass Effect 3."
"Are we going to change the ending of the game? No."
THEY ARE NOT LISTENING.
WHY BIOWARE? WHY NOW, at this most important moment, when your fans are crying out louder than ever before, when their requests are more desperate than ever before? You showed you listened to smaller complaints related to gameplay and user interface; why won't you listen when the emotions, trust, and loyalty of your most devoted fans is on the line? You had so much less to lose when you listened to us before. You have so much more to lose here!
We know you know how to listen! You need to listen now!
On the Mass Effect 3 endings. Yes, we are listening.
#14476
Posté 06 avril 2012 - 12:43
#14477
Posté 06 avril 2012 - 12:45
#14478
Posté 06 avril 2012 - 12:45
CDRSkyShepard wrote...
No_MSG wrote...
Bioware, weren't you fixing all of the crap that was wrong in Mass Effect: Deception? Why didn't you hold to Artistic Integrity with that, too?
In other news, explaining what happens after I'm railroaded into making one of three baffling choices doesn't really work for me.
It's because a third-party writer who didn't work for them effed up their baby, that's why.
Now it's their own darned fault, and they're digging in their heels.
Oh give me a break, they are okay with changing things in a book but call in artistic integrity on changing a simple ending in a video game? You have got to be kidding me.
#14479
Posté 06 avril 2012 - 12:49
If it all comes down to synthetics killing organics so these organics dont create synthetics to kill organics...wouldnt it be simpler that reapers come, kill synthetics if there are any and tell organics not to build any AI under the threat of extinction?
#14480
Posté 06 avril 2012 - 12:53
Modifié par Chrislo1990, 06 avril 2012 - 12:56 .
#14481
Posté 06 avril 2012 - 12:53
sth88 wrote...
It's crazy. It's hard to believe.
When fans said they didn't like the Mako sections in ME1, Bioware kept the Mako out of ME2.
They listened.
When fans said they didn't like the long elevator rides in ME1, Bioware kept the elevator out of ME2.
They listened.
When fans said they didn't like the pop-in textures in ME1, Bioware made it a priority to fix it in ME2.
They listened.
When fans said that the inventory leveling systems was too clunky and complex in ME1, Bioware streamlined the process for ME2 and made it much more user friendly. And when fans said that they swung a bit too far in the other direction, Bioware brought back weapon customization and deepened the leveling system for ME3 while still keeping the user-friendly interface established in the second game.
They listened.
When fans said they wished they could have done more with Liara in ME2, Bioware came out with Lair of the Shadow Broker, a series of missions featuring Liara, developing her character and expanding her role in the overall narrative.
They listened.
And now, we the fans are expressing their frustration over the ending of the trilogy, arguably the most important moment in the narrative of the franchise. The Bioware forums are flooded with fans who are upset, angry, and depressed, and who feel betrayed or even lied to. We have organized into a movement and have been petitioning, begging Bioware to give us a new ending. It has become one of the largest fan outcries in the history of this medium. We have posted video after video after video, explaining in detail why the events in the ending make no sense in the context of the intricately woven space opera we have come to love, and why it needs to be completely scrapped or somehow retconned and then replaced with something new.
If any developer would listen to its fans in this crucial hour, it's Bioware. The developer who has faithfully listened to its fans throughout the course of this series. They have an amazing track record in this area; there's no way they would let us down now, with so much on the line. Right?
Wrong:
"BioWare will expanding on the ending to Mass Effect 3 by creating additional cinematics and epilogue scenes to the existing ending sequences. The goal of these new scenes is to provide additional clarity and closure to Mass Effect 3."
"Are we going to change the ending of the game? No."
THEY ARE NOT LISTENING.
WHY BIOWARE? WHY NOW, at this most important moment, when your fans are crying out louder than ever before, when their requests are more desperate than ever before? You showed you listened to smaller complaints related to gameplay and user interface; why won't you listen when the emotions, trust, and loyalty of your most devoted fans is on the line? You had so much less to lose when you listened to us before. You have so much more to lose here!
We know you know how to listen! You need to listen now!
Because now this is not the BioWare you are looking for. Move on.
#14482
Posté 06 avril 2012 - 12:56
Reptilian Rob wrote...
Bioware needs to read that.sth88 wrote...
It's crazy. It's hard to believe.
When fans said they didn't like the Mako sections in ME1, Bioware kept the Mako out of ME2.
They listened.
When fans said they didn't like the long elevator rides in ME1, Bioware kept the elevator out of ME2.
They listened.
When fans said they didn't like the pop-in textures in ME1, Bioware made it a priority to fix it in ME2.
They listened.
When fans said that the inventory leveling systems was too clunky and complex in ME1, Bioware streamlined the process for ME2 and made it much more user friendly. And when fans said that they swung a bit too far in the other direction, Bioware brought back weapon customization and deepened the leveling system for ME3 while still keeping the user-friendly interface established in the second game.
They listened.
When fans said they wished they could have done more with Liara in ME2, Bioware came out with Lair of the Shadow Broker, a series of missions featuring Liara, developing her character and expanding her role in the overall narrative.
They listened.
And now, we the fans are expressing their frustration over the ending of the trilogy, arguably the most important moment in the narrative of the franchise. The Bioware forums are flooded with fans who are upset, angry, and depressed, and who feel betrayed or even lied to. We have organized into a movement and have been petitioning, begging Bioware to give us a new ending. It has become one of the largest fan outcries in the history of this medium. We have posted video after video after video, explaining in detail why the events in the ending make no sense in the context of the intricately woven space opera we have come to love, and why it needs to be completely scrapped or somehow retconned and then replaced with something new.
If any developer would listen to its fans in this crucial hour, it's Bioware. The developer who has faithfully listened to its fans throughout the course of this series. They have an amazing track record in this area; there's no way they would let us down now, with so much on the line. Right?
Wrong:
"BioWare will expanding on the ending to Mass Effect 3 by creating additional cinematics and epilogue scenes to the existing ending sequences. The goal of these new scenes is to provide additional clarity and closure to Mass Effect 3."
"Are we going to change the ending of the game? No."
THEY ARE NOT LISTENING.
WHY BIOWARE? WHY NOW, at this most important moment, when your fans are crying out louder than ever before, when their requests are more desperate than ever before? You showed you listened to smaller complaints related to gameplay and user interface; why won't you listen when the emotions, trust, and loyalty of your most devoted fans is on the line? You had so much less to lose when you listened to us before. You have so much more to lose here!
We know you know how to listen! You need to listen now!
I agree. Everyone should just keep quoting this post.
#14483
Posté 06 avril 2012 - 12:56
It may be that IT is not anywhere close to what they intended.
I think the problem has been that they thought their ending was more implicit than it actually was - I work in TV and I see writers make that mistake all the time, they get so close to a story that they think it's meaning is more obvious than it actually is.
I guess we won't know for sure what will happen until the summer when we get the DLC but it's too early to say for sure that they're not listening without getting more information.
#14484
Posté 06 avril 2012 - 01:00
Control is also pretty lame. "Hey Commander Shepard, how would you like to lose your humanity?" This in no way becomes a win for the Reapers down the line.
Destroy is the only way to go. I'm alright with it now, because if Shepard lives, then Starchild was at the very least, very mistaken. Geth and EDI live. All of the scientists who helped construct the Crucible uses dead Reaper corpses to repair mass relays. And every little girl gets a unicorn on her 6th birthday.
I'm slightly concerned this will be all explained away, and I'll be forced to accept a bleak ending because people mistakenly believe that its more "artistic". Yeah, I play video games to add more depression to my life and not to escape from the depression of an undesirable job and crippling student loan debt. Good call. I love being shoehorned into a no win scenario by a character who doesn't show up until the very end of the game.
Anyway, since the current endings aren't really endings at all I'll be anxiously awaiting the extended cut. (I don't understand how BioWare ever thought they had included proper endings. Seriously, God-like story telling all the way until the last 5 minutes of content, WTF happened?) Hopefully they don't take my ending away from me though.
#14485
Posté 06 avril 2012 - 01:02
Those were all epic moments. To add just a few more:Dussan2 wrote...
shnellegaming wrote...
Brokering peace between Quarians and Geth
Garrus!!!!!
Grunt covered in blood.
"you are a sister to me" from Wrex
Staring down and blowing up a Reaper on Rannoch
Tali and Ashley Drunk
Waking up next to Aria
Being punched by Jack
Space Hampster chase
Blasto the Hanar Spectre
"I'm Garrus Vakarian and this is my favorite spot on the Citadel"
Thresher Maw vs Reaper
What?! Waking up next to Aria? Punched by Jack, I never saw any of that stuff.
Lets see, my fav moments.
- Tuchanka complete. Tuchanka with Wrex and Mordin, have Garrus and Liara in your sqaud and it's pure win.
- Learning Legion's history, .LEGION!!!!
- Liara T'Soni when she shows you the time capsule. Loved it. Something Liara would do, and after ME2 when she was teh hardcore information broker seeing her sweet innocence again was great.
- Bromance with Garrus.
- Joker being suddenly smitten by Edi's body
- I know it might seem small, but finding Char and delivering his message to his Asari lover, that part was touching as hell, I really felt bad for them.
- Also the game making fun of itself was nice, Chakwas mentioning that they never say your first name, Victus and Legion both making calibration joke cameos with Garrus, haha funny stuff.
Sucks that the ending sours an entire epic series of games.
#14486
Posté 06 avril 2012 - 01:07
#14487
Posté 06 avril 2012 - 01:08
Damisis wrote...
Those were all epic moments. To add just a few more:Dussan2 wrote...
shnellegaming wrote...
Brokering peace between Quarians and Geth
Garrus!!!!!
Grunt covered in blood.
"you are a sister to me" from Wrex
Staring down and blowing up a Reaper on Rannoch
Tali and Ashley Drunk
Waking up next to Aria
Being punched by Jack
Space Hampster chase
Blasto the Hanar Spectre
"I'm Garrus Vakarian and this is my favorite spot on the Citadel"
Thresher Maw vs Reaper
What?! Waking up next to Aria? Punched by Jack, I never saw any of that stuff.
Lets see, my fav moments.
- Tuchanka complete. Tuchanka with Wrex and Mordin, have Garrus and Liara in your sqaud and it's pure win.
- Learning Legion's history, .LEGION!!!!
- Liara T'Soni when she shows you the time capsule. Loved it. Something Liara would do, and after ME2 when she was teh hardcore information broker seeing her sweet innocence again was great.
- Bromance with Garrus.
- Joker being suddenly smitten by Edi's body
- I know it might seem small, but finding Char and delivering his message to his Asari lover, that part was touching as hell, I really felt bad for them.
- Also the game making fun of itself was nice, Chakwas mentioning that they never say your first name, Victus and Legion both making calibration joke cameos with Garrus, haha funny stuff.
Sucks that the ending sours an entire epic series of games.
wait how do u wake up next to Aria?
Why the hell r u sleeping next to Aria in the first place?
#14488
Posté 06 avril 2012 - 01:08
#14489
Posté 06 avril 2012 - 01:11
stellap20 wrote...
Damisis wrote...
Those were all epic moments. To add just a few more:Dussan2 wrote...
shnellegaming wrote...
Brokering peace between Quarians and Geth
Garrus!!!!!
Grunt covered in blood.
"you are a sister to me" from Wrex
Staring down and blowing up a Reaper on Rannoch
Tali and Ashley Drunk
Waking up next to Aria
Being punched by Jack
Space Hampster chase
Blasto the Hanar Spectre
"I'm Garrus Vakarian and this is my favorite spot on the Citadel"
Thresher Maw vs Reaper
What?! Waking up next to Aria? Punched by Jack, I never saw any of that stuff.
Lets see, my fav moments.
- Tuchanka complete. Tuchanka with Wrex and Mordin, have Garrus and Liara in your sqaud and it's pure win.
- Learning Legion's history, .LEGION!!!!
- Liara T'Soni when she shows you the time capsule. Loved it. Something Liara would do, and after ME2 when she was teh hardcore information broker seeing her sweet innocence again was great.
- Bromance with Garrus.
- Joker being suddenly smitten by Edi's body
- I know it might seem small, but finding Char and delivering his message to his Asari lover, that part was touching as hell, I really felt bad for them.
- Also the game making fun of itself was nice, Chakwas mentioning that they never say your first name, Victus and Legion both making calibration joke cameos with Garrus, haha funny stuff.
Sucks that the ending sours an entire epic series of games.
wait how do u wake up next to Aria?
Why the hell r u sleeping next to Aria in the first place?
You don't sleep with her
#14490
Posté 06 avril 2012 - 01:11
I've played every game Bioware has made since BG1. I've loved every game Bioware has made since BG1. I've replayed every game Bioware has made since BG1 (multiple times). Mass Effect is an amazing franchise, the universe is incredible, the writing and characters have been superb. I had 4 characters that had been through every single piece of content in ME1&2 ready to go for ME3, and spent considerable time while playing an intensely entertaining game deciding which character I would play next.
And then I came to the end, and all I felt was numb. There was no sense of accomplishment or even the smallest measure of satisfaction. I went into an ending I had been told would be variable based on my preparation, with every conceivable resource painstakingly gathered, and when it was over I felt as if I had lost, that I had done something wrong. Instead of playing through 99% of a great game again, I closed my application 3 weeks ago and haven't felt the slightest inclination to open it again.
Bioware may have had the ability, and yes, the right to design an ending of their choosing -- but I have the right to say that their decisions regarding that ending reek of self-aggrandizing bull****, and represent some of the worst decisions in storytelling I have ever been unfortunate enough to witness. An ending, especially in an enterprise with user input and control should leave a consumer with some measure of satisfaction, or at the very least hope. This was an ending where the end result was worse than the user's expectations, and left no visible path to future rectification. Having your ending "choices" explained and dictated by your ultimate adversary with not even a modicum of exchanged antagonism was depressing enough. I felt like I was listening to Chris Rock detailing my horoscope (It doesn't matter, you're gonna die), but without the Scorpio.
Worse, it didn't even make sense. Characters were in the wrong place (My squad members from the final mission are exiting the normandy?). People were making decisions that were totally out of character (Why is Joker inexplicably hurtling the normandy through space, when he was in a battle). Lore and plot was ignored or forgotten (Really, the head reaper is just hanging out on the citadel, but they needed Saren to open the damn portal? A relay destruction wipes out a star system. etc...). It all felt rushed, disjointed and altogether unsatisfying. It's one thing for an ending to be weak, it's another for it to be both bad and depressing.
Additionally, I found today's announcement obnoxious and condescending. "Oh, you stupid whiner's didn't get our artisic brilliance? I guess we'll 'CLARIFY' it for you." As things stand, I don't see myself buying any additional content for this game. I doubt anyone at Bioware cares, but I could never have imagined saying that a month ago. What's the point of pursuing a conclusion that aside from being unvariable (or variable only to a sufficient enough extent to kill off the universe. So wait... in one case everyone's an orgathetic now? Good luck folding that possibility into down-the-road endeavors), also results in a finale that effectively extinguishes any hope for the (in-game) future as effectively as the reapers were ever purported to desire. Plus, it's just so damned depressing.
#14491
Posté 06 avril 2012 - 01:12
Damisis wrote...
stellap20 wrote...
Damisis wrote...
Those were all epic moments. To add just a few more:Dussan2 wrote...
shnellegaming wrote...
Brokering peace between Quarians and Geth
Garrus!!!!!
Grunt covered in blood.
"you are a sister to me" from Wrex
Staring down and blowing up a Reaper on Rannoch
Tali and Ashley Drunk
Waking up next to Aria
Being punched by Jack
Space Hampster chase
Blasto the Hanar Spectre
"I'm Garrus Vakarian and this is my favorite spot on the Citadel"
Thresher Maw vs Reaper
What?! Waking up next to Aria? Punched by Jack, I never saw any of that stuff.
Lets see, my fav moments.
- Tuchanka complete. Tuchanka with Wrex and Mordin, have Garrus and Liara in your sqaud and it's pure win.
- Learning Legion's history, .LEGION!!!!
- Liara T'Soni when she shows you the time capsule. Loved it. Something Liara would do, and after ME2 when she was teh hardcore information broker seeing her sweet innocence again was great.
- Bromance with Garrus.
- Joker being suddenly smitten by Edi's body
- I know it might seem small, but finding Char and delivering his message to his Asari lover, that part was touching as hell, I really felt bad for them.
- Also the game making fun of itself was nice, Chakwas mentioning that they never say your first name, Victus and Legion both making calibration joke cameos with Garrus, haha funny stuff.
Sucks that the ending sours an entire epic series of games.
wait how do u wake up next to Aria?
Why the hell r u sleeping next to Aria in the first place?
You don't sleep with heryou get all drunk and pass out and wake up on her couch and she's just smirking at you lol
so I just keep drinking at the bar and I pass out?
#14492
Posté 06 avril 2012 - 01:14
Damisis wrote.
You don't sleep with her you get all drunk and pass out and wake up on her couch and she's just smirking at you lol
I dunno man. I've blacked out enough to know that strange things happen when you black out.
Modifié par luci90, 06 avril 2012 - 01:14 .
#14493
Posté 06 avril 2012 - 01:15
akenn312 wrote...
CDRSkyShepard wrote...
No_MSG wrote...
Bioware, weren't you fixing all of the crap that was wrong in Mass Effect: Deception? Why didn't you hold to Artistic Integrity with that, too?
In other news, explaining what happens after I'm railroaded into making one of three baffling choices doesn't really work for me.
It's because a third-party writer who didn't work for them effed up their baby, that's why.
Now it's their own darned fault, and they're digging in their heels.
Oh give me a break, they are okay with changing things in a book but call in artistic integrity on changing a simple ending in a video game? You have got to be kidding me.
Yeah, they're okay with changing the book because they didn't write it. None of the team wrote it. The only investment they had in it was the title of the franchise on the cover. It wasn't their artistic integrity at stake, it was Dietz, who was only contracted to write the book, he didn't work for EA or BioWare.
But when he wrote something that made them look bad, heck yes, they're going to change it.
#14494
Posté 06 avril 2012 - 01:16
#14495
Posté 06 avril 2012 - 01:22
LiarasShield wrote...
telling it won't bold well for them anyone know what channel pax might be on I definitly got to watch how this play out?
Normally I love to watch the Bio panels at cons, but some how I don't think this one will be as much fun. Just remember people if your there try to keep it civil. I already lived through one lot of riots last year.
Modifié par Andy the Black, 06 avril 2012 - 01:25 .
#14496
Posté 06 avril 2012 - 01:24
#14497
Posté 06 avril 2012 - 01:24
For the first week afterwards, i packed it and all my Mass Effect merch back up, and put it out of sight. I just.. couldn't believe it was over, and that it had ended the way it did.
I had planned on re-playing 1, then 2, and finally 3 all in sequence to let the massive scope of this brilliant saga with it's wonderfully scripted & voiced characters to wash over me. I had planned on savouring the evolution of graphics, scope & gameplay all over again.
You guys DID hit it on so many levels. I think you revolutionized RPG's for our generation. You revolutionized interactive storytelling. Especially with giving the player the option in #3 as to how much RPG and how much Shooter they wanted it to be. That's brilliant!
But the end. Ah, the end. Like so many great saga's - the end did not live up to what had come before it.
Mass Effect 1 set the bar high for all RPG's to follow.
ME 2 improved the action, storytelling & the feel of gravitas to every decision you made. It felt like every choice could be the responsible for life or loss. Everything had a consequence.
ME 3 improved ALL of this. The whole game was such a perfectly beautiful, tragic, fitting, JUST conclusion...
until Harbingers beam. Then it all just started to fall apart. It felt rushed. Truncated. Disconnected from all the parts that came before it. It felt like it was written by a different group of people. Like it didn't fit with the creative vision of what had come before. It was almost like the depth & scope of storytelling became grander than the ability to conclude in a reasonable manner, so we got what we got, instead. Like "Well, now we've done it. We're up against a wall with a deadline, we've made this grandiose sci fi epic, and we've got x-many weeks to wrap it all up in some sort of coherent, efficient manner. Let's just distill it down to 3 posisbilities."
It was the video game equivalent of the Lost ending. The video game equivalent of the 3rd Matrix movie.
Logistically, we know - believe me - we KNOW you couldn't possibly with any kind of budget give us a dozen different endings, with vastly different premises. We know it. Really, we do. But to funnel the whole series into an a, b, c set of choices at the end, effectively removing the choices made in the gameplay preceeding it, it felt like a cop-out. A rush job. (let's face it, if a character played mostly paragon, which many of us did, Quarians & Geth make peace, EDI & Joker fall in love, humanity and the other races ALREADY integrate synthetics into their organics - indicating the 'synthesis' that the Catalyst forced down our throats was ALREADY occurring and did not need to be made arbitrary).
And no mostly Paragon Shepard would choose the arbitrary destruction of all synthetics, tech, & Reapers. No mostly paragon Shepard would egomanically follow in the Illusive Mans footsteps and try to dominate all Synth's..
Which by virtue of elimination left Synthesis. A forced evolution of all organics along the path they were already following before the Reapers showed up. Huh..?
Then there's the holes. How'd your crew get from Earth to the Normandy. What was the Normandy fleeing, and why? Why weren't they in the battle? How did Hackett know Shepard was on the Crucible with Anderson, when the whole assault team was reported decimated? How did his radio still work when every other aspect of his tech/biotics/whatev's was blitzed, except his pistol? How did Anderson reach the control room before Shep, when there was seemingly only one pathway to it (which Shep was on)? If the relays get destroyed with the release of Crucible energy, what happens to the massive fleets of alien races who can't survive on Earth? And if the 'control' ending is argued where the relays are MAYBE still standing - but badly damaged, doesn't this still effectively wipe out the fleets ability to survive UNTIl those relays are repaired? And to those random people who stepped off the Normandy at the end, and the random people that were flashed back to with no seeming importance given to the interactions with characters in the game when your abc decision was made, ... just a general "wha...??"
Since the announcement of the DLC not providing a 'different' ending, but instead further clarifying what was going on because of not wanting to change the artistic vision -- the current ending is already against the artistic vision of the remainder of the series. It's not in keeping with the tone, story, or characterization. So that really is not a valid argument for a lack of change.
Better fan service & consumer loyatly to the brand would be made by saying: "Guys, apologies, but we ran out of time, or money, or whatever. We're sorry we had to truncate things, but sometimes stuff happens in the biz." We'd forgive. Really, we would.
But as a recent panel discussion on G4 said; it's unlikely they'll go back and replay the series, knowing how it ties up. Which is a shame, because we really want to. Similar opinion holds to future purchases.
#14498
Posté 06 avril 2012 - 01:25
http://blog.bioware.com/author/dlarke/
I mean is this the official outcome of all this??? People please look in to this.
#14499
Posté 06 avril 2012 - 01:25
#14500
Posté 06 avril 2012 - 01:26
Reptilian Rob wrote...
Bioware needs to read that.sth88 wrote...
It's crazy. It's hard to believe.
When fans said they didn't like the Mako sections in ME1, Bioware kept the Mako out of ME2.
They listened.
When fans said they didn't like the long elevator rides in ME1, Bioware kept the elevator out of ME2.
They listened.
When fans said they didn't like the pop-in textures in ME1, Bioware made it a priority to fix it in ME2.
They listened.
When fans said that the inventory leveling systems was too clunky and complex in ME1, Bioware streamlined the process for ME2 and made it much more user friendly. And when fans said that they swung a bit too far in the other direction, Bioware brought back weapon customization and deepened the leveling system for ME3 while still keeping the user-friendly interface established in the second game.
They listened.
When fans said they wished they could have done more with Liara in ME2, Bioware came out with Lair of the Shadow Broker, a series of missions featuring Liara, developing her character and expanding her role in the overall narrative.
They listened.
And now, we the fans are expressing their frustration over the ending of the trilogy, arguably the most important moment in the narrative of the franchise. The Bioware forums are flooded with fans who are upset, angry, and depressed, and who feel betrayed or even lied to. We have organized into a movement and have been petitioning, begging Bioware to give us a new ending. It has become one of the largest fan outcries in the history of this medium. We have posted video after video after video, explaining in detail why the events in the ending make no sense in the context of the intricately woven space opera we have come to love, and why it needs to be completely scrapped or somehow retconned and then replaced with something new.
If any developer would listen to its fans in this crucial hour, it's Bioware. The developer who has faithfully listened to its fans throughout the course of this series. They have an amazing track record in this area; there's no way they would let us down now, with so much on the line. Right?
Wrong:
"BioWare will expanding on the ending to Mass Effect 3 by creating additional cinematics and epilogue scenes to the existing ending sequences. The goal of these new scenes is to provide additional clarity and closure to Mass Effect 3."
"Are we going to change the ending of the game? No."
THEY ARE NOT LISTENING.
WHY BIOWARE? WHY NOW, at this most important moment, when your fans are crying out louder than ever before, when their requests are more desperate than ever before? You showed you listened to smaller complaints related to gameplay and user interface; why won't you listen when the emotions, trust, and loyalty of your most devoted fans is on the line? You had so much less to lose when you listened to us before. You have so much more to lose here!
We know you know how to listen! You need to listen now!
^ This. BioWare Y U NO LISTEN!?




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