Dear Bioware,
There have been announcements that you are giving us a free "extended cut" with additional cutscenes to elaborate on the ending, but with this announcement you clarify that you will not change the endings. Your excuse for not doing this is to protect "artistic integrity". This is just insulting and suggests that anyone wishing for a differnet ending has no interest in keeping the "finer" quality of your work (insulting our tastes or intelligence). It also suggests that without your endings the "artistic integrity" of your work will be diminished-- which I disagree with whole heartedly.
You guys have sold yourself short. You don't have to be part of an aristocratic bubble to be artists, and it completely counterdicts who you've been all along.
If you wanted to accept an aristocratic viewpoint on your work you wouldn't have told your massive audience that we are collaborators. You also wouldn't have censured aspects of your games, or made core changes to please the audience (like turning ME2 into an Action RPG).
It's understandable to question the democratic response to your work, and to consider ignoring the masses to keep the "quality" of your work. However there lacks a single critic, supportor or Bioware staff member able to explain why changing your ending will lose the artistic integrity of your work. Also there lacks a single critic, supportor or staff member who has a firm understanding of art and it's relationship to video games, in my opinion. Even Kellee Santiago's argument for video games in the TED talk was so shallow that it was just plain easy for Rober Ebert to counter her. You guys need to hire an art historian if you want to succeed more thouroughly as artists.
The game industry is new to the art world, and therefore the people propelled to have a firm understanding of video games are new to understanding how games are art. Programs to study the art in games aren't even a decade old, so it's clear that there's a lot of progress to be had when discussing art and games. It's not like you can go to Harvard and get a PHD in Video Game Art Theory. So when there is a massive number of critics trying to use your game as the token for their push towards an aristocratic game art culture, please understand that these critics have little to no formal understanding of fine art and video games relationship to it. The fine art world will NOT take you seriously.
These people write at online reviewsites, for magazines, or even for you. Most of them have more of a formal education in literature (due to being writers) and therefore can not help you when you ask " will changing my ending make my game less of an artform". The very fact that the ending was decided mostly by a producer and writer calls in to question who is the artist, and is the game reliant more on litereature than art. Even the people who work for you probably have a more formal understanding of games as literature than games as art due to the process of creating your content being mostly dependant on the writers. In fact many of the examples given as to why you should not change your ending have to do with literature. Even one of your own said the following:
"If computer games are art then I fully endorse the
author of the artwork to have a statement about what they believe will happen. Just as J.K. Rowling can end her books and say that's the end of Harry Potter. I don't think she should be forced to make another one." Paul Barnett - Bioware Mythic Senior Creative Director
Please if you want to be propelling video games as LITERATURE then yes keep your ending as is and everything is just fine. However, to be propelling video games as ART you are only hurting the cause.
There has been a recent movement towards attempting for it to be widely accepted that video games are art. Even a small exhibition in the smithsonian (featuring one of your games I might add) has been curated to support this movement. There have been countless forums, dozens of articles and even some saavy fine art critics adding in their two cents. Those of us that want video games to be accepted as art cringe that you're using art as a scapegoat excuse for your bad deicisons. By using "we are artists" as your argument against fans you're only creating a dichotamy in people who would normally support the games as art in a united manner. Please stop before you make many people despise hearing the words "artistic integrity" and "video games" in the same sentence.
To be an artist you have to have an audience, and you can't change your audience mid-performance. We are who you are relevant to. We are who you are artists to. Don't make it out to be you protecting your art from our excessive and lowly demands.
Yours truly,
an "entitled" fan

P.S. In my oppinon the critics have been the entitled ones all along -- suggesting that no oppinion but theirs is accurate and all.
Modifié par infraredman, 06 avril 2012 - 03:41 .