I'd like to say right away, I rarely get on these forum thingys, if ever. Being unable to find a simple direct eMail line to Bioware, I’m hoping my voice can be at least heard here as I do feel the need to voice my opinions about the ending of ME3 also, with the added hope Bioware is still watching this thread so many weeks after launch.
1st off. I'd like to say, I didn't hate ME3's ending at all. It did however, leave some sorta gaping hole in my freshly nonplussed psyche. I was totally ready iPhone in hand to Que. up "The World Is Saved" by Danny Wiessner. But as the credits rolled and then the additionally little scene at the end played out. I just couldn't. I tried to play it as I went to sleep at some ungodly 4AM, but even as I did play it. All those emotions (the ones I feel adequately are summed up in said song) that one feels when you beat an epic well told game where just not there. Nonplussed was basically the best descriptor I could come up with to describe my thought process on it. I read all the rage posts against the ending, I read all the posts commending what Bioware had done. I listened to many Podcasts concerning the ending, and most peoples displeasure at it either not ending how they wanted it to. Or leaving tons of plot threads lying about like book-to-movie production.
That being said, after all the ending searching for answers seeing all the little ending variations on Youtube and greedily downloading “The Final Hours of: Mass Effect 3” iPad app by Geoff Knightley (excellent read if your into the ‘whys & hows’ of Bioware's dev cycle, including some interesting tidbits about the ending) I came to the same conclusion, although more educated now, that still, the ending was great, but lacked that
extra something. Something in the Geoff Knightley expose on ME3 told that their is a fair amount of cut data and dialogue from the game. While, I do hope at least
some of it makes it into this Extended Cut we are apparently getting this summer. What I would prefer to see, is more along the lines of filling in some plot points, and much how Bioware is now claiming, extended or new scenes to flesh out the ending.
2nd Point. Plot holes: I’d like some sorta better explanation or scene that gives closure to the whole “Human Reaper” thingy. I mean, it seems like it was made ultimately a big deal in ME2, only to be excused away by, oh well the Reapers are making a new reaper in human image, cuz apparently they make new reapers based on creatures from a particular cycle. Really? The only way I logic that, is cuz Shepherd posed the most threat (somehow) to this machine race. Which means, if they do a prequel to ME it’d better have as it’s lead hero a giant Renegade cuttlefish squid hand creature. Either, I missed a important scene here, or didn’t pick up a data pad that magically explained it. The human Reaper coming up again on the Cerberus base was interesting, but it never went anywhere? The actions of Cerberus killing it’s own didn’t seem justified enough, I can buy that the illusive man totally unbeknownst to himself was indoctrinated, but was ALL OF CERbEROUS TOO? I never did find a clear answer to this one. It ties into this whole thing of, why did they hit Earth as one of the first places to occupy? Also, why did it take the reapers the whole damn game to kinda meander about Earth aimlessly destroying it? Wasn’t the Batarian home world screwed in the first 5 minutes? You know the time it took you to gather the entire Galaxy to come to your aide and then you come back and kick their butts (kinda see ending.) Why earth? That was never very clear. I realize it’s kinda mentioned at the beginning that they invade slowly, but I can kinda let that slide since, you know we all would like to PLAY ME3 and not see a cutscene that just ends it. So unless I missed a line that maybe should have been in the ME3 DLC The Arrival where Harbinger basically is like, Look Shepherd, I hate you, your an annoyance, I’m gonna hit earth first cuz I’m assuming control. Then I’m personally gonna drop down in the last 30-mins of the game to shoot a laser at you and your teammates blasting them off camera so your gonna both wonder A. Why I didn’t go GOTCHA SHEPHERD! And B. If your crew is dead or alive until the last scene is shown. How the hell did the Normandy get into hyperspace seemingly with all crew (save Shep' of course) and run away from earth? I understand the logic that Joker is the only pilot that could save them, but seriously? If setting off huge or semi huge galaxy changing events screws all ships in the system, should earth be destroyed by all the crazy amount of ships crashing into the orbit? We all saw that Y2K episode of Family Guy, earths boned. So the last scene with the Normandy escaping and why definitely needs cleared up. The jungle scene? I’m fairly fine with it.
Another thing that bothered me, shouldn’t if you spent the whole game rescuing ships and races, actually see you know, those that you saved actually show up in the big earth space battle to help? I realize most where their, but what about all these mentioned by text only ships? And where the hell where the ground troops? When I hit London I had a emotional pit in my stomach, that was only semi relieved cuz after the first scrap I got to say goodbye to my crew. (which for me was a little anti-climatic cuz I had spent a good hour roaming the halls of the normandy, thinking I wouldn’t get another chance and that it’d be balls to the walls to the end) I wanted to literally fight alongside the General Anderson, the Krogan, and the Rachni and geth *which I saved in my games* and all the other little people I saved. Maybe thats not technically feasible with the aging console hardware, but at the very least, a scene where they charge into battle, hell I’d settle for a cutscene that is just all action with Shepard in the middle, kinda like how they did the CGI promo pieces, and then I dunno a building falls blocking you from getting to them, re-enter game mode and push to the final *real* gameplay moment with the missiles.
Another thing I’d like to mention from Geoff Knightley’s expose, is that at one point their was a crazed reaper infected Illusive man battle. I saw the art, it was wicked. I do agree whats in the game is done masterfully. But, the gamer in me loves his boss fights, and judged from the art alone, it would have been an interesting battle. Just a possibility maybe you only fight him if your dialogue tree branches to it?
Finally we get to the big Matrix-y “ the problem is adequately choice” scene.
I loved the dramatic shift, from the final lines from Anderson, to the oh crap Shep’s dying and can’t even hold it together to figure out why The Crucible isn’t firing moment. My understanding from Geoff Knightley expose (seriously, it was a fantastic insight into why Bioware went the way the did just go buy it, I’m just gonna keep referencing it anyways) is that their was a significant portion of dialogue that was cut from the conversation between Shepherd and ghost boy, ones that apparently answered quite a few questions. Perhaps these shall make a return in game in summer?
I loved the point one podcast made of that the “control the reapers” & “destroy the reapers” where lit with the paragon and renegade lights (blue & red) but actually once chosen where the reverse options as far as how that went down ethically. Brilliant, I think. I even loved the Synthesis ending which, as it turns out seemingly is the most ethical of them all. I must say, perhaps clarify the Synthesis ending would help as I was never sure if I was literally gonna kill all life activating Halo style, or, well, I did get after several synthesis endings, what I got was Shepherd dies, but because of being rebuilt by Cerberus the whole universe is like him now and carries his strength. I never duplicated that at first, but when I did it made a lot of sense. A very Transformers: Beast Machines ending if I may point it out.
I’m aware (although not achieved myself) that you can get a glimpse of Shepherd perhaps being alive in one ending. I like that it’s a glimpse of hope, although, the final after credits scene with the man and girl on the what is it? Snow moon? Gave me pause as it seemed like it was intentionally being led to have some sorta master triple DLC where shepherd lives in each of the 3 choices. Although, I don’t think Bioware is going to do that, thats where my mind went. I think that was it all, did I miss anything?
3rd Item, The woman relationships: I have yet to play as a female shep (I’m doing my ME1-ME2-ME3 Femshep play through now) but, as my male shepherd will never complain about it, I will. I feel the Miranda thing was made totally unimportant, I realize most gamers where like she’s hot I wanna do her! But come off kids, if you really got to know her she had a persona, pretty much. And it was just touched upon in ME3. If she was written differently, she could have been my main gal again. But no, she was portrayed as relatively unemotional unless you brush her off as a love interest in the first meeting and make her cry. Seriously? She knew the score in ME2 the whole fight against the reapers thing? The whole save the galaxy thing? Nope, apparently she’s to Dawson's Creeked to care about anything except her sis in ME3 making her a gave disappointment in my opinion, I wanted to have as much a dynamic interaction with her as I did with Ash. *Note, I’ve never seen a second of Dawson’s Creek so for all I know it could be great… but probably not*
Thats my thoughts, hopefully the forum enjoyed ‘em and Bioware at least read them… and nobody hates how long this is for a forum post.
TT Out.