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On the Mass Effect 3 endings. Yes, we are listening.


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#14601
Iconoclaste

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Jeweledleah -
We've read them all. Even the IT was sound and a realistic salvation for the endings. Maybe the "Clarification DLC" will patch a few holes that will satisfy a good number of players, and I really do not expect this DLC to accomplish more. The endings are broken, period. But cosmetics can do their work, there's no denying that for many.

Modifié par Iconoclaste, 06 avril 2012 - 04:07 .


#14602
CJMissen

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If you have to justify and clarify and explain away a decision that you've made? generally speaking you really need to question whether or not it was a good call to begin with... a lot of people think it wasn't... I wouldn't sneeze at that number either.

Until I'm damn well satisfied that they can do this series the justice it deserves
I'm Holding the Line, steady and strong

#14603
Iconoclaste

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I know that "blue babies and Shepard walking towards sunset" will get tears of joy for many, and for many others it will be another outrage. Understandably so, but we do not know the limitations put on the devs / writers by any kind of monetary or schedule constraints. We only know they will not change their "vision" of the endings, and even that is implying many unknowns.

#14604
Arik7

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This thread looks ridiculous now. If you were truly listening, you would be announcing more than clarifying cut scenes and epilogues,

Modifié par Arik7, 06 avril 2012 - 04:14 .


#14605
Guest_MaltMilchek_*

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CJMissen wrote...

If you have to justify and clarify and explain away a decision that you've made? generally speaking you really need to question whether or not it was a good call to begin with... a lot of people think it wasn't... I wouldn't sneeze at that number either.

Until I'm damn well satisfied that they can do this series the justice it deserves
I'm Holding the Line, steady and strong


It's not about justifying, it's just about providing proper details as to why things happen the way they do. For instance so many people on here base their hatred of the game based on "inconsistencies" in the story - I feel these are largely just percieved inconsistencies because of misinterpretation, info from the writers would help clarify these misinterpratitions for instance.

#14606
Kain82

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What's this PAX that ppl are talking about? is it like something that bioware does just as Blizzcon is for blizzard entertainment?

Modifié par Kain82, 06 avril 2012 - 04:21 .


#14607
lastforone

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Well.... nice announcement. It is time to go let ME series. I won't bother anymore. Now I can save money and time from BW or EA games.

#14608
stellap20

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Kain82 wrote...

What's this PAX that ppl are talking about. is it like something that bioware does just as Blizzcon is for blizzard entertainment?



A game seminar in US . Apparently Bioware will talk about Mass Effect

#14609
Chrislo1990

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But I think we've already considered all possible explanations based on established concepts from the past two games. Any proper explanation provided by the writers have to be based of these concepts. In other words they have to build on existing concepts, but the endings as they are contradicts them. The only thing they could do would be to come up with new concepts yet unfamilar to us and  that would be quite cheap. You don't introduce new plots when you're ending your story.

Modifié par Chrislo1990, 06 avril 2012 - 04:25 .


#14610
Nwm9000

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Well, today marks the day that ME is officially dead to me. Congrats Bioware.

Unless this "extended cut" crap manages to completely fix the terrible endings (which it most likely won't), I'll won't be buying anymore Bioware games.

#14611
Chrislo1990

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Nwm9000 wrote...

Well, today marks the day that ME is officially dead to me. Congrats Bioware.

Unless this "extended cut" crap manages to completely fix the terrible endings (which it most likely won't), I'll won't be buying anymore Bioware games.

It won't. The endings cannot be fiexed unless they are rewritten. It's just too irrational to explain away without making them even more implausible. Bioware managed to kill perhaps their most precious creation and all they need to do to save it was listen to us. It send s a bad message when your fans care more about your product than you do.

#14612
Cinnamintz

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MaltMilchek wrote...

Cinnamintz wrote...
I'd love to see a detailed rationale of SPACE MAGIC.


I don't want tech specs or some sort of Star Wars cross-section of vehicles book. I want to hear from the writers, hear about their motivations. It's called a rationale.

It's why I love the concept art books, and love looking into the "making of" things, to understand the creators vision. Don't be a troll.


Not trolling, good sir.  Though I can understand your willingness to go there as your first line as there's no logical defense for space magic.

The ending defames the body of the work.  No amount of "clarification" or "backstory" will change the fact that the last 15 minutes of the game ignore everything else that's happened in the prior 100 hours.  

#14613
Redshirt-1701

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Obviously when you said you were listening to us you lied. This all just boggles my mind. When I came to the ending I was at first shocked that Bioware ended the triology this way. At first I thought that this must be a red hearing. After all how can a group of people who handled the first 95% of the game so masterfully deliever such an illogical, and nonsensical ending? I figured that this must all be part of a plot from either Bioware or more likely EA to get us to buy some multiple ending DLC packs later on. A pricky thing to do, but in all honesty I would have bought it.

However, I then began reading the comments from the Bioware people, especially Casey Hudson, who were defending the ending as artistic merit. Still I grew more hopeful that with every person writing in and complaining that the ending did not make sense in light of both previous games and what had been promised to us that Bioware would make things right with us the customers. As the current statement from Bioware outlines though I was very wrong in my belief. Wrong to place my hope and trust into a company that until this very statement came out had believed to be a leading example of what gaming companies should aspire to. A company that has produced so many award winning games and who has shown time and again that they are masters of storycraft. One only needs to look at the Tuchanka campaign in ME 3 to see the validity of this statement. The writers took into account every possible action a gamer could make. Was Wrex alive or dead, was Mordin alive or dead, did you destroy the research or not, did you warn Wrex of the Salarian plot? All of these choices were taken into account to bring the Genophage storyline to a resolution. This is not however what they did for the endgame.

Now once again Bioware is hiding behind the claim of artistic merit. Seriously? I'll grant you that artistic merit exists for 95% of the game, but the last 10 minutes or so flies so far in the face of artistic merit as to be insulting to artists. The endgame as mentioned makes no sense and is completly illogical. I won't go into detail of the the various arguments as to why that is the case. They have been stated now multiple times in various posts by me and hundreds of thousands of people. Suffice to say that narritive focus was lost, no closure for beloved characters, Joker abandoning his post, characters ending up on the Normandy when they were part of the ground attack on Earth (including two who were with me on the final assult with nary a badage between them), interstellar travel destroyed, the largest Fleet ever assembled in history traped in the Sol system, and massive amounts of exploded Relay and Citadel debris blasting through space with sufficent size and velocity to cause planetary level extinction. Presuming of course that a Relay blowing up doesn't automatically destroy a whole solar system to begin with (The Arrival DLC I am looking at you). These are mearly a few of the large number of gaping plot holes that Bioware is appearently going to explain, not fix mind you, but explain.

In addition to all of that Casey Hudson is on public record as stating that the ending would take into account all the choices made within all three games. That the ending would not be a simple A, B, C. However, this was also a lie becaue all we got was an A, B, C ending. Some people have claimed that this ending still reflects a choice that the gamer can make and thus still results in multiple endings. This however is incorrect. When all paths are of equal distance, difficulty and lead to the exact same destination choice is irrelavant. Why should I have bothered to befriend Legion, create peace between the Geth and Quarians, assist Edi with developing her humanity if in order to destroy the Reapers I have to wipe out all artifical life? Why should I go though the entire game showing that diversity makes us stronger and will ultimately win out against the Reapers only to create some borgified lifeform that wipes out all diversity. No matter how much I loved ME1, 2 and most of 3, I cannot shake the feeling now that I have wasted nearly 8 years of my life waiting for a grand payoff to a fantastic story that now will never come.

Finally I ask Bioware how does creating multiple endings for the game destroy artistic merit? After all multiple endings tend to be the hallmark of the type of games you make. Staying in the Mass Effect universe ME2 was claimed as a suicide mission in which any and all of the characters could be killed, including Sheppard. However, if you did everything right you could save your crew and complete the mission. If you love your ending so much, well great! Bully for you! How about this though you give us what you promissed and what we paid for. Because I promise you this, gaming companies come and go at the drop of a hat. Bigger companies with much larger pedigre than your own have had to close their doors overnight. We are your customers, clinging to artistic merit will be cold comfort when you are out looking for work because of stuborn pride. Look at these message boards on your site and how many people are teling you that they are no longer planning to buy your products. Do you really think that alienating your customers is the wisest course of action?

The good news is that you still have time to fix this. Pull your heads out of your asses, admit you messed this up, fix the problem, give your cutomers what was promissed and we will forgive you. We will stay loyal. We will buy your stuff. Otherwise, there are plenty of other gaming companies I can always spend my money on, and I won't be alone. Good luck, and make the right choice. Don't loose your head.

#14614
Cinnamintz

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Nwm9000 wrote...
It send s a bad message when your fans care more about your product than you do.


I like that.  Has a ring to it.

#14615
Guest_MaltMilchek_*

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Cinnamintz wrote...

Not trolling, good sir.  Though I can understand your willingness to go there as your first line as there's no logical defense for space magic.

The ending defames the body of the work.  No amount of "clarification" or "backstory" will change the fact that the last 15 minutes of the game ignore everything else that's happened in the prior 100 hours.  


Maybe, maybe not. I'd still like to hear the writers motivations what they have to say as opposed to slamming them. As for the last 15 minutes ignoring everytihng, that is your interpreatation, which your are entitled to have - but I'm puzzled why you wouldnt at least want to know what they were thinking?

#14616
Tyle-Shananing

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I'd like to say right away, I rarely get on these forum thingys, if ever. Being unable to find a simple direct eMail line to Bioware, I’m hoping my voice can be at least heard here as I do feel the need to voice my opinions about the ending of ME3 also, with the added hope Bioware is still watching this thread so many weeks after launch.
1st off. I'd like to say, I didn't hate ME3's ending at all. It did however, leave some sorta gaping hole in my freshly nonplussed psyche. I was totally ready iPhone in hand to Que. up "The World Is Saved" by Danny Wiessner. But as the credits rolled and then the additionally little scene at the end played out. I just couldn't. I tried to play it as I went to sleep at some ungodly 4AM, but even as I did play it. All those emotions (the ones I feel adequately are summed up in said song) that one feels when you beat an epic well told game where just not there. Nonplussed was basically the best descriptor I could come up with to describe my thought process on it. I read all the rage posts against the ending, I read all the posts commending what Bioware had done. I listened to many Podcasts concerning the ending, and most peoples displeasure at it either not ending how they wanted it to. Or leaving tons of plot threads lying about like book-to-movie production. 
That being said, after all the ending searching for answers seeing all the little ending variations on Youtube and greedily downloading “The Final Hours of: Mass Effect 3” iPad app by Geoff Knightley (excellent read if your into the ‘whys & hows’ of Bioware's dev cycle, including some interesting tidbits about the ending) I came to the same conclusion, although more educated now, that still, the ending was great, but lacked that extra something.  Something in the Geoff Knightley expose on ME3 told that their is a fair amount of cut data and dialogue from the game. While, I do hope at least some of it makes it into this Extended Cut we are apparently getting this summer. What I would prefer to see, is more along the lines of filling in some plot points, and much how Bioware is now claiming, extended or new scenes to flesh out the ending. 
2nd Point. Plot holes: I’d like some sorta better explanation or scene that gives closure to the whole “Human Reaper” thingy. I mean, it seems like it was made ultimately a big deal in ME2, only to be excused away by, oh well the Reapers are making a new reaper in human image, cuz apparently they make new reapers based on creatures from a particular cycle. Really? The only way I logic that, is cuz Shepherd posed the most threat (somehow) to this machine race. Which means, if they do a prequel to ME it’d better have as it’s lead hero a giant Renegade cuttlefish squid hand creature. Either, I missed a important scene here, or didn’t pick up a data pad that magically explained it. The human Reaper coming up again on the Cerberus base was interesting, but it never went anywhere? The actions of Cerberus killing it’s own didn’t seem justified enough, I can buy that the illusive man totally unbeknownst to himself was indoctrinated, but was ALL OF CERbEROUS TOO? I never did find a clear answer to this one. It ties into this whole thing of, why did they hit Earth as one of the first places to occupy? Also, why did it take the reapers the whole damn game to kinda meander about Earth aimlessly destroying it? Wasn’t the Batarian home world screwed in the first 5 minutes? You know the time it took you to gather the entire Galaxy to come to your aide and then you come back and kick their butts (kinda see ending.) Why earth? That was never very clear. I realize it’s kinda mentioned at the beginning that they invade slowly, but I can kinda let that slide since, you know we all would like to PLAY ME3 and not see a cutscene that just ends it. So unless I missed a line that maybe should have been in the ME3 DLC The Arrival where Harbinger basically is like, Look Shepherd, I hate you, your an annoyance, I’m gonna hit earth first cuz I’m assuming control. Then I’m personally gonna drop down in the last 30-mins of the game to shoot a laser at you and your teammates blasting them off camera so your gonna both wonder A. Why I didn’t go GOTCHA SHEPHERD! And B. If your crew is dead or alive until the last scene is shown. How the hell did the Normandy get into hyperspace seemingly with all crew (save Shep' of course) and run away from earth? I understand the logic that Joker is the only pilot that could save them, but seriously? If setting off huge or semi huge galaxy changing events screws all ships in the system, should earth be destroyed by all the crazy amount of ships crashing into the orbit? We all saw that Y2K episode of Family Guy, earths boned. So the last scene with the Normandy escaping and why definitely needs cleared up. The jungle scene? I’m fairly fine with it.
Another thing that bothered me, shouldn’t if you spent the whole game rescuing ships and races, actually see you know, those that you saved actually show up in the big earth space battle to help? I realize most where their, but what about all these mentioned by text only ships? And where the hell where the ground troops? When I hit London I had a emotional pit in my stomach, that was only semi relieved cuz after the first scrap I got to say goodbye to my crew. (which for me was a little anti-climatic cuz I had spent a good hour roaming the halls of the normandy, thinking I wouldn’t get another chance and that it’d be balls to the walls to the end) I wanted to literally fight alongside the General Anderson, the Krogan,  and the Rachni and geth *which I saved in my games* and all the other little people I saved. Maybe thats not technically feasible with the aging console hardware, but at the very least, a scene where they charge into battle, hell I’d settle for a cutscene that is just all action with Shepard in the middle, kinda like how they did the CGI promo pieces, and then I dunno a building falls blocking you from getting to them, re-enter game mode and push to the final *real* gameplay moment with the missiles.
Another thing I’d like to mention from Geoff Knightley’s expose, is that at one point their was a crazed reaper infected Illusive man battle. I saw the art, it was wicked. I do agree whats in the game is done masterfully. But, the gamer in me loves his boss fights, and judged from the art alone, it would have been an interesting battle. Just a possibility maybe you only fight him if your dialogue tree branches to it?


Finally we get to the big Matrix-y “ the problem is adequately choice” scene.
I loved the dramatic shift, from the final lines from Anderson, to the oh crap Shep’s dying and can’t even hold it together to figure out why The Crucible isn’t firing moment. My understanding from Geoff Knightley expose (seriously, it was a fantastic insight into why Bioware went the way the did just go buy it, I’m just gonna keep referencing it anyways) is that their was a significant portion of dialogue that was cut from the conversation between Shepherd and ghost boy, ones that apparently answered quite a few questions. Perhaps these shall make a return in game in summer? 
I loved the point one podcast made of that the “control the reapers” & “destroy the reapers” where lit with the paragon and renegade lights (blue & red) but actually once chosen where the reverse options as far as how that went down ethically. Brilliant, I think. I even loved the Synthesis ending which, as it turns out seemingly is the most ethical of them all. I must say, perhaps clarify the Synthesis ending would help as I was never sure if I was literally gonna kill all life activating Halo style, or, well, I did get after several synthesis endings, what I got was Shepherd dies, but because of being rebuilt by Cerberus the whole universe is like him now and carries his strength. I never duplicated that at first, but when I did it made a lot of sense. A very Transformers: Beast Machines ending if I may point it out. 
I’m aware (although not achieved myself) that you can get a glimpse of Shepherd perhaps being alive in one ending. I like that it’s a glimpse of hope, although, the final after credits scene with the man and girl on the what is it? Snow moon? Gave me pause as it seemed like it was intentionally being led to have some sorta master triple DLC where shepherd lives in each of the 3 choices. Although, I don’t think Bioware is going to do that, thats where my mind went. I think that was it all, did I miss anything?
3rd Item, The woman relationships: I have yet to play as a female shep (I’m doing my ME1-ME2-ME3 Femshep play through now) but, as my male shepherd will never complain about it, I will. I feel the Miranda thing was made totally unimportant, I realize most gamers where like she’s hot I wanna do her! But come off kids, if you really got to know her she had a persona, pretty much. And it was just touched upon in ME3. If she was written differently, she could have been my main gal again. But no, she was portrayed as relatively unemotional unless you brush her off as a love interest in the first meeting and make her cry. Seriously? She knew the score in ME2 the whole fight against the reapers thing? The whole save the galaxy thing? Nope, apparently she’s to Dawson's Creeked to care about anything except her sis in ME3 making her a gave disappointment in my opinion, I wanted to have as much a dynamic interaction with her as I did with Ash. *Note, I’ve never seen a second of Dawson’s Creek so for all I know it could be great… but probably not*
Thats my thoughts, hopefully the forum enjoyed ‘em and Bioware at least read them… and nobody hates how long this is for a forum post.
TT Out.:ph34r:

#14617
CJMissen

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MaltMilchek wrote...

CJMissen wrote...

If you have to justify and clarify and explain away a decision that you've made? generally speaking you really need to question whether or not it was a good call to begin with... a lot of people think it wasn't... I wouldn't sneeze at that number either.

Until I'm damn well satisfied that they can do this series the justice it deserves
I'm Holding the Line, steady and strong


It's not about justifying, it's just about providing proper details as to why things happen the way they do. For instance so many people on here base their hatred of the game based on "inconsistencies" in the story - I feel these are largely just percieved inconsistencies because of misinterpretation, info from the writers would help clarify these misinterpratitions for instance.



Its an interesting point and I concur, but allow me to be skeptical, they've already performed what is nigh an outright betrayal once, thats why they're in this mess, thats why there's so many unsatisfied customers. What guarentee do we have they won't turn around and do exactly the same thing this time? they thought that the endings were good as they were last time, is it impossible for them to make the same assumption and hence mistake once again?

I feel that inconsistencies are definitly a huge part of it, misinterpretation on the otherhand is only possible because there was allowed to be missinterpretation. if you don't get the message right the first time, somethings gone wrong with your delivery of it. 

As far as things stand there are fundumental flaws in the makeup of the ending that trying to explain them away in a way that is going to work for people is going to be difficult to say the least. Now people will be happy with closure and the likes, finding out what happens to the things we care about. However, a lot of the rage is pointed at the moments leading up to it, that there is a force that does not allow for questioning when it begs it, alternative choices when it is expected but not delivered.

I'm not even going to go into the ABC choices argument at the moment because its been done to death. 

As far as a lot of people see, its THESE things that are NOT going to be addressed... and that leaves a bit of a sour taste in many a mouth.

As much as I want them to make the endings make sense, I still remain skeptical that it will make sense to any beyond themselves until I see it for myself. 

Modifié par CJMissen, 06 avril 2012 - 04:51 .


#14618
68sierra

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Call me crazy ('cause I am), but after finally finishing ME3 two days ago, the disappointment I felt after getting what really seemed like lazy writing for an ending, just destroyed my will to play games for a while.  I just started by Kingdoms of Amalur and I just can't get into it...not because its sucks, but because I wonder if its ending will disappoint me even more.  While I'm sure I'll get over the disappointment, I think I've made my point.

When it comes to space science-fiction story telling, I always thought Babylon 5 was king of the castle.  Intriguing storyline, characters you can relate to and grow to love and hate, minor storylines that play a some role in the overlying plotlines, and most importantly...closure.  

I honestly believed with Mass Effect 3, that the story(s) would have finally stormed the castle and usurped Babylon 5's throne, but the horrible 1 ending with 16 variations (really just 3 variations with minor tweaks), no character and storyline closure, showed me that Bioware isn't ready to take the lead in storywriting just yet.

Don't get me wrong, I don't mind the ending if its 1 POSSIBLE ending.  And if this was a movie or a tv show, or even a linear storyline game, I'd only expect one POSSIBLE ending.  I may not like it, but I could accept it.  But with a game that's based on choices, consequences, and repercussions, you would expect to see to fruits of your labors over a 6 years of multiple playthroughs and different versions (and storylines) of Commander Shepard to have different overall outcomes, instead of just one ending BAD ending with some variety.

Do I believe there is hope left for the ending of the series?  Do I think its still possible for Mass Effect to become the greatest space sci-fi story ever told?  Yes, I do, but I'm VERY doubtful it is possible.  DLC can do wonders and I'm not getting into the pricing argument, I just don't see how this can be rectified without completely throwing out the final events on the Citadel.

I've read alot've fan theories trying to explain WTH the ending means, but let's face it.  Nobody knows for certain, everyone is trying to come up with an explanation in order to help themselves cope with the fact that the ending is one of the biggest flops in storytelling history, and that's the REAL problem.

I could keep going, but I just going to post this hyperlink and hope someone in Bioware/EA will take it to heart.  And the Garrus impersonation is spot on :P

Modifié par 68sierra, 06 avril 2012 - 04:56 .


#14619
Chrislo1990

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Redshirt-1701 wrote...

Obviously when you said you were listening to us you lied. This all just boggles my mind. When I came to the ending I was at first shocked that Bioware ended the triology this way. At first I thought that this must be a red hearing. After all how can a group of people who handled the first 95% of the game so masterfully deliever such an illogical, and nonsensical ending? I figured that this must all be part of a plot from either Bioware or more likely EA to get us to buy some multiple ending DLC packs later on. A pricky thing to do, but in all honesty I would have bought it.

However, I then began reading the comments from the Bioware people, especially Casey Hudson, who were defending the ending as artistic merit. Still I grew more hopeful that with every person writing in and complaining that the ending did not make sense in light of both previous games and what had been promised to us that Bioware would make things right with us the customers. As the current statement from Bioware outlines though I was very wrong in my belief. Wrong to place my hope and trust into a company that until this very statement came out had believed to be a leading example of what gaming companies should aspire to. A company that has produced so many award winning games and who has shown time and again that they are masters of storycraft. One only needs to look at the Tuchanka campaign in ME 3 to see the validity of this statement. The writers took into account every possible action a gamer could make. Was Wrex alive or dead, was Mordin alive or dead, did you destroy the research or not, did you warn Wrex of the Salarian plot? All of these choices were taken into account to bring the Genophage storyline to a resolution. This is not however what they did for the endgame.

Now once again Bioware is hiding behind the claim of artistic merit. Seriously? I'll grant you that artistic merit exists for 95% of the game, but the last 10 minutes or so flies so far in the face of artistic merit as to be insulting to artists. The endgame as mentioned makes no sense and is completly illogical. I won't go into detail of the the various arguments as to why that is the case. They have been stated now multiple times in various posts by me and hundreds of thousands of people. Suffice to say that narritive focus was lost, no closure for beloved characters, Joker abandoning his post, characters ending up on the Normandy when they were part of the ground attack on Earth (including two who were with me on the final assult with nary a badage between them), interstellar travel destroyed, the largest Fleet ever assembled in history traped in the Sol system, and massive amounts of exploded Relay and Citadel debris blasting through space with sufficent size and velocity to cause planetary level extinction. Presuming of course that a Relay blowing up doesn't automatically destroy a whole solar system to begin with (The Arrival DLC I am looking at you). These are mearly a few of the large number of gaping plot holes that Bioware is appearently going to explain, not fix mind you, but explain.

In addition to all of that Casey Hudson is on public record as stating that the ending would take into account all the choices made within all three games. That the ending would not be a simple A, B, C. However, this was also a lie becaue all we got was an A, B, C ending. Some people have claimed that this ending still reflects a choice that the gamer can make and thus still results in multiple endings. This however is incorrect. When all paths are of equal distance, difficulty and lead to the exact same destination choice is irrelavant. Why should I have bothered to befriend Legion, create peace between the Geth and Quarians, assist Edi with developing her humanity if in order to destroy the Reapers I have to wipe out all artifical life? Why should I go though the entire game showing that diversity makes us stronger and will ultimately win out against the Reapers only to create some borgified lifeform that wipes out all diversity. No matter how much I loved ME1, 2 and most of 3, I cannot shake the feeling now that I have wasted nearly 8 years of my life waiting for a grand payoff to a fantastic story that now will never come.

Finally I ask Bioware how does creating multiple endings for the game destroy artistic merit? After all multiple endings tend to be the hallmark of the type of games you make. Staying in the Mass Effect universe ME2 was claimed as a suicide mission in which any and all of the characters could be killed, including Sheppard. However, if you did everything right you could save your crew and complete the mission. If you love your ending so much, well great! Bully for you! How about this though you give us what you promissed and what we paid for. Because I promise you this, gaming companies come and go at the drop of a hat. Bigger companies with much larger pedigre than your own have had to close their doors overnight. We are your customers, clinging to artistic merit will be cold comfort when you are out looking for work because of stuborn pride. Look at these message boards on your site and how many people are teling you that they are no longer planning to buy your products. Do you really think that alienating your customers is the wisest course of action?

The good news is that you still have time to fix this. Pull your heads out of your asses, admit you messed this up, fix the problem, give your cutomers what was promissed and we will forgive you. We will stay loyal. We will buy your stuff. Otherwise, there are plenty of other gaming companies I can always spend my money on, and I won't be alone. Good luck, and make the right choice. Don't loose your head.

Wow that was beautiful. Everything I've been saying all this time you've managed to say on just one post. Sure it's long but it's  direct and loaded with valid arguments. Very impressive. I'm going to quote you on other threads if that;s ok with you! Image IPB Once again excellent!

#14620
Iconoclaste

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If Bioware's staff is really reading everything that's been posted around, they'll never have the time to fix anything.

#14621
Chrislo1990

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They're not planning to anyway. Might as well vent don't you think? Besides I'll quote the best parts.

Modifié par Chrislo1990, 06 avril 2012 - 05:14 .


#14622
Rex Fallout

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Honestly, I'll probably play the ending dlc. But if I were to guess it will end up adding like 10 seconds of content and not change anything. Or if anything, will just be the old man from the end explaining the Reapers away. And when it fails I'll be done with Bioware and EA. I'm going back to Irrational and Bethesda. Sorry Tali, but my love for you is part of the reason why I can't put up with this crap.

Keep your 'artistic vision' Bioware. I don't think anyone else wants it.

#14623
68sierra

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Chrislo1990 wrote...

They're not planning to anyway. Might as well vent don't you think? Besides I'll quote the best parts.


Haha:lol:

#14624
Chocho_GURU

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Guys, don't bother. You all know that we are only a few thousand people when the game has sold over millions. Obvious they won't listen.

What is worse, is that the tone of the ending will not change, which means everything fans were about to imagine (indoctrination theory, someone?) goes down the flush. No more creativity, not a single hope for getting the franchise back on track, nothing. Just cutscenes and epiloges, and that crap takes ages...

Of course, I understand that they won't turn on their own people. Hudson and the gang are at the company since ages and did a good job for years. Only we can hope for is, even if they don't listen, they still learn: next time they might have more creative guys in the frontline to see the inconsistencies within lores and not only a few men, making bad desicions like "lots of speculaton"... Am I right, Mr Walters?

#14625
Chrislo1990

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Man do you guys think Drew Karpyshin's departure is partly reason why ME3's overall story arc isn't as great as it could have been? He was lead writer in ME1 and co lead writer in ME2. Mac Walters led ME3 but wow. What kind of lead writer, or any experienced writer for that matter, would let such a ridiculous ending slide? I don't get it.  

Modifié par Chrislo1990, 06 avril 2012 - 05:26 .