On the Mass Effect 3 endings. Yes, we are listening.
#14676
Posté 06 avril 2012 - 09:16
I was dreading the ending after all the fuss - but it really wasn't that bad at all! Yes it was a bit confused but it wasn't the disaster some made out!
My Shep survived but only because I knew how many points to get - but these points are a real gripe for me. I have been really enjoying the MP but I don't like how it interlinks with the SP and to be honest you need your readiness high to get a good chance of the best ending. The MP/SP relationship needs a look at - they will have to anyway as one day the MP will finish and people will still want to play the SP!
I am glad the extended version is coming out as it should round out the game. I want to see my blue babies which have been talked about in the last games and I will be happy if that is provided through an epilogue. And I am happy if the ends don't change - but it is more than reasonable to ask, after three games, to have at least one happy ending - babies and all!
Final words - great game Bioware! Great trilogy! Thanks and look forward to the extended content. Glad you are listening!
#14677
Posté 06 avril 2012 - 09:18
P.S. loved the game up to the end, i would like to know where all the other races toops where in the end all u see is Humans, Turians and Krogan, where are the Geth, Asari, Quarians, Vorcha, Batarian, Drell, Salarians, Rachni, Elcor, Hanar and the Volus.
on a other note can i ask why u could not see if the Yahg and Raloi could help in the conflict with the Reapers
#14678
Posté 06 avril 2012 - 09:29
www.metro.co.uk/tech/games/895405-the-escalating-farce-of-the-mass-effect-3-ending-reader-feature
Note that it was written before the "Extended Cut" announcement.
Modifié par BD Manchild, 06 avril 2012 - 09:29 .
#14679
Posté 06 avril 2012 - 09:30
#14680
Posté 06 avril 2012 - 09:30
68sierra wrote...
Show me a definitive ending with Sheperd alive? What the N7 armor clip? Thats an easter-egg showing a noncommital resolution to Shepard. Shepard is dead, get over it.
No, my regular ending, indeed based on the right Effective Military Strength which in turn based on my decisions in three ME games. If your Shepard died, sorry, but my Shepard survived.
Which squad mates live and die? Other then the possible EDI death, I can only confirm Joker, Shepard's Lover, and a random other crew member ever leave the crashed Normandy.
Why should the other squad mates have died when those you mention are alive?
Earth destroyed, devastated, saved? Maybe immediately, based on War Assests/Readiness, but what about the stranded fleets and the inability to FTL travel outside a star cluster w/o spending decades in route? So basically, everyone is screwed and the reward for everyone to save the galaxy from the reapers is a starvation? Victory! <_<
So, you want a perfect happy ending? imho that wouldn't fit the whole ME Story, but hey, it's your ending, so have a little faith, they defeated the Reapers, they will be able to build new Mass Relays.
:-)
I'm sure the extended-DLC will deal with some issues, but the point of it all is that Bioware promised us multiple endings and all we got was every ending being 95% the same, while the other 5% was barely different. Chrono Trigger had distinct multiple endings and that was one game with a mostly linear storyline. Mass Effect is no where near as restrictive as that and all we get is one real ending? Give me a break....
I think Mass Effect has multiple endings, Bioware did not their best Job in making that clear. Something they can change with the DLC.
Modifié par Holger1405, 06 avril 2012 - 09:39 .
#14681
Posté 06 avril 2012 - 09:33
Meant to say why does your Galactic Readiness etc have any bearing on whether you survive? I mean at the end of the day your options are the same, the actions resulting from you chosen actions are the same. I don't see how having more units makes the explosions on the Citadel any different or change the shock waves effect in the Normandy!
In other words it wouldn't really have any impact at all! Still love the MP but the readiness and effective military strength thing is a muddle! For me that us the bigger concern - not the ending outcomes themselves!
#14682
Posté 06 avril 2012 - 09:38
Huojin wrote...
ROFL it made Metro?! That's not even a national! lol lol lol WELL DONE EA AND BIOWARE!
Heck, Metro themselves wrote a feature on the endings, and it's the only one to my knowledge in the mainstream gaming press that doesn't blindly praise the ending and actually admits that the fans may have a point:
http://www.metro.co....midweek-feature
With the recent EC announcement, I think Bioware missed a trick by not using the Indoctrination Theory. Even if they just pretended that that was their plan all along I can't help but think it would make more sense than what we actually got.
Modifié par BD Manchild, 06 avril 2012 - 09:41 .
#14683
Posté 06 avril 2012 - 09:46
I am a person that noticed Bioware when you released the first Baldurs Gate that was released back in 1998. Since then i've played almost every game you have made. With a few exceptions. And then in 2007 you released Mass Effect. Now that game didnt get top reviews. They might have been good but not at the top. But since it was Bioware that released it i didnt spend alot of time thinking why i shouldnt buy it since i had the general idea that Bioware = quality. The storys are something i enjoy and there have been alot of colorfull characters like Boo with his Space Hamster, Deekin and for example Garrus in Mass Effect plus many many more.
Now to my issue with Mass Effect 3.
There was alot of things in the game i liked. The best moment was the victory on Rannoch. But given the ending it seems pointless to liberate a planet since you probably killed all the quarians no matter what you did at the end. But as so many others I aswell have an issue with the ending. I kind o feel like Bioware took an easy way out when you made the ending since none of the desisions you have made threwout the series has any bearing what so ever on how the game will end. This would have been more understandable with me if this game wasnt part of a series and if the previous games wouldnt have built on eachother wich ME3 also does. If you commit to play the whole series you kind of think that the other things you have done would make an impact. So yeah i kind of feel cheated that i cant get another ending that reflects on what my Commander Shepherd has done threwout his journey in the Milkyway. Not my "loyal" pilot and some characters from the game that get stranded on some remote planet. How the hell did Joker not get fractures from crashlanding anyways? There are alot of unanswered questions and i think most of the people have pointed out what they are and i dont have to do so aswell.
Now im wondering about future DLC for this game. And im thinking, why should i buy any DLC? It wont impact what so ever the ending. Exept perhaps you get more warassets, but that still gives me the same ending(s).
I've never heard of a developer changing a games end becouse of that the fans are disapointed. But that doesnt mean you cant do it. Some might say it's art. But what is art if no one appreciates it?
How should you change the ending then?
That is not for me to decide. But i can give some general advise. When i was alot younger i played the Fallout series and they did it that way so that all the descisions you made threwout your journey in the wasteland gets reflected in how the game ends. Yes there was an ending that you did a certain thing but it also reflected on the deeds you did in all the places you visited. I know you guys have done a similar thing before in the Neverwinter Nights campaign Hordes of the Underdark. Thats probably the best campaign since it has that wide range of endings wish gives it replayability and it has Deekin in it.
At the moment Mass Effect 3 doesnt really have replayability since it all gets to the same point. Maybe thats a strategy from EA/Bioware so that we will not be satesfied with just Mass Effect 3 and stick with it for 2 months instead we clear it in 1 week and buy ourselves a new game after that. If thats the case EA has won but i think Bioware and its fans has lost since they are the ones that got to handle the ****storm while EA can sit back. Didnt EA release BF3 when it wasnt a finished product? Not that that has any relation to this product, but the ending seemed a bit rushed.
I sincerely hope that this clarifications gives us longterm and shortterm fans of the series a good explanation. Becouse as it is the ending does not give credit to the fans, Bioware or the series as a whole nor to it's future downloadcontent. The only winner at the moment seems to be EA.
And yes i hope aswell that the catalyst child will be scrapped.
I hope this letter reaches someone at Bioware and not gets ignored, but as it is with so many posts and such i would not be suprised if this post gets overlooked. I hope that it wont be so. I might not be a person that spends alot of time on the forums and being vocal but that doesnt mean i dont care about things.
Best regards, a longterm fan.
#14684
Posté 06 avril 2012 - 09:48
Well, in this case, I'm forced to say farewell Bioware!
I'm not interested in your "art" anymore!
Good luck!
#14685
Posté 06 avril 2012 - 09:53
...
Though we remain committed and are proud of the artistic choices we made in the main game, we are aware that there are some fans who would like more closure to Mass Effect 3. The goal of the DLC is not to provide a new ending to the game, rather to offer fans additional context and answers to the end of Commander Shepard's story.
So there you have it. Are we proud of the game we made and the team that made it? Hell yes. Are we going to change the ending of the game? No. Do we appreciate the passion and listen to the feedback delivered to us by our fans? Very much so and we are responding."
Bioware,
Your claim of "responding to the feedback" is an outright lie. Yes, you are responding. But in no way to the feedback.
The community feedback has never stated that the endings need more closure, cinematics, or epilogue scenes. The feedback has always been that the community does not approve of the ending at all, and game needs a different ending.
Attempting to "appease" your fans in this fashion while will only alienate them more, as it becomes clear that not only are you not admitting your mistake, but you are proud of it, and pretending that we like it.
Hundreds of thousands of players have independently had their own experience with this, and have tried to tell you via dozens of media channels. If you claim, as a entire company, this is what the community is saying, then you are admitting, as an entire company, to being a bold-faced liar. Sorry.
I have never seen such a loyal fan base, ever. You are truly blessed. I can't think of anyone else who would let a company fail to deliver on well documented promises about a product (what would be in the game, the impact of choice on the ending, etc), fail to deliver an ending that is consistent with the quality of the rest of the series, fail to deliver even an enjoyable ending, fail to even admit their mistakes, and still the community is willing to forgive it all for the sake of their beloved characters and series and give the game creators a another chance to create a new ending.
But you refuse to.
So disheartening.
Please, for the sake of such a beautiful story, create a beautiful ending.
Modifié par Schwegs, 06 avril 2012 - 10:00 .
#14686
Posté 06 avril 2012 - 10:03
They are not listening, they apparently are not interested in listening either and they appear to be going into full 'Mugabe media lockdown' mode this afternoon at PAX so that we cant voice ourselves over this ending or any planned "extension" when they have the oppitunity to show some balls and face us publically and not shelter behind some 1 way PR release.
#14687
Posté 06 avril 2012 - 10:05
Holger1405 wrote...
So, you want a perfect happy ending? imho that wouldn't fit the whole ME Story, but hey, it's your ending, so have a little faith, they defeated the Reapers, they will be able to build new Mass Relays.
:-)
I don't think the point is that fans wish for a "happily ever after" ending, but one that is coherent with your previous choices and playing style (during the game itself as well as the whole trilogy) - and not one with so many plotholes that you have to strain your grey matter like mad in order to make sense of what the heck happened the last few minutes. Or have someone else explain it to you or have a bunch of fans come up with a "It's all indoctrination, so it's all liez!" theory in order to at least try to get it straight.
The point is <not> sunshine and bunnies, the point is coherence and choice in the matter. Choice the fans were promised and hence, paid for, but weren't given at the end of the day.
Which leads me to your next statement:
I think Mass Effect has multiple endings, Bioware did not their best Job in making that clear. Something they can change with the DLC.
I don't know how you define "multiple", but starting from my definition of "multiple", I think you're right. The problem is that the multiple endings didn't defer from one another except for a few details like the colour of the explosion. So basically, the endings were <not> A/B/C, but rather A1/A2/A3. There wasn't a real lack of options, but a huge lack of difference between those options. No matter how you chose, it came down to the same: Shepard dead (or almost dead), Normandy crashed, crew survived. Where is the difference?
#14688
Posté 06 avril 2012 - 10:07
BD Manchild wrote...
Huojin wrote...
ROFL it made Metro?! That's not even a national! lol lol lol WELL DONE EA AND BIOWARE!
Heck, Metro themselves wrote a feature on the endings, and it's the only one to my knowledge in the mainstream gaming press that doesn't blindly praise the ending and actually admits that the fans may have a point:
http://www.metro.co....midweek-feature
With the recent EC announcement, I think Bioware missed a trick by not using the Indoctrination Theory. Even if they just pretended that that was their plan all along I can't help but think it would make more sense than what we actually got.
Well.. I live in Greater London, and don't commute so I can't get a hold of Metro (even when I *did* commute, I was always too late to grab it!) but this is actually some decent, well thought-out gaming journalism.
I think I'm just pleasantly surprised because all my other gaming journalism has come from XBox 360 Magazine or IGN... both of which suck so much I just sit in a hole and wait for something shiny to be recommended by friends XD I'm still surprised it made more than one article in Metro, of all things, though :s
#14689
Posté 06 avril 2012 - 10:09
Be totally something I'd do.
#14690
Posté 06 avril 2012 - 10:10
#14691
Posté 06 avril 2012 - 10:10
EA had time to add a custom "Battlefield 3" character to ME3 multiplayer, breaking immersion in the process (what, the Alliance has guys who look like old video game characters in their forces?) but not enough time to make a decent ending? The HELL?!
Modifié par Temporal Loop, 06 avril 2012 - 10:11 .
#14692
Posté 06 avril 2012 - 10:12
Temporal Loop wrote...
On a related note:
EA had time to add a custom "Battlefield 3" character to ME3 multiplayer, breaking immersion in the process (what, the Alliance has guys who look like old video game characters in their forces?) but not enough time to make a decent ending? The HELL?!
artistic integrity?
#14693
Posté 06 avril 2012 - 10:29
I doubt you'll scrap the ending we have. Alright. Explain why the Illusive Man was there, in a way that makes sense. Explain why the Normandy was fleeing through a relay. Let us know what happens to the other races in the galaxy, to our squadmates. You addressed synthetics vs organics well in the last choice, but that's not the most interesting aspect of the series. Incorperate the relationship we have with our squad - a choice that leaves our crew and Shepard dead, but the galaxy safer, or a choice that leaves the reapers out there to fight another day, but the crew of the Normandy alive. Principally, if the DLC is well done the ending is rescuable. It would also be amazing to see more participation by the forces you have in the battle.
I also don't feel the rest of the game was perfect - Udina turning felt slightly out of character, although he has always been objectionable I never questioned his loyalty to his job before.
And, principally... am I right in thinking that not a single character introduced in ME2 joins your crew for ME3? This hugely undermines the importance of ME2 within the trilogy. While I appreciate you can't really write in all the characters as you're worried that some will be dead and the effort will be wasted, and that to some extent you compensated by including missions with your previous squadmates... it's not enough. Miranda and Jacob should definitely both join the crew, at least.
And, all the other plot holes that I'm sure have been mentioned. For example, why does Miranda plant a tracker on Kai Lang - the first time you see her, she's in TIM's base. Why doesn't she just tell you where it is?
And so on.
Thank you. For creating the amazing Mass Effect series, and for listening to our feedback.
#14694
Posté 06 avril 2012 - 10:38
It's just a theory I have, so bare with me. I propose that if civilization grows beyond 50000 years, a catastrophic event will take place. The only event I can think of, based on the terms of chaos and order, that is plausible for something like the Reapers' cycle of galactic annihilation, would be something that threatens the galaxy. One possible threat, could be a drastic increase of total entropy, since that would threaten all motion, and all interaction.garytwine wrote...
Norrin_Radd wrote...
"The heat death of the universe is a suggested ultimate fate of the universe, in which the universe has diminished to a state of no thermodynamic free energy and therefore can no longer sustain motion or life. Heat death does not imply any particular absolute temperature; it only requires that temperature differences or other process may no longer be exploited to perform work. In the language of physics, this is when the universe reaches the maximum entropy."
"The idea of heat death stems from the second law of thermodynamics, which states that entropy tends to increase in an isolated system. If the universe lasts for a sufficient time, it will asymptotically approach a state where all energy is evenly distributed. In other words, in nature there is a tendency to the dissipation (energy loss) of mechanical energy (motion); hence, by extrapolation, there exists the view that the mechanical movement of the universe will run down, as work is converted to heat, in time due to the second law."
This is a very interesting point of view and well put, however, I've come across this theory before and counter arguments.
The universe, at some point not so far from now in the scheme of things the universe won't be able to support life. Yes, it will likely be hundreds if billions of years from now but it will happen. However, that won't be the end of the universe, just the end of a universe where life can grow and exist.
Why you ask? Well, it's down to the expanding universe theory. As the universe keeps moving infinitely outward the galaxies, solar systems and planets get further and further away from each other. Then helps to cool the universe to some degree.
Then the stars. One by one they will use up their hydrogen fuel source. This will turn some finally into one of three things: a black dwarf, a neutron star or a black hole.
Eventually the universe Will be a dead, dark and lifeless place filled with dead stars and black holes. Of course this is many trillions of years in the future and life will have been a blink of the eye in comparison.
There is nothing we, or the Reapers could ever do about this. The Reapers are not all powerful and the grand plan is meaningless. The universe is so much bigger than even them. They are fleas on the back of a whale.
So, I really don't see what your above theory means in context to mass effect and the Reapers. Whatvever they do can have no real impact on the state and future of the universe.
If life evolves to the point of being a technological singularity (http://en.wikipedia....cal_singularity), or even some kind of organic singularity (???), the energy use they use on the cosmos could potentially be unfathomable to us now. Imagine if life were left to evolve indefinitely. Say our civilization right now was allowed to go on for 50000 years
longer. How advanced would we become? How many of us would there be?
Epsecially if Mass Relay travel were suddenly possible, and human beings
were no longer contrained to just Earth, or our solar system. Left
unchecked, organic and even synthetic life could eventually start
spiraling the total entropy of the universe towards it's maximum.
This is a problem that would seemingly exist for any intelligent species if given enough time to evolve. But, what if you could take all species, right on the verge of evolving past the event horizon, and harvest them right back down to their raw components. Instead of having an energy disaster on your hands, you've got a seeminly renewable resource of... Something...
Bah, the more I type about it, the more I feel like I don't have the answers. But quite simply: I am much more curious about the Reapers purpose, than I am with how the game ended. I really REALLY want bioware to get technical with it, too. I want the scienciest explanation ever. Something huge has got to be the reason for the Reapers.
#14695
Posté 06 avril 2012 - 10:38
#14696
Posté 06 avril 2012 - 10:43
Schwegs wrote...
"...BioWare will expanding on the ending to Mass Effect 3 by creating additional cinematics and epilogue scenes to the existing ending sequences.
...
Though we remain committed and are proud of the artistic choices we made in the main game, we are aware that there are some fans who would like more closure to Mass Effect 3. The goal of the DLC is not to provide a new ending to the game, rather to offer fans additional context and answers to the end of Commander Shepard's story.
So there you have it. Are we proud of the game we made and the team that made it? Hell yes. Are we going to change the ending of the game? No. Do we appreciate the passion and listen to the feedback delivered to us by our fans? Very much so and we are responding."
Bioware,
Your claim of "responding to the feedback" is an outright lie. Yes, you are responding. But in no way to the feedback.
The community feedback has never stated that the endings need more closure, cinematics, or epilogue scenes. The feedback has always been that the community does not approve of the ending at all, and game needs a different ending.
Attempting to "appease" your fans in this fashion while will only alienate them more, as it becomes clear that not only are you not admitting your mistake, but you are proud of it, and pretending that we like it.
Hundreds of thousands of players have independently had their own experience with this, and have tried to tell you via dozens of media channels. If you claim, as a entire company, this is what the community is saying, then you are admitting, as an entire company, to being a bold-faced liar. Sorry.
I have never seen such a loyal fan base, ever. You are truly blessed. I can't think of anyone else who would let a company fail to deliver on well documented promises about a product (what would be in the game, the impact of choice on the ending, etc), fail to deliver an ending that is consistent with the quality of the rest of the series, fail to deliver even an enjoyable ending, fail to even admit their mistakes, and still the community is willing to forgive it all for the sake of their beloved characters and series and give the game creators a another chance to create a new ending.
But you refuse to.
So disheartening.
Please, for the sake of such a beautiful story, create a beautiful ending.
Oh soooooo this! It's like they were sitting across the table from us, listening to the words we say, but not the message we were getting across. "We're listening"??? Obviously not. The Retake campaign, the podcasts, 3000 pages... I don't think we could have made it any clearer. Your "endings" don't need clarity, they don't need closure. They are broken. You tried to be too clever and it's backfired. You made promises and went back on them. You may have respect for your artistic integrity, but the endings are just so bad, so out of place that I can honestly assure you: You have no artistic integrity left. And as for claiming you were listening to us and then constantly saying we just need "clarity and closure?" Well, for me at least, you just have no integrity left whatsoever.
#14697
Posté 06 avril 2012 - 10:55
68sierra wrote...
Temporal Loop wrote...
What, like this?
SPOILERS INVOLVED
Mass Effect 3 Animal House Ending (Final Cut)!
HAHAHA!Priceless!
That was gold! More people need to see this
#14698
Posté 06 avril 2012 - 11:11
#14699
Posté 06 avril 2012 - 11:12
In light of recent events I have come to the conclusion that when you said we are lisening you actualy ment we dont give a F**K. that or you were lieing
#14700
Posté 06 avril 2012 - 11:15
Yup they are not listening, another lie from bioware employees mouths.cotheer wrote...
Just came (as in come XD) here to point and laugh at this thread.




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