[quote]Redshirt-1701 wrote...
[quote]Chrislo1990 wrote...
[quote]Redshirt-1701 wrote...
Obviously when you said you were listening to us you lied. This all just boggles my mind. When I came to the ending I was at first shocked that Bioware ended the triology this way. At first I thought that this must be a red hearing. After all how can a group of people who handled the first 95% of the game so masterfully deliever such an illogical, and nonsensical ending? I figured that this must all be part of a plot from either Bioware or more likely EA to get us to buy some multiple ending DLC packs later on. A pricky thing to do, but in all honesty I would have bought it.
However, I then began reading the comments from the Bioware people, especially Casey Hudson, who were defending the ending as artistic merit. Still I grew more hopeful that with every person writing in and complaining that the ending did not make sense in light of both previous games and what had been promised to us that Bioware would make things right with us the customers. As the current statement from Bioware outlines though I was very wrong in my belief. Wrong to place my hope and trust into a company that until this very statement came out had believed to be a leading example of what gaming companies should aspire to. A company that has produced so many award winning games and who has shown time and again that they are masters of storycraft. One only needs to look at the Tuchanka campaign in ME 3 to see the validity of this statement. The writers took into account every possible action a gamer could make. Was Wrex alive or dead, was Mordin alive or dead, did you destroy the research or not, did you warn Wrex of the Salarian plot? All of these choices were taken into account to bring the Genophage storyline to a resolution. This is not however what they did for the endgame.
Now once again Bioware is hiding behind the claim of artistic merit. Seriously? I'll grant you that artistic merit exists for 95% of the game, but the last 10 minutes or so flies so far in the face of artistic merit as to be insulting to artists. The endgame as mentioned makes no sense and is completly illogical. I won't go into detail of the the various arguments as to why that is the case. They have been stated now multiple times in various posts by me and hundreds of thousands of people. Suffice to say that narritive focus was lost, no closure for beloved characters, Joker abandoning his post, characters ending up on the Normandy when they were part of the ground attack on Earth (including two who were with me on the final assult with nary a badage between them), interstellar travel destroyed, the largest Fleet ever assembled in history traped in the Sol system, and massive amounts of exploded Relay and Citadel debris blasting through space with sufficent size and velocity to cause planetary level extinction. Presuming of course that a Relay blowing up doesn't automatically destroy a whole solar system to begin with (The Arrival DLC I am looking at you). These are mearly a few of the large number of gaping plot holes that Bioware is appearently going to explain, not fix mind you, but explain.
In addition to all of that Casey Hudson is on public record as stating that the ending would take into account all the choices made within all three games. That the ending would not be a simple A, B, C. However, this was also a lie becaue all we got was an A, B, C ending. Some people have claimed that this ending still reflects a choice that the gamer can make and thus still results in multiple endings. This however is incorrect. When all paths are of equal distance, difficulty and lead to the exact same destination choice is irrelavant. Why should I have bothered to befriend Legion, create peace between the Geth and Quarians, assist Edi with developing her humanity if in order to destroy the Reapers I have to wipe out all artifical life? Why should I go though the entire game showing that diversity makes us stronger and will ultimately win out against the Reapers only to create some borgified lifeform that wipes out all diversity. No matter how much I loved ME1, 2 and most of 3, I cannot shake the feeling now that I have wasted nearly 8 years of my life waiting for a grand payoff to a fantastic story that now will never come.
Finally I ask Bioware how does creating multiple endings for the game destroy artistic merit? After all multiple endings tend to be the hallmark of the type of games you make. Staying in the Mass Effect universe ME2 was claimed as a suicide mission in which any and all of the characters could be killed, including Sheppard. However, if you did everything right you could save your crew and complete the mission. If you love your ending so much, well great! Bully for you! How about this though you give us what you promissed and what we paid for. Because I promise you this, gaming companies come and go at the drop of a hat. Bigger companies with much larger pedigre than your own have had to close their doors overnight. We are your customers, clinging to artistic merit will be cold comfort when you are out looking for work because of stuborn pride. Look at these message boards on your site and how many people are teling you that they are no longer planning to buy your products. Do you really think that alienating your customers is the wisest course of action?
The good news is that you still have time to fix this. Pull your heads out of your asses, admit you messed this up, fix the problem, give your cutomers what was promissed and we will forgive you. We will stay loyal. We will buy your stuff. Otherwise, there are plenty of other gaming companies I can always spend my money on, and I won't be alone. Good luck, and make the right choice. Don't loose your head.
Beautiful just like Jacks poetry:P