jeweledleah wrote...
every time I see an ass-shot covering half my screen while talking to various female npc's, I think about how much artistic integrity bioware has.
Miranda's ass had more screen time than her face!
jeweledleah wrote...
every time I see an ass-shot covering half my screen while talking to various female npc's, I think about how much artistic integrity bioware has.
dea_ex_machina wrote...
What? Different? How does the colour of the explosion make the endings "different"? You had to choose between three different options, sure - but this is where the differences end. The cutscene is basically the same, it comes down to the same result, which is, as I said: Normandy crashing, crew crawling out of the wreck, looking at a new world. That's it. No difference there. Where you see the "difference" between the endings is beyond me.
Holger1405 wrote...
dea_ex_machina wrote...
What? Different? How does the colour of the explosion make the endings "different"? You had to choose between three different options, sure - but this is where the differences end. The cutscene is basically the same, it comes down to the same result, which is, as I said: Normandy crashing, crew crawling out of the wreck, looking at a new world. That's it. No difference there. Where you see the "difference" between the endings is beyond me.
The difference is in the outcome, and the difference is huge. As I stated before, Bioware should do better in making that clear, and I hope they will with the DLC.
Holger1405 wrote...
Moirai wrote...
So where's the choice for not sacrificing my character? Oh, that's right. There isn't one.
All 'choices' lead to Shepard death, pretty explosion, Joker cowadice,
No they don’t, and repeating this over and over again will not make it true.
Modifié par Moirai, 06 avril 2012 - 08:14 .
macm1982 wrote...
http://www.gamrrevie...real-resolution
Pretty good sum of things.
Also allow me to say the following:
First: Art is appreciated, not hated. Stop using the art argument as an umbrella for bad writting.
Second: No, you are NOT listening.
Third: Don't believe "clarification" can solve the gigantic plot holes. Maybe some, hope you prove me wrong. Anyway, it shouldn't have come to this point.
I think this is goodbye.
Moirai wrote...
Holger1405 wrote...
Moirai wrote...
So where's the choice for not sacrificing my character? Oh, that's right. There isn't one.
All 'choices' lead to Shepard death, pretty explosion, Joker cowadice,
No they don’t, and repeating this over and over again will not make it true.
I'll ignore the fact that you only partial quoted what I said, and chopped it off in mid sentence.
But, in any case, please do feel free to explain what the other choices were...
Modifié par Archonsg, 06 avril 2012 - 08:46 .
Modifié par Odetus-, 06 avril 2012 - 09:04 .
Hybrid Boomer wrote...
EugeneBi wrote...
FamilyManFirst wrote...
gundam94 wrote...
If they are not going to change the ending (that was said in the Extended Edition or Directors Cut or whatever), how can they give us more closure EVERYBODY in the Sol System is dead from the relay explosion or like mentioned above living on extremely borrowed time.
Oh, that's not hard. The Extended Edition merely needs to explain that the Mass Relay explosion was a *controlled* explosion that *didn't* wipe out the entire system it was sitting in. It can then show the various fleets setting out on "the long journey home" (never mind that it may take several lifetimes) or some such. Piece of cake.
What I want to know is, how is some Extended Edition going to explain this ridiculous statement by the Star Child, "The created will always rebel against their creators," when you can (depending on how your game went) merely *look up* and see the Geth and Quarians fighting amicably side-by-side. Indeed, when nearly 1/3 of the game shows you that it was the *Creators*, the Quarians, that turned against their *Creations*, the Geth, and the Geth only took up arms to defend themselves. For that matter, the "created," the Geth, actually held back when they could have wiped out the Quarians, then appointed themselves caretakers of Rannoch against the day that the Quarians might return peacefully!
That's just one of the parts of the ending that make me want to ask BioWare, who wrote this pile of excrement? It sure wasn't your regular writing team.
It's also something that I haven't heard anybody who "loved the ending" be able to explain.
They can explain everything. In the worst case, they will introduce superstar child. Explanation is not the problem, the problem is remove final choice and make the ending depend on previous Shepard actions, so the previous decisions are not thrown out of the window.
===================================================================================
So they can explain why during the Nromany wussing out and turning tail Joker was looking behind him frantically, despite their not being any way to see anything behind him? No doubt BioWare will say something along the lines of the Normandy having an elaborate series of mirrors for just such an occasion - and since it's *their* artistic vision" we'll have to just agree with it!
Hybrid Boomer wrote...
Holger1405 wrote...
dea_ex_machina wrote...
What? Different? How does the colour of the explosion make the endings "different"? You had to choose between three different options, sure - but this is where the differences end. The cutscene is basically the same, it comes down to the same result, which is, as I said: Normandy crashing, crew crawling out of the wreck, looking at a new world. That's it. No difference there. Where you see the "difference" between the endings is beyond me.
The difference is in the outcome, and the difference is huge. As I stated before, Bioware should do better in making that clear, and I hope they will with the DLC.
I've only seem the Synergy & Kill endings (not done the Control one yet) but the only difference between the two that is shown is the "energy wires" glowing on all the people and plants after synergy (if you don't count the 'last gasp' that appears after certain criteria in the Kill the Reapers option). How is that huge? The relays are still wiped, the fleet still stranded, the Citadel still blown to hell. Even the "Old man tells a story" routine is exactly the same!! Are *you* indoctrinated by EA?
Modifié par Holger1405, 06 avril 2012 - 09:08 .
dfdsgrgre wrote...
EugeneBi wrote...
FamilyManFirst wrote...
gundam94 wrote...
If they are not going to change the ending (that was said in the Extended Edition or Directors Cut or whatever), how can they give us more closure EVERYBODY in the Sol System is dead from the relay explosion or like mentioned above living on extremely borrowed time.
Oh, that's not hard. The Extended Edition merely needs to explain that the Mass Relay explosion was a *controlled* explosion that *didn't* wipe out the entire system it was sitting in. It can then show the various fleets setting out on "the long journey home" (never mind that it may take several lifetimes) or some such. Piece of cake.
What I want to know is, how is some Extended Edition going to explain this ridiculous statement by the Star Child, "The created will always rebel against their creators," when you can (depending on how your game went) merely *look up* and see the Geth and Quarians fighting amicably side-by-side. Indeed, when nearly 1/3 of the game shows you that it was the *Creators*, the Quarians, that turned against their *Creations*, the Geth, and the Geth only took up arms to defend themselves. For that matter, the "created," the Geth, actually held back when they could have wiped out the Quarians, then appointed themselves caretakers of Rannoch against the day that the Quarians might return peacefully!
That's just one of the parts of the ending that make me want to ask BioWare, who wrote this pile of excrement? It sure wasn't your regular writing team.
It's also something that I haven't heard anybody who "loved the ending" be able to explain.
They can explain everything. In the worst case, they will introduce superstar child. Explanation is not the problem, the problem is remove final choice and make the ending depend on previous Shepard actions, so the previous decisions are not thrown out of the window.
I belive your wrong and the problem is that the ending lacks coheson and unity with the remander of the trillogy and the intoduction development and conclusion of a new plot point and caricter in precisly 14 lines of dialog (wich is clearly no where near enough especaly as it was introduced as the story wound down)
Modifié par Eryri, 06 avril 2012 - 09:26 .
Which is not a bad thing...of course, I'm a guy...Hybrid Boomer wrote...
jeweledleah wrote...
every time I see an ass-shot covering half my screen while talking to various female npc's, I think about how much artistic integrity bioware has.
Miranda's ass had more screen time than her face!
Modifié par Chrislo1990, 06 avril 2012 - 09:23 .
Modifié par Eryri, 06 avril 2012 - 09:27 .
Modifié par Carlina, 06 avril 2012 - 09:26 .