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On the Mass Effect 3 endings. Yes, we are listening.


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#15001
luci90

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 "oh, we can't comment"

Uh...Yeah you can jackass.

Drop the PR damage control mode. It's only making us angrier.

Modifié par luci90, 06 avril 2012 - 10:24 .


#15002
stellap20

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So what did they say at PAX for a whole hour?

#15003
epicalus

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stellap20 wrote...

So what did they say at PAX for a whole hour?


the only thing i walked away with was.
we are appearantly not giving enough feedback .

#15004
Moirai

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Holger1405 wrote...

Moirai wrote...

Holger1405 wrote...

Moirai wrote...

So where's the choice for not sacrificing my character? Oh, that's right. There isn't one.

All 'choices' lead to Shepard death, pretty explosion, Joker cowadice,




No they don’t, and repeating this over and over again will not make it true.




I'll ignore the fact that you only partial quoted what I said, and chopped it off in mid sentence.


I did so because you are accurate on the Relays.  But you’re right, should do better.

But, in any case, please do feel free to explain what the other choices were...


I think this IGN Page explains pretty much what I mean.
http://www.ign.com/w...ffect-3/Endings



I was talking about player 'choices' here, not 'outcomes' which is what that page lists. Unfortunately by cropping my post, that point seems to have been lost. Unless, one wants to argue that choosing what level of EMS you finish the game with is presented as being some kind of choice system, which it isn't.

As I said 'all' choices (Red, Green or Blue) result in Shepard dying, a pretty explosion, Joker running away and the mass relays being destroyed.

All of that is true, with the single highly debatable exception of the deep breath scene, which is no definitive indication of Shepard's 'continued' survival, irrespective of peoples personal wants or desires. He/she was already bleeding out badly prior to making a 'choice'.

And that choice, Destroy, also destroyed the Citadel which Shepard was on.

Given the scale of the carnage they were experiencing themselves, the realistic chances of anyone else involved in the battle being in any position to be able to mount a full scale rescue attempt for one individual in the colossal twisted remains of the Citadel (ignoring how Shepard would even be able to survive that disaster in the first place) and save them before they died of massive internal injuries is effectively zero. Or should be, in any believable circumstances. Even the Normandy ran off with your 'loyal' crew on-board, so there's no help coming from them either, even though I would have expected them to be the first to attempt such a rescue.

Bleeding to death somewhere in a pile of rubble does not qualify as character survival.

And 'speculation' is not the correct way to answer such important issues. Which is where, in part, BioWare failed badly with the ending.

But anyway, we're getting way off the point and into the much travelled realms of nonsensical character behaviour and gaping illogical plot holes.

And my original point still stands. There is 'no definitive choice' presented to you where Shepard chooses not to sacrifice themselves. Therefore, the original poster suggesting that the sacrifice was by player 'choice' in some way is just plain wrong.

That was my original point.

Hopefully that's clear now.

#15005
StillOverrated

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epicalus wrote...

stellap20 wrote...

So what did they say at PAX for a whole hour?


the only thing i walked away with was.
we are appearantly not giving enough feedback .

What? Six hundred pages of people complaining about the exact same thing is "not enough feedback"? Are you kiddin' me?

#15006
Cant Planet

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StillOverrated wrote...

epicalus wrote...

stellap20 wrote...

So what did they say at PAX for a whole hour?


the only thing i walked away with was.
we are appearantly not giving enough feedback .

What? Six hundred pages of people complaining about the exact same thing is "not enough feedback"? Are you kiddin' me?

As long as page one keeps fully updating every sixty seconds or less, they can pull out some stats and talk about their "exceptionally high level of userbase engagement".

There's nothing new for them to hear at this point. They're feeding the controversy.

#15007
AkaXan

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Well thats the ME games for the trade, not going to bother with Biowares DLC bs as they clearly dont give damn. Bioware know their ending are crap, it was always the plan to sell half the ending to the fans as DLC, why do you think its going to be rady for summer.
Bioware just didnt expect that real Mass Effect fans would call them out on their broken promises, the poor as hell writing in the endings, that destroy any reason to play the games again or buy Bioware DLC for a game were player choices dont matter, the play still gets railroaded into those 3 craptastic A, B or C endings and Bioware's lets explain our crap endings isent going to fix any of the issues the fans had.

So no more Bioware games or DLC for me. Its a waste of time snd money buying from a group that clearly will lie at every turn to suit themselves and shaft long time fans/customers. So by all means Bioware keep a hold of those kiss ass press reviews and hold up that Artistic Integrity shield. I'm sure those two things will pays the bills.

Its not like listening to the people that actually buy your games and DLC would insure long term/future sales right? I mean actually listening to the fans that buy your games, is just crazy.

PS: Looks like the place I got the game from are open to the idea of refunding me, guess it was worth inquiring with them about their stance on things.

Modifié par AkaXan, 06 avril 2012 - 10:36 .


#15008
epicalus

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(ignoring how Shepard would even be able to survive that disaster in the first place)

there was a question asked .
if ppl that were on the citadel are still alive.

the answer was something about the citadel being able to close off certain area's to keep a positive atmosphere .
and then saying something along the lines of
possibly someone could have survived.
wich isn't an answer to the question its more corporate talk. talking allot but ultimately saying nothing.

sheppard was standing where ? in between the crusible and the citadel ? why the f would there be an atmosphere to begin with its freaking outside the station for god sakes.
simple answer sheppard woulden't survive crashing down to earth .
as sheppard didn't survive the normandy incident . oh yes you could argue sheppard mearly died becausse his oxygen tank got busted . *rolls eyes* bull shizzles.
this time sheppard had no helmet so no he should be 100% dead.

i'm agreeing with you btw

#15009
epicalus

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oh for god sakes.

Art ?
the vieuwers deside what art is .
destroying the galaxy and wiping out life isn't art .

hate to come back to this example but fine lets put it out there again for the monkeys at bioware.

IF: america had build more nukes in the 2nd world war and blanketed the earth with there explosions
so that everything dies and america falls becausse of fallout .
then that would be art , by your artistic standarts ?
Cos thats what the ending represents a galaxy destroyed by supernova's.
*i applaud*
*i laugh* and you wanna make future games in a totally destroyed galaxy ? how are you gonna pull that off?

and for your integrety . ART IS NEVER FINISHED ONLY ABANDONED!

Modifié par epicalus, 06 avril 2012 - 10:45 .


#15010
stellap20

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f*&%&@ p&&%& how much feedback do we need to give them exactly? After 603 pages on just one forum. Hundred other forums giving them EXACTLY what we want. I was warned about EA and I was nah they r cool.

So what DID they say at PAX?

#15011
Nauks

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stellap20 wrote...

f*&%&@ p&&%& how much feedback do we need to give them exactly? After 603 pages on just one forum. Hundred other forums giving them EXACTLY what we want. I was warned about EA and I was nah they r cool.

So what DID they say at PAX?

My favourite part was trying to justify Talis' terribad photoshop face reveal, by comparing it to Samara or Shepards' faces being modelled after real people, unreal...

Modifié par Nauks, 06 avril 2012 - 10:46 .


#15012
kalikilic

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Yes, I also read their "announcement" on www.masseffect.com recently which they posted a few days back where they categorically denied making new endings as DLC. From what I understand by their statement, they have no intention of protecting their reputation from the disaster that was ME3's ending, they have no intention of pacifying even a little of their fan-base for future games that they may want us to buy and they have no intention of STEPPING UP to our level and admitting that what they did to the ending of Mass Effect 3 was a total injustice to the entire series.

Speak No Evil

Furthermore Mr. Casey Hudson has been mute on this all along as he knows, better than anyone, that what was said to us fans, before the release of the game; all of what was said, were nothing more than false truths in a bid to lure loyalist fans such as us to pre-order the CE and take our monies. Poor Mr. Hudson. What a pool of shame you have waded into. It's called EA btw. Get used to it, if you haven't all these years now.

It is a sheer farce now, that Bioware; a division of EA "claims" to be listening to us lambs. Trust me when I say they have pulled their ears down and are just sitting on it. They see nothing! And they hear nothing! To know what you once were, and to see what you have now become; releasing some gimmick of DLC in order to put up a facade that you are the company that you once was. I rue the day you decided to disconnect from your fans. We have put you where you are, but it will be your own doing when you fall from this said position.

It is in the best interest of the entire fanbase that you just come outright and state the real reasons for the ending of the game, and the real reason why new endings are not being made. Isn't it true that the game's original release date was changed? Instead of releasing last year, you released Mass Effect 3 this year.

See No Evil

How come? Did EA have something to do with that? Perhaps, some payrolls were not met on time by EA? What? Isn't EA a giant in the gaming industry? How can they not be able to meet Bioware's "humble" payroll? So when it came to a head about money, game development stopped altogether. And as soon as things were sorted out, EA had Bioware do a rush delivery, in order to compensate for lost time/money. All the hardcore marketing from EA for Mass Effect 3 alone says enough that money was becoming a problem. Which is why they milked Commander Shepard for everything s/he was worth. So when game development started again, the endings were just rushed down. Yes?

When they finally had to pick up the game and continue, EA had it rushed in order for them to start making money again. So these endings that we have seen are as a result of time constraints placed on Bioware. Whereas the original Dark Energy ending script would have taken a good few more months to develop after the "payroll mishap" it was canned in favour of a quickie. I can't say if Bioware got greeedy or EA got broke, but who knows. Oh Bioware and EA. So leaky. Mr. Hudson can't say a word now; he'll just look like an idiot...in the event that this has not happened before. Everything that he had envisioned for an epic ending...trashed because of money. (It is funny because, if they had just told us that there were some set backs and that because they don't want to create a half-cooked game, it would've released december 2012, we'd have waited. But I guess this is what we should continue to expect from Bioware. Half-cooked games.)

So now, that their quickie has become a huge broad problem, Bioware, feeling the heat from both fans, and superiors are trying to make nice with everyone. But being everyone's friend makes you no one's friend. While appeasing EA, who have made it clear, through Bioware, that no substantial amount of resources would be used in order to correct the Mass Effect 3 ending mistake, Bioware themselves are rather proud of this. Yes, this is why no new endings are being made folks. EA will not stand the cost of deeper post-production of a game that already released and that already had a budget; a simple e.g. is how Jennifer Hale has stated that she was not recalled to do more voice acting. EA will not pay much for anything that will be made to appease fans with regards to the ending of Mass Effect 3. Whether they can't afford it, or they just don't want to, is up to your imagination. Perhaps, it is Bioware, out of pure guilt that they agreed to send out this rubbish ending with the game, are standing the costs themselves with no help from EA, which is why they can't do much except for cinematics. Bioware + guilt??? Who am I kidding?

Hear No Evil

Bioware in the meantime hold themselves aloof of the muddy crater that their ending has created in the crust of the Mass Effect world. They are praising theiy shoddy work and are continuing lying trends when they say that they have received positive feedback from fans. If driven by EA to do such, well, we now know that Bioware does not have a soul, unlike the Geth, and EA are their task masters, forging replication and imitation in the hopes for monetary gain. When EA saw Bioware's success as game developers all those years back, this is why they ate them up; because EA was close to flatlining and they knew that Bioware can be changed from making games to make money, into making money to make games. EA milked Bioware for all its worth and Bioware now is taking the hit for it. They have become hideous money-grubbing, genius-lacking, dull suits, that are just in for the end results. The dinero. It had to close down some day.

EA is going down, and they are taking Bioware with them. The occasion calls for a revolution in the gaming industry. You either make games to make money, or you just hold on and save up your money like the rest of us, until some one else does. You go back to school, you understand what videogaming is, you re-invent the idea of creating something to be played, not sold, and above all else, you understand what being a fan is all about and what it means to have fans who will follow you to the very end. Understand the importance and the power behind us. Once you got that down, then you return to making games.

Drippy drippy EA/Bioware

Modifié par kalikilic, 06 avril 2012 - 10:49 .


#15013
cotheer

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stellap20 wrote...

f*&%&@ p&&%& how much feedback do we need to give them exactly? After 603 pages on just one forum. Hundred other forums giving them EXACTLY what we want. I was warned about EA and I was nah they r cool.

So what DID they say at PAX?


In case you missed it:
http://social.biowar...108550#11108550

Modifié par cotheer, 06 avril 2012 - 10:47 .


#15014
Norrin_Radd

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Esquin wrote...

It's really very simple.

If the we don't get the chance to call the starkid wrong and get the option to reject him and his offers then the ending still sucks. That is what the ending needs. The ability for my shepard to say no.

Also for Joker and the squad to stop teleporting.


May I just ask what happens if you reject him? What do you think the end game is there? The only hope for the entire galaxy was to use the Crucible. The crucible that was likely designed by the same people who crafted the Citadel, the Reapers and the Mass Relays.

If you don't use the Crucible, you are back to fighting the Reapers on foot, and that hasn't worked for any cycle previously. Just ask Javik...

The Crucible was designed by the same people who created the cycle, as an end game condition. If any cycle could actually construct the Crucible, and be able to implement it, breaking free from the pattern of EVERY cycle before it, then they may start the cycle over, free of reapers, and reaper technology. A cycle free to develop on its own path, and not that of the Reapers. Like it or not, the cycle has been set in motion millions of years before humans were around. And as long as there are Reapers, there are only two options. Let them win, or eradicate their tech from the galaxy.

Do you guys really want to live in a universe where you use Reaper tech and have no idea how it works? I'd like to see the ME universe break free from Reaper tech, and design their own Mass Relays and Citadel.

The creators of the Reapers gave you a solution to the problem. It's been there all along. For some reason, until a cycle can use the Crucible, it is not ready to be free of Reaper control. But now, for the first time ever, a cycle has broken free, and the cycle is complete. Doesn't that make anyone else excited?

Sheesh.

Modifié par Norrin_Radd, 06 avril 2012 - 10:52 .


#15015
epicalus

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yea nauks thats another thing .
the fans have been asking for tali's face for years and then they do this lame ass photo wich is only half visible .

come to think about it .
how old did liara say she was ?
i think she said , sheppard i'm only 106 , i could see this entire cycle conclude.
didn't she say she was a 106 in ME1 where does that make sence?

#15016
Aethgeir

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Dear BioWare,

Well, with 600 pages of comments I can't imagine anyone there is ever going to read, much less heed this, but having played practically every game your company has ever produced, I guess I'll put in my two cents on the Mass Effect 3 ending.

First of all, I fully support your rights to creative and artistic freedom and I'm entirely against pandering to the minor gripes of the fans. Who cares if some fans were unsatisfied with how the Rachni situation panned out, it doesn't matter. That said, the uproar over the ending is NOT a minor gripe. I can hardly believe some of the responses I've read. You have loyal customers and fans of not just Mass Effect but BioWare in general swearing they'll never buy another of your games again.  I've always been proud of the 'game studio from my home town’; I'd hate to see the company go down over something like this.

I don't think that the problem with Mass Effect 3's endings is as bad as it seems. And I don't think the game needs a new ending. The problem that there is really only one ending: Shepard commits suicide to deal with Reapers and usher in a new era for the Galaxy. I know you have expressed that you will not change the endings, but honestly, you may have to.  But those changes need not be that drastic.

Here's what I would consider acceptably satisfying ending choices that do not deviate from the 'artistic vision' of the game:

Ending 1: The Green/Synthesis ending:  No changes needed. This placates both your own artistic vision and those few who do like the current ending.

Ending 2: The Blue/Control ending: The only thing I would change here, is that there is no logical reason Shepard needs to die for this choice.  Shepard takes control of the Reapers and He/She - and by extension humanity - becomes the force that maintains order in the galaxy. Perfect, Shepard lives and renegade players will be thrilled.

Ending 3: The Red/Destroy ending:  The only thing I'd change here is that there is no logical reason that destroying the Reapers should also destroy the Geth, EDI and Shepard as well.  Especially since Geth-Quarian story arc and EDIs relationship with Joker demonstrates that synthetic and organic life CAN coexist, contrary to what the catalyst thinks.  This then becomes the 'tell the catalyst to shove it' ending that so many of the fans want: Shepard lives and the galaxy takes its chaotic chances.

Afterwards, players get the ‘closure’ they want with an ending like the one in DragonAge Origins: The threat is defeated no matter what. The player can die OR potentially save everyone. It closes with the player being asked what he/she would like to do next, along with a chance to talk to all the party members again and find out what they'll do next (which may be based on the players decisions.)  Finally, as the credits role, we find out some of the long term consequence of the players choices.  This is all that Mass Effect 3 needs to go from being a 'disappointment' for many, to being one of, if not THE best game most of them have ever played.

Thank you
 - A long time customer and fan.

#15017
TheCinC

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What would be needed to turn the Extended Cut into a decent ending?

Guys, I'm trying to think positively here. Although I feel the Extended Cut, as announced, falls short of what we were promised before ME3 came out, it does contain additional scenes to provide a lot of the closure that we lack now. Therefore it could be used as the starting point for a truly new and great ending. What would really be needed? Come to think of it, not that much, not more than for something like, say, the Lair of the Shadow Broker DLC. I've been thinking about this and now we at least have something to work with, provided EA/Bioware can be convinced this is nothing more than a starting point and that  there is work to do.

1) add a few short scenes and delete a few short scenes in the main storyline.

    Examples:
  
-If you chose to rescue the Rachnii Queen, the mission involving her should be about the Reapers having found her hideout after she attacked the Repear-Rachnii succesfully. She had enough time to build up a sizable force and had decent technology, should have been able to defend herself. Her getting caught twice over the cause of three games just makes little sense and if you killed her, the Reaper Rachnii still exist. Just take the explanation for the latter situation and use it in both cases. Even if she was attacked, she should just have sent for help. She was able to get a message to Shepard in ME2. So, she should be free, not restrained and used to spawn Rachnii.
    -If you decided to keep the Collector Base, Cerberus should be much further along in researching Reaper technology and you should get something for it. Either better shields, capable of withstanding at least a few shots from a Reaper, or a weapon that can defeat a Reaper, even if it can only fire a few shots, which you can install on the Normandy and play a crucial role in the final battle. There should also be a downside, like an additional Reaper-tech weapon for Cerberus troops. Relatively easy to implement, but which can still be nasty to deal with in combat.
   
-Delete the lines about there being some unseen force behind the extinctions during the conversation the VI on Thessia. They are the only setup for the Starchild that I know of and he is too much of a Deus ex Machina to be acceptable to many of us.

   Much of this means just adding or deleting a few lines of dialogue.

2) use indoctrination theory to set up a final bossfight and take at least two main routes, which can then branch out into several different endings.

The best way to do that imho is add a fourth option to choose from, which is doing absolutely nothing. The Star Child then chimes in saying it understands, it is a lot to swallow and then Shepard responds by picking apart his reasoning, resulting in Harbinger losing his grip on Shepard. There are then two options:
    -Shepard succumbed to indoctrination (if you're Renegade, you're probably more vulnerable, so if you pick either the blue or green ending, you're screwed) and is either saved (maybe the Salarians or Cerberus have something to counter the early effects) or dies, leaving the rest of the team to finish the job, with the player assuming control of one of the team members (LI if alive, otherwise Garrus, Tali or Javik). Alternatively, just treat this as a critical failure but with some cinematics to show what happens next and give Shepard credit for getting so many alien races in line and assemble a team that would finish the job.
    -Shepard recovers as he/she is found by squadmembers and gets up. If LI is still alive and present, he/she is the one to find Shepard.

   This could be done with only a few minutes worth of cinematics and dialogue.

3) Shepard and the team then fight their way onto the Citadel

Either on the ground, to the beam (if Collector Base destroyed) or in the Normandy (if Collector base saved, shooting their way through and then landing on the Citadel using the tech gained from that, see point 1). If playing as a Paragon, with all races united, the Normandy option should be available as well, with the entire fleet blasting a path to the Citadel for the Normandy to use.

    This could be a relatively short scene, or an extended one as the one where Normandy fought its way to the Collector Base.

4) Additional fighting on the Citadel

With support from the Citadel Defense Force, based on your earlier choices. Made the wrong choices? CDF is virtually wiped out, which could result in your force becoming overwhelmed and Shepard or some teammates getting killed. Made the right choices? Then they are a huge help and no one dies. In that case, Liara's mom and Bailey should definitely feature prominently

    This would be basically one mission, at least 10 to 15 minutes worth of gameplay, like the part in LotSB where you right your way into the ship.

5) add a final boss fight

   
Either have Shepard fight the Illusive Man or Harbinger. Harbinger could simply dock with the Citadel and Shepard and his crew could enter Harbinger and destroy him from the inside as he tries to prevent them from accomplishing their mission. I think it would be satisfying, destroying the guts of Harbinger, while battling Reaper creatures inside at the same time, just as Harbinger is targeting the CDF with its main gun. Think of something along the lines of the first part of the final mission inside the Collector base. It would also be nice to be able to
use your full squad in a similar way. In the end, you allow the Crucuble to dock, the Catalyst is the Citadel itself, which serves as a connection with the Mass Relays, which function as an amplifier for a signal which causes the Reapers to shut down. They are artificial beings right? There has to be some frequency or something that they can't  tolerate. And if the Geth could be rewritten, then why not a shutdown signal for the Reapers. Alternatively, it just knocks out the Reapers in the Earth system, which happens to be a lot of them. Okay, so this part isn't perfect, but it's better than what we've got and what the hell did we think the Crucible was going to do anyway?

    This should be along the lines of the entire mission in the Collector Base and would be the biggest thing they'd need to add.

6) add the Extended cut for scenes of what becomes of Shepard, the squadmates and the alien races

To tie it all up and answer any remaining questions about what happened to everyone. This could go from gloomy to terrific based on how you did up to that point, but it needs to be set up properly.

7) Finishing touches

a) Add a few additional conversations with Shepard's LI
B) Change the scene where Grunt apparantly dies for Shepard to seem more distressed by it, right until the moment he turns up
c) Give a Full or nearly full Paragon the ability to convince all races to work with Shepard, including the Salarians, without having to sacrifice the Krogan
d) Expand on the battle with the Reapers in the Sol system, preferably using real tactics instead of rushing them head-on, at close range, fighters in front before defences are taken out, those guys are -toast-
e) A bigger role for the Rachnii if you saved them, see point 1 above.
f) A bigger role for the various alien races in the fight to reach the beam in London

See also here if you want to comment on this.

Modifié par TheCinC, 06 avril 2012 - 10:53 .


#15018
chkchkchk

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Dear Bioware, either run with the INDOCTRINATION THEORY or try to convince me there was a good reason that my squadmates, who swore to fight and die by my side, did not rush the beam with me. Where the hell were they? Why did they run off?

Better be some awesome explanation for that one. It doesn't make any sense after all those really touching goodbye scenes.

Modifié par chkchkchk, 06 avril 2012 - 10:51 .


#15019
Cant Planet

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epicalus wrote...

yea nauks thats another thing .
the fans have been asking for tali's face for years and then they do this lame ass photo wich is only half visible .

I think reasonable people can disagree on doing the reveal through a bedside photo. Personally, I liked the idea more than a full reveal on Rannoch.

The execution, however, was cheap and lazy in my view.

Someone here put it best when they said (I wish I could remember who it was): whoever had the final call on Tali's reveal just didn't give a damn.

#15020
StillOverrated

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Cant Planet wrote...

There's nothing new for them to hear at this point. They're feeding the controversy.

...Is this some sort of "there is no such thing as bad publicity" thing? Or do they genuinely think that our problem with the ending is "Oh, they don't understand the sheer brilliance and depth of it, so we'll have to explain our bull**** ending while calling them stupid every step of the way."

#15021
XwebraiderX

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You ARENT listening bioware. F*** all this artistic work talk. The ending just sucks, you know, we know, all know. In 3 minutes you destroy EVERYTHING you created in 3 years. Well done.

Give us a proper, NEW ending. Otherwise we just abandon this sinking ship - and wont buy your DLC.

Shepard would be turning in his grave...

#15022
Nwm9000

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I wonder if Hudson is cowering behind his piles of money that he got by basically lying to all of his fans?

#15023
improperdancing

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Even though the PAX panel made it abundantly clear that BioWare isn't actually reading our comments, I'd like to put this out there on the off chance that someone from BioWare actually reads it.

I decided last week that I kind of wanted to replay Mass Effect, which, as I often did in college, I had sold years ago. Now, I had two options for purchasing it. The first option was buying it new on Amazon for twenty bucks. The second was buying it used from GameStop for thirty. I paid ten dollars extra to buy it used so BioWare wouldn't get a cent.

This is what it has come to, BioWare. And after the PAX panel, I don't regret spending that extra ten bucks a bit. 

Modifié par improperdancing, 06 avril 2012 - 11:00 .


#15024
Talgor The Teribble

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Yeah im never going to buy another BioWare product if you guys don't CHANGE this game ending. NEVER… unless of course it is a time machine i can use to go back to before you destroyed this game, that way i could stop you ( kinda like in terminator 2 how Arnold was the good guy) FYI you are Skynet :P

#15025
Mastone

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StillOverrated wrote...

Cant Planet wrote...

There's nothing new for them to hear at this point. They're feeding the controversy.

...Is this some sort of "there is no such thing as bad publicity" thing? Or do they genuinely think that our problem with the ending is "Oh, they don't understand the sheer brilliance and depth of it, so we'll have to explain our bull**** ending while calling them stupid every step of the way."


They are like all big American companies they only care about getting new sales, they simply made an economic choice, they calculated how much potential new sales are still to be expected, laugh away critisism as long as they can,.
They also know that a lot of people will buy DLC .

I will put it in caps to emphasize it once more, maybe we all need to type in CAPS, it could be that the letters were to small for them to read our feedback:
BIOWARE DOESN'T CARE, THEY ALREADY HAVE OUR MONEY, NOW THEY'RE CHASING NEW MONEY