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On the Mass Effect 3 endings. Yes, we are listening.


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#15201
chazfu

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Stvr46 wrote...

The game was amazing, and the story eas brilliant as in  all bioware games.
I have to admit, though, that once i finished it i got why there were so many negative comments about the endings.

I mean you HAVE to play multiplayer if you want Shepard to survive, no matter what you have done in the singleplayer game. And even if you do that you can either kill Shepard or the Geth AND EDI. I reallize that you wanted to make it all about tough choises, but in Mass Effect 2 we were given the chance to save everybody (crew and squad) depending on the choises we made earlier in the game.

What i saw in ME3 made me feel like i was wasting my time trying to build a massive force and do every thing else right. And also in the cutscene after the end titles it is implied that space travel was lost after the relays' destruction. People built the crusible, they had many years to study the relays, the citadel, the reapers, other races' tech etc. And they just never could create a way to travel in the galaxy??? Seems a bit odd.

Finally before someone says that things do not always work out in real life, i would like to remind everybody that the fact that games are different than reallity is what makes them appealing.


I noticed that the destruction ending is the only one that can produce the extra scene of Shep taking a breath. Star Child mentions that this choice will kill Shep since he is partially synthetic. But there Shep is taking in a deep breath after picking that solution. That tells me Star Kid was BS'ing to keep Shep from picking that solution, and if he lied about Shep dying, then he could be lying about the Geth and EDI dying too.

#15202
Zerox Z21

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chazfu wrote...


I believe the original idea on how to wrap the trilogy up in 3 games was ditched when the decision was made to keep the ME universe open for more games after ME3.

Developing a new game from the original plan would mean having to factor in a dozen or more possible starting points based on how your ME3 galaxy ended up. A logistical and storyboarding nightmare.

Reducing the differentiation of the ME3 endings equals a much more static galaxy for the new games beginning. Therefore reducing the workload/development time for the new game.

Bioware no doubt knew this would lead to some backlash and possible losses to the fanbase (although they probably didn't expect as much as they received). The multiplayer was probably seen as a way to bring in new fans from the GoW/CoD crowd to make up for these potential losses.

In short, Bioware scrapped the original plan because it would have been to difficult to produce yearly or bi-yearly iterations with that plan. The new plan keeps the ME universe open as a potential revenue stream. And even if it fails, they will be no worse off than they would have been had they narrowed the potential for new ME development with the original plan.

"Artistic integrity" = maximizing future profits.


If this really is their logic then Bioware/EA can go eff themselves.

If decisions are limited because of continuing storyline, then what was the point in giving us plot decisions to start with in the first Mass Effect? There are enough continuing games with static storylines, which is fine, but dont start this idea of choosing the plot yourself through decisions and then streamlining it anyway. Pick one or the damn other. If they've sunk to this level, which is betraying their own creations inherent logic/morality and choosing 'profits' even though Mass Effect was doing fine without being altered in this way, then it's not the same company that made ME1 anymore. At all.

If that happens I'm writing my own ME3 ending and not giving them an ounce more of my hard earned money. Which many fans here are saying...so making these decisions for 'profit' seems like it may have the opposite effect.

The sound of the "Ending Cut" DLC is worrying though...there's a huge poll clear on fans opinions and it seems like that'll get ignored to support the BS ending already in play, which cannot be repaired or rectified regardless of 'clarification'.

#15203
Zerox Z21

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chazfu wrote...

Stvr46 wrote...

The game was amazing, and the story eas brilliant as in  all bioware games.
I have to admit, though, that once i finished it i got why there were so many negative comments about the endings.

I mean you HAVE to play multiplayer if you want Shepard to survive, no matter what you have done in the singleplayer game. And even if you do that you can either kill Shepard or the Geth AND EDI. I reallize that you wanted to make it all about tough choises, but in Mass Effect 2 we were given the chance to save everybody (crew and squad) depending on the choises we made earlier in the game.

What i saw in ME3 made me feel like i was wasting my time trying to build a massive force and do every thing else right. And also in the cutscene after the end titles it is implied that space travel was lost after the relays' destruction. People built the crusible, they had many years to study the relays, the citadel, the reapers, other races' tech etc. And they just never could create a way to travel in the galaxy??? Seems a bit odd.

Finally before someone says that things do not always work out in real life, i would like to remind everybody that the fact that games are different than reallity is what makes them appealing.


I noticed that the destruction ending is the only one that can produce the extra scene of Shep taking a breath. Star Child mentions that this choice will kill Shep since he is partially synthetic. But there Shep is taking in a deep breath after picking that solution. That tells me Star Kid was BS'ing to keep Shep from picking that solution, and if he lied about Shep dying, then he could be lying about the Geth and EDI dying too.


Does EDI ever turn up in the Normandy crash with this ending? Because if she doesn't then that kinda screws this theory. Otherwise doesn't sound too bad.

#15204
Gurneyslabb

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never saw Edi with 5k rating was only Tali and joker

#15205
Leem_0001

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EDI survives in the Synthetic ending. I have heard you only see her in the others if she is part of your squad during the final assault mission, but I have not seen this so can't confirm.

#15206
chazfu

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Leem_0001 wrote...


Taking that into account, and trying for serious discussion and not a flame war, what did the Geth / Quarian and Salarian / Krogan story arc's matter in the end. If the relays are destroyed then lore states the solar systems local to them are too. So Tuchanka, the Flotilla, Earth, Rachnni - gone. But if ME lore is ignored and the systems arent destroyed, then the Flotilla is still trapped at earth, so the Geth / Quarian subplot was irrelevant. No matter what the Quarians don't get their home back. And the Salarians and Krogan will never see each other again with the Relays gone, so what did any of it matter?


This is where a lot of speculation comes into it. The relay in Arrival was destroyed by an impact from an asteroid that led to a sudden and uncontrolled release of the energy in the relay. The Crucible was designed to use the relays, so it is not a stretch to assume it was done in a way that would lead to a controlled release of the energy for a specific purpose and not wanton destruction. That is my own theory anyway on how relay destruction =/= solar system destruction.

The marooning of the allied forces is a stickier matter. I have seen mention that the EC DLC shows the allied fleet working feverishly to rebuild the relays, which would make sense. I would also imagine the devs saw the problem this would create and came up with an idea that didn't involve everyone being trapped where ME3 left them.

Since the relays could tap into dark energy to extend their reach, perhaps the allied races could study that tech to extend/improve the effectiveness of their FTL drives.

Honestly, it seems to me the devs wrote themselves into some corners they didn't need to in order to tie up the trilogy, but since they have stated a desire to keep producing games in the ME universe, I have to believe they have a way to make those stories possible.

#15207
chazfu

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Leem_0001 wrote...

EDI survives in the Synthetic ending. I have heard you only see her in the others if she is part of your squad during the final assault mission, but I have not seen this so can't confirm.


You could make the case EDI is boned in all the endings since the Normandy is technically her "body", i.e. her core is housed there. The Eva body is basically a remote vehicle for her, and possibly not able to house her full consciousness.

But even without direct evidence to the contrary, do we really believe the Starwok.. I mean Star Kid?

#15208
Leem_0001

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chazfu wrote...

Leem_0001 wrote...

EDI survives in the Synthetic ending. I have heard you only see her in the others if she is part of your squad during the final assault mission, but I have not seen this so can't confirm.


You could make the case EDI is boned in all the endings since the Normandy is technically her "body", i.e. her core is housed there. The Eva body is basically a remote vehicle for her, and possibly not able to house her full consciousness.

But even without direct evidence to the contrary, do we really believe the Starwok.. I mean Star Kid?


Hell no we don't, that is why I wanted my Shepard to call him/it. Sadly never got that chance.

#15209
Leem_0001

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chazfu wrote...

Leem_0001 wrote...


Taking that into account, and trying for serious discussion and not a flame war, what did the Geth / Quarian and Salarian / Krogan story arc's matter in the end. If the relays are destroyed then lore states the solar systems local to them are too. So Tuchanka, the Flotilla, Earth, Rachnni - gone. But if ME lore is ignored and the systems arent destroyed, then the Flotilla is still trapped at earth, so the Geth / Quarian subplot was irrelevant. No matter what the Quarians don't get their home back. And the Salarians and Krogan will never see each other again with the Relays gone, so what did any of it matter?


This is where a lot of speculation comes into it. The relay in Arrival was destroyed by an impact from an asteroid that led to a sudden and uncontrolled release of the energy in the relay. The Crucible was designed to use the relays, so it is not a stretch to assume it was done in a way that would lead to a controlled release of the energy for a specific purpose and not wanton destruction. That is my own theory anyway on how relay destruction =/= solar system destruction.

The marooning of the allied forces is a stickier matter. I have seen mention that the EC DLC shows the allied fleet working feverishly to rebuild the relays, which would make sense. I would also imagine the devs saw the problem this would create and came up with an idea that didn't involve everyone being trapped where ME3 left them.

Since the relays could tap into dark energy to extend their reach, perhaps the allied races could study that tech to extend/improve the effectiveness of their FTL drives.

Honestly, it seems to me the devs wrote themselves into some corners they didn't need to in order to tie up the trilogy, but since they have stated a desire to keep producing games in the ME universe, I have to believe they have a way to make those stories possible.


I could grudglingly get on board with the controlled destruction of the relays, but like you say it should have been explained or shown better than it was if this is the case.

As for the rebuilding of the relays in the DLC, we will have to wait and see. But I didn't think we had the know how to build a relay? Plus we would have to rely on other species rebuilding them too. One relay on its own is no good as there is nowhere to jump to.

I dunno, I'm just not sold on it at all and Bioware have a hell of a task to get this to all make sense.

#15210
Caprea

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Holger1405 wrote...

dea_ex_machina wrote...

What? Different? How does the colour of the explosion make the endings "different"? You had to choose between three different options, sure - but this is where the differences end. The cutscene is basically the same, it comes down to the same result, which is, as I said: Normandy crashing, crew crawling out of the wreck, looking at a new world. That's it. No difference there. Where you see the "difference" between the endings is beyond me.


The difference is in the outcome, and the difference is huge.  As I stated before, Bioware should do better in making that clear, and I hope they will with the DLC.

Problem is: The "different" outcomes are not presented as they should be. And since the differences are not shown, you can as well assume they're not there (yet). You cannot assume something's there that isn't shown and that people do not see.

#15211
epicalus

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with an ending as we have it , explaining it won't help , it will fill in some blanks , but ultimately it'll still look like the indoctrination theory , if sheppard wakes up in rubble so.
possible ending

keep in mind i wrote this between 1 am and 3 am so no i'm not giving you a piece of gold.

*Insert indoctrination theory*

Sheppard wakes up amidst the rubbles.
armor scorched but seemingly still intact ( military assets improved shielding)
still weakened from the battle of the mind .
looking around the battlefield .
soldiers everywhere , crashed gunships and rovers blasted to bits.
quickly looking around for his/her squadmates.
But they aren't there .
Hearing over the radio a general order to regroup overpowered by (what ever you call the reapers cries)
looking up past the beam.
harbinger : you could have been usefull sheppard a general in the next cycle.
but now we demand your death.
(more context in the conversation would be better)

harbinger starts firing wildly at sheppard , who's yet waining strenght keeps him/her going .
from cover to cover trying to stay ahead of the attacks.
reaper forces slowly marching upon the area.

skips to cutscene.

the normandy racing across london .
hackett : normandy return to the battle , we need every ship we have if we are going to win this .
its up to hammer to get to the citadel , we all have our part to play .

Joker : sorry Sir , courtmarchall me if you must , if we survive this .
but sheppard is still alive , he/she has beaten the odds too many times to die now.
were going to support hammer .
hackett : *sigh* god speed normandy and good luck.

the situation becomes darker and darker , grabbing weapons between cover.
carefully timing the shots at the reaper ground forces , between harbingers fire.

joker : sheppard plz tell me your still alive down there.
sheppard : joker is that you?
i'm close to the beam , but harbinger and his ground troops have me pinned down .
when can i expect reeinforcements?
joker : were coming up on the area in a few seconds .
EDI power up the main guns.
sheppard , were gonna fire the main guns at harbinger maybe these upgrades will do some damage.

but before the normandy can fire . harbinger turns in its direction at a speed that would rip any alliance ship apart.
and fires at the normandy .
the beam cutting through the shields melting the armor , almost tearing of a wing.
the normandy bugs out .

Joker : sheppard that thing almost cut us to pieces .
we'll try another run , but you'll need to distract it.

the lonely soldier fights as hard as he/she can . trying to keep harbingers attention focussed on him.
shooting down reaper troops along the way .
but the situation still seems hopeless .
then the hammer falls , hammer forces have regrouped and spearhead another attack at the beam .
merc gunships bombarding reaper ground troops from the sky .
hammerheads focussing there fire at harbinger .
(chosen squadmates return to deal with the reaper ground forces)


sheppard : joker it has to be now .

out of nowhere the thanix cannon hits harbinger in the back .
joker throws his hands up with joy , how do you like that .
Rachni burst out of the ground at harbingers tentacles .
climbing there way up .
harbinger does everything in his power to get them off .
ultimately takes to the sky as yet another shot from the normandy blasts off a tentacles.
a severly damaged harbinger heads for space continuesly firing at the ground forces .



skips to the citadel .
on the presidium , at the conduit.
hammer forces pour in securing the site. followed by all your squadmates
the presidium covered with the bodies of humans . harvested for ascension.
(small interaction with chosen squadmates)
short radio contact with c-sec officers fighting reaper forces in the wards .
hammer mobilizes squads to flank the enemy from behind .
bailey cuts in next.
bailey : sheppard thank the maker (god wichever word he uses) you got here in time .
the reapers are pushing C-sec forces deeper into the wards
sheppard : we know . hammer is sending squads out there to help them out.
bailey : sheppard i've got a handfull of survivers at the docks , were hiding in the refuge containers .
and sheppard i've got the only council surviver with me (anyone of the council don't care)
it won't be long until they find us . can you get us out of here.

deside wether to save them or let them die.
chose squadmates to send out or go there yourself .
going yourself ? then send squadmates to the citadel control panel in the council tower. at least to widdle down some reaper forces there.

going yourself with 2 squad mates:
fight your way through the presidium maze of human remains towards an elevator
down to the docks and save the survivers .
in a cutscene bailey gets killed by a marauder while protecting the last member of the council.
short conversation with the last standing member of the council.

(something along the lines of how bailey saved (that member) and how his death has meaning .

followed by escorting the survivers to a save zone .

(add in a few more combat scenes in space and the wards)

mission start : the citadel controls .
fight your way up to the council chambers.
you link up with your teammates who are ducked in cover , timing there shots .
the 5 of you fight your way up the steps and to the control panel .
someone must use the control panel to find a way to use the crusible.
anyone ? the search goes slowly
Tali , the search goes much faster.
protect that person while reaper forces are coming at you from all sides .
its a large zone and theres 4 of you now so it can be strategic and long.

cutscene where that person tell you there seems to be no activation present within the control panel.
this is where you conclude that the crusible is infact a trap from the reapers to bring every ship left in the galaxy into the tentacles of the reapers .
cutscene depending on your war assets . heavy losses , or moderate standoff.
Harbinger enters the citadel (becausse the arms are open , becausse the crusable entered that way)
person who managed the control panel: sheppard if we can get to c-sec headquarters we might be able to activate the citadel defences .
and if we close the arms now , then harbinger is stuck and we can turn every weapon on the inside on harbinger.

mission starts activate the defence systems.

honestly i can't say where c-sec hq is now with all the renovations.
but were fighting our way there .

when arrived you receive word from hammer that they've broken the reaper assault at the wards but that there are more coming .
(from where ? i dunno the citadel is big enough to hide troops)

leaving a part of your team there with c-sec reinforcements you head towards the wards .
where you fight waves of reaper troops controling more of your squadmates .
to seal bulkheads , lay down supressing fire , performing repairs to slow the enemy down .
squad members may die with every choice you made .

leading up to the final .
the guns get activated , but only the guns on the outside .
the citadel starts blasting at the reaper fleet , giving that much more military effectiveness , turning the tide .
harbinger starts shooting at the wards doing massive damage across the wards .
as much on his own troops as the wards civilian population.
engineers start repairing the internal citadel guns .
slowly coming back online and start firing at harbinger .
who in return blasts the guns one by one as they take there shots .
harbinger over time becomes more and more damaged but eventually prevails .

outside the battle becomes more desperate for the reapers as they crash into the united galaxy's ships ,just to bring down there numbers.

now i'm thinking either harbinger opens the arms and the citadel relay to escape with enough other reapers to still be a threat , for future games.
or a keeper activates the relay to send harbinger back to dark space , leaving another mass effect story possible .
or he's been damaged enough to take him out with small arms fire , like we did that human reaper in ME2.
maybe use a car to infiltrade harbinger to destroy it from within.

possible death of sheppard during the bombardment of the wards .
fill in the blanks with your Love interest .
fill in the blanks of how the galaxy starts getting on there feet.
maybe another war with the krogan or geth , these could be a ME4 story
the galaxy is in shambles .
most of your fleet didn't survive .
trillions dead .
seems like a pretty bitter ending to me .
also maybe use liara telling the story to her childeren.
or maybe even wrex or grunt .
instead of an old man and his grankid.


this is just a first draft . reckon i can add onto this over time .
to give more content to this possible ending .
plot holes ? prolly but i'm not gonna flesh them out , not getting paid for it .

#15212
chazfu

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I'm on the fence with the ME franchise right now. I really wanted to see wide ranging effects from the decisions I made. I.e. Shep and Tali open a home for wayward AI's and teach toasters how to Love ending.

But I would also like to see the ME universe continue. I could accept a certain amount of "streamlining" to the impact of my choices, but if it turns out to be a total negation of those choices, I'm done.

I have to believe BW took this into account before changing the scope of the endings, because alienating a big chunk of your fanbase for no reason is pretty dumb on a risk/reward basis.

#15213
chazfu

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dea_ex_machina wrote...

Holger1405 wrote...

dea_ex_machina wrote...

What? Different? How does the colour of the explosion make the endings "different"? You had to choose between three different options, sure - but this is where the differences end. The cutscene is basically the same, it comes down to the same result, which is, as I said: Normandy crashing, crew crawling out of the wreck, looking at a new world. That's it. No difference there. Where you see the "difference" between the endings is beyond me.


The difference is in the outcome, and the difference is huge.  As I stated before, Bioware should do better in making that clear, and I hope they will with the DLC.

Problem is: The "different" outcomes are not presented as they should be. And since the differences are not shown, you can as well assume they're not there (yet). You cannot assume something's there that isn't shown and that people do not see.


That was a big problem with the ending(s). They played up the same-ness of them all, while ignoring the subtle differences. Geth, rachni, and/or quarian prescence, mercs, volus, etc. Hopefully the DLC will emphasise these differences instead of ignore them.

edit: Goodnight all, and I look forward to reading more of what everyone has to say tomorrow.

Modifié par chazfu, 07 avril 2012 - 11:03 .


#15214
garytwine

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After reading the Pax East blogs last night, Mike Gamble admitted Bioware had caused a big problem for themselves by making the players branch out into different narrative. They were unable, by the time they got to ME3, to account for every decision. There were just too many variables. And then, if this carried on into a future game, it would be even worse of a problem it seems. Drastically different endings would basically need a full game each worth of content to cater for them.

So, they gave us one ending really and it stood out starkly as just not fitting in place as it should of. Because they never planned how it would end. Not really. They reacted to the problem they caused for themselves. Only one of the 3 same same but different endings can be canon. And so, because they gave us so much choice before, but had to have a definitive end to allow for the possibility of a definitive future game (if they decide to go that route).

Modifié par garytwine, 07 avril 2012 - 11:05 .


#15215
Norrin_Radd

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Leem_0001 wrote...

Norrin_Radd wrote...

StillOverrated wrote...

chemiclord wrote...

I'm sorry. We clearly disagree on this point. I do not see the "god from the machine" you do. I do not see any particular element of deus ex machina in this character.  If you wish to try and explain what I missed, I invite you to do so.

Look, even if you don't see it as a deus ex machina, the thing is essentially a Reaper off button that comes out of nowhere and just hands Shepard three different suicide options. Not only does it negate everythig you've done so far it arguably negates Shepard as the protagonist. He/she didn't win by his/her own hand. He/she won because he/she was handed a Reaper off-button that somehow appeared there after Shepard enters the room. In the end, the selling point of the game, the thing that made people buy it and the one thing that set it apart from other RPGs, is no more.

Also, "Yeah, I control the Reapers but somehow I can't control them after you enter the room, so you'll have to sacrifice yourself to make them go away. Self-sacrifice makes the story deep, right?"


It doesn't come out of no where. You spent the whole game making sure it got built. The Crucible was provided as a means to ending the cycle, by the people who created the cycle. Why else would the Citadel be the key to using it? The Citadel, The Reapers, The Mass Relays, The Crucible, and the Catalyst are all provided by the creators of the cycle. Until a cycle can actually implement the Crucible, like Shepard did, the cycle will continue as it always has.

The only way to build the Crucible is to break the pattern all cycles resemble, something Shepard, and your "Choices" did quite well. No matter what, your choices get you to the Crucible at the end, but Shepard is the only one prepard to use it. The Catalyst can't. From what I gathered, it was a really advanced form of a Citadel VI. One prepared to walk any mortal who makes it to the Crucible through the steps of starting a new cycle.

A cycle can end in 1 of two ways.

1. The Reapers annihilate all advanced life. 
2. You use the Crucible

At the end of the game, you are witness to the end and beginning of a new cycle. It just so happens that because of Shepard, this cycle has ended with the Crucible, for the first time ever. It only makes sense that the Creators of the Reapers made the Crucible, because to use it, means to destroy every Mass Relay.

I don't understand how this is anything but a triumphant ending. You bore witness to the end and the beginning a cycle. One manwoman made it happen. That's absolutely bad ass!

I don't understand why people think there are other ways for this scenario to even end? You think Shepard is going to live? You think people will just continue using Reaper Relays and Citadel tech after the war was won? That whole thing would make no sense. You guys make no sense. It's time for this cycle to break free of the paths the Reapers set for it. It is truly time for the Mass Effect universe to become a sci-fi dynasty.

Instead of crying over the ending, none of you are thinking, for even a second, how this version of the ending will play out. Everything will be fine, and Shepard is a galactic hero. Every ME game from this point on will refer to him as the one person who ended the reaper cycle. The species will communicate through Quantum Entanglers, and united they will find a way to build their own Mass Relays and a new Citadel. It's got awesome written all over it.

It would be goofy if Shepard was alive, and he was just walking around after. "Oh, hey guys. yeah, I'm Shepard, saviour of the universe. No big". "Hey, how do the Mass Relays work?" "No idea, those Reapers sure were smart." Come on.


Why would it be goofy if Shepard was alive? And why in God's name would he talk like that? Lol, talk about being obtuse.

The Starchild on the Citadel was a VI? But that is not stated. So are you saying a VI created an AI (the Reapers) and controlled them?

And can I ask why it makes no sense to continue using the Relays and Citadel after the Reapers are gone? What difference does the Reapers being around have to do with it. Relays are basically jump gates built buy a different species. Didn't stop anyone using them for 50,000 prior to this point. If you boil it down, right down, to basics, do you use technology from overseas? I bet you do. What difference does it make if it is from another country? Don't you see the original theme of Mass Effect represents the different people of Earth today and how they should work together?

Anyway, I do repect your opinion, but you are being a little obtuse in even trying to understand why people hate it. Simple fact is they disregard good storytelling techniques. Introducing a major character and theme at the resolution, using Dues Ex Machina logic, having none of the previous choices really matter as you are still stuck with a choice of 3 coloured endings, the vastly DIFFERENT endings we were promised and were expecting. The fact that ME lore states that if a Mass Relay is destroyed then the solar system it is in is destroyed too. That means earth, Tuchanak, all major systems are gone. The choices between Geth and Quarians wer for naught as the Quarians, and the Flotilla are destroyed (or stuck at Earth if space magic takes over and the systems are somehow not destroyed).

So the biggest three issues would be, I think: Lack of previous choices mattering (like we were told they would), lack of different endings and outcomes (like we were promised), and lack of logic and good storytelling used in the endings (which, as storytellers, is Bioware's job to provide).

Bioware wanted to push the envelope with this series, buy making all these hard choices matter and count, and up until the end they were on course for this. ME could have been a landmark in storytelling in videogames, putting it well and truely on the map as a viable medium to tell some of the most amazing stories, by playing to the mediums strengths. They missed the chance. In fact, they abandoned the series theme right at the very end. it was about people of different creed's and beliefs (represented by different species here) putting aside their differences and past confilcts and coming together as one. That was totally lost in the ending where it was flipped to Organics Vs Synthetics. And the choices at the end (if you can call them that) had no logic from the previous build up. You can either control synthetic life (never shown as a good thing), destroy it (never shown as a good thing - Geth and EDI) or combine the two (never shown as a good thing - look at Saren). Where was the choice to co-exist? Co-existance was the THEME OF THE WHOLE SERIES.

The Catalyst could very easily be a VI designed to interact with anyone who made it that far. EXACTLY the same as Vigil was a Prothean VI to help anyone who eventually got to Ilos. The Catalyst does not profess to be anything more or less (that I can recall) so I think assuming it was a final fail safe for any mortal on the verge of using the crucible doesn't seem far fetched. I mean, VIs are really common in the ME universe. Again, never stated, but, is it that hard to believe?

As for the conflict at the end. I agree, some of the catalyst dialog seems a little lack luster. But I can also see this dialog as being vague in the same way the Reaper dialog with Sovereign and the Reaper on Rannoch were also vague. Sovereign says they come from a plain of existence beyond Shepard's comprehension (paraphrasing), but nothing is ever explained about that. I am deeply curious about why the cycle had to be implemented in the first place. What happens if things go too far? Is it a technological singularity? Has this happened in the past, that nearly obliterated the galaxy? What could possibly be so enormous that the Reapers deem it unfathomable to organics? What if they are actually right?

What if organics carrying on the way they are (without Reaper intervention) could actually lead to some galactic catastrophy? I stated about 30 pages back one such catastrophy in the "Entropy Theory", which ultimates deals with the Heat Death of the universe(http://en.wikipedia....of_the_universe). That is one such event that would have galactic, and even universal consequences. Sounds like something worth creating a cycle for, anyway. But that's just an example. It could all just start with the simple building of AI, and snowball from there.

Anyway, about the idea of Shepard being alive in future ME games. I don't see how it would be a possibility from a technological standpoint of BioWare, to still be able to carry on a contextual universe, that still incorporates everyone's different choices. Imagine if Star Trek had to write two completely different universes. One where Romulans rule, and one where the Federation rules, based on people's choices. It would be a nightmare to have to create, and carry on. I think it was even a nightmare for them to do this for just these 3 Mass Effect games. I think now, they can start to build on their Sci Fi Dynasty. To do that, though, they need to finally have a piece of story that they can say is certain. The Relays are gone, the Citadel is gone. Shepard is gone. Go.

I think Mass Effect was miss interpretted as a series where your choices will eventually affect the outcome of the trilogy. I think the choices you make more or less allow you to role play, and carry forward nuances of your character. The reason I think that, is because in the face of the Reaper threat, the only way for the threat to be as real and devastating as it is, is for there to be no difference what choices you've made. Nothing you can do will stop the Reapers phyisically, and there is a reason.

Because you have developed along the path they have chosen. There was never anything you could do to win the war with the reapers because you have already followed their path. And every species in the galaxy has built their entire civilization relying on their relays, and their citadel. Every species is at a level of evolution exactly as planned. All the patterns repeat, and all the events unfold like they have for every cycle prior.

This is why I think it makes no sense for the species in the galaxy to openly welcome the use of the Reapers' Mass Relays, and the Citadel, knowing why they were created. They were created to prevent life from ever achieving anything beyond. They are basically like taking the Prime Directive, and saying, "no, screw it! You will develop how we choose you to. And anything that would have been unique to you, is now altered due to our influence"

If the Crucible were designed by the same original creators of the Reapers, as a galactic "OFF" button, then there is no reason to assume that they are detonating the same way they did when an asteroid collided with one in The Arrival DLC. The ending imagery was far to vague to assume explosions were happening. And if those were explosions, you'd probably see pieces of the galaxy shift around and morph with the sudden change in gravity and what not. I think it's safer to assume that the technology people refer to as "Space Magic" is no different than the reason Mass Relays work in the first place. No one knows how they actually work, or they would build their own. Is it also too hard to assume the relays can send shut down and deactivate messages to eachother?

Again, all of this is just my own speculation. But I feel like most people are too ready to yell about the ending, without thinking about how this really doesn't have a bad effect on the universe. It breaks my heart to see so many ME fans having such a hard time with the ending, when it is actually awesome, In theory. The presentation could use work, I grant you that.

Mass Effect 3 ended with a new cycle beginning. Shepard was the single witness and the actual catalyst of the next stage in evolution. A stage no other cycle has seen, or experienced. It's bad ass, I tell you!

Modifié par Norrin_Radd, 07 avril 2012 - 11:10 .


#15216
pacientK

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I used to love ME, then i took the ending to the brain.

#15217
dweomer

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chazfu wrote...


I'm on the fence with the ME franchise right now. I really wanted to see wide ranging effects from the decisions I made. I.e. Shep and Tali open a home for wayward AI's and teach toasters how to Love ending.

But I would also like to see the ME universe continue. I could accept a certain amount of "streamlining" to the impact of my choices, but if it turns out to be a total negation of those choices, I'm done.

I have to believe BW took this into account before changing the scope of the endings, because alienating a big chunk of your fanbase for no reason is pretty dumb on a risk/reward basis.


I think you will see two kinds of ME games possibly made in the future.  One would be a series of prequels, which, of course, do not depend on your choices and also have to tie everything up to present ME1 as we know it.  No gouda.

The other will be ME games in the future, but they will be set in the next cycle, thousands and thousands of years in the future most likely.  This will allow them to use the original ME series as source material for a new codex in a more or less 'new' ME universe.

Either way, our choices in ME1/2/3 are not going to have huge effects on future games.  Too messy for the developers really.

#15218
Reorte

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Zerox Z21 wrote...

Does EDI ever turn up in the Normandy crash with this ending? Because if she doesn't then that kinda screws this theory. Otherwise doesn't sound too bad.

You only see a small number of crew members anyway. If you don't see EDI then she's either dead or just not one of the crewmembers that you see. It's possible that it's being deliberately ambiguous (after all the whole point of the ending seems to be to raise as many questions as possible instead of answering them).

I don't buy the "want a static environment for the next game" argument. Having the ridiculous synthesis ending in there renders that pretty much impossible. Anyway, I'd be happy if any future games simply picked one of the possible outcomes and ran with that. That's an acceptable concession to it being impractical to accommodate all the possible choices. Not all future games even need to assume the same outcome - there's a lot of room for creative freedom that way.

#15219
Reorte

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pacientK wrote...

I used to love ME, then i took the ending to the brain.

I really shouldn't have laughed at that considering how that meme has been so overdone but I did :lol:

#15220
dweomer

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garytwine wrote...

After reading the Pax East blogs last night, Mike Gamble admitted Bioware had caused a big problem for themselves by making the players branch out into different narrative. They were unable, by the time they got to ME3, to account for every decision. There were just too many variables. And then, if this carried on into a future game, it would be even worse of a problem it seems. Drastically different endings would basically need a full game each worth of content to cater for them.

So, they gave us one ending really and it stood out starkly as just not fitting in place as it should of. Because they never planned how it would end. Not really. They reacted to the problem they caused for themselves. Only one of the 3 same same but different endings can be canon. And so, because they gave us so much choice before, but had to have a definitive end to allow for the possibility of a definitive future game (if they decide to go that route).


It seems they could have accomplished both goals, by having your choices determine which boss you fought at the end, the course through the combat area available to get there, possibly mini-games to get through a section if you made this or that choice, having different paragon/renegade triggers available, etc.

Right now the final mission seems pretty on-tracks, no?

#15221
Gistnik

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Hello! here is my feedback
I think that one of the "extended scenes" could be like that:
When you are shooted down by Harbinger and before you "wake up" you see the Normandy attacking Harbinger and distracting him. During that, you squadmates are rescued by a shuttle, forced to leave you because they think you are dead (a "nooo I will not leave him/her" scene protagoniced by your LI could be fine) . After that, Harbinger stop shooting and begins to pursuit the Normandy. During the fly, the Shuttle go into the Normandy and leave Earth with Harby behind them.
Then you "wake up" and go to the beam. (meeting marauder Shields of course)
Another extended scene could be a final good bye to your squad when Hackett tries to speak to you when TIM is dead.
Sorry for my english ;)

#15222
marukodesu

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I've just finished ME3.
I had already heard about the uproar regarding the ending, so I was expecting something hard to bear (such a painfully open ending, eg credits roll before the beginning of the final assault).
Instead, I witnessed an ending that couldn't have been any more perfect. The synthesis path is the actual, proper ending of this magnificent saga, the final stage of evolution reached through the sacrifice of the peak of any living being, Commander Shepard that is. It's downright amazing, and so moving. I can't really understand all the harsh critics.
I did felt a huge void after that. I can't believe the Mass Effect saga is over. I already miss it. Badly.

Modifié par marukodesu, 07 avril 2012 - 11:31 .


#15223
ba0987

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I have a feeling that this DLC could suck... Potentially it could just be a quick set of suck ass cut scenes designed to 'answer' our questions along the line of:

How did Anderson get on the citadel unharmed?
Cut scene: they show shepard walking into the beam from andersons point of view and then show anderson running in too...

How did the crew get on the normandy?
Cut scene: crew getting on the Normandy or in a Kodaik...

Etc etc

#15224
garytwine

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ba0987 wrote...

I have a feeling that this DLC could suck... Potentially it could just be a quick set of suck ass cut scenes designed to 'answer' our questions along the line of:

How did Anderson get on the citadel unharmed?
Cut scene: they show shepard walking into the beam from andersons point of view and then show anderson running in too...

How did the crew get on the normandy?
Cut scene: crew getting on the Normandy or in a Kodaik...

Etc etc


Well, they did put the word "personalised" in their press release. I thought this might mean that it depends which key characters survived and what your EMS is at. So, hopefully, the epilogue cinematics at least will be based around your actions throughout the game to some degree. Nothing that will affect the ending of course. Just 'after the fact' kind of stuff.

#15225
Caprea

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ba0987 wrote...

I have a feeling that this DLC could suck... Potentially it could just be a quick set of suck ass cut scenes designed to 'answer' our questions along the line of:

How did Anderson get on the citadel unharmed?
Cut scene: they show shepard walking into the beam from andersons point of view and then show anderson running in too...

How did the crew get on the normandy?
Cut scene: crew getting on the Normandy or in a Kodaik...

Etc etc

Which would basically mean putting a cherry on top of a pile of rubbish, considering the huge plotholes the ending left. If it is indeed salvageable (and I'm not saying it is), then BioWare will have a hell of a job to do to convince the fans. Or at least some of them. But we'll see how all that turns out soon enough.