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On the Mass Effect 3 endings. Yes, we are listening.


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#15226
darkway1

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ba0987 wrote...

I have a feeling that this DLC could suck... Potentially it could just be a quick set of suck ass cut scenes designed to 'answer' our questions along the line of:

How did Anderson get on the citadel unharmed?
Cut scene: they show shepard walking into the beam from andersons point of view and then show anderson running in too...

How did the crew get on the normandy?
Cut scene: crew getting on the Normandy or in a Kodaik...

Etc etc


I think the DLC will simply clarify the present ending,for example are the mass relay's now gone?Regardless of what people want from the ending Bioware has actually left the Mass universe pretty messed up,so the DLC will act to setup an enviroment that will work for the next Mass game......Bioware really needs to sit down and explain the consequences of Shepards choices,endings A,B or C change everything in the Mass universe.

#15227
Namz89

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...if you are listening Bioware...you're not very good at understanding your fanbase.

#15228
XqctaX

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I want patrik weekes to write the extended end DLC.
I have no trust in Mac or Casey and dont want them to get near it!:ph34r:

Modifié par XqctaX, 07 avril 2012 - 12:15 .


#15229
WazzuMan

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 Shepard's squad would never abandon him/her or the fight. The Normandy crash scene needs to be changed/replaced altogether so that it reflects exactly on how the characters would react and behave. Plus perhaps a proper scene for if Shepard survives and reunites with his/her crew and lover. If Shepard dies (which is unfortunately is the probable outcome) you could probably have a memorial scene with Joker or Hackett giving a speech which may even reflect on Shepard's choices and attitude (paragon or renegade). If you want to defend your artistic integrity then do it smart and take full advantage of this opportunity.

Modifié par WazzuMan, 07 avril 2012 - 01:05 .


#15230
Guest_TerminatorGuy22_*

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Shepard's story arc should have ended differently.
~Relays are not destroyed.
~Shepard lives the rest of his/her life with LI on LI home world and has a family.
~See Galaxy rebuilding from Reaper war.
~Choices should have mattered and had a greater impact.
~New Galactic Government.
~New Citadel.
~Post Reaper War.
~Shepard's squad mates, friends not scattered among the stars.
~Should have ended in a way which Post Mass Effect 3 story/content/future games is very possible.

There should have been more content in Mass Effect 3.
~Love Interest Missions.
~Missions specific for Shepard pertains to background.
~When Admiral Hackett boards the Normandy Shepard's mother should have been with him.
~Toombs.
~Retake Omega.

Overall a fantastic job. Bring on the next game or trilogy!!

#15231
Eryri

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Several people have made the point that the Mass Relays could have been destroyed in a "controlled" explosion that caused minimal damage to their host systems, as opposed to the catastrophic explosion that occured in the Arrival DLC for ME2. That may well be, but it wasn't explicitly stated or even suggested by anything in the game.

It also runs into problems due to a little thing called the inverse square law - http://en.wikipedia....erse-square_law. I may be getting this wrong as I'm just a humble geek, not a physicist, but this basically states that the intensity of radiation decreases with the square of the distance from its source. It can be summarised with the following equation.

Intensity of radiation at a point = Power at source / 4 x π x Distance squared
or
I = P/4 x π x R x R

As the relays blow up, we cut to a viewpoint outside the galaxy. Lets say this point is 20,000 lightyears outside the disc (I'm just guessing the distance, I'm not an astronomer). We clearly see the relays blow up one after the other with their distinctive blue, green or red flashes depending on your personal preference. These flashes appear pretty bright, even from our viewpoint 20,000 light years outside the galaxy.

Please correct me if I'm wrong, but doesn't this mean that if we were to be in a sytem only 1 light year or less from an exploding relay, then the explosion would appear 20,000 x 20,000 = 400,000,000 times brighter? This would seem to be one heck of a bang. Enough to cause massive devastation to any planets unfortunate enough to be nearby. Including Earth.

I realise that the shot of the galaxy from outside could be considered artistic license, as after all, if we were 20,000 light years away, we wouldn't see the relays explode until 20,000 years later. We'd then have to jump 20,000 years back into the past to see Joker trying to outrun the blast in the Normandy. I just thought I'd add one more nitpick to the growing pile.

Modifié par Eryri, 07 avril 2012 - 02:49 .


#15232
dweomer

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The opening screen for ME3 was awesome, and the tone that plays when you hit start was perfect. Really presages the events to unfold in the game.

#15233
alcatan

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After reading bioware's statement about the new end dlc, they have completely ignored 600+ pages of comments by the fans in only this thread not to mention all the other polls, threads etc.
I was waiting to see bioware's response before buying an N7 t-shirt, hoody and cup and a liara t-shirt, but I won't be now.
I will continue to play the MP of ME3 as I do like it but bioware have had their last dime from me.

#15234
Big-Gilis

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The endings are really really sad and unfullfilling to those who played all 3 games and came to care about the characters. :(

No matter what happens, Sheppard dies and his/her best friends are many light-years far from him/her, trapped forever in some unknown planet. And what they were doing aboard Normandy in the first place?! As far i remember, except for Joker all of them were together Sheppard and Anderson in the preparations for the atack to take back the Citadel, NOT IN THE NORMANDY.

As for all those people/races we helped during the 3 games, on Citadel or some other planet, all they died or will be forever far from their home. Without the mass relays the krogans will never make it to Tuchanka, the quarians or geths got back their planet but will never go back there. The same goes for the turians, asaris or whatever race who was helping to take back Earth. They will be forever trapped in the Sol System. THEY LOST EVERYTHING.

And we can't forget what happened when Sheppard destroyed one Mass Relay in the ARRIVAL DLC. If all the Mass Relays were destroyed, them ALL THE STAR SYSTEMS WITH ONE MASS RELAY WERE DESTROYED TOO!!  So, in short, at the end THE REAPERS WON, not the humanity, not their allies. :alien:

I wanted my "MARRIAGE, OLD AGE AND LOT OF LITTLE BLUE CHILDREN" Ending! :wub: Or Little Half-Quarian/Turian/Perfect human/Super-biotic/Super-soldier Children. They/We earned that!!

Or, depending of the love interest, if Sheppard had to die no matter what, at least i wanted to see a better LEGACY ending, showing his/her (latest) love interest with his/her born/adopted kid(s) telling him/her/them about how Sheppard saved them all, instead some unknown stargazer.

Modifié par Big-Gilis, 07 avril 2012 - 12:40 .


#15235
Jeebus1986

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Best case scenario for the extended cut DLC
It turns out that Shepard has been unconscious since harbingers beam hit, he wakes up, kicks ass, and saves the galaxy the way he should have the first time.

Second best case scenario
We need,

a bit showing why Joker was leaving the system, and why he has your squad on board. If he rescues them mid battle then we need to see that, and the reason for it.

a bit saying that the relay explosions are not killing everyone like the one in arrival did.

a bit explaining what the “God Child” is. I hate when SciFi and fantasy mix without a good explanation behind it. Why do you have power over things in the way that you do? Are you an actual God? Are you the citadel’s AI? Are you connected to the keeper species in some way? are you just choosing to appear as the child Shepard has been dreaming about, or are you connected to the dreams? Why are you giving me this choice? Especially when one of the choices involves killing you. That entire conversation needs to be re done. The way it is at the moment is just absurd.

a bit showing Shepard dead (or a funeral) if he dies, and living if he lives. People say that the only way for him to live is to choose to kill reapers and also have a decent EMS, but for all we know he survives every ending (in some form) and we just don’t get to see a gasping breath scene.

Fix what is broken before even thinking about adding to it.

Worst case scenario.
The opposite of above. Current content stays as it is (plot holes included), but with more scenes added to the end. That would be like asking for a plate of fish instead of a plate of crap. Then being given the crap again before someone uses a fish to slap you in the face saying, “but that’s what you asked for.”

BioWare employees are not stupid. They can see how bad it is as it stands. They just can’t say so publicly. Also scrapping and redoing the ending from scratch was never a viable possibility, as they can’t really invalidate content that is already in public use. The ending as it is just SHOULD NEVER HAVE BEEN RELEASED.

#15236
AllThatJazz

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 The fan-made 'Unofficial Epilogue Generator' is really rather nice. It contains a fair number of variations dependent on the player's EMS score and decisions made during the game and in ME2, and is (I think) the sort of thing that would make many people happy with the Extended Cut DLC without going down the route of getting rid of Starchild (yes, I think we understand that you are not going to do this :)). I admit that I would love an epilogue that suggests (or outright tells me!) that Shep is reunited with friends and LI.

One thing, though. Please do not make Shep's survival (implied or otherwise) dependent on multiplayer, as it currently is. I don't play MP - and while this may change in the future, I don't want to be forced into playing MP just to have my Shepard survive the events of the game. I've had to watch the Shep breathes easter egg on YouTube because I can only get 3600 or so EMS in singleplayer. 

#15237
chevyguy87

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I for one am not angry nor will I boycott Bioware/EA but I will remain on the fence regarding this DLC. I will download it (after all it is FREE). If Bioware is half the company I think they are then maybe this DLC won't be as terrible as people are making it sound.

#15238
darkway1

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Folks,lets face facts....to produce an fitting ending just ain't ever going to happen....it's going to cost way to much time and money to be worth doing for Bioware,if they couldn't see issues with the ending while game production was in full swing,then they certainly won't give any new idea's the time of day now.
Now that Mass is done and dusted the press is already starting to pick up on Dragonage3 news....and so the cycle continues.

#15239
Jeebus1986

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Problems with the ending aside, ME3 is an amazing game. The best in the series, and that is high praise indeed. I just hope that whoever writes the DLC is prepared to do it properly.

#15240
AkaXan

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darkway1 wrote...

ba0987 wrote...

I have a feeling that this DLC could suck... Potentially it could just be a quick set of suck ass cut scenes designed to 'answer' our questions along the line of:

How did Anderson get on the citadel unharmed?
Cut scene: they show shepard walking into the beam from andersons point of view and then show anderson running in too...

How did the crew get on the normandy?
Cut scene: crew getting on the Normandy or in a Kodaik...

Etc etc


I think the DLC will simply clarify the present ending,for example are the mass relay's now gone?Regardless of what people want from the ending Bioware has actually left the Mass universe pretty messed up,so the DLC will act to setup an enviroment that will work for the next Mass game......Bioware really needs to sit down and explain the consequences of Shepards choices,endings A,B or C change everything in the Mass universe.


Probelm is that clarification dose nothing to alter the truly broken endings. The A, B, C endings are so badly writen that they dont even work on a basic level and make so many rookie story telling mistakes, that brake the games own internal lore and logic that Bioware set up throughtout the ME series. Never mind that Bioware constantly said that Mass Effect was a series that player choice mattered, that to give the player a redundant A, B or C type end was never an option (Casy Hudsons words) but thats what we got. Maybe if the A, B or C endings actually made sense, actually worked on a basic story telling/writing level and didnt betray a lot of what mass effect was about, this mess wouldnt be happening, but it is.


Given Biowares lies and attitude towards its fans/customers I strongly belive that it was always thier intention to sell back the real ending as DLC as the set up for a new series in the ME Universe. Bioware just thought fans/customers would lap it up and never call them on what is clearly half assed work.

Lets be honest, dose anybody really want to invest thier time and money buying new games or DLC from Bioware after they have shown, they dont give a damn what fans/customers think or feel and will lie, even brake their word when it suits.

Just look at PAX, the questions were clearly vetted by Bioware. It was all carefully played out with Bioware answering questtions that never touch on the ending. Bioware staff just smiled and ignored it all. One look at this thread or the polls wouls give you an idea of the kind of questions that real fans would have asked.

#15241
Terror_K

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Jeebus1986 wrote...

Problems with the ending aside, ME3 is an amazing game. The best in the series, and that is high praise indeed. I just hope that whoever writes the DLC is prepared to do it properly.


I still just don't get how people can say this. I really can't. Not with the complete lack of decisions and dialogue choices, the overall linearity of the storyline and mission structure, the clumsy and tedious way both the Normandy and Citadel were handled, the sheer amount of autodialogue, the way 90% of the time your crew suffered Zaeed/Kasumi syndrome and (overall) the fact that ME3 railroaded you and your decisions were absolutely meaningless, with even more weak substitutions, trivialising and sweeping under the rug than ME2 had.

I didn't agree with people who preferred ME2, but I could at least understand why. With ME3 I just can't... it's like they reduced all the key things that made Mass Effect great at the expense of finally nailing down the combat and level design. I love that they finally got this aspect right, but it wasn't worth sacrificing what should be the key focus and gameplay aspects of the series: player choice and dialogue. Even without the endings, playing ME3 made me feel like I'd completely wasted 6-7 years of my life in the other two games. So many playthroughs reduced to nothing, because every playthrough is 90% the same in the final part. The endings were just bitter icing on an already sour cake.

Modifié par Terror_K, 07 avril 2012 - 12:53 .


#15242
xcomcmdr

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AkaXan wrote...

Probelm is that clarification dose nothing to alter the truly broken endings. The A, B, C endings are so badly writen that they dont even work on a basic level and make so many rookie story telling mistakes, that brake the games own internal lore and logic that Bioware set up throughtout the ME series. Never mind that Bioware constantly said that Mass Effect was a series that player choice mattered, that to give the player a redundant A, B or C type end was never an option (Casy Hudsons words) but thats what we got. Maybe if the A, B or C endings actually made sense, actually worked on a basic story telling/writing level and didnt betray a lot of what mass effect was about, this mess wouldnt be happening, but it is.


What is the most annoying to me is that each choice is horrible.
A : Kill the Geth and EDI ("but hey, the Reapers are destroyed too." I don't CARE!)
B: Merge with the Reapers (WAT ?!)
C : Control the Reapers (WAT ?!)

#15243
Jeebus1986

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Terror_K wrote...

Jeebus1986 wrote...

Problems with the ending aside, ME3 is an amazing game. The best in the series, and that is high praise indeed. I just hope that whoever writes the DLC is prepared to do it properly.


I still just don't get how people can say this. I really can't. Not with the complete lack of decisions and dialogue choices, the overall linearity of the storyline and mission structure, the clumsy and tedious way both the Normandy and Citadel were handled, the sheer amount of autodialogue, the way 90% of the time your crew suffered Zaeed/Kasumi syndrome and (overall) the fact that ME3 railroaded you and your decisions were absolutely meaningless, with even more weak substitutions, trivialising and sweeping under the rug than ME2 had.

I didn't agree with people who preferred ME2, but I could at least understand why. With ME3 I just can't... it's like they reduced all the key things that made Mass Effect great at the expense of finally nailing down the combat and level design. I love that they finally got this aspect right, but it wasn't worth sacrificing what should be the key focus and gameplay aspects of the series: player choice and dialogue. Even without the endings, playing ME3 made me feel like I'd completely wasted 6-7 years of my life in the other two games. So many playthroughs reduced to nothing, because every playthrough is 90% the same in the final part. The endings were just bitter icing on an already sour cake.


It's all opinion, and for me it is a close run thing between all 3 titles. For combat I prefer ME2 (I think ME3 secrifices the solo combat system from ME2 in order to make it work as multiplayer) For main plot I think ME1 wins, but for character plotlines I prefer ME3 Prety much everything with Tali, Garrus and Wrex in ME3 is just really well done. But then ME3 has an unfair advantage, as it gets ti build off a world, story and set of characters that have been so well established in the first two games.

#15244
jettymasher

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What I come away from everything- Mass Effect 3's ending, Bioware's PR stunt, and now the Extended Cut announcements- with is this: Bioware right now is not the company it used to be.

Edited for brevity and because my Kindle Fire is mean.

Modifié par jettymasher, 07 avril 2012 - 01:43 .


#15245
Caprea

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Big-Gilis wrote...

The endings are really really sad and unfullfilling to those who played all 3 games and came to care about the characters.

<Snip>

And we can't forget what happened when Sheppard destroyed one Mass Relay in the ARRIVAL DLC. If all the Mass Relays were destroyed, them ALL THE STAR SYSTEMS WITH ONE MASS RELAY WERE DESTROYED TOO!!  So, in short, at the end THE REAPERS WON, not the humanity, not their allies.

<Snip>


I whole-heartedly agree with you and everything you said. Besides, blowing up all the mass relays would not only mean that the Reapers win, but also that Shepard commited overall genocide and killed more people than the Reapers in their best cycle. :o
I wonder how BioWare is going to pull this one off in the coming DLC, amongst the other huge plotholes.

#15246
Fihtengolz

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And I don't really uderstand, where the Normandy was flying through the mass relay. This ship was in frontline in the battle for earth. And it's trully sad, that your decisions in ME1-ME3 don't influence on the endings.
Well, I have a big desire to play in the first and the second chapter, but not in the third, cause the endings are the same and obscure. This awesome story didn't end as epic cinema. It ends like... drunken anecdote.

Modifié par Fihtengolz, 07 avril 2012 - 01:41 .


#15247
epicalus

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#15248
DerrilX

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So they have really messed it up huh? All the indoctrination hopes have died.

I really don't give a damn if Shep. dies or not. I don't need a positive ending! Let's face it, the Reapers are a massive threat, survival was no priority.
However, as an artist I would be ashamed, if I finished MY story and closed my eyes before all the logical gaps I created. I couldn't be proud of that. And to their freedom as - so called - artists to end the story the way they wanted, with NO ONE having the right to demand a change, because, as some other developers proclaimed, nobody would demand a change in Harry Potter, let's be realistic:

IF the one enemy over 7 books during the Harry Potter series, who is displayed as the greatest threat ever, simply died of a heart attack in the last book without a final confrontation ... well you can BET people would go on rampage. The Reason WHY this would never happen is that Joane K. Rowlning created a story for her kids and for herself and it was something She wanted to end great.

Bioware people sat in the office around 2005 and probably started Mass Effect with the sentence: "Hey writers, what do you think would be a good setting and a good story that could get people to buy a game?"

This extended cut shows it, you have developed the story and may love the universe you created! In the end however, you created it to make money or to give your fans a good game. Now you argue, that what you created is not for the fans to judge ... and that is why you can live with an ending every teacher would give you a C for, for overhasted and unlogical ending.

I'd like to stress that point with another Harry potter metaphor. What would you think if in the final book every character wetn out for full war against Voldemort and his evil allies and after the final confrontation of Harry and Voldemort every character is sitting in their home, getting a phone call from Harry: "Hey folks everything is over now. By the way, were have you been, one second we were standing side by side, now I must find out you went home, how can that even be?" getting the answer straight from Hermine: "Well Harry this is considered art, you know" and Harry repsonding "I understand".

I should write a book, make the setting and story epic and end it like this to have something I could really be proud of. The only question is, if people would agree to this, would they be smart enough to even READ?

Thank you Bioware for beeing such proud disappointers. I'm just so sad that there is nothing we can do. No offense by the way, every other thing you did was great, expect for Dragon Age 2.

#15249
Xellith

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OK dev team.  Let me get this right.  There are THREE possibilities currently.

1. Its all a dream.  Shepard got knocked out by Harbingers Beam.  You are planning content AFTER the current so called "ending" of ME3.  This ending will involve Shepard waking up and then having a REAL ending.

2. Its indoctrination.  Shepard got knocked out by Harbingers Beam.  You are planning content AFTER the current so called "ending of ME3.  This ending will involve shepard either falling for the Reapers tricks and becoming fully indoctrinated or involve Shepard breaking free of the indoctrination.  Endings for either are laid at our feet.

3.  We really do wake up after being hit by Harbingers Beam.  We walk through the citadel and witness a bunch of stuff that confuses us.  We get lifted up by the magical elevator of light and talk to an AI kid who is the equivalent of Hitler and we do whatever he says without questioning him and then kill ourselves to unlock the ending.

Is that right?  Are they the only three options?  You expect my shepard and many others to believe that we walked through hell to meet a kid Hitler that gives us only THREE options and we cant tell him to go get lost?  Is that what you want us to believe?

Either you guys are very smart by using option 1 or 2 or ran out of ideas or just think we are really dumb.  Im sorry if this comes accross as unconstructive of you.  But I honestly feel like you guys are insulting us with these endings if option 3 turns out to be true.  Im hoping that you guys are as smart as I think you are but Ive got many people saying I'm giving you guys too much credit.

A special option 4 where you gave us those endings to try and indoctrinate us in real life would be neat if it was true.  But I doubt that anymore since its been so long now and we have yet to have "clarification" of the endings - something that was promised by the ME3 forum mods that we would be getting after more people completed the game.

Either way. If you really expect that MY shepard would just walk into a room with the leader of an enemy that wants to ethnically cleanse the galaxy of all advanced life because of nonsensical circular logic and that I'm just going to do his bidding. That just isnt EVER gonna happen.

What happened to those 16 endings we were promised?  Instead we get 3?  All VERY similar?

Image IPB

We get THREE endings. Your choices are not represented in the endings. We need our choices to matter.  This was what was promised. We arnt being unreasonable. We just want what YOU guys PROMISED we were getting before we commited to buying the damn game.

Image IPB

You guys even told us that you could do something special with the ending to ME3 since the plot lines didnt have to be tied back together again. This was what YOU guys said.  Its possible you have some extra end game content planned set AFTER the current ending based on your Blue Green Red choice.  But as it stands - we have very little faith in you and we need you to just come out and tell us what the deal is.

casey hudson said:

“Yeah, and I’d say much more so, because we have the ability to
build the endings out in a way that we don’t have to worry about
eventually tying them back together somewhere. This story arc is
coming to an end with this game. That means the endings can be a lot
more different. At this point we’re taking into account so many
decisions that you’ve made as a player and reflecting a lot of that
stuff. It’s not even in any way like the traditional game endings,
where you can say how many endings there are or whether you got
ending A, B, or C.....The endings have a lot more sophistication and
variety in them.”


You compromised your artistic integrity in the eyes of many by making promises as to the content we were purchasing and then giving us something completely different.  Its hurtful.  Many of the people swearing off your products now are people who have been buying your games since Baulders gate.

You get things like this:

Mac Walters said:

“The presence of the Rachni] has huge consequences in Mass
Effect 3. Even just in the final battle with the Reapers.”


Have we even had the final battle with the reapers yet?  Im still waiting on this.

Did you lie to us?  Or have you got something planned?  Our shepards and us your customers deserve better than the be shut out when we are screaming at you for some answers to these questions.

Modifié par Xellith, 07 avril 2012 - 02:17 .


#15250
AkaXan

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xcomcmdr wrote...

AkaXan wrote...

Probelm is that clarification dose nothing to alter the truly broken endings. The A, B, C endings are so badly writen that they dont even work on a basic level and make so many rookie story telling mistakes, that brake the games own internal lore and logic that Bioware set up throughtout the ME series. Never mind that Bioware constantly said that Mass Effect was a series that player choice mattered, that to give the player a redundant A, B or C type end was never an option (Casy Hudsons words) but thats what we got. Maybe if the A, B or C endings actually made sense, actually worked on a basic story telling/writing level and didnt betray a lot of what mass effect was about, this mess wouldnt be happening, but it is.


What is the most annoying to me is that each choice is horrible.
A : Kill the Geth and EDI ("but hey, the Reapers are destroyed too." I don't CARE!)
B: Merge with the Reapers (WAT ?!)
C : Control the Reapers (WAT ?!)


The endings were awful on every story telling level out there. The endings brake the lore and logic of Bioware's own games, but thats not the worst part, the endings fail at a primary school level of storying telling. One of the rules I was tought, was never introduce a new character in the last few pages of your story in an atempt to shock or cleanly tie things up, especially if you never forshadow this characters possible involvement at any point during the story. Another thing I was tought is never introduce a character or maguffin that robs you storys central character of thier importance and renders their stuggle and motivations pointless.

The sudden Appecrance of the Reaper/God child kills Shepard as Mass Effects driving force and as the games protaginist, it renders Sheps journey pointless and makes any of the hard choices Shep made useless. The second the Reaper/God child appeared Shepard was no longer important as a character as the only choices given where on the Reaper/God Child terms. Shepard as a character was rendered pointless in what was essentially his/her own story. Its as basic a story telling/writing mistake as can be made and Bioware wants to pretend its ok.

Modifié par AkaXan, 07 avril 2012 - 02:22 .