I loved ME3, It was a great game, an emotional rollercoaster, which caused pause when making decisions, and even fear starting certain missions. I just never knew who would be coming back with me. But there were somethings that I didn't like, most of which was concentrated at the endings. It just reminded me so much of the Star Wars prequels, it was supposed be set in the same universe, but it didn't mesh up, it just didn't feel right. And you mights say that 5 mintues can't ruin a game, but they can if its the last five minutes and if they try and pull a St Elsewhere stunt, which is exactly what happened with ME3.
The nice thing about choices in ME and ME2 wher they kept popping up in ME3, they had effects on the war with the reapers (in war assents and what not) . It helped shape the story and how galactic society was shaping up. It also meant that characters sacrafices and your choices meant something. And I really liked that. The final choices weren't my favorite, but they had an element I liked, and that the ME series has come to deliever. There was no obvious correct answer, and all had consquences that sucked, but that is life and those are the hard choices they always are asking you to make. So that was fine, but the outcomes didn't make sense, and were all the same, so what was the point of replaying my other Shepards to see the exact same ending?
So here are my complaints
1. What is up with the Reapers? they never really explain anything about them. So this is what I am forced to assume. Harbringer was the first Reaper created, some time early on some organics created synthetics and they fought and raged across the galaxy, destroying everything, most notably life. Finally they decided to combine into a new entity that is both machine and organic the reaper (only way to stop conflict). They are now Harbringer. They watch the rest of the galaxy mature, and they see that this cycle is repeating, so they end it by assemilate the new races into the Reaper collective. So they leave a vangaurd behind, and if things progress as they usually do they interfer and stop the madness. In doing this maybe they prevent a war from destorying the galaxy, and each time maybe they are looking for a way to end this struggle between organics and synthetics. (And if this is true which I doubt that means the synthesis option is the same what the reapers wanted to happen all along).
2. With every story there are lots of unanswered questions, and some story lines that don't get nicely wrapped up, bu one that kind of always bothered me was Haelstrom, since it was such a big deal in ME2, it was the quarians wre looking into and why Tali couldn't be with you right away, but this big deal, was just swept under the table.
3.Choices I made in ME3 are irrelevant. I loved seeing how my choices played out from ME and ME2. But there were only 3 poorly canned endings, in which all of the things leading up to that point had no purpose. Such as was the genophage cured? What about the mourning (geth/quarian) war, is it over? Are the Rachni still around? What becomes of Aria and Omega? how do these issues that you solved (or didn't solve) affect the evolution of galactic society? Personally I don't care what happens 20,000 years in the future (ala A.I) when Star Gazer is talking to a little boy. I care about what happens now with my squadmates and the more immediate future. Sucha s now that the reaper threat is gone, does Wrex/the krogans attempt to conquer the galaxy? or do they endter the renaissance that Wrex promised you. Would Eve surviving helped with the renaissance, and her death plunge the krogan into civil war? What about the Rachni? was the queen ever sincere, or was she just playing Shepard for a fool and only protecting her own intersts ( I mean twice she is on the bad guy's side, and you 'rescue her' or maybe you actually do rescue her) do they also try and reconquer the galaxy? Now that they geth and quarians are best buds again (or still at war) how does that work out? will they eventually turn on one another again? Or will they live in peace? How will the council react to udina's betrayal? will relations between the council species strengthen or weaken? what will the council races and the batarians new relationship fold into? These are just some of the large issues that choices you made in ME-ME3 were leading up to, but you never find out about. These were just big picture items, but what about my squadmates, and Shepard. Does s/he die saving the galaxy from reapers, does shepard stay in the alliance, does shepard retire, and what becomes of the rest of your team? All these people I have come to care about never get their endings, they only get instantly erased from existance as we jump 20,000 years into the future to witness the end of the game.
4. The final scene of joker speeing through a mass relay, and the destruction of the mass relays make no sense. First off I dont' understand why the Normandy is racing through a mass relay. Why would Joker run away from the battle. It is a battle for civilization, it is their last best chance to survive, and save the galaxy/ Why would they abandon Shepard and the combined fleet? It is very out of character (didn't ME2 show they would follow shepard to hell and back). Its not like Joker knew the relays were going to explode. And if the destruction of the relays only kept you cut off from the other relays, why the urgent desire for escape? Also the Charon relay would be the first to explode, so he wouldn't know that was to happen until after the Charon relay was gone, and by that time it would be too late for him to make the jump, so he'd have to be doing that before the destruction of the relays was initiated. Not only that, but relays only connect you to certain relays and you jump there almost instantaneously. So there would be no outracing an explosion scene. How did you squad get on the Normandy, they were on Earth with you fighting the reapers and trying to activate the Crucible. Did they all of a sudden get transporter technology 9ala Star Trek?).
5. Why blow up the mass relays? didn't arrival show us that an exploding mass relay releases so much energy that it obliterates the entire solar system? I mean releasing enough energy to instantaneously transport massive ships from one end of the galaxy to the other, no matter how you cut it, would relase a ton of energy (more energy than a sun puts out) if you removed its control mechanism. So deestroying all the mass relays would have some serious destructive repercussions. This mass relay destruction creates 2 huge problems for me. First the entire combined fleet is now stranded on or near Earth. Ture all ships have FTL drives, but going super far distances such as between 2 relays takes more time than a lifetime, which is why people use the relays. And now that you finally got the quarian homeworld back you just stranded their entire fleet, and a majority of there population (if not their entire population) at Earth, and they never will see their homeworld again (good thing we just got it back). This totally nullifys the point of returning it to them, just moments ago. The other problem is, did you just kill the entire fleet, and possibly most of the galaxy? The destruction of a mass relay being devistating explains why Joker is fleeing Earth, because he knows their destruction will wipe out the solar system. And on the upside at least the qurians aren't stranded anymore they are just dead. However there is another problem, once Joker makes the jump he ends up at another Mass Relay, and it is just going to explode once he arrives there anyways. So running away really doesn't really solve the problem of dying via an exploding relay, it just delays it.
Modifié par vanl0075, 07 avril 2012 - 05:37 .