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On the Mass Effect 3 endings. Yes, we are listening.


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#15326
Silvair

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The problem with the way the current endings are, is it leads to situations like this:

Trying to replay through the series, but everytime an important "choice" comes up, like saving the rachni, the zhu's hope colony, or wrex, it's supposed to be some important choice.

But because of the ending to the trilogy, I find myself going "Who cares what choice I make? They all die at the end anyway."

Modifié par Silvair, 07 avril 2012 - 08:12 .


#15327
Norrin_Radd

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Leem_0001 wrote...

I'm well aware of heat death and its theory, but that is one theory of the end of the universe, and nothing to do with organic life meddling as I recall? Its just the natural end the universe is it not? The opposite end to the Big Freeze (or however its known). Incidently the original ending had a similar idea, but using Dark Energy, which was somehow (the game would tell, apparently) influenced by orgsanic life. Hence the Reapers.

So I am still on the other side of the fence to yourself when it comes to the endings, and still stand by my view on why it is terrible, but you put your point across here in a well thought out manner so fair play to you. And, honestly, I'm glad you liked it. Bit jealous actually as you got the complete ME experience that I wanted lol


Aw man, that last line bums me out. I do admit, seeing the Mass Relays dissapear 1 by 1 was a shocking sight to see. With the music swelling too, it was like seeing dreams be smashed. But, that was kind of the intent. The whole game was somber, and very sobering. The moment I had to kill Mordin to stop the Genophage cure (since Eve was dead in my game, the Krogans really didn't seem ready, and I was already leaning renagade through the whole series), the tone of the game had been set. The ending very much felt the same. Like, I knew the greater good was being done, but it seeing an old friend die was heart breaking. Seeing the Citadel go dark, and the relays shut down was way too hard to process right then and there. But the more I have thought about it since, the more I have been able to construct aftermaths where everything is ok. But we'll just assume, until they say otherwise, the Relays did not detonate like they did in The Arrival DLC.

What ending did you end up getting? And what percentage of renegade and paragon were you through all 3 games, Leem_0001? I think this might have a big impact on how people enjoyed the ending.

I was an 80% Renegade, 20% Paragon, Synthesis ending. Very sadly had to Kill Mordin, and collaterally had to kill Wrex. Saved the Geth and the Quarians. Romanced Tali. Purposely missed the shot with Garrus. etc.

So, my Shepard was a cold bastard, but I had some friends, and I was mainly focused on winning the war at any cost. The Synthesis ending seemed like it fit really well with my game. It seemed like the choice that saved the most lives, and ended the war.

Modifié par Norrin_Radd, 07 avril 2012 - 08:18 .


#15328
Blazerer

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Norrin_Radd wrote...

Leem_0001 wrote...

I'm well aware of heat death and its theory, but that is one theory of the end of the universe, and nothing to do with organic life meddling as I recall? Its just the natural end the universe is it not? The opposite end to the Big Freeze (or however its known). Incidently the original ending had a similar idea, but using Dark Energy, which was somehow (the game would tell, apparently) influenced by orgsanic life. Hence the Reapers.

So I am still on the other side of the fence to yourself when it comes to the endings, and still stand by my view on why it is terrible, but you put your point across here in a well thought out manner so fair play to you. And, honestly, I'm glad you liked it. Bit jealous actually as you got the complete ME experience that I wanted lol


Aw man, that last line bums me out. I do admit, seeing the Mass Relays dissapear 1 by 1 was a shocking sight to see. With the music swelling too, it was like seeing dreams be smashed. But, that was kind of the intent. The whole game was somber, and very sobering. The moment I had to kill Mordin to stop the Genophage cure (since Eve was dead in my game, the Krogans really didn't seem ready, and I was already leaning renagade through the whole series), the tone of the game had been set. The ending very much felt the same. Like, I knew the greater good was being done, but it seeing an old friend die was heart breaking. Seeing the Citadel go dark, and the relays shut down was way too hard to process right then and there. But the more I have thought about it since, the more I have been able to construct aftermaths where everything is ok. But we'll just assume, until they say otherwise, the Relays did not detonate like they did in The Arrival DLC.

What ending did you end up getting? And what percentage of renegade and paragon were you through all 3 games, Leem_0001? I think this might have a big impact on how people enjoyed the ending.

I was an 80% Renegade, 20% Paragon, Synthesis ending. Very sadly had to Kill Mordin, and collaterally had to kill Wrex. Saved the Geth and the Quarians. Romanced Tali. Purposely missed the shot with Garrus. etc.

So, my Shepard was a cold bastard, but I had some friends, and I was mainly focused on winning the war at any cost. The Synthesis ending seemed like it fit really well with my game. It seemed like the choice that saved the most lives, and ended the war.


when people say that the explosion of a relay would kill an entire system, they are right. so are the people saying that it didn't have to be that kind of destruction. more of a 'shut down and then go boom'

however what group 2 might forget is that all species stranded on their own planets = the death of them all. Intergalactic trade is immensive in numbers we couldn't possible understand. entire world and systems depend on that trade. food, medical supplies, water purifiers w/e. no more of that. not to mention that the entire fleet at earth? all doomed to die as to fight for the last scraps and bits among themselves

#15329
Avatar231278

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Wouldn't necessary kill the entire population of a colony world. Merely reduce it to smaller numbers, but at least there are planets left to live on ;)

#15330
VicVonShroom

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alcatan wrote...

I hope bioware are happy with the ending, coz when they release the next iteration of mass effect and it's sales tank, it'll be cold comfort for change, or the lack of it, when there is no money.


It won't tank, the sales of a new game would just fine, as much as you guys say they'll go bankrupt and blah blah blah, they'll be fine because of the fact the game is fun to play and to a lot of people other than the folks in here, it's enough. 

MasterSweet wrote...

Simply said, no reasonably minded person(that is involved in the Mass effect) can be satisfied with the ending. It's not about happy or sad, or even whether you kinda liked it or hated it. It is the fact that we were given A B and C endings in which our choices did not influence even the slightest. Like I said, whether you support the ending or not you cannot deny that this ending moved tragically far away from everything we have known in the ME universe. Between no choices and not making sense the ending was just not appropriate. It is sad that Bioware somehow cannot see that. 


Your first part is ridiculous, I understand the argument about lack of choices in the ending but I've played and loved each of these games and I'm fine with the ending. I have problems with it sure. It's not a good ending but The extended cut dlc is there for this reason to explain how the choices we've made affect the galaxy. Will it fix all of the problems with ending? Most likely no but at least there is some semblance of hope left. I know I'll get quoted and told I'm wrong, I know it so I'm done with you folks. Hope your all happy with extended cut, this is a long shot but still.

#15331
jeweledleah

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its pretty fascinating how we take away completely different things from the same events.

when i completed Genophage arc, what i got from it, was hope. granted, in my game, Eve survived. but when I saw the cure get distributed through the air, when I saw Krogan and Turians resolve their differences and even though Dalatras was not happy, some of the salarians - were - what I saw was potential. new strength, new possibilities. that was then reinforced when i managed to make peace between quarians and the geth. piece by piece, my Shepard united the galaxy, made it stronger, even through setbacks. on individual level, as well as on national one. piece by piece, everything fell into place, more and more races joined the effort, we managed to take down 2 reapers, even if they were smaller ones, but we managed with a bit of jury rigging. the game gave me such hope that the impossible is going to be very much possible. the tone of it seemed very much in line with the previous 2 games.

and then..

the ending happened.

yes, while its not the only problem I have with it - Shepard always dying is a problem. relays being destroyed no matter what - is a problem. being forced to trust the AI you literally just met, AI that's telling you things you cannot even argue, even though you may have a direct proof that its wrong..

#15332
jeweledleah

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Avatar231278 wrote...

Wouldn't necessary kill the entire population of a colony world. Merely reduce it to smaller numbers, but at least there are planets left to live on ;)


not in an industrial colony that has no plants and depends on weekly drops of supplies to survive.

as for bioware losing money?  it will take longer then it took smaller companies like bullfrog and Westwood.  after all - they have several franchises going.  but people are already disenchanted with Dragon Age.  they are now also disenchanted with Mass Effect.  and SWTOR, as fun as it is, has pretty limited end game value, that offers nothing new and interesting to the table... and new MMO's are coming.

Modifié par jeweledleah, 07 avril 2012 - 08:37 .


#15333
wickerman4

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"These things happened. They were glorious and they changed the world... and then we f***** up the endgame"

Charlie Wilson.


Bioware, you promised a lot and delivered so much, but the ending was dire. You went for a big, emotional, 2001 space odyssey deep finish and instead found the toilet with a bizarre plot hole ridden end that left me feeling cheated with no sense of closure and a burning resentment towards your "artisitc integrity" nonsense.

If you make the right choices, give the ending that many people want. If they want a deep 2001 odyssey ending, fine. If they want a walk into the sunset ending, fine etc etc.

The ending ruined the whole game and trilogy for me.

First dragon age II and now this disgrace.

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#15334
Beer PONG

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Apparently Bioware was not listening close enough.

Where's my boss fight to end the series?

#15335
wickedwizzard01

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Did anyone notice that after finishing The terrible ending you are somehow
TransPorted back on the Normandy BEFORE the assault on Cerberus HQ
Like it never happened
This may mean nothing but i am inclined to go with the indoctrination theorie
Here that has been floating around these boards
I still believe there is a final ending on THE way , or i just refuse to believe
That BW has botched THE ending this bad
But still ...
Hoping it's has something to do with it
And i don't care if it is free or payed DLC i would get it anyways
Just to get THE bad ending away from à game that otherwise was perfect

#15336
starscreamerx31

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Hey guys in case you guys are still getting feed back for the directors cut ending. can you guys do something to express the importance for the war assets. while playing mass effect 3 and finally watching the ending unfold i realized the war assets did not truly give the impact i would have liked. can you guys add something that shows how important it is to gain assets.

by that i mean you actually see a movie scene what the groups you gathered do to save the galaxy.

if you save the krogan you see them on earth more so then we currently have now in game fighting the reapers to the death.

saving the quarians grants you access to their large fleet right? So you would see a crazy space battle unfold.

those are just a few examples however, depending on your war assets gathered it would dictate the casualties lost and how many people in the war survive. i feel this would not only bring more importance to the war assets gathered, but it would also show the war unfold and the intense hardships of survival that brought all species of the galaxy together for the fight of their lives.

#15337
jeweledleah

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wickedwizzard01 wrote...

Did anyone notice that after finishing The terrible ending you are somehow
TransPorted back on the Normandy BEFORE the assault on Cerberus HQ
Like it never happened
This may mean nothing but i am inclined to go with the indoctrination theorie
Here that has been floating around these boards
I still believe there is a final ending on THE way , or i just refuse to believe
That BW has botched THE ending this bad
But still ...
Hoping it's has something to do with it
And i don't care if it is free or payed DLC i would get it anyways
Just to get THE bad ending away from à game that otherwise was perfect


nyah, something very similar happens in DA2 and DAO. its basicaly to give people opportunity to play newly released story DLC's without having to replay the game or search for an apropriately early save, since you cannot play post game in ME3, like you could with ME2.

probably did it after it being a minor issue with ME1.

#15338
AkaXan

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Silvair wrote...

The problem with the way the current endings are, is it leads to situations like this:

Trying to replay through the series, but everytime an important "choice" comes up, like saving the rachni, the zhu's hope colony, or wrex, it's supposed to be some important choice.

But because of the ending to the trilogy, I find myself going "Who cares what choice I make? They all die at the end anyway."


Thats the problem I have with the entire series now, whats the point. Nothing I do has any merit anymore, Being full Paragon, Uniting the Geth and Quarins, Saving the Krogan, Saving the Rachni, Helping Edi become more aware and finally getting 7000 worth of war assets and 100% galatic readiness. It all means nothiing after those awful endings.

What I do find funny (In a deeply sad way) is how Bioware thinks they are going to get people interested in paid DLC for ME3 when it changes nothing, because those broken endings still exist and the player still gets railroaded into the craptastic A, B or C choices.

#15339
NoirCZ

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wickedwizzard01 wrote...

Did anyone notice that after finishing The terrible ending you are somehow
TransPorted back on the Normandy BEFORE the assault on Cerberus HQ
Like it never happened
This may mean nothing but i am inclined to go with the indoctrination theorie
Here that has been floating around these boards
I still believe there is a final ending on THE way , or i just refuse to believe
That BW has botched THE ending this bad
But still ...
Hoping it's has something to do with it
And i don't care if it is free or payed DLC i would get it anyways
Just to get THE bad ending away from à game that otherwise was perfect


I am afraid that it is just the way they made it... like if there is DLC for example taking back OMEGA, logically it would be placed before the finale battle.
Or they are just mean and want to force you to play the Cerberus and Earth again and again and again, experiencing the monstrosity of the end again and again.

#15340
Kadayi

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Not hard enough based on the press release on the extended cut DLC and the PAX press conference. No half measures.

#15341
FOX216BC

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Apparently "artistic integrity" is more important then you're fans.
Most of us don't accept the current ending, so how will extend this ending help.
This is just insulting.
GAMES ARE SUPPOSED TO ENTERTAIN GAMERS.
If you care about you're artistic integrity that much, then you should not have make people care about the ME universe like you did the last 5 years.

#15342
Theronyll Itholien

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They can claim whatever they want, but they have NOT been listening to the feedback of the fans. When you polish a turd, it will still be sh*t. That they did not get that concept is proof in and of itself that they have NOT read a word we have been saying about the atrocity that is the ending.


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#15343
jeweledleah

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AkaXan wrote...

Silvair wrote...

The problem with the way the current endings are, is it leads to situations like this:

Trying to replay through the series, but everytime an important "choice" comes up, like saving the rachni, the zhu's hope colony, or wrex, it's supposed to be some important choice.

But because of the ending to the trilogy, I find myself going "Who cares what choice I make? They all die at the end anyway."


Thats the problem I have with the entire series now, whats the point. Nothing I do has any merit anymore, Being full Paragon, Uniting the Geth and Quarins, Saving the Krogan, Saving the Rachni, Helping Edi become more aware and finally getting 7000 worth of war assets and 100% galatic readiness. It all means nothiing after those awful endings.

What I do find funny (In a deeply sad way) is how Bioware thinks they are going to get people interested in paid DLC for ME3 when it changes nothing, because those broken endings still exist and the player still gets railroaded into the craptastic A, B or C choices.


see, they thought that since they got people to pay for DA2 DLC's (and those don't change the endings either in any way)  then why not ME3.  except DA2 is a middle game, and there's still that thought in a back of your mind that whatever DLC you did will show up in a third game in some way.

ME3 though... its the last game in a trilogy.  so the feeling is different.  and the thing is, I would play the DLC's even if they did absolutely nothing to the endings other then possibly small mention within assets... provided the endings were actualy not the soul crushing "what just happen" non-choices we have right now.  but going back to replay, help whoever, get whatever, knowing that in the end it doesn't matter anyways?

yeah...  no thank you.

#15344
jeweledleah

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FOX216BC wrote...

Apparently "artistic integrity" is more important then you're fans.
Most of us don't accept the current ending, so how will extend this ending help.
This is just insulting.
GAMES ARE SUPPOSED TO ENTERTAIN GAMERS.
If you care about you're artistic integrity that much, then you should not have make people care about the ME universe like you did the last 5 years.


artistic integrity is a flimsy excuse to hide behind, when you don't want to admit that you made a mistake.

artistic integrity is not someone they should be claiming when the game ends with "buy more DLC". when at least 60% of the game is pure fan service, complete with ass shots, dialogues lifted straight out of fan fiction and support threads, with character changes done becasue fans asked for them.

no.  its not artistic integrity they are protecting.  its pride.

#15345
Sigma2010

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Silvair wrote...

The problem with the way the current endings are, is it leads to situations like this:

Trying to replay through the series, but everytime an important "choice" comes up, like saving the rachni, the zhu's hope colony, or wrex, it's supposed to be some important choice.

But because of the ending to the trilogy, I find myself going "Who cares what choice I make? They all die at the end anyway."


From the responses I've read from other fans this is the general concensus.  We all feel utterly confused, disappointed,  and left with that "WTF" feeling after the game ends.  Sure Sheppard suddenly taking the dramatic breathe is supposed to mean something to us.  What?   I have a bsolutely no idea.  Every decision in the end, is like walking down the middle of a highway in high traffic.  No matter the direction you choose, you're still going to end up as roadkill.  So why make a choice at all?  With each ending the post story has to be carefully  and clearly explained so that very few questions of a negative aspect are asked.  I have to say, I do understand the artistic standpoint that was taken with the endings.  I just don't think they fit any of the decisions, or what happens to everyone in the end.Image IPB

#15346
spartanmax52000

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If sherpard dies a least let him die in the arms of love interest or lives and give a special dialogue

#15347
Mr Indivisible

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Thanatos144 wrote...

You projecting what you would do not what Shepard would do and you would be wrong cause it would lead to everyones death. Okay heading out..



And you just blew yourself out of the water. This series from the begining has been about you making your Shepard, not you playing Drake and watching cut scenes, or Markus, or any other noninteractive protagonist. Sorry man, but we deserved to make the choice in the end, even if it ment death. Taking the choice - effect - new choice away changed the fundamental fabric of the game.

It was a fine ending for Gears of War, not for mass effect.

#15348
spartanmax52000

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Sigma2010 wrote...

Silvair wrote...

The problem with the way the current endings are, is it leads to situations like this:

Trying to replay through the series, but everytime an important "choice" comes up, like saving the rachni, the zhu's hope colony, or wrex, it's supposed to be some important choice.

But because of the ending to the trilogy, I find myself going "Who cares what choice I make? They all die at the end anyway."


From the responses I've read from other fans this is the general concensus.  We all feel utterly confused, disappointed,  and left with that "WTF" feeling after the game ends.  Sure Sheppard suddenly taking the dramatic breathe is supposed to mean something to us.  What?   I have a bsolutely no idea.  Every decision in the end, is like walking down the middle of a highway in high traffic.  No matter the direction you choose, you're still going to end up as roadkill.  So why make a choice at all?  With each ending the post story has to be carefully  and clearly explained so that very few questions of a negative aspect are asked.  I have to say, I do understand the artistic standpoint that was taken with the endings.  I just don't think they fit any of the decisions, or what happens to everyone in the end.Image IPB

I strongly agree you just took the words out of my mouth

#15349
Norrin_Radd

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Blazerer wrote...

Norrin_Radd wrote...

Leem_0001 wrote...

I'm well aware of heat death and its theory, but that is one theory of the end of the universe, and nothing to do with organic life meddling as I recall? Its just the natural end the universe is it not? The opposite end to the Big Freeze (or however its known). Incidently the original ending had a similar idea, but using Dark Energy, which was somehow (the game would tell, apparently) influenced by orgsanic life. Hence the Reapers.

So I am still on the other side of the fence to yourself when it comes to the endings, and still stand by my view on why it is terrible, but you put your point across here in a well thought out manner so fair play to you. And, honestly, I'm glad you liked it. Bit jealous actually as you got the complete ME experience that I wanted lol


Aw man, that last line bums me out. I do admit, seeing the Mass Relays dissapear 1 by 1 was a shocking sight to see. With the music swelling too, it was like seeing dreams be smashed. But, that was kind of the intent. The whole game was somber, and very sobering. The moment I had to kill Mordin to stop the Genophage cure (since Eve was dead in my game, the Krogans really didn't seem ready, and I was already leaning renagade through the whole series), the tone of the game had been set. The ending very much felt the same. Like, I knew the greater good was being done, but it seeing an old friend die was heart breaking. Seeing the Citadel go dark, and the relays shut down was way too hard to process right then and there. But the more I have thought about it since, the more I have been able to construct aftermaths where everything is ok. But we'll just assume, until they say otherwise, the Relays did not detonate like they did in The Arrival DLC.

What ending did you end up getting? And what percentage of renegade and paragon were you through all 3 games, Leem_0001? I think this might have a big impact on how people enjoyed the ending.

I was an 80% Renegade, 20% Paragon, Synthesis ending. Very sadly had to Kill Mordin, and collaterally had to kill Wrex. Saved the Geth and the Quarians. Romanced Tali. Purposely missed the shot with Garrus. etc.

So, my Shepard was a cold bastard, but I had some friends, and I was mainly focused on winning the war at any cost. The Synthesis ending seemed like it fit really well with my game. It seemed like the choice that saved the most lives, and ended the war.


when people say that the explosion of a relay would kill an entire system, they are right. so are the people saying that it didn't have to be that kind of destruction. more of a 'shut down and then go boom'

however what group 2 might forget is that all species stranded on their own planets = the death of them all. Intergalactic trade is immensive in numbers we couldn't possible understand. entire world and systems depend on that trade. food, medical supplies, water purifiers w/e. no more of that. not to mention that the entire fleet at earth? all doomed to die as to fight for the last scraps and bits among themselves


Wouldn't mean death for them all. Some will probably be out of luck, if they have no way to get food anymore, but they could make do for as long as they could while the remaining species attempt to create new relays (especially now that the Geth are good, and synthesis may have taken place). Different systems will still be able to communicate with Quantum Entaglers, so building the Relays might actually be a lot easier than they think if they are all working in unison.

But yeah, I don't think the relays exploded catastrophically, because if they did, from that galaxy point of view, you would have seen a ton of stars go super nova as well, and gravity shifts like crazy. Basically, a lot more turmoil than simply a pastel green wave. There are still fields with which mankind does not have ways to detect (such as the Higgs Field: http://en.wikipedia....iki/Higgs_boson). Those emanations of blue red or green light could simply be something we don't understand yet, not real explosions.

As for the remaining people on Earth, and the surviving alien fleets. It will be interesting indeed, to see how they figure out what to do. I'm sure that is something BioWare will explain in the Extended ending. I am also sure it is something they would have explained in future comics, games, movies etc, but the fans really want to know NOW. Nice of them to oblige.

Modifié par Norrin_Radd, 07 avril 2012 - 09:17 .


#15350
wickedwizzard01

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@ Spartanmax
I Could not have said it better