On the Mass Effect 3 endings. Yes, we are listening.
#15401
Posté 08 avril 2012 - 01:44
And it would be great if you could do a press release that doesn't pat yourself on the back and insult you "fan base". That probably falls into your "destructive" criticism, but I'd like to point out to you that you are alienating a fan (my husband) with that technique more than my trying to get him to care more about the ending ever could. In short, you're doing my work for me - getting him on my side and making the major task of talking him into not buying any more bioware products easy.
#15402
Posté 08 avril 2012 - 01:50
Modifié par Aviditie, 08 avril 2012 - 01:51 .
#15403
Posté 08 avril 2012 - 01:50
#15404
Posté 08 avril 2012 - 01:54
And now on to the rest. For all, I apologize for what might turn out as a wall of text...
That 1% is a huge issue, which is why we want it "fixed." It is also not something most developers would even think of changing, so this is a real credit to BioWare. What's not a credit to them is that the way they're fixing it is not even close to what we want.
BioWare, you've said you're listening, and I believe that, but Extended Cut is not, by any means, the answer you should be taking away from all this talk. We're not disappointed because the endings aren't explained, we're mad because the ending is broken. It can't be fixed by explaining it. In those last ten minutes of play time, you started to break the rules of your own created universe, you abandoned characters and the central conflict, arguably even the protagonist, and that's not something you can just explain away.
BioWare, I really do respect your stance to maintain the ending's "artistic integrity/vision," but what you don't understand is that it's that exact "artistic vision" we have a problem with. We don't like that Shepard meets a ghostly image of the kid he's been having nightmares about, who then explains that he created the Reapers for a hypocritical reason. We don't like that Shepard simply goes along with this. We don't like that he's basically just letting us win, because "hey, we worked pretty hard to get this far."
Explaining won't fix it. If you even can explain all of that, how the synthesis and control options even work, why Starchild was so concerned about Technological Singularity in the first place, why his solution was so hypocritical, that's great. But that's NOT what we want. That's NOT what is going to satisfy us (If I'm actually a minority in this opinion, so be it).
On another thread, since locked down due to destructive criticism, several rather outstanding members of the "new ending" party analyzed BioWare/EA's actions and advised the other members what to do. Regardless of the accuracy of their reading into the actions, their advice was simple and unanimous: Hold the line. Give no ground, do not relent, and don't let the issue drop, even a bit.
Mass Effect 3: Extended Cut is BioWare's compromise, one that does not meet our agendas, and one that will not be accepted on the current terms. We do not want the ending expanded, we want it changed. A compromise is fine, but we want a different ending, not an expansion for the current one.
Unless BioWare is withholding information on the Extended Cut (usually a good thing, but not with a subject so sensitive as this), and they really are making a substantial change (read: CHANGE) to the current ending, I will not accept this, and I know many others who think the same. A compromise this far to their side of the argument is unacceptable, a comrpomise that keeps the ending so close to untouched is insufficient. We will continue to push for a new ending, one that abides by the game's rules, one that doesn't need to be "clarified" later, one that doesn't kill our desire to play the single player, and most importantly, one that won't leave us feeling we've been betrayed by a company we truly do respect and love.
I urge everyone to do likewise. Do not accept this compromise, not on the terms of the ending staying. Continue to fight. We have the power as the consumer, the fan base, and we've proved that already. Continue to push for a new ending. We can do this.
Continue to hold the line, people.
#15405
Posté 08 avril 2012 - 01:56
Chrislo1990 wrote...
I just attempted to watch the entire PAX Bioware panel and I couldn't it. The amount of arrogance these devs have is amazing. Wow. Talk about humility huh?
I know, right? It's exactly what I said one page back. The hubris.. the arrogance... the condescening attitude toward the fans; the majority that thought the ending sucked beyond believe.
I'm so horribly done with BioWare, I sincerely hope everyone who hates the ending with the same passion as I do will stop paying for the BioWare future games. I hope they burry themselves in their own ego.
#15406
Posté 08 avril 2012 - 01:57
I will never again risk losing money for a game without proper ending.
#15407
Posté 08 avril 2012 - 02:04
Theronyll Itholien wrote...
Chrislo1990 wrote...
I just attempted to watch the entire PAX Bioware panel and I couldn't it. The amount of arrogance these devs have is amazing. Wow. Talk about humility huh?
I know, right? It's exactly what I said one page back. The hubris.. the arrogance... the condescening attitude toward the fans; the majority that thought the ending sucked beyond believe.
I'm so horribly done with BioWare, I sincerely hope everyone who hates the ending with the same passion as I do will stop paying for the BioWare future games. I hope they burry themselves in their own ego.
We need a thread where everyone done with them puts their names and then take a pic once in a while before the erase it.
#15408
Posté 08 avril 2012 - 02:04
I can't be the only one who would have be fine with a "fairy tale" ending. So it would be bright and happy and everyone lives and you spend the rest of your days sitting on the beach sipping drinks with your LI and children (if applicable). No, it's not edgy and dark and nihilistic. So what? When did joyful ever become a sin? In ME2, if you played your cards right, all of your squadmates could survive and all of your crew could as well. That was awesome!
Here's an idea so basic and obvious I'm surprised BioWare didn't go for it: have multiple possibilities. And not like "Reapers die, Joker flees, relays destroyed" or "Reapers kind of die, Joker sort of flees, relays destroyed." Really different endings, such as having entire playable sections which are only available if you go down certain paths. It's not unprecedented: if you didn't recruit a squadmate in ME2, you couldn't do their loyalty mission.
So here are some possibilities off the top of my head (in all cases, Casper the SpaceBieber is retconned/ignored away):
- Reapers win. Your EMS isn't high enough or you make some bad decisions
and your shuttle doesn't make it to Earth or you don't make it to the
beam etc. - Crucible fires, kills everything. Reapers vaporized, relays explode like
in Arrival, taking out all systems which have relays. Maybe your EMS is
too low, so the Crucible is damaged upon arrival to the Citadel and
malfunctions. - Sword destroys Reapers around Earth (which is most of them), friendly fleet is wiped out, Crucible is a dud.
- Crucible is a Reaper trap. Sword outcome depends on EMS.
- Force-warp Reapers back to dark space or somewhere else which makes them harmless. Crucible allows Citadel to "reverse" its operation, so instead of warping Reapers from dark space to the Citadel, it warps Reapers from the Citadel to Dark Space. You need high EMS and specific research quests.
- TIM succeeds in controlling all Reapers, subjugates whole galaxy
- TIM controls some Reapers, giant Reaper civil war
- TIM fails to control Reapers, dies at Sanctuary
- TIM doesn't/can't tell Reapers that Citadel = Catalyst, Reapers don't move Citadel to Earth
- Shepard dies, galaxy saved
- Shepard dies, galaxy destroyed
- Shepard lives, galaxy destroyed, Shepard and crew are on the run until they run out of resources or Reapers catch up (BSG-style ending)
- Shepard lives, galaxy saved, most ships and squadmates die, LI dies
- Shepard lives, galaxy saved, some ships and all major characters and LI live, little blue (or human/Quarian/Turian/Drell/Krogan) children
- Get to Cerberus HQ
- Get Shepard on the ground on Earth
- Get the Crucible to the Citadel intact
- Survive Harby's beam
- Make it to the Citadel portal/beam
- Beat Marauder Shields
- Get to the control room
- Kill/convince TIM
- Do next part (which doesn't involve SpaceBieber)
- Board Harby and plant a bomb or assume control or assume direct control
- Hold your liquor against Wrex (Shepard. Wrex. Shepard)
- Beat Garrus at doing the limbo
You can only make it past a certain point if you made the right choices leading up to that point. For example, if you don't have enough upgrades for the Normandy, it gets destroyed (with you on board) before you get to the ground, or if you didn't stretch enough, you don't have the flexibility to beat Garrus at limbo.
Make it so that you need to have played all three games, made all the right choices, beatall the mission DLC (like Arrival and Bring Down the Sky), and had everyone survive in order to get the ultimate best ending. The hardest of hardcore fans would love BioWare for this, and it could even drive some sales of ME1 and 2.
That's how you end an epic game.
Modifié par haxney, 08 avril 2012 - 02:08 .
#15409
Posté 08 avril 2012 - 02:33
#15410
Posté 08 avril 2012 - 02:34
As of right now the ending and the starchild "logic" and space magic make no sense and I have doubts that a simple extended ending could fix this.
As a matter of curiosity do any of you feel that the ending would make any less sense if for some reason during the final battle, with no foreshadowing whatsoever, Jedi Master Satele Shan shows up with the entire Republic fleet and Jedi Order to help fight the Reapers. If the answer is "no this would not make the ending make any less sense" that is the sign of a completely broken ending. Your thoughts?
#15411
Posté 08 avril 2012 - 02:54
Wraith647 wrote...
From what I have seen of the endings
As of right now the ending and the starchild "logic" and space magic make no sense and I have doubts that a simple extended ending could fix this.
As a matter of curiosity do any of you feel that the ending would make any less sense if for some reason during the final battle, with no foreshadowing whatsoever, Jedi Master Satele Shan shows up with the entire Republic fleet and Jedi Order to help fight the Reapers. If the answer is "no this would not make the ending make any less sense" that is the sign of a completely broken ending. Your thoughts?
I think Jedi showing up actuall makes more sense. We need just to place a mass relay in the galaxy "Far Far Away".
#15412
Posté 08 avril 2012 - 02:58
Swordser wrote...
First of all, I truly appreciate BioWare for this series, and for the fact that they're listening to us and willing to work with us for the ending. In this, almost everyone here is alike. We really are appreciative of all that's happened, all the effort on BioWare's part, we are only upset with the last 1% of the series.
And now on to the rest. For all, I apologize for what might turn out as a wall of text...
That 1% is a huge issue, which is why we want it "fixed." It is also not something most developers would even think of changing, so this is a real credit to BioWare. What's not a credit to them is that the way they're fixing it is not even close to what we want.
BioWare, you've said you're listening, and I believe that, but Extended Cut is not, by any means, the answer you should be taking away from all this talk. We're not disappointed because the endings aren't explained, we're mad because the ending is broken. It can't be fixed by explaining it. In those last ten minutes of play time, you started to break the rules of your own created universe, you abandoned characters and the central conflict, arguably even the protagonist, and that's not something you can just explain away.
BioWare, I really do respect your stance to maintain the ending's "artistic integrity/vision," but what you don't understand is that it's that exact "artistic vision" we have a problem with. We don't like that Shepard meets a ghostly image of the kid he's been having nightmares about, who then explains that he created the Reapers for a hypocritical reason. We don't like that Shepard simply goes along with this. We don't like that he's basically just letting us win, because "hey, we worked pretty hard to get this far."
Explaining won't fix it. If you even can explain all of that, how the synthesis and control options even work, why Starchild was so concerned about Technological Singularity in the first place, why his solution was so hypocritical, that's great. But that's NOT what we want. That's NOT what is going to satisfy us (If I'm actually a minority in this opinion, so be it).
On another thread, since locked down due to destructive criticism, several rather outstanding members of the "new ending" party analyzed BioWare/EA's actions and advised the other members what to do. Regardless of the accuracy of their reading into the actions, their advice was simple and unanimous: Hold the line. Give no ground, do not relent, and don't let the issue drop, even a bit.
Mass Effect 3: Extended Cut is BioWare's compromise, one that does not meet our agendas, and one that will not be accepted on the current terms. We do not want the ending expanded, we want it changed. A compromise is fine, but we want a different ending, not an expansion for the current one.
Unless BioWare is withholding information on the Extended Cut (usually a good thing, but not with a subject so sensitive as this), and they really are making a substantial change (read: CHANGE) to the current ending, I will not accept this, and I know many others who think the same. A compromise this far to their side of the argument is unacceptable, a comrpomise that keeps the ending so close to untouched is insufficient. We will continue to push for a new ending, one that abides by the game's rules, one that doesn't need to be "clarified" later, one that doesn't kill our desire to play the single player, and most importantly, one that won't leave us feeling we've been betrayed by a company we truly do respect and love.
I urge everyone to do likewise. Do not accept this compromise, not on the terms of the ending staying. Continue to fight. We have the power as the consumer, the fan base, and we've proved that already. Continue to push for a new ending. We can do this.
Continue to hold the line, people.
Very well said.
#15413
Posté 08 avril 2012 - 03:01
Hope will be answer even is not the DLC but other media.
thanks!
#15414
Posté 08 avril 2012 - 03:20
#15415
Posté 08 avril 2012 - 03:33
1) Player Agency. Don't have the ultimate boss 'let' us win by handing our victories on a plate. give us a better illusion of controll. It can be a lie. after all we lie to Garrus win we 'let' him win at target shooting. (would that be his favourite place on the citidel if he KNEW I think not.)
2) More hope and More immediate consequences. Let's see the races cooperating all the people we said goodbye to living on (or dieing well. that works too.) SHOW us that we didn't waste our time building the Citidel Defence Force. (I wasted a LOT of mental energy trying decide weather or not giving that PTSD huntress a gun, would result in her going Juramentado in the presidium commons. with the current ending I feel as if I might as well have not bothered)
Let us SEE Quarians (and geth? starkid lied?) figuring out how to stay alive and/or get home ETC.
3)... I don't care if I have to 'lose' or if it's just the result of a 'bittersweet' control ending. I WANNA BE a 3km tall cuttlefish with N7 painted on my hull. If it's 'lose' I can be the next cycle's 'Shepherd of destruction' it it's 'win' then I get to make Harbinger hand/tentacle build a few relays under threat of 'assuming direct control' and it will still be bittersweet because. well... I won't be much fun for my LI will I now. (anyway it's a wish so.. whatever)
The above two are the necessary and sufficient criteria for an ending that will... ensure grudging acceptance and eventual (probable) forgiveness. I wish I could be more positive. but a more positive response would require more demanding criteria.
#15416
Posté 08 avril 2012 - 03:34
garf wrote...
DLC needs to address two simple things. (and a wish of mine just to make three)
1) Player Agency. Don't have the ultimate boss 'let' us win by handing our victories on a plate. give us a better illusion of controll. It can be a lie. after all we lie to Garrus win we 'let' him win at target shooting. (would that be his favourite place on the citidel if he KNEW I think not.)
2) More hope and More immediate consequences. Let's see the races cooperating all the people we said goodbye to living on (or dieing well. that works too.) SHOW us that we didn't waste our time building the Citidel Defence Force. (I wasted a LOT of mental energy trying decide weather or not giving that PTSD huntress a gun, would result in her going Juramentado in the presidium commons. with the current ending I feel as if I might as well have not bothered)
Let us SEE Quarians (and geth? starkid lied?) figuring out how to stay alive and/or get home ETC.
3)... I don't care if I have to 'lose' or if it's just the result of a 'bittersweet' control ending. I WANNA BE a 3km tall cuttlefish with N7 painted on my hull. If it's 'lose' I can be the next cycle's 'Shepherd of destruction' it it's 'win' then I get to make Harbinger hand/tentacle build a few relays under threat of 'assuming direct control' and it will still be bittersweet because. well... I won't be much fun for my LI will I now. (anyway it's a wish so.. whatever)
The above two are the necessary and sufficient criteria for an ending that will... ensure grudging acceptance and eventual (probable) forgiveness. I wish I could be more positive. but a more positive response would require more demanding criteria.
I kept this short and sweet. I hope those of you hopefully still listening at bioware don't miss it in and among all the other advice you're getting.
#15417
Posté 08 avril 2012 - 03:36
Heck, the way MP gets attention post release (I do enjoy them myself), I will not be surprised if the next series is a MMORPG !!
If the combat as good as MP with story line, I wouldn't mind continuing the journey
Still feel that Baldur's Gate as a whole series the most epic, and satisfying..
#15418
Posté 08 avril 2012 - 03:45
alayyubi wrote...
Someone covered this in one of the thread before.. the reason endings seem uniform because Bioware is planning for a Mass Shift series to take off from Mass Effect world. what better to do it then tied up loss ends in "similar" way and limit variables..
Heck, the way MP gets attention post release (I do enjoy them myself), I will not be surprised if the next series is a MMORPG !!
If the combat as good as MP with story line, I wouldn't mind continuing the journey
Still feel that Baldur's Gate as a whole series the most epic, and satisfying..
Word from Bio is that Mass Shift thing is fake. But then again they wouldn't just come out and say it was real would they.
I do think one of the reasons why they made the endings so similar however is so it's easier to go into whatever they have pland for the next game.
#15419
Posté 08 avril 2012 - 04:06
#15420
Posté 08 avril 2012 - 04:10
PadawanMage71 wrote...
Swordser wrote...
First of all, I truly appreciate BioWare for this series, and for the fact that they're listening to us and willing to work with us for the ending. In this, almost everyone here is alike. We really are appreciative of all that's happened, all the effort on BioWare's part, we are only upset with the last 1% of the series.
And now on to the rest. For all, I apologize for what might turn out as a wall of text...
That 1% is a huge issue, which is why we want it "fixed." It is also not something most developers would even think of changing, so this is a real credit to BioWare. What's not a credit to them is that the way they're fixing it is not even close to what we want.
BioWare, you've said you're listening, and I believe that, but Extended Cut is not, by any means, the answer you should be taking away from all this talk. We're not disappointed because the endings aren't explained, we're mad because the ending is broken. It can't be fixed by explaining it. In those last ten minutes of play time, you started to break the rules of your own created universe, you abandoned characters and the central conflict, arguably even the protagonist, and that's not something you can just explain away.
BioWare, I really do respect your stance to maintain the ending's "artistic integrity/vision," but what you don't understand is that it's that exact "artistic vision" we have a problem with. We don't like that Shepard meets a ghostly image of the kid he's been having nightmares about, who then explains that he created the Reapers for a hypocritical reason. We don't like that Shepard simply goes along with this. We don't like that he's basically just letting us win, because "hey, we worked pretty hard to get this far."
Explaining won't fix it. If you even can explain all of that, how the synthesis and control options even work, why Starchild was so concerned about Technological Singularity in the first place, why his solution was so hypocritical, that's great. But that's NOT what we want. That's NOT what is going to satisfy us (If I'm actually a minority in this opinion, so be it).
On another thread, since locked down due to destructive criticism, several rather outstanding members of the "new ending" party analyzed BioWare/EA's actions and advised the other members what to do. Regardless of the accuracy of their reading into the actions, their advice was simple and unanimous: Hold the line. Give no ground, do not relent, and don't let the issue drop, even a bit.
Mass Effect 3: Extended Cut is BioWare's compromise, one that does not meet our agendas, and one that will not be accepted on the current terms. We do not want the ending expanded, we want it changed. A compromise is fine, but we want a different ending, not an expansion for the current one.
Unless BioWare is withholding information on the Extended Cut (usually a good thing, but not with a subject so sensitive as this), and they really are making a substantial change (read: CHANGE) to the current ending, I will not accept this, and I know many others who think the same. A compromise this far to their side of the argument is unacceptable, a comrpomise that keeps the ending so close to untouched is insufficient. We will continue to push for a new ending, one that abides by the game's rules, one that doesn't need to be "clarified" later, one that doesn't kill our desire to play the single player, and most importantly, one that won't leave us feeling we've been betrayed by a company we truly do respect and love.
I urge everyone to do likewise. Do not accept this compromise, not on the terms of the ending staying. Continue to fight. We have the power as the consumer, the fan base, and we've proved that already. Continue to push for a new ending. We can do this.
Continue to hold the line, people.
Very well said.
This. Bioware, suck it up and stop telling us your work is great. It's not. FIX the game, don't just slap on extras on an already crappy ending!!! Anything added to a crappy ending still makes it a crappy ending!!!
#15421
Posté 08 avril 2012 - 04:10
xjmz250 wrote...
Ok. So ive been thinking a lot about the ending. Think about why we went to Earth. The citadel is above earth and we need to get inside. OK. But think about this, What about the conduit? Its essentially a back door into the citadel. We didnt even need the teleporter on Earth to get where we were going. Almost all of the reapers fortified Earth as strongly as possible so for the normandy to slip back to Ilos by itself would be a piece of cake. Vigil may have went offline but the conduit just closed. Its not like we broke it. Am i right or is there a giant piece of information that im missing that shows all of Ilos burst into flames and the conduit in ruins?
not to mention. if reapers have the Citadel, that means they have acess to master control. you know that thing in ME1, that would allow them to take controll of every single relay, shut it down and all? why are the relays still working?
and all these questions is why you dont just have couple of people write something, without editing, team imput, fact checking etc.
Modifié par jeweledleah, 08 avril 2012 - 04:11 .
#15422
Posté 08 avril 2012 - 04:16
indoctrination theory is awesome, it reminds me of max payne fighting his druged mind.
it would be so awesome, as if shep would awake in the real world after choosing the red ending.
with this theory, Me3 would be a masterpiece.
i think that this was what ya all planed to do, but in fact there was a deadline to be reached, and ya came up with this.
there wasn't enough time to finisch the game. so ya made the ending of sheps fight against indoctrinaton to the actual game ending
,and nearly everybody hate it the way it is.
just admit it!
we all know that's true,
you released a game with missing chapters.
developers do it all the time since game history.
in one game the final enemy was made unbeatable because of missing space for the final sequence xD
we don't need clarity, we need another ending, because your ending is ****.
with spacemagic and a stupid godchild. What the ****?!
with the best argumantation i have ever heard
http://jmstevenson.f...03/16776380.jpg
I watched this
and i love it.
i still enjoy the multiplayer, but i have no intention to replay the game..
this crappy ending destroyed the whole mass effect series.
espacially the replay abbility.
#15423
Posté 08 avril 2012 - 04:16
Wraith647 wrote...
From what I have seen of the endings
As of right now the ending and the starchild "logic" and space magic make no sense and I have doubts that a simple extended ending could fix this.
As a matter of curiosity do any of you feel that the ending would make any less sense if for some reason during the final battle, with no foreshadowing whatsoever, Jedi Master Satele Shan shows up with the entire Republic fleet and Jedi Order to help fight the Reapers. If the answer is "no this would not make the ending make any less sense" that is the sign of a completely broken ending. Your thoughts?
If the "starchild" had stated something along the lines of the reapers being at an evolutionary dead end that required them to "harvest" other races to prevent their own eventual extinction (or something along those lines), I'd have bought that as the reason behind the whole invasion. At least that would have made more sense to me. Also, its presence would have been a little easier to swallow if, rather than being the creator of the reapers, it was what was left of them from before they became reapers (perhaps reduced to being a helpless observer/advisor/whatever).
Instead we are essentially told (and I quote that infamous meme): "Yo dawg, I heard you don't want to be killed by synthetics, so I made some synthetics to kill you every 50k years, so you won't be killed by synthetics". I honestly don't see how liquifying races to turn them into blood supply (?) for a reaper, or turning them into husks devoid of everything that they were, is "preserving" a race. There is a difference between "preserving" and "assimilating".
So unless the extended ending does indeed turn out to prove the "Indoctrination Theory" correct, I personally do not see how the DLC can, aside from filling in the other plot holes as the ending stands now, truly fix it. Perhaps with the extended ending dlc, players will finally be allowed to ask the "starchild" questions, debate its "logic". And perhaps do so in a way that (plotwise) truly leaves Shepard with having no choice but to choose one of those three choices, rather leaving the some players (like myself) thinking, "Shepard would never just blindly accept those choices like that". One can only hope that Bioware will pull this extended ending dlc off, successfully.
#15424
Posté 08 avril 2012 - 04:25
Don't forget saying we're entitled, whiny and stupid for noticing basic things like "Oh, hai, Shepard. I control the Reapers but somehow I can't control them anymore after you entered the room. I'm not gonna explain why, though. I'll just let you come up with your own reasons. Anyway, you'll have to kill yourself now lol. Self-sacrifice makes the story deep, right?"AkaXan wrote...
StillOverrated wrote...
One question: In your opinion, exactly how and why does the ending work, and how does it not deviate from underlying theme of the entire series?VicVonShroom wrote...
Your first part is ridiculous, I understand the argument about lack of choices in the ending but I've played and loved each of these games and I'm fine with the ending. I have problems with it sure. It's not a good ending but The extended cut dlc is there for this reason to explain how the choices we've made affect the galaxy. Will it fix all of the problems with ending? Most likely no but at least there is some semblance of hope left. I know I'll get quoted and told I'm wrong, I know it so I'm done with you folks. Hope your all happy with extended cut, this is a long shot but still.
Most people that say they like the endings, just cant reason as to why and normaly I would say thats just fine, unfortunitly they act like children towards those of us who can give well reasoned, brakedowns as to way the endings are so broken, not just because they ruin Mass Effects own lore and logic, but because the endings also brake some very basic rules of story writing/telling that Biowares writers should know.
You wont get a real reason way the endings apparently work, because they cant give one. So they just resort to saying Bioware is right and anyone who disagrees dont know what the're talking about.
#15425
Posté 08 avril 2012 - 04:27
jeweledleah wrote...
xjmz250 wrote...
Ok. So ive been thinking a lot about the ending. Think about why we went to Earth. The citadel is above earth and we need to get inside. OK. But think about this, What about the conduit? Its essentially a back door into the citadel. We didnt even need the teleporter on Earth to get where we were going. Almost all of the reapers fortified Earth as strongly as possible so for the normandy to slip back to Ilos by itself would be a piece of cake. Vigil may have went offline but the conduit just closed. Its not like we broke it. Am i right or is there a giant piece of information that im missing that shows all of Ilos burst into flames and the conduit in ruins?
not to mention. if reapers have the Citadel, that means they have acess to master control. you know that thing in ME1, that would allow them to take controll of every single relay, shut it down and all? why are the relays still working?
and all these questions is why you dont just have couple of people write something, without editing, team imput, fact checking etc.
The Reapers took the citadel and we immediately attacked them so i dont think that they even had the time to activate master control. Let alone the fact that it was Saren that was connecting soverign to the citadel from the inside. It wasnt soverign himself at the control panel




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