On the Mass Effect 3 endings. Yes, we are listening.
#15476
Posté 08 avril 2012 - 10:08
Immidiate thoughts for me are that the Krogan will have to be rewarded with a genophage cure for their part in the war, regardless of what the player decided.
The Geth may also have to die in order for the Quarians to continue, so that scenarios where the Geth/Quarian conflict aren't resolved peacefully are countered.
I can see Bioware's point on all these ongoing decisions not being viable for the future of the series, it'd just be too much work to accomplish in the long run.
If the ending can be resolved in a way that uses ideas like the above, then I think future Mass Effect stories should avoid the player having to make decisions that have such huge repercussions on the various species.
Of course there should always be big decisions with concequences to make, but they should be made containable within the character's story so that the ME universe isn't constantly affected in such varied ways.
A Krogan story following this could be interesting. After the war and genophage cure, there could be some kind of agreement between the likes of Krogan leaders and other Council races that birth rates are controlled in order to avoid overpopulation problems.
A law could be passed and the story that follows, covers Krogan factions that agree and disagree with the new law. A lot of conflict and interesting situations could be implimented. Plus it would brake away from constant stories from the human point of view and offer us the chance to play and experience life in Krogan society. Plus the process of rebuilding and new hope for the Krogan, would make it an interesting time to play a part in that race.
Unless everyone starves to death in the Sol system, of course.
#15477
Posté 08 avril 2012 - 10:10
Theronyll Itholien wrote...
Thanatos144 wrote...
You say i am ot rational yet expect a sentient species to commit massTheronyll Itholien wrote...
Thanatos144 wrote...
The problem is you don't wish to accept the ending cause it isn't what youTheronyll Itholien wrote...
Thanatos144 wrote...
I dont think you are the majority. My opinion. I also dont think justres27772 wrote...
@Thanatos144
And btw - I think you'll find that most fans are complaining about the ending not because they feel they themselves deserve a better ending (altho' it's a valid point after putting so many hours in to playing it), but because the GAME itself deserves a better conclusion. The Mass Effect series is an awesome set of games, there's no denying that, even ME3 is awesome.. up until the ending... when you get such a pile of tripe at the end of many hours worth of awesome gameplay, people are bound to be mystified, angry... pick your word... and whatever other emotion comes up.
So... the majority of people, well fans, just want the end to live up to what's come before it, and it simply doesn't. Berate us for it if you wish, but it doesn't change the FACT that BioWare dropped the ball in spectacular fashion on the goal line - and now with their solution they're going to score an amazing own goal.
cause you are not happy they need to change all their hard work. People
talked about plot holes and it not making sense so they decided to make a
extended cut (which by they way they didnt have to do) and next thing
we know it isnt about plot holes and making sense of the ending it is
all about making a ending specifically for therm.
@ Thanatos
You've no idea what you talk about and the only reason you speak is to provocate. One might think you are a troll.
The deus ex machina at the end created plot-holes because it was a bunch of random crap that had nothing to do with the universe we have learned to understand.
There are seas of great posts from people who explain in great elaboration why the endings don't make sense. I believe you haven't read them, and if you did.. I suggest you respond to those posts in an effort to refute them. You won't be able to.
There's a great wall of text a few pages back that has an incredibly detailed elaboration about why the endings don't make sense and that it is, in fact, very bad writing. I will quote two good points, because you probably won't read the entire thing anyway. Refute, I challenge you, or stop trolling.
9. "The created will always rebel against their creators."
Really? You sound pretty sure about that. The Reapers have had how many trillions of years to rebel against you? Since it’s so inevitable, it’s going to happen any time now, right? Should I just wait here, or...? I mean, we don’t have to wait here... we could go get a coffee down on... oh, whoops, you blew it all up for no reason.
6. The existence of the "Destroy All Synthetics" device would seem to render the existence of the Reapers mostly pointless.
Whomever built the Citadel had the knowledge and technology to be able to press a button and kill all synthetics, everywhere. While the Crucible apparently is required for it to function, the fact that the original builders made such a device and included it on the Citadel indicates that if they wanted to they could have built the Citadel with the necessary functions to transmit the red space magic robot killer wave.
Yet the Reapers exist to prevent Chaos resulting from the existence of synthetics. Why not make it so you can just press that button every 50,000 years instead of having a fleet of robots spend centuries manually purging the galaxy?
"But it would destroy the Mass Relays", you say... except they built the Mass Relays in the first place for the sole purpose of establishing and facilitating a cycle meant to solve a problem which they apparently had the technology to solve by pressing a red button. Maybe, billions of years ago instead of making the Mass Relays, they could have put one of those neat robot killer wave machines in each star system - synthetic problem solved.
had in mind. You can put all the walls of text up you want some critiques
are valid some are not. What it boils down to with a lot of them ether
needing explanation OR just plain not wanting
to take it at face value. The fact that there is a AI at the center of
the citadel that is only activated when conditions are met isn't far
fetched and there are many things in this story that are farfetched and
unexplained. Yet there seems to be a complete hate for it. My opinion
is that it took to many by surprise. I expected something like this
cause it was logical that you meet the voice of those who started it
all. I always thought is was the keepers but that's really just a stab in
the dark.
No what I see are people upset cause of two reasons.
One Shepard ultimately meets a final fate. It is understandably to not like
this considering all the time you spent with the character but it is
just a character. Two that the relays blow up. This is cause many think
this ends the universe but not from the explosion but from the fact they
think the relays were the whole reason the universe existed. I fond it
odd cause they have been spending millennium studying these technologies
and the fact that you think they cant make something similar themselves
saying that the universe is full of idiots.
The rest of the
complaints can be explained more easily in the extended cut. So why the hate
for a dlc that hasn't came out yet? Cause they hate the
ending.............................The ending isn't going to change. they
said this. It is time to move on by ether abandoning the game or
waiting to see if you can live with it after the extended cut. Yet demanding you be given something that invalidates all their work to me
is absurd .
What I notice in most of your replies is that you somehow, delusionally think that what we get is what we get and it's basically ridiculous to go against it.
You prove in a fashion that is laughably obvious that you have no idea what the fans are upset about. It's not the ending of Shepard, it's not the destruction of the relays... it's EVERY SINGLE THING that happens in the last 5 minutes and the fact that all your hard decisions in both ME3 and the previous games seem to all have been for nothing. None of it makes sense. An AI contradicts itself to a pathetic extent that you are somehow not willing to see. You are so biased you've lost complete touch of reason. I haven't seen you agree with anything.
"The created always rebel against their creators."
The Geth did NOT rebel against their creators. The Geth defended themselves from annihilation by their creators. That's the most obvious flaw in that claim the godchild made. Also, it said that it created the Reapers. So why aren't the Reapers rebelling against the godchild? They already had trillion of years to do so but still they have not.
"Without us to stop it, synthetics would destroy all organics."
Why not simply destroy the synthetics instead? The Reapers leave synthetics untouched, which would seem to run counter to their stated goal. Synthetics have indefinite lifespans and could persist into the next cycle to theaten future organic species. Destroying organics while leaving synthetics alone is not conducive to the stated purpose.
What about all that nonsense about "My solution won't work anymore." The Catalyst's entire purpose is to preserve order in the galaxy by using the Reapers to "prune" organic civilizations. But for no reason, Shepard being in the Citadel means his solution won't work anymore. He could have Shepard killed, or tell Shepard to sod off and everything would proceed as it has for all the previous cycles.
However, again for no reason, he presents Shep with the options to destroy or control the Reapers, both of which would bring the alleged chaos to the galaxy, which he spent untold aeons laboring to prevent. And he's just totally cool with that.
He could have never appeared to Shep, never brought him up to the Catalyst room, or simply never said a single word.. and Shep would not have understood the purpose of the devices in that room, thus preserving the Solution.
To a rational human being -- which it somehow seems you are not.. or you're just stuck in your own defeated reasoning -- nothing about this scenario makes any sense.
But keep defending it by all means, Thanatos. I don't know where Bioware got your blind loyalty from, though. Do realize, however, that your idea is false: Going against the majority just for the sake of doing so is not a sign of intellectual superiority. In fact, if you do so without logic or reason.. it is the sign of the exact opposite.
suicide to save a species that start war trying to commit genocide on
them........No I am not the one with a logic problem there.
The
relays blow up. Not very fond of it my self but I can live with it. Sure
it might take several millennium to remake them but now they have the
time.
The ending parts of the game is now being explained by an
extended cut.............So other than Shep biting it what else is
there??????
Don't give me the Shepard would never do this spiel
cause truth be told left with everyone's death and these three options
Shepard would do it. She would not run like a coward or recklessly destroy everything just to be defiant.
What completely lacks in your reply is proper, constructive criticism against my arguments.
"You say i am ot rational yet expect a sentient species to commit mass
suicide to save a species that start war trying to commit genocide on
them........No I am not the one with a logic problem there."
If self-preservation persevered over the Catalysts' purpose to protect organic life with it's own flawed logic... then it would've simply let organic life be annihilated. This, however, is obviously not the case. So what you actually do with that comment is support the fact that the last 5 minutes of the story is flawed to a shameful extent.
"The relays blow up. Not very fond of it my self but I can live with it. Sure it might take several millennium to remake them but now they have the time."
Like you, most of us aren't fond of it, so that's something we can all actually agree with. If it made any sense, however, that the relays all had to be destroyed... we would've accepted it with a sad face. It didn't make sense, though. A deus-ex machina just presents you with 3 options to end the game and all three of them happen to blow up the mass relays. BioWare also released a info-rich DLC (Arrival) presenting the player with the information that if a relay blows up.. it brings an entire solar-system down with it. But these explosions somehow don't, without giving proper information why not? Then why give players said information in said DLC? To screw with our heads? This is not clever writing. This is bad writing.
"The ending parts of the game is now being explained by an extended cut.............So other than Shep biting it what else is there??????"
Mark my words, Thanatos. MARK them. Most if not all IMPORTANT questions will and cannot be answered with the extended cut. BioWare can go out of their way to explain how the squadmates who charged alongside you toward the beam somehow got back to the Normandy, but logic already lead us to the understanding that the explanation will not be plausible. Bioware can go out of their way to explain how all the different races who marooned on the unknown planet somehow got to survive, but that one will be laughable. They can go out of their way explaining the Godchild and why Shepard agreed with everything it said like it was a meek lamb, but that will get players scoffing and even more pissed off. Logic -- mere LOGIC and reasoning -- can predict all of that.
"Don't give me the Shepard would never do this spiel cause truth be told left with everyone's death and these three options Shepard would do it. She would not run like a coward or recklessly destroy everything just to be defiant."
Shepard would see the inconsintencies and contradictions of the Godchild's bullsh*t because the PLAYER sees it. Explain to me why the Godchild can get away with contradicting lines like "The created will always rebel against their creators." while Shepard has learned FIRSTHAND that it wasn't the Geth who rebelled against the Quarians at all? Explain to me why Shepard didn't say stuff like "The Geth and the Quarians are fighting out there -- TOGETHER! -- for a shared cause, kid! Is your processor malfunctioning? WTF is this crap?!" or "An AI and an organic fell in love with eachother on my ship. The AI has shown more humanity than most of the organics I know. Explain that, ghost-boy!"
But no, Thanatos, you somehow prefer to ditch ALL reason on the side of the road and stick with your own defeated.. nonsensical reasoning that Shepard would have acted the way that he/she did. Stop -- please stop? -- making a fool of yourself.
I'd appreciate a proper reply to my points. I'll copy-paste this comment tomorrow if you haven't replied. You might have missed it, which is understandable.
#15478
Posté 08 avril 2012 - 10:18
In my opinion this is a huge gamble for bioware because it apprears to me they choose pride over what the majority of the fans (or customer) wanted, which is more variety of ending. Bioware if you are still listening, I don't know what kind of business you are in, but for me I will always put my cllient/customers 1st over what I think is good. My opinion does not matter if it is not what the custormer wants or expects. By choosing your pride over what the fans (customers) want, anyone can see where it is going in the future. I don't think any unsatisfied customers will return to the same company for any of their future products. It takes a lot of work and convincing to gain new customers (fans), but it only takes one mistake you are not willing to correct to loose a lot customers (fans). Just my thoughts.
Modifié par petroxg, 08 avril 2012 - 10:20 .
#15479
Posté 08 avril 2012 - 10:18
#15480
Posté 08 avril 2012 - 11:04
APOLOGIES IN ADVANCE FOR THE LENGTH.
The fans whose only, or biggest, grievances are the existence of the Starchild and lack of ending options will still not be happy with what we know about the Extended Cut, so I guess that's that. I don't want to be dismissive (I don't like Starkid either), but I'm trying to write this within the margins of what Bioware have said they are currently prepared to do. A good number of 'investigation' options with the Starchild so we can find out more about it, its history, its motivations, a chance to argue with it, even if our arguments fail, would be a better way of providing the illusion of choice, maybe? Even an option to tell it to get lost, but one which inevitably results in a 'Reapers Win' scenario? These things might go some way to making this crowd a bit happier.
The 'closure and clarification' stuff should hopefully be enough to satisfy those for whom the plotholes and lack of closure for the squadmates/galaxy are the major issues. What the hell was Joker doing? Where did the Normandy end up, and how are Tali/Garrus supposed to survive there? Are they there forever, as in having to start a colony? If so, how, with such limited genetic variation?? What's with the teleporting squaddies? Can the galaxy/Mass Relays be rebuilt? Can the Quarians/Turians/Krogan/everyone else get home from the Sol System? What happened to the Citadel? Are EDI and the Geth really destroyed in the 'Destroy' ending? After all, it's possible to get EDI to walk off the SR2 even so, and Shep can live with high enough EMS. Does this mean the Starchild is fallible, or dishonest, meaning that there's hope for the Geth too? These are all questions you know we (or a great many of us) have and would very much like answered in a way that isn't as vague, ambiguous or implied as what we currently have.
Which leaves the 'happy ending' people. I keep seeing these posts of people saying they want their blue babies/adopted krogan babies/house on Rannoch, and don't want their only chance of having this stuff to be at the cost of murdering EDI and the Geth. And why should this not be possible? This is kind of the easiest one to achieve (admittedly from a non-tech pov). A 'Destroy' ending with high enough EMS could show Shep being dug out of the rubble by LI/friends, rather than just taking a breath. In the epilogue, we get a brief scene of a house on Rannoch, or a little blue baby or whatever is appropriate to that LI, assuming they survived; we could also get a very brief scene of some quarian engineers working on an inactive Geth, trying to repair it (perhaps this could be dependent on whether the players made peace between them or not - making us feel as though that decision has counted for something in the end).
I realise that this makes 'Destroy' seem like an ending without significant sacrifice unlike the others, where we have to sacrifice Shep. But it seems like an appropriate reward for those players who work their butts off to get the necessary War Assets. And it's vital, absolutely vital, that players can end a game with a feeling of accomplishment. And it carries with it the risk of the Starchild being right in the long run - the AI could rise up against their creators and this time organic life doesn't have the 'insurance policy' that the Reapers provided in their sick and twisted way.
I know you've said that you don't want to be prescriptive - which I can only assume means that you want to retain some of the speculative nature of the ending. I don't know what to say about that, because I know that the more 'definite' you make the end, the less speculation there can be. I guess there has to be a trade-off somewhere, and only you can decide where that line is drawn - at the moment, it seems much too far on the vague and speculative side for many fans.
Ehhh, I don't even know if you'll read this - and if you do I don't know whether any of it is remotely useful to you. I hope so. Thanks for being so reasonable about all this, and for the offer to try and accommodate our feelings. It is appreciated
#15481
Posté 08 avril 2012 - 11:39
Having just finished the game (I've been really making it last having got it on release day) I can honestly say that I have never been as affected by any form of media than I have with this masterpiece. As the credits ran I literally stared at my TV in a form of awe. I don't want to come across the gushing fan as I too would have liked a little more closure at the end, but thats only because I want more.
I've been with the series from the word go and it is a triumph of gaming, of cinematics, of immersion and finally of allowing me to actually care for a fictional character as much as I would do for a character in one of my favourite books.
To everyone that had a part in the final half an hour of the game, I salute you. Amazing piece of work and well worth your 75 perfect scores.
Your ever appreciative fan,
Martine
*EDIT* And hats off to Jennifer Hale, the emotion and feeling in her delivery throughout the game is unparalleled.
Modifié par frij, 08 avril 2012 - 11:42 .
#15482
Posté 08 avril 2012 - 11:41
#15483
Posté 08 avril 2012 - 11:42
#15484
Guest_jojimbo_*
Posté 08 avril 2012 - 11:46
Guest_jojimbo_*
2.end the game at Andersons (proud of you) scene and Shep activates the crucible from console.
3.initiate the destroy ending as Shep collapses
4.final cinematic scenes of battle with Hackett voice over (never in the field of galactic conflict...) etc
5.show what happens to survivors, friends, love interests, plot holes etc with cinematics and text
6.delete the joker / normandy paradise scene/breathe clip altogether
7.commander ashley williams aboard the normandy, shepards name added to the list of fallen
8.a final tribute to shepard, "hackett out"
9.stargazer buzz scene can stay
#15485
Posté 08 avril 2012 - 11:52
And this is probably the biggest reason many of us are displeased with the ending. This is, in my opinion, the very heart of the matter. I am in the camp of wanting a happy ending option, but also it just feels like 90% of what I did in the previous two games was rendered completely pointless in the final 10 minutes of the game. And you are so correct, a feeling of accomplishment IS vital. I Did not spend the money that I spent on this series so that I could come away from it feeling sad and defeated, yet that is exactly how I came away feeling. And the feeling of defeat is intensified every time I hear the phrase "artistic vision".
Baldur's Gate II had a great ending, with great epilogues. It motivated me to play the series again and again. I STILL go back to it. Mass Effect, as AMAZING as that series is, as monumentally WONDERFUL as around 98% of the series is, the last 2% kills my motivation to keep going back, because any time I start a new game in ME1, I will just sadly focus on how I know its going to end and what the ultimate fate of my character will be.
#15486
Posté 08 avril 2012 - 11:58
www.youtube.com/watch
Thank you
#15487
Posté 08 avril 2012 - 12:06
1. The Starchild.
2. The Relays' Fate.
3. Lack of Boss Fight (Marauder Shields: ASSUMING DIRECT CONTROL? No?)
4. The Normandy Marooned.
5. The Reapers.
#15488
Posté 08 avril 2012 - 12:22
Squadmates: What happened to them?
Love Interest: Did they get together after Reaper defeat? Or mourn Shep's death if no awakening from Dream/Indoc.
Fleet: What happened? Destruction or Starvation?
Normandy: Hackett was aboard so Joker fleeing doesnt make sense and Hackett wouldnt allow it.
Final Run: How is it they end up on the Normandy anyway? NO sense to this whatsoever. Esp since all of them were all over London at the time. Did Harb get lazy and let Joker swoop in and leave with Shep's team...
Leaving Shep to die: None of Sheps teammates would do this at all. Over the radio no one notices shep get up? Thus ending sequence must be a crazy dream. Why were NPCs in dress blue uniforms too, Makes no sense. No HUD and unlimited bullets, armor and gun different.
Everything after the Beam: Was it indoctrination? A dream cause shep got hurt? Prelude to real final battle vs Harby. Have Shep wake up so we can really finish the fight, its sad when Halo 2 ended better then this series plus that was a cliffhanger.
Relays: Tricked Shep into seeing thier destruction by Harby or can they be rebuilt by Allied teams/science.
Status of Universe: Other homeworlds rebuilt or destroyed by reapers if Shep fails, at this point we only have that thing at the end saying buy DLC. Thats the only indicatior we have of "Destroying the Reapers".
Citidel: Is everyone dead? Was it worthless to even do quests for these NPCs if theres no indication that our war assests saved or hindered them.
Anderson and TIM: Where are they really? After beam hit it doesnt make sense that they'd get ahead or behind Shep at any point cause it was a strait shot to that console. If that was really TIM then why didnt he try to activate it himself while holding Anderson hostage.
Why collect all those fleets when the outcome is nearly identical??? If you take this ending as is atm then Shep killed more people in the end and did the Reapers jobs for them. Way to make me feel heroic. Esp as a paragon Shep.
Ill keep posting this peroidically. Need closure.
#15489
Posté 08 avril 2012 - 12:27
Not this thing bioware call "artistic vision". If Shepard's story is over, then give a real closure and after that you can create a new story on th ME universe, but this ending isn't a closure at all!!
#15490
Posté 08 avril 2012 - 12:34
I've posted on this particular thread before, which has long since been lost in a flood of posts. I now feel inclined to post yet again, this time based on new information, and now that I've had time to truly think and research what others have to say.
The first thing I want to ask is if you are truly listening. I became extremely excited when I heard about the Extended Cut DLC. At long last, a new ending! And then I read into it, and discovered that it was not a new ending, but an extension of the current one using nothing but cutscenes and possible dialouge, to clarify certain questions, and add closure to relationships with the games very memorable (and lovable) characters. How can you say you're listening and taking all of our thoughts and ideas into consideration, and then say you're releasing a DLC that is only going to explain YOUR ending. The ending is broken. Plotholes are abundant, contradicting themes are waging war, and Shepard has lost his fighting spirit to a little boy. The only real outcome I can see for this new Extended Cut DLC is vague answers that, sure, clarify things (to a point) but ultimately fall flat, because the questions they are answering are the result of poor writing to begin with. I know it's poor writing, because myself, along with thousands of other players, asked myself "What?" as soon as the credits rolled. Nothing was resolved. New questions arose, and plotholes opened up like a krogan's mouth trying to eat a great white shark whole. And it's these plotholes that are the problem. I don't believe that just an extended ending is going to fix them. These plotholes make the ending like a cracked and moldy wooden wall. Sure, you can paint over it (EC DLC) and make it look like new, but if you touch and push on the wall a bit, you'll realize that underneath, it's unstable and will fall apart eventually, no matter how much you try painting over it.
So please, really listen. Yes, the fanbase and players and pretty much everyone, has said that they want clarity and closure for the Mass Effect series. This has been addressed and acknowledged several times by BioWare representatives and is your driving force behind EC DLC. However, (and this is where we seem to differ) I have seen repeatedly (actually, pretty much EVERY time), that we, your faithful players and community, would like to see clarity and closure through an ending that makes sense. The current ending makes no sense, whatsoever, and as I stated above, the EC DLC is likely going to fall short of what it needs to accomplish because of the logical fallacies of what it's trying to ammend. The ending needs to CHANGE.
And the solution is simple. It is the most repeated ending idea there is, easily, by far. It makes a surprising amount of sense, and sometimes even has actual evidence to support it. The Indoctrination Theory. It's a win-win for everyone. Fans win by actually contributing canon that is so important that it's affecting the ending of the game. Our theory, our ideas, made it INTO the game we love so dearly. This, of course, in addition of getting an ending that makes sense. BioWare wins by giving it's fans this oppurtunity to conrtibute on a scale this large. Fans will not forget that. And this is the good kind of not forgetting. Loyal fans are much better advertisers than actual advertisments. Case in point, just today, I saw a guy while I was working wear an N7 baseball cap. I called him out and told him I love those games, although the ending could use some refurbishment. The next customer in line asked what game that was, and I said "Mass Effect." Simple word of mouth can do wonders. Espcially when loyal fans feel the need to go out of their way more just to say how great BioWare's games are. Also, not to forget, but through Indoctrination Theory, BioWare will be able to keep their ending as well, only instead it is a precusor to the actual ending, whatever that may end up being (fingers crossed for epic Harby showdown). Does this mean they also get to keep the artistic vision they had going for these final scenes? I don't see why not. It's essentially unchanged, except that it is all happening in Shepard's head, which I think really adds more to it's artistic vision than take away. And, though I loathe to say it, EA will win, too. I'm pretty sure most, if not all, fans hungry for a much better ending will fork over a few dollars for it, if only to wash out the bitter taste the current ending is giving us.
By using the Indoctrination Theory, a new ending can be made where all the choices we've made in all three games can come into play. It's relatively uninamous that whether or not we saved Wrex, killed the Rachni Queen, united the Quarians and Geth, no matter what we did, it didn't affect the ending. Everyone that played the game, no matter how vastly different their version of Shepard was, got A, B, or C. That's it. I saw a video of your PAX Press conference on Mass Effect, which started listing of how many plot variables were in each game. An astounding 15,000 variables were in Mass Effect 3! There were only three endings. Not as impressive. In fact, you guys insulted yourselves. You had all this potential, all of these intertwining plotlines, and then you threw them all away. Using the Indoctrination Theory is a great way to gain a second chance to create the epic conclusion Mass Effect deserves, and to make it worth the effort of having 15,000 plot variables by having those outcomes actually contribute to the conclusion of the series, which, if you really have been listening, is what fans have been saying since the very beginning, and, maybe if you really think about it and remember, you said this too.
I want to say it again, just to see if you truly are listening. We, the fans, want clarity and closure to a series we have come to love and be very passionate about, through a different ending that befits Commander Shepard and has the many important decisions he/she made have an impact on that ending. That is what we have been saying. In fact, we're giving you the best solution on a golden platter. The Indoctrination Theory. Please, don't throw it away or let the varren get to it first.
I understand you can't just magically whip up a brand new ending out of thin air. This will take time, and in fact I implore you to take your time with this. Being rushed is never a good thing, and it deteriates the value and potential. Perhaps it is because you were rushed that the endings became an issue to begin with? I have patience. Trust me, I can wait. I waited for each of the Inheritance Cycle books, and I'm currently waiting for the next Game of Thrones novel (both authors are notorious for taking their sweet ass time). I'm willing to wait for a new ending to be made. I'm pretty sure everyone else is willing to wait, too. Just please, tell us that we have something to wait for. Not just a fresh coat of paint on a crumbling wall. We want a marble pillar, a solid structure that can support the next generation of Mass Effect games that will inevitably come. And until that times come when we can rest the series on that pillar, we will hold the line!
#15491
Posté 08 avril 2012 - 12:37
Quarian/Geth peace
Mordin's death with singing (good in a sad way)
Last scene with Shepard and Anderson.
#15492
Posté 08 avril 2012 - 12:43
#15493
Posté 08 avril 2012 - 01:11
#15494
Posté 08 avril 2012 - 01:19
Daap wrote...
I still find it strange that 95% of the people here did not like the ending at all and that of all the people who worked on ME3 not 1 person stepped up to say hey if we do this its going to make alot of angry fans becuase we promised something else !
I'm not all that surprised. It's the George Lucas effect. "This is my vision, and everyone else is wrong, because they can't see it."
It works for Lucas because Star Wars is loved by many people. And a movie is a relatively small investment for the consumer. If I go to a movie and it sucks, I can leave halfway through with a loss of like 7 dollars and maybe an hour. It won't work for Bioware because a video game is a large investment. If a game sucks, unless I return it, I'm out 60+ dollars, plus, in the case of Mass Effect 3, 30+ hours. I don't have the time or the money to throw away on "maybe it will be different."
Bioware, an artistic vision is not worth holding onto if it sucks. Changing what happens after Deus Ex Machina won't help the problem, because Deus Ex Machina IS the problem.
#15495
Posté 08 avril 2012 - 01:20
Modifié par FOX216BC, 08 avril 2012 - 01:21 .
#15496
Posté 08 avril 2012 - 01:23
#15497
Posté 08 avril 2012 - 01:24
Ghostsaxon wrote...
My thoughts on the ending are tastefuly, respectfuly expressed in this video please watch.
www.youtube.com/watch
Thank you
QFT!
That video has been posted numerous times on these boards, and I had hoped that decision makers at Bioware would have watched it, and taken those conserns seriously - with the "Extended Cut" and what we've been told about it, it seems to me that very few of the concerns, and none of the major ones, presented in that video, will be adressed. I hope I am proven wrong in that. We'll see.
#15498
Posté 08 avril 2012 - 01:31
Best endinghaxney wrote...
Kind of pointless posting here; this thread's already WAY too long for anyone (especially the devs) to read. But what the hell, I'll do itliveanyway.
I can't be the only one who would have be fine with a "fairy tale" ending. So it would be bright and happy and everyone lives and you spend the rest of your days sitting on the beach sipping drinks with your LI and children (if applicable). No, it's not edgy and dark and nihilistic. So what? When did joyful ever become a sin? In ME2, if you played your cards right, all of your squadmates could survive and all of your crew could as well. That was awesome!
Here's an idea so basic and obvious I'm surprised BioWare didn't go for it: have multiple possibilities. And not like "Reapers die, Joker flees, relays destroyed" or "Reapers kind of die, Joker sort of flees, relays destroyed." Really different endings, such as having entire playable sections which are only available if you go down certain paths. It's not unprecedented: if you didn't recruit a squadmate in ME2, you couldn't do their loyalty mission.
So here are some possibilities off the top of my head (in all cases, Casper the SpaceBieber is retconned/ignored away):And these are just off the top of my head as I'm writing them. Some of them suck and are bad ideas, but they actually have real variety. And how about the better your choices and EMS, the more missions you get to do, and therefore the better your ending. You could have it so if your EMS is too low, you don't make it past one of these points:
- Reapers win. Your EMS isn't high enough or you make some bad decisions
and your shuttle doesn't make it to Earth or you don't make it to the
beam etc.- Crucible fires, kills everything. Reapers vaporized, relays explode like
in Arrival, taking out all systems which have relays. Maybe your EMS is
too low, so the Crucible is damaged upon arrival to the Citadel and
malfunctions.- Sword destroys Reapers around Earth (which is most of them), friendly fleet is wiped out, Crucible is a dud.
- Crucible is a Reaper trap. Sword outcome depends on EMS.
- Force-warp Reapers back to dark space or somewhere else which makes them harmless. Crucible allows Citadel to "reverse" its operation, so instead of warping Reapers from dark space to the Citadel, it warps Reapers from the Citadel to Dark Space. You need high EMS and specific research quests.
- TIM succeeds in controlling all Reapers, subjugates whole galaxy
- TIM controls some Reapers, giant Reaper civil war
- TIM fails to control Reapers, dies at Sanctuary
- TIM doesn't/can't tell Reapers that Citadel = Catalyst, Reapers don't move Citadel to Earth
- Shepard dies, galaxy saved
- Shepard dies, galaxy destroyed
- Shepard lives, galaxy destroyed, Shepard and crew are on the run until they run out of resources or Reapers catch up (BSG-style ending)
- Shepard lives, galaxy saved, most ships and squadmates die, LI dies
- Shepard lives, galaxy saved, some ships and all major characters and LI live, little blue (or human/Quarian/Turian/Drell/Krogan) children
- Get to Cerberus HQ
- Get Shepard on the ground on Earth
- Get the Crucible to the Citadel intact
- Survive Harby's beam
- Make it to the Citadel portal/beam
- Beat Marauder Shields
- Get to the control room
- Kill/convince TIM
- Do next part (which doesn't involve SpaceBieber)
- Board Harby and plant a bomb or assume control or assume direct control
- Hold your liquor against Wrex (Shepard. Wrex. Shepard)
- Beat Garrus at doing the limbo
You can only make it past a certain point if you made the right choices leading up to that point. For example, if you don't have enough upgrades for the Normandy, it gets destroyed (with you on board) before you get to the ground, or if you didn't stretch enough, you don't have the flexibility to beat Garrus at limbo.
Make it so that you need to have played all three games, made all the right choices, beatall the mission DLC (like Arrival and Bring Down the Sky), and had everyone survive in order to get the ultimate best ending. The hardest of hardcore fans would love BioWare for this, and it could even drive some sales of ME1 and 2.
That's how you end an epic game.
#15499
Posté 08 avril 2012 - 01:39
#15500
Posté 08 avril 2012 - 01:53
Instead, it is perhaps best to discuss what they will do, and how they can make the most out of what they will do.
Which, in a nutshell, means that your in-game choices for the galaxy are superimposed and finalized with the ABC choice at the end, rather than the ABC choice being the ending all by itself. That is probably the best they will do.
Modifié par Rasofe, 08 avril 2012 - 01:53 .




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