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On the Mass Effect 3 endings. Yes, we are listening.


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#15501
H4nniba11

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spartanmax52000 wrote...

haxney wrote...

Kind of pointless posting here; this thread's already WAY too long for anyone (especially the devs) to read. But what the hell, I'll do it live anyway.

I can't be the only one who would have be fine with a "fairy tale" ending. So it would be bright and happy and everyone lives and you spend the rest of your days sitting on the beach sipping drinks with your LI and children (if applicable). No, it's not edgy and dark and nihilistic. So what? When did joyful ever become a sin? In ME2, if you played your cards right, all of your squadmates could survive and all of your crew could as well. That was awesome!

Here's an idea so basic and obvious I'm surprised BioWare didn't go for it: have multiple possibilities. And not like "Reapers die, Joker flees, relays destroyed" or "Reapers kind of die, Joker sort of flees, relays destroyed." Really different endings, such as having entire playable sections which are only available if you go down certain paths. It's not unprecedented: if you didn't recruit a squadmate in ME2, you couldn't do their loyalty mission.

So here are some possibilities off the top of my head (in all cases, Casper the SpaceBieber is retconned/ignored away):

  • Reapers win. Your EMS isn't high enough or you make some bad decisions
    and your shuttle doesn't make it to Earth or you don't make it to the
    beam etc.
  • Crucible fires, kills everything. Reapers vaporized, relays explode like
    in Arrival, taking out all systems which have relays. Maybe your EMS is
    too low, so the Crucible is damaged upon arrival to the Citadel and
    malfunctions.
  • Sword destroys Reapers around Earth (which is most of them), friendly fleet is wiped out, Crucible is a dud.
  • Crucible is a Reaper trap. Sword outcome depends on EMS.
  • Force-warp Reapers back to dark space or somewhere else which makes them harmless. Crucible allows Citadel to "reverse" its operation, so instead of warping Reapers from dark space to the Citadel, it warps Reapers from the Citadel to Dark Space. You need high EMS and specific research quests.
  • TIM succeeds in controlling all Reapers, subjugates whole galaxy
  • TIM controls some Reapers, giant Reaper civil war
  • TIM fails to control Reapers, dies at Sanctuary
  • TIM doesn't/can't tell Reapers that Citadel = Catalyst, Reapers don't move Citadel to Earth
  • Shepard dies, galaxy saved
  • Shepard dies, galaxy destroyed
  • Shepard lives, galaxy destroyed, Shepard and crew are on the run until they run out of resources or Reapers catch up (BSG-style ending)
  • Shepard lives, galaxy saved, most ships and squadmates die, LI dies
  • Shepard lives, galaxy saved, some ships and all major characters and LI live, little blue (or human/Quarian/Turian/Drell/Krogan) children
And these are just off the top of my head as I'm writing them. Some of them suck and are bad ideas, but they actually have real variety. And how about the better your choices and EMS, the more missions you get to do, and therefore the better your ending. You could have it so if your EMS is too low, you don't make it past one of these points:
  • Get to Cerberus HQ
  • Get Shepard on the ground on Earth
  • Get the Crucible to the Citadel intact
  • Survive Harby's beam
  • Make it to the Citadel portal/beam
  • Beat Marauder Shields
  • Get to the control room
  • Kill/convince TIM
  • Do next part (which doesn't involve SpaceBieber)
  • Board Harby and plant a bomb or assume control or assume direct control
  • Hold your liquor against Wrex (Shepard. Wrex. Shepard)
  • Beat Garrus at doing the limbo

You can only make it past a certain point if you made the right choices leading up to that point. For example, if you don't have enough upgrades for the Normandy, it gets destroyed (with you on board) before you get to the ground, or if you didn't stretch enough, you don't have the flexibility to beat Garrus at limbo.

Make it so that you need to have played all three games, made all the right choices, beatall the mission DLC (like Arrival and Bring Down the Sky), and had everyone survive in order to get the ultimate best ending. The hardest of hardcore fans would love BioWare for this, and it could even drive some sales of ME1 and 2.

That's how you end an epic game.

Best ending

[*]Way better ending(s) to series we all love , post it everywhere!

#15502
Benchpress610

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haxney wrote...
*snip*
 No, it's not edgy and dark and nihilistic. So what? When did joyful ever become a sin? In ME2, if you played your cards right, all of your squadmates could survive and all of your crew could as well. That was awesome!
*snip*

[*]

Amen brother...

#15503
Dalis918

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how they make the best of it does not imply how we make the best of it. Simple fact is, if we don't like what we get, we simply move and find somebody else to cover in sweet fan love and money. I'll still play my bioware/ea games that I have, but will I get new ones? That is the scary question that ea/bioware have to be concerned with. If all the dissatisfied fans out there do actually stick to their guns and not buy any product from them again, they will definitely feel it.

also I approve of 
haxney's post.  

Modifié par Dalis918, 08 avril 2012 - 02:00 .


#15504
Jassu1979

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Here's the Do and Don'ts of Novel Endings once more, which weren't written with ME3 on the author's mind, yet pretty much illustrate everything that went completely wrong in the final five minutes...

Don’t introduce any new characters or subplots. Any appearances within the last 50 pages should have been foreshadowed earlier, even if mysteriously.

Don’t describe, muse, explain or philosophize. Keep description to a minimum, but maximize action and conflict. You have placed all your charges. Now, light the fuse and run.

Do create that sense of Oh, wow! Your best novelties and biggest surprises should go here. Readers love it when some early, trivial detail plays a part in the finale. One or more of those things need to show up here as decisive elements.

Do enmesh your reader deeply in the outcome. Get her so involved that she cannot put down your novel to go to bed, to work or even to the bathroom until she sees how it turns out.

DO Resolve the central conflict. You don’t have to provide a happily-ever-after ending, but do try to uplift. Readers want to be uplifted, and editors try to give readers what they want.

Do Afford redemption to your heroic character. No matter how many mistakes she has made along the way, allow the reader—and the character—to realize that, in the end, she has done the right thing.

Do Tie up loose ends of significance. Every question you planted in a reader’s mind should be addressed, even if the answer is to say that a character will address that issue later, after the book ends.

Do Mirror your final words to events in your opener. When you begin a journey of writing a novel, already having established a destination, it’s much easier to make calculated detours, twists and turns in your storytelling tactics. When you reach the ending, go back to ensure some element in each of your complications will point to it. It’s the tie-back tactic. You don’t have to telegraph the finish. Merely create a feeling that the final words hearken to an earlier moment in the story.

Don’t change voice, tone or attitude. An ending will feel tacked on if the voice of the narrator suddenly sounds alien to the voice that’s been consistent for the previous 80,000 words.

Don’t resort to gimmicks. No quirky twists or trick endings. You’re at the end of your story, and if your reader has stuck with you the whole time, it’s because you’ve engaged her, because she has participated. The final impression you want to create is a positive one. Don’t leave your reader feeling tricked or cheated.

#15505
Jassu1979

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Now, to be fair, such "writing rules" need to be taken with a grain of salt. If you master the craft of story-telling, then you're free to bend or even break the "rules" without creating a mess.

Yet I think that in this particular case, it's clear to see why the current ending of ME3 doesn't work, and how these rules do indeed point to the obvious flaws.

#15506
Blazerer

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Jassu1979 wrote...

Now, to be fair, such "writing rules" need to be taken with a grain of salt. If you master the craft of story-telling, then you're free to bend or even break the "rules" without creating a mess.

Yet I think that in this particular case, it's clear to see why the current ending of ME3 doesn't work, and how these rules do indeed point to the obvious flaws.


you are right, although instead of breaking rules i'd call it bending. many good stories get away with the main character realising what he did wrong, but failing to absolve himself for it, just to name something.

However the point is that you can only bend/break so many rules, and Bioware pretty much took the ME3 script, nailed it to a wall, used it as a dartboard, proceeded to set it on fire and THEN write the ending.

#15507
Rasofe

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Dalis918 wrote...

how they make the best of it does not imply how we make the best of it. Simple fact is, if we don't like what we get, we simply move and find somebody else to cover in sweet fan love and money. I'll still play my bioware/ea games that I have, but will I get new ones? That is the scary question that ea/bioware have to be concerned with. If all the dissatisfied fans out there do actually stick to their guns and not buy any product from them again, they will definitely feel it.

also I approve of 
haxney's post.  


That's not what I meant.
Besides, no-one wins if they make a mess of this extended cut, anyway. What you're saying is that you don't really have a stake in the matter so if they fail, you'll just move on. Blank slate.
However, within the confines of the things they can achieve with the extended cut they can still significantly improve the ending. Those confines being that the Relays are gone, the Normandy has been marooned for no apparent reason, the Starchild is there, the Reapers are just pawns of a great cosmic order, and there is no bossfight.

However, by creating an extended cut they can have the previous in-game choice in the correct combination with the final ABC choice make possibilities to deal with at least the Normandy being marooned and the Relays exploding, so that in the future new Relays can be made or the Reapers used as beasts of burden or whatever. In other words, some of these issues can be resolved definately. Will they be? Don't know.

The starchild, the lack of bossfight and the Reaper-debacle is guranteed though. They won't change that even if they should, because Artistic Vision.

#15508
Rasofe

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Blazerer wrote...

Jassu1979 wrote...

Now, to be fair, such "writing rules" need to be taken with a grain of salt. If you master the craft of story-telling, then you're free to bend or even break the "rules" without creating a mess.

Yet I think that in this particular case, it's clear to see why the current ending of ME3 doesn't work, and how these rules do indeed point to the obvious flaws.


you are right, although instead of breaking rules i'd call it bending. many good stories get away with the main character realising what he did wrong, but failing to absolve himself for it, just to name something.

However the point is that you can only bend/break so many rules, and Bioware pretty much took the ME3 script, nailed it to a wall, used it as a dartboard, proceeded to set it on fire and THEN write the ending.


That's probably why they did it. Nothing more expressionate than setting Art you've been working on for 4 years on fire as a sign of complete and utter... artness. I don't know. That's the artistic vision in a nutshell. Building sandcastles to break them, that sort of thing.

#15509
alayyubi

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Ghostsaxon wrote...

My thoughts on the ending are tastefuly, respectfuly expressed in this video please watch.

www.youtube.com/watch

Thank you


Nice video, you put a lot of thots into it. Nerdage indeed!

#15510
Big-Gilis

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I just got a thought about what could explain SOME of the many plotholes in ME3 ending... and they are not good at all!!  :crying:

WHAT WE KNOW?  Without ANY explanation or paragon/renegade interrupts, Sheppard decides to accept one of the 3 VERY SIMILAR options given by that kid-devil-AI and activates the Crucible pluged on the Citadel, defeating the Reapers but destroying ALL THE MASS RELAYS in colored explosions.

WHY THE NORMANDY WAS RUNNING AWAY? Because THERE WAS A MASS RELAY IN THE SOLAR SYSTEM too!! And it's explosion killed EVERYBODY fighting there! The Normandy was the only ship fast enough to escape the worst effects of the explosion.

So, what happened to all the races fighting to retake the Earth? They DIED!!

And the same thing happened with all the stelar systems with a mass relay. They are all destroyed. And Sheppard caused this because EA COULDN'T FULLFILL THEIR PROMISE.

EA:  'Ah yes, "sixteen different endings"... We DISMISSED that claim!'  :alien:

#15511
Blazerer

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Rasofe wrote...

Blazerer wrote...

Jassu1979 wrote...

Now, to be fair, such "writing rules" need to be taken with a grain of salt. If you master the craft of story-telling, then you're free to bend or even break the "rules" without creating a mess.

Yet I think that in this particular case, it's clear to see why the current ending of ME3 doesn't work, and how these rules do indeed point to the obvious flaws.


you are right, although instead of breaking rules i'd call it bending. many good stories get away with the main character realising what he did wrong, but failing to absolve himself for it, just to name something.

However the point is that you can only bend/break so many rules, and Bioware pretty much took the ME3 script, nailed it to a wall, used it as a dartboard, proceeded to set it on fire and THEN write the ending.


That's probably why they did it. Nothing more expressionate than setting Art you've been working on for 4 years on fire as a sign of complete and utter... artness. I don't know. That's the artistic vision in a nutshell. Building sandcastles to break them, that sort of thing.


True, if not for the fact that such an ending would be properly executed. They've shown in ME2 that Bioware is perfectly capable of writing an ending where everyone dies and still call it a victory. This is just sloppy work at the end of a friday where they suddenly realised they still didn't have an ending.

As said a lot before, what bothers us(the protesters) is not that it doesn't have an ending where Shepard lives., it's the complete abandonment of all the rules and logics of the universe. the abandonment of all the morals and standard that shepard portrayed throughout the 3 games.

#15512
LoneDragoon90

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"Yes, we're listening, but I'm not taking you seriously"

https://twitter.com/...978725637992448

What do you mean "at the end he died on a cross"? That makes no sense! And what of his companions? *newtestamentrage* #retakeeaster

His apology https://twitter.com/...997140901670912

To all offended by my previous post, I apologize. Instead I wish everyone a Happy Zombie Messiah Day instead. #howdidigetinthishandbasket









I don't care if he apologised. Fingers in motion before brain in gear by Mr. Preistly. :mellow:

Modifié par LoneDragoon90, 08 avril 2012 - 02:55 .


#15513
Lioneli

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It's very clear what they are trying to achieve now. After all the bad press reliese about the ending, now they are getting good rewiews, because if you are not a fan of the series you won't understand what is the difference between clarification and changing. Now they look as the good guys, doing what fans asked of them. And the thing is fans asked for different ending, not some lame explanations. We are not dumb we understand what you were trying to say with the ending, we are just saying that it sucks. Plus free DLS next week, also trying to look nice, because if they asked money for it, fans mat boycott it. It's bery simple tactic, but effective. Divide and rule. I just wondering, if you reffer to you fans as to your opponets it this case, how long they gonna stay as fans? Just wondering...

#15514
akuma1973

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LoneDragoon90 wrote...

"Yes, we're listening, but I'm not taking you seriously"

https://twitter.com/...978725637992448

What do you mean "at the end he died on a cross"? That makes no sense! And what of his companions? *newtestamentrage* #retakeeaster


I don't care if he apologised. Fingers in motion before brain in gear by Mr. Preistly. :mellow:


Wow! That is just retarded. I wonder if BSN will be looking for a new forum manager after that. Off to create a new twitter account too.

#15515
jeweledleah

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and the best part about the whole comparison to Jesus, bible actually DOES tell you what happened to companions as well as Christ, who gets to come alive 3 days later and ascends to join his Father in heaven. not to mention, neither crucifixion, nor assertion to haven comes out of nowhere and instead his divine origins are clearly stated from the very start. and I can go on and on and on...

that statement is both tactless and shows complete lack of comprehension.

#15516
Drunken Hippie

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Look, i'll be honest, when it came to the ending, i was left moved, disappointed, reflective, pensive, mildly disgruntled, looking for whatever specks of information and explanation i could find, regretful, malcontent and yet, above it all, satisfied. It might sound strange, but in a way, i was satisfied that I knew something would spark up, bioware would reply and the game's experience would evolve to answer my many questions. I was satisfied that I had seen what the end had in store. I was satisfied that I had saved the galaxy. And god damnit, I was satisfied to see that stagazer and the child that accompanied him talking about me as if a legend.

So yes, there are improvements to be made, but, we have our grounding and the evolution of our respective galaxies and stories are underway.

... though to be honest... Something about the ending's abruptness and closed-endedness really does rub me the wrong way...

... Nonetheless, to choose a single moment from the entire game is hard... but... I would have to say mordin's death and Liara's project... Mordin was a character I could identify with, one who is labelled weird but constantly keeps his door open (to speak with a metaphor) to others that require help, he's been through religions, philosophies, cultures, races and come out with a logical yet utilitarian personal morality system. he was a brilliant friend (who I will admit to singing with XD) who's death basically summed up who he was in one beautiful, meaningful explosion, resulting in a better world for one of the many races he personally cared for. Liara's time capsule on the other hand made me feel for a character like no other. To see a character care so much about an avatar of myself and who said avatar was... It was what I could only summarise as a beuatiful (and in a way, ironic) display of the sheer care and devotion of both parties, the real and virtual. To see and hear Liara try to explain who I was... It was an overwhelming feeling of shared emotion... It really was brilliant to say the least.

Nonetheless, Bioware, you deserve every piece of praise you receive and though, in my opinion, some of the critique is not necessary, i'm glad it's all there, justified and not, to guide you as a company, creator, provider and constant reminder of the absolute artistic brilliance that is our mass effect universe. Don't give up on what you've done, but by the same token, don't stop listening. :)

Modifié par Drunken Hippie, 08 avril 2012 - 03:08 .


#15517
Blazerer

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LoneDragoon90 wrote...

"Yes, we're listening, but I'm not taking you seriously"

https://twitter.com/...978725637992448

What do you mean "at the end he died on a cross"? That makes no sense! And what of his companions? *newtestamentrage* #retakeeaster

His apology https://twitter.com/...997140901670912

To all offended by my previous post, I apologize. Instead I wish everyone a Happy Zombie Messiah Day instead. #howdidigetinthishandbasket


I don't care if he apologised. Fingers in motion before brain in gear by Mr. Preistly. :mellow:

gotta love this proves the point that they simply don't give a ****.
It's just saddening to see people could care for nothing but money, and
couldn't give any care for a project that's been worked on for over 5
years rather choosing to drive it tinto the dust for who knows what
reason

Modifié par Blazerer, 08 avril 2012 - 03:01 .


#15518
Baramon

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Chris Priestly originally misled...

On the Mass Effect 3 endings. Yes, we are listening.

You might have been fulfilling the basic definition of listening, but you implied that what we thought might have possibly made a difference.  But,  I see it hasn't.  So sad.  Really sad.

Thanks, guys, for taking potentially the greatest gaming franchise in gaming history,  and turning into something meh.  I had such high hopes; guess the joke's on me then.  Thanks for at least making it easier to decide what to buy (and not buy) in the future.  You have stumbled your way right out of my wallet, just like Shepard stumbled her way into eternal mediocrity, just like the Mass Effect series.  I just don't care anymore.

Thanks for destroying my hopes.  Really appreciate that. :(

#15519
jeweledleah

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apology is even worse then the original statement. good job, Chris, good job.

#15520
Tyrael02

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this thread is amazing, NEVER STOP! That aside, I've yet to determine how reasonable, educated human beings could produce this ending, look at it in the context of the rest of the trilogy, and say "now that's a good fit."

Modifié par Tyrael02, 08 avril 2012 - 03:07 .


#15521
Reeeen0690

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Bioware please, I very much appreciate and extended cut and I'm looking forward to seeing further resolution of the characters HOWEVER

THE CATALYST/STARCHILD IS A MAJOR PROBLEM


The geth are said to be peaceful and after driving the quarians from rannoch, stopped their pursuit to avoid killing them.
Then in ME1 the geth only attacked due to Soveriegn's influence on them.
Therefore the only reason for war with synthetics in this cycle was due to the Reapers.

Also Javik also says in his cycle that the protheans had almost won the war against their synthetics the only reason they lost was the Reaper invasion


So essentially Reapers cause wars with synthetics to stop organics from winning the wars with synthetics the Reapers are trying to prevent, leaving the only option of killing organics so that they cant get killed by the synthetics they were already winning against.

The Starchilds reasoning is TERRIBLE

I think most fans expected something a bit more like "We harvest technologically advanced species at the apex of their existance then storing these old species within immortal Reaper bodies, making room for new life to flourish and grow." Similar idea but without the rubbish saving you from synthetics explanation.

His existence also makes the plotline of ME1 Irrelevant. What is the need for Sovereign if the Citadel itself is sentient? Why does the Citadel need to make Sovereign manually control the Citadel? That is like grabbing my left arm with my right arm so that I can move my left arm. Its Circular, its Illogical, It does not make sense in context of the game!

Sorry for the long rant but please take note guys.; Extended scenes are great but wont please your fanbase if the main issues are still there

#15522
garytwine

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Blazerer wrote...

LoneDragoon90 wrote...

"Yes, we're listening, but I'm not taking you seriously"

https://twitter.com/...978725637992448

What do you mean "at the end he died on a cross"? That makes no sense! And what of his companions? *newtestamentrage* #retakeeaster

His apology https://twitter.com/...997140901670912

To all offended by my previous post, I apologize. Instead I wish everyone a Happy Zombie Messiah Day instead. #howdidigetinthishandbasket


I don't care if he apologised. Fingers in motion before brain in gear by Mr. Preistly. :mellow:

gotta love this proves the point that they simply don't give a ****.
It's just saddening to see people could care for nothing but money, and
couldn't give any care for a project that's been worked on for over 5
years rather choosing to drive it tinto the dust for who knows what
reason


Whilst I agree the endings suck and Bioware have seriously dropped the ball here I'm not sure we should be having a go at specific people in Bioware. I'm sure they are towing the company line because they will lose their jobs otherwise. I'm sure they have a tonne of legal sh*t written into their contracts which can lead to them being sued into the next life if they let slip any of the 'behind the scenes' politics which have gone on which lead to the travesty which is ME3's ending.

The buck really stops with the high level executives and project lead. They had the power to shoot down whatever the writers, designers and quality testers said based on their own opinion. A serious mistake in my eyes as it has led to a more than sub-standard ending to the series and a bad taste in every ones mouths.

Remember, EA are the bad guys here. They are the equivalent of the retarded Godchild. Not the talented guys and gals at Bioware.

Just my opinion though. I still think the ending should have been re-written.

Modifié par garytwine, 08 avril 2012 - 03:17 .


#15523
Dalis918

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Well, if the twitter was written by him at least now we have an explanation for a shoddy ending.

#15524
Jeff Driscoll

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[tl;dr]   Summary: After further consideration, I'm still frustrated by the ending, but have had so many great experiences in BioWare games that I can't say I'm not buying again. However, I find myself surprised to find that it is altering my expectation of future habits and making me much more cautious and less gung-ho about BioWare games.


[Wall of text]
I don't post much here, and I'm sure I qualify as a lurker. I typically only read the forums during a certain time frame after games or DLC are released, but I suspect that's true of a large segment of the consumer base for the games and DLC. I've had some more time since my last post, and I've tried to keep up with the pros and cons of the various issues raised.

I want to avoid debating the merits or failings of Artistic Integrity, or Q&A, or entitled fans. I believe they are all valid stances surrounding the thing we know as Mass Effect. Everyone is entitled. They are allowed to be. We can all have an opinion, and having a different one doesn't invalidate another's.

To start, I didn't like the ending. At first, I was just in shock. I didn't know what to make of it, or how to interpret it. I spent a good deal of time trying to figure out if I was just dumber than the writers and couldn't see what they were trying to tell me. I read the host of online posts, watched videos, and took in my friends' input. I've come to realize that my opinion evolved a little bit from my initial incredulous attitude to one of disappointment, and I think that is the source of at least my own frustration.

I started my experience with BioWare with KOTOR. I shudder to think what the individual telemetry for my play on that game would show. I played it completly through at least 8 times, as male, as female, as light, as dark, etc. when I heard about Mass Effect, it became the entire reason I purchased an Xbox 360. I would have held off for several years, otherwise.

So I played ME1 and there's pretty much nothing I didn't like about it. It was definitely the best game I'd ever enjoyed. Granted opinions may vary in that regard, but I played it through at least as much as I had played KOTOR. I tried most of the classes, and finished the game with 4 of them and as different genders. The whole experience continued to build up my opinion of BioWare's capability and my expectations of their efforts.

I pre-ordered ME2. My expectations were high. Higher than they have ever been for any game. It was not as satisfying as I had hoped, but I personally always have issues with second Acts in stories. It was a departure from the more classic style of rpg that ME1 was, and much more character focused, and I came around to really enjoying that part of the gameplay. The game only served to further reinforce my triple A expectations of BioWare efforts. The DLC was all around very well done, and enjoyable.

In addition to the above, I had played DAO and pre-ordered DA2. I felt like DAO was ME1 in fantasy land, but not in a negative way. It was a more traditional rpg and I romped around it through multiple playthroughs and about half the DLC. It seemed a little tedious at times, but those traditional rpgs always feel that way to me, so I let it slide knowing it was at least 50% me just feeling that way.

What I have come to realize, after the end of ME3, is that I had come to expect a very high quality, very satisfying experience from BioWare games. They had always provided me with a story that I could steer to conclusions that varied and allowed me to craft my own personal versions of events and aftermaths. It was fun to replay the stories and try to engineer certain outcomes. In some cases, I replayed whole games just to produce a clone of a character that had only a few differences, based on decisions made during the gameplay.

If half the fun is getting there, then the other half must be being there, and that's why endings are so important. There's a host of allegories to be made, and some people would be better suited to advising on writing and storytelling, but the climax of the story, especially a trilogy, is weighted so much more heavily than any other part of the story. It demands to be arguably the most important piece of the story. I remember thinking how audacious it was for BioWare to declare ME would be a trilogy right from the start, and I became even more invested because I knew the play would be epic in scope. I played the journey, always knowing there was a heavy burden, knowing that it would not just be a typical rpg, but would have so many storylines and resolutions that it would be unlike anything I'd ever experienced before.

In games, and anything interactive, there's a social contract, whether explicit or implicit. Due to BioWare's previous efforts, I've placed a large amount of responsibility on them to deliver an excellent experience. That's their fault and mine, but it's the burden of being good at what you do. I can't say the ending of ME3 wiped out any of the journey's stellar experience in getting there, and I remain very satisfied with the story up until then. Now, though, I feel like the ending has changed my future actions and expectations fairly remarkably.

ME made me buy a console. It pushed me over the barrier and turned me into a purchaser versus waiting for more games until I bought. They ME story was so well done, that I purchased all the DLC. I bought Dragon Age and DA2 because of KOTOR and ME. And the DLC. I think I've changed though. Without trying to sound like a threat or a complaint, I find myself much more cautious about future BioWare products. I see DA3 on the horizon, so to speak, and I predict I won't pre-order. I predict I'll wait on DLC for ME3 or DA3 until I read more reviews. It's not so much the money, as it is the time. Everyone who plays BioWare games invests a lot of time into them.

I can't say that I'm in the camp of not purchasing BioWare games or DLC again. That's not particularly fair in my mind due to one singular issue I happen to have with one game. However, I was surprised by the extent of the impact it had on me, and the realization that it had altered my previously guaranteed purchasing habits.

J

#15525
Rasofe

Rasofe
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alayyubi wrote...

Ghostsaxon wrote...

My thoughts on the ending are tastefuly, respectfuly expressed in this video please watch.

www.youtube.com/watch

Thank you


Nice video, you put a lot of thots into it. Nerdage indeed!


Thats not his film, I think.