StillOverrated: Thank you for your wall of text. This is proving to be an... englightening experience indeed! As it happens, I again forgot half my points while forging the answer, so feel free to poke and prod on everything you feel like it deserves it.
[quote]StillOverrated wrote...
The way I see it, it doesn't work because it's essentially based on the premise that life is predictable. The Catalyst/Reaperkid/whatever you might want to call it and whoever programmed it is acting on the premise that life sticks to one pattern; but that's just the thing: It doesn't. Let's assume, for the sake of argument, that Shepard failed to stop the Reapers and the cycle continues: What if the next dominant race never developes artificial intelligence? Why 50, 000 years? What if the next cycle does build AIs but they do it in 85, 000 years instead? Will they just send a Reaper every 50, 000 years to take a look and if nothing's going on it'll just return to where they came from? Or will they just harvest the most advanced civilizations at that point to uphold the cycle, or because they may eventually build synthetics?[/quote]
The pattern was "roughly" 50 000 years, designed by evolution. But it wasn't exactly the same. And it was always prompted by some event - that's why one Reaper (Sovereign/Nazara in this cycle) was left behind; not only to open the backdoor to the dark space, but to observe. The final straw for this cycle is said to have been the original geth/quarian war from 300 years ago. Considering it usually takes more than a century to harvest all the space-faring races and that the Reaper invasions seem to be thoroughly planned to count in every possible failure they can (except Shepard, of course), it makes sense it didn't come suddenly overnight, but rather is a result of slow, step-by-step preparations.
[quote]What if the next cycle DOES build synthetics and, after a brief civil war, they decide to grant synths the same rights as organics because they've achieved sentience and should be treated like sentient beings and, subsequently (I'm basing my logic here on the fact that this is pretty much all the Geth wanted), there is no war? (...)
Or better yet, why not leave a message saying "Synths will wipe us all out! Plz to not be building them!"? Why not kill the synthetics in order to stop the rebellions rather than killing organics? If it's war they want to avoid, why not just wipe out anyone who goes into war? [/quote]
Well, we know very little of the Reapers' and Catalyst's origin, but his... programming? seems to be taken from bitter experience. We don't exactly know how many cycles came before and what options (if any) have they tried prior to resolving to harvesting. Maybe they tried killing just synthetics only to find out people just build more. And nature's... ahem... nature has pretty much always been about resolving things with violence. Of course there are those who could have peace. Under Shepard's leadership/influence, it's likely that this cycle's generation (and a few of those to follow) would keep the peace between organics and synthetics. But what of those who'd come next, when Shepard descends into memory and becomes just a part of the lore? Would they remember? The "don't build synthetics" message is the same case, pretty much. For the coming generations, it would've been a myth. Myth many would follow, but someone would eventually try and break. I don't even have to go that far for an example, humanity's own current history is filled with things being presented as "no-nos" and "don't-dos" so long that people forgot why it's been like it. In the name of progress, the paradigm was forcefully shifted. And they either gained progress or got burned.
But here, getting burned would mean the end of evolution as we know it. Which has to be prevented at all costs, therefore the lack of argument or "what-if" scenarios on the Catalysts part. Also, it's a bit of an enforced way of clear-cutting the universe. Get rid off the old branches to give a chance to the younger sprouts (and before the old branches have a clever idea like nuking the place).
[quote]Organics do a pretty good job of killing themselves. How do they know synthetics will win? Javik tells you that the protheans had almost won their rebellion war, but the Reaper attack threw them off-track.[/quote]
Here, I'm willing to say that history is written by victors and depends on the point of view. We don't have anything but Javik's word as a proof that "they would've won". Considering it comes from a member of a race who doesn't consider loosing an option and considering their final plan was wait in the stasis for the Reapers to go away again, I don't think they were that close to victory. I mean, judging from the epilogue of ME2, there were literally hundreds of Reapers. That's nowhere near even getting a stalemate, let alone winning.
Javik seems to be genuinely believing it, but I don't. Even though it seems like they would've indeed won, if they found the Catalyst, but that would be the same situation, only 50 000 years sooner.
[quote]I know that, from our perspective and based on the experience we have with technology, it's impossible to program software to account for a lot of these variables, but one'd think that people who had mastered the technology of turning organic milkshake into sentient ships would have figured something out. Then, again, that may be too much for me to ask.[/quote]
Well, nobody says that one of the civilizations came up with it. The Catalyst might've been their solution and the Reapers, in turn, the solution of the Catalyst (and nobody says his... or its creators agreed with it. Maybe they even tried to shut it down and ended up being the first Reapers?)
[quote]And then we have the cyclic logic you can't argue against. The holokid tells you that the created will always rebel against the creators, but, all evidence Shepard has points to the contrary. (...)[/quote]
I think I covered that in the paragraphs above. Shepard might be an exception, but he's hardly everlasting or omnipresent. And being said that he's pretty much an exception going against the main stream...
I also wish there was more time to talk to the Catalyst, but then again, sitting down and having an hour-long philosophical discussion with an AI-ish thing when there is your fleet getting massacred right outside the Citadel would be... weird. Both story-wise and gameplay-wise. But truth is, additional sentence or two of Shepard at least trying would've been nice.
It's actually invoked in-universe that the Reapers are so deep in it that they're inadvertedly causing the cycle to repeat. They let the civilizations evolve along the paths they desire to have an easy harvest, yet they probably fail to realize they're pretty much dooming them at the same time. That's why they have such a hard time with the geth (who despite being machines remain independent in 95% of their... computing capacity? and therefore defy the Reaper doctrine by their very existence) who want to forge their path.
Yet again, even if you could sit down with the all million-years-old machines for an hour or two to make them see that, there would still be solid chance that it will fail and the Catalyst's worst case scenario comes to happen. And the imperative printed in on the Catalysts mind seems to be preventing it at all costs.
[quote]Then there's the fact that they never explain just how any of Shepard's options work. They explain to you every other thing in the universe, even going as far as explaining how biotic implants in Adepts give them the ability to create mini-black holes but they don't even touch this? This is the most important decision you have to make in the game, and they refuse to tell you just how it will work. (...)[/quote]
I think it's still within the fine mantinel of science fiction. It's not like we were ever explained how turning people into creeper juice can fuse together a synthetic starship, metal plating included. Who knows what science the Reapers have.
Maybe synthesis is something like husk-ification. Nanites. Or maybe it's a completely different branch of science beyond human comprehension. It's what Harbinger said, after all

[quote]Not to mention this option goes against one of the underlying themes of the series: diversity = good; homogeny = bad. (...) ...only for the Reaperkid to tell him/her that the only way to achieve peace is to make everyone the same.[/quote]
Probably a matter of a POV, but I doubt having partially synthetic DNA would change the species in general. Krogan would still be krogan, humans would still be humans and plants would still be plants. Just with some extra stuff available. It's not the ending I chose, however, so I haven't given it too much thought.
[quote]Then there's the fact that some of the things they advertised the game with, namely our assets being important, were lies. Your war assets and your effective military strength are just numbers.[/quote]
Actually, the assets are important, but the numbering's set in a way that it's very hard to fail with them, especially with importing a save. There is an ending where the Crucible backfires and takes everything in its vicinity down with the Reapers and even an ending where it just explodes and doesn't do a thing (if you have too small war asset count, it's going to get damaged on its way to the Citadel, because a puny fleet is not able to protect it). True, the war asset system could've been used much better and seems like a largely missed chance on behalf of the devs.
[quote]The fact remains: Dragon Age: Origins spoiled us. They took every single small thing you did (such as giving the tavern wench some money or buying that girl's sword in the chantry back in Lothering) and told you exactly what happened to them because of you, even if with only text. I was expecting something like that from Shepard's last chapter. I wanted to know what happened to the people they made me care about; and the threw that out the window too[/quote]
That's what we'll presumably be getting from the Extended cut. Of course, I'm not arguing on the fact that it should've been in the basic game. But the schedule didn't permit it.
[quote]And then there's the bit where they just got lazy. Or ran out of time. The exact same cutscene with some tweaks? Come on! BioWare is much better than this![/quote]
And of course, there's that. It's been fairly obvious the devs ran out of time and that one is a pity (hence why I consider the endings subpar in execution).
[quote]I'm curious as well, but I'm not holding my breath. I'm just hoping they'll use the entire writing staff this time. I think that what hurt the endings the most is the fact that you don't get to know what happened to the people you'd grown to care about. This is still a story/character-driven game, after all, and the character derailment and lack of closure is enough to get a lot of people's panties in a bunch, mine included.[/quote]
True, the lack of closure at the final part was a bit... strange and did leave a hole, especially since the whole game went out of its mind just to BE a closure in and of itself. But then again, it left space for imagination to kick in. I'm not saying it was the best decision EA could make, pressing the deadline the way they did and cutting the content as a result, but it could've been a great deal worse.
[quote]Way I see it, there's gonna be people threatening to kill you for something you did everywhere; but they brought some of it on themselves. (...) but I think BW shouldn't treat us all as whining little morons because we think they dropped the ball. [/quote]
That is true, they shouldn't. But considering most fan reactions, where there are a couple of strong reasonable voices able to discuss something with an open mind (like yourself) surrounded by a howling cacophony of people either just jumping the hate-wagon because they can or not being able to give any better answer than "u suck because I say so!" (and who are, sadly, a large portion, if not a majority), I imagine it's hard to try and sort things out in this turmoil. But considering the reactions to their goodwill gesture (which the Extended cut is, they really didn't have to do anything, like so many people before them) were usually just more shouting and insults, we fans managed to drop the ball ourselves, too.