Besides the point of only having 3 choose your own endings that are all essentially the same. I mean if Shepard has to die make it feel like it has more profound meaning. Not just he dies and depending upon his/her choice they get either a red, green, or blue explosion. Lame I know it and you know it. Own up to it. Anyways...
Control Ending: In my game where over the course of 3 games I saw the evolution of the geth this seemed only the real choice, but Shepard's lame dumbstruck agreement with the stupid starchild was off-putting. In ME3 I saw the evolution of the "geth-soul/geth-humanity". This made Legion's safrice so profound, his gift to the geth their gift of a soul/humanity. To choose Destroy or Synthesis would cheapen and downplay his sacrifice. This is the one ending I can accept. But there is some problems with the cutscene. It does not appear that the citadel shoots a beam, but closes instead. Yet the mass relays still explode. But the starbrat did not mention the destruction of the mass relays in his dialogue. Was this left out or was it because of all of the 3 endngs using the same cut-scene (really you guys are not ashamed of this lame direction of re-using the same ending for your "multiple endings". Artists my a... nevermind). Even EDI in my game evolved and became more human than machine. Her declaration that fighting to stop the reapers from destroying organic life was worth dying for was awsome. She deserved to live.
Synthesis Ending: I really am a little disappointed with Bioware for this ending. Why? So in a game where we promote tolerance and cooperation; your ideal best ending (determing because you need to gather the most resources to get it) is to make "everyone the same". Yah that's a good moral lesson to teach this generaton. Yah we are always gonna hate <target group> because <target group> will always be different; so we can only co-exist if we are all the same, wtf?. That's just broken thinking. In ME3 we saw groups evolve past this primative thinking. Not to mention what gives Shepard the right to play god and drastically alter on a very personal level the DNA structure of every orgainic and synthetic life in the universe. Jarvik would not want this. As probably alot of others. What now we are related to Reapers so it's all good? Harbinger is now my great-great second uncle 50,000 yrs removed? Do you realize how stupid this is. How does it even work, oh yah Godchild has Space-magic. So Shepard's "energey" has the source code to change all organic and synthetic life into the same DNA model sure, ok? I could never choose this ending because it is just so incredibly stupid. Atleast Godchild says the mass relays will be destroyed and they are. Honestly we need a cutscene of Jarvik in tears in becoming the monster that killed his entire species and gives the Kirk Khan-yell "Shep-ARD!"
Destroy Ending: I could only go with this selfish ending if I played a game where I just crapped all over Legion and EDI. Because you choose to kill a crew member and an entire species to achieve your goal. This IS a renegade ending. I think it should show how that choice inpacts the universe. Joker would be pissed. The Godchild says it will destroy the Geth as well (and I assume EDI as well). The mass relays and most of the technology we use will be destroyed. This would be the most crippling of endings as it seems anything that came from "reaper-tech" would be destroyed. And since most tech is derived from Mass Relays/Reaper tech looks like we'd be back to square one and screwed. You should take out the "breath" BS cutscene. If you want to Death-only Shepard ending, then lose this BS. Don't play this stupid tease game. It just causes more problems for people. But I guess with the synthesis route of thinking, it would make since for Bioware if they were to allow Shepard to live; they would only allow him/her to live to be the biggest jerk in the universe. I am Cmdr Shepard and I killed the Reapers, the Geth, EDI, everyone on the Reaper built Citadel, and probably everyone in a system with a Mass Relay. And I approve this message. Yeah...
So things that need to be clarified:
- Does Control ending destroy the Mass Relays? Godchild does not say it and citadel does not shoot out beam. Since you went with the lame re-color and re-use all cut scenes for ME3's "multiple endings" it is unclear. To keep the mass relays and end the reaper threat would be a legendary way to die for Shepard.
- Also does destroying the Mass Relays kill everyone in those systems? Yeah I stopped the reapers but killed everyone. Wow I am starting to sound like the godchild. Maybe he has ASSUMED DIRECT CONTROL.
- Do the Quarians and Geth make it back to the world I work so hard for them to live on?
- Do the Krogan and Turians make it back to their homeworlds?
- Can a Reaper-ravaged Earth support all those people if the Mass Relays are destroyed?
- Does Jarvik kill himself/commit seppeku? Or does he co-author a book with Liara.
- Why did Joker bail on the battle? When did he pick up Shepard's squad mates. Did they not run to the beam to board the citadel as well? And were the others not also busy with particpating in the missions on Earth. I chose EDI and Liara and all my Ending("s") with the exception of Synthesis. Joker, Liara and Jarvik emerge from the ship. In Synthesis, EDI replaces Liara. Which leads to...
- Does Joker snag your LI if you do not chose the stupid synthesis ending? Man Joker the body isn't even cold yet.
- What was the point of gathering all those assets, never really felt their impact. Feels like a waste of time now.
- Did everyone die on the citadel? Really why do all those sidequests if they all die.
- Did the Citadel blow up? Do not remember seeing it blow up, but Destroy ending implies that it would be destroyed which again possibly killing more people. Man Destroy ending really sucks.
- So did only the normady crew survive the blast? Is the stargazers decendants of the normandy crew?
- Do they build a monument to Shepard and place Liara's beacon on it. If so can we see is in the "extended-cut"
- If the Citadel survives do they form a new council? If so, who joins it?
- What does Shepard's LI do? Since Bioware decided to go with the Cliche "artisic" Death-only ending for Shepard what is their reaction to Shepard's sacrifice? Honestly the Heroic Sacrifice ending cliche trend is kinda lame. Oh yeah, Star Wars would have been soooo much better if Luke had died on the Death Star and we were given just short montage before end to credits. The heroic death loses it's impact when it is no longer significant. No matter what you chose you get the same outcome. It is unavoidable, and in its current presentation forgetable stacked next to the other deaths of supporting characters such as Mordin, for example. If it would have been one for other alternate endings I think it would have had more of an impact. Also, since this was the last of the saga. Ultimate Failure should have been an ending. Instead of Stargazers we could have had a short scene with an evolved ME1 space-cow or space-monkey race discovering Shepard'd Beacon about the Reapers. Now that is artistic...
Shepard's death has to be meaningful. Why? Not only because he is the main hero but because you already have awesome deaths in ME3. Mordin, Thane, and Legion's deaths are awsome. Shepard's forced death looses impact compared to them. Ok I will choose A,B, or C to win game die and get a RGB color ending. After those 3 deaths witness, Shepard's death is clitche. It is already heavily overshadowed by the last talks with your crew. Basically you guys had already announced your intentions. Had their been a way for Shepard to survive that would have been suprising. Instead you went the predictable kill the protagonist in the saga's end route. In a game series were you gave us the players to contruct or own game and to some extent story, this pull back of the controls left me a little jilted. Why replay the game the out come is always the same. Because you re-used the ending cut-scene for all endings. Really this is "artistic"?
The final mission of the game should have been more epic. Military War assets should have mattered more. An evolved ME2 Suicide mission choice usage system would have been awesome. Choices and assets you made/aquired throught out the game(s) to have an visable impact on the last leg of the game would have been nice. We saw a hint of this on the Rannach chapter where you gave orders to the Quarian fleet. At Earh it should have been like that but tenfold. Hell man this was EARTH! Instead it was lackluster grind to the beam.
Also, shame on you guys. You have an achivement that says "you defeat and old foe". I thought yes!, I finally get to beat the crap out of that smug Harbinger. Only to be denied the satifaction. In the end there is no end boss really. Just the ghost of the kid that died at the beginning claiming to be the Catalyst that controls the Reapers that lives in the citadel and makes you choose 1 of 3 endings of the game; which are all basically the same ending due to you gave none of them their own indenty so there is no real context to how they are differ in their impact to the saga's end.
The fact that you need to clarify things should be a clue to how bad you failed at the ending of such a great epic saga. I do not know why Bioware is "hell yes" proud of this. I would feel better if the reason for the lame ending(s) of the game was because EA imposed a dealine and Bioware's old mantra "It's done with it's done" is a thing of the past. Things got complicated, EA imposed multiplayer and that ate up resources and so that was the reason for the rush ending. That would explain why the final parts of the game pale to others such as Tuchanka and Rannach.
I hope you can pull this off with the "clarification" to the ending(s). When all the endings are basically the same no matter what you did in all 3 games it makes it hard to be impressed. Make the 3 endings actually different. They should have their own identity not just a different coat of paint. And really who came up with the stupid synthesis idea. Shame on you. The best ending should not be about forcing everyone to shed their own personal individuality to conform to masses. We can all be different and still learn to get along. Just look at our own human race. We have come a long way. We still have a long way to go, but humanity is still evolving. We will get there one day without space-magic.
Because Mass Effect has been a series of choice and consquence, your choice on the direction of how you conduct yourselves have left me with ME3 probably be the last Bioware game I will buy. Not that I won't play Bioware games anymore. I imagine I will. I just won't buy them at retail anymore. I will look to rent or buy used. EA's day one exclusive tricks have not impressed me enough. I would feel better renting them thru Gamefly or buying them later when they hit the used-bin.
Over-reacting? Perhaps. But I have seen the quality of work that I hold for Bioware degrade. In my ignorance I would blame this on the EA aquistition of Bioware. I tend to think Bioware's creative control is now compromise with the new managements money-making goals. After DA2 and ME3 I just don't have the love I once had for Bioware.
Done. Sorry for taking up so much text-space. It was very therapeutic though.
Modifié par BoneDealer, 09 avril 2012 - 11:39 .




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